In 2023, it was estimated that the global metaverse market stood at 94.1 billion U.S. dollars. In 2024, this is expected to rise to 130.5 billion U.S. dollars, before surging to over one trillion U.S. dollars by 2030. Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together.
Development of the metaverse will require collaboration
Immersive technologies were once again placed in the spotlight following Facebook’s rebranding to Meta Platforms. Although the concept of the metaverse was nothing new and with a number of companies already developing their own version, it was with Mark Zuckerberg’s plans to bring the metaverse to life that the concept became well known. However, for the metaverse to come to fruition, it will depend upon collaboration across companies, creators, and policymakers.
News around the metaverse highlighted the potential of XR
In addition to Meta, tech giants including Apple, Nvidia, and Qualcomm have also shown a desire to invest in the concept. Much like the wider extended reality (XR), a market that includes augmented reality and virtual reality, the metaverse is a complex digital environment. As a result, this opens a range of opportunities for companies across all sectors to benefit and become involved. The metaverse, and an array of other XR applications, will benefit as more companies enter the market offering a range of new XR devices and services.
The metaverse offers many different attractions for different types of users. A late 2021 survey of internet users indicates that over half of the respondents would join the metaverse for work possibilities such as virtual workspaces and networking. 48 percent stated art and live entertainment as the main reason to join the metaverse, and 44 percent stated investment into cryptocurrency and non fungible tokens.
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The Metaverse Market is projected to grow at 43.3% CAGR, reaching $1334.18 Billion by 2029. Where is the industry heading next? Get the sample report now!
The global penetration in the 'Metaverse E-commerce' segment of the metaverse market was forecast to continuously increase between 2024 and 2030 by in total 12.2 percentage points. After the eighth consecutive increasing year, the penetration is estimated to reach 19.47 percent and therefore a new peak in 2030. Notably, the penetration of the 'Metaverse E-commerce' segment of the metaverse market was continuously increasing over the past years.
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According to Cognitive Market Research, The Global Business Metaverse market will grow at a compound annual growth rate (CAGR) of 52.90% from 2023 to 2030. Increasing the Use of Metaverse Platforms by People to Provide Viable Market Output
A significant market driver for Business Metaverse has been the rapid and escalating adoption of metaverse platforms. These platforms, encompassing virtual reality, augmented reality, and online 3D spaces, are witnessing increased utilization across industries. The metaverse offers a dynamic and interactive setting, with virtual events, conferences, and product launches becoming more prevalent.
For instance, Meta invested $150 billion to train the next generation of creators to build immersive educational content on 28th October 2021. Facebook changed its name to Meta Platforms Inc. to reflect the focus and interest on metaphors. The company has started working on ways to protect users in the metaverse. It has collaborated with Color in Tech, a UK-based organization that works on a transparent and inclusive Tech economy. This collaboration will increase competition and will support new ideas in this field.
(Source:about.fb.com/news/2021/10/facebook-company-is-now-meta/)
Moreover, the metaverse's potential to revolutionize e-commerce, gaming, education, and remote work drives investment and innovation. As businesses recognize the metaverse's ability to amplify brand presence and customer experiences, the market is poised for significant growth, prompting technological advancements and transformative economic opportunities.
Market Dynamics of Business Metaverse
Technological Fragmentation to Hinder Market Growth
The constraints of technological fragmentation affected the Business Metaverse market. The diverse range of virtual environments, platforms, and protocols complicated cross-platform transactions and collaboration. Additionally, concerns surrounding data privacy and security within interconnected virtual spaces can lead to hesitancy among consumers and enterprises. Ensuring smoother cross-platform experiences and fostering trust among users and businesses can drive the market's growth.
Impact of COVID–19 on the Business Metaverse Market
The pandemic accelerated the development and adoption of metaverse solutions, reshaping how businesses engage with customers and operate in a digitally transformed landscape. As physical interactions became limited, businesses turned to virtual environments for networking, collaboration, and commerce. Companies adapted their strategies to encompass virtual events, remote work setups, and immersive customer experiences. However, challenges like connectivity disparities and privacy concerns arose. Introduction of Business Metaverse
Technological advancements such as innovations in VR, AR and blockchain, increase in remote work using virtual collaboration tools, increasing use of metaverse in the gaming industry, integration of e-commerce, increased use of digital platforms into industries for regular operations, increased use of metaverse in art and recreational activities, emerging opportunities from various markets and brand promotions widen the Business Metaverse market.
These developments empower businesses to offer better-tailored solutions and services, which, in turn, contribute to the growth of the Business Metaverse industry.
For instance, in November 2021, Barbados, a Caribbean country, was the first to have an embassy in the metaverse. The country is establishing an embassy in the metaverse and formally declaring virtual property its absolute territory. The Ministry of Foreign Affairs and Foreign Trade of Barbados and Decentraland joined a contract to create a virtual embassy. Moreover, the government is also working to make agreements with other metaverse platforms, including SuperWorld, Somnium Space, and others.
The metaverse could lead to some unintended consequences for users and society at large. Nearly half of the survey respondents perceive addiction to a simulated reality or virtual world as the biggest threat from the metaverse, followed by problems related to privacy and mental health.
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Metaverse market is estimated to reach USD 2,346.2 billion by 2032, Riding on a Strong 44.4% CAGR throughout the forecast period.
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BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2024 |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2023 | 3.36(USD Billion) |
MARKET SIZE 2024 | 4.45(USD Billion) |
MARKET SIZE 2032 | 41.6(USD Billion) |
SEGMENTS COVERED | Device Type ,Use Case ,Content Type ,Interaction Mode ,Revenue Model ,Regional |
COUNTRIES COVERED | North America, Europe, APAC, South America, MEA |
KEY MARKET DYNAMICS | 1 Growing Adoption of Virtual Reality VR and Augmented Reality AR 2 Increasing Demand for Immersive Experiences 3 Advancement in Blockchain Technology 4 Rising Popularity of NonFungible Tokens NFTs 5 Expansion of Metaverse Platforms |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | Meta Platforms ,Microsoft ,Apple (Company) ,Epic Games ,Tencent ,Roblox Corporation ,Niantic ,Unity Software ,NVIDIA ,Google (Company) ,Snap Inc. ,Qualcomm ,Baidu ,HTC Corporation ,Samsung Electronics |
MARKET FORECAST PERIOD | 2024 - 2032 |
KEY MARKET OPPORTUNITIES | Immersive gaming experiences Virtual socializing and entertainment Digital asset ownership and trading Personalized shopping and advertising Educational and training applications |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 32.24% (2024 - 2032) |
Playing games in a virtual space and socializing with friends in a virtual space were the most popular metaverse experiences that consumers were interested in. A worldwide February 2022 survey found that Gen Z and Millennials were generally most interested in metaverse activities. Virtual concerts of a favorite musical artist were another potential activity that users were extremely or at least very interested in, with 37 percent of Gen Z and 38 percent of Millennial online users stating so.
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The market size of the Metaverse Real Estate Market is categorized based on Type (Buy Metaverse Real Estate, Rent Metaverse Real Estate) and Application (Individual Game Users, Virtual Real Estate Developer, Others) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).
This report provides insights into the market size and forecasts the value of the market, expressed in USD million, across these defined segments.
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Metaverse NFT Market is estimated to reach USD 3,078.7 Million by 2033, Riding on a Strong 24.8% CAGR throughout the forecast period.
A global on survey conducted in May 2023 found that 10 percent of respondents aged 25 to 34 years knew a lot about the metaverse, whilst 37 percent of respondents aged 25 to 34 years knew a little about it. Just under one in ten respondents aged 18 to 24 years stated that they knew a lot about the metaverse. Overall, those aged 55 years and older had the least awareness of the metaverse.
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Recent developments include: In January 2024, Sony Corporation introduced an immersive three-dimensional content conception system. The system features a head-mounted XR display with OLED 4K resolution microdisplays and a see-through video function. It includes optimized controllers for precision pointing and intuitive interaction with 3D objects. Sony plans to collaborate with three-dimensional software developers from the industrial design and entertainment sectors. Siemens will exclusively partner with Sony to introduce a new solution for immersive design and collaborative product engineering. , In October 2023, HIKKY introduced the Para-real World Project, intending to make Para-real Cities freely accessible to anyone. HIKKY, a VR development solutions provider, including the VR event Virtual Market, plans to develop a metaverse consisting of 100 cities globally within five years. , In January 2023, KINGBEAT, a fashion developer, and Realize Mobile, a subsidiary of SoftBank Corp., partnered to launch Fashion Tech Tokoyo. This service combines digital volumetric capture and fashion creation technology to create three-dimensional (3D) digital fashion for AR, VR, and the metaverse. The service provides high visual detail by simulating clothing wrinkles, motions, and textures, allowing for the creation of unique retail products and the transformation of digital items into NFTs for in-store purchases. , In October 2022, NTT Docomo, a telecommunications operator in Japan, launched a new division known as Qonoq. It will focus on developing software and hardware solutions for integrating extended reality products for its customers. This division comprises 200 employees and is dedicated to researching and developing new technologies that will enhance the metaverse experience for NTT Docomo's users. The division's objective is to provide cutting-edge solutions that will enable the integration of extended reality products into the company's existing offerings, thereby enhancing customer experiences. .
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Explore the Metaverse In Healthcare Global Market Report 2025 Market trends! Covers key players, growth rate 35.4% CAGR, market size $60.47 Billion, and forecasts to 2033. Get insights now!
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The global metaverse in healthcare market size is estimated to be $14.6 billion in 2025 and is projected to reach $219.1 billion by 2035, representing a CAGR of 31.1%, during the forecast period till 2035.
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The Metaverse In Education Market is projected to grow at 40.3% CAGR, reaching $61.26 Billion by 2029. Where is the industry heading next? Get the sample report now!
Metaverse Market Size 2024-2028
The metaverse market size is forecast to increase by USD 3,920.2 billion at a CAGR of 63.64% between 2023 and 2028.
The market is experiencing significant growth, driven by the increasing demand for virtual reality (VR) and augmented reality (AR) technology. This trend is further fueled by the growing number of product launches In the sector. However, privacy and security concerns over metaverse applications are emerging as major challenges. To address these concerns, advanced technologies such as 3D mapping and modeling, VR headsets, and blockchain technology are being adopted. These technologies offer enhanced security features and ensure data privacy, making them essential for the growth and development of the market. Virtual reality and augmented reality are revolutionizing industries, from gaming and entertainment to education and healthcare, providing engaging experiences for users. However, as the metaverse continues to expand, ensuring data security and privacy becomes increasingly important. The adoption of advanced technologies like 3D mapping, modeling, VR headsets, and blockchain technology is crucial to mitigate these concerns and drive market growth.
What will be the Size of the Metaverse Market During the Forecast Period?
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The market encompasses a burgeoning digital landscape where consumers and enterprises engage in engaging experiences across various sectors, including entertainment, healthcare, aerospace, and manufacturing. This market is characterized by the convergence of technologies such as blockchain, 3D modeling software, and extended reality (XR) engaging streams, including virtual reality (VR) headsets, augmented reality (AR) glasses, and mixed reality (MR) headsets. The entertainment sector is a significant driver, with metaverse applications offering interactive experiences for gaming, online shopping, social media, and more. The healthcare sector is exploring metaverse applications for medical training and telemedicine, while the aerospace industry is utilizing metaverse simulations for ground crew training and airline operations.
The market's size is substantial and growing, with e-commerce and cryptocurrency transactions expected to play a crucial role in its expansion. Mobile networks are also a critical infrastructure component, enabling seamless connectivity and access to metaverse experiences. Overall, the market represents a dynamic and transformative digital frontier, offering numerous opportunities for innovation and growth.
How is this Metaverse Industry segmented and which is the largest segment?
The metaverse industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.
Device
VR or AR devices
Computing devices
Component
Hardware
Software
Services
Geography
North America
Canada
US
Europe
Germany
UK
APAC
China
South America
Middle East and Africa
By Device Insights
The VR or AR devices segment is estimated to witness significant growth during the forecast period.
The market encompasses various sectors, including Entertainment, Healthcare, Aerospace, and more, leveraging XR technologies such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). VR/AR devices, including headsets, smart glasses, and lenses, dominate the market due to their integration into metaverse platforms. New product launches and expanding applications, like metaverse and gaming, fuel the segment's growth. The metaverse experience, which can be app- or web-based, utilizes electromagnetic frequencies to change or enhance users' perception of the virtual world. With the escalating popularity of engaging content like 360-degree videos and VR/AR games, the demand for these technologies is increasing.
Furthermore, sectors like medical, aerospace, and ground crew in Airlines are exploring the potential of VR/AR for simulation, training, and maintenance. The Entertainment industry, particularly online events and streaming services like XR Engaging Stream, is capitalizing on VR/AR to create engaging experiences. Enterprises are also adopting these technologies for workplace applications, online shopping, and content creation. The Metaverse ecosystem further includes consulting services, 3D modeling software, cryptocurrency, and digital assets trading. Additionally, XR technologies are being used in healthcare for myopia correction, traffic safety, and network demand optimization. The market is expected to witness significant growth due to these diverse applications and the increasing integration of XR technologies into various industries.
Get a glance at the Metaverse Industry report of share of vari
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[225+ Pages Report] The global metaverse technology market size was valued at USD 33 billion in 2021 and with growth at a CAGR of 37.8% is expected to reach a value of USD 225 billion by 2028.
Virtual platforms gained a surge of attention in October 2021, when Facebook Inc. rebranded and restructured itself as Meta, a virtual reality company, in a pivot towards the metaverse. As of that month, Facebook was the leading virtual platform with a total of almost three billion users worldwide. In contrast, Web 3.0 virtual worlds had a grand total of 50,000 users around the globe.
During the September 2024 survey, just over 36 percent of Steam users with a virtual reality (VR) headset stated that they had a Meta Quest 2. Overall, under two percent of all Steam users reported to have a VR headset. VR headsets VR systems often use VR headsets to generate a simulated experience. Typically, these devices consist of a head-mounted display (HMD), a wraparound headset which does not allow light or images from the real world to interfere with the virtual one. VR headset suppliers include Meta Quest (previously Oculus), Sony, HTC, and Valve, with interest in these vendors often rising in line with the timing of new product releases. Metaverse Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Development of the metaverse will require collaboration across companies, creators, and policymakers. In addition to this, continued investment in product innovation and tech talent will also be needed.
In 2023, it was estimated that the global metaverse market stood at 94.1 billion U.S. dollars. In 2024, this is expected to rise to 130.5 billion U.S. dollars, before surging to over one trillion U.S. dollars by 2030. Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together.
Development of the metaverse will require collaboration
Immersive technologies were once again placed in the spotlight following Facebook’s rebranding to Meta Platforms. Although the concept of the metaverse was nothing new and with a number of companies already developing their own version, it was with Mark Zuckerberg’s plans to bring the metaverse to life that the concept became well known. However, for the metaverse to come to fruition, it will depend upon collaboration across companies, creators, and policymakers.
News around the metaverse highlighted the potential of XR
In addition to Meta, tech giants including Apple, Nvidia, and Qualcomm have also shown a desire to invest in the concept. Much like the wider extended reality (XR), a market that includes augmented reality and virtual reality, the metaverse is a complex digital environment. As a result, this opens a range of opportunities for companies across all sectors to benefit and become involved. The metaverse, and an array of other XR applications, will benefit as more companies enter the market offering a range of new XR devices and services.