17 datasets found
  1. Highest Grossing Mobile Games

    • kaggle.com
    Updated Dec 19, 2022
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    Matt OP (2022). Highest Grossing Mobile Games [Dataset]. https://www.kaggle.com/datasets/mattop/highest-grossing-mobile-games
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Dec 19, 2022
    Dataset provided by
    Kaggle
    Authors
    Matt OP
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This is a dataset of mobile video games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten.

    Tabular data includes:

    • Game
    • Revenue
    • Initial release
    • Publisher(s)
    • Genre(s)
  2. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Aug 29, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  3. m

    Ourpalm - Interest-Income

    • macro-rankings.com
    csv, excel
    Updated Sep 18, 2025
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    macro-rankings (2025). Ourpalm - Interest-Income [Dataset]. https://www.macro-rankings.com/markets/stocks/300315-she/income-statement/interest-income
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Sep 18, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Interest-Income Time Series for Ourpalm. Ourpalm Co., Ltd. focuses on the development, distribution, and operation of online games in China and internationally. It primarily offers mobile game products. Ourpalm Co., Ltd. was founded in 2004 and is headquartered in Beijing, China.

  4. m

    Qiiwi Games AB (publ) - Total-Other-Income-Expense-Net

    • macro-rankings.com
    csv, excel
    Updated Sep 16, 2025
    + more versions
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    macro-rankings (2025). Qiiwi Games AB (publ) - Total-Other-Income-Expense-Net [Dataset]. https://www.macro-rankings.com/markets/stocks/qiiwi-st/income-statement/total-other-income-expense-net
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Sep 16, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    sweden
    Description

    Total-Other-Income-Expense-Net Time Series for Qiiwi Games AB (publ). Qiiwi Games AB (publ) develops and publishes games for mobile platforms in Sweden. The company focuses on developing mobile games for casual gamers within the trivia, match-3, and word/puzzle genres. The company was incorporated in 2005 and is based in Alingsås, Sweden.

  5. b

    Genshin Impact Revenue and Usage Statistics (2025)

    • businessofapps.com
    Updated Aug 8, 2023
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    Business of Apps (2023). Genshin Impact Revenue and Usage Statistics (2025) [Dataset]. https://www.businessofapps.com/data/genshin-impact-statistics/
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    Dataset updated
    Aug 8, 2023
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Genshin Impact is an action role-playing game, set in a fantasy open-world of nations with four interchangeable characters. Players can level up characters’ abilities for use in battle, and...

  6. E

    Minecraft Statistics – By Country, Demographic, Popularity and Traffic...

    • enterpriseappstoday.com
    Updated Apr 10, 2023
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    EnterpriseAppsToday (2023). Minecraft Statistics – By Country, Demographic, Popularity and Traffic Source [Dataset]. https://www.enterpriseappstoday.com/stats/minecraft-statistics.html
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    Dataset updated
    Apr 10, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.

  7. m

    Netmarble Games Corp - Net-Income-From-Continuing-Operations

    • macro-rankings.com
    csv, excel
    Updated Jan 19, 2025
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    macro-rankings (2025). Netmarble Games Corp - Net-Income-From-Continuing-Operations [Dataset]. https://www.macro-rankings.com/Markets/Stocks?Entity=251270.KO&Item=Net-Income-From-Continuing-Operations
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Jan 19, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    korea
    Description

    Net-Income-From-Continuing-Operations Time Series for Netmarble Games Corp. Netmarble Corporation develops and publishes PC, mobile, and console games in South Korea and internationally. The company was founded in 2000 and is based in Seoul, South Korea.

  8. m

    Gamania Digital Entertainment Co Ltd - Net-Income

    • macro-rankings.com
    csv, excel
    Updated Aug 10, 2025
    + more versions
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    macro-rankings (2025). Gamania Digital Entertainment Co Ltd - Net-Income [Dataset]. https://www.macro-rankings.com/markets/stocks/6180-two/income-statement/net-income
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 10, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Net-Income Time Series for Gamania Digital Entertainment Co Ltd. Gamania Digital Entertainment Co., Ltd., together with its subsidiaries, operates as an integrated internet company in Taiwan, rest of Asia, and internationally. It operates through Game, Commerce, Payment, and Others segments. The company offers MMO/mobile games publishing; and e-commerce, internet entertainment content, crowdfunding, and cloud/IDC/security services. It also provides magazine, newspaper, and periodical publishing; crowd funding; electronic payment; and digital media and general advertising; and customer services. In addition, the company is involved in online games software services; sale of related merchandise; investments; supply of electronic information services; and animation, broadcast, TV shows, and online media production. Gamania Digital Entertainment Co., Ltd. was founded in 1995 and is headquartered in Taipei City, Taiwan.

  9. Global consumer likelihood of buying limited edition video games 2024

    • statista.com
    Updated Jun 25, 2025
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    Statista Research Department (2025). Global consumer likelihood of buying limited edition video games 2024 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.

  10. m

    Giant Network Group Co Ltd - Operating-Income

    • macro-rankings.com
    csv, excel
    Updated Aug 10, 2025
    + more versions
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    macro-rankings (2025). Giant Network Group Co Ltd - Operating-Income [Dataset]. https://www.macro-rankings.com/Markets/Stocks/002558-SHE/Income-Statement/Operating-Income
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 10, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Operating-Income Time Series for Giant Network Group Co Ltd. Giant Network Group Co., Ltd. research, develops, operates, and sells online games in China and internationally. It offers client and mobile games; and mobile Internet products. The company was formerly known as Shanghai Zhengtu Network Co., Ltd. and changed its name to Giant Network Group Co., Ltd. The company was founded in 2004 and is based in Shanghai, China.

  11. m

    Shanghai Yaoji Playing Card Co Ltd - Net-Income

    • macro-rankings.com
    csv, excel
    Updated Aug 24, 2025
    + more versions
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    macro-rankings (2025). Shanghai Yaoji Playing Card Co Ltd - Net-Income [Dataset]. https://www.macro-rankings.com/Markets/Stocks/002605-SHE/Income-Statement/Net-Income
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 24, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Shanghai, china
    Description

    Net-Income Time Series for Shanghai Yaoji Playing Card Co Ltd. Shanghai Yaoji Technology Co., Ltd. engages in mobile game, poker, and internet innovative marketing businesses in China and internationally. The company offers leisure and puzzle games, and internet mobile games. It is also involved in the production and sale of playing cards under the Yaoji brand. In addition, the company provides online marketing solutions. Shanghai Yaoji Technology Co., Ltd. was founded in 1994 and is based in Shanghai, China.

  12. m

    Enad Global 7 AB - Net-Interest-Income

    • macro-rankings.com
    csv, excel
    Updated Mar 18, 2025
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    macro-rankings (2025). Enad Global 7 AB - Net-Interest-Income [Dataset]. https://www.macro-rankings.com/Markets/Stocks?Entity=EG7.ST&Item=Net-Interest-Income
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Mar 18, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    sweden
    Description

    Net-Interest-Income Time Series for Enad Global 7 AB. Enad Global 7 AB (publ) develops, publishes, markets, and distributes games in PC, console, and mobile platforms in Sweden, rest of Europe, North America, South America, Asia, Africa, and the Oceania. It operates through six segments: Daybreak, Big Blue Bubble, Piranha, Toadman, Petrol, and Fireshine Games. The company provides marketing and advertising services to other companies; and develops and publishes video games that offers a variety of live-service games, including multiplayer role-playing games, first-person shooters, and strategy games. It also releases titles under the Call of Duty, Doom, Diablo, Destiny, and Elden Ring brands. The company was formerly known as Toadman Interactive AB (publ) and changed its name to Enad Global 7 AB (publ) in March 2020. Enad Global 7 AB (publ) was incorporated in 2013 and is headquartered in Stockholm, Sweden.

  13. m

    Dalian Zeus Entertainment - Net-Income-Applicable-To-Common-Shares

    • macro-rankings.com
    csv, excel
    Updated May 26, 2025
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    macro-rankings (2025). Dalian Zeus Entertainment - Net-Income-Applicable-To-Common-Shares [Dataset]. https://www.macro-rankings.com/Markets/Stocks?Entity=002354.SHE&Item=Net-Income-Applicable-To-Common-Shares
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    May 26, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Net-Income-Applicable-To-Common-Shares Time Series for Dalian Zeus Entertainment. Tianyu Digital Technology (Dalian) Group Co., Ltd. engages in the e-sport games and data traffic businesses in China. The company develops and operates online games, including web online games and mobile online games. It is also involved in the provision of internet and mobile internet advertising services. In addition, the company develops and operates mobile application distribution platforms; and offers technical consulting services. The company was formerly known as Dalian Zeus Entertainment Co., Ltd. Tianyu Digital Technology (Dalian) Group Co., Ltd. was founded in 2003 and is headquartered in Beijing, China.

  14. m

    Beijing Ultrapower Software - Current-Deferred-Revenue

    • macro-rankings.com
    csv, excel
    Updated Aug 9, 2025
    + more versions
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    macro-rankings (2025). Beijing Ultrapower Software - Current-Deferred-Revenue [Dataset]. https://www.macro-rankings.com/Markets/Stocks/300002-SHE/Balance-Sheet/Current-Deferred-Revenue
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 9, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Current-Deferred-Revenue Time Series for Beijing Ultrapower Software. Beijing Ultrapower Software Co., Ltd. provides software and information technology solutions in China, Hong Kong, Macao, Taiwan, and internationally. It operates through four segments: AI/ICT Operations Management, Mobile Game, IoT Communications, and Innovative Businesses. The company offers identity security products, such as identity and access security management, zero trust secure access gateway system, asset security operation and maintenance management platform, and centralized operation and maintenance audit bastion system; asset security comprising asset security management platform, security baseline management system, micro-isolation policy control system, network security policy management system, and container security protection system; and security management products, including security management and situation analysis platform, security orchestration and automated response platform, enterprise log security audit analysis system, security audit system, ultra-flow monitoring and auditing system, enterprise data security management system, and intelligent question-answering reasoning and security detection system. It also provides mobile games, such as war and order, age of origins, war of destiny, titan throne, and infinite galaxy games. The company serves telecommunications, finance, energy, government, and transportation industries. Beijing Ultrapower Software Co., Ltd. was founded in 2001 and is headquartered in Beijing, China.

  15. m

    Kadokawa Dwango Corp - Current-Deferred-Revenue

    • macro-rankings.com
    csv, excel
    Updated Aug 15, 2025
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    macro-rankings (2025). Kadokawa Dwango Corp - Current-Deferred-Revenue [Dataset]. https://www.macro-rankings.com/Markets/Stocks/9468-TSE/Balance-Sheet/Current-Deferred-Revenue
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 15, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    japan
    Description

    Current-Deferred-Revenue Time Series for Kadokawa Dwango Corp. Kadokawa Corporation operates as an entertainment company in Japan. It operates through Publication/IP Creation; Animation/Film, Gaming, Web Services, and Education/EdTech segments. The company engages in the publication and sales of books, e-books, magazines, and web advertisements; and distribution of live-action images and animation, and sales of video package software. It develops and sells game software and network games; operates video portals, various events, and delivers mobile content; and offers online education and operates vocational schools. In addition, the company engages planning and sales of animation character merchandise, operation of facilities, etc. The company was formerly known as Kadokawa Dwango Corporation. Kadokawa Corporation was founded in 1945 and is headquartered in Tokyo, Japan.

  16. m

    Shenzhen Sunwin Intelligent - Current-Deferred-Revenue

    • macro-rankings.com
    csv, excel
    Updated Aug 16, 2025
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    macro-rankings (2025). Shenzhen Sunwin Intelligent - Current-Deferred-Revenue [Dataset]. https://www.macro-rankings.com/markets/stocks/300044-she/balance-sheet/current-deferred-revenue
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 16, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Current-Deferred-Revenue Time Series for Shenzhen Sunwin Intelligent. Shenzhen Sunwin Intelligent Co., Ltd. operates as a smart city and artificial intelligent company in the People's Republic of China. The company primarily offers smart city, big data, artificial intelligence, and cultural and education services. It provides artificial intelligence services, such as service robots, unmanned aerial vehicle platform and image analysis data processing, facial recognition system, intelligent video analysis system, and others. The company also engages in the research, development, distribution, and operation of online mobile games; Internet social platform operation; and creating artificial intelligence and cloud computing solutions through offline and online for entrepreneurship and professional education, as well as offers Internet finance services. The company was founded in 1997 and is based in Shenzhen, the People's Republic of China.

  17. m

    Alibaba Group Holding Ltd - Total-Other-Income-Expense-Net

    • macro-rankings.com
    csv, excel
    Updated Jan 13, 2025
    + more versions
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    macro-rankings (2025). Alibaba Group Holding Ltd - Total-Other-Income-Expense-Net [Dataset]. https://www.macro-rankings.com/Markets/Stocks?Entity=9988.HK&Item=Total-Other-Income-Expense-Net
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Jan 13, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    hong kong
    Description

    Total-Other-Income-Expense-Net Time Series for Alibaba Group Holding Ltd. Alibaba Group Holding Limited, through its subsidiaries, provides technology infrastructure and marketing reach to help merchants, brands, retailers, and other businesses to engage with their users and customers in the People's Republic of China and internationally. It operates digital retail platforms under the Taobao and Tmall names; wholesale marketplaces through 1688.com and Alibaba.com; global e-commerce platform under the AliExpress name; e-commerce platforms under the Lazada, Trendyol, and Daraz names; and consumer-to-consumer community and marketplace under the Tmall Global, Tmall Supermarket, and Xianyu names. The company also operates Cainiao, an e-commerce logistics solution; Ele.me, an on-demand delivery and local services platform; and Amap, a provider of mobile digital map, navigation, and real-time traffic information; Youku, an online video platform; and Damai Entertainment that provides content production, promotion and distribution, performance and event ticketing management, IP-related licensing and operations, cinema ticketing management, and internet data services for the entertainment industry. In addition, it provides elastic computing, storage, network, security, database, big data, cloud native, and Alibaba cloud model studio services; and hardware, software license and installation, and application development and maintenance services, as well as sells membership packages and subscriptions. Further, the company offers Freshippo, a retail platform for groceries and goods; Alibaba Health for medical and healthcare solutions; mobile games under the Lingxi Games name; UC Browser, an information service platform; Quark, an information services platform for young users; Fliggy, an online travel platform; and DingTalk, a collaboration workplace and enterprise management platform. Alibaba Group Holding Limited was incorporated in 1999 and is based in Causeway Bay, Hong Kong.

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Matt OP (2022). Highest Grossing Mobile Games [Dataset]. https://www.kaggle.com/datasets/mattop/highest-grossing-mobile-games
Organization logo

Highest Grossing Mobile Games

List of mobile games that have generated at least $100 million in gross income

Explore at:
45 scholarly articles cite this dataset (View in Google Scholar)
CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
Dataset updated
Dec 19, 2022
Dataset provided by
Kaggle
Authors
Matt OP
License

https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

Description

This is a dataset of mobile video games that have generated at least $100 million in gross revenue. Among them, there are more than 30 mobile games that have grossed more than $1 billion. The video game company with the highest number of titles on the list is Tencent, which publishes and/or owns 12 games on the list, including three in the top ten.

Tabular data includes:

  • Game
  • Revenue
  • Initial release
  • Publisher(s)
  • Genre(s)
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