100+ datasets found
  1. Video gaming market revenue growth worldwide 2021-2030, by segment

    • statista.com
    Updated Nov 6, 2024
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    Jessica Clement (2024). Video gaming market revenue growth worldwide 2021-2030, by segment [Dataset]. https://www.statista.com/topics/868/video-games/
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    Dataset updated
    Nov 6, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In 2030, the revenue growth is forecast to significantly decrease in all segments compared to the previous time point. In this context, the notably strong decrease of the segment Cloud Gaming towards the end of the forecast period stands out. In comparison to the average decrease of 0.4344 percent, the revenue change is decreasing significantly here, with a value of 2 percent. Find further statistics on other topics such as a comparison of the revenue in India and a comparison of the revenue in the United Kingdom.The Statista Market Insights cover a broad range of additional markets.

  2. Video Game Market Size, Growth, Share & Industry Report 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 21, 2025
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    Mordor Intelligence (2025). Video Game Market Size, Growth, Share & Industry Report 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/video-game-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 21, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Video Game Market is Segmented by Device Type (Computer, Mobile, Console, Cloud-Gaming Devices), Genre (Action, Shooter, Role-Playing, Sports, Adventure), Revenue Model (Free-To-Play, Pay-To-Play (Premium), Subscription-Based, In-Game Advertising), End-User (Casual Gamers, Hardcore / Competitive Gamers, Professional Esports Athletes), Geography. The Market Forecasts are Provided in Terms of Value (USD).

  3. Annual IPO value of video gaming companies 2013-2025 YTD

    • statista.com
    Updated Nov 6, 2024
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    Jessica Clement (2024). Annual IPO value of video gaming companies 2013-2025 YTD [Dataset]. https://www.statista.com/topics/868/video-games/
    Explore at:
    Dataset updated
    Nov 6, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In 2025 year-to-date, there was one initial public offering in the gaming industry worldwide, worth a total market cap of 2.2 million U.S. dollars. In 2024, gaming industry IPO value totalled 3.07 billion U.S. dollars.

  4. s

    VC and private funding raised by global gaming companies as of Q1 2025

    • statista.com
    Updated Nov 6, 2024
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    Jessica Clement (2024). VC and private funding raised by global gaming companies as of Q1 2025 [Dataset]. https://www.statista.com/topics/868/video-games/
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    Dataset updated
    Nov 6, 2024
    Dataset provided by
    Statista Research Department
    Authors
    Jessica Clement
    Description

    Venture capital (VC) and other private investment in the gaming industry peaked in 2022. In the second quarter of that year, the amount of private funding generated by investment in the global gaming industry amounted to 7.1 billion U.S. dollars. In the fourth quarter of 2024, such funding came to 700 million U.S. dollars for the period.

  5. T

    Video Game Market Size and Share Forecast Outlook 2025 to 2035

    • futuremarketinsights.com
    html, pdf
    Updated Sep 25, 2025
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    Sudip Saha (2025). Video Game Market Size and Share Forecast Outlook 2025 to 2035 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
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    html, pdfAvailable download formats
    Dataset updated
    Sep 25, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The Video Game Market is estimated to be valued at USD 292.4 billion in 2025 and is projected to reach USD 977.4 billion by 2035, registering a compound annual growth rate (CAGR) of 12.8% over the forecast period.

    MetricValue
    Video Game Market Estimated Value in (2025 E)USD 292.4 billion
    Video Game Market Forecast Value in (2035 F)USD 977.4 billion
    Forecast CAGR (2025 to 2035)12.8%
  6. Video games industry market size in the U.S. 2013-2023

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  7. Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jul 17, 2025
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    Mordor Intelligence (2025). Gaming Market Size, Share, Growth, Trends & Industry Analysis 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jul 17, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  8. Video Games in the US - Market Research Report (2015-2030)

    • ibisworld.com
    Updated May 15, 2025
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    IBISWorld (2025). Video Games in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-industry/
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    Dataset updated
    May 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The emergence of free-to-play games and fifth-generation consoles has provided steady revenue within the video game industry. However, since 2020, current-generation consoles have reached the mature life cycle phase, and console sales are down as of 2024. Despite the continued popularity of mobile gaming and AAA franchises, many markets within the industry await next-generation releases and have expressed a willingness to hold off on purchasing many industry products in the meantime. Consequently, revenue growth has stalled over the past five years, decreasing at a CAGR of 2.2% to $109.4 billion through 2025. In 2025, however, revenue has increased 7.8% in 2025, as releases from Nintendo and Rockstar Games have generated more player interest. Despite operational challenges and a high-interest rate environment for much of the current period, the gaming industry has benefited from the continuous releases of popular games. Generating millions of viewers daily, streaming platforms and popular streaming celebrities continue to sustain interest in many industry offerings, boosting sales. Leading companies, such as Sony and Microsoft, continue to evolve and have made a series of acquisitions, which have consolidated the industry during the current period. They have also adopted AI to automate their operations and maintain profit levels as costs increase due to tariffs. Moving forward, gaming developers are projected to invest more of their resources in developing mobile games and games that leverage the latest AI, VR and cloud technology. Despite the absence of new console releases from most companies during much of the period, consumer demand will remain high in the short term, though evolving trade policy could threaten the industry's ability to meet consumer demand moving forward. Despite these challenges however, future innovation and the eventual release of next-generation consoles will lead to industry revenue increasing at a CAGR of 7.3% to $155.4 billion through 2030.

  9. Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US...

    • technavio.com
    pdf
    Updated Jan 17, 2025
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    Technavio (2025). Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/video-game-market-industry-size-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 17, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Description

    Snapshot img

    Video Game Market Size 2025-2029

    The video game market size is forecast to increase by USD 111.7 billion, at a CAGR of 8.6% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This digital transformation has expanded the gaming audience beyond traditional demographics, with an increasing number of women embracing gaming. However, the market faces a notable challenge that is the escalating cost of game development. To remain competitive, companies must continuously innovate and invest in advanced technologies, such as virtual reality and artificial intelligence, to create immersive gaming experiences.
    Additionally, the growing demand for mobile games necessitates a focus on cross-platform compatibility and adaptive game design. Companies that successfully navigate these challenges and cater to the evolving needs of diverse gaming demographics will thrive in this dynamic market.
    

    What will be the Size of the Video Game Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, with dynamic market dynamics shaping various sectors. Simulation games, esports organizations, and AAA titles coexist, each presenting unique challenges and opportunities. Competitor analysis is crucial for game publishers seeking to optimize player engagement and revenue generation. Real-time strategy (RTS) games and monetization strategies, such as in-app purchases and subscription models, are key areas of focus. Game studios invest in intellectual property (IP) development, leveraging game engines like Unreal and Unity for game development and user interface (UI) design. Augmented reality (AR) and virtual reality (VR) technologies, along with cloud gaming, are transforming the gaming landscape.

    Player retention is a top priority, with game updates, social media, and game streaming platforms playing essential roles. Game testing, network programming, and AI programming ensure optimal user experience (UX). Character modeling, fighting games, and puzzle games cater to diverse target audiences, while game design documents guide game development processes. PC gaming and console gaming continue to dominate, with mobile devices expanding the market reach. Game physics, sound design, and level design are integral components of game development. Game marketing strategies, player communities, and online forums foster user engagement. Game localization and quality assurance (QA) processes ensure global accessibility and product excellence.

    The continuous unfolding of market activities and evolving patterns underscore the dynamic nature of the video game industry.

    How is this Video Game Industry segmented?

    The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      PlayStation
      Xbox
      Nintendo
      PC (Steam, Epic Games Store, etc.)
      Mobile (iOS, Android)
    
    
    Type
    
      Offline
      Online
    
    
    End-User
    
      Hardcore Gamers
      Casual Gamers
      Esports Enthusiasts
    
    
    Revenue Model
    
      Game Sales (Digital & Physical)
      In-Game Purchases
      Subscriptions
      Advertising
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Platform Insights

    The playstation segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including sports games, data analytics, game engines, user interface (UI), game development, augmented reality (AR), game controllers, game testing, game art, subscription models, and console gaming. In 2024, the mobile devices segment was the largest and continues to be the leading segment in the market, with over 3.5 billion smartphone and tablet users worldwide. Mobile games cater to a broader audience, including casual gamers, as they are typically smaller in scale and complexity and can be played in short bursts. The market's growth is driven by advancements in technology, increasing consumer demand, and the integration of social media and streaming platforms. Game development companies invest in AI programming, game physics, and game engines like Unreal Engine to create immersive and harmonious gaming experiences. They also focus on player engagement, player retention, and monetization strategies, including in-app purchases, subscription models, and advertising.

    Game publishers collaborate with game studios

  10. Annual IPO volume of video gaming companies 2013-2025 YTD

    • statista.com
    Updated Nov 6, 2024
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    Jessica Clement (2024). Annual IPO volume of video gaming companies 2013-2025 YTD [Dataset]. https://www.statista.com/topics/868/video-games/
    Explore at:
    Dataset updated
    Nov 6, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In 2025 year-to-date, there was one initial public offering in the gaming industry worldwide, a significant decline from the previous year. The gaming industry's IPO activity peaked in 2021, with 35 companies going public. The value of 2025 gaming IPOs amounted to 2.2 billion U.S. dollars.

  11. Video Games in the UK - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Nov 15, 2024
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    IBISWorld (2024). Video Games in the UK - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-kingdom/market-research-reports/video-games-industry/
    Explore at:
    Dataset updated
    Nov 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United Kingdom
    Description

    Video games have become a common form of entertainment for a large proportion of the population. They’re played by all age groups and demographics, offering companies a wide potential market. Mobile phone gaming has made games more accessible to people who would otherwise not be inclined to buy consoles or PC games. User-friendly devices, including tablets and smartphones, encourage older generations to play. Still, traditional console gaming continues to be a cornerstone of the market, with Sony's PlayStation 5 and Microsoft's Xbox Series X fetching strong sales figures despite initial supply chain hurdles. The UK Video Games industry has demonstrated resilience, leveraging new platforms and business models to fuel growth. Revenue is expected to swell at a compound annual rate of 1.6% over the five years through 2024-25, reaching £7.8 billion. Revenue growth has been supported by the release of the next generation of consoles, including the PlayStation 5 and the Xbox Series X, which were both launched in November 2020. Microtransactions and downloadable content (DLC) have emerged as pivotal trends, diversifying income streams and reshaping traditional monetisation models. Revenue is forecast to climb by 1.5% in 2024-25 as successful games continue to be released to the ninth-generation of consoles. The average industry profit margin has heightened in recent years in line with the expanding popularity of digital services. Microtransactions are expected to expand, though concerns over exploitation remain. Companies may increasingly adopt freemium models, easing criticisms of a lack of inclusivity while maximising revenue. Delivering content directly to consoles via the internet is likely to become even more popular, while casual gaming via portable devices, especially mobile phones, is expected to continue to expand. Revenue is anticipated to strengthen at a compound annual rate of 2.5% over the five years through 2029-30 to reach £8.9 billion. Nonetheless, workforce issues loom, with demand for skilled developers rising but the talent pool remaining constrained talent pool.

  12. Video Game Software Publishing in the US - Market Research Report...

    • ibisworld.com
    Updated Jul 15, 2025
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    IBISWorld (2025). Video Game Software Publishing in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-game-software-publishing-industry/
    Explore at:
    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    In the constantly shifting US video game industry, developers have continued to engineer new experiences and offerings that have driven player interest. The industry has continued to generate sales even since the rapid increase of its player base during the pandemic, supported by the success of new consoles released by Sony and Microsoft and a rapid rise in mobile game development. Emerging trends like shareability and customization have become indispensable – for example, developers craft games that offer personalized adventures suited for social media virality. As the number of apps and gamers has continued to rise, the industry has grown its revenue at a CAGR of 2.6% to an estimated $54.2 billion; this includes expected growth of 6.0% in 2025 alone. In recent years, larger tech companies have made strategic moves through acquisitions of industry publishers, giving these studios the financial resources to develop new offerings. Similar trends continue to alter market share concentration, and companies like Microsoft have emerged as the industry's top earners. Meanwhile, despite the popularity of console games, smartphones have continued to make mobile gaming more accessible and break down barriers to market entry. Interest in gaming has continued to grow, and expanding industries like e-sports and video game streaming have served as complementary forces that drive overall industry demand. Moving forward, video game software offerings are set to transition, as business models like subscription services lead to cloud gaming. AI and machine learning will revolutionize game development, leveling the playing field for solo developers and smaller teams who will be able to create content comparable to that of major studios. In the short term, however, the delayed release of next-generation consoles will limit the new experiences that can be launched at a large scale – leading publishers to continue to implement in-game transactions and releases on legacy hardware. Meanwhile, in the mobile segment, third-party app stores will offer lower commission fees than Apple and Google, which has the potential to maximize profit for many developers going forward. Collectively, these new experiences and trends will lead to an industry revenue increase at an anticipated CAGR of 5.6% in the coming years to 2030, reaching an estimated $71.0 billion.

  13. Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Sep 7, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
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    Dataset updated
    Sep 7, 2024
    Dataset provided by
    Verified Market Researchhttps://www.verifiedmarketresearch.com/
    Authors
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  14. North America Gaming Market - Size & Growth

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Sep 16, 2025
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    Mordor Intelligence (2025). North America Gaming Market - Size & Growth [Dataset]. https://www.mordorintelligence.com/industry-reports/north-america-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Sep 16, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    North America
    Description

    The North America Gaming Market Report is Segmented by Platform (Console Gaming, PC Gaming, Mobile Gaming, and Cloud Gaming and Streaming), Revenue Model (Premium, Free-To-Play, and More), Genre (Shooter, Sports, Role-Playing/Adventure, and More), Gamer Type (Casual Gamers, Competitive/Esports Gamers, Hardcore/Core Gamers, and Social Gamers), and Country. The Market Forecasts are Provided in Terms of Value (USD).

  15. Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Supradip Baul (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  16. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Aug 12, 2025
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    IBISWorld (2025). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
    Explore at:
    Dataset updated
    Aug 12, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    Over the past several years, the industry has experienced steady growth, driven by the release of major titles backed by sizable investments. These large budgets have allowed studios to pursue increasingly ambitious projects but have also heightened their reliance on publishers, many of whom have consolidated their influence through acquisitions. While publisher backing provides essential funding, it also pressures developers to deliver high-impact releases that maximize commercial potential. This dynamic has pushed development costs higher, increasing the risk of employee burnout and periods of intense overtime. In response, studios are adopting cost-saving measures such as integrating artificial intelligence tools to streamline production and cut expenses. The ongoing trend of developing games tied to established intellectual properties has consistently generated strong initial sales. Still, these gains are tempered by the hefty licensing and revenue-sharing agreements accompanying such arrangements. Shifting consumer preferences have also shaped development priorities. Gamers are increasingly drawn to titles featuring robust social elements, customization options and opportunities to purchase in-game items, fueling the proliferation of microtransactions. Studios have responded by introducing social features that facilitate group play and friend-based communication, but these innovations also demand heightened investment in quality assurance and player safety protocols. Technological advances, including the popularity of hybrid handheld consoles such as the Steam Deck, have prompted developers to adapt their products to new platforms, broadening the industry’s reach but further escalating production costs. Despite these pressures, revenue have climbed at a CAGR of 2.5% over the five years to 2030 to reach $32.9 billion. In 2025, the industry is expected to see a 1.9% revenue increase, boosted by anticipation for high-profile releases. Yet, overall profit remains under strain because of the escalating costs of development and market entry. Demographic trends are poised to influence market strategies and product offerings. The aging gamer population will prompt studios to enhance in-game monetization, shifting focus towards advertisements and microtransactions rather than hardware sales. At the same time, the rise of younger, family-oriented players is likely to result in more partnerships with family-friendly brands, a move expected to support revenue growth but subject to parental control over spending. The introduction of next-generation consoles will facilitate more powerful and visually sophisticated games, though the associated rise in development expenses may prompt developers to consider raising retail prices. Yet, consumer sensitivity to pricing increases could dampen immediate sales, as many gamers may wait for discounts or defer purchases. While virtual reality is positioned for growth, its broader impact will depend on advancements in headset technology and adoption rates. Overall, these evolving factors are projected to support revenue to grow at a CAGR of 2.3% over the next five years to 2030, reaching $36.8 billion.

  17. r

    Video Game Market Size, Share & Demand | Industry Report 2034

    • reportsanddata.com
    pdf,excel,csv,ppt
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    Reports and Data, Video Game Market Size, Share & Demand | Industry Report 2034 [Dataset]. https://www.reportsanddata.com/report-detail/video-game-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Reports and Data
    License

    https://www.reportsanddata.com/privacy-policyhttps://www.reportsanddata.com/privacy-policy

    Time period covered
    2024 - 2030
    Area covered
    Global
    Description

    The video game market size is expected to reach USD 317.17 Billion in 2034 and register a CAGR of 8.9%, Rise in penetration of high-speed Internet connectivity, particularly in developing countries, is contributing significantly to revenue growth of the global market

  18. e

    Video Games Market Size, Share, Industry Forecast by 2032

    • emergenresearch.com
    pdf,excel,csv,ppt
    Updated Jun 27, 2023
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    Emergen Research (2023). Video Games Market Size, Share, Industry Forecast by 2032 [Dataset]. https://www.emergenresearch.com/industry-report/video-games-market
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 27, 2023
    Dataset authored and provided by
    Emergen Research
    License

    https://www.emergenresearch.com/privacy-policyhttps://www.emergenresearch.com/privacy-policy

    Area covered
    Global
    Variables measured
    Base Year, No. of Pages, Growth Drivers, Forecast Period, Segments covered, Historical Data for, Pitfalls Challenges, 2032 Value Projection, Tables, Charts, and Figures, Forecast Period 2023 - 2032 CAGR, and 1 more
    Description

    The global Video Games market size is expected to reach USD 752.86 Billion in 2032 registering a CAGR of 13.0%. Discover the latest trends and analysis on the Video Games Market. Our report provides a comprehensive overview of the industry, including key players, market share, growth opportunities,...

  19. S

    Sports Video Gaming Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 18, 2025
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    Data Insights Market (2025). Sports Video Gaming Report [Dataset]. https://www.datainsightsmarket.com/reports/sports-video-gaming-1929424
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    pdf, doc, pptAvailable download formats
    Dataset updated
    May 18, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global sports video gaming market is experiencing robust growth, driven by increasing smartphone penetration, the rise of esports, and the continuous evolution of gaming technology. The market's appeal spans diverse age groups and demographics, fueled by the immersive experiences offered by advanced graphics, realistic gameplay, and engaging online multiplayer modes. Popular game genres like racing, fighting, and sports simulations continue to dominate, while the emergence of innovative gameplay mechanics and virtual reality (VR) integration expands the market's potential. Key players such as Electronic Arts, Activision Blizzard, and 2K Games are heavily invested in developing high-quality sports video games, fostering competition and innovation within the sector. The market is segmented across various platforms, including desktop, notebook, consoles, and mobile devices, each contributing to overall market expansion. Geographic regions like North America and Europe currently hold significant market share, but Asia Pacific is exhibiting rapid growth potential due to rising disposable incomes and increasing internet access. The forecast period (2025-2033) anticipates sustained expansion, driven by continuous technological advancements and the evolving preferences of gamers worldwide. Challenges, however, remain such as maintaining player engagement, combating game piracy, and navigating the ever-changing landscape of technological innovation. The competitive landscape is characterized by a mix of established industry giants and emerging developers. Strategic partnerships, mergers, and acquisitions are common strategies employed to enhance market presence and product portfolios. The focus on enhancing user experience through features like cross-platform compatibility, personalized gameplay, and robust online communities is crucial for sustained market success. The market is poised for further growth through the expansion into new markets and emerging platforms, alongside technological innovations that continue to blur the lines between virtual and real-world sports experiences. The continuous integration of esports into the mainstream sporting landscape further fuels the expansion of this dynamic and lucrative market segment. A careful analysis of market trends and consumer behavior will be key to companies’ long-term competitiveness and success. The market is anticipated to maintain a strong growth trajectory, offering lucrative opportunities for both established and emerging players in the coming years.

  20. P

    PC Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 26, 2025
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    Data Insights Market (2025). PC Games Report [Dataset]. https://www.datainsightsmarket.com/reports/pc-games-539917
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    pdf, doc, pptAvailable download formats
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global PC gaming market is a dynamic and rapidly evolving sector, projected to experience substantial growth in the coming years. While precise figures for market size and CAGR are absent from the provided data, industry analysis suggests a sizeable market currently valued in the tens of billions of dollars, experiencing a Compound Annual Growth Rate (CAGR) likely within the range of 5-8% through 2033. This growth is fueled by several key drivers, including the increasing affordability and accessibility of high-performance PCs, the ongoing evolution of gaming technology (particularly in areas like virtual reality and esports), and the sustained popularity of established franchises alongside the emergence of innovative game titles. Significant trends include the rise of digital distribution platforms like Steam and Epic Games Store, the growing popularity of subscription services offering access to extensive game libraries, and a continued shift towards competitive gaming and esports, which are driving significant revenue streams. However, the market faces certain restraints. Competition amongst major players (Blizzard Entertainment, Electronic Arts, Tencent, Ubisoft, THQ, Capcom, Microsoft Game Studios, Eidos, Rockstar, Sierra, Konami) is fierce, requiring continuous innovation and investment in high-quality game development. Fluctuations in the global economy and technological advancements could also influence market trajectory. Segmentation within the market is crucial, with key distinctions based on game genre (e.g., MMORPGs, Strategy, Action, RPG), pricing models (free-to-play versus premium), and regional variations in consumer preferences and spending habits. Understanding these segments is vital for effective market penetration and strategic planning. The forecast period (2025-2033) is likely to witness a consolidation of market power as larger publishers acquire smaller studios, leading to increased competition for market share and a potential shift in the gaming landscape.

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Jessica Clement (2024). Video gaming market revenue growth worldwide 2021-2030, by segment [Dataset]. https://www.statista.com/topics/868/video-games/
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Video gaming market revenue growth worldwide 2021-2030, by segment

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166 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 6, 2024
Dataset provided by
Statistahttp://statista.com/
Authors
Jessica Clement
Description

In 2030, the revenue growth is forecast to significantly decrease in all segments compared to the previous time point. In this context, the notably strong decrease of the segment Cloud Gaming towards the end of the forecast period stands out. In comparison to the average decrease of 0.4344 percent, the revenue change is decreasing significantly here, with a value of 2 percent. Find further statistics on other topics such as a comparison of the revenue in India and a comparison of the revenue in the United Kingdom.The Statista Market Insights cover a broad range of additional markets.

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