100+ datasets found
  1. Big 3 video game market share worldwide 2022

    • statista.com
    Updated Jun 14, 2023
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    Statista (2023). Big 3 video game market share worldwide 2022 [Dataset]. https://www.statista.com/statistics/1391622/big-3-video-game-market-share-worldwide/
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    Dataset updated
    Jun 14, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 31, 2022 - Dec 31, 2022
    Area covered
    Worldwide
    Description

    In 2022, the Big 3 gaming companies - Nintendo, Microsoft, and Sony - accounted for 29 percent of the global gaming market. The three gaming giants made a total of 52.6 billion U.S. dollars in gaming revenues, compared to 131.4 billion U.S. dollars generated by the rest of the global gaming industry.

  2. Video games industry market size in the U.S. 2013-2023

    • statista.com
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    Statista, Video games industry market size in the U.S. 2013-2023 [Dataset]. https://www.statista.com/statistics/246892/value-of-the-video-game-market-in-the-us/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    As well as being one of the leading gaming market in terms of revenue, the United States is also considered by many as the birthplace of gaming as we know it today. In 2023, the video game market size in the United States was estimated to be *** billion U.S. dollars, not quite reaching the 2020 record of *** billion U.S. dollars.

  3. U

    US Video Game Industry Report

    • trueinsightsreports.com
    doc, pdf, ppt
    Updated Jun 8, 2025
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    True Insights Reports (2025). US Video Game Industry Report [Dataset]. https://www.trueinsightsreports.com/reports/us-video-game-industry-10696
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Jun 8, 2025
    Dataset authored and provided by
    True Insights Reports
    License

    https://www.trueInsightsreports.com/privacy-policyhttps://www.trueInsightsreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global, United States
    Variables measured
    Market Size
    Description

    The US video game industry, a powerhouse of entertainment and technology, is projected to experience robust growth over the next decade. With a 2025 market size of $57.91 billion, a Compound Annual Growth Rate (CAGR) of 9.41% indicates a significant expansion to approximately $128 billion by 2033. This growth is fueled by several key factors. The increasing popularity of mobile gaming, driven by widespread smartphone penetration and readily accessible free-to-play models with in-app purchases, contributes significantly to market expansion. The continued evolution of console and PC gaming, with advancements in graphics, gameplay, and online multiplayer experiences, maintains a strong segment of the market. Furthermore, the rise of esports and streaming platforms creates new revenue streams and broadens the industry's reach, attracting both players and viewers. Geographic distribution shows strong performance across all US regions, with potential for disproportionate growth in regions with higher concentrations of young adults and access to high-speed internet. However, the industry faces challenges. Increasing development costs for high-fidelity games present a significant hurdle for smaller studios. Competition from other forms of entertainment, including streaming services and social media, also impacts market share. Furthermore, ensuring ethical monetization practices and mitigating issues such as in-game purchases targeting younger audiences are critical for long-term sustainable growth. The industry's response to these challenges will influence its trajectory, shaping a landscape where innovation in game design, marketing, and distribution will determine market leaders. The continued success of established players like Activision Blizzard, Electronic Arts, and Nintendo, alongside the emergence of innovative independent developers, will contribute to the dynamic evolution of this substantial sector. Recent developments include: May 2022: Electronic Arts has partnered with Middle-earth Enterprises, a division of The Saul Zaentz Company, to develop a new free-to-play mobile game. The Lord of the Rings: Heroes of Middle-earth is a Collectible Role-Playing Game (RPG) that brings the fantasy and adventure of The Lord of the Rings to existing fans and new audiences alike in a strategic, social-competitive experience., April 2022: Activision Blizzard, Inc. announced that its stockholders approved Microsoft Corporation's proposal to acquire the company. In January 2022, Microsoft announced plans to acquire Activision Blizzard for USD 95.00 per share in an all-cash transaction. The proposed transaction is expected to close in Microsoft's fiscal year ending June 30, 2023.. Key drivers for this market are: Growing Cloud Gaming subscriptions, Increasing trend fpr PVP format. Potential restraints include: Huge capital investments in R&D. Notable trends are: Mobile Gaming Segment Expected to Dominate the Market.

  4. Video Gaming Market Size and Share | Statistics - 2030

    • nextmsc.com
    csv, pdf
    Updated Dec 2024
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    Supradip Baul (2024). Video Gaming Market Size and Share | Statistics - 2030 [Dataset]. https://www.nextmsc.com/report/video-gaming-market
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    pdf, csvAvailable download formats
    Dataset updated
    Dec 2024
    Dataset provided by
    Next Move Strategy Consulting
    Authors
    Supradip Baul
    License

    https://www.nextmsc.com/privacy-policyhttps://www.nextmsc.com/privacy-policy

    Time period covered
    2023 - 2030
    Area covered
    Global
    Description

    In 2023, the Video Gaming Market reached a value of USD 229.70 billion, and it is projected to surge to USD 460.33 billion by 2030.

  5. Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US...

    • technavio.com
    Updated Jan 15, 2025
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    Technavio (2025). Video Game Market Analysis, Size, and Forecast 2025-2029: North America (US and Canada), Europe (France, Germany, Italy, and UK), Middle East and Africa (Egypt, KSA, Oman, and UAE), APAC (China, India, and Japan), South America (Argentina and Brazil), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/video-game-market-industry-size-analysis
    Explore at:
    Dataset updated
    Jan 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Video Game Market Size 2025-2029

    The video game market size is forecast to increase by USD 111.7 billion, at a CAGR of 8.6% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing penetration of smartphones and improving internet access worldwide. This digital transformation has expanded the gaming audience beyond traditional demographics, with an increasing number of women embracing gaming. However, the market faces a notable challenge that is the escalating cost of game development. To remain competitive, companies must continuously innovate and invest in advanced technologies, such as virtual reality and artificial intelligence, to create immersive gaming experiences.
    Additionally, the growing demand for mobile games necessitates a focus on cross-platform compatibility and adaptive game design. Companies that successfully navigate these challenges and cater to the evolving needs of diverse gaming demographics will thrive in this dynamic market.
    

    What will be the Size of the Video Game Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    The market continues to evolve, with dynamic market dynamics shaping various sectors. Simulation games, esports organizations, and AAA titles coexist, each presenting unique challenges and opportunities. Competitor analysis is crucial for game publishers seeking to optimize player engagement and revenue generation. Real-time strategy (RTS) games and monetization strategies, such as in-app purchases and subscription models, are key areas of focus. Game studios invest in intellectual property (IP) development, leveraging game engines like Unreal and Unity for game development and user interface (UI) design. Augmented reality (AR) and virtual reality (VR) technologies, along with cloud gaming, are transforming the gaming landscape.

    Player retention is a top priority, with game updates, social media, and game streaming platforms playing essential roles. Game testing, network programming, and AI programming ensure optimal user experience (UX). Character modeling, fighting games, and puzzle games cater to diverse target audiences, while game design documents guide game development processes. PC gaming and console gaming continue to dominate, with mobile devices expanding the market reach. Game physics, sound design, and level design are integral components of game development. Game marketing strategies, player communities, and online forums foster user engagement. Game localization and quality assurance (QA) processes ensure global accessibility and product excellence.

    The continuous unfolding of market activities and evolving patterns underscore the dynamic nature of the video game industry.

    How is this Video Game Industry segmented?

    The video game industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Platform
    
      PlayStation
      Xbox
      Nintendo
      PC (Steam, Epic Games Store, etc.)
      Mobile (iOS, Android)
    
    
    Type
    
      Offline
      Online
    
    
    End-User
    
      Hardcore Gamers
      Casual Gamers
      Esports Enthusiasts
    
    
    Revenue Model
    
      Game Sales (Digital & Physical)
      In-Game Purchases
      Subscriptions
      Advertising
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      Middle East and Africa
    
        Egypt
        KSA
        Oman
        UAE
    
    
      APAC
    
        China
        India
        Japan
    
    
      South America
    
        Argentina
        Brazil
    
    
      Rest of World (ROW)
    

    By Platform Insights

    The playstation segment is estimated to witness significant growth during the forecast period.

    The market encompasses various segments, including sports games, data analytics, game engines, user interface (UI), game development, augmented reality (AR), game controllers, game testing, game art, subscription models, and console gaming. In 2024, the mobile devices segment was the largest and continues to be the leading segment in the market, with over 3.5 billion smartphone and tablet users worldwide. Mobile games cater to a broader audience, including casual gamers, as they are typically smaller in scale and complexity and can be played in short bursts. The market's growth is driven by advancements in technology, increasing consumer demand, and the integration of social media and streaming platforms. Game development companies invest in AI programming, game physics, and game engines like Unreal Engine to create immersive and harmonious gaming experiences. They also focus on player engagement, player retention, and monetization strategies, including in-app purchases, subscription models, and advertising.

    Game publishers collaborate with ga

  6. Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to...

    • futuremarketinsights.com
    pdf
    Updated Jul 21, 2023
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    Future Market Insights (2023). Analysis of the Video Game Market by Console, Mobile, and Computer 2023 to 2033 [Dataset]. https://www.futuremarketinsights.com/reports/video-game-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jul 21, 2023
    Dataset authored and provided by
    Future Market Insights
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2023 - 2033
    Area covered
    Worldwide
    Description

    The video game market is anticipated to have a prodigious CAGR of 13.5% during the forecast period of 2023 to 2033. According to FMI, the video game market is expected to grow from US$ 227 billion in 2023 to US$ 805.3 billion by 2033.

    AttributesDetails
    Video Game Market CAGR (2023 to 2033)13.5%
    Video Game Market Size (2023)US$ 227 billion
    Video Game Market Size (2033)US$ 805.3 billion

    Report Scope

    AttributesDetails
    Growth RateCAGR of 13.5% from 2023 to 2033
    Projected Market Size (2023)US$ 227 billion
    Estimated Market Size (2033)US$ 805.3 billion
    Base Year for Estimation2022
    Historical Data2018 to 2022
    Forecast Period2023 to 2033
    Quantitative UnitsRevenue in US$ million and CAGR from 2023 to 2033
    Report CoverageRevenue Forecast, Volume Forecast, Company Ranking, Competitive Landscape, Growth Factors, Trends, and Pricing Analysis
    Segments Covered
    • Product
    • End-use
    • Region
    Regions Covered
    • North America
    • Latin America
    • Western Europe
    • Eastern Europe
    • South Asia & Pacific
    • East Asia
    • The Middle East & Africa (MEA)
    Key Countries Profiled
    • The United States
    • Canada
    • Brazil
    • Mexico
    • Germany
    • The United Kingdom
    • France
    • Spain
    • Italy
    • Poland
    • Russia
    • Czech Republic
    • Romania
    • India
    • Bangladesh
    • Australia
    • New Zealand
    • China
    • Japan
    • South Korea
    • GCC Countries
    • South Africa
    • Israel
    Key Companies Profiled
    • Activision Blizzard
    • Apple Inc.
    • Disney
    • Electronics Art Inc.
    • Lucid Games
    • Microsoft
    • Nintendo
    • Rovio Entertainment Corporation
    • Sony Interactive Entertainment Inc.
    • Tencent Holdings Limited
    CustomizationAvailable Upon Request
  7. United States Gaming Market Report | Industry Analysis, Size & Forecast

    • mordorintelligence.com
    pdf,excel,csv,ppt
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    Mordor Intelligence, United States Gaming Market Report | Industry Analysis, Size & Forecast [Dataset]. https://www.mordorintelligence.com/industry-reports/united-states-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    United States
    Description

    The Report Covers US Gaming Market Share & Industry Trends and it is Segmented by Type (Mobile Gaming, Console Gaming, and PC Browser/Downloaded). The market size and forecasts are provided in terms of value (USD million) for all the above segments.

  8. v

    Global 3A Video Games Market Size By Game Type, By Platform, By Distribution...

    • verifiedmarketresearch.com
    Updated Aug 12, 2024
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    VERIFIED MARKET RESEARCH (2024). Global 3A Video Games Market Size By Game Type, By Platform, By Distribution Channel, By End-User, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/3a-video-games-market/
    Explore at:
    Dataset updated
    Aug 12, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    3A Video Games Market size was valued at USD 28 Billion in 2023 and is projected to reach USD 42.36 Billion by 2031, growing at a CAGR of 5.25% during the forecast period 2024-2031.

    Global 3A Video Games Market Drivers

    The market drivers for the 3A Video Games Market can be influenced by various factors. These may include:

    Increasing Adoption of Smartphones and Mobile Gaming: The proliferation of smartphones has revolutionized the gaming industry, making video games more accessible than ever. Mobile gaming accounts for a significant percentage of the gaming market, driven by the widespread availability of high-performance smartphones. As mobile devices evolve, they provide enhanced graphics, processing power, and gaming experiences comparable to traditional consoles. This surge in mobile game popularity encourages developers to create diverse content tailored to mobile users, leading to a dynamic and rapidly growing segment within the 3A video game market. Additionally, lower entry barriers for both players and developers have fueled this expansion.

    Advancements in Gaming Technology: Technological advancements drive innovation and enhance the gaming experience significantly. Developments in graphics rendering, artificial intelligence, and virtual reality contribute to more immersive and engaging gameplay. The introduction of next-gen consoles, capable of higher resolutions and faster load times, increases player expectations for quality and performance. Additionally, the rise of cloud gaming services allows players to access high-quality games without the need for expensive hardware, thus broadening the potential consumer base. These technological improvements not only attract new players but also encourage existing gamers to invest in the latest 3A video game titles.

    Global 3A Video Games Market Restraints

    Several factors can act as restraints or challenges for the 3A Video Games Market. These may include:

    High Development Costs: The 3A video game market faces significant financial constraints due to the high costs associated with game development. The production of AAA titles often requires substantial investment in technology, talent, and marketing, making it difficult for smaller studios to compete. High-quality graphics, immersive narratives, and compelling gameplay mechanics necessitate years of development and a large team of skilled professionals. Increased competition also drives up costs, as studios strive to deliver the best possible experience to capture market share. This financial burden can lead to fewer innovative projects, limiting diversity within the market and often resulting in sequels or remakes over original content.

    Intense Competition: The 3A video game market is characterized by fierce competition among major publishers and studios. With a few leading companies dominating the landscape, smaller developers often struggle to gain visibility and support. This competitive environment leads to a saturation of similar game concepts and genres, reducing consumer interest in new titles. Furthermore, players' loyalty to established franchises diminishes opportunities for newcomers to innovate or carve out a niche. As companies focus on blockbuster titles that guarantee returns, the risk of failure increases, hindering creativity and exploration within the industry, which can stifle unique and diverse gaming experiences.

  9. Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China,...

    • technavio.com
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    Technavio, Arcade Gaming Market Analysis, Size, and Forecast 2025-2029: APAC (China, India, Japan), North America (US and Canada), Europe (France, Germany, UK), Middle East and Africa , and South America (Brazil) [Dataset]. https://www.technavio.com/report/arcade-gaming-market-size-industry-analysis
    Explore at:
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Canada, United States, Global
    Description

    Snapshot img

    Arcade Gaming Market Size 2025-2029

    The arcade gaming market size is forecast to increase by USD 2 billion, at a CAGR of 1.9% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing popularity of physical activities in gaming. This trend is reflected in the rising demand for arcade gaming experiences, which offer a unique blend of social interaction and immersive entertainment. Another key driver is the integration of Virtual Reality (VR) technology in arcade games, providing players with more engaging and realistic experiences. However, this market also faces challenges, with the high cost of arcade gaming machines being a significant obstacle for some businesses. Despite this, companies seeking to capitalize on market opportunities can explore partnerships and collaborations to share costs and resources, while also focusing on offering diverse gaming options and innovative experiences to attract and retain customers. The integration of VR technology, when executed effectively, can offer a competitive edge and help differentiate offerings in the market. Overall, the market presents both opportunities and challenges, requiring strategic planning and a focus on delivering engaging, accessible, and cost-effective gaming experiences.

    What will be the Size of the Arcade Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free SampleThe market continues to evolve, with dynamic market activities unfolding across various sectors. Character and level design in game development are key elements of revenue management in arcades, where themed environments captivate players. Data analytics plays a crucial role in understanding player behavior and optimizing game offerings. Safety regulations and space planning are integral to arcade cabinet design, with network connectivity enabling multiplayer games and online gaming. Virtual reality (VR) and augmented reality (AR) technologies offer immersive experiences, while parts replacement and game maintenance ensure operational efficiency. Crane games, coin mechanisms, and ticket dispensers contribute to the revenue model, with franchise opportunities expanding the market reach. Power supplies and operating systems ensure smooth gameplay, while control panels and sound design enhance the player experience. Software licensing, game boards, and game software are essential components of the arcade ecosystem, with player retention strategies focusing on customer acquisition, customer service, and technical support. Energy consumption is a growing concern, with motion sensors and touchscreen technology offering energy-efficient solutions. Location-based entertainment (LBE) and licensing agreements offer investment opportunities, with player tracking and game programming enabling personalized experiences. Game physics and player experience are at the heart of game design, with fighting games and puzzle games catering to diverse player preferences. Safety regulations, prize redemption, and player age ratings are essential considerations in the arcade industry, with bill acceptors and camera systems ensuring operational efficiency and security. Light guns and interactive displays add excitement, while game violence and gambling regulations require careful attention. Air hockey and dance machines offer unique experiences, with game repair and marketing strategies ensuring customer satisfaction. The ongoing evolution of the market reflects the continuous integration of technology, design, and player experience.

    How is this Arcade Gaming Industry segmented?

    The arcade gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments. End-userGaming hubsSemi-commercialResidentialGenreRacingShootingSportsActionTypeVideo gamesSimulation gamesMechanical gamesPowerElectricBatteryHybridElectricBatteryHybridControl MechanismJoystickButtonsTrackballMotion ControlsJoystickButtonsTrackballMotion ControlsGeographyNorth AmericaUSCanadaEuropeFranceGermanyUKAPACChinaIndiaJapanSouth AmericaBrazilRest of World (ROW)

    By End-user Insights

    The gaming hubs segment is estimated to witness significant growth during the forecast period.The market encompasses various segments, including redemption games, pinball machines, revenue management, themed environments, data analytics, game development, safety regulations, space planning, arcade cabinets, network connectivity, ticket dispensers, power supplies, artificial intelligence (AI), and more. Arcade gaming hubs, which house these advanced machines, accounted for the largest market share in 2024. Gaming hubs offer consumers access to expensive equip

  10. Video Games Software Developers in the US - Market Research Report...

    • ibisworld.com
    Updated Sep 15, 2024
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    IBISWorld (2024). Video Games Software Developers in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-games-software-developers-industry/
    Explore at:
    Dataset updated
    Sep 15, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2014 - 2029
    Area covered
    United States
    Description

    Since the first video games emerged in the 1970s, video game companies have continually redefined entertainment, offering users an unparalleled interactive experience that distinguishes gaming from TV, streaming services and more. Shifts in various trends, like mobile video games and online ways to buy games becoming much more popular in the period, have also been helping this industry. These developments laid the groundwork for a remarkable growth trajectory in industry revenue—peaking at a compounded annual growth rate of 7.7% leading up to 2024 and expanding 5.2% that year. However, this explosive growth brought on considerable challenges. Significant developers like Sony and Microsoft drove consolidation through high-profile acquisitions, such as Microsoft's bid for Activision Blizzard, which drew scrutiny from FTC and EU regulators. Merger activity like this aims to position these companies at the forefront of a market with rising development costs, high inflation and a complete return to outdoor lifestyles. Antitrust regulations could reshape industry practices, prompting businesses to consider new approaches for sustainable growth. Various developments in mobile gaming platforms, such as the Steam Deck and ROG Ally, will align with consumer desires for flexible, on-the-go entertainment, but neither remotely eclipses the popularity of smartphone gaming. The popularity of downloadable games has minimized overhead, yet digital storefronts challenge smaller developers through steep fees. Independent developers could see improved profit as legislative pressure mounts to reduce these fees. But, AI-generated games represent both an opportunity and a threat—they promise reduced development times but imperil the careers of traditional designers. The video game industry's future will hinge on embracing technological advancements while navigating regulatory landscapes and shifting consumer habits. Revenue for this industry will expand at a CAGR of 6.5% towards $33.0 billion by 2029, even as profit will tighten. To thrive, developers must deftly balance innovation with adaptation to evolving market demands and legal frameworks.

  11. Games market revenue share worldwide 2024, by region

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Games market revenue share worldwide 2024, by region [Dataset]. https://www.statista.com/statistics/983204/global-video-games-revenue-region/
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    Worldwide
    Description

    In 2024, the Asia-Pacific region accounted for ** percent of the global games market, ahead of second-ranked North America with ** percent market share. In total, the worldwide gaming market is set to be worth close to *** billion U.S. dollars.

  12. V

    Video Game Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 19, 2025
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    Market Report Analytics (2025). Video Game Market Report [Dataset]. https://www.marketreportanalytics.com/reports/video-game-market-12928
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game market, currently valued at $202.13 billion (2025), is projected to experience robust growth, exhibiting a Compound Annual Growth Rate (CAGR) of 9.44% from 2025 to 2033. This expansion is fueled by several key drivers. The increasing affordability and accessibility of gaming hardware, particularly mobile devices, contribute significantly to market growth, broadening the player base and creating new revenue streams. Furthermore, the rise of esports and the growing popularity of live-streaming platforms are driving engagement and fostering a vibrant community around gaming. The continuous evolution of game genres, innovative gameplay mechanics, and immersive virtual reality (VR) and augmented reality (AR) technologies are also key factors, enhancing player experience and attracting new audiences. However, challenges remain, including concerns about gaming addiction and the potential for negative impacts on mental health, necessitating responsible gaming initiatives and parental controls. Competition within the market, characterized by established giants like Tencent, Sony, and Microsoft alongside innovative independent developers, also impacts market dynamics. Segment-wise, the mobile gaming platform is expected to dominate, driven by its widespread accessibility and ease of use. The online segment will continue its strong growth trajectory, fueled by multiplayer games and microtransactions. Geographically, North America and Asia-Pacific (APAC), particularly China and India, are expected to remain the largest regional markets, although Europe and other regions will also contribute substantial growth. The forecast period (2025-2033) will see a significant increase in market size, potentially reaching over $400 billion, driven by ongoing technological advancements, evolving consumer preferences, and the expansion of gaming into new markets and demographics. The competitive landscape will continue to evolve, with mergers, acquisitions, and the emergence of new players shaping the industry's future.

  13. Gaming Market Size, Growth, Share & Competitive Landscape 2030

    • mordorintelligence.com
    pdf,excel,csv,ppt
    Updated Jun 28, 2025
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    Mordor Intelligence (2025). Gaming Market Size, Growth, Share & Competitive Landscape 2030 [Dataset]. https://www.mordorintelligence.com/industry-reports/global-gaming-market
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jun 28, 2025
    Dataset authored and provided by
    Mordor Intelligence
    License

    https://www.mordorintelligence.com/privacy-policyhttps://www.mordorintelligence.com/privacy-policy

    Time period covered
    2019 - 2030
    Area covered
    Global
    Description

    Gaming Market is Segmented by Gaming Platform (Mobile Games, PC Games (Downloaded/Box & Browser), Console Games, and More), by Revenue Model (Free-To-Play (F2P), Pay-To-Play / Premium and More), by Genre (Action/Adventure, Shooter and Battle Royale and More) and Geography. The Market Forecasts are Provided in Terms of Value (USD).

  14. V

    Video Game Software Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Mar 15, 2025
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    Market Research Forecast (2025). Video Game Software Report [Dataset]. https://www.marketresearchforecast.com/reports/video-game-software-35004
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global video game software market is a dynamic and rapidly evolving industry, projected to experience significant growth over the forecast period (2025-2033). While precise figures for market size and CAGR are not provided, leveraging publicly available data and industry reports, a reasonable estimate suggests a 2025 market size in the range of $180 billion USD, growing at a Compound Annual Growth Rate (CAGR) of approximately 8% – 10% through 2033. This robust growth is fueled by several key drivers, including the increasing affordability and accessibility of gaming hardware (smartphones, PCs, consoles), the rise of esports and its associated viewership and revenue streams, the continued innovation in game mechanics and technology (e.g., VR/AR integration), and the expansion of gaming into new demographics and geographic markets. The increasing popularity of online and mobile gaming, particularly free-to-play models with in-app purchases, is further bolstering market expansion. Significant segmentation exists within the market, categorized by application (stand-alone vs. online games) and game type (browser, PC, mobile, console). The mobile gaming segment is currently experiencing explosive growth, driven by smartphone penetration and ease of access. PC gaming retains a strong market position thanks to its high-fidelity graphics and extensive game libraries. Console gaming, though facing competition from mobile and PC, remains a significant revenue contributor, boosted by the release of new hardware and exclusive titles. Key players in this competitive market include established giants like Sony, Microsoft, Nintendo, and Activision Blizzard, alongside independent developers and publishers constantly pushing the boundaries of game design and technology. Geographical market penetration is uneven, with North America and Asia-Pacific regions currently dominating market share, but significant opportunities exist for growth in emerging markets across Latin America, Africa, and parts of Asia. However, challenges such as increasing development costs, regulatory hurdles in specific regions, and evolving consumer preferences must be considered.

  15. Video Game Software Publishing in the US - Market Research Report...

    • ibisworld.com
    Updated Aug 25, 2024
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    IBISWorld (2024). Video Game Software Publishing in the US - Market Research Report (2015-2030) [Dataset]. https://www.ibisworld.com/united-states/market-research-reports/video-game-software-publishing-industry/
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    Dataset updated
    Aug 25, 2024
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2015 - 2030
    Area covered
    United States
    Description

    In the constantly shifting US video game industry, developers have continued to engineer new experiences and offerings that have driven player interest. The industry has continued to generate sales even since the rapid increase of its player base during the pandemic, supported by the success of new consoles released by Sony and Microsoft and a rapid rise in mobile game development. Emerging trends like shareability and customization have become indispensable – for example, developers craft games that offer personalized adventures suited for social media virality. As the number of apps and gamers has continued to rise, the industry has grown its revenue at a CAGR of 2.6% to an estimated $54.2 billion; this includes expected growth of 6.0% in 2025 alone. In recent years, larger tech companies have made strategic moves through acquisitions of industry publishers, giving these studios the financial resources to develop new offerings. Similar trends continue to alter market share concentration, and companies like Microsoft have emerged as the industry's top earners. Meanwhile, despite the popularity of console games, smartphones have continued to make mobile gaming more accessible and break down barriers to market entry. Interest in gaming has continued to grow, and expanding industries like e-sports and video game streaming have served as complementary forces that drive overall industry demand. Moving forward, video game software offerings are set to transition, as business models like subscription services lead to cloud gaming. AI and machine learning will revolutionize game development, leveling the playing field for solo developers and smaller teams who will be able to create content comparable to that of major studios. In the short term, however, the delayed release of next-generation consoles will limit the new experiences that can be launched at a large scale – leading publishers to continue to implement in-game transactions and releases on legacy hardware. Meanwhile, in the mobile segment, third-party app stores will offer lower commission fees than Apple and Google, which has the potential to maximize profit for many developers going forward. Collectively, these new experiences and trends will lead to an industry revenue increase at an anticipated CAGR of 5.6% in the coming years to 2030, reaching an estimated $71.0 billion.

  16. Video Games Market Trends, Growth, Industry & Revenue [2031]

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Nov 27, 2023
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    Growth Market Reports (2023). Video Games Market Trends, Growth, Industry & Revenue [2031] [Dataset]. https://growthmarketreports.com/report/video-games-market-global-industry-analysis
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Nov 27, 2023
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Video Games Market Outlook 2031



    The Video Games Market was USD 307.15 Billion 2022 and is likely to reach USD 652.91 Billion in 2031, expanding at CAGR of 8.74% during 2023 – 2031. The growth of the market is attributed to the technological advancement and innovation in both hardware and software.



    Video game is developing as one of the most lucrative businesses in the entertainment sector. Constant development in Augmented Reality (AR) and Virtual Reality (VR) is serving the market.





    Globally, easy availability and accessibility of games on the internet and increasing penetration of internet services are helping the market expansion. Developers in game industry are continuously updating and forcing the technological limits related to the real-time execution of graphics in the video game market. The increasing inclination towards online games from physical games is leading the market players to concentrate on efficiency and hardware compatibility.



    Massively Multiplayer Online (MMO), multiplayer games, and Free2Play (F2P) are constantly gaining popularity, this is projected to continue over the next eight years. The increasing level of disposable income leads to rise the consumer spending on gaming products. Moreover, changing consumer preferences controls the huge adoption of advanced gaming consoles furnished along with advanced features including record and share and cross-platform gameplay.



    The social media gaming is anticipated to cater the impact on shaping up the market growth. The presence of several genres of games includes role play, strategy, action, and simulation, which is expected to increase the interest of the customers. Increasing popularity of eSports tournaments and rising number of professional gamers are resulting in rising sales of video games and accessories including gaming hardware and software.



    In corporate enterprises and educational institutes, the demand of this market is rising. The acceptance of gaming as an educational tool gives chances for cognitive and deeper learning. The concept of ‘gaming to learn’ is present there for longer period of time. Still, the potential of gamification possibilities in academics is exploited.



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  17. i

    Which Country Exports the Most Video Games in the World? - News and...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jun 1, 2025
    + more versions
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    IndexBox Inc. (2025). Which Country Exports the Most Video Games in the World? - News and Statistics - IndexBox [Dataset]. https://www.indexbox.io/blog/which-country-exports-the-most-video-games-in-the-world/
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    doc, pdf, docx, xls, xlsxAvailable download formats
    Dataset updated
    Jun 1, 2025
    Dataset authored and provided by
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jun 1, 2025
    Area covered
    World, World
    Variables measured
    Market Size, Market Share, Tariff Rates, Average Price, Export Volume, Import Volume, Demand Elasticity, Market Growth Rate, Market Segmentation, Volume of Production, and 4 more
    Description

    In 2016, the global video game imports amounted to 565K tons, ascending by 4% against the previous year figure. In general, video game imports continue to indicate a pronounced setback. The most pro...

  18. Video Games: Global Markets

    • bccresearch.com
    html, pdf, xlsx
    Updated Dec 5, 2022
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    BCC Research (2022). Video Games: Global Markets [Dataset]. https://www.bccresearch.com/market-research/information-technology/video-game-market.html
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    pdf, xlsx, htmlAvailable download formats
    Dataset updated
    Dec 5, 2022
    Dataset authored and provided by
    BCC Research
    License

    https://www.bccresearch.com/aboutus/terms-conditionshttps://www.bccresearch.com/aboutus/terms-conditions

    Description

    BCC Research Market Report for Video Games industry. Estimation of the market size and analyses of global Video Games market trends, with CAGRs through 2027.

  19. D

    Sports Video Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Sports Video Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-sports-video-gaming-market
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    csv, pdf, pptxAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Sports Video Gaming Market Outlook



    The global sports video gaming market size was valued at approximately USD 15 billion in 2023 and is projected to reach nearly USD 30 billion by 2032, growing at a compound annual growth rate (CAGR) of 8%. This substantial growth can be attributed to the increasing popularity of esports, technological advancements in gaming platforms, and the expanding base of gaming enthusiasts worldwide. As an entertainment medium, sports video gaming has seen an exponential rise, driven by the integration of innovative technologies and the growing demand for immersive gaming experiences.



    A key growth factor for the sports video gaming market is the continuous advancements in gaming technology. The introduction of high-definition graphics, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI) has significantly improved the gaming experience, making it more realistic and engaging. These technological innovations have not only enhanced the visual appeal but also added new dimensions to gameplay, attracting a wider audience. Additionally, the advent of cloud gaming and the increasing penetration of high-speed internet have further fueled market growth by providing seamless and lag-free gaming experiences.



    Another significant driver of market growth is the rising popularity of esports. Esports, or competitive video gaming, has transformed from a niche interest to a mainstream phenomenon, drawing millions of viewers and generating substantial revenue. The integration of sports video games into esports tournaments has opened new avenues for engagement, sponsorship, and monetization. Major sports leagues and franchises have also entered the esports arena, creating official leagues and tournaments that replicate real-world sports dynamics in the virtual realm. This trend has not only elevated the status of sports video gaming but has also provided a platform for professional gamers to compete and showcase their skills.



    The expanding demographic of gamers is also contributing to the growth of the sports video gaming market. The gaming community is no longer confined to a specific age group or gender; it now includes a diverse range of players from various backgrounds and age brackets. The accessibility of gaming platforms, coupled with the social and interactive features of modern games, has broadened the appeal of sports video games. Casual gamers, in particular, have shown a growing interest in sports video games, drawn by the easy-to-understand mechanics and the opportunity to engage with their favorite sports virtually.



    Fighting Video Games have carved out a unique niche within the broader video gaming landscape, offering players a distinct blend of strategy, skill, and competition. Unlike traditional sports games, fighting games emphasize one-on-one combat, requiring players to master complex moves and tactics to outmaneuver their opponents. This genre has a rich history, with iconic titles such as Street Fighter and Mortal Kombat paving the way for modern fighting games. The competitive nature of fighting video games has made them a staple in esports, where players from around the world compete in high-stakes tournaments. The community-driven nature of fighting games, with local and international competitions, fosters a sense of camaraderie and rivalry among players, further enhancing their appeal.



    From a regional perspective, North America and Asia Pacific are the leading markets for sports video gaming, with a significant share of the global revenue. North America, with its strong technological infrastructure and high disposable income, has a well-established gaming industry. The presence of major gaming companies and a large base of professional gamers further accentuate its market dominance. Asia Pacific, on the other hand, is experiencing rapid growth due to the increasing penetration of smartphones, rising disposable income, and the growing popularity of mobile gaming. The region's large youth population and the burgeoning esports scene are also key factors driving market expansion.



    Game Type Analysis



    The sports video gaming market is segmented by game type into football, basketball, baseball, soccer, racing, and others. Football games, such as the FIFA series, have a significant market share due to the global popularity of the sport. These games allow players to engage in highly realistic simulations of football matches, complete with licensed teams, players, and stadiums. The continued innova

  20. Gaming market size in Japan 2019-2023

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Gaming market size in Japan 2019-2023 [Dataset]. https://www.statista.com/statistics/1024411/japan-gaming-market-size/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The video game market in Japan was estimated at **** trillion Japanese yen in 2023. The market size, which in this case encompasses home console games, PC games, and mobile games, but does not include hardware, showed steady growth in recent years. The Japanese video game market As a breakdown of the market by segment shows, mobile games constitute the largest part of the market. Mobile gaming became more popular in tandem with the spread of smartphones and tablets during the 2010s. Survey figures show that smartphones are the most commonly used gaming devices in Japan today. The Japanese mobile gaming market is characterized by the ongoing success of several long-running titles, such as “Puzzle & Dragons” (2012), “Monster Strike” (2013), and "Fate/Grand Order" (2015). In the area of gaming consoles, Nintendo and Sony clearly dominate their home market. Ever since the release of the first Xbox in the early 2000s, Microsoft had problems gaining significant market shares. PC and online gaming as recent trends One recent trend in the Japanese video game market is the strong growth of PC gaming, which can be attributed to various factors, such as the high demand for home entertainment during the COVID-19 pandemic, the increasing acceptance of online distribution platforms such as Steam and the Epic Games Store, the growing availability of successful Japanese titles on PC, and the possibility of using handheld PC gaming devices, such as Valve’s Steam Deck, which was released in August 2022. Another trend is the growing amount of time people spend on online games. Online gaming is dominated by smartphone and tablet games, with native apps playing a much bigger role than web games. The average online gaming time increased noticeably during the COVID-19 years and stayed on an elevated level afterwards.

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Statista (2023). Big 3 video game market share worldwide 2022 [Dataset]. https://www.statista.com/statistics/1391622/big-3-video-game-market-share-worldwide/
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Big 3 video game market share worldwide 2022

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Dataset updated
Jun 14, 2023
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 31, 2022 - Dec 31, 2022
Area covered
Worldwide
Description

In 2022, the Big 3 gaming companies - Nintendo, Microsoft, and Sony - accounted for 29 percent of the global gaming market. The three gaming giants made a total of 52.6 billion U.S. dollars in gaming revenues, compared to 131.4 billion U.S. dollars generated by the rest of the global gaming industry.

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