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Since the original release of Minecraft back in 2011 the game has amassed 166 million active players worldwide.
How many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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These Minecraft user statistics show just how big Minecraft has become and why it’s still so popular today.
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Minecraft is a truly global game with players from all over the world. But the United States has the most players with 21.21% of daily usage recorded coming from the US alone.
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The game has attracted a diverse group of players ranging from young children all the way through to older adults. Here’s the full breakdown of Minecraft user statistics.
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2014 was the worst year in terms of revenue. It dropped to $165M in global annual revenue just as Microsoft purchased the game. But in 2021, Minecraft generated $380M.
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These are the key Minecraft user statistics you need to know.
First developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched by an average of 45,600 viewers in January 2025.
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The Minecraft China Edition game has been downloaded more than 425 million since its release date.
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Minecraft has recorded worldwide sales of over 300 million units since its release.
Since its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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In 2021, mobile revenue generated by Minecraft was $160.69 million. That means that mobile revenue accounted for 42.1% of all annual global revenue from Minecraft. Put simply – Mobile is an essential channel for Minecraft.
Minecraft House is a crowd sourced dataset that collects examples of humans building houses in Minecraft. Each user is asked to build a CraftAssist: A Framework for Dialogue-enabled Interactive Agents house on a fixed time budget (30 minutes), without any additional guidance or instructions. Every action of the user is recorded using the Cuberite server.
The data collection was performed in Minecraft’s creative mode, where the user is given unlimited resources, has access to all material block types and can freely move in the game world. The action space of the environment is straight-forward: moving in x-y-z dimensions, choosing a block type, and placing or breaking a block.
There are 2586 houses in total.
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The global Sandbox Games market size is estimated to be USD XXX million in 2025 and is projected to grow at a CAGR of XX% from 2025 to 2033. Key drivers of the market include the increasing popularity of open-world games, the growth of the gaming industry, and the advancements in technology. The market is segmented based on application (PC, Mobile & Tablets), type (Base on Premise, Base on Cloud), and region (North America, South America, Europe, Middle East & Africa, Asia Pacific). North America is the largest regional market, followed by Europe and Asia Pacific. The market is dominated by a few major players, including Minecraft, Rockstar, IO Interactive, and Axolot Games. The competitive landscape is expected to intensify in the coming years, as more players enter the market.
This statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in Belgium from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately 19,000 times through the Apple App Store and roughly 12,400 times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
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The global game-based learning services market is expected to reach a value of $12.6 billion by 2033, exhibiting a CAGR of 16.4% during the forecast period (2023-2033). Key market drivers include the increasing demand for personalized and engaging learning experiences, the growing popularity of online and blended learning, and the advancements in gaming technology. Additionally, the rising awareness of the benefits of game-based learning, such as improved motivation, retention, and critical thinking skills, is contributing to market growth. The market is segmented by type (online and offline), application (government, enterprise, and others), and region. North America and Europe are the largest markets for game-based learning services, due to the high adoption of technology in education and the presence of major players in these regions. Asia-Pacific is expected to witness the highest growth rate during the forecast period, as governments in the region invest heavily in educational technology to improve access and quality of education. Key players in the market include Quizlet, Duolingo, Classcraft, Kahoot!, Udacity, Minecraft Education Edition, Learning Games Network, Edmentum, BrainPOP, and Legends of Learning. These companies offer a wide range of game-based learning solutions, including simulations, educational games, and virtual reality experiences.
In January 2025, Counter-Strike was the leading PC game title based on number of monthly active users (MAU) worldwide. Battle royale game Fortnite placed second, and simualtor heavyweight Minecraft was ranked third.
This statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in the Netherlands from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately 49,200 times through the Apple App Store and roughly 16,700 times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
In 2024, the mobile version of the popular sandbox video game Minecraft generated 98.02 million U.S. dollars in global IAP revenues. In October 2023, the game's developer, Mojang, announced that Minecraft's unit sales reached 300 million worldwide.
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Artificial Social Intelligence for Successful Teams (ASIST) Study 4 Dragon Testbed Dataset was developed in a human subjects research study designed to assess the capability of artificial intelligence to instantiate a Machine Theory of Teams and apply it to generate and issue (or withhold) advice to team members that improve team state (e.g., motivation), process (e.g., synchronization), and mission effects (e.g., game score). These agents -- called Artificial Social Intelligence Advisors (ASI Advisors) -- draw measurements of team states and processes from agents called Analytic Components (AC). They take inputs from survey responses and behaviors of a three-person team executing a bomb disposal task in Minecraft. This material is based upon work supported by the Defense Advanced Research Projects Agency (DARPA) under Contract No. HR001119C0130. Any opinions, findings conclusions, or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the DARPA. Data Overview The dataset was collected between 2023-08-03 and 2023-11-20. This dataset consists of 1160 games that had valid end states, and 1112 of them included post-trial surveys. Each game has one Zip file (e.g., 230804001812+P000003_P000004_P000005_1+NO_ADVISOR+9c5f329e-0c52-4254-b165-60f3a57b4fd3.zip). The Zip file name starts with a UTC in the form of YYMMDDHHMMSS, followed by the team name in the format of the three participants' ID in ascending order and the number of games the team has played together, followed by one of three advisor types (i.e., NO_ADVISOR, ASI_DOLL_TA1_RITA, or ASI_CMU_TA1_ATLAS), and followed by the unique 36 digit trial ID. Inside the Zip file, it has seven files: the testbed data in .metadata format, an overview of the testbed data in JSON format, and five CSV files (i.e., agent_tests, chat_measures, individual_measures, intervention_measures, trial_measures). The metadata files include all the raw data, such as surveys, chat messages, state of the task environment, etc. The CSV files are data extracted from the metadata files to show certain aspects of the data variables for the convenience of those not used to reading metadata files. The Study 4 dataset has a size of 4GB. A readme file (README.txt) describes the dataset contents in detail. For full details on methods available for downloading files, please see the ASU Research Data Repository Depositor Guide page on downloading files. For a quick reference on using the download methods mentioned in the ASU Research Data Repository guide, please download and view the ASIST Dataset File Downloads Instructions PDF file.
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Since the original release of Minecraft back in 2011 the game has amassed 166 million active players worldwide.