100+ datasets found
  1. Live streaming content creators revenue share on selected global platforms...

    • statista.com
    • ai-chatbox.pro
    Updated Apr 9, 2025
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    Statista (2025). Live streaming content creators revenue share on selected global platforms 2025 [Dataset]. https://www.statista.com/statistics/1394689/live-streaming-video-content-creators-cut/
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    Dataset updated
    Apr 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the beginning of 2025, Kick and Rumble were the platforms presenting the highest creators' revenue share. Kick shared 95 percent of streaming revenues with its creators, while Rumble shared the totality of creators' revenues generated via subscription badges. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Twitch new partner program Partner Plus Program launched in June 2023 and allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.

  2. Weekly global audience reach of video live streaming 2021-2024

    • statista.com
    Updated Feb 24, 2025
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    Statista (2025). Weekly global audience reach of video live streaming 2021-2024 [Dataset]. https://www.statista.com/statistics/1351162/live-streaming-global-reach/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    During the third quarter of 2024, live streaming recorded an audience reach of 28.4 percent among internet users worldwide, which represents a marginal decrease compared to the previous quarter. In recent years, live streaming video content has become one of the most popular types of video content consumed online, both for entertainment and functional purposes.

  3. Number of live streamers in China 2016-2024

    • statista.com
    Updated Jun 30, 2025
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    Statista (2025). Number of live streamers in China 2016-2024 [Dataset]. https://www.statista.com/statistics/1061708/china-online-streaming-user-number/
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    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    Live streaming has taken China by storm, changing the online entertainment and shopping scene. With a user base of *** million in China, the sector has become a lucrative business for many. Popular live streamers can earn a decent amount of money from advertising, virtual gifts, and tips, as well as product endorsements. A convenient way to relax In China, live streaming has become the go-to platform for mobile entertainment. Two-thirds of internet users reported watching live streams on smartphones. The targeted audience was usually between ** and ** years old. E-commerce, food shows, and news were the most streamed content types. Fusing with social events and e-commerce But live streaming is more than just a way to pass time in China; it is also a social experience. From online shopping, gaming, to watching sports and concerts, viewers can connect with other internet users in real-time. Among all market segments, livestreaming e-commerce registered the highest penetration rate, raking in over **** trillion yuan of gross merchandise value in 2024.

  4. Live Streaming Market Analysis APAC, North America, Europe, South America,...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Live Streaming Market Analysis APAC, North America, Europe, South America, Middle East and Africa - US, China, Japan, India, UK, Germany, Canada, France, Italy, Brazil - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/live-streaming-market-industry-analysis
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    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Live Streaming Market Size and Forecast 2025-2029

    The live streaming market size estimates the market to reach by USD 20.64 billion, at a CAGR of 16.6% between 2024 and 2029. APAC is expected to account for 50% of the growth contribution to the global market during this period. In 2019 the platform segment was valued at USD 7.96 billion and has demonstrated steady growth since then.

    Market Size & Forecast

      Market Opportunities: USD 0.310 Billion
      Future Opportunities: USD 20.64 Billion 
      CAGR : 16.6%
     North America: Largest market in 2023
    

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and easy access to the internet. This trend is particularly prominent in the consumer sector, where users seek real-time engagement and immersive experiences. The integration of advanced technologies, such as artificial intelligence and virtual reality, with online streaming services further enhances the market's potential. However, the market also faces challenges, including growing privacy regulations and security concerns. Companies must navigate these obstacles by implementing robust security measures and adhering to regulatory frameworks to maintain user trust and comply with evolving data protection requirements. To capitalize on market opportunities and effectively address challenges, businesses must stay informed of technological advancements and regulatory developments, while prioritizing user experience and data security.

    What will be the Size of the Live Streaming Market during the forecast period?

    Request Free Sample

    The market continues to evolve, with viewer experience emerging as a key differentiator for broadcasters. Low-latency streaming and mobile streaming have become essential for engaging audiences on-the-go. Integrating live chat and stream recording solutions further enhances the viewer experience, enabling real-time interaction and post-event replay. The market's dynamism is evident in the adoption of advanced technologies such as 4k live streaming, secure streaming protocols, and HDR live streaming. Esports streaming and VR live streaming are also gaining traction, pushing the boundaries of audience engagement. Industry growth is expected to reach double digits, with bandwidth optimization and video player technology playing crucial roles in delivering high-definition streaming.

    Cloud-based streaming, video encoding formats, and video transcoding pipelines are streamlining production workflows, enabling remote production and broadcast automation. An example of this market's continuous unfolding can be seen in a major broadcaster's shift to adaptive bitrate streaming, resulting in a 30% increase in viewer retention during live events. The implementation of digital rights management and streaming infrastructure further ensures secure and monetized content delivery. In conclusion, the market is a vibrant and ever-changing landscape, with ongoing innovations in technology, viewer experience, and monetization strategies shaping its future.

    How is this Live Streaming Industry segmented?

    The live streaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Product
    
      Platform
      Services
    
    
    End-user
    
      Media and entertainment
      Education
      Esports
      Events
      Others
    
    
    Type
    
      Audio Streaming
      Video Streaming
    
    
    Revenue Model
    
      Ad-Supported
      Subscription-Based
      Pay-Per-View
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Brazil
    
    
      Rest of World (ROW)
    

    By Product Insights

    The platform segment is estimated to witness significant growth was estimated at USD 7.96 billion, and it is forecast to see a moderate upward trend through the forecast period.

    Live streaming, a real-time video and audio content delivery solution, is experiencing significant growth in the digital media landscape. Platforms, which account for the largest segment of the market, enable users to access and play compressed content instantly over the internet. The viewer experience is paramount, with low-latency streaming ensuring minimal delay, while mobile streaming caters to the increasing number of mobile users. Live chat integration fosters audience engagement, and stream recording solutions allow viewers to revisit content. The market supports 4k live streaming for high-definition visuals, secure streaming protocols for data security, and esports streaming for gaming enthusiasts.

    Bandwidth optimization and video player technology facilitate seamless streaming, while hdr live streaming enhances visual quality. Cloud-based streaming, video encoding formats, and

  5. c

    Global Live Streaming Platform Market Report 2025 Edition, Market Size,...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Apr 18, 2025
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    Cognitive Market Research (2025). Global Live Streaming Platform Market Report 2025 Edition, Market Size, Share, CAGR, Forecast, Revenue [Dataset]. https://www.cognitivemarketresearch.com/live-streaming-platform-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Apr 18, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global Live Streaming Platform Market size will be XX million by 2033, whereas its compound annual growth rate (CAGR) will be XX% from 2025 to 2033. • North America held the largest share of the global Live Streaming Platform market around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Asia Pacific held a market share of around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Europe accounted for a share of over XX% of the global market size of USD XX million. • The Latin American market is around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033. • Middle East and Africa held the major market of around XX% of the global revenue with a market size of USD XX million in 2024 and will grow at a compound annual growth rate (CAGR) of XX% from 2025 to 2033.

    Market Dynamics of the Live Streaming Platform Market

    Key Drivers of the Live Streaming Platform Market

    Increased penetration of the internet and the rise of smartphones are driving the live streaming platforms market growth 
    

    The increasing adoption of smartphones, enhanced internet connectivity, and the growing popularity of social media platforms are driving the expansion of live streaming services in this region. Emerging markets such as China and India play a significant role in this market growth. As global internet infrastructure continues to improve and high-speed connectivity becomes more prevalent, the accessibility and quality of live streaming have markedly improved. Greater internet penetration allows for a larger potential audience, while faster speeds facilitate a smoother and more enjoyable streaming experience. This aspect is vital for attracting and retaining viewers, particularly for content that requires high data transfer rates, such as high-definition videos and virtual events. For instance, according to Dacast, a minimum bandwidth of 3 Mbps is necessary for live streaming, although an ideal bandwidth would be closer to 11 Mbps. For 4K video resolutions, the recommended bandwidth is 20 Mbps or more, while streaming in 1080p requires at least 5 Mbps. The optimal internet speed for streaming is approximately 100 Mbps or higher, which is particularly suitable for 4K video streaming and online gaming. The minimum upload speed for streaming typically ranges from 1 Mbps to 1.5 Mbps, sufficient for standard definition (SD) 480p streams. (https://www.dacast.com/blog/viewers-internet-speed-needed-for-streaming/) A reliable and stable internet connection is essential for online video streaming, ensuring a good upload speed for an effective streaming experience. The increasing investments by major stakeholders in the advancement of 5G technologies are expected to exert a substantial and positive influence on the global broadband services market in the near future. In 2022, Prime Minister Narendra Modi introduced 5G technology in India, which is set to enhance spectrum and network efficiency, delivering highly reliable communications, reduced latency, seamless coverage, and elevated data rates. (https://www.thegpstime.com/pm-modi-launched-5g-technology-in-india/) For instance, according to The Economic Times, India currently boasts over 820 million active internet users, with more than half—442 million—originating from rural areas. (https://economictimes.indiatimes.com/tech/technology/how-india-is-using-the- ) In 2023, internet penetration experienced an eight percent year-on-year increase, according to new data from the International Telecommunication Union (ITU). (https://www.itu.int/en/mediacentre/Pages/PR-2024-11-27-facts-and-figures.aspx#:~:text=%) By 2024, it is estimated that approximately 5.5 billion individuals will be online, reflecting an increase of 227 million based on revised 2023 estimates, as indicated by a report from the research and statistical service Datareportal as of April 2024. Furthermore, the rapid expansion of the internet audience is notable, now comprising 67.1% of the global population. The number of internet users continues to...

  6. Annual live streaming hours watched on major platforms 2019-2020

    • statista.com
    Updated Jun 30, 2025
    + more versions
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    Statista (2025). Annual live streaming hours watched on major platforms 2019-2020 [Dataset]. https://www.statista.com/statistics/1264084/annual-live-streaming-hours-watched/
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    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, live streaming took off as a popular online entertainment option as the global COVID-19 pandemic forced people to stay at home and look at new ways to occupy their time. Live streams had already been a mainstay in online gaming, and user engagement reached new dimensions with a total of 27.9 billion viewing hours across all major platforms in 2020, representing a 78.5 percent increase compared to the previous year.

  7. u

    Data from: Recommendation on Live-Streaming Platforms: Dynamic Availability...

    • beta.data.urbandatacentre.ca
    • data.urbandatacentre.ca
    Updated Aug 1, 2023
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    (2023). Recommendation on Live-Streaming Platforms: Dynamic Availability and Repeat Consumption [Dataset]. https://beta.data.urbandatacentre.ca/dataset/recommendation-on-live-streaming-platforms-dynamic-availability-and-repeat-consumption
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    Dataset updated
    Aug 1, 2023
    Description

    This is a dataset of users consuming streaming content on Twitch. We retrieved all streamers, and all users connected in their respective chats, every 10 minutes during 43 days.

  8. Aggregated Network and Application Twitch.tv Live Streaming Dataset

    • zenodo.org
    • data.niaid.nih.gov
    zip
    Updated Jul 8, 2022
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    Frank Loh; Frank Loh; Kathrin Hildebrand; Tobias Hoßfeld; Kathrin Hildebrand; Tobias Hoßfeld (2022). Aggregated Network and Application Twitch.tv Live Streaming Dataset [Dataset]. http://doi.org/10.5281/zenodo.6810868
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    zipAvailable download formats
    Dataset updated
    Jul 8, 2022
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Frank Loh; Frank Loh; Kathrin Hildebrand; Tobias Hoßfeld; Kathrin Hildebrand; Tobias Hoßfeld
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset contains application and network measurements of 6,982 individual Twitch.tv streaming sessions of 222 different streamers summing up to more than 1,000h live streaming. The data are aggregated to uplink requests.

  9. M

    Online Video Platform Statistics 2025 By Content, Devices, Quality

    • scoop.market.us
    Updated Jan 14, 2025
    + more versions
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    Market.us Scoop (2025). Online Video Platform Statistics 2025 By Content, Devices, Quality [Dataset]. https://scoop.market.us/online-video-platform-statistics/
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    Dataset updated
    Jan 14, 2025
    Dataset authored and provided by
    Market.us Scoop
    License

    https://scoop.market.us/privacy-policyhttps://scoop.market.us/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Online Video Platform Statistics: An Online Video Platform (OVP) is a crucial digital infrastructure for hosting, managing, and delivering video content online.

    It facilitates content uploading, organization, and playback across various devices with adaptive streaming capabilities.

    OVPs support monetization through advertising, subscriptions, or pay-per-view models alongside robust analytics for tracking viewer engagement and performance metrics.

    They offer customization options for branding and player interfaces, ensuring a seamless user experience. Security features like encryption and DRM safeguard content, while integration with other platforms and APIs enables extended functionality and automation.

    OVPs also cater to live streaming needs, making them versatile tools for media, entertainment, education, and corporate sectors seeking reliable video distribution solutions.

    https://scoop.market.us/wp-content/uploads/2024/07/Online-Video-Platform-Statistics.png" alt="Online Video Platform Statistics" class="wp-image-46853">
  10. Twitch Stream Data

    • dataandsons.com
    csv, zip
    Updated Mar 27, 2021
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    Lee Schmalz Lee Schmalz (2021). Twitch Stream Data [Dataset]. https://www.dataandsons.com/categories/machine-learning/twitch-stream-data
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    csv, zipAvailable download formats
    Dataset updated
    Mar 27, 2021
    Dataset provided by
    Authors
    Lee Schmalz Lee Schmalz
    License

    Attribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
    License information was derived automatically

    Description

    About this Dataset

    Twitch stream data collected from ~2500 popular Twitch streamers over 4 months (9/24/2020 to 2/05/2021). Real time data for live streamers updated approx. every 5 minutes. Dataset includes current timestamp, streamer name, stream title, game_id, stream start time, and viewership count. Contains 7,936,251 live stream data instances.

    Category

    Machine Learning

    Keywords

    social network,twitch,social media,Machine Learning,viewership

    Row Count

    7936132

    Price

    $40.00

  11. P

    Professional Online Live Streaming System Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 12, 2025
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    Data Insights Market (2025). Professional Online Live Streaming System Report [Dataset]. https://www.datainsightsmarket.com/reports/professional-online-live-streaming-system-1959210
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    May 12, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The professional online live streaming market is experiencing robust growth, driven by increasing demand for interactive content across diverse applications. The market, encompassing platforms used for gaming, shopping, music, and other events, is segmented by device (mobile phones, desktops, tablets) and user type (professional streamers, businesses, etc.). While precise figures aren't provided, a reasonable estimate, considering the prominent players listed and the rapid adoption of live streaming across various sectors, suggests a 2025 market size exceeding $15 billion. This figure reflects a substantial Compound Annual Growth Rate (CAGR), projected to be above 15% through 2033. This growth is fueled by several factors: the rising popularity of esports and gaming live streams, the increasing integration of live commerce into e-commerce strategies, the expansion of virtual events and conferences, and the continued refinement of streaming technology allowing for higher quality and broader accessibility. Key regional markets include North America, Europe, and Asia-Pacific, with China and the US representing significant hubs of activity. The market, however, faces certain constraints. Competition among established players like YouTube, Twitch, and Facebook is fierce, requiring continuous innovation and investment in platform features to retain and attract users. The need for robust infrastructure to support high-bandwidth streaming, and regulatory challenges concerning content moderation and data privacy, also represent ongoing hurdles. Despite these challenges, the overall outlook for professional online live streaming remains positive. The market is expected to continue its upward trajectory, driven by technological advancements, evolving content formats, and expanding user engagement across various platforms and geographies. The emergence of new applications, such as interactive live education and virtual training sessions, also present significant opportunities for future market growth.

  12. Preference of having live streaming programming worldwide 2024, by country

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Preference of having live streaming programming worldwide 2024, by country [Dataset]. https://www.statista.com/statistics/1537592/live-streaming-content-preference-by-country/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - May 2024
    Area covered
    Worldwide
    Description

    According to the 2024 Global Streaming Study, over **** of respondents globally preferred live programming, such as sporting events or concerts, to be available on video streaming services. Consumers in China, in particular, would like to watch this kind of content on streaming platforms, while only ** percent of Dutch respondents showed in interest in live-streaming content.

  13. B

    B2C Video Live Streaming Platform Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 18, 2025
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    Data Insights Market (2025). B2C Video Live Streaming Platform Report [Dataset]. https://www.datainsightsmarket.com/reports/b2c-video-live-streaming-platform-1438297
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jun 18, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The B2C video live streaming platform market is experiencing explosive growth, with a market size of $81.82 billion in 2025 and a projected Compound Annual Growth Rate (CAGR) of 18.4% from 2025 to 2033. This surge is driven by several key factors. The increasing penetration of high-speed internet and mobile devices provides widespread access, fueling user adoption. Simultaneously, the rise of social media platforms incorporating live streaming features, and the expanding popularity of e-commerce live streams for product demonstrations and sales, have significantly broadened the market's appeal. Furthermore, advancements in streaming technology, such as improved video quality and reduced latency, enhance the user experience, fostering greater engagement and attracting more viewers and streamers alike. The competitive landscape is highly dynamic, with established players like Twitch, YouTube, Facebook, and TikTok vying for market share alongside emerging regional platforms. The market’s segmentation is likely diverse, encompassing various categories based on content type (gaming, educational, entertainment), monetization models (subscriptions, advertising, donations), and target demographics (e.g., Gen Z, Millennials). Growth is expected to continue at a rapid pace through 2033, driven by further technological innovation, evolving consumer preferences, and the integration of live streaming into various aspects of daily life, from entertainment and education to shopping and social interaction. However, challenges remain. Competition for viewers and streamers will intensify, demanding continuous innovation in platform features and content offerings. Regulation and content moderation will also play crucial roles in shaping the market's trajectory, ensuring responsible use and mitigating risks associated with harmful content. Data privacy concerns and the need to maintain a positive user experience will be ongoing focuses for platforms striving for long-term success. The ongoing development of immersive technologies like VR and AR also presents both challenges and opportunities, potentially leading to new avenues for growth and revenue generation.

  14. Frequency of watching live stream video in the U.S. 2024, by age group

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Frequency of watching live stream video in the U.S. 2024, by age group [Dataset]. https://www.statista.com/statistics/297071/us-social-media-live-streaming-video-usage-age-group/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey conducted in March 2024, ** percent of U.S. adults aged 18 to 34 reported that they watched live stream videos several times a day. However, ** percent of U.S. adults aged 35 to 54 reported that they never watched live stream videos. Only ** percent of U.S. adults ** and older watched live stream videos several times a day. Going live: meet the streamers In May 2024, American YouTuber and gamer KaiCenat was the leading Twitch streamer worldwide – with **** million hours watched in the previous 30 days. As in the case of their audiences, most live streamers topping the ranking were men as of February 2022: less than *** in ** of the leading streamers on Twitch, YouTube, and Facebook gaming was a woman. ********* was the leading female streamer on Twitch, with **** million hours between January and May 2023, while Texas-based Amouranth ranked fourth with **** million hours watched by global users in the first months of 2023. The streamer made news when she decided to join Kick exclusively, becoming the platform’s leading female streamer in July 2023 with around *** thousand hours watched during the month. Kick positioning Kick is a live streaming platform launched at the end of 2022 to compete with market leader YouTube Gaming and Amazon-backed Twitch. In the first quarter of 2023, Kick slid into the ranking of the most popular global live streaming platforms, with over ** million hours watched by global users. While the number remains less significant when compared to the ***** billion hours watched generated by YouTube, as well as the **** billion hours watched cranked up by Twitch, Kick has been aggressively marketing itself as a creators’ hub in order to attract more creative talents. In mid-August 2023, the company announced the opening of their first Creator Incentive program, designed to boost emerging streamers’ popularity and increase the platform’s visibility.

  15. Online Streaming Data

    • kaggle.com
    Updated Aug 3, 2020
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    Bhushan Kapkar (2020). Online Streaming Data [Dataset]. https://www.kaggle.com/bpkapkar/online-streaming-data/metadata
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Aug 3, 2020
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Bhushan Kapkar
    Description

    The attached data here is generated from the live-streaming platform. Analyze the data and come up with a minimum of three hypotheses which help to increase the monetization. Please share a presentation regarding the POC

    Note: The source for revenue is points/gifts transaction taking place between two users

  16. E

    Enterprise Live Streaming Platform Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 4, 2025
    + more versions
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    Data Insights Market (2025). Enterprise Live Streaming Platform Report [Dataset]. https://www.datainsightsmarket.com/reports/enterprise-live-streaming-platform-511975
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    May 4, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global enterprise live streaming platform market is experiencing robust growth, driven by the increasing adoption of digital strategies across various sectors. The market, estimated at $15 billion in 2025, is projected to achieve a compound annual growth rate (CAGR) of 18% from 2025 to 2033, reaching an estimated $60 billion by 2033. This expansion is fueled by several key factors. Firstly, the widespread shift towards remote work and online collaboration has significantly increased the demand for reliable and scalable live streaming solutions for internal communications, training, and virtual events. Secondly, the rise of e-commerce and the need for interactive shopping experiences are driving the adoption of live streaming platforms by businesses to engage customers and boost sales. The integration of live streaming with social media platforms like TikTok and Facebook further enhances its reach and effectiveness for marketing and customer service. Finally, advancements in technology, including improved video quality, enhanced interactivity features, and seamless integration with other enterprise software, are making live streaming solutions more accessible and appealing to businesses of all sizes. The market is segmented by application (food and drinks, clothing, cosmetics, others) and platform type (traditional platform, short video platform), offering diverse opportunities for specialized service providers. The market’s growth is not without its challenges. High initial investment costs for implementing and maintaining live streaming infrastructure can be a barrier for small and medium-sized enterprises. Furthermore, concerns about data security and privacy, particularly with the handling of sensitive business information during live streams, necessitate robust security measures. Competition among established players like Amazon, Shopee, Lazada, Taobao, TikTok, Express Hand, JD.com, Vipshop Holdings, and PDD Holdings, is intensifying, requiring businesses to constantly innovate and offer competitive pricing and features to maintain market share. Geographical variations in internet penetration and digital literacy also present unique challenges for market expansion in certain regions. Despite these constraints, the overall outlook remains positive, driven by the undeniable benefits of live streaming for business operations and customer engagement, promising sustained growth for years to come.

  17. r

    The war for streaming live sports - Chart

    • restofworld.org
    Updated Dec 15, 2022
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    Rest of World (2022). The war for streaming live sports - Chart [Dataset]. https://restofworld.org/charts/2022/QULHG-war-streaming-live-sports
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    Dataset updated
    Dec 15, 2022
    Dataset authored and provided by
    Rest of World
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Streaming platforms have spent millions of dollars to win rights for sports events.

  18. Live Streaming Software Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 18, 2023
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    Dataintelo (2023). Live Streaming Software Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/live-streaming-software-market
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    pdf, csv, pptxAvailable download formats
    Dataset updated
    Sep 18, 2023
    Dataset provided by
    Authors
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    The global market size of Live Streaming Software is $XX million in 2018 with XX CAGR from 2014 to 2018, and it is expected to reach $XX million by the end of 2024 with a CAGR of XX% from 2019 to 2024.
    Global Live Streaming Software Market Report 2019 - Market Size, Share, Price, Trend and Forecast is a professional and in-depth study on the current state of the global Live Streaming Software industry. The key insights of the report:
    1.The report provides key statistics on the market status of the Live Streaming Software manufacturers and is a valuable source of guidance and direction for companies and individuals interested in the industry.
    2.The report provides a basic overview of the industry including its definition, applications and manufacturing technology.
    3.The report presents the company profile, product specifications, capacity, production value, and 2013-2018 market shares for key vendors.
    4.The total market is further divided by company, by country, and by application/type for the competitive landscape analysis.
    5.The report estimates 2019-2024 market development trends of Live Streaming Software industry.
    6.Analysis of upstream raw materials, downstream demand, and current market dynamics is also carried out
    7.The report makes some important proposals for a new project of Live Streaming Software Industry before evaluating its feasibility.
    There are 4 key segments covered in this report: competitor segment, product type segment, end use/application segment and geography segment.
    For competitor segment, the report includes global key players of Live Streaming Software as well as some small players. At least 6 companies are included:
    * Alibaba
    * Baidu
    * Xiaomi
    * Youtube
    * Facebook
    * Periscope

    The information for each competitor includes:
    * Company Profile
    * Main Business Information
    * SWOT Analysis
    * Sales, Revenue, Price and Gross Margin
    * Market Share

    For product type segment, this report listed main product type of Live Streaming Software market
    * Type I
    * Type II
    For end use/application segment, this report focuses on the status and outlook for key applications. End users sre also listed.
    * Sports Events
    * Outdoor
    * Game
    * Entertainment
    * Other

    For geography segment, regional supply, application-wise and type-wise demand, major players, price is presented from 2013 to 2023. This report covers following regions:
    * North America
    * South America
    * Asia & Pacific
    * Europe
    * MEA (Middle East and Africa)
    The key countries in each region are taken into consideration as well, such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

    Reasons to Purchase this Report:
    * Analyzing the outlook of the market with the recent trends and SWOT analysis
    * Market dynamics scenario, along with growth opportunities of the market in the years to come
    * Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and non-economic aspects
    * Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
    * Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
    * Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
    * Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
    * 1-year analyst support, along with the data support in excel format.
    We also can offer customized report to fulfill special requirements of our clients. Regional and Countries report can be provided as well.

  19. h

    Supporting data for “Entertain China: Livestreaming, Erotic Gifts and the...

    • datahub.hku.hk
    Updated Jul 18, 2023
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    Yilin Wang (2023). Supporting data for “Entertain China: Livestreaming, Erotic Gifts and the Platformization of Sexual Commerce”. [Dataset]. http://doi.org/10.25442/hku.23627742.v1
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    Dataset updated
    Jul 18, 2023
    Dataset provided by
    HKU Data Repository
    Authors
    Yilin Wang
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Area covered
    China
    Description

    This dataset is the supporting data for " Entertain China: Livestreaming, Erotic Gifts and the Platformization of Sexual Commerce". It is a multifield ethnography conducted from March 2019 to October 2021 and a pilot study (August, 2019)for exploration is also included. This study uses a combination of online and offline approaches. For the online part, I worked full-time for 6 months on the live streaming platform Momo in China. For the offline part, my data was collected from Chengdu(Sichuan), Bazhong (Sichuan), Beijing, Tonghua(Jilin), Guangzhou, and Shenzhen. Two methods were applied. The first is ethnography (both online and offline);The second is walk-in method to study the app, to explore its features and interface. The dataset includes videos(Screen recording + video shooting)+ images+ recordings

  20. U.S. Twitch usage to watch live sports 2023, by age

    • ai-chatbox.pro
    • statista.com
    Updated Nov 19, 2024
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    Statista Research Department (2024). U.S. Twitch usage to watch live sports 2023, by age [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F1137%2Fonline-video%2F%23XgboD02vawLOoy1kVeMeNBgR8xI%3D
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    Dataset updated
    Nov 19, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In May 2023, an online survey in the United States found that only six percent of respondents used live-streaming platform Twitch. Despite low usage, Twitch appeared to be more popular among users aged between 18 and 34 years, as 13 percent of users in this demographic reported using the popular livestreaming platform to watch sports and replays. In comparison, viewership among U.S. users aged between 35 and 44 years reached approximately 10 percent of respondents.

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Statista (2025). Live streaming content creators revenue share on selected global platforms 2025 [Dataset]. https://www.statista.com/statistics/1394689/live-streaming-video-content-creators-cut/
Organization logo

Live streaming content creators revenue share on selected global platforms 2025

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Dataset updated
Apr 9, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

As of the beginning of 2025, Kick and Rumble were the platforms presenting the highest creators' revenue share. Kick shared 95 percent of streaming revenues with its creators, while Rumble shared the totality of creators' revenues generated via subscription badges. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Twitch new partner program Partner Plus Program launched in June 2023 and allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.

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