100+ datasets found
  1. Change in media consumption habits in the U.S. 2022-2024

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Change in media consumption habits in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1382608/media-usage-habits-change-us/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In the first quarter of 2024, ** percent of consumers in the United States were watching TV for at least ***** hours per day, down from ** percent who said the same in the corresponding period of 2022. At the same time, radio consumption also decreased, with ** percent of consumers listening to radio in the first quarter of 2023.

  2. Data from: Consuming media at home due to the coronavirus worldwide 2020, by...

    • statista.com
    Updated Mar 16, 2020
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    Statista (2020). Consuming media at home due to the coronavirus worldwide 2020, by country [Dataset]. https://www.statista.com/statistics/1106498/home-media-consumption-coronavirus-worldwide-by-country/
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    Dataset updated
    Mar 16, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 16, 2020 - Mar 20, 2020
    Area covered
    Worldwide
    Description

    A global survey conducted in March 2020 revealed that the coronavirus has had a direct impact on in-home media consumption around the world, with ** percent of total respondents professing to have read more books or listened to more audiobooks at home and ** percent having listened to more radio due to the COVID-19 pandemic, whilst more than ** percent of consumers spent longer on messaging services and social media. Interestingly, although at least ** percent of respondents in most countries said that they were watching more news coverage, figures for Australia and the United States were lower, amounting to just ** and ** percent respectively. Australians were also the least likely to be reading more newspapers; just **** percent of consumers said that they were doing so compared to the global total of ** percent. Whilst ** percent of Italians were spending longer on messaging services, in Japan the same was true for only ***** percent of respondents, and survey participants from China and the Philippines were by far the most likely to be spending more time on music streaming services.For further information about the coronavirus (COVID-19) pandemic, please visit our dedicated Fact and Figures page.

  3. Time spent with digital vs. traditional media in the U.S. 2011-2025

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Time spent with digital vs. traditional media in the U.S. 2011-2025 [Dataset]. https://www.statista.com/statistics/565628/time-spent-digital-traditional-media-usa/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The average daily time spent with digital media in the United States is expected to increase from *** minutes (seven hours and 19 minutes) in 2022 to close to ***** hours in 2025. Higher online media consumption in 2020 was partially attributed to the coronavirus outbreak. Impact of COVID-19 on media consumption In-home media consumption grew sharply in March 2020 in the first stages of the COVID-19 pandemic. More than ** percent of U.S. respondents reported spending more time watching shows and films on streaming services, and ** percent were reading books or listening to audiobooks more than usual. Despite predictions that this spike in media usage would fall after the initial implementation of shelter-in-place orders, consumers also continued spending more time with media in the summer of 2020. The same survey, held in July that year, also asked participants about their plans to continue with their increased media consumption after the pandemic has run its course. This garnered different responses, with only a handful of U.S. adults planning to carry on investing more time in most media activities. Again though, watching movies and shows on streaming platforms and reading or listening to books were the most popular options.

  4. Global Spoken Word Content Platforms Market Demand Forecasting 2025-2032

    • statsndata.org
    excel, pdf
    Updated Jun 2025
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    Stats N Data (2025). Global Spoken Word Content Platforms Market Demand Forecasting 2025-2032 [Dataset]. https://www.statsndata.org/report/spoken-word-content-platforms-market-283254
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    excel, pdfAvailable download formats
    Dataset updated
    Jun 2025
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Spoken Word Content Platforms market has emerged as a dynamic segment within the broader digital content industry, fueled by the rising popularity of audio-based media consumption. As consumers continue to seek engaging and accessible ways to absorb information, spoken word platforms, which include podcasts, aud

  5. 2.6. X2 Cronbach's Alpha Pre-test (Output Data) - Doomscrolling and...

    • figshare.com
    jar
    Updated May 10, 2025
    + more versions
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    Putri Fajar Ayu Hendrayani (2025). 2.6. X2 Cronbach's Alpha Pre-test (Output Data) - Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level [Dataset]. http://doi.org/10.6084/m9.figshare.29002475.v2
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    jarAvailable download formats
    Dataset updated
    May 10, 2025
    Dataset provided by
    figshare
    Figsharehttp://figshare.com/
    Authors
    Putri Fajar Ayu Hendrayani
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Pre-test analysis X2 variable (information overload) results using IBM SPSS Statistics 26 for research title "Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level".

  6. w

    Global Metaverse-Driven Media Consumption Market Size, Share, Analysis...

    • wissenmarketresearch.com
    Updated Dec 17, 2024
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    https://www.wissenmarketresearch.com/ (2024). Global Metaverse-Driven Media Consumption Market Size, Share, Analysis Report By Technology (Virtual Reality, Augmented Reality, Mixed Reality), Component (Hardware, Software, Services), Content Type (Gaming, Social Media, Entertainment, Education and Training), User Type (Individual Users, Enterprises), End-User (Media and Entertainment, Education, Retail, Healthcare), Region and Key Players - Industry Segment Overview, Market Dynamics, Competitive Strategies, Trends and Forecast 2025-2034 [Dataset]. https://www.wissenmarketresearch.com/reports/metaverse-driven-media-consumption-market
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    Dataset updated
    Dec 17, 2024
    Dataset provided by
    https://www.wissenmarketresearch.com/
    License

    https://www.wissenmarketresearch.com/privacy-policyhttps://www.wissenmarketresearch.com/privacy-policy

    Description

    Metaverse-Driven Media Consumption Market size is expected to reach USD 1,654.6 million by 2034, from USD 330.6 million in 2024, growing at a CAGR of 17.4% by 2024-2034

  7. Average daily media use in the U.S. 2024, by medium

    • statista.com
    • ai-chatbox.pro
    Updated Jun 20, 2025
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    Statista (2025). Average daily media use in the U.S. 2024, by medium [Dataset]. https://www.statista.com/statistics/1289938/daily-media-usage-us/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    During the third quarter of 2024, internet users in the United States spent over *** hours daily using the internet, with over *** hours spent viewing video content on TV (both broadcast and streamed) as well as more than * hours devoted to using social media platforms. This substantial amount of time spent with online media reflects a significant trend in consumption habits, which have been influenced by the need for inexpensive, faster, and more accessible entertainment. Media Consumption Trends and Future Plans The average daily time spent with digital media in the United States is expected to increase from *** minutes (seven hours and ** minutes) in 2022 to close to * hours by the end of 2025. This pivot is dictated by the ease of access of online entertainment and variety of content available on numerous platforms.According to a survey conducted in April 2023, the majority of consumers in the United States were not planning to make any major changes to most of their media habits in the following year. However, a notable ** percent planned to increase their time spent listening to podcasts. In general, there was an evident shift towards reducing or ending paid subscriptions to numerous media services. Free entertainment is on social A survey conducted in June 2023 highlighted that adults in the United States spent more time per day on TikTok than on any other leading social media platform, with an average of **** minutes per day. The video sharing network gained more popularity with users than YouTube and Twitter. This underlines the growing interest in short form video and fast entertainment options. Today consumers step away from traditional media and dive into online offers.

  8. m

    Global High Temperature Filter Media Consumption Market Analysis, Share &...

    • marketresearchintellect.com
    Updated Jul 8, 2025
    + more versions
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    Market Research Intellect (2025). Global High Temperature Filter Media Consumption Market Analysis, Share & Industry Outlook 2033 [Dataset]. https://www.marketresearchintellect.com/product/global-high-temperature-filter-media-consumption-market-size-and-forecast/
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    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Market Research Intellect
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    Stay updated with Market Research Intellect's High Temperature Filter Media Consumption Market Report, valued at USD 2.5 billion in 2024, projected to reach USD 4.0 billion by 2033 with a CAGR of 6.5% (2026-2033).

  9. f

    2.11. Patch Coefficient Independent Variable and Dependent Variable to...

    • figshare.com
    jar
    Updated May 10, 2025
    + more versions
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    Putri Fajar Ayu Hendrayani (2025). 2.11. Patch Coefficient Independent Variable and Dependent Variable to Antecedent Variable (Output Data) – Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level [Dataset]. http://doi.org/10.6084/m9.figshare.29003393.v1
    Explore at:
    jarAvailable download formats
    Dataset updated
    May 10, 2025
    Dataset provided by
    figshare
    Authors
    Putri Fajar Ayu Hendrayani
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Regression linear (patch coefficient independent variable and dependent variable to antecedent variable) as part of path analysis using IBM SPSS Statistics 26 for research title "Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level".

  10. c

    Media Analysis (MA 96, Print Media I)

    • datacatalogue.cessda.eu
    • search.gesis.org
    • +1more
    Updated Mar 9, 2023
    + more versions
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    Arbeitsgemeinschaft Media-Analyse; Media-Micro-Census (2023). Media Analysis (MA 96, Print Media I) [Dataset]. http://doi.org/10.4232/1.2953
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    Dataset updated
    Mar 9, 2023
    Dataset provided by
    Frankfurt am Main
    Authors
    Arbeitsgemeinschaft Media-Analyse; Media-Micro-Census
    Area covered
    Germany
    Description

    The study series "Media Analyse" is an annual, systematic survey of media usage among the German population which is conducted by "Arbeitsgemeinschaft für Media-Analyse (AGMA)“. AGMA includes popular consumer media, advertising agencies and various advertising companies. A random sample is surveyed annually in a personal interview about their media use. The present study from 1996 focuses on the consumption of press media.

  11. M

    Media & Entertainment Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated May 5, 2025
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    Market Report Analytics (2025). Media & Entertainment Market Report [Dataset]. https://www.marketreportanalytics.com/reports/media-entertainment-market-90401
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    doc, pdf, pptAvailable download formats
    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Media & Entertainment market, valued at $29.88 billion in 2025, is projected to experience robust growth, with a Compound Annual Growth Rate (CAGR) of 7.80% from 2025 to 2033. This expansion is driven by several key factors. The increasing adoption of streaming services (OTT and live streaming) is significantly impacting the landscape, shifting consumer preferences from traditional media consumption. Simultaneously, the proliferation of mobile devices and the rise of social media platforms are creating new avenues for advertising and content distribution, fueling market growth. Technological advancements, such as enhanced virtual and augmented reality experiences, are also expected to contribute to this expansion. However, challenges remain. The increasing competition among streaming platforms and the need for continuous investment in innovative content to retain audiences pose significant hurdles. Furthermore, concerns around data privacy and regulations impacting advertising strategies present headwinds for market players. The market is segmented by media type (print, digital, streaming), allowing for targeted analysis of growth potential across these distinct sectors. North America currently holds a significant market share, due to high disposable income and technological advancement, but growth in Asia-Pacific, particularly in India and China, is anticipated to accelerate in the coming years due to the expanding middle class and increasing internet penetration. The competitive landscape is characterized by a mix of established players like News Corporation, Disney, and Comcast, alongside tech giants like Facebook and rapidly growing streaming services. These companies are engaged in intense competition, resulting in strategic partnerships, mergers, and acquisitions to consolidate market share and expand content libraries. This competition is further fueled by the need to constantly innovate and deliver high-quality, engaging content across various platforms to cater to evolving consumer demands. The market’s future trajectory will be shaped by the success of these players in adapting to technological advancements, navigating regulatory hurdles, and creating compelling content that resonates with a diverse global audience. Future growth hinges on successfully managing these challenges and capitalizing on the emerging opportunities presented by technological innovation and evolving consumer preferences. Recent developments include: January 2024 - Ultra Media and Entertainment, a prominent player in the entertainment sector, has announced a strategic partnership with Einstin Media, signaling Ultra's strategic foray into South India. Ultra has ventured into the Malayalam film domain, making waves with its acquisition of the digital rights to Einstin Media's hit film 'Antony,' in a deal worth a significant sum. This collaboration is set to deliver enthralling cinematic offerings, focusing on productions in both Malayalam and Tamil., June 2024 - CAA launches a Media & Entertainment Partnerships Division, led by industry veteran Libby Bush, to focus on IP-centric production financing. This division will guide CAA's Century City clients through developing, financing, and launching diverse projects, including films, TV shows, and digital series, by forging strategic brand partnerships.. Key drivers for this market are: Growing Need for Fast Internet Connectivity With Ultra-Low Latency for OTT Media, Rising Application of Multimedia Services Across Emerging Economies; Streaming Media Sector is Gaining Traction Due to Emergence of OTT Media Across Online Platform. Potential restraints include: Growing Need for Fast Internet Connectivity With Ultra-Low Latency for OTT Media, Rising Application of Multimedia Services Across Emerging Economies; Streaming Media Sector is Gaining Traction Due to Emergence of OTT Media Across Online Platform. Notable trends are: Streaming Media Sector is Gaining Traction Due to Emergence of OTT Media Across Online Platform.

  12. Media consumption increase due to the coronavirus worldwide 2020, by country...

    • statista.com
    Updated Mar 16, 2020
    + more versions
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    Statista (2020). Media consumption increase due to the coronavirus worldwide 2020, by country [Dataset]. https://www.statista.com/statistics/1106766/media-consumption-growth-coronavirus-worldwide-by-country/
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    Dataset updated
    Mar 16, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 16, 2020 - Mar 20, 2020
    Area covered
    Worldwide
    Description

    The coronavirus outbreak has caused media consumption to increase in countries across the globe, with book reading and audiobook listening up by ** percent, social media usage seeing an increase of ** percent, and news consumption rising by ** percent. Some consumers were more engaged with the news than others, with the share of Australians and French respondents who significantly increased their news consumption standing at around ***** to *** percent lower than the global total. Perhaps unsurprisingly, comparatively few people spent more time reading newspapers and magazines or listening to the radio (all media pastimes which have waned in popularity in recent years) but time spent on social media and video streaming services grew substantially in some countries, particularly the Philippines. Meanwhile, in nearby Singapore social media usage time grew by just ** percent.For further information about the coronavirus (COVID-19) pandemic, please visit our dedicated Fact and Figures page.

  13. 2.4. Z Pearson's Correlation Pre-test (Output Data) - Doomscrolling and...

    • figshare.com
    jar
    Updated May 10, 2025
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    Putri Fajar Ayu Hendrayani (2025). 2.4. Z Pearson's Correlation Pre-test (Output Data) - Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level [Dataset]. http://doi.org/10.6084/m9.figshare.29002502.v2
    Explore at:
    jarAvailable download formats
    Dataset updated
    May 10, 2025
    Dataset provided by
    Figsharehttp://figshare.com/
    Authors
    Putri Fajar Ayu Hendrayani
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Pre-test analysis Z variable (stress level) results using IBM SPSS Statistics 26 for research title "Doomscrolling and Information Overload on Generation Z: Examining the Link Between Excessive Digital Media Consumption and Stress Level".

  14. e

    entertainment media Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Apr 30, 2025
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    Data Insights Market (2025). entertainment media Report [Dataset]. https://www.datainsightsmarket.com/reports/entertainment-media-470915
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Apr 30, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global entertainment media market is a dynamic and rapidly evolving landscape, projected to experience substantial growth over the next decade. While precise figures for market size and CAGR aren't provided, leveraging publicly available data and industry reports suggests a substantial market value, potentially exceeding $1 trillion by 2025, with a Compound Annual Growth Rate (CAGR) of around 7-9% through 2033. This growth is fueled by several key drivers: the increasing penetration of internet and mobile technologies, expanding streaming services, the rise of over-the-top (OTT) platforms, and the growing demand for high-quality, on-demand content. The shift towards digital consumption continues to reshape the industry, with segments like internet media witnessing the fastest growth, outpacing traditional mediums such as television and print. Furthermore, advancements in virtual reality (VR) and augmented reality (AR) technologies are creating new avenues for immersive entertainment experiences, further contributing to market expansion. This digital transformation is impacting various segments, including SEMs (Search Engine Marketers) and large enterprises actively vying for consumer attention within this increasingly competitive ecosystem. However, the market also faces certain challenges. Content piracy remains a significant concern, impacting revenue streams for content creators and distributors. Furthermore, competition among established players and new entrants is intensifying, creating pressure on pricing and profit margins. Regulatory hurdles and evolving content moderation policies also represent considerable headwinds for growth. Despite these restraints, the long-term outlook for the entertainment media market remains positive, with continued innovation, technological advancements, and shifting consumer preferences paving the way for sustained growth across all segments – notably Film Media, TV Media and Internet Media – and geographic regions. The continued expansion into new markets, particularly in Asia Pacific and other emerging economies, presents lucrative opportunities for both established players and new entrants. The consolidation of market players is also expected to shape the future landscape.

  15. s

    Social Media Usage By Country

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Social Media Usage By Country [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-addiction-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The results might surprise you when looking at internet users that are active on social media in each country.

  16. Increase in media consumption 2022, by activity

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Increase in media consumption 2022, by activity [Dataset]. https://www.statista.com/statistics/1280641/india-change-in-media-consumption-by-activity/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    India
    Description

    A survey on media consumption in India in 2022 revealed that ** percent of consumers had increased their frequency of visiting websites and apps over the past year, and another ** percent expected to increase this form of media consumption over the next 12 months. It was also worth noting that listening to podcasts would rise in the year to follow, with ** percent respondents indicating their intention to increasingly do so.

  17. Online Media Market Research Report 2033

    • growthmarketreports.com
    csv, pdf, pptx
    Updated Jun 30, 2025
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    Growth Market Reports (2025). Online Media Market Research Report 2033 [Dataset]. https://growthmarketreports.com/report/online-media-market-global-industry-analysis
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    Growth Market Reports
    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Online Media Market Outlook



    According to our latest research, the global online media market size reached USD 468.2 billion in 2024, reflecting a robust and sustained expansion driven by digital transformation across industries. The market is expected to grow at a CAGR of 11.1% from 2025 to 2033, reaching an estimated USD 1,209.6 billion by 2033. This remarkable growth trajectory is primarily fueled by increased internet penetration, the proliferation of smart devices, and the rising demand for diverse digital content formats. As per our analysis, the online media market is undergoing rapid evolution, with innovative business models and advanced technologies shaping the future of content consumption and monetization globally.




    The exponential growth of the online media market is being propelled by several significant factors. Firstly, the widespread adoption of high-speed internet and the rollout of 5G networks have dramatically enhanced the accessibility and quality of online media content. Consumers are now able to stream high-definition videos, participate in interactive social platforms, and access real-time news and information with unprecedented ease. This seamless connectivity has not only increased the time spent on digital platforms but also encouraged the creation of new content formats, such as live streaming and immersive podcasts, further driving user engagement and market growth. The convenience and flexibility offered by online media platforms have fundamentally changed consumer behavior, making digital content consumption an integral part of daily life worldwide.




    Secondly, the diversification of revenue models within the online media industry has played a crucial role in market expansion. Traditional advertising remains a dominant force; however, the rise of subscription-based services, pay-per-view options, and freemium models has provided both consumers and content creators with greater flexibility and choice. Leading platforms are leveraging data analytics and artificial intelligence to personalize content recommendations and optimize advertising strategies, thereby increasing user retention and monetization rates. Moreover, the ongoing shift towards mobile-first consumption, particularly among younger demographics, has incentivized platforms to innovate and tailor their offerings for smartphones and other portable devices. This adaptability and focus on user experience have contributed significantly to the sustained growth of the online media market.




    Another key growth driver is the increasing integration of online media into enterprise and educational environments. Businesses are utilizing digital platforms for marketing, brand engagement, and employee training, while educational institutions are leveraging online media for remote learning and knowledge dissemination. The COVID-19 pandemic accelerated this trend, highlighting the critical role of online media in maintaining communication, collaboration, and learning during periods of physical distancing. As organizations continue to invest in digital transformation, the demand for high-quality, interactive, and secure online media solutions is expected to rise, further expanding the addressable market.




    From a regional perspective, Asia Pacific is emerging as the fastest-growing market for online media, driven by a large and youthful population, rapid urbanization, and increasing smartphone adoption. North America remains a mature and highly lucrative market, characterized by high consumer spending, technological innovation, and the presence of major industry players. Europe is witnessing steady growth, supported by robust digital infrastructure and regulatory initiatives promoting fair competition and content diversity. Meanwhile, Latin America and the Middle East & Africa are experiencing gradual growth, buoyed by improving internet connectivity and a growing appetite for digital content. Each region presents unique opportunities and challenges, influencing the competitive dynamics and strategic priorities of market participants.





    Platform Analysis</

  18. D

    Digital Media Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 27, 2025
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    Data Insights Market (2025). Digital Media Report [Dataset]. https://www.datainsightsmarket.com/reports/digital-media-1439431
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 27, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The digital media market is experiencing robust growth, driven by increasing internet and smartphone penetration, the rise of streaming services, and the expanding influence of social media. The market, estimated at $500 billion in 2025, is projected to maintain a healthy Compound Annual Growth Rate (CAGR) of 15% through 2033, reaching approximately $1.8 trillion. This expansion is fueled by several key trends, including the increasing adoption of personalized content, the rise of short-form video, the growth of influencer marketing, and the ongoing development of innovative advertising technologies. Major players like ViacomCBS, The New York Times Company, and Warner Media Group are strategically investing in content creation, technology, and audience engagement to capitalize on this growth. However, challenges such as content piracy, data privacy concerns, and the evolving regulatory landscape present significant restraints to market expansion. The market segmentation reveals a dynamic landscape with significant revenue contributions from various media formats, including video streaming, online news, social media, and digital advertising. Regional variations exist, with North America and Europe currently dominating the market, but significant growth opportunities exist in emerging markets across Asia and Latin America. The competitive landscape is fiercely competitive, with established media conglomerates facing increasing pressure from digitally native companies. Strategic acquisitions, partnerships, and technological innovation are crucial for success. The forecast period of 2025-2033 will see increased competition based on original content, advanced analytics, and personalized user experience. Companies are investing heavily in artificial intelligence and machine learning to improve content recommendations, targeting, and ad delivery. The ability to adapt quickly to changing consumer preferences and technological advancements will be critical for sustained success in this rapidly evolving market. The long-term outlook remains positive, with the potential for continued strong growth driven by technological advancements and the expanding reach of digital platforms.

  19. E

    Entertainment Media Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Jun 8, 2025
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    Market Research Forecast (2025). Entertainment Media Report [Dataset]. https://www.marketresearchforecast.com/reports/entertainment-media-334093
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 8, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global entertainment media market is a dynamic and rapidly evolving landscape, projected to experience significant growth over the forecast period (2025-2033). While precise figures for market size and CAGR are unavailable, considering the presence of major players like Disney, Comcast, and Meta, and the ongoing expansion of streaming services and digital content consumption, a conservative estimate places the 2025 market size at approximately $800 billion USD. A compound annual growth rate (CAGR) of 7% is plausible, driven by several key factors. These include the increasing penetration of high-speed internet, the rising adoption of streaming platforms and mobile devices for content consumption, and the continued innovation in content creation and distribution technologies, such as virtual reality and augmented reality experiences. Growth will be further fuelled by the expansion into emerging markets and the increasing demand for diverse and localized content. However, the market also faces challenges. Competition is fierce, with established players and new entrants vying for market share. The rising costs of content creation and distribution, particularly in high-quality productions, remain a significant restraint. Furthermore, issues such as piracy, regulatory changes, and evolving consumer preferences pose ongoing hurdles for industry stakeholders. Market segmentation includes film and television, music, gaming, digital media, and advertising revenue streams, each exhibiting varying growth trajectories based on consumer demand and technological advancements. The continued success of companies within this sector necessitates a robust understanding of evolving consumer preferences, effective content strategy, and the ability to adapt to technological disruptions. Strategic partnerships, mergers and acquisitions, and the expansion of global reach will be crucial for long-term success in this competitive environment.

  20. s

    Social Media Usage By Age

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Social Media Usage By Age [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-addiction-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Gen Z and Millennials are the biggest social media users of all age groups.

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Statista (2025). Change in media consumption habits in the U.S. 2022-2024 [Dataset]. https://www.statista.com/statistics/1382608/media-usage-habits-change-us/
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Change in media consumption habits in the U.S. 2022-2024

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Dataset updated
Jun 20, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
United States
Description

In the first quarter of 2024, ** percent of consumers in the United States were watching TV for at least ***** hours per day, down from ** percent who said the same in the corresponding period of 2022. At the same time, radio consumption also decreased, with ** percent of consumers listening to radio in the first quarter of 2023.

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