In 2024, Disney alone accounted for over one-fourth of the box office revenue in the United States and Canada, up from less than 12 percent in 2020. The 2024 figure includes releases from its subsidiary studios such as Disney, 20th Century, and Searchlight Pictures.
In 2024, TikTok was the most downloaded video app worldwide, with over 875.6 million downloads from Google Play and Apple App Store users combined. YouTube came in second, with roughly 165.2 million downloads worldwide. Netflix ranked third with 164.8 million downloads by global users.
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Walt Disney reported $201.01B in Market Capitalization this October of 2025, considering the latest stock price and the number of outstanding shares.Data for Walt Disney | DIS - Market Capitalization including historical, tables and charts were last updated by Trading Economics this last October in 2025.
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Walt Disney stock price, live market quote, shares value, historical data, intraday chart, earnings per share and news.
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Companies like Disney Parks, Universal Destinations & Experiences, and Merlin Entertainments dominate the market, collectively holding around 45% of global theme park tourism. They leverage blockbuster intellectual properties, cinematic ride experiences, and seamless integration of theme park resorts.
Regional operators such as Shanghai Disney Resort, Tokyo DisneySea, and Germany’s Europa-Park account for 30% of the market, catering to localized audiences with unique cultural adaptations and seasonal events. They attract both domestic and international tourists by incorporating themed hospitality, live entertainment, and food experiences inspired by regional heritage.
New entrants like Ferrari World Abu Dhabi, Genting SkyWorlds, and Motiongate Dubai hold 20% of the market, offering cutting-edge ride technology, IP-based attractions, and high-tech visitor engagement. Independent parks and niche theme experiences, such as heritage-based theme parks and eco-friendly adventure parks, contribute the remaining 5%.
Global Market Share by Key Players
Key Players | Industry Share (%) 2025 |
---|---|
Top 3 (Disney, Universal, Merlin) | 45% |
Regional Operators (Shanghai Disney, Tokyo DisneySea, Europa-Park) | 30% |
Emerging & Niche Brands (Ferrari World, Genting SkyWorlds, Motiongate Dubai) | 20% |
Independent Operators (Heritage-themed parks, Eco-adventure parks) | 5% |
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Disney+Hotstar Statistics: OTT (over-the-top) platforms have gained fame since people sought entertainment during the pandemic. OTT platforms face stiff competition from other comparable platforms, and every platform is known for its unique characteristics. Combining Disney's vast content library with Hotstar's strong foothold in the Indian market, the platform has seen remarkable growth and popularity. Among all Indian OTT platforms, Disney+Hotstar happens to be the most well-known.
There are different types of movies and Disney-related content for kids. This paper seeks to investigate Disney+Hotstar Statistics such as the features, general data, demographic-based information, data on revenue, regional-wise data, total subscribers, and the traffic received by its official website.
In France, The Walt Disney Company topped the list as the leading animated film distributor with **** percent market share between 2013 and 2024, followed by Universal Pictures International and Twentieth Century Fox. Beyond Disney 'The Jungle Book' has generated nearly ** million admissions in France since its original theatrical release in 1968, which makes it the most popular Disney animated movie since 1945. While Disney animated films have paved the way for animation, other studios also managed to release very successful productions. More than ***** million moviegoers watched "The Super Mario Bros. Movie" on the big screen in France. The adaptation of the video game of the same name is a production from the animation studio Illumination, a division of Universal Pictures. For young and old alike While the number of animated films released in theatres is slowly increasing, despite a sharp decrease in 2020, those films are no longer the prerogative of children and the public is diversifying. In 2023, 32.8 percent of the general audience of animated movies were aged between 25 and 49 years old in France, and slightly less than ** percent of the audience distribution was made up of people of higher socio-professional categories.
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The global animal theme parks industry has been witnessing robust expansion as consumer demand for immersive wildlife experiences continues to grow. Market leadership is highly consolidated, in which SeaWorld Parks & Entertainment, Walt Disney’s Animal Kingdom, and Chimelong Safari Park cover almost 50% of the market.
Key Players | Market Share (%) |
---|---|
SeaWorld, Disney’s Animal Kingdom, Chimelong Safari Park | 50% |
Regional Competitors ( Everland Zoo, Loro Parque , Singapore Zoo) | 35% |
Niche Wildlife Theme Parks | 10% |
Independent Operators | 5% |
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The global TV show and film market is a dynamic and rapidly evolving industry, characterized by significant growth and considerable transformation. While precise figures for market size and CAGR aren't provided, considering the presence of major players like Disney, Warner Bros., and others, a reasonable estimate places the 2025 market size at approximately $150 billion USD. This substantial value reflects the immense popularity of streaming services, the continued demand for high-quality content, and the expansion into new global markets. A projected CAGR of 7% from 2025 to 2033, considering industry trends and technological advancements, suggests a market size exceeding $250 billion by 2033. Key drivers include the increasing adoption of streaming platforms (Netflix, Amazon Prime, Disney+), the rise of original content, and the expanding global reach of entertainment. Emerging trends include the growing demand for diverse and inclusive storytelling, the integration of interactive technologies, and the increasing importance of data analytics in content creation and distribution. Restraints include increasing production costs, fierce competition amongst streaming platforms, and the challenges of navigating copyright and intellectual property regulations across different jurisdictions. Market segmentation reveals a multifaceted landscape, with distinct categories based on genre, distribution channels (theatrical, streaming, broadcast), target audience, and geographic regions. Leading players like Disney and Warner Bros. leverage their vast content libraries and established distribution networks to maintain market dominance. However, the emergence of new streaming services and independent production houses presents opportunities and challenges. Regional variations are substantial, with North America and Europe traditionally holding significant market shares, while Asia-Pacific experiences robust growth driven by increasing disposable income and expanding internet penetration. Successful navigation of this evolving ecosystem necessitates strategic investments in content creation, technological innovation, and targeted distribution strategies, while staying attuned to evolving consumer preferences and technological advancements.
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The global theme park industry, a vibrant sector driven by leisure travel and entertainment spending, is projected to experience robust growth over the forecast period (2025-2033). While precise market sizing requires specific data, considering typical industry growth rates and the presence of major players like Disney, Universal, and Merlin Entertainments, a reasonable estimate places the 2025 market value at approximately $70 billion. A Compound Annual Growth Rate (CAGR) of 5% seems plausible, indicating a market size exceeding $100 billion by 2033. This growth is fueled by several key drivers: increasing disposable incomes in developing economies leading to greater leisure spending, the innovative introduction of immersive technologies and attractions, strategic expansions by major operators into new geographic markets, and a consistent demand for family-friendly entertainment experiences. However, challenges exist, including rising operational costs, potential economic downturns affecting consumer spending, and the ongoing need to adapt to evolving consumer preferences and maintain high safety standards. Market segmentation plays a crucial role. While specific segment breakdowns are absent, we can infer significant divisions based on park type (e.g., family-oriented, adventure, water parks), geographic location (with North America and Asia likely holding the largest shares), and the target demographic. The competitive landscape features established giants like Disney and Universal Studios alongside regional players, constantly vying for market share through innovative offerings and strategic partnerships. Regional differences in growth will largely depend on economic factors, infrastructure development, and tourism trends. Emerging markets in Asia-Pacific are expected to exhibit particularly strong growth, driven by rising middle classes and increasing tourism. The success of individual operators depends on factors such as brand recognition, location, unique attractions, effective marketing, and adaptability to changing market conditions. Future growth will be influenced by factors like the integration of cutting-edge technology, enhanced guest experiences, and a focus on sustainability and responsible tourism.
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The TV and Movie Merchandise Market, valued at $167.20 billion in 2025, is projected to experience robust growth, driven by a Compound Annual Growth Rate (CAGR) of 9.04% from 2025 to 2033. This expansion is fueled by several key factors. Firstly, the ever-increasing popularity of streaming services and the consequent rise in viewership for popular TV shows and movies directly correlates to increased demand for related merchandise. Secondly, the strategic collaborations between entertainment giants and merchandising companies, such as Disney's extensive licensing agreements, create a synergistic effect boosting market growth. Furthermore, the growing influence of social media and influencer marketing successfully promotes merchandise, particularly among younger demographics. Finally, the innovative product development focusing on high-quality, collectible items and limited-edition releases contributes significantly to higher sales values. However, the market also faces certain challenges. Fluctuations in the entertainment industry, such as changes in popular shows or movie releases, can affect demand. Counterfeit merchandise poses a significant threat, impacting the sales of legitimate products. Furthermore, evolving consumer preferences and the rise of experiential purchases (e.g., theme park visits) might partially divert consumer spending away from traditional merchandise. The market segmentation includes various product types (e.g., apparel, toys, collectibles) and applications (e.g., home décor, personal accessories). Key players, including Disney, Netflix, and Hasbro, employ diverse competitive strategies, such as strategic licensing agreements and brand building activities, to dominate the market. Geographic variations exist; North America and Europe currently hold the largest market share, though the Asia-Pacific region is expected to witness significant growth in the forecast period due to the expanding middle class and increasing disposable income.
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The US amusement and theme park market, valued at $19.17 billion in 2025, is projected to experience steady growth, exhibiting a Compound Annual Growth Rate (CAGR) of 3.88% from 2025 to 2033. This growth is fueled by several key drivers. Increased disposable incomes, particularly among millennials and Gen Z, are leading to higher spending on leisure activities, including theme park visits. Technological advancements, such as the incorporation of virtual reality and augmented reality experiences, enhance the overall visitor experience, driving repeat visits and attracting new demographics. Furthermore, the strategic expansion of existing parks and the development of new, innovative attractions contribute significantly to market expansion. The market is segmented by ride type (mechanical, water, other), revenue streams (tickets, hospitality, merchandising, others), and visitor demographics (male, female). The competitive landscape is dominated by major players like Disney, Six Flags, and SeaWorld, each employing distinct competitive strategies to maintain market share. These strategies include targeted marketing campaigns, strategic partnerships, and continuous investment in new attractions and technologies. However, external factors such as economic downturns and unforeseen events (like pandemics) pose significant risks to the market's stability. Despite these challenges, the long-term outlook for the US amusement and theme park industry remains positive. The ongoing trend toward experiential travel and entertainment suggests continued growth in the coming years. The industry's ability to adapt to changing consumer preferences, incorporate new technologies, and effectively manage operational costs will be crucial to achieving sustained success. The segmentation data, though incomplete, indicates that various revenue streams contribute to the overall market size, highlighting the diverse revenue models employed by amusement parks and the opportunity for growth across various segments. Companies are likely to focus on improving guest experience, boosting operational efficiencies, and expanding into new markets to maintain their competitive advantage and sustain growth throughout the forecast period.
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The global TV studio content market, valued at $61.51 billion in 2025, is projected to experience robust growth, driven by the increasing demand for high-quality entertainment across various platforms. A compound annual growth rate (CAGR) of 5.2% from 2025 to 2033 indicates a significant expansion of the market, reaching an estimated value exceeding $95 billion by 2033. Key drivers include the rise of streaming services, increasing consumption of on-demand content, and the growing popularity of diverse genres like reality TV, documentaries, and international formats. Furthermore, technological advancements such as High Dynamic Range (HDR) and 8K resolution are enhancing the viewing experience, fueling demand for premium content. The market is segmented by application (TV, mobile phones, computers, others) and type (entertainment, sports, news & current affairs, factual, others), allowing studios to tailor their offerings to specific audience preferences. Competition is fierce among major players like Warner Bros, Paramount Global, Disney, NBCUniversal, and Sony Pictures, leading to innovative content creation and strategic partnerships to secure market share. Geographic expansion, particularly in the Asia-Pacific region fueled by rising disposable incomes and increasing internet penetration, presents significant growth opportunities. However, factors like content piracy and the rising costs of production remain challenges for the industry. The North American market currently holds a dominant share, but the Asia-Pacific region is anticipated to witness the fastest growth rate over the forecast period. This growth is attributed to the increasing adoption of streaming platforms, a burgeoning middle class with higher disposable income, and a rising preference for diverse content. European markets, while mature, continue to demonstrate steady growth, particularly in the UK and Germany. The market is likely to see further consolidation through mergers and acquisitions among studio giants, seeking to create larger content libraries and expand their global reach. This trend will likely lead to increased competition in securing talent and intellectual property rights, potentially pushing up production costs but ultimately benefiting consumers through an improved selection of available content.
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The global television show and film market is a dynamic and rapidly evolving industry, projected to experience substantial growth over the next decade. While precise figures for market size and CAGR are not provided, based on industry reports and the listed key players, a reasonable estimate places the 2025 market size at approximately $200 billion USD. This significant valuation reflects the market's robust presence across various segments, including pre-production, production, and distribution channels like TV production and TV distribution. The market's growth is fueled by several key drivers: the increasing demand for high-quality streaming content, technological advancements facilitating production and distribution (e.g., improved CGI, streaming platforms), and the expanding global reach of major studios and production companies. Trends such as the rise of original programming on streaming services, the growing popularity of diverse storytelling, and the incorporation of new technologies like virtual reality and augmented reality in content creation further contribute to this growth. However, challenges persist, including the high production costs, intense competition among studios and platforms, and the ever-changing viewer preferences. Despite these constraints, the market is expected to maintain a healthy CAGR of around 7% from 2025 to 2033. This growth is projected to be relatively consistent across various regions, although North America and Asia-Pacific are likely to retain significant market share due to established industry infrastructure and substantial consumer bases. The success of individual companies will hinge on their ability to adapt to evolving consumer preferences, leverage technological advancements, and create engaging and diverse content that resonates globally. This requires strategic investments in talent acquisition, technological upgrades, and global distribution networks to capitalize on the substantial growth opportunities that this lucrative market presents. The continued evolution of storytelling techniques and the growing integration of technology will likely shape the future landscape of the television show and film industry.
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The global theme park industry, a significant player in the entertainment sector, is experiencing robust growth. While precise figures for market size and CAGR are unavailable, considering the presence of major players like Disney, Universal Studios, and Merlin Entertainments, and the consistent appeal of theme parks across demographics, we can reasonably infer a substantial market size, exceeding tens of billions of dollars globally in 2025. Growth is driven by several factors including increasing disposable incomes in emerging economies, the ongoing development of innovative rides and attractions, and the rise of immersive experiences leveraging advanced technologies like augmented and virtual reality. The industry segments into various types of parks, encompassing family-friendly destinations, adventure parks, water parks, and niche-themed parks, each catering to specific consumer preferences. However, restraints include economic downturns which directly impact discretionary spending, geopolitical instability potentially affecting tourism, and the increasing costs associated with construction and maintenance of large-scale attractions. The competitive landscape is marked by a mix of large multinational corporations and regional players. The dominance of established brands like Disney and Universal creates high barriers to entry for smaller entrants. Strategic acquisitions, expansions into new markets (particularly Asia), and the continuous development of unique and engaging intellectual property are crucial for sustained growth within the industry. Future trends indicate a move towards personalized experiences, greater integration of technology, and a greater focus on sustainability initiatives in response to growing environmental concerns. Geographic distribution shows a concentration in developed regions, with North America and Europe holding significant market share; however, Asia-Pacific is witnessing rapid expansion and is poised for considerable growth in the coming years driven by rising middle classes and increased tourism.
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The online TV series market is experiencing robust growth, driven by increasing internet penetration, the rise of streaming platforms, and a growing preference for on-demand content. The market, estimated at $100 billion in 2025, is projected to expand significantly over the forecast period (2025-2033), fueled by a Compound Annual Growth Rate (CAGR) of 15%. This growth is propelled by several key factors. The diversification of content catering to diverse age groups, including young audiences drawn to short-form content like mini-series and older demographics preferring serialized long-form narratives, is a significant driver. Technological advancements, such as improved streaming quality and personalized recommendations, further enhance user experience and market expansion. Regional variations exist, with North America and Asia Pacific currently dominating market share due to strong platform presence and high internet adoption rates. However, emerging markets in regions like South America and Africa are demonstrating promising growth potential, presenting lucrative opportunities for streaming giants and independent production companies alike. Competition in the online TV series market is intense, with established players like Netflix, Disney+, and HBO Max vying for market share alongside rapidly expanding Chinese platforms like Tencent Pictures and iQiyi. The increasing production costs and the need for continuous investment in high-quality content present a key challenge. Furthermore, the rise of piracy and the evolving regulatory landscape regarding streaming content pose significant restraints on overall market growth. However, strategic partnerships, innovative content creation, and the adoption of subscription models with varying price points are expected to mitigate these challenges. The market's future hinges on adapting to evolving viewer preferences, maintaining content quality, and successfully navigating the complex competitive landscape. The focus on personalized recommendations and targeted advertising will further shape market evolution over the coming years.
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Amusement parks are navigating a dynamic landscape, driven by recent challenges and innovations. In the wake of natural disasters like hurricanes and wildfires, parks have faced closures and financial setbacks, underscoring the need for robust emergency planning and infrastructure resilience. Despite these disruptions, attendance at amusement parks has surged. The introduction of new attractions, like Super Nintendo World at Universal Studios Hollywood and DreamWorks Land at Universal Studios Orlando, highlights how tapping into popular cultural franchises can improve engagement and profit growth. By strategically expanding and innovating, amusement parks stay competitive in a rapidly evolving market. Revenue expanded at a CAGR of 29.8% to $33.3 billion over the years to 2025, including an uptick of 1.3% that year. The rise in digital integration and family-oriented attractions has reshaped visitor experiences, catering to a broader audience seeking shared adventures. Parks like Disney and Universal have led the charge, with family coasters and themed lands enhancing appeal. This period hasn't been without hurdles, as ticket prices have steadily increased, impacting affordability for many families. Strategies like revised membership models aim to stabilize revenue while making parks more accessible. These trends have set the stage for future growth, reflecting the industry's adaptability. The next few years promise continued evolution for amusement parks, with projections pointing towards significant expansions and technological advancements. With Universal’s upcoming Epic Universe and Disney’s Villains Land on the horizon, parks are leaning into diverse themes and experiences to attract both thrill-seekers and families. The integration of beloved video games and digital platforms, highlighted by partnerships like Disney's collaboration with Fortnite, suggests a focus on merging virtual and physical realms to allure a connected generation. The replacement of older attractions with innovative designs ensures parks remain fresh and exciting. As parks embrace cutting-edge technologies like AI-enhanced animatronics and wearable tech, they’re poised to offer even more personalized and immersive experiences. These efforts are expected to bolster attendance and revenue, securing amusement park’s stability over the coming years. Revenue is expected to climb at a CAGR of 1.4%, reaching $35.7 billion through 2030.
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The global business licensing market for consumer products is a substantial and rapidly expanding sector, projected to reach a value of $40.96 billion in 2025. This represents a significant growth trajectory, evidenced by a compound annual growth rate (CAGR) of 6.8% from 2019 to 2033. Driving this expansion are several key factors, including the increasing popularity of licensed merchandise across diverse demographics, the rise of digital platforms facilitating licensing agreements, and the constant demand for novel and engaging branded products. Strong intellectual property (IP) portfolios held by major entertainment companies, sports leagues, and established brands fuel this market, as consumers increasingly seek products associated with recognizable and trusted entities. The market's segmentation is diverse, encompassing categories like entertainment (movies, music, characters), sports, fashion, and lifestyle brands. Competition is fierce among licensing agents and brand owners, leading to strategic partnerships, acquisitions, and a continuous effort to innovate and secure attractive licensing deals. This robust growth is expected to continue throughout the forecast period (2025-2033), with the market demonstrating resilience even amidst economic fluctuations. Key players such as The Walt Disney Company, Warner Bros. Discovery, and Mattel maintain significant market share, leveraging their established brands and expansive product portfolios. However, emerging brands and smaller licensing agents are also capitalizing on market niches, particularly in digital-native brands and niche interest areas. Future growth will likely be influenced by the increasing influence of social media trends and influencer marketing on consumer preferences, as well as the evolving landscape of digital rights management and licensing technologies. The continued development of innovative licensing models and approaches will be crucial to sustained growth and the expansion of the market into new sectors and geographical regions.
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The global animated film market is a vibrant and dynamic industry, projected to experience substantial growth over the next decade. While precise figures for market size and CAGR are unavailable, a reasonable estimation based on industry reports and the presence of major players like Disney, Illumination Entertainment, and Studio Ghibli suggests a significant market value. The market's robust growth is fueled by several key drivers, including the increasing popularity of streaming services offering on-demand access to animated content, the expanding adoption of advanced animation technologies resulting in higher-quality visuals and more immersive storytelling, and the consistent demand from both children and adult audiences for engaging narratives. The diverse segmentation of the market, encompassing theatrical releases, OVAs (Original Video Animations), and catering to varied age demographics, further contributes to its expansive potential. The industry faces certain restraints, such as the high production costs associated with creating high-quality animated films and the inherent competition for audience attention within the broader entertainment landscape. However, strategic partnerships, innovative marketing campaigns, and the consistent evolution of storytelling techniques are expected to mitigate these challenges. The geographical distribution of market share reveals a strong concentration in North America and Europe, although the Asia-Pacific region, especially China and Japan, displays considerable growth potential. The presence of established animation studios in these regions and rising disposable incomes contribute to this projected expansion. Furthermore, the increasing penetration of internet and mobile devices in emerging markets presents significant opportunities for animation studios to expand their reach and distribution channels. Future trends will likely revolve around the further integration of technology such as VR/AR, personalized storytelling experiences, and a growing emphasis on diverse and inclusive representations in animated films. The ability of studios to adapt to evolving audience preferences and embrace technological innovations will be crucial for success in this competitive yet lucrative market.
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The success of the Global Movie Production and Distribution industry hinges on the discretionary spending of moviegoers and it has grappled with production disruptions and the transition to digital content. The COVID-19 pandemic rattled movie production, grinding production to a halt worldwide as global revenue was reduced by one-third in 2020. With domestic theaters shutting down and major studio blockbusters postponing releases, the industry's traditional revenue streams took a massive hit. However, the pandemic also accelerated the industry's pivot towards digital distribution and licensing, providing a much-needed lifeline. Studios adapted quickly, expanding their digital platforms to mitigate financial losses as consumers shifted their preferences towards at-home entertainment. Through the end of 2024, industry revenue is forecast to decline at a CAGR of 2.3% to $129.9 billion, despite a recovery of 0.9% during 2024 as profit still inches downward. The industry has seen a surge in mergers and acquisitions, exemplified by Disney's acquisition of 21st Century Fox and Amazon's purchase of MGM Studios. These moves were driven by the need to expand content libraries for streaming services and gain a competitive edge in a crowded market. Meanwhile, film studios have doubled down on producing sequels and franchises, capitalizing on known intellectual properties to secure stable income amid unpredictable box office returns. The rise of international markets, particularly in China and India, has also reshaped distribution strategies, leading to films being tailored to local tastes to maximize global revenue. With films being distributed and viewed seamlessly and digitally, the cost to view a film at home is often far less than purchasing a movie ticket at a theater. Moviemakers have focused on marketing campaigns to generate demand. There will be a continued focus on digital and international markets in the coming years. Though theatrical releases will remain crucial, especially as proving grounds for subsequent distribution channels, the prominence of domestic box office sales as the primary metric of success is waning. Subscription-based models will grow, driven by consumers’ evolving preferences for convenient, at-home viewing. The industry will see increased risk aversion, with studios leaning heavily on sequels and franchises to subsidize riskier projects. Grappling with these changes, industry revenue is forecast to expand at a modest CAGR of 1.3% to $138.5 billion through the end of 2029.
In 2024, Disney alone accounted for over one-fourth of the box office revenue in the United States and Canada, up from less than 12 percent in 2020. The 2024 figure includes releases from its subsidiary studios such as Disney, 20th Century, and Searchlight Pictures.