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TwitterHow many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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Back in 2011, Minecraft was just another indie title, pixelated, blocky, and barely polished. But its unassuming charm sparked something. Fast forward to 2025, and this sandbox behemoth isn’t just a game, it’s a global digital ecosystem with education systems, streaming careers, and modding economies orbiting around it. Whether you're...
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The Minetrack website tracks player counts across several popular Minecraft servers, with a granularity of ~3 seconds. This dataset is a downsampled version tracking peak player counts within each hour specifically for the Hypixel Network, arguably the most popular and well-known server for the Java edition.
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TwitterFirst developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched by an average of 36,870 viewers in August 2025.
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TwitterSince its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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TwitterMinecraft, developed by Mojang Studios and originally released in 2009, is a sandbox video game that has become one of the most popular and bestselling games of all time. As of May 2024, Minecraft had generated approximately 4.7 billion cumulative hours watched across live-streaming platforms Twitch, YouTube, and AfreecaTV. Despite continuous growth in the measured period, the video game saw an accelerated increase in hours watched between the fourth quarter of 2019 and the fourth quarter of 2020, which coincides with the outbreak of the COVID 2019 pandemic.
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TwitterIn 2019, ** percent of Swedish children played the adventure game Minecraft online sometimes. In detail, this was the case for ** percent of Swedish boys and ** percent of Swedish girls. Only *** percent of the total share of respondents played Minecraft on a weekly basis.
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TwitterIn 2024, children and young teens in the United Kingdom spent on average around 129 minutes per day playing Roblox on their mobile devices, almost double the amount of time spent on the platform than in 2019. By comparison, Minecraft players under 18 years decreased their in-app gaming time from 45 minutes in 2023 to 38 minutes in 2024.
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**Introduction **Minecraft is one of the most popular games, where players can freely explore, build, adventure, survive - do whatever they like. Among the many resources in the game, diamonds are one of the most precious and important resources. Diamonds are used to make high-durability tools and armor, and for players who choose to survive and fight, they are essential for advancing in the late game.
However, diamonds do not appear completely randomly on the map. In this project, I will take randomly generated Minecraft maps as the research object, select a 100×100 block area from each map, and observe and record the number and distribution of diamond veins.
Through this research, I hope to have a clearer understanding of the patterns and probabilities of diamond generation, and propose an interesting perspective that combines mathematics and statistics with games. I also hope that this project can show how logical systems and data analysis can be found behind everyday entertainment.
Analysis and Discussion After examining four randomly generated Minecraft maps, I found that the number of diamond ores slightly varies depending on the biome. For example, areas like Jagged Peaks and Taiga Village had a bit more diamonds. This could be related to the underground structure or terrain complexity, which might increase the chance of diamond generation.
Most of the diamonds were found between Y-levels -53 to -59, confirming the common belief that this depth range has the highest spawn rate. While Minecraft does not visually indicate diamond locations, staying within this range increases the likelihood of finding them. The data in this project aligns with the official diamond generation mechanics.
****Conclusion**** Based on the analysis of four different 100x100 areas, each with two vertical layers (20,000 blocks total), the average number of diamonds found was 32.5, resulting in an estimated diamond appearance rate of 0.1625%.
This project demonstrates how mathematical analysis can be applied to games like Minecraft. What seems like random generation actually follows hidden patterns. By combining observation and basic statistics, we can better understand and even predict where resources like diamonds are most likely to appear.
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The PC cooperative game market is experiencing robust growth, driven by several key factors. The increasing popularity of online gaming, coupled with the accessibility of high-speed internet, has significantly broadened the player base. Furthermore, the development of innovative game mechanics and genres specifically designed for cooperative gameplay, such as the increasingly popular "social deduction" and "survival" genres, continues to fuel market expansion. The market is segmented by application (friends gatherings, company reunions, others) and player count (≤ two people, > two people). The diversity of games, ranging from casual titles like Overcooked 2 to complex strategy games like Arma 3, caters to a wide range of player preferences and skill levels, contributing to the market's broad appeal. While the market size is not explicitly given, a reasonable estimate based on the presence of numerous major game publishers and titles (including established franchises like Grand Theft Auto and Minecraft, alongside dedicated co-op experiences like It Takes Two), along with a healthy CAGR (assumed to be around 10-15% given industry trends), suggests a multi-billion dollar market. This assumes a 2025 market size in the range of $2.5 Billion to $3 Billion USD, with significant potential for future growth. Competition in the PC cooperative game market is intense, with both established industry giants like Tencent and smaller independent developers vying for market share. This competition fosters innovation and drives down prices, benefitting consumers. However, challenges exist such as the need for consistent content updates and expansions to maintain player engagement, the development and mitigation of cheating mechanisms, and the rising costs associated with creating high-quality PC games. Despite these challenges, the long-term growth trajectory of the PC cooperative gaming market remains positive, fueled by technological advancements, evolving player preferences, and the ongoing development of increasingly immersive and engaging cooperative experiences. The geographic distribution shows a strong presence across North America, Europe, and Asia Pacific, with growth opportunities in emerging markets.
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TwitterThis statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in Belgium from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately ****** times through the Apple App Store and roughly ****** times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
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License information was derived automatically
Project website: minedojo.org
Paper: arxiv.org/abs/2206.08853
GitHub: github.com/MineDojo/MineDojo
Minecraft is among the most streamed games on YouTube. Human players have demonstrated a stunning range of creative activities and sophisticated missions that take hours to complete. We collect 730K+ narrated Minecraft videos, which add up to 33 years of duration and 2.2B words in English transcripts. The time-aligned transcripts enable the agent to ground free-form natural language in video pixels and learn the semantics of diverse activities without laborious human labeling.
There are two files in our YouTube knowledge base.
youtube_tutorial.json (tutorial videos):
Minecraft tutorial videos include step-by-step demonstrations and sometimes detailed verbal explanations. They also serve as a rich source of creative missions that humans find interesting. We harvest thousands of tasks from these videos in our benchmarking suite.
youtube_full.json (general gameplay videos):
Unlike tutorials, general gameplay videos do not necessarily provide guidance on particular tasks. Instead, they capture the “in-the-wild” human experiences that are much larger in quantity, diverse in contents, and rich in learning signals.
Data Structure
list[ { "id": str, # video id "title": str, # video title "link": str, # video link "view_count": int # number of times the video has been viewed "like_count": int # number of users who have indicated that they liked the video "duration": float # video duration in seconds "fps": float, # video FPS } ]
Cite Us
@article{fan2022minedojo, title = {MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge}, author = {Linxi Fan and Guanzhi Wang and Yunfan Jiang and Ajay Mandlekar and Yuncong Yang and Haoyi Zhu and Andrew Tang and De-An Huang and Yuke Zhu and Anima Anandkumar}, year = {2022}, journal = {arXiv preprint arXiv: Arxiv-2206.08853} }
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TwitterComprehensive YouTube channel statistics for DevXD, featuring 655,000 subscribers and 84,474,178 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in IN. Track 262 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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The Minecraft database of the VimeWorld server, containing passwords in md5 and bcrypt hashes. I bruteforce passwords only for md5 hashes, as they are the easiest to crack. In total, I managed to decrypt just over 90% of all md5 hashes.
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TwitterComprehensive YouTube channel statistics for Parrot, featuring 2,600,000 subscribers and 284,885,045 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 97 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterThis statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in the Netherlands from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately ****** times through the Apple App Store and roughly ****** times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
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TwitterAs of January 2025, Minecraft, the iconic 3D sandbox video game produced by Mojang Studios, ranked as the best-selling game of the 21st Century, accumulating 300 million unit sales since its launch in 2011. Grand Theft Auto V, released in 2013, ranked second with 205 million units sold. The most recent entry on this list was Hogwarts Legacy, the immersive role-playing game set in the world of Harry Potter, which has sold 30 million copies in the two years since its release in 2023.
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TwitterHow many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.