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TwitterHow many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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Back in 2011, Minecraft was just another indie title, pixelated, blocky, and barely polished. But its unassuming charm sparked something. Fast forward to 2025, and this sandbox behemoth isn’t just a game, it’s a global digital ecosystem with education systems, streaming careers, and modding economies orbiting around it. Whether you're...
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TwitterIn 2019, ** percent of Swedish children played the adventure game Minecraft online sometimes. In detail, this was the case for ** percent of Swedish boys and ** percent of Swedish girls. Only *** percent of the total share of respondents played Minecraft on a weekly basis.
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3kk Nicknames of minecraft players.
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TwitterSince its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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This dataset is from the "text2mc" project, which was completed by a team of Computer Science students as their senior project. Read the README.txt for basic instructions. Also, make sure you take a look at the github repo provided in the README to learn all about how to manipulate this kind of data, as well as create a generative model for, and render, Minecraft builds.
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TwitterFirst developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched by an average of 36,870 viewers in August 2025.
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The Minetrack website tracks player counts across several popular Minecraft servers, with a granularity of ~3 seconds. This dataset is a downsampled version tracking peak player counts within each hour specifically for the Hypixel Network, arguably the most popular and well-known server for the Java edition.
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### Introduction
Hello. My name is Brandon Conrady and I am currently early on in my data science studies in college. This is my first data set, so enjoy!
### Context
I am currently taking a statistics course and this got me curious as to finding distributions from samples gathered in my day to day life. Since I play video games, I turned to Minecraft. For those who don't know, Minecraft has a block called the composter which allows you to input an item such as wheat. The item disappears, and has a percent chance of raising the compost level within the composter. When the compost level reaches 7, it creates another item called bone meal, which can act as fertilizer to grow plants. I wanted to collect this data and throw it onto Kaggle to see what people could come up with using it.
### Content
Each csv file contains samples from when the item specified was used on the composter. Most contain 2000 entries. However, the cookies dataset contains 3000 since it is more efficient at creating bone meal. I may update to add further entries to each csv file, but seeing as the current data already approximates a distribution I am currently unsure if any more entries would be useful.
### Acknowledgements
Minecraft is the intellectual property of Microsoft, although the datasets themselves don't involve any direct usage of the product itself, rather records of observations gathered playing the game. However I should state the obvious that I don't own the game itself.
### Inspiration
I wanted to see if, based on the data provided, people could estimate the probability that for a given item, adding one of it to the composter will raise the compost level. I am also just generally curious as to what applications people can come up with given the data provided. By all means take it and run with it!
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TwitterFirst developed by Markus Persson, Minecraft it is a sandbox video game which officially released in November 2011. The game immerses players in a dynamically created world composed of blocks representing different materials such as earth, sand, stone, water, lava or minerals, forming various structures and animals or monsters. Minecraft events on the video streaming service Twitch were watched for a combined 27.4 million hours in August 2025.
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TwitterPlease fill out this terms of use form before accessing the dataset: https://forms.gle/N8gk6NNsJaBW9AKE7
This is the accompanying data published alongside a manuscript detailing an experiment that involved an adaptive companion character through real-time physiological measurement of cognitive load, who was controlled by the wizard, the primary researcher.
This dataset presents an array of physiological and log data collected during Minecraft gameplay. It contains the raw EMG, PPG, EDA, game logs, and screen-recorded gameplay from 16 participants. It also contains the scripts for processing the PPG, EDA, and EMG data in real-time, as well as the task instructions and hints provided by the companion. Full details of the data collection (including hardware and software specifications) can be found in the accompanying publication "Real-Time Adaptation of a Non-Player Character Companion Using Physiological Signals of the Player" by E J Pretty, R Guarese, J Hamari, H M Fayek and F Zambetta.
Variable Descriptions
EMG: Measured in volts (V), collected from Myoware Muscle Sensor 1.0
EDA: Measured in microsiemens (µS) by the Emotibit
PPG: Raw arbitrary units measured by the Emotibit
Gameplay: Captured by OBS
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TwitterThis statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in Belgium from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately ****** times through the Apple App Store and roughly ****** times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
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**Introduction **Minecraft is one of the most popular games, where players can freely explore, build, adventure, survive - do whatever they like. Among the many resources in the game, diamonds are one of the most precious and important resources. Diamonds are used to make high-durability tools and armor, and for players who choose to survive and fight, they are essential for advancing in the late game.
However, diamonds do not appear completely randomly on the map. In this project, I will take randomly generated Minecraft maps as the research object, select a 100×100 block area from each map, and observe and record the number and distribution of diamond veins.
Through this research, I hope to have a clearer understanding of the patterns and probabilities of diamond generation, and propose an interesting perspective that combines mathematics and statistics with games. I also hope that this project can show how logical systems and data analysis can be found behind everyday entertainment.
Analysis and Discussion After examining four randomly generated Minecraft maps, I found that the number of diamond ores slightly varies depending on the biome. For example, areas like Jagged Peaks and Taiga Village had a bit more diamonds. This could be related to the underground structure or terrain complexity, which might increase the chance of diamond generation.
Most of the diamonds were found between Y-levels -53 to -59, confirming the common belief that this depth range has the highest spawn rate. While Minecraft does not visually indicate diamond locations, staying within this range increases the likelihood of finding them. The data in this project aligns with the official diamond generation mechanics.
****Conclusion**** Based on the analysis of four different 100x100 areas, each with two vertical layers (20,000 blocks total), the average number of diamonds found was 32.5, resulting in an estimated diamond appearance rate of 0.1625%.
This project demonstrates how mathematical analysis can be applied to games like Minecraft. What seems like random generation actually follows hidden patterns. By combining observation and basic statistics, we can better understand and even predict where resources like diamonds are most likely to appear.
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This Zenodo record contains backups of parts of the original datasets published in the 2019 MineRL paper titled "MineRL: A Large-Scale Dataset of Minecraft Demonstrations". This data is human players playing Minecraft, with the video feed and actions captured and stored. See project documentation on how to use the data.
MineRL Github page: https://github.com/minerllabs/minerl
MineRL Documentation: https://minerl.readthedocs.io/en/latest/
Documentation specifically related on using this data: https://minerl.readthedocs.io/en/v0.3.7/tutorials/data_sampling.html
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Please fill out this terms of use form before accessing the dataset, and to request raw video data: https://forms.gle/4hJJNVBeZWoBSKWV8 This dataset presents an array of physiological data collected during Minecraft gameplay. It contains the raw EMG, PPG, EDA, video*, screen-recorded gameplay and (processed) EEG and eye blink rate data from 17 participants. It also contains the scripts for processing the EEG and blink rate data. All physiological data have been cropped to the start and end of the Minecraft gameplay of the main task for ease of use. Full details of the data collection (including hardware and software specifications) can be found in the accompanying publication "Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study between Subjective and Objective Metrics" by E J Pretty, R Guarese, C A Dziego, H M Fayek and F Zambetta.Variable DescriptionsEMG: Measured in volts (V), collected from Myoware Muscle Sensor 1.0EDA: Measured in microsiemens (µS) by the EmotibitPPG: Raw arbitrary units measured by the EmotibitVideo*: Collected by a Logitech C922 Pro Stream WebcamEEG: Measured in microvolts by an OpenBCI Ultracortex IV headsetGameplay: Captured by OBSIt's initial usage is for detecting cognitive load using a variety of sensors to establish the validity of their use in comparison to subjective measures of cognitive load.*video data available upon request
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TwitterIn the 2025 year to date, the mobile version of the popular sandbox video game Minecraft generated 69.37 million U.S. dollars in global IAP revenues. In October 2023, the game's developer, Mojang, announced that Minecraft's unit sales reached 300 million worldwide.
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TwitterMinecraft, developed by Mojang Studios and originally released in 2009, is a sandbox video game that has become one of the most popular and bestselling games of all time. As of May 2024, Minecraft had generated approximately 4.7 billion cumulative hours watched across live-streaming platforms Twitch, YouTube, and AfreecaTV. Despite continuous growth in the measured period, the video game saw an accelerated increase in hours watched between the fourth quarter of 2019 and the fourth quarter of 2020, which coincides with the outbreak of the COVID 2019 pandemic.
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TwitterThis statistic shows the annual number of downloads from the Apple App Store (including both iPhone and iPad) and Google Play Store of the Minecraft app in the Netherlands from 2014 to 2019. Minecraft is a Swedish sandbox video game that allows players to use blocks to survive in a randomly generated world. It features a several different modes of play, including one where players can explore and build free from harm and a mode which uses survival elements, such as hunger and monsters. According to figures provided by Airnow, downloads of the mobile version of Minecraft decreased after 2015 in the Netherlands. In 2019, Minecraft was downloaded approximately ****** times through the Apple App Store and roughly ****** times on the Google Play Store. The numbers on the Google Play Store concern the full app of Minecraft. Numbers on the trial version are not included.
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TwitterIn 2024, children and teenagers in the United States spent an average of 152 minutes playing Roblox games via their mobile devices. By comparison, weekly engagement levels with Minecraft app among players aged 18 and younger decreased from 48 daily minutes in 2023 to 40 minutes in 2024.
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TwitterComprehensive YouTube channel statistics for Parrot, featuring 2,600,000 subscribers and 284,885,045 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 97 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterHow many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.