100+ datasets found
  1. Weekly global audience reach of video live streaming 2021-2024

    • statista.com
    Updated Feb 24, 2025
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    Statista (2025). Weekly global audience reach of video live streaming 2021-2024 [Dataset]. https://www.statista.com/statistics/1351162/live-streaming-global-reach/
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    Dataset updated
    Feb 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    During the third quarter of 2024, live streaming recorded an audience reach of 28.4 percent among internet users worldwide, which represents a marginal decrease compared to the previous quarter. In recent years, live streaming video content has become one of the most popular types of video content consumed online, both for entertainment and functional purposes.

  2. Number of live streamers in China 2016-2024

    • statista.com
    Updated Mar 14, 2025
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    Statista (2025). Number of live streamers in China 2016-2024 [Dataset]. https://www.statista.com/statistics/1061708/china-online-streaming-user-number/
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    Dataset updated
    Mar 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    Live streaming has taken China by storm, changing the online entertainment and shopping scene. With a user base of 833 million in China, the sector has become a lucrative business for many. Popular live streamers can earn a decent amount of money from advertising, virtual gifts and tips, as well as product endorsements. A convenient way to relax In China, live streaming has become the go-to platform for mobile entertainment. Two-thirds of internet users reported to have watched live streams on smartphones. The targeted audience were usually between 27 and 39 years old. E-commerce, food shows, and news were the most streamed content types. Fusing with social events and e-commerce But live streaming is more than just a way to pass time in China; it is also a social experience. From online shopping, gaming, to watching sports and concerts, viewers can connect with other internet users in real-time. Among all market segments, livestreaming e-commerce registered the highest penetration rate, raking in almost five trillion yuan of gross merchandise value in 2023.

  3. Annual live streaming hours streamed on major platforms 2019-2020

    • statista.com
    Updated Jun 15, 2022
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    Statista (2022). Annual live streaming hours streamed on major platforms 2019-2020 [Dataset]. https://www.statista.com/statistics/1264250/annual-live-streaming-hours-streamed/
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    Dataset updated
    Jun 15, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, live streaming took off as a popular online entertainment option as the global COVID-19 pandemic forced people to stay at home and look at new ways to occupy their time. Live streams had already been a mainstay in online gaming, and the heightened output of new and pre-existing streamers saw the medium rise to new popularity in 2020. In total, 916 million hours of content were streamed across all major platforms in 2020, representing a 45.4 percent increase from the 629 million hours of content broadcast in 2019.

  4. d

    Real-Time Crypto Data: Live Streaming Data for High-Frequency Trading and...

    • datarade.ai
    .json, .csv
    Updated Oct 27, 2022
    + more versions
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    CoinAPI (2022). Real-Time Crypto Data: Live Streaming Data for High-Frequency Trading and Investment | Tick-by-tick data [Dataset]. https://datarade.ai/data-categories/streaming-data/datasets
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    .json, .csvAvailable download formats
    Dataset updated
    Oct 27, 2022
    Dataset authored and provided by
    CoinAPI
    Area covered
    Uzbekistan, Iceland, Belize, Albania, Azerbaijan, Macao, Burundi, Papua New Guinea, Denmark, Bhutan
    Description

    CoinAPI delivers ultra-low latency cryptocurrency market data built for professional traders who demand absolute precision. Our tick-by-tick updates capture every market movement in real-time, providing the critical insights needed for split-second decisions in volatile markets.

    Our WebSocket implementation streams live data directly to your trading systems with minimal delay, giving you the edge when identifying emerging patterns and opportunities. This immediate visibility helps optimize your trading strategies and manage risk more effectively in rapidly changing conditions.

    We've engineered our infrastructure specifically for reliability under pressure. When markets surge and data volumes spike, our systems maintain consistent performance and delivery - ensuring your critical operations continue without interruption. For high-frequency trading and institutional investors who can't afford to wait, CoinAPI provides real-time cryptocurrency intelligence that drives successful decision-making

    Why work with us?

    Market Coverage & Data Types: - Real-time and historical data since 2010 (for chosen assets) - Full order book depth (L2/L3) - Tick-by-tick data - OHLCV across multiple timeframes - Market indexes (VWAP, PRIMKT) - Exchange rates with fiat pairs - Spot, futures, options, and perpetual contracts - Coverage of 90%+ global trading volume - Full Cryptocurrency Investor Data.

    Technical Excellence: - 99,9% uptime guarantee - Multiple delivery methods: REST, WebSocket, FIX, S3 - Standardized data format across exchanges - Ultra-low latency data streaming - Detailed documentation - Custom integration assistance

    CoinAPI delivers mission-critical insights to financial institutions globally, enabling informed decision-making in volatile cryptocurrency markets. Our enterprise-grade infrastructure processes milions of data points daily, offering unmatched reliability.

  5. Preference of having live streaming programming worldwide 2024, by country

    • statista.com
    Updated Feb 13, 2025
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    Statista (2025). Preference of having live streaming programming worldwide 2024, by country [Dataset]. https://www.statista.com/statistics/1537592/live-streaming-content-preference-by-country/
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    Dataset updated
    Feb 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2024 - May 2024
    Area covered
    Worldwide
    Description

    According to the 2024 Global Streaming Study, over half of respondents globally preferred live programming, such as sporting events or concerts, to be available on video streaming services. Consumers in China, in particular, would like to watch this kind of content on streaming platforms, while only 35 percent of Dutch respondents showed in interest in live-streaming content.

  6. Frequency of watching live stream video in the U.S. 2024, by age group

    • statista.com
    Updated Jul 2, 2024
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    Statista (2024). Frequency of watching live stream video in the U.S. 2024, by age group [Dataset]. https://www.statista.com/statistics/297071/us-social-media-live-streaming-video-usage-age-group/
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    Dataset updated
    Jul 2, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey conducted in March 2024, 12 percent of U.S. adults aged 18 to 34 reported that they watched live stream videos several times a day. However, 17 percent of U.S. adults aged 35 to 54 reported that they never watched live stream videos. Only 13 percent of U.S. adults 55 and older watched live stream videos several times a day.

    Going live: meet the streamers In May 2024, American YouTuber and gamer KaiCenat was the leading Twitch streamer worldwide – with 19.5 million hours watched in the previous 30 days. As in the case of their audiences, most live streamers topping the ranking were men as of February 2022: less than one in 10 of the leading streamers on Twitch, YouTube, and Facebook gaming was a woman. Rivers_gg was the leading female streamer on Twitch, with 8.88 million hours between January and May 2023, while Texas-based Amouranth ranked fourth with 6.44 million hours watched by global users in the first months of 2023. The streamer made news when she decided to join Kick exclusively, becoming the platform’s leading female streamer in July 2023 with around 500 thousand hours watched during the month.

    Kick positioning Kick is a live streaming platform launched at the end of 2022 to compete with market leader YouTube Gaming and Amazon-backed Twitch. In the first quarter of 2023, Kick slid into the ranking of the most popular global live streaming platforms, with over 58 million hours watched by global users. While the number remains less significant when compared to the eight billion hours watched generated by YouTube, as well as the five billion hours watched cranked up by Twitch, Kick has been aggressively marketing itself as a creators’ hub in order to attract more creative talents. In mid-August 2023, the company announced the opening of their first Creator Incentive program, designed to boost emerging streamers’ popularity and increase the platform’s visibility.

  7. Most popular platforms used to watch live streams in the U.S. 2022, by age...

    • statista.com
    Updated Jul 2, 2024
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    Statista (2024). Most popular platforms used to watch live streams in the U.S. 2022, by age group [Dataset]. https://www.statista.com/statistics/294573/us-video-stream-download-consumption/
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    Dataset updated
    Jul 2, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 13, 2022 - Oct 20, 2022
    Area covered
    United States
    Description

    According to a survey conducted in October 2022, 37 percent of U.S. live stream viewers aged 18 to 34 used YouTube Live for watching live stream video content. Facebook was the second-most popular platform for live stream video.

    Live streaming growing potential The popularity of live streaming content has been linked to the online gaming and eSports world, with global users amassing almost 28 billion hours watched across Twitch, YouTube Gaming, and Facebook Gaming combined in 2020. Outside the gaming world, live news and sports have dominated the rankings of the most popular type of content for streaming services worldwide.

    However, several other sectors in the entertainment and e-commerce industries have benefitted from adopting live-streamed formats during the ongoing coronavirus pandemic. From events to concerts, to so-called shoppertainment, users worldwide appear to be getting more comfortable with the live streaming video format. As of the third quarter of 2021, live videos presented an audience almost as large as how-to videos and tutorials, reaching more than 30 percent of users worldwide.

    U.S. creators’ take on video While live streams might not yet be the easiest video format for creators to embrace, video is becoming an increasingly popular format for online content creators. In the United States, three in 10 internet users say they have created video content to upload on the web or on social media platforms. Additionally, among those who made money from their video content online, an average of 44 percent of creators earned between 100 and 999 U.S. dollars.

  8. Market size of live streaming in China 2016-2026

    • statista.com
    Updated Aug 19, 2024
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    Statista (2024). Market size of live streaming in China 2016-2026 [Dataset]. https://www.statista.com/statistics/874591/china-online-live-streaming-market-size/
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    Dataset updated
    Aug 19, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    According to the forecast, the market size of live streaming in China will reach around 700 billion yuan in 2023. There were over 750 million live streaming users across the country. E-commerce, gaming, concerts, reality show, and sports were the most streamed content categories.

  9. Live streaming content creators revenue share on selected global platforms...

    • statista.com
    Updated Jun 15, 2023
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    Statista (2023). Live streaming content creators revenue share on selected global platforms 2025 [Dataset]. https://www.statista.com/statistics/1394689/live-streaming-video-content-creators-cut/
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    Dataset updated
    Jun 15, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    On June 15, 2023, Twitch announced the launch of its Partner Plus Program - which allows streamers with at least 350 recurring paid subscribers for three months in a row to earn 70 percent of their net subscription revenue. Twitch's new partner program came right before influential live streamers xQc and Amouranth left the platform to onboard competitor's live-streaming hosting service Kick. OnlyFans, which allows users to stream live content from creators as well as pre-recorded videos, shared 80 percent of fans' payments with creators. Streamers’ revenues According to Kick’s estimations, streamers with 5,000 subscribers would be looking to earn around 23,750 U.S. dollars, thanks to the platform’s low commissions. Launched between the end of 2022 and March 2023 under the advisory of live streamer Trainwreck, Kick allows content creators to earn 95 percent of their revenues on the platform, with the service taking only five percent of streamers' subscriptions. This represents one of the lowest commission fees among this type of online video platform, with Twitch's streamers who are not eligible for the new partnership sharing 50 percent of their revenues with the Amazon-owned host, and YouTube's content creators sharing 30 percent of the Super Chat and Super Stickers received from viewers during a live streaming session with the Google-owned service. In 2022, only 22 percent of U.S. content creators who made money from creating internet videos reported making more than 1,000 U.S. dollars. In case of live-streamed content, the share of U.S. live streamers making 1,000 U.S. dollars and more were merely seven percent of the total. Kick’s rise Kick is a live streaming platform launched between the end of 2022 and the beginning of 2023, proposing itself as a competitor to giants YouTube and Amazon-backed Twitch. Between January 2023 and April 2023, the platform grew from nine thousand channels to 67 thousand, with popular live streamers Félix Lengyel (better known as xQc) and Amouranth adding to the ranks in June of the same year. Adin Ross, who was known for streaming Grand Theft Auto V games on Twitch – was the most popular streamer on Kick during the first quarter of 2023, gathering approximately 125 peak viewers during his live streams. PaulinhoLOKObr ranked second, with around 62 thousand peak concurrent viewers for hist streams.

  10. Most popular live streaming platform in the U.S. 2021

    • statista.com
    Updated Aug 29, 2023
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    Statista (2023). Most popular live streaming platform in the U.S. 2021 [Dataset]. https://www.statista.com/statistics/1221858/most-popular-livestream-platform-watch-us/
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    Dataset updated
    Aug 29, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2021
    Area covered
    Worldwide, United States
    Description

    As of February 2021, Twitch was the most popular platform to watch live streams on in the United States. A total of 47 percent of U.S. gamers reported that they watched video game streams on the Twitch platform. Additionally, 40 percent of gamers watched video game streams using YouTube Gaming.

  11. Video game live streaming hours watched 2019-2021

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Video game live streaming hours watched 2019-2021 [Dataset]. https://www.statista.com/statistics/1125469/video-game-stream-hours-watched/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The world of video gaming has evolved from a single player experience to a social occasion where players can meet to play games together and watch others play online. In the first quarter of 2021, a total of 8.8 billion hours of video game live streams were watched across the world, up from merely 3.6 billion hours two years previously.

  12. Most popular livestream video categories in the U.S. 2024

    • statista.com
    Updated Jul 2, 2024
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    Statista (2024). Most popular livestream video categories in the U.S. 2024 [Dataset]. https://www.statista.com/statistics/1200027/us-video-stream-download-consumption/
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    Dataset updated
    Jul 2, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey conducted in 2024 among U.S. consumers, 34 percent of monthly livestream viewers watched livestreams of breaking news. Livestreams of sports games and matches ranked second with a 29 percent watch rate among U.S. livestream audiences.

  13. Popular sports fans want to watch via live streaming in the U.S. 2024

    • statista.com
    Updated Nov 18, 2024
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    Statista (2024). Popular sports fans want to watch via live streaming in the U.S. 2024 [Dataset]. https://www.statista.com/statistics/1474851/sports-fans-want-to-watch-via-live-streaming-us/
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    Dataset updated
    Nov 18, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2024
    Area covered
    United States
    Description

    As of early 2024, 81 percent of American football fans preferred to watch the sport via live-streaming, followed by 57 percent of basketball fans and 40 percent of baseball fans. In contrast, only 10 percent of winter sports consumers preferred to watch the sport via a live streaming service.

  14. Quarterly live streaming hours watched on major platforms 2019-2020

    • statista.com
    Updated Jun 15, 2022
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    Statista (2022). Quarterly live streaming hours watched on major platforms 2019-2020 [Dataset]. https://www.statista.com/statistics/1264246/quarterly-live-streaming-hours-watched/
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    Dataset updated
    Jun 15, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, live streaming took off as a popular online entertainment option as the global COVID-19 pandemic forced people to stay at home and look at new ways to occupy their time. In the fourth quarter of 2020, the total number of live streaming hours watched across Twitch, YouTube Gaming, and Facebook Gaming amounted to 8.2 billion, almost double the amount than during the corresponding quarter of the previous year. Total live streaming consumption reached new dimensions with a total of 27.9 billion viewing hours across all major platforms in 2020, representing a 78.5 percent increase over 2019.

  15. Live streaming usage rate on Douyin (TikTok) in China 2020-2024

    • statista.com
    Updated Jul 17, 2024
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    Statista (2024). Live streaming usage rate on Douyin (TikTok) in China 2020-2024 [Dataset]. https://www.statista.com/statistics/1202702/china-share-of-live-streaming-users-on-douyin-tiktok/
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    Dataset updated
    Jul 17, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2020 - May 2024
    Area covered
    China
    Description

    As of May 2024, Douyin, the Chinese sister app of TikTok, reported to have 90.1 percent of its users streaming live content in China. The Beijing-based short video platform is growing its popularity in the country. Its users spent more than 73 minutes watching videos on the platform each day.

  16. Hours watched on leading gaming live stream platforms Q3 2022

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Hours watched on leading gaming live stream platforms Q3 2022 [Dataset]. https://www.statista.com/statistics/1030795/hours-watched-streamlabs-platform/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The live streaming video platform Twitch is one of the most popular ways in which viewers watch their favorite gamers stream their gaming exploits. A combined total of 5.71 billion hours were watched on Twitch in the third quarter of 2022.

  17. U.S. users who made money from live streaming content 2024, by revenue

    • statista.com
    Updated Jun 24, 2024
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    U.S. users who made money from live streaming content 2024, by revenue [Dataset]. https://www.statista.com/statistics/1314229/us-live-streamers-making-money-by-revenue/
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    Dataset updated
    Jun 24, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to a survey of users in the United States carried out in March 2024 among content creators that successfully monetized their live streaming videos, 28 percent reported making between 25 and 199 U.S. dollars within the last 12 months. Video makers who made 1,000 U.S. dollars or more from their live content were approximately 22 percent, while approximately a quarter of streamers earned less than 25 U.S. dollars from their live content.

  18. Penetration rate of live streaming in China 2016-2024

    • statista.com
    Updated Feb 21, 2025
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    Statista (2025). Penetration rate of live streaming in China 2016-2024 [Dataset]. https://www.statista.com/statistics/1204156/china-online-streaming-penetration-rate/
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    Dataset updated
    Feb 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    In 2024, nearly 75.2 percent of the internet users in China had watched livestreams. E-commerce and gaming were the most popular content types of live-streaming.

  19. Follow rate of live streaming platforms in China H1 2019, by city tier

    • statista.com
    Updated Feb 7, 2024
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    Statista (2024). Follow rate of live streaming platforms in China H1 2019, by city tier [Dataset]. https://www.statista.com/statistics/1046057/china-live-streaming-platform-follow-rate-city-tier/
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    Dataset updated
    Feb 7, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    Approximately 79.3 percent of the Chinese users from the third-to-fifth-tier cities followed live streaming platforms in the first half of 2019, showing the highest follow rate among all city tiers. Livestreaming service gained its popularity in China, particularly among migrant workers and those living in small cities who have relatively more free time.

  20. Most popular global live streaming platforms Q1 2023, by hours watched

    • statista.com
    Updated Dec 10, 2024
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    Statista (2024). Most popular global live streaming platforms Q1 2023, by hours watched [Dataset]. https://www.statista.com/statistics/1379789/top-live-stream-platforms-by-hours-watched/
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    Dataset updated
    Dec 10, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    During the first quarter of 2023, YouTube was the leading platform to watch live streamed content for global users, with over 8.1 billion hours watched. Twitch ranked second, with users worldwide watching almost 5.3 billion hours of live streaming videos on the platforms. Chinese-based Nimo TV ranked third, with users watching approximately 350 million hours on the platform during the first quarter of 2023.

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Statista (2025). Weekly global audience reach of video live streaming 2021-2024 [Dataset]. https://www.statista.com/statistics/1351162/live-streaming-global-reach/
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Weekly global audience reach of video live streaming 2021-2024

Explore at:
Dataset updated
Feb 24, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

During the third quarter of 2024, live streaming recorded an audience reach of 28.4 percent among internet users worldwide, which represents a marginal decrease compared to the previous quarter. In recent years, live streaming video content has become one of the most popular types of video content consumed online, both for entertainment and functional purposes.

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