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Since the original release of Minecraft back in 2011 the game has amassed over 204 million monthly active players worldwide.
How many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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Minecraft is a truly global game with players from all over the world. But the United States has the most players with 21.21% of daily usage recorded coming from the US alone.
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The game has attracted a diverse group of players ranging from young children all the way through to older adults. Here’s the full breakdown of Minecraft user statistics.
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These Minecraft user statistics show just how big Minecraft has become and why it’s still so popular today.
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These are the key Minecraft user statistics you need to know.
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Minecraft has recorded worldwide sales of over 300 million units since its release.
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Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.
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The Minecraft China Edition game has been downloaded more than 425 million since its release date.
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2014 was the worst year in terms of revenue. It dropped to $165M in global annual revenue just as Microsoft purchased the game. But in 2021, Minecraft generated $380M.
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In 2024, Minecraft generated $98.02 million in mobile revenue. Put simply – Mobile is an essential channel for Minecraft. Here is the full breakdown of global mobile revenue generated by Minecraft from 2015.
First developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched by an average of 38,700 viewers in April 2025.
Since its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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The Massively Multiplayer Online Sandbox (MMOS) games market is a dynamic and rapidly expanding sector within the broader gaming industry. While precise market figures are not provided, a reasonable estimate, considering the popularity of titles like Minecraft and other prominent MMOS games, suggests a 2025 market size of approximately $15 billion USD. This robust market is fueled by several key drivers, including the increasing popularity of online gaming, the appeal of persistent worlds offering high levels of player agency and creativity, and ongoing technological advancements enabling richer and more immersive experiences. Key trends include the rise of cross-platform play, the increasing integration of user-generated content, and the growing popularity of mobile MMOS games. However, challenges remain, including concerns regarding in-game economies, potential for toxicity within online communities, and the need for ongoing content updates to retain player engagement. The competitive landscape is fiercely contested, with established players like Mojang (Minecraft), Rockstar, and Nintendo alongside a number of independent studios vying for market share. The market’s segmentation is primarily defined by game genre (survival, exploration, building, etc.) and platform (PC, console, mobile). The substantial player base and consistent release of new titles suggest continued growth, potentially reaching a CAGR of 10-15% over the forecast period (2025-2033), leading to a significant expansion in market value. The forecast period (2025-2033) presents significant opportunities for growth in the MMOSG market. The consistent release of new titles and expansions of established franchises indicates sustained market interest. Ongoing technological advancements, such as improvements in graphics and virtual reality integration, will continue to drive engagement and player retention. Strategic partnerships and acquisitions within the industry will likely shape the competitive landscape. Furthermore, expansion into emerging markets and the development of more accessible and inclusive gaming experiences will contribute to market expansion. The challenge lies in maintaining player engagement in the face of ever-increasing competition and evolving player expectations. Developers must continuously innovate and prioritize player experience to maintain their market position and attract new players. This requires substantial investment in game development, marketing, and community management.
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Among Us Statistics: The global gaming industry market size is expected to reach $665.77 billion by the year 2030 which is a growth of 13% CAGR starting from 2023 to 2030. As technology is growing faster thus gaming-oriented platforms are attracting more users worldwide. Recently many advanced games are easily accessible through Smartphones. Among Us is one of the popular multiplayer games and mostly mobile players have made this game more popular than on other devices. These Among Us Statistics include insights from various aspects that provide light on different factors of Fast Among Us has grown over all other games and how player’s rates are shrinking recently. Editor’s Choice In the year 2022, monthly active players of Among Us were an average of 16.5 million worldwide. According to Statista, the total number of downloads in Among Us in 2022 was 530 million. Among Us was having more active players count than other popular games such as Minecraft and World of Warcraft by the end of 2022. As of January 2023, the recorded number of players is 75.6 million whereas; in January 2022 it was 217.1 million. On a monthly average, 6,058 concurrent viewers were found on Twitch in 2022. Between January and December 2022, has experienced losing of monthly active players by 7.5%, and the highest loss was observed at 26.3% in September and October of the same year. By the end of 2022, Among Us players on Steam were 7,291 across the world. On per session of Among Us, players played for about 1 hour and 48 minutes and the total average playtime per month was 21 hours and 12 minutes in 2022. The highest amount of tournament prize pool of Among Us was $30,000 in 2022.
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The PC cooperative game market is experiencing robust growth, driven by several key factors. The increasing popularity of online gaming, coupled with the accessibility of high-speed internet, has significantly broadened the player base. Furthermore, the development of innovative game mechanics and genres specifically designed for cooperative gameplay, such as the increasingly popular "social deduction" and "survival" genres, continues to fuel market expansion. The market is segmented by application (friends gatherings, company reunions, others) and player count (≤ two people, > two people). The diversity of games, ranging from casual titles like Overcooked 2 to complex strategy games like Arma 3, caters to a wide range of player preferences and skill levels, contributing to the market's broad appeal. While the market size is not explicitly given, a reasonable estimate based on the presence of numerous major game publishers and titles (including established franchises like Grand Theft Auto and Minecraft, alongside dedicated co-op experiences like It Takes Two), along with a healthy CAGR (assumed to be around 10-15% given industry trends), suggests a multi-billion dollar market. This assumes a 2025 market size in the range of $2.5 Billion to $3 Billion USD, with significant potential for future growth. Competition in the PC cooperative game market is intense, with both established industry giants like Tencent and smaller independent developers vying for market share. This competition fosters innovation and drives down prices, benefitting consumers. However, challenges exist such as the need for consistent content updates and expansions to maintain player engagement, the development and mitigation of cheating mechanisms, and the rising costs associated with creating high-quality PC games. Despite these challenges, the long-term growth trajectory of the PC cooperative gaming market remains positive, fueled by technological advancements, evolving player preferences, and the ongoing development of increasingly immersive and engaging cooperative experiences. The geographic distribution shows a strong presence across North America, Europe, and Asia Pacific, with growth opportunities in emerging markets.
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The global sandbox game market is experiencing robust growth, driven by increasing demand for immersive and creative gaming experiences. The market, estimated at $15 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 12% from 2025 to 2033, reaching an estimated market value of $45 billion by 2033. This expansion is fueled by several key factors. Firstly, the rising popularity of user-generated content and open-world gameplay mechanics continues to attract a broad player base, from casual gamers to hardcore enthusiasts. Secondly, the continuous advancement of game engine technology allows developers to create increasingly sophisticated and detailed sandbox environments, further enhancing the player experience. Finally, the accessibility of mobile and cloud-based gaming platforms broadens the market's reach, enabling players to access sandbox games across various devices. Several trends are shaping the future of the sandbox game market. The integration of virtual reality (VR) and augmented reality (AR) technologies is enhancing immersion and interactivity. The increasing adoption of subscription models and in-app purchases is generating new revenue streams for developers. However, challenges remain, including the high development costs associated with creating complex sandbox games and the potential for market saturation as new titles are released. Competition among established studios and emerging independent developers will intensify, necessitating continuous innovation and engagement with the player community. The market's segmentation across platforms (PC, mobile, and tablets) and deployment models (on-premise and cloud-based) also presents opportunities for tailored strategies. The geographic distribution of the market reveals significant growth potential in emerging economies of Asia-Pacific and South America, supplementing the already strong presence in North America and Europe.
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Since the original release of Minecraft back in 2011 the game has amassed over 204 million monthly active players worldwide.