5 datasets found
  1. ✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022

    • kaggle.com
    Updated May 18, 2022
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    Azmine Toushik Wasi (2022). ✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022 [Dataset]. https://www.kaggle.com/datasets/azminetoushikwasi/gameloft-android-games-collection-2022
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 18, 2022
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Azmine Toushik Wasi
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Context

    This dataset contains all the stats of all android games of Gameloft.

    About Gameloft

    Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games market.

    https://www.seekpng.com/png/detail/209-2095647_gameloft-announces-the-release-of-two-of-its.png" alt="gameloft">

    Founder: Michael Guillemot Founded: December 14, 1999 Headquarters: Paris, France CEO: Stéphane Roussel (Jun 29, 2016–) Subsidiaries: Gameloft Argentina S.A., Ludigames Sas, MORE Parent organization: Vivendi

    Content

    • This dataset contains all info about all 40 games developed by Gameloft SE, till May 2022.

    Featured Notebook

    • None

    Related Dataset

    Download

    • kaggle API Command !kaggle datasets download -d azminetoushikwasi/gameloft-android-games-collection-2022

    Disclaimer

    • The data collected are all publicly available and it's intended for educational purposes only.

    Acknowledgement

    • Cover image taken from internet.

    Appreciate, Support, Share

  2. Casino Gaming Market Analysis, Size, and Forecast 2025-2029: North America...

    • technavio.com
    Updated Jun 15, 2025
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    Technavio (2025). Casino Gaming Market Analysis, Size, and Forecast 2025-2029: North America (US), Europe (France, Germany, Italy, Spain, and UK), APAC (China, India, Japan, and South Korea), and Rest of World (ROW) [Dataset]. https://www.technavio.com/report/casino-gaming-market-industry-analysis
    Explore at:
    Dataset updated
    Jun 15, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global, United States
    Description

    Snapshot img

    Casino Gaming Market Size 2025-2029

    The casino gaming market size is forecast to increase by USD 45.9 billion at a CAGR of 3.3% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing spending capability of customers. This trend is fueled by the rising disposable income and the growing popularity of casino games, both online gambling and offline. Another key driver is the increasing use of social media marketing by casinos to attract and engage customers. This digital marketing strategy allows casinos to reach a larger audience and build stronger relationships with their customer base. However, the market is not without challenges. One major obstacle is the difficulties in securing online payments. With the rise of cybercrime and data breaches, consumers are increasingly concerned about the safety of their financial information when making online transactions.
    Casinos must invest in robust security measures to protect their customers' data and build trust. Additionally, the regulatory landscape is becoming more complex, with stricter regulations being imposed on the gaming industry in various regions. Companies must stay abreast of these changes and adapt their business models accordingly to remain competitive. In land-based casinos, the experience is htighlighted hrough elements such as sound design, ambient lighting, and game design. To capitalize on market opportunities and navigate challenges effectively, casino operators must focus on providing a secure and engaging gaming experience, leveraging digital marketing strategies, and complying with regulatory requirements.
    

    What will be the Size of the Casino Gaming Market during the forecast period?

    Explore in-depth regional segment analysis with market size data - historical 2019-2023 and forecasts 2025-2029 - in the full report.
    Request Free Sample

    In the dynamic market, brand reputation plays a pivotal role in attracting and retaining players. Esports betting and skill-based games have emerged as popular trends, necessitating innovative casino design and user interface (UI) enhancements. Gambling regulations continue to shape market dynamics, influencing the adoption of lottery systems and employee management strategies. Interactive gaming experiences, driven by advanced game mechanics, are a key focus for casinos, with sound design and interior design also crucial for creating engaging atmospheres. Pay-per-click (PPC) advertising and social media marketing are essential tools for reaching new audiences, while behavioral targeting and public relations help engage existing players.

    Sustainability initiatives and cost optimization strategies are becoming increasingly important for casino operators, ensuring long-term success in the competitive landscape. Sports betting and social casino games continue to dominate the market, with community outreach and digital marketing efforts essential for staying ahead. Casino operators invest in staff training and UX/UI design to provide superior customer experiences. Blockchain technology underpins secure financial transactions and adds transparency to game outcomes.

    How is this Casino Gaming Industry segmented?

    The casino gaming industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Land-based casino gaming
      Online casino gaming
    
    
    Product
    
      Slot machines
      Lottery ticket machines
      Electronic roulette
      Multiplayer game stations
      Gaming servers
    
    
    End-user
    
      High rollers
      Casual gamblers
      Tourists local
      Residents
    
    
    Geography
    
      North America
    
        US
    
    
      Europe
    
        France
        Germany
        Italy
        Spain
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The Land-based casino gaming segment is estimated to witness significant growth during the forecast period. In the dynamic market, various elements engage and captivate players both online and offline. Player protection is prioritized through anti-money laundering (AML) measures, database management, and responsible gambling initiatives. Progressive jackpots and tournament management add excitement, while machine learning and game certification ensure fairness and security. Casino software developers continuously innovate, introducing live dealer games, mobile gaming, and even augmented reality casinos. Contactless payments, cashless gaming, and biometric authentication streamline transactions.

    Data analytics and facial recognition enhance the customer experience, while game development incorporates artificial intelligence (AI) and multiplier features. Online casinos, with their convenience and accessibility, have rised in popularity. Surveillance systems, fraud prevention, and self

  3. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - May 2025
    Area covered
    United States
    Description

    In April 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a one percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  4. Global consumer likelihood of buying limited edition video games 2024

    • statista.com
    Updated Jun 25, 2025
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    Statista Research Department (2025). Global consumer likelihood of buying limited edition video games 2024 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
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    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.

  5. E

    Minecraft Statistics – By Country, Demographic, Popularity and Traffic...

    • enterpriseappstoday.com
    Updated Apr 10, 2023
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    Minecraft Statistics – By Country, Demographic, Popularity and Traffic Source [Dataset]. https://www.enterpriseappstoday.com/stats/minecraft-statistics.html
    Explore at:
    Dataset updated
    Apr 10, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.

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Share
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TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Azmine Toushik Wasi (2022). ✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022 [Dataset]. https://www.kaggle.com/datasets/azminetoushikwasi/gameloft-android-games-collection-2022
Organization logo

✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022

Reviews, Ratings, Installs, Size and all specs. of all Gameloft games

Explore at:
CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
Dataset updated
May 18, 2022
Dataset provided by
Kagglehttp://kaggle.com/
Authors
Azmine Toushik Wasi
License

Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically

Description

Context

This dataset contains all the stats of all android games of Gameloft.

About Gameloft

Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games market.

https://www.seekpng.com/png/detail/209-2095647_gameloft-announces-the-release-of-two-of-its.png" alt="gameloft">

Founder: Michael Guillemot Founded: December 14, 1999 Headquarters: Paris, France CEO: Stéphane Roussel (Jun 29, 2016–) Subsidiaries: Gameloft Argentina S.A., Ludigames Sas, MORE Parent organization: Vivendi

Content

  • This dataset contains all info about all 40 games developed by Gameloft SE, till May 2022.

Featured Notebook

  • None

Related Dataset

Download

  • kaggle API Command !kaggle datasets download -d azminetoushikwasi/gameloft-android-games-collection-2022

Disclaimer

  • The data collected are all publicly available and it's intended for educational purposes only.

Acknowledgement

  • Cover image taken from internet.

Appreciate, Support, Share

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