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Back in 2011, Minecraft was just another indie title, pixelated, blocky, and barely polished. But its unassuming charm sparked something. Fast forward to 2025, and this sandbox behemoth isn’t just a game, it’s a global digital ecosystem with education systems, streaming careers, and modding economies orbiting around it. Whether you're...
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TwitterHow many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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TwitterMoviegoers aged 18 to 24 years old represented ** percent of the audience of "Minecraft" in North America, while men under 25 accounted for more than half of its viewers. Released in 2025, the movie quickly became one of the highest grossing video game movies of all time.
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TwitterSince its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
### Introduction
Hello. My name is Brandon Conrady and I am currently early on in my data science studies in college. This is my first data set, so enjoy!
### Context
I am currently taking a statistics course and this got me curious as to finding distributions from samples gathered in my day to day life. Since I play video games, I turned to Minecraft. For those who don't know, Minecraft has a block called the composter which allows you to input an item such as wheat. The item disappears, and has a percent chance of raising the compost level within the composter. When the compost level reaches 7, it creates another item called bone meal, which can act as fertilizer to grow plants. I wanted to collect this data and throw it onto Kaggle to see what people could come up with using it.
### Content
Each csv file contains samples from when the item specified was used on the composter. Most contain 2000 entries. However, the cookies dataset contains 3000 since it is more efficient at creating bone meal. I may update to add further entries to each csv file, but seeing as the current data already approximates a distribution I am currently unsure if any more entries would be useful.
### Acknowledgements
Minecraft is the intellectual property of Microsoft, although the datasets themselves don't involve any direct usage of the product itself, rather records of observations gathered playing the game. However I should state the obvious that I don't own the game itself.
### Inspiration
I wanted to see if, based on the data provided, people could estimate the probability that for a given item, adding one of it to the composter will raise the compost level. I am also just generally curious as to what applications people can come up with given the data provided. By all means take it and run with it!
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TwitterComprehensive YouTube channel statistics for Minecraft & Chill, featuring 345,000 subscribers and 88,535,978 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in GB. Track 457 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterComprehensive YouTube channel statistics for TEN - Minecraft Animations, featuring 3,550,000 subscribers and 474,344,031 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 2,132 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterMinecraft, developed by Mojang Studios and originally released in 2009, is a sandbox video game that has become one of the most popular and bestselling games of all time. As of May 2024, Minecraft had generated approximately 4.7 billion cumulative hours watched across live-streaming platforms Twitch, YouTube, and AfreecaTV. Despite continuous growth in the measured period, the video game saw an accelerated increase in hours watched between the fourth quarter of 2019 and the fourth quarter of 2020, which coincides with the outbreak of the COVID 2019 pandemic.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
Data Description - gender - birth year - gamer : if the respondent has played video games in the past few week - League of Legends : yes or no - Rocket League : yes or no - Valorant : yes or no - Fortnite : yes or no - Minecraft : yes or no - Genshin Impact : yes or no - The Sims : yes or no - game hours : less than 1 hour, 1-5 hours, 5-20 hours, 20-50 hours, more than 50 hours - romantic : single or in a relationship - go out : on a scale from 1 to 4 (1 = never going out, 4 = always going out)
Dataset collected through a questionnaire distributed on Discord groups.
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TwitterComprehensive YouTube channel statistics for GPlay: Minecraft Jest Nasz!, featuring 2,330,000 subscribers and 1,403,327,611 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category. Track 2,461 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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**Introduction **Minecraft is one of the most popular games, where players can freely explore, build, adventure, survive - do whatever they like. Among the many resources in the game, diamonds are one of the most precious and important resources. Diamonds are used to make high-durability tools and armor, and for players who choose to survive and fight, they are essential for advancing in the late game.
However, diamonds do not appear completely randomly on the map. In this project, I will take randomly generated Minecraft maps as the research object, select a 100×100 block area from each map, and observe and record the number and distribution of diamond veins.
Through this research, I hope to have a clearer understanding of the patterns and probabilities of diamond generation, and propose an interesting perspective that combines mathematics and statistics with games. I also hope that this project can show how logical systems and data analysis can be found behind everyday entertainment.
Analysis and Discussion After examining four randomly generated Minecraft maps, I found that the number of diamond ores slightly varies depending on the biome. For example, areas like Jagged Peaks and Taiga Village had a bit more diamonds. This could be related to the underground structure or terrain complexity, which might increase the chance of diamond generation.
Most of the diamonds were found between Y-levels -53 to -59, confirming the common belief that this depth range has the highest spawn rate. While Minecraft does not visually indicate diamond locations, staying within this range increases the likelihood of finding them. The data in this project aligns with the official diamond generation mechanics.
****Conclusion**** Based on the analysis of four different 100x100 areas, each with two vertical layers (20,000 blocks total), the average number of diamonds found was 32.5, resulting in an estimated diamond appearance rate of 0.1625%.
This project demonstrates how mathematical analysis can be applied to games like Minecraft. What seems like random generation actually follows hidden patterns. By combining observation and basic statistics, we can better understand and even predict where resources like diamonds are most likely to appear.
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TwitterComprehensive YouTube channel statistics for MatrunerPL Minecraft, featuring 737,000 subscribers and 227,761,280 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in PL. Track 1,336 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterFirst developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched for a combined 27.4 million hours in August 2025.
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TwitterMinecraft was officially released in 2011 and has grown to become one of the most popular computer games of all time. In July 2025, gabepeixe was the top-ranked Minecraft streamer on Twitch, having accumulated over 1.38 million viewer hours on the platform during the preceding 30 days. BastiGHG ranked second, with users watching approximately 1.19 million hours of content. Minecraft live-streamed content reported a peak of 38.72 thousand average viewers on Twitch in April 2025.
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TwitterComprehensive YouTube channel statistics for Minecraft, featuring 17,800,000 subscribers and 2,993,826,019 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in SE. Track 1,294 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterIn the 2025 year to date, the mobile version of the popular sandbox video game Minecraft generated 69.37 million U.S. dollars in global IAP revenues. In October 2023, the game's developer, Mojang, announced that Minecraft's unit sales reached 300 million worldwide.
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TwitterComprehensive YouTube channel statistics for KIDING Minecraft, featuring 712,000 subscribers and 136,019,699 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in VN. Track 307 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterIn June 2025, the mobile app for the open world sandbox survival game Minecraft generated over ****million downloads worldwide. The game's lifetime app downloads amount to about ****million.
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TwitterComprehensive YouTube channel statistics for Minecraft Curios, featuring 1,620,000 subscribers and 445,391,017 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 464 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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Discover the booming Room Escape Games market! This report reveals a $2.5 billion market in 2025, growing at a 12% CAGR to 2033. Learn about key players like Epic Games and Tencent, market trends, and regional insights. Explore the impact of VR/AR and the future of escape room gaming.
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Back in 2011, Minecraft was just another indie title, pixelated, blocky, and barely polished. But its unassuming charm sparked something. Fast forward to 2025, and this sandbox behemoth isn’t just a game, it’s a global digital ecosystem with education systems, streaming careers, and modding economies orbiting around it. Whether you're...