49 datasets found
  1. Mobile Games (Android and IOS) Rating Dataset

    • kaggle.com
    zip
    Updated May 25, 2024
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    Amaan Patel (2024). Mobile Games (Android and IOS) Rating Dataset [Dataset]. https://www.kaggle.com/datasets/dem0nking/mobile-games-android-and-ios-rating-dataset
    Explore at:
    zip(2055 bytes)Available download formats
    Dataset updated
    May 25, 2024
    Authors
    Amaan Patel
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    The Mobile Games Dataset is a meticulously curated collection of 100+ top-rated mobile games spanning various genres. This dataset provides a valuable resource for game developers, researchers, and enthusiasts interested in exploring trends and patterns within the mobile gaming industry. Each entry includes the game name, developer, genre, and rating, offering a comprehensive overview of some of the most popular and critically acclaimed mobile games available today.

    Column Descriptions:

    • Game Name: The title of the mobile game.

      • Type: String
      • Example: "Candy Crush Saga"
    • Developer: The name of the company or individual who developed the game.

      • Type: String
      • Example: "King"
    • Genre: The category or type of game, indicating the primary gameplay mechanics.

      • Type: String
      • Example: "Puzzle"
    • Rating: The average user rating of the game, typically on a scale from 1 to 5.

      • Type: Float
      • Example: 4.6
  2. ✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022

    • kaggle.com
    zip
    Updated May 18, 2022
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    Azmine Toushik Wasi (2022). ✅ Gameloft 🎡 Android Games Data + Reviews ▶ 2022 [Dataset]. https://www.kaggle.com/datasets/azminetoushikwasi/gameloft-android-games-collection-2022
    Explore at:
    zip(246883 bytes)Available download formats
    Dataset updated
    May 18, 2022
    Authors
    Azmine Toushik Wasi
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Context

    This dataset contains all the stats of all android games of Gameloft.

    About Gameloft

    Gameloft SE is a French video game publisher based in Paris, founded in December 1999 by Ubisoft co-founder Michel Guillemot. The company operates 18 development studios worldwide, and publishes games with a special focus on the mobile games market.

    https://www.seekpng.com/png/detail/209-2095647_gameloft-announces-the-release-of-two-of-its.png" alt="gameloft">

    Founder: Michael Guillemot Founded: December 14, 1999 Headquarters: Paris, France CEO: Stéphane Roussel (Jun 29, 2016–) Subsidiaries: Gameloft Argentina S.A., Ludigames Sas, MORE Parent organization: Vivendi

    Content

    • This dataset contains all info about all 40 games developed by Gameloft SE, till May 2022.

    Featured Notebook

    • None

    Related Dataset

    Download

    • kaggle API Command !kaggle datasets download -d azminetoushikwasi/gameloft-android-games-collection-2022

    Disclaimer

    • The data collected are all publicly available and it's intended for educational purposes only.

    Acknowledgement

    • Cover image taken from internet.

    Appreciate, Support, Share

  3. G

    Mobile Game Session Durations

    • gomask.ai
    csv, json
    Updated Oct 18, 2025
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    GoMask.ai (2025). Mobile Game Session Durations [Dataset]. https://gomask.ai/marketplace/datasets/mobile-game-session-durations
    Explore at:
    json, csv(10 MB)Available download formats
    Dataset updated
    Oct 18, 2025
    Dataset provided by
    GoMask.ai
    License

    CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
    License information was derived automatically

    Time period covered
    2024 - 2025
    Area covered
    Global
    Variables measured
    country, game_id, os_type, user_id, session_id, device_type, session_date, retention_day, session_score, session_number, and 6 more
    Description

    This dataset provides detailed, session-level metrics for mobile games, including user identifiers, session timing, device and OS information, in-app purchases, and gameplay events. It is ideal for retention modeling, player segmentation, and optimizing game design for studios and publishers seeking actionable insights on user engagement and monetization.

  4. 17K Mobile Strategy Games

    • kaggle.com
    zip
    Updated Aug 26, 2019
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    Tristan (2019). 17K Mobile Strategy Games [Dataset]. https://www.kaggle.com/datasets/tristan581/17k-apple-app-store-strategy-games/data
    Explore at:
    zip(8833406 bytes)Available download formats
    Dataset updated
    Aug 26, 2019
    Authors
    Tristan
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Overview

    The mobile games industry is worth billions of dollars, with companies spending vast amounts of money on the development and marketing of these games to an equally large market. Using this data set, insights can be gained into a sub-market of this market, strategy games. This sub-market includes titles such as Clash of Clans, Plants vs Zombies and Pokemon GO.

    Background

    This is the data of 17007 strategy games on the Apple App Store. It was collected on the 3rd of August 2019, using the iTunes API and the App Store sitemap.

    Some ideas

    You could use the number of ratings as a proxy indicator for the overall success of a game, and then work out what factors make a successful game. Or you could measure the state of the market over time and try predict where it is headed. And I think an analysis of the icons of the apps would be pretty cool.

  5. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  6. iOS Games

    • kaggle.com
    zip
    Updated Nov 14, 2022
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    The Devastator (2022). iOS Games [Dataset]. https://www.kaggle.com/datasets/thedevastator/the-most-popular-games-and-apps-for-ios
    Explore at:
    zip(9650 bytes)Available download formats
    Dataset updated
    Nov 14, 2022
    Authors
    The Devastator
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    iOS Games

    Games released for iOS

    About this dataset

    Looking for something new to play on your iOS device? Check out this dataset of popular games and applications that are available or in development! This dataset includes ratings and other information about each game, so you can find the perfect one to fit your mood

    Research Ideas

    • Game developers can use this dataset to compare the popularity of their games with other games on the iOS platform and adjust their development strategies accordingly
    • Researchers studying the iOS gaming market can use this dataset to identify trends in game genres and popularity over time
    • Gamers looking for popular games to play on their iOS device can use this dataset to find new games to try out

    Acknowledgements

    License

    License: CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication No Copyright - You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission. See Other Information.

    Columns

    File: df_11.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_1.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_4.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_9.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_10.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_3.csv

    File: df_2.csv | Column name | Description | |:------------------------------------|:------------------------------------------------------------------------| | Title | The name of the game or app. (String) | | Developer(s) | The developer or developers of the game or app. (String) | | Publisher(s) | The publisher or publishers of the game or app. (String) | | Genre | The genre or genres of the game or app. (String) | | Release date | The release date of the game or app. (Date) | | Lite version | A lite version of the game or app. (Boolean) | | Date No Longer Claimable on ios | The date on which the game or app is no longer claimable on iOS. (Date) | | Ref. | A reference to the source of the data. (String) |

    File: df_12.csv

    File: df_6.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_7.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_8.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

    File: df_5.csv | Column name | Description | |:--------------|:--------------| | 0 | | | 1 | |

  7. U.S. mobile gaming spenders time to first purchase after installation 2025

    • statista.com
    Updated Jun 25, 2025
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    Statista Research Department (2025). U.S. mobile gaming spenders time to first purchase after installation 2025 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    As of 2025, puzzle games had the overall shortest time between installation and first purchase across mobile operating systems. On Android, the time to first purchase was 1.6 days after installation, compared to 1.7 days on iOS. The largest discrepancy occurred with match games, with only 1.7 days between installation and first purchase on iOS compared to three days on Android.

  8. w

    Global Game Backend as a Service Platform Market Research Report: By Service...

    • wiseguyreports.com
    Updated Oct 15, 2025
    + more versions
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    (2025). Global Game Backend as a Service Platform Market Research Report: By Service Type (Database Management, Real-Time Analytics, User Authentication, Game Operations, Content Delivery), By Deployment Model (Public Cloud, Private Cloud, Hybrid Cloud), By End User (Game Developers, Publishing Companies, Independent Game Studios), By Game Type (Mobile Games, PC Games, Console Games, Web Games) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/game-backend-as-a-service-platform-market
    Explore at:
    Dataset updated
    Oct 15, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Oct 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20241.7(USD Billion)
    MARKET SIZE 20252.03(USD Billion)
    MARKET SIZE 203512.0(USD Billion)
    SEGMENTS COVEREDService Type, Deployment Model, End User, Game Type, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSIncreasing mobile game development, Rising demand for cloud solutions, Need for scalability and flexibility, Enhancements in real-time data processing, Growth in multiplayer gaming experiences
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDGameSparks, BrainCloud, Heroic Labs, BackEndless, Microsoft, Epic Games, Photon Engine, PlayFab, AppWarp, Entertainly, Xsolla, Gamesparks, Amazon Web Services, Nakama, Unity Technologies, Google Cloud
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESIncreased adoption of cloud gaming, Growing demand for cross-platform solutions, Rising mobile gaming trends, Expansion of eSports infrastructure, Enhanced focus on real-time analytics
    COMPOUND ANNUAL GROWTH RATE (CAGR) 19.4% (2025 - 2035)
  9. List of Best-Selling Video Games Wikipedia

    • kaggle.com
    zip
    Updated May 1, 2023
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    Crisley Oliveira (2023). List of Best-Selling Video Games Wikipedia [Dataset]. https://www.kaggle.com/datasets/crisleyoliveira/list-of-best-selling-video-games-wikipedia
    Explore at:
    zip(1561 bytes)Available download formats
    Dataset updated
    May 1, 2023
    Authors
    Crisley Oliveira
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This dataset contains a list of the best-selling video games, collected from the Portuguese Wikipedia page. The dataset includes information such as the game name, the platform it was released on, and the year of release. The list contains games from various platforms, from video game consoles to mobile games. This dataset can be useful for analyzing the video game market, identifying consumption patterns and trends, as well as serving as a basis for developing new game projects.

  10. w

    Global Game Backend as a Service BaaS Market Research Report: By Service...

    • wiseguyreports.com
    Updated Aug 10, 2025
    + more versions
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    (2025). Global Game Backend as a Service BaaS Market Research Report: By Service Type (Database Management, Identity Management, Real-Time Analytics, Cloud Storage), By Deployment Model (Public Cloud, Private Cloud, Hybrid Cloud), By End Use (Mobile Gaming, PC Gaming, Console Gaming, Augmented Reality Gaming, Virtual Reality Gaming), By Gaming Genre (Action, Adventure, Role-Playing, Sports, Simulation) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/game-backend-as-a-service-baas-market
    Explore at:
    Dataset updated
    Aug 10, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Aug 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20241.7(USD Billion)
    MARKET SIZE 20252.03(USD Billion)
    MARKET SIZE 203512.0(USD Billion)
    SEGMENTS COVEREDService Type, Deployment Model, End Use, Gaming Genre, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSScalability and flexibility, Cost-effectiveness, Rapid development cycle, Enhanced user engagement, Increased cloud adoption
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDHeroic Labs, Google Cloud, Amazon Web Services, Agones, Photon Engine, PlayFab, Genius Sports, Back4App, Microsoft Azure, GameSparks, Couchbase, Firebase, Epic Games, Unity Technologies, ChilliConnect, Nakama
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESCloud scalability for game developers, Enhanced multiplayer experiences, Real-time analytics integration, Customizable backend solutions, Cost-effective game development tools
    COMPOUND ANNUAL GROWTH RATE (CAGR) 19.4% (2025 - 2035)
  11. Rea Games Clear Dataset

    • kaggle.com
    zip
    Updated Oct 16, 2024
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    Batuhan Şahan (2024). Rea Games Clear Dataset [Dataset]. https://www.kaggle.com/datasets/brsahan/rea-games-clear-dataset/code
    Explore at:
    zip(1282031 bytes)Available download formats
    Dataset updated
    Oct 16, 2024
    Authors
    Batuhan Şahan
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    The Rea Games dataset provides valuable insights into the gaming industry, offering detailed data on game sales, player demographics, and user engagement. This dataset is designed for exploratory data analysis (EDA) to uncover patterns and trends within the gaming sector, helping analysts, game developers, and industry researchers better understand player behavior, revenue drivers, and popular game genres.

    Dataset Overview:

    Game Sales: Detailed information on sales figures for various games, allowing for revenue analysis and trend identification. Player Demographics: Data on player age, gender, and region, enabling segmentation and targeted analysis. User Engagement Metrics: Information on player engagement levels, such as playtime, frequency, and in-game purchases, providing insights into player retention and monetization strategies. Game Categories: Classification of games by genre, platform, and popularity to identify trends across different segments of the gaming market. Columns:

    game_id: Unique identifier for each game in the dataset. game_title: Name of the game. genre: Game genre/category (e.g., action, adventure, simulation). platform: Platform on which the game is available (e.g., PC, console, mobile). release_date: Release date of the game. sales: Sales figures for each game, either in units or revenue. player_age: Age of the player engaging with the game. player_gender: Gender of the player (e.g., Male, Female). region: Geographic region where the game is popular or sold. playtime: Average playtime or engagement hours per player. in_game_purchases: Amount or count of in-game purchases made by players. Possible Use Cases:

    Sales Trend Analysis: Track sales trends over time to identify popular games and profitable genres. Player Demographic Analysis: Segment players by age, gender, and location for targeted marketing. User Engagement Analysis: Explore player engagement metrics to improve retention and in-game purchases. Genre Popularity: Analyze which game genres are most popular across different platforms and demographics. This dataset is a valuable resource for data scientists, marketers, and game developers who want to make data-driven decisions in the gaming industry. By examining sales, demographics, and engagement metrics, users can gain insights to optimize game development, marketing strategies, and monetization efforts.

  12. b

    App Store Data (2025)

    • businessofapps.com
    Updated Aug 1, 2025
    + more versions
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    Business of Apps (2025). App Store Data (2025) [Dataset]. https://www.businessofapps.com/data/app-stores/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Apple App Store Key StatisticsApps & Games in the Apple App StoreApps in the Apple App StoreGames in the Apple App StoreMost Popular Apple App Store CategoriesPaid vs Free Apps in Apple App...

  13. Mobile Phone Data Ratings and prices from Amazon

    • kaggle.com
    zip
    Updated Dec 21, 2022
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    Madworld Games (2022). Mobile Phone Data Ratings and prices from Amazon [Dataset]. https://www.kaggle.com/datasets/madworldgames/mobile-phone-data-ratings-and-prices-from-amazon
    Explore at:
    zip(43673 bytes)Available download formats
    Dataset updated
    Dec 21, 2022
    Authors
    Madworld Games
    Description

    Dataset

    This dataset was created by Madworld Games

    Contents

  14. m

    Electronic Arts Inc - Research-and-Development

    • macro-rankings.com
    csv, excel
    Updated Jul 31, 2025
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    macro-rankings (2025). Electronic Arts Inc - Research-and-Development [Dataset]. https://www.macro-rankings.com/markets/stocks/ea-nasdaq/income-statement/research-and-development
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    united states
    Description

    Research-and-Development Time Series for Electronic Arts Inc. Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

  15. Global consumer likelihood of buying limited edition video games 2024

    • statista.com
    Updated Jun 25, 2025
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    Statista Research Department (2025). Global consumer likelihood of buying limited edition video games 2024 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.

  16. m

    Electronic Arts Inc - Other-Long-Term-Liabilities

    • macro-rankings.com
    csv, excel
    Updated Aug 24, 2025
    + more versions
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    macro-rankings (2025). Electronic Arts Inc - Other-Long-Term-Liabilities [Dataset]. https://www.macro-rankings.com/markets/stocks/ea-nasdaq/balance-sheet/other-long-term-liabilities
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 24, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    united states
    Description

    Other-Long-Term-Liabilities Time Series for Electronic Arts Inc. Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

  17. Play Market 2025 - 1M Reviews, 500+ Titles

    • kaggle.com
    zip
    Updated Apr 24, 2025
    + more versions
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    Dmytro Buhai (2025). Play Market 2025 - 1M Reviews, 500+ Titles [Dataset]. https://www.kaggle.com/datasets/dmytrobuhai/play-market-2025-1m-reviews-500-titles/data
    Explore at:
    zip(82761970 bytes)Available download formats
    Dataset updated
    Apr 24, 2025
    Authors
    Dmytro Buhai
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    📊 Play Market 2025 - 1M Reviews, 550+ Titles

    This dataset provides cleaned and structured data from the Google Play Market, featuring over 1 million user reviews, detailed metadata for 335 games and 217 applications, and processed fields for advanced analysis.

    🧾 Dataset Contents

    apps_info.csv

    Metadata for mobile applications, including: - app_id: Unique identifier - app_name: Name of the app - description: Cleaned full description - score: Average user rating (0–5) - ratings_count: The number of people who rated the app(int) - downloads: Download count (int) - content_rating: Audience rating (e.g., Everyone, Teen) - section: App section/category - categories: Comma-separated genre tags

    apps_reviews.csv

    User review data for apps: - app_id: Links to apps_info.csv - review_text: Cleaned review text - review_score: Star rating (1–5) - review_date: Standardized timestamp - helpful_count: Upvote count for review

    games_info.csv

    Metadata for mobile games, including: - game_id: Unique identifier - game_name: Name of the game - description: Cleaned full description - score: Average user rating (0–5) - ratings_count: The number of people who rated the game (int) - downloads: Download count (int) - content_rating: Audience rating - section: Game section/category - categories: Comma-separated genre tags

    games_reviews.csv

    User review data for games: - game_id: Links to games_info.csv - review_text: Cleaned review text - review_score: Star rating (1–5) - review_date: Standardized timestamp - helpful_count: Upvote count for review

    📦 Dataset Summary

    • 🧠 Cleaned and ready-to-use for NLP, sentiment analysis, or recommendation systems
    • 🧩 Multi-source: Games and Apps handled separately
    • 📅 Temporal component: All reviews include review dates

    🔢 Statistics

    • 📦 Applications: 217
    • 📦 Games: 335
    • ✍️ Total Reviews: 1,000,000+

    Data was collected from publicly accessible Google Play user reviews for educational and research purposes. All personal information was removed. Not intended for commercial use

  18. Business Funding Data in Finland

    • kaggle.com
    zip
    Updated Sep 14, 2024
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    Techsalerator (2024). Business Funding Data in Finland [Dataset]. https://www.kaggle.com/datasets/techsalerator/business-funding-data-in-finland
    Explore at:
    zip(2761 bytes)Available download formats
    Dataset updated
    Sep 14, 2024
    Authors
    Techsalerator
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Area covered
    Finland
    Description

    Techsalerator’s Business Funding Data for Finland

    Techsalerator’s Business Funding Data for Finland provides a comprehensive and insightful overview of crucial information for businesses, investors, and financial analysts. This dataset offers an in-depth analysis of the funding activities of companies across various sectors in Finland, capturing and categorizing data related to their funding rounds, investment sources, and financial milestones.

    If you need the full dataset, reach out to us at info@techsalerator.com or https://www.techsalerator.com/contact-us.

    Techsalerator’s Business Funding Data for Finland

    Techsalerator’s Business Funding Data for Finland presents a detailed and insightful overview of essential information for businesses, investors, and financial analysts. This dataset delivers an in-depth examination of funding activities across various sectors in Finland, detailing data related to funding rounds, investment sources, and key financial milestones.

    Top 5 Key Data Fields

    1. Company Name: Identifies the company receiving funding. This information helps investors spot potential opportunities and allows analysts to track funding trends within specific industries.

    2. Funding Amount: Shows the total amount of funding a company has received. Understanding these amounts provides insights into the financial health and growth potential of businesses and the scale of investment activities.

    3. Funding Round: Indicates the stage of funding, such as seed, Series A, Series B, or later stages. This helps investors assess a business’s maturity and growth trajectory.

    4. Investor Name: Provides details about the investors or investment firms involved. Knowing the investors helps gauge the credibility of the funding source and their strategic interests.

    5. Investment Date: Records when the funding was completed. The timing of investments can reflect market trends, investor confidence, and potential impacts on a company’s future.

    Top 5 Funding Trends in Finland

    1. Technology and Innovation: Finland's technology sector is seeing significant investments, particularly in areas such as artificial intelligence, cybersecurity, and fintech. These investments drive innovation and enhance Finland’s position as a tech hub.

    2. Clean Energy and Sustainability: Investments are flowing into clean energy projects, including wind, solar, and bioenergy. These initiatives support Finland's commitment to sustainability and reducing its carbon footprint.

    3. Healthcare and Biotech: Increased funding is directed towards healthcare infrastructure, biotechnology research, and health tech innovations, aiming to improve medical services and drive advancements in healthcare.

    4. Education and Edtech: Funding is being allocated to educational initiatives and edtech startups focused on enhancing learning experiences, digital education tools, and expanding access to quality education.

    5. Smart Cities and Infrastructure: Investments in smart city projects and infrastructure development are growing, with a focus on urban planning, digital infrastructure, and improving city living standards.

    Top 5 Companies with Notable Funding Data in Finland

    1. Supercell: Known for its successful mobile games, Supercell has attracted substantial funding to expand its game development and international market presence.

    2. Rovio Entertainment: The company behind the Angry Birds franchise has received notable investment to develop new games and expand its digital entertainment offerings.

    3. Wärtsilä: A global leader in smart technologies and complete lifecycle solutions for the marine and energy markets, Wärtsilä has secured funding for innovations in energy efficiency and marine technology.

    4. KONE: Specializing in elevators and escalators, KONE has garnered significant investment to enhance its technology and expand its global reach.

    5. Valmet: A provider of technologies and services for the pulp, paper, and energy industries, Valmet has received funding to drive advancements in industrial processes and sustainability initiatives.

    Accessing Techsalerator’s Business Funding Data

    To obtain Techsalerator’s Business Funding Data for Finland, contact info@techsalerator.com with your specific needs. Techsalerator will provide a customized quote based on the required data fields and records, with delivery available within 24 hours. Ongoing access options can also be discussed.

    Included Data Fields

    • Company Name
    • Funding Amount
    • Funding Round
    • Investor Name
    • Investment Date
    • Funding Type (Equity, Debt, Grants, etc.)
    • Sector Focus
    • Deal Structure
    • Investment Stage
    • Contact Information

    For detailed insights into funding activities and financial trends in Finland, Techsalerator’s dataset is an invaluable resource for investors, business analysts, and financial professionals seeking informed, strategic decisions.

  19. Taptap_reviews

    • kaggle.com
    zip
    Updated Jun 25, 2019
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    Zero Leon (2019). Taptap_reviews [Dataset]. https://www.kaggle.com/griffith000/taptap-reviews
    Explore at:
    zip(1766886 bytes)Available download formats
    Dataset updated
    Jun 25, 2019
    Authors
    Zero Leon
    Description

    Context

    Mobile games are a huge market nowadays especially in China. Supervising customers' reviews is a main way to predict a game's commercial potential.

    Content

    Reviews of this dataset is from famous mobile game App TapTap. User comment below 3 stars(5 stars max) are treated as 0 (unsatisfied) and others 1 (satisfied) . The ratio of these two categories are about fifty to fifty.

    Inspiration

    This dataset is mainly for exploring application of Chinese NLP. For example, when a new game released, people will discussed about it on weibo, game forums, tieba and so on. An automated process of creating a specific model to recognize the tendency of players' discussion would be useful for decision making.

  20. m

    Embracer Group AB (publ) - Interest-Income

    • macro-rankings.com
    csv, excel
    Updated Nov 18, 2025
    + more versions
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    macro-rankings (2025). Embracer Group AB (publ) - Interest-Income [Dataset]. https://www.macro-rankings.com/markets/stocks/embrac-b-st/income-statement/interest-income
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Nov 18, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    sweden
    Description

    Interest-Income Time Series for Embracer Group AB (publ). Embracer Group AB (publ), together with its subsidiaries, develops and publishes PC, console, mobile, VR, and board games for the games market worldwide. The company operates through, PC/Console Games, Mobile Games, and Entertainment and Services. The company also publishes films and comic books, as well as engages in the trading of card games. It distributes games through retailers, physical stores, and digital distributors. The company was formerly known as THQ Nordic AB (publ) and changed its name to Embracer Group AB (publ) in October 2019. Embracer Group AB (publ) was founded in 1990 and is headquartered in Karlstad, Sweden.

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Click to copy link
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Amaan Patel (2024). Mobile Games (Android and IOS) Rating Dataset [Dataset]. https://www.kaggle.com/datasets/dem0nking/mobile-games-android-and-ios-rating-dataset
Organization logo

Mobile Games (Android and IOS) Rating Dataset

A Comprehensive Collection of Top-Rated Mobile Games Across Genres

Explore at:
zip(2055 bytes)Available download formats
Dataset updated
May 25, 2024
Authors
Amaan Patel
License

MIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically

Description

The Mobile Games Dataset is a meticulously curated collection of 100+ top-rated mobile games spanning various genres. This dataset provides a valuable resource for game developers, researchers, and enthusiasts interested in exploring trends and patterns within the mobile gaming industry. Each entry includes the game name, developer, genre, and rating, offering a comprehensive overview of some of the most popular and critically acclaimed mobile games available today.

Column Descriptions:

  • Game Name: The title of the mobile game.

    • Type: String
    • Example: "Candy Crush Saga"
  • Developer: The name of the company or individual who developed the game.

    • Type: String
    • Example: "King"
  • Genre: The category or type of game, indicating the primary gameplay mechanics.

    • Type: String
    • Example: "Puzzle"
  • Rating: The average user rating of the game, typically on a scale from 1 to 5.

    • Type: Float
    • Example: 4.6
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