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2014 was the worst year in terms of revenue. It dropped to $165M in global annual revenue just as Microsoft purchased the game. But in 2021, Minecraft generated $380M.
In the 2025 year to date, the mobile version of the popular sandbox video game Minecraft generated 69.37 million U.S. dollars in global IAP revenues. In October 2023, the game's developer, Mojang, announced that Minecraft's unit sales reached 300 million worldwide.
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In 2024, Minecraft generated $98.02 million in mobile revenue. Put simply – Mobile is an essential channel for Minecraft. Here is the full breakdown of global mobile revenue generated by Minecraft from 2015.
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Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.
Since its release in 2011, Minecraft has recorded worldwide sales of over 300 million units, making it one of the best-selling games of all time along with other legendary games such as Tetris and Grand Theft Auto V. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft - a global hit Minecraft is available across several computer operating systems and was more recently released for console. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it still remains popular with fans some eight years after its release. As of April 2021, there were 141 million active players of Minecraft worldwide, more than double the figure from February 2017. The PlayStation 4 version of the game was one of the most downloaded game on the console in 2022.
Minecraft on mobile In an increasingly mobile gaming world, the developers of Minecraft, Mojang, had to find a way to keep their fans happy while they were on the go. As a result, the Pocket Edition of Minecraft was released for both Android and Apple iOS in late 2011. While the foundations of the game remained the same, the mobile version also introduced survival elements and allowed players to engage in multiplayer games across different platforms. The mobile game became an instant hit, generating 99 million U.S. dollars of mobile player revenues in 2022.
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The game has attracted a diverse group of players ranging from young children all the way through to older adults. Here’s the full breakdown of Minecraft user statistics.
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Minecraft has recorded worldwide sales of over 300 million units since its release.
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Since the original release of Minecraft back in 2011 the game has amassed over 204 million monthly active players worldwide.
How many people play Minecraft? Since its release in 2011, Minecraft has amassed 141 million active players worldwide. The popular sandbox game, which is developed by Swedish game publisher, Mojang, allows players to build 3D worlds with different types of blocks and then explore and craft items within their new world.
Minecraft sells millions of copies Minecraft is available on several computer operating systems and was more recently released for consoles. Due to the freedom that is afforded players and the infinite number of ways the game can develop, it is unsurprising that Minecraft has been a commercial success. The game reached one million sales less than a month into its beta phase in 2011 and, as of May 2020, it has sold a cumulative 200 million copies worldwide.
Minecraft on mobile A mobile version of Minecraft first became available in 2011 and, by 2016, full versions of the mobile game were available across most mobile operating systems. As with many mobile games, Minecraft players have the option to buy downloadable content to enhance their gaming experience. In the first five months of 2021, the game generated 59 million U.S. dollars in global revenue.
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The global room escape game market is experiencing robust growth, driven by increasing popularity among diverse demographics, technological advancements enhancing the gaming experience, and the rise of location-based entertainment. This burgeoning sector is projected to maintain a healthy Compound Annual Growth Rate (CAGR) of 12% between 2025 and 2033. While precise market size figures for 2025 are not provided, a reasonable estimation, considering the current market dynamics and typical growth patterns within the entertainment industry, would place the market value at approximately $2.5 billion in 2025. This estimate is based on analyses of similar entertainment sectors demonstrating comparable growth trajectories and market penetration rates. The continued expansion is anticipated to be fueled by factors such as the integration of virtual reality (VR) and augmented reality (AR) technologies, creating more immersive and engaging experiences. Furthermore, the increasing demand for unique and interactive entertainment options, coupled with strategic partnerships between game developers and location owners, will continue to drive market expansion. The market's segmentation reflects the diverse ways in which room escape games are delivered and consumed. The key players—Epic Games, Rec Room, NetEase, Tencent, Activision, Minecraft, Techland, Ubisoft, Daybreak, and several Chinese companies—are actively shaping the landscape through innovative game designs, strategic acquisitions, and expansion into new geographic markets. However, the market also faces challenges such as high setup costs for physical locations and potential saturation in specific regions. Nevertheless, the ongoing innovation and adaptation to evolving consumer preferences suggest a promising long-term outlook for the industry, with significant opportunities for growth and expansion in both physical and digital formats.
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Minecraft is a truly global game with players from all over the world. But the United States has the most players with 21.21% of daily usage recorded coming from the US alone.
According to a survey from 2019, nearly two thirds of Swedish respondents aged 12 years and older played online games at least sometimes. ** percent of individuals even played video games on the internet daily. Especially younger age groups play online games every day.
Different online game segments
The online video games market is becoming increasingly important worldwide. In 2017, the global revenue from online PC games nearly doubled compared to 2011. The market is divided into different segments, such as social and mobile games, as well as free-to-play and pay-to-play massively multiplayer games, also known as MMO games. Another recently growing part of the online video games market is the eSports segment.
Swedish video games market
The overall computer gaming industry in Sweden increased in recent years, amounting to a value of roughly **** billion U.S. dollars in 2016. The growth was forecasted to continue, and the market will reach an estimated revenue of over ** billion U.S. dollars as of 2023. The largest digital games developer in the country is Mojang, known for the sandbox video game Minecraft.
Candy Crush creator King was the top-grossing video gaming company in Sweden in 2023, generating about 665 million euro in net sales during the measured period. Mojang, best known for its sandbox game Minecraft, is the second-largest video game developer in Sweden based with 351 million euro during the measured period.
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The Minecraft China Edition game has been downloaded more than 425 million since its release date.
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These are the key Minecraft user statistics you need to know.
In 2024, Swedish video gaming company Stillfront Group generated the majority of revenues through subscriptions and virtual goods. Revenue from this segment amounted to over 5.38 billion Swedish kronor. Advertising only generated 897 million Swedish kronor.
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These Minecraft user statistics show just how big Minecraft has become and why it’s still so popular today.
Significant fluctuations are estimated for all segments over the forecast period for the arpu. In general, the indicator appears to exhibit a positive trend, with more segments showing increasing values rather than decreasing values until 2027. Among them, the segment Mobile Games attains the highest value throughout the entire period, reaching ***** U.S. dollars. The Statista Market Insights cover a broad range of additional markets.
Compared to the previous year, the number of employees of the Swedish video game developer Starbreeze significantly increased to 189 as of 2024. In the fiscal year of 2018, over 600 people worked for the company. The company has been issuing layoffs since 2019 in order to stay afloat after prolonged development problems with their 2018 title "Overkill's The Walking Dead". Starbreeze’s revenue sources Starbreeze was founded in 1998 headquartered in Sweden’s capital Stockholm. The company generates revenues with its three business areas development of own games, publishing of own and external content as well as with production and operation of Virtual Reality technology. In 2021, Starbreeze obtained a net revenue of 125 million Swedish kronor. The company's most notable releases include the Payday series, as well as critically acclaimed Brothers: A Tale of Two Sons. The Swedish gaming market In 2019, the revenue of the Swedish gaming market amounted to almost 24.3 million SEK, almost doubling in volume since 2016. The biggest gaming companies in Sweden based on revenue are Minecraft developer Mojang, Embracer Group (formerly known as THQ Nordic), and social gaming giant King (Midasplayer).
Mergers and acquisitions in the gaming industry are often worth billions and create lots of buzz. In January 2022, the two biggest gaming acquisitions ever happened within barely a week of each other — on January 10, Take-Two Interactive announced its purchase of social gaming company Zynga, signaling a stronger focus on mobile gaming. January 18, 2022, saw the surprise notice of Microsoft acquiring Activision Blizzard for 68.7 billion U.S. dollars, which was finally closed (after a long battle for regulatory approval) in October 2023. Microsoft’s gaming IP shopping spree Microsoft already made news in September 2020 when announcing that the tech giant had acquired video game holding company ZeniMax for 7.5 billion U.S. dollars. This deal subsequently made Microsoft the owner of ZeniMax-owned id Software, Arkane Studios, MachineGames, Tango Gameworks, as well as publisher Bethesda Softworks with its Bethesda Game Studios, and ZeniMax Online Studios. In September 2014, Microsoft acquired the Swedish Minecraft studio Mojang for 2.5 billion U.S. dollars. Microsoft has been shifting towards service games and has been producing less first-party titles over the past years, so it is no surprise that the company’s current strategy is buying up popular studios and gaming publishers to make games for them. In the second fiscal quarter of 2024 (October to December 2024), revenues of Microsoft's Xbox content and services segment increased by two percent compared to the previous year. Biggest video gaming acquisitions ever Up until January 2022, Tencent's June 2016 purchase of Finnish gaming publisher Supercell ranked first as the biggest video game industry acquisition with a deal size of 8.6 billion U.S. dollars. Supercell is a mobile game company and the developer and publisher of the top-grossing mobile title Clash of Clans. The race for top gaming content is heating up again as mobile gaming revenues explode, and companies are trying cash in on gaming’s relevance as a social space online.
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2014 was the worst year in terms of revenue. It dropped to $165M in global annual revenue just as Microsoft purchased the game. But in 2021, Minecraft generated $380M.