https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy
BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2023 |
REGIONS COVERED | North America, Europe, APAC, South America, MEA |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2024 | 1.7(USD Billion) |
MARKET SIZE 2025 | 2.03(USD Billion) |
MARKET SIZE 2035 | 12.0(USD Billion) |
SEGMENTS COVERED | Service Type, Deployment Model, End Use, Gaming Genre, Regional |
COUNTRIES COVERED | US, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA |
KEY MARKET DYNAMICS | Scalability and flexibility, Cost-effectiveness, Rapid development cycle, Enhanced user engagement, Increased cloud adoption |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | Heroic Labs, Google Cloud, Amazon Web Services, Agones, Photon Engine, PlayFab, Genius Sports, Back4App, Microsoft Azure, GameSparks, Couchbase, Firebase, Epic Games, Unity Technologies, ChilliConnect, Nakama |
MARKET FORECAST PERIOD | 2025 - 2035 |
KEY MARKET OPPORTUNITIES | Cloud scalability for game developers, Enhanced multiplayer experiences, Real-time analytics integration, Customizable backend solutions, Cost-effective game development tools |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 19.4% (2025 - 2035) |
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Research-and-Development Time Series for Electronic Arts Inc. Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.
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https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy
BASE YEAR | 2024 |
HISTORICAL DATA | 2019 - 2023 |
REGIONS COVERED | North America, Europe, APAC, South America, MEA |
REPORT COVERAGE | Revenue Forecast, Competitive Landscape, Growth Factors, and Trends |
MARKET SIZE 2024 | 1.7(USD Billion) |
MARKET SIZE 2025 | 2.03(USD Billion) |
MARKET SIZE 2035 | 12.0(USD Billion) |
SEGMENTS COVERED | Service Type, Deployment Model, End Use, Gaming Genre, Regional |
COUNTRIES COVERED | US, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA |
KEY MARKET DYNAMICS | Scalability and flexibility, Cost-effectiveness, Rapid development cycle, Enhanced user engagement, Increased cloud adoption |
MARKET FORECAST UNITS | USD Billion |
KEY COMPANIES PROFILED | Heroic Labs, Google Cloud, Amazon Web Services, Agones, Photon Engine, PlayFab, Genius Sports, Back4App, Microsoft Azure, GameSparks, Couchbase, Firebase, Epic Games, Unity Technologies, ChilliConnect, Nakama |
MARKET FORECAST PERIOD | 2025 - 2035 |
KEY MARKET OPPORTUNITIES | Cloud scalability for game developers, Enhanced multiplayer experiences, Real-time analytics integration, Customizable backend solutions, Cost-effective game development tools |
COMPOUND ANNUAL GROWTH RATE (CAGR) | 19.4% (2025 - 2035) |