100+ datasets found
  1. Costs of the most expensive film productions worldwide 2025

    • statista.com
    Updated May 22, 2025
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    Statista Research Department (2025). Costs of the most expensive film productions worldwide 2025 [Dataset]. https://www.statista.com/topics/1824/disney/
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    Dataset updated
    May 22, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    As of November 2025, the most expensive production of all time was the seventh episode of the Star Wars movies, "Star Wars: The Force Awakens," directed by J.J. Abrams. The movie was produced and financed by Lucasfilm and Bad Robot and cost approximately 533.2 million U.S. dollars to make. The movies "Avatar: The Way of Water," "Avengers: Endgame," and "Mission: Impossible—The Final Reckoning" each cost around 400 million U.S. dollars to produce. The (not so) hidden cost of a movie A high budget suggests that the studio behind the film believes the movie will be so profitable it will far surpass its pricey costs. But the figure covers only production-related costs. The largest film production companies often invest big sums of money in marketing to promote their new releases. The advertising expense of the Walt Disney Company, for instance, reached 6.1 billion U.S. dollars in 2024. Go big film budget or go home Similarly, Sony's annual advertising costs amounted to billions of dollars in the past few years. The Japanese holding company runs Columbia, one of the leading studios both in the United States and worldwide. Publicizing a big-budget movie may pay off. Many of the titles in this ranking are also among the world's highest-grossing films of all time, including "Avatar" (2009), "Avengers: Endgame" (2019), and "Titanic" (1997).

  2. Box office market share of Disney in the U.S. & Canada 2000-2024

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Box office market share of Disney in the U.S. & Canada 2000-2024 [Dataset]. https://www.statista.com/statistics/187300/box-office-market-share-of-disney-in-north-america-since-2000/
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    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Canada, United States
    Description

    In 2024, Disney alone accounted for over one-fourth of the box office revenue in the United States and Canada, up from less than 12 percent in 2020. The 2024 figure includes releases from its subsidiary studios such as Disney, 20th Century, and Searchlight Pictures.

  3. Revenue of the Walt Disney Company 2010-2025, by region

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Revenue of the Walt Disney Company 2010-2025, by region [Dataset]. https://www.statista.com/statistics/193263/revenue-of-the-walt-disney-company-in-different-regions/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Disney's revenue in Europe surpassed 11 billion U.S. dollars in 2025, showcasing the company's significant international presence. However, this figure pales in comparison to the Americas region, which generated a staggering 76.4 billion dollars in the same year. These regional disparities highlight the Disney's dominant position in its home market while also demonstrating its global reach and appeal. Global revenue and financial performance The Walt Disney Company's total revenue for 2025 amounted to 94 billion U.S. dollars, reflecting a modest increase from the previous year. This growth occurred despite challenges in various segments, particularly in the entertainment division, which experienced a decline in the fourth quarter of 2025 compared to 2024. Despite these hurdles, Disney's diverse portfolio of assets, including its parks, experiences, and products segment, as well as its media and entertainment division, helped maintain its strong market position. Regional contributions and lobbying efforts While the Americas region, including the United States and Canada, remains Disney's largest market, the company's global footprint is significant. As Disney continues to expand its influence worldwide, it has also increased its lobbying efforts. In 2025, the company spent 4.5 million U.S. dollars on lobbying, focusing on issues such as copyright, advertising, and TV broadcasting.

  4. b

    Walt Disney Company Revenue Breakdown By Region

    • bullfincher.io
    Updated Sep 20, 2025
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    Bullfincher (2025). Walt Disney Company Revenue Breakdown By Region [Dataset]. https://bullfincher.io/companies/the-walt-disney-company/revenue-by-geography
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    Dataset updated
    Sep 20, 2025
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    In fiscal year 2025, Walt Disney Company's revenue by geographical region are as follows: Americas: $76.43 B, Asia Pacific: $6.91 B, Europe: $11.09 B.

  5. Disney Stock Data

    • kaggle.com
    zip
    Updated Aug 28, 2024
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    Krupal Patel (2024). Disney Stock Data [Dataset]. https://www.kaggle.com/datasets/krupalpatel07/disney-stock-data/data
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    zip(539245 bytes)Available download formats
    Dataset updated
    Aug 28, 2024
    Authors
    Krupal Patel
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    The Disney daily stock data provides a detailed record of The Walt Disney Company’s stock performance on a day-by-day basis. This dataset includes various key metrics, such as:

    • Date: Each trading day’s date, allowing you to track performance over time.
    • Open Price: The price at which Disney’s stock began trading for the day.
    • High Price: The highest price the stock reached during the day.
    • Low Price: The lowest price recorded for the stock on that day.
    • Close Price: The final price of the stock at the end of the trading day.
    • Volume: The total number of shares traded, indicating market activity.

    Analyzing this data helps investors and analysts understand Disney’s stock price trends, volatility, and overall market behavior. By examining these daily metrics, one can identify patterns, seasonal effects, or market reactions to company news and broader economic factors. This information is crucial for making informed decisions about buying, selling, or holding Disney shares and provides insights into the company's financial health and market position.

  6. e

    entertainment media Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Oct 31, 2025
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    Data Insights Market (2025). entertainment media Report [Dataset]. https://www.datainsightsmarket.com/reports/entertainment-media-472127
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    doc, ppt, pdfAvailable download formats
    Dataset updated
    Oct 31, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    CA
    Variables measured
    Market Size
    Description

    The global entertainment media market is poised for substantial expansion, driven by a confluence of evolving consumer behaviors and technological advancements. With an estimated market size of $XXX million and a projected Compound Annual Growth Rate (CAGR) of XX% over the 2019-2033 period, the industry is set for robust growth. This expansion is primarily fueled by the increasing demand for on-demand content, the proliferation of streaming services across various platforms, and the continuous innovation in content creation and distribution. Small and Medium-sized Enterprises (SEMs) and Large Enterprises alike are investing heavily in digital transformation to capture a larger share of this dynamic market. The shift towards digital consumption, facilitated by widespread internet access and the increasing affordability of smart devices, underscores the market's inherent strength and its capacity for sustained upward momentum. The entertainment media landscape is being reshaped by several key trends. The growing dominance of internet media, including video-on-demand platforms and social media content, is significantly impacting traditional TV and film media. Furthermore, the rise of personalized content delivery and interactive entertainment experiences is creating new avenues for engagement and monetization. However, the market also faces certain restraints, such as increasing content production costs, evolving regulatory landscapes, and intense competition among a growing number of players, including tech giants like Alphabet and social media platforms like Facebook. Companies such as The Walt Disney Company, Comcast, and Viacom are actively navigating these challenges by diversifying their offerings and expanding their global reach, particularly in regions like North America, which is expected to hold a significant market share due to its early adoption of digital entertainment and a strong existing infrastructure. This report provides an in-depth analysis of the global entertainment media market, examining its evolution from the historical period of 2019-2024, with a base year of 2025, and forecasting its trajectory through the estimated year of 2025 and the forecast period of 2025-2033. The study delves into market dynamics, key players, technological advancements, and the impact of regulatory landscapes on this dynamic industry.

  7. b

    Walt Disney Company Revenue Breakdown By Segment

    • bullfincher.io
    Updated Nov 28, 2025
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    Bullfincher (2025). Walt Disney Company Revenue Breakdown By Segment [Dataset]. https://bullfincher.io/companies/the-walt-disney-company/revenue-by-segment
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    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    In fiscal year 2025, Walt Disney Company's revenue by segment (products & services) are as follows: Admission: $11.71 B, Advertising: $11.12 B, License: $3.88 B, Other Revenue: $4.72 B, Resort and vacations: $9.21 B, Retail and wholesale sales of merchandise, food and beverage: $9.64 B, Theatrical distribution licensing: $2.59 B.

  8. Amusement Parks in the US - Market Research Report (2015-2030)

    • ibisworld.com
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    IBISWorld, Amusement Parks in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/amusement-parks-industry/
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    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Description

    Amusement parks are navigating a dynamic landscape, driven by recent challenges and innovations. In the wake of natural disasters like hurricanes and wildfires, parks have faced closures and financial setbacks, underscoring the need for robust emergency planning and infrastructure resilience. Despite these disruptions, attendance at amusement parks has surged. The introduction of new attractions, like Super Nintendo World at Universal Studios Hollywood and DreamWorks Land at Universal Studios Orlando, highlights how tapping into popular cultural franchises can improve engagement and profit growth. By strategically expanding and innovating, amusement parks stay competitive in a rapidly evolving market. Revenue expanded at a CAGR of 29.8% to $33.3 billion over the years to 2025, including an uptick of 1.3% that year. The rise in digital integration and family-oriented attractions has reshaped visitor experiences, catering to a broader audience seeking shared adventures. Parks like Disney and Universal have led the charge, with family coasters and themed lands enhancing appeal. This period hasn't been without hurdles, as ticket prices have steadily increased, impacting affordability for many families. Strategies like revised membership models aim to stabilize revenue while making parks more accessible. These trends have set the stage for future growth, reflecting the industry's adaptability. The next few years promise continued evolution for amusement parks, with projections pointing towards significant expansions and technological advancements. With Universal’s upcoming Epic Universe and Disney’s Villains Land on the horizon, parks are leaning into diverse themes and experiences to attract both thrill-seekers and families. The integration of beloved video games and digital platforms, highlighted by partnerships like Disney's collaboration with Fortnite, suggests a focus on merging virtual and physical realms to allure a connected generation. The replacement of older attractions with innovative designs ensures parks remain fresh and exciting. As parks embrace cutting-edge technologies like AI-enhanced animatronics and wearable tech, they’re poised to offer even more personalized and immersive experiences. These efforts are expected to bolster attendance and revenue, securing amusement park’s stability over the coming years. Revenue is expected to climb at a CAGR of 1.4%, reaching $35.7 billion through 2030.

  9. B

    Business Licensing for Consumer Products Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 7, 2025
    + more versions
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    Market Report Analytics (2025). Business Licensing for Consumer Products Report [Dataset]. https://www.marketreportanalytics.com/reports/business-licensing-for-consumer-products-67277
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Apr 7, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global business licensing market for consumer products, currently valued at $40,960 million (2025), exhibits robust growth potential, projected to expand at a Compound Annual Growth Rate (CAGR) of 6.8% from 2025 to 2033. This growth is fueled by several key drivers. The increasing popularity of licensed merchandise across diverse sectors like entertainment (driven by successful franchises and media properties), fashion (collaborations and celebrity endorsements), and sports (team-branded apparel and accessories) significantly contributes to market expansion. Furthermore, the rising disposable incomes in emerging economies and the evolving consumer preferences for branded products create substantial demand for licensed goods. Strategic brand extensions by established companies and the emergence of new licensing agreements further stimulate market growth. However, challenges such as counterfeiting and copyright infringements pose significant restraints, requiring robust intellectual property protection strategies. Segment-wise, entertainment and toys hold substantial market shares, although cosmetics and personal care products, electronics, and household goods are witnessing significant growth due to increasing demand for branded consumer products in these categories. The geographic distribution reveals North America and Europe as leading markets, although Asia-Pacific is expected to showcase the fastest growth rate driven by increasing urbanization, rising middle-class populations, and a growing consumer preference for branded lifestyle goods. The competitive landscape is dominated by major players like The Walt Disney Company, Hasbro, and Mattel, alongside a diverse range of companies specializing in specific product categories or geographic regions. These key players leverage their strong brand recognition and established distribution networks to maintain market leadership. The market dynamics suggest that strategic partnerships, innovative licensing agreements, and effective brand management are crucial for sustained success. Companies are focusing on digital licensing and e-commerce strategies to tap into growing online sales channels. Future growth will depend on adapting to evolving consumer preferences, leveraging technological advancements, and navigating the complexities of intellectual property protection in a globalized market. The forecast period (2025-2033) presents considerable opportunities for established players and emerging businesses seeking to capitalize on the expanding market for licensed consumer products.

  10. Revenue of the Walt Disney Company 2023-2024, by operating segment

    • statista.com
    Updated Jan 28, 2025
    + more versions
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    Statista (2025). Revenue of the Walt Disney Company 2023-2024, by operating segment [Dataset]. https://www.statista.com/statistics/193140/revenue-of-the-walt-disney-company-by-operating-segment/
    Explore at:
    Dataset updated
    Jan 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2022 - Sep 2024
    Area covered
    Worldwide
    Description

    In 2024, the Walt Disney Company generated a revenue of nearly 34.2 billion U.S. dollars with its parks, and experiences, an increase of around 4.9 percent from the year before. The company's biggest revenue source was its entertainment segment, which generated revenues of over 41 billion U.S. dollars in 2024. This marked a growth of 1.4 percent year-on-year. The total assets of the Walt Disney Company amounted to more than 196 billion U.S. dollars in 2024.Additional info: Walt Disney Company's revenue by operating segmentIn 2023, the Walt Disney Company generated over 19 percent of its revenue through its sports segment which includes the ESPN properties. This revenue stream brought the company 17 billion U.S. dollars that year.The experiences segment was the second-largest revenue source, generating a total of 32.6 billion U.S. dollars. It is a very successful segment – Disney’s parks take the top spots in the ranking of the most visited amusement and theme parks worldwide. The Magic Kingdom Park in Bay Lake, Florida, ranked first in 2022 with 17 million visitors. The largest revenue stream – with over 40 billion U.S. dollars – was the entertainment business. This segment includes linear networks, direct-to-consumer (DTC) business and content sales and licensing. The DTC operations comprise of the company's streaming services such as Disney+, Disney+ Hotstar, and Hulu. This subsegment brought in more than five billion U.S. dollars in the last quarter of 2023.

  11. I

    Immersive Community Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Sep 19, 2025
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    Data Insights Market (2025). Immersive Community Report [Dataset]. https://www.datainsightsmarket.com/reports/immersive-community-1495414
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    doc, ppt, pdfAvailable download formats
    Dataset updated
    Sep 19, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Explore the booming Immersive Community market with insights on its $12.5 billion size in 2025, 18% CAGR, key drivers like VR/AR adoption, and leading companies. Discover regional trends and future outlook up to 2033.

  12. T

    Theme Park Tourism Industry - Competitive Analysis and Market Share Outlook

    • futuremarketinsights.com
    html, pdf
    Updated Mar 17, 2025
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    Ronak Shah (2025). Theme Park Tourism Industry - Competitive Analysis and Market Share Outlook [Dataset]. https://www.futuremarketinsights.com/reports/theme-park-tourism-market-share-analysis
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    pdf, htmlAvailable download formats
    Dataset updated
    Mar 17, 2025
    Authors
    Ronak Shah
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    Companies like Disney Parks, Universal Destinations & Experiences, and Merlin Entertainments dominate the market, collectively holding around 45% of global theme park tourism. They leverage blockbuster intellectual properties, cinematic ride experiences, and seamless integration of theme park resorts.

    Regional operators such as Shanghai Disney Resort, Tokyo DisneySea, and Germany’s Europa-Park account for 30% of the market, catering to localized audiences with unique cultural adaptations and seasonal events. They attract both domestic and international tourists by incorporating themed hospitality, live entertainment, and food experiences inspired by regional heritage.

    New entrants like Ferrari World Abu Dhabi, Genting SkyWorlds, and Motiongate Dubai hold 20% of the market, offering cutting-edge ride technology, IP-based attractions, and high-tech visitor engagement. Independent parks and niche theme experiences, such as heritage-based theme parks and eco-friendly adventure parks, contribute the remaining 5%.

    Global Market Share by Key Players

    Key PlayersIndustry Share (%) 2025
    Top 3 (Disney, Universal, Merlin)45%
    Regional Operators (Shanghai Disney, Tokyo DisneySea, Europa-Park)30%
    Emerging & Niche Brands (Ferrari World, Genting SkyWorlds, Motiongate Dubai)20%
    Independent Operators (Heritage-themed parks, Eco-adventure parks)5%
  13. B

    Business Licensing for Consumer Products Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Aug 1, 2025
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    Archive Market Research (2025). Business Licensing for Consumer Products Report [Dataset]. https://www.archivemarketresearch.com/reports/business-licensing-for-consumer-products-675717
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming global market for business licensing of consumer products! This in-depth analysis reveals a $40.96 billion market in 2025, growing at a CAGR of 6.8%, driven by entertainment, sports, and fashion brands. Learn about key players, market trends, and future projections.

  14. F

    Family Entertainment Center Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Feb 8, 2025
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    Pro Market Reports (2025). Family Entertainment Center Market Report [Dataset]. https://www.promarketreports.com/reports/family-entertainment-center-market-21308
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Feb 8, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Market Analysis for Family Entertainment Center Market The global family entertainment center (FEC) market is projected to reach a valuation of 20.58 billion by 2033, exhibiting a CAGR of 4.44% from 2025 to 2033. The market growth is primarily driven by rising disposable incomes, increasing urbanization, and the growing popularity of family entertainment experiences. Furthermore, the proliferation of indoor entertainment centers and the increasing demand for educational and interactive exhibits contribute to the market expansion. The FEC market is segmented based on type, target audience, and entertainment offerings. Amusement parks, water parks, and indoor entertainment centers hold the largest market share, catering to families with children and young adults seeking thrill experiences. The entertainment offerings segment is dominated by rides and attractions, which account for the largest revenue stream. Key market players include The Walt Disney Company, Six Flags Entertainment Corporation, and Universal Parks Resorts, among others. Regional analysis reveals North America as the prominent market, with significant growth potential in the Asia Pacific region due to increasing disposable incomes and the growing number of shopping malls and amusement parks. The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families. Recent developments include: , The global family entertainment center (FEC) market is projected to grow from USD 20.58 billion in 2023 to USD 30.42 billion by 2032, exhibiting a CAGR of 4.44% during the forecast period. The growth of the market is attributed to the increasing popularity of FECs as a destination for entertainment, the rising disposable income of consumers, and the growing number of urban families.Recent news developments in the FEC market include the opening of new FECs by major players such as Dave Buster’s and Main Event Entertainment., Additionally, several FECs are investing in new technologies, such as virtual reality and augmented reality, to enhance the guest experience.Key market trends include the growing popularity of FECs as a venue for birthday parties and other special events, the increasing demand for immersive and interactive experiences, and the rise of FECs as a destination for corporate events and team building activities., Family Entertainment Center Market Segmentation Insights. Key drivers for this market are: Adoption of Innovative Technologies Growing Demand for Immersive Experiences Expansion into Emerging Markets Emergence of FECs as Social Hotspots and Focus on Health and Wellness. Potential restraints include: Rising demand for family entertainment technological advancements growing disposable income emergence of themed centers increasing popularity of VR and AR experiences.

  15. Movie & Video Production in the US - Market Research Report (2015-2030)

    • ibisworld.com
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    IBISWorld, Movie & Video Production in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/industry/movie-video-production/1245
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    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    The movie and video production industry is grappling with challenges and opportunities in a rapidly evolving landscape. The COVID-19 pandemic and industry strikes rattled movie production. Production companies have benefited from a steady demand for entertainment, but have been hindered by the expansion of online streaming service providers producing their own content. The prevalence of streaming platforms and digital distribution channels has disrupted traditional cinema, altering how audiences consume content. Since domestic box office sales have fallen, the industry's business model has shifted to being more dependent on blockbusters and foreign distribution. As a result, film studios prioritize legacy intellectual properties and diversify their distribution strategies to include digital platforms. Overall, revenue for the Movie and Video Production industry is estimated to have fallen at a CAGR of 15.2% to $40.9 billion through the end of 2025. While revenue for the year 2025 is expected to have risen 1.5%, overall, the industry has yet to recover from its plummet in 2020 and reach the revenue totals it achieved pre-pandemic. Slow box office receipts amid this recovery have made the industry more risk-averse in recent years. Production companies have relied more on large-scale projects with wide appeal, especially those based on existing creative properties, such as sequels and reboots. Studios also place bigger bets on action movies, which fare best with domestic and foreign moviegoers. Still, this business strategy will make studios more vulnerable to profit losses in the future, given the fast-changing nature of consumer tastes. Major studios caught on to the rapidly expanding digital distribution market, with many investing in their own streaming platforms. Leading streaming services like Disney+, Netflix, and Amazon Prime Video have rapidly expanded their libraries of original content, intensifying competition. As streaming platforms intensified competition, traditional studios saw their dominance challenged, prompting them to consolidate or forge partnerships to stay afloat. Meanwhile, state film and TV production tax incentives and credits have spurred localized production hubs in states like Georgia and New Mexico, creating robust, film industry-friendly environments outside Hollywood. Over the next five years, movie and video producers will find growth opportunities in digital distribution and television licensing. The box office will return to growth as studios entice viewers with unique cinematic experiences not found on online streaming platforms. Streaming will remain dominant, with simultaneous and staggered releases across platforms becoming the norm. Increased disposable income and higher corporate expenditures will provide a financial boost, fostering more diverse and innovative projects. Revenue is poised to climb at a CAGR of 2.0% through the end of 2030 to reach an estimated $45.1 billion.

  16. Box Office Market by Genre and Geography - Forecast and Analysis 2021-2025

    • technavio.com
    pdf
    Updated Jul 8, 2021
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    Technavio (2021). Box Office Market by Genre and Geography - Forecast and Analysis 2021-2025 [Dataset]. https://www.technavio.com/report/box-office-market-industry-analysis
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    pdfAvailable download formats
    Dataset updated
    Jul 8, 2021
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2021 - 2025
    Description

    Snapshot img

    The box office market share is expected to increase by USD 21.25 billion from 2020 to 2025, and the market’s growth momentum will accelerate at a CAGR of 21.78%.

    This box office market research report provides valuable insights on the post COVID-19 impact on the market, which will help companies evaluate their business approaches. Furthermore, this report extensively covers box office market segmentations by genre (action and adventure, comedy, animation, and others) and geography (APAC, North America, Europe, MEA, and South America). The box office market report also offers information on several market vendors, including Amblin Partners, AMC Networks Inc., AT and T Inc., Comcast Corp., Lantern Entertainment, Lions Gate Entertainment Corp., MGM Resorts International, Sony Corp., ViacomCBS Inc., and Walt Disney Co. among others.

    What will the Box Office Market Size be During the Forecast Period?

    Download the Free Report Sample to Unlock the Box Office Market Size for the Forecast Period and Other Important Statistics

    Box Office Market: Key Drivers, Trends, and Challenges

    Based on our research output, there has been a positive impact on the market growth during and post COVID-19 era. The increase in number of movie screens is notably driving the box office market growth, although factors such as growing threat of piracy may impede market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the box office industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

    Key Box Office Market Driver

    Increase in number of movie screens is the major driver influencing the box office market growth. The availability of movies from different geographic regions, languages, and genres, along with rising disposable incomes, are attracting people to movie theaters. It is particularly evident in the emerging markets of developing countries. With consumers willing to spend more on entertainment, investments in establishing new digital movie theaters that provide an exceptional movie experience have gone up. The increasing number of theater screens will directly contribute to the growth of the global box office market. The number of digital screens (+17%) and premium large format screens (+11%) also saw double-digit growth globally by 2018. in 2021, 95% of the world s cinema screens are digital. In addition, in 2020, the number of digital cinema screens worldwide was over 203,000, including both digital 3D and digital non-3D theatre screens. Thus, the increasing number of movie screens is expected to drive market growth during the forecast period.

    Key Box Office Market Trend

    Rising popularity of the box office is the major trend driving the box office market growth. The global box office market is gaining more prominence than local or regional box office markets because films are targeted to cater to an international audience. Hollywood, one of the biggest film industries in the world, generated more than 70% of its revenue in 2019 from the international market. Moreover, the rise in importance of the global box office in encouraging local box offices to create meaningful movies, thereby attracting more investments.Hollywood films are casting actors from China, South Korea, and India besides featuring locations from these countries to ensure better box office collections. For instance, Avengers: The Age of Ultron was filmed in South Korea, while Transformers: Age of Extinction was funded through Chinese investments. Indian actor Irrfan Khan was part of Jurassic World, whereas another Indian actor Deepika Padukone is part of the upcoming xXx: The Return of Xander Cage. Thus, the rising popularity is expected to drive the growth of the global box office market in the future

    Key Box Office Market Challenge

    The growing threat of piracy is a major hindrance to the box office market growth. Pirated versions of most of the movies are available either on the Internet or in the form of DVDs at a nominal price. Piracy drastically affects the revenue of the global box office market, as it reduces the profit margin for distributors. For instance, the audio-visual industry in the UK loses $720 million every year to piracy, copyright theft, and copyright infringement..Apart from monetary losses, piracy also degrades the box-office value of acclaimed movies. For one, piracy is difficult to track. Experts can track some downloads from major piracy websites, but once that file is downloaded, it can be distributed and streamed to thousands of other viewers privately. Thus, the piracy of movies reduces the sales at the box office and thus poses a challenge to market growth.

    This box office market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect o

  17. Global Movie Production & Distribution - Market Research Report (2015-2030)

    • ibisworld.com
    Updated Oct 15, 2024
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    IBISWorld (2024). Global Movie Production & Distribution - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/global/market-research-reports/global-movie-production-distribution-industry/
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    Dataset updated
    Oct 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Description

    The success of the Global Movie Production and Distribution industry hinges on the discretionary spending of moviegoers and it has grappled with production disruptions and the transition to digital content. The COVID-19 pandemic rattled movie production, grinding production to a halt worldwide as global revenue was reduced by one-third in 2020. With domestic theaters shutting down and major studio blockbusters postponing releases, the industry's traditional revenue streams took a massive hit. However, the pandemic also accelerated the industry's pivot towards digital distribution and licensing, providing a much-needed lifeline. Studios adapted quickly, expanding their digital platforms to mitigate financial losses as consumers shifted their preferences towards at-home entertainment. Through the end of 2024, industry revenue is forecast to decline at a CAGR of 2.3% to $129.9 billion, despite a recovery of 0.9% during 2024 as profit still inches downward. The industry has seen a surge in mergers and acquisitions, exemplified by Disney's acquisition of 21st Century Fox and Amazon's purchase of MGM Studios. These moves were driven by the need to expand content libraries for streaming services and gain a competitive edge in a crowded market. Meanwhile, film studios have doubled down on producing sequels and franchises, capitalizing on known intellectual properties to secure stable income amid unpredictable box office returns. The rise of international markets, particularly in China and India, has also reshaped distribution strategies, leading to films being tailored to local tastes to maximize global revenue. With films being distributed and viewed seamlessly and digitally, the cost to view a film at home is often far less than purchasing a movie ticket at a theater. Moviemakers have focused on marketing campaigns to generate demand. There will be a continued focus on digital and international markets in the coming years. Though theatrical releases will remain crucial, especially as proving grounds for subsequent distribution channels, the prominence of domestic box office sales as the primary metric of success is waning. Subscription-based models will grow, driven by consumers’ evolving preferences for convenient, at-home viewing. The industry will see increased risk aversion, with studios leaning heavily on sequels and franchises to subsidize riskier projects. Grappling with these changes, industry revenue is forecast to expand at a modest CAGR of 1.3% to $138.5 billion through the end of 2029.

  18. Film, Video & Television Programme Distribution in Austria - Market Research...

    • ibisworld.com
    Updated May 18, 2025
    + more versions
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    IBISWorld (2025). Film, Video & Television Programme Distribution in Austria - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/austria/industry/film-video-television-programme-distribution/200636
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    Dataset updated
    May 18, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    Austria
    Description

    The rise of online streaming platforms has revolutionised the media distribution industry. A 2024 Eurostat report reveals that 49.6% of EU respondents used an online streaming service in the preceding three months, a rise from 23% in 2018. This shift has disrupted other distribution methods, including DVDs, downloads and broadcast channels. The advent of video-on-demand services has empowered major film and TV studios to establish their own direct-to-customer platforms (like Disney+ and BritBox), therefore gaining more control over content distribution. Streaming platforms have also created new opportunities for distributors to exploit older films and programmes, with little to no added costs, boosting profitability. Industry revenue is set to rise at a compound annual rate of 1.5% over the five years through 2025 to €15.7 billion. Cinemas are grappling with reduced exclusive periods for new releases. The UK-based chain Cineworld (operating in Poland and Czechia) has had its exclusivity window with Universal slashed from 90 to 45 days, which has become the new norm for the industry. Equally disruptive has been the strike action in the US by the Writers Guild of America (WGA) and Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA), which lasted from July 2023 to November 2023. This caused a slowdown in new film and TV programme releases through 2024 and slowed the industry's growth. In 2025, industry revenue is projected to grow by 1.1%, supported by the release of previously delayed releases. There are indications of a strategic shift in sports broadcasting over the coming years. Following the model of production companies like Disney and Paramount, major sports leagues are venturing into direct distribution through subscription services for fans, as seen with Formula 1's launch of F1 TV. The market is set to become increasingly digitalised, with less and less prominence for traditional linear TV. The trend indicates a future where distribution rights for premium TV shows could become a more heated battleground. Distributor revenue is forecast to grow at a compound annual rate of 5.5% over the five years through 2030 to reach €20.6 billion.

  19. N

    North America Performing Art Companies Market Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Mar 12, 2025
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    Data Insights Market (2025). North America Performing Art Companies Market Report [Dataset]. https://www.datainsightsmarket.com/reports/north-america-performing-art-companies-market-20298
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 12, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    North America
    Variables measured
    Market Size
    Description

    Discover the booming North American performing arts market! This in-depth analysis reveals key trends, drivers, and restraints impacting theatre, music, dance, and circus companies, projecting robust growth through 2033. Explore market segmentation, leading players, and regional insights. Recent developments include: February 2023: Costa Mesa, CA Segerstrom Center for the Arts presents the North American Premiere of Christopher Wheeldon's latest ballet, Like Water for Chocolate, from American Ballet Theatre for six performances from Wednesday, March 29 through Sunday, April 2. Center audiences will be the first in the country to experience this magical Mexican love story, with the stellar dancers of ABT translating this richly layered story., November 2022: Fathom Events and the Metropolitan Opera announced an agreement to renew The Met: Live in HD series, extending a cultural tradition that has delivered scores of performances from the Met's stage at New York's Lincoln Center directly to cinema screens nationwide since 2006. The partnership between the country's biggest performing arts center and the biggest event-cinema distributor will be extended through the 2025-2026 season. This will lead up to the Live in HD program's 20th anniversary. The renewal of the program shows how live performances can bring people back to the movies after the worst of the COVID-19 pandemic.. Notable trends are: Rise in the Use of Online Platforms.

  20. Film, Video & Television Programme Distribution in the Netherlands - Market...

    • ibisworld.com
    Updated May 19, 2025
    + more versions
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    IBISWorld (2025). Film, Video & Television Programme Distribution in the Netherlands - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/netherlands/industry/film-video-television-programme-distribution/200636/
    Explore at:
    Dataset updated
    May 19, 2025
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    Netherlands
    Description

    The rise of online streaming platforms has revolutionised the media distribution industry. A 2024 Eurostat report reveals that 49.6% of EU respondents used an online streaming service in the preceding three months, a rise from 23% in 2018. This shift has disrupted other distribution methods, including DVDs, downloads and broadcast channels. The advent of video-on-demand services has empowered major film and TV studios to establish their own direct-to-customer platforms (like Disney+ and BritBox), therefore gaining more control over content distribution. Streaming platforms have also created new opportunities for distributors to exploit older films and programmes, with little to no added costs, boosting profitability. Industry revenue is set to rise at a compound annual rate of 1.5% over the five years through 2025 to €15.7 billion. Cinemas are grappling with reduced exclusive periods for new releases. The UK-based chain Cineworld (operating in Poland and Czechia) has had its exclusivity window with Universal slashed from 90 to 45 days, which has become the new norm for the industry. Equally disruptive has been the strike action in the US by the Writers Guild of America (WGA) and Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA), which lasted from July 2023 to November 2023. This caused a slowdown in new film and TV programme releases through 2024 and slowed the industry's growth. In 2025, industry revenue is projected to grow by 1.1%, supported by the release of previously delayed releases. There are indications of a strategic shift in sports broadcasting over the coming years. Following the model of production companies like Disney and Paramount, major sports leagues are venturing into direct distribution through subscription services for fans, as seen with Formula 1's launch of F1 TV. The market is set to become increasingly digitalised, with less and less prominence for traditional linear TV. The trend indicates a future where distribution rights for premium TV shows could become a more heated battleground. Distributor revenue is forecast to grow at a compound annual rate of 5.5% over the five years through 2030 to reach €20.6 billion.

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Statista Research Department (2025). Costs of the most expensive film productions worldwide 2025 [Dataset]. https://www.statista.com/topics/1824/disney/
Organization logo

Costs of the most expensive film productions worldwide 2025

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16 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 22, 2025
Dataset provided by
Statistahttp://statista.com/
Authors
Statista Research Department
Description

As of November 2025, the most expensive production of all time was the seventh episode of the Star Wars movies, "Star Wars: The Force Awakens," directed by J.J. Abrams. The movie was produced and financed by Lucasfilm and Bad Robot and cost approximately 533.2 million U.S. dollars to make. The movies "Avatar: The Way of Water," "Avengers: Endgame," and "Mission: Impossible—The Final Reckoning" each cost around 400 million U.S. dollars to produce. The (not so) hidden cost of a movie A high budget suggests that the studio behind the film believes the movie will be so profitable it will far surpass its pricey costs. But the figure covers only production-related costs. The largest film production companies often invest big sums of money in marketing to promote their new releases. The advertising expense of the Walt Disney Company, for instance, reached 6.1 billion U.S. dollars in 2024. Go big film budget or go home Similarly, Sony's annual advertising costs amounted to billions of dollars in the past few years. The Japanese holding company runs Columbia, one of the leading studios both in the United States and worldwide. Publicizing a big-budget movie may pay off. Many of the titles in this ranking are also among the world's highest-grossing films of all time, including "Avatar" (2009), "Avengers: Endgame" (2019), and "Titanic" (1997).

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