73 datasets found
  1. Metaverse market size worldwide 2022-2032

    • statista.com
    Updated May 21, 2024
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    Statista (2024). Metaverse market size worldwide 2022-2032 [Dataset]. https://www.statista.com/statistics/1295784/metaverse-market-size/
    Explore at:
    Dataset updated
    May 21, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, it was estimated that the global metaverse market stood at 94.1 billion U.S. dollars. In 2024, this is expected to rise to 130.5 billion U.S. dollars, before surging to over one trillion U.S. dollars by 2030. Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together.

    Development of the metaverse will require collaboration

    Immersive technologies were once again placed in the spotlight following Facebook’s rebranding to Meta Platforms. Although the concept of the metaverse was nothing new and with a number of companies already developing their own version, it was with Mark Zuckerberg’s plans to bring the metaverse to life that the concept became well known. However, for the metaverse to come to fruition, it will depend upon collaboration across companies, creators, and policymakers.

    News around the metaverse highlighted the potential of XR

    In addition to Meta, tech giants including Apple, Nvidia, and Qualcomm have also shown a desire to invest in the concept. Much like the wider extended reality (XR), a market that includes augmented reality and virtual reality, the metaverse is a complex digital environment. As a result, this opens a range of opportunities for companies across all sectors to benefit and become involved. The metaverse, and an array of other XR applications, will benefit as more companies enter the market offering a range of new XR devices and services.

  2. Main reasons for joining the metaverse worldwide 2021

    • statista.com
    Updated Jul 7, 2022
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    Statista (2022). Main reasons for joining the metaverse worldwide 2021 [Dataset]. https://www.statista.com/statistics/1288870/reasons-joining-metaverse/
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    Dataset updated
    Jul 7, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    Worldwide
    Description

    The metaverse offers many different attractions for different types of users. A late 2021 survey of internet users indicates that over half of the respondents would join the metaverse for work possibilities such as virtual workspaces and networking. 48 percent stated art and live entertainment as the main reason to join the metaverse, and 44 percent stated investment into cryptocurrency and non fungible tokens.

  3. Metaverse Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 10, 2025
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    The Business Research Company (2025). Metaverse Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/metaverse-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 10, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    The Metaverse Market is projected to grow at 43.3% CAGR, reaching $1334.18 Billion by 2029. Where is the industry heading next? Get the sample report now!

  4. Penetration rate in the Metaverse e-commerce market worldwide 2022-2030

    • statista.com
    Updated Dec 11, 2024
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    Statista (2024). Penetration rate in the Metaverse e-commerce market worldwide 2022-2030 [Dataset]. https://www.statista.com/statistics/1546476/metaverse-e-commerce-penetration-rate-worldwide/
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    Dataset updated
    Dec 11, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    World
    Description

    The global penetration in the 'Metaverse E-commerce' segment of the metaverse market was forecast to continuously increase between 2024 and 2030 by in total 12.2 percentage points. After the eighth consecutive increasing year, the penetration is estimated to reach 19.47 percent and therefore a new peak in 2030. Notably, the penetration of the 'Metaverse E-commerce' segment of the metaverse market was continuously increasing over the past years.

  5. Global Business Metaverse Market is Growing at Compound Annual Growth Ra...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    Cognitive Market Research (2025). Global Business Metaverse Market is Growing at Compound Annual Growth Ra (teCAGR) of 52.90% from 2023 to 2030! [Dataset]. https://www.cognitivemarketresearch.com/business-metaverse-market-report
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    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, The Global Business Metaverse market will grow at a compound annual growth rate (CAGR) of 52.90% from 2023 to 2030. Increasing the Use of Metaverse Platforms by People to Provide Viable Market Output

    A significant market driver for Business Metaverse has been the rapid and escalating adoption of metaverse platforms. These platforms, encompassing virtual reality, augmented reality, and online 3D spaces, are witnessing increased utilization across industries. The metaverse offers a dynamic and interactive setting, with virtual events, conferences, and product launches becoming more prevalent.

    For instance, Meta invested $150 billion to train the next generation of creators to build immersive educational content on 28th October 2021. Facebook changed its name to Meta Platforms Inc. to reflect the focus and interest on metaphors. The company has started working on ways to protect users in the metaverse. It has collaborated with Color in Tech, a UK-based organization that works on a transparent and inclusive Tech economy. This collaboration will increase competition and will support new ideas in this field.

    (Source:about.fb.com/news/2021/10/facebook-company-is-now-meta/)

    Moreover, the metaverse's potential to revolutionize e-commerce, gaming, education, and remote work drives investment and innovation. As businesses recognize the metaverse's ability to amplify brand presence and customer experiences, the market is poised for significant growth, prompting technological advancements and transformative economic opportunities.

    Market Dynamics of Business Metaverse

    Technological Fragmentation to Hinder Market Growth
    

    The constraints of technological fragmentation affected the Business Metaverse market. The diverse range of virtual environments, platforms, and protocols complicated cross-platform transactions and collaboration. Additionally, concerns surrounding data privacy and security within interconnected virtual spaces can lead to hesitancy among consumers and enterprises. Ensuring smoother cross-platform experiences and fostering trust among users and businesses can drive the market's growth.

    Impact of COVID–19 on the Business Metaverse Market

    The pandemic accelerated the development and adoption of metaverse solutions, reshaping how businesses engage with customers and operate in a digitally transformed landscape. As physical interactions became limited, businesses turned to virtual environments for networking, collaboration, and commerce. Companies adapted their strategies to encompass virtual events, remote work setups, and immersive customer experiences. However, challenges like connectivity disparities and privacy concerns arose. Introduction of Business Metaverse

    Technological advancements such as innovations in VR, AR and blockchain, increase in remote work using virtual collaboration tools, increasing use of metaverse in the gaming industry, integration of e-commerce, increased use of digital platforms into industries for regular operations, increased use of metaverse in art and recreational activities, emerging opportunities from various markets and brand promotions widen the Business Metaverse market.

    These developments empower businesses to offer better-tailored solutions and services, which, in turn, contribute to the growth of the Business Metaverse industry.

    For instance, in November 2021, Barbados, a Caribbean country, was the first to have an embassy in the metaverse. The country is establishing an embassy in the metaverse and formally declaring virtual property its absolute territory. The Ministry of Foreign Affairs and Foreign Trade of Barbados and Decentraland joined a contract to create a virtual embassy. Moreover, the government is also working to make agreements with other metaverse platforms, including SuperWorld, Somnium Space, and others.

    (Source:www.indiatimes.com/technology/news/barbados-will-become-the-first-country-with-an-embassy-in-the-metaverse-555318.html)

  6. Dangers of the metaverse worldwide 2021

    • statista.com
    Updated Jul 7, 2022
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    Statista (2022). Dangers of the metaverse worldwide 2021 [Dataset]. https://www.statista.com/statistics/1288822/metaverse-dangers/
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    Dataset updated
    Jul 7, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    Worldwide
    Description

    The metaverse could lead to some unintended consequences for users and society at large. Nearly half of the survey respondents perceive addiction to a simulated reality or virtual world as the biggest threat from the metaverse, followed by problems related to privacy and mental health.

  7. m

    Metaverse Market Size, Share, Trends | CAGR of 44.4%

    • market.us
    csv, pdf
    Updated Nov 28, 2024
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    Market.us (2024). Metaverse Market Size, Share, Trends | CAGR of 44.4% [Dataset]. https://market.us/report/metaverse-market/
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Nov 28, 2024
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Metaverse market is estimated to reach USD 2,346.2 billion by 2032, Riding on a Strong 44.4% CAGR throughout the forecast period.

  8. w

    Global Consumer Metaverse Market Research Report: By Technology (Virtual...

    • wiseguyreports.com
    Updated Jun 5, 2024
    + more versions
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    wWiseguy Research Consultants Pvt Ltd (2024). Global Consumer Metaverse Market Research Report: By Technology (Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Mixed Reality (MR)), By Application (Gaming, Socializing, Shopping, Education, Healthcare), By Device Type (Head-mounted Displays (HMDs), Mobile Devices, Smartwatches, Haptic Suits), By Content Type (User-Generated Content (UGC), Branded Content, Games, Entertainment Media) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2032. [Dataset]. https://www.wiseguyreports.com/reports/consumer-metaverse-market
    Explore at:
    Dataset updated
    Jun 5, 2024
    Dataset authored and provided by
    wWiseguy Research Consultants Pvt Ltd
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Jan 6, 2024
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2024
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20233.36(USD Billion)
    MARKET SIZE 20244.45(USD Billion)
    MARKET SIZE 203241.6(USD Billion)
    SEGMENTS COVEREDDevice Type ,Use Case ,Content Type ,Interaction Mode ,Revenue Model ,Regional
    COUNTRIES COVEREDNorth America, Europe, APAC, South America, MEA
    KEY MARKET DYNAMICS1 Growing Adoption of Virtual Reality VR and Augmented Reality AR 2 Increasing Demand for Immersive Experiences 3 Advancement in Blockchain Technology 4 Rising Popularity of NonFungible Tokens NFTs 5 Expansion of Metaverse Platforms
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDMeta Platforms ,Microsoft ,Apple (Company) ,Epic Games ,Tencent ,Roblox Corporation ,Niantic ,Unity Software ,NVIDIA ,Google (Company) ,Snap Inc. ,Qualcomm ,Baidu ,HTC Corporation ,Samsung Electronics
    MARKET FORECAST PERIOD2024 - 2032
    KEY MARKET OPPORTUNITIESImmersive gaming experiences Virtual socializing and entertainment Digital asset ownership and trading Personalized shopping and advertising Educational and training applications
    COMPOUND ANNUAL GROWTH RATE (CAGR) 32.24% (2024 - 2032)
  9. Global interest in metaverse experiences 2022, by generation

    • statista.com
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    Statista, Global interest in metaverse experiences 2022, by generation [Dataset]. https://www.statista.com/statistics/1305147/interest-in-trying-metaverse-experiences-worldwide-generation/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 4, 2022 - Feb 10, 2022
    Area covered
    World
    Description

    Playing games in a virtual space and socializing with friends in a virtual space were the most popular metaverse experiences that consumers were interested in. A worldwide February 2022 survey found that Gen Z and Millennials were generally most interested in metaverse activities. Virtual concerts of a favorite musical artist were another potential activity that users were extremely or at least very interested in, with 37 percent of Gen Z and 38 percent of Millennial online users stating so.

  10. m

    Global Metaverse Real Estate Market Size, Trends and Projections

    • marketresearchintellect.com
    Updated Jul 5, 2024
    + more versions
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    Market Research Intellect® | Market Analysis and Research Reports (2024). Global Metaverse Real Estate Market Size, Trends and Projections [Dataset]. https://www.marketresearchintellect.com/product/metaverse-real-estate-market/
    Explore at:
    Dataset updated
    Jul 5, 2024
    Dataset authored and provided by
    Market Research Intellect® | Market Analysis and Research Reports
    License

    https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy

    Area covered
    Global
    Description

    The market size of the Metaverse Real Estate Market is categorized based on Type (Buy Metaverse Real Estate, Rent Metaverse Real Estate) and Application (Individual Game Users, Virtual Real Estate Developer, Others) and geographical regions (North America, Europe, Asia-Pacific, South America, and Middle-East and Africa).

    This report provides insights into the market size and forecasts the value of the market, expressed in USD million, across these defined segments.

  11. m

    Metaverse NFT Market Size, Share | CAGR of 24.8%

    • market.us
    csv, pdf
    Updated Mar 6, 2025
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    Market.us (2025). Metaverse NFT Market Size, Share | CAGR of 24.8% [Dataset]. https://market.us/report/metaverse-nft-market/
    Explore at:
    pdf, csvAvailable download formats
    Dataset updated
    Mar 6, 2025
    Dataset provided by
    Market.us
    License

    https://market.us/privacy-policy/https://market.us/privacy-policy/

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Metaverse NFT Market is estimated to reach USD 3,078.7 Million by 2033, Riding on a Strong 24.8% CAGR throughout the forecast period.

  12. Global adults knowledge of the metaverse 2023, by age group

    • statista.com
    Updated Mar 4, 2025
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    Global adults knowledge of the metaverse 2023, by age group [Dataset]. https://www.statista.com/statistics/1302650/us-adults-heard-about-the-metaverse-generation/
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    Dataset updated
    Mar 4, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 2023
    Area covered
    Worldwide
    Description

    A global on survey conducted in May 2023 found that 10 percent of respondents aged 25 to 34 years knew a lot about the metaverse, whilst 37 percent of respondents aged 25 to 34 years knew a little about it. Just under one in ten respondents aged 18 to 24 years stated that they knew a lot about the metaverse. Overall, those aged 55 years and older had the least awareness of the metaverse.

  13. J

    Japan Metaverse Market Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jan 10, 2025
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    AMA Research & Media LLP (2025). Japan Metaverse Market Report [Dataset]. https://www.archivemarketresearch.com/reports/japan-metaverse-market-4948
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Jan 10, 2025
    Dataset provided by
    AMA Research & Media LLP
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Japan
    Variables measured
    Market Size
    Description

    Recent developments include: In January 2024, Sony Corporation introduced an immersive three-dimensional content conception system. The system features a head-mounted XR display with OLED 4K resolution microdisplays and a see-through video function. It includes optimized controllers for precision pointing and intuitive interaction with 3D objects. Sony plans to collaborate with three-dimensional software developers from the industrial design and entertainment sectors. Siemens will exclusively partner with Sony to introduce a new solution for immersive design and collaborative product engineering. , In October 2023, HIKKY introduced the Para-real World Project, intending to make Para-real Cities freely accessible to anyone. HIKKY, a VR development solutions provider, including the VR event Virtual Market, plans to develop a metaverse consisting of 100 cities globally within five years. , In January 2023, KINGBEAT, a fashion developer, and Realize Mobile, a subsidiary of SoftBank Corp., partnered to launch Fashion Tech Tokoyo. This service combines digital volumetric capture and fashion creation technology to create three-dimensional (3D) digital fashion for AR, VR, and the metaverse. The service provides high visual detail by simulating clothing wrinkles, motions, and textures, allowing for the creation of unique retail products and the transformation of digital items into NFTs for in-store purchases. , In October 2022, NTT Docomo, a telecommunications operator in Japan, launched a new division known as Qonoq. It will focus on developing software and hardware solutions for integrating extended reality products for its customers. This division comprises 200 employees and is dedicated to researching and developing new technologies that will enhance the metaverse experience for NTT Docomo's users. The division's objective is to provide cutting-edge solutions that will enable the integration of extended reality products into the company's existing offerings, thereby enhancing customer experiences. .

  14. Metaverse In Healthcare Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 10, 2025
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    The Business Research Company (2025). Metaverse In Healthcare Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/metaverse-in-healthcare-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 10, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    Explore the Metaverse In Healthcare Global Market Report 2025 Market trends! Covers key players, growth rate 35.4% CAGR, market size $60.47 Billion, and forecasts to 2033. Get insights now!

  15. Metaverse in Healthcare Market Size, Share & Growth, Industry Report [2035]

    • rootsanalysis.com
    Updated Dec 13, 2024
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    Roots Analysis (2024). Metaverse in Healthcare Market Size, Share & Growth, Industry Report [2035] [Dataset]. https://www.rootsanalysis.com/reports/metaverse-in-healthcare-market.html
    Explore at:
    Dataset updated
    Dec 13, 2024
    Dataset provided by
    Authors
    Roots Analysis
    License

    https://www.rootsanalysis.com/privacy.htmlhttps://www.rootsanalysis.com/privacy.html

    Time period covered
    2021 - 2031
    Area covered
    Global
    Description

    The global metaverse in healthcare market size is estimated to be $14.6 billion in 2025 and is projected to reach $219.1 billion by 2035, representing a CAGR of 31.1%, during the forecast period till 2035.

  16. t

    Metaverse In Education Global Market Report 2025

    • thebusinessresearchcompany.com
    pdf,excel,csv,ppt
    Updated Jan 15, 2025
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    The Business Research Company (2025). Metaverse In Education Global Market Report 2025 [Dataset]. https://www.thebusinessresearchcompany.com/report/metaverse-in-education-global-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 15, 2025
    Dataset authored and provided by
    The Business Research Company
    License

    https://www.thebusinessresearchcompany.com/privacy-policyhttps://www.thebusinessresearchcompany.com/privacy-policy

    Description

    The Metaverse In Education Market is projected to grow at 40.3% CAGR, reaching $61.26 Billion by 2029. Where is the industry heading next? Get the sample report now!

  17. Metaverse Market Analysis North America, Europe, APAC, South America, Middle...

    • technavio.com
    Updated May 24, 2024
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    Metaverse Market Analysis North America, Europe, APAC, South America, Middle East and Africa - US, China, Germany, UK, Canada - Size and Forecast 2024-2028 [Dataset]. https://www.technavio.com/report/metaverse-market-industry-analysis
    Explore at:
    Dataset updated
    May 24, 2024
    Dataset provided by
    TechNavio
    Authors
    Technavio
    Time period covered
    2021 - 2025
    Area covered
    Global
    Description

    Snapshot img

    Metaverse Market Size 2024-2028

    The metaverse market size is forecast to increase by USD 3,920.2 billion at a CAGR of 63.64% between 2023 and 2028.

    The market is experiencing significant growth, driven by the increasing demand for virtual reality (VR) and augmented reality (AR) technology. This trend is further fueled by the growing number of product launches In the sector. However, privacy and security concerns over metaverse applications are emerging as major challenges. To address these concerns, advanced technologies such as 3D mapping and modeling, VR headsets, and blockchain technology are being adopted. These technologies offer enhanced security features and ensure data privacy, making them essential for the growth and development of the market. Virtual reality and augmented reality are revolutionizing industries, from gaming and entertainment to education and healthcare, providing engaging experiences for users. However, as the metaverse continues to expand, ensuring data security and privacy becomes increasingly important. The adoption of advanced technologies like 3D mapping, modeling, VR headsets, and blockchain technology is crucial to mitigate these concerns and drive market growth.
    

    What will be the Size of the Metaverse Market During the Forecast Period?

    Request Free Sample

    The market encompasses a burgeoning digital landscape where consumers and enterprises engage in engaging experiences across various sectors, including entertainment, healthcare, aerospace, and manufacturing. This market is characterized by the convergence of technologies such as blockchain, 3D modeling software, and extended reality (XR) engaging streams, including virtual reality (VR) headsets, augmented reality (AR) glasses, and mixed reality (MR) headsets. The entertainment sector is a significant driver, with metaverse applications offering interactive experiences for gaming, online shopping, social media, and more. The healthcare sector is exploring metaverse applications for medical training and telemedicine, while the aerospace industry is utilizing metaverse simulations for ground crew training and airline operations.
    The market's size is substantial and growing, with e-commerce and cryptocurrency transactions expected to play a crucial role in its expansion. Mobile networks are also a critical infrastructure component, enabling seamless connectivity and access to metaverse experiences. Overall, the market represents a dynamic and transformative digital frontier, offering numerous opportunities for innovation and growth.
    

    How is this Metaverse Industry segmented and which is the largest segment?

    The metaverse industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD billion' for the period 2024-2028, as well as historical data from 2018-2022 for the following segments.

    Device
    
      VR or AR devices
      Computing devices
    
    
    Component
    
      Hardware
      Software
      Services
    
    
    Geography
    
      North America
    
        Canada
        US
    
    
      Europe
    
        Germany
        UK
    
    
      APAC
    
        China
    
    
      South America
    
    
    
      Middle East and Africa
    

    By Device Insights

    The VR or AR devices segment is estimated to witness significant growth during the forecast period.
    

    The market encompasses various sectors, including Entertainment, Healthcare, Aerospace, and more, leveraging XR technologies such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). VR/AR devices, including headsets, smart glasses, and lenses, dominate the market due to their integration into metaverse platforms. New product launches and expanding applications, like metaverse and gaming, fuel the segment's growth. The metaverse experience, which can be app- or web-based, utilizes electromagnetic frequencies to change or enhance users' perception of the virtual world. With the escalating popularity of engaging content like 360-degree videos and VR/AR games, the demand for these technologies is increasing.

    Furthermore, sectors like medical, aerospace, and ground crew in Airlines are exploring the potential of VR/AR for simulation, training, and maintenance. The Entertainment industry, particularly online events and streaming services like XR Engaging Stream, is capitalizing on VR/AR to create engaging experiences. Enterprises are also adopting these technologies for workplace applications, online shopping, and content creation. The Metaverse ecosystem further includes consulting services, 3D modeling software, cryptocurrency, and digital assets trading. Additionally, XR technologies are being used in healthcare for myopia correction, traffic safety, and network demand optimization. The market is expected to witness significant growth due to these diverse applications and the increasing integration of XR technologies into various industries.

    Get a glance at the Metaverse Industry report of share of vari

  18. Metaverse Technology Market By Application (Social Media & Content Creation,...

    • fnfresearch.com
    pdf
    Updated Mar 12, 2025
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    Facts and Factors (2025). Metaverse Technology Market By Application (Social Media & Content Creation, Digital Marketing, Online Shopping, Testing & Inspection, Conferences & Events, and Gaming), By End-User (Education, Media & Entertainment, Banking, Financial Services, & Insurance, Aerospace & Defense, Automotive, and Others), and By Region - Global Industry Insights, Growth, Size, Share, Comparative Analysis, Trends and Forecast 2022 – 2028 [Dataset]. https://www.fnfresearch.com/metaverse-technology-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Mar 12, 2025
    Dataset provided by
    Authors
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    [225+ Pages Report] The global metaverse technology market size was valued at USD 33 billion in 2021 and with growth at a CAGR of 37.8% is expected to reach a value of USD 225 billion by 2028.

  19. Global users of selected virtual platforms 2021

    • statista.com
    Updated Dec 12, 2023
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    Statista (2023). Global users of selected virtual platforms 2021 [Dataset]. https://www.statista.com/statistics/1280597/global-total-users-virtual-platforms/
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    Dataset updated
    Dec 12, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 2021
    Area covered
    World
    Description

    Virtual platforms gained a surge of attention in October 2021, when Facebook Inc. rebranded and restructured itself as Meta, a virtual reality company, in a pivot towards the metaverse. As of that month, Facebook was the leading virtual platform with a total of almost three billion users worldwide. In contrast, Web 3.0 virtual worlds had a grand total of 50,000 users around the globe.

  20. Steam user VR headset share worldwide 2024, by device

    • flwrdeptvarieties.store
    • statista.com
    Updated Mar 12, 2025
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    Thomas Alsop (2025). Steam user VR headset share worldwide 2024, by device [Dataset]. https://flwrdeptvarieties.store/?_=%2Ftopics%2F8652%2Fmetaverse%2F%23zUpilBfjadnL7vc%2F8wIHANZKd8oHtis%3D
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    Dataset updated
    Mar 12, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Thomas Alsop
    Area covered
    World
    Description

    During the September 2024 survey, just over 36 percent of Steam users with a virtual reality (VR) headset stated that they had a Meta Quest 2. Overall, under two percent of all Steam users reported to have a VR headset. VR headsets VR systems often use VR headsets to generate a simulated experience. Typically, these devices consist of a head-mounted display (HMD), a wraparound headset which does not allow light or images from the real world to interfere with the virtual one. VR headset suppliers include Meta Quest (previously Oculus), Sony, HTC, and Valve, with interest in these vendors often rising in line with the timing of new product releases. Metaverse Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Development of the metaverse will require collaboration across companies, creators, and policymakers. In addition to this, continued investment in product innovation and tech talent will also be needed.

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Statista (2024). Metaverse market size worldwide 2022-2032 [Dataset]. https://www.statista.com/statistics/1295784/metaverse-market-size/
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Metaverse market size worldwide 2022-2032

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38 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
May 21, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2023, it was estimated that the global metaverse market stood at 94.1 billion U.S. dollars. In 2024, this is expected to rise to 130.5 billion U.S. dollars, before surging to over one trillion U.S. dollars by 2030. Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together.

Development of the metaverse will require collaboration

Immersive technologies were once again placed in the spotlight following Facebook’s rebranding to Meta Platforms. Although the concept of the metaverse was nothing new and with a number of companies already developing their own version, it was with Mark Zuckerberg’s plans to bring the metaverse to life that the concept became well known. However, for the metaverse to come to fruition, it will depend upon collaboration across companies, creators, and policymakers.

News around the metaverse highlighted the potential of XR

In addition to Meta, tech giants including Apple, Nvidia, and Qualcomm have also shown a desire to invest in the concept. Much like the wider extended reality (XR), a market that includes augmented reality and virtual reality, the metaverse is a complex digital environment. As a result, this opens a range of opportunities for companies across all sectors to benefit and become involved. The metaverse, and an array of other XR applications, will benefit as more companies enter the market offering a range of new XR devices and services.

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