2 datasets found
  1. e

    Research Data for How Hyper-Casual Mobile Games Dominate the App Store: A...

    • ay-eliu2.lolm.eu.org
    csv, json
    Updated May 10, 2025
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    Dr. Ruth Wood (2025). Research Data for How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis [Dataset]. http://doi.org/10.1069/f7msl-data
    Explore at:
    json, csvAvailable download formats
    Dataset updated
    May 10, 2025
    Authors
    Dr. Ruth Wood
    Variables measured
    Variable A, Variable B, Variable C, Correlation Index, Statistical Significance
    Description

    Complete dataset used in the research study on How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis by Dr. Ruth Wood

  2. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Apr 25, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Apr 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Mar 2025
    Area covered
    United States
    Description

    In March 2025, total video games sales in the United States amounted to 4.69 billion U.S. dollars, representing a six percent year-over-year decrease. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed 7.54 billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for 51 percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

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Share
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TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Dr. Ruth Wood (2025). Research Data for How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis [Dataset]. http://doi.org/10.1069/f7msl-data

Research Data for How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis

Explore at:
json, csvAvailable download formats
Dataset updated
May 10, 2025
Authors
Dr. Ruth Wood
Variables measured
Variable A, Variable B, Variable C, Correlation Index, Statistical Significance
Description

Complete dataset used in the research study on How Hyper-Casual Mobile Games Dominate the App Store: A Market Analysis by Dr. Ruth Wood

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