24 datasets found
  1. Monthly revenue of the U.S. video game industry 2017-2025, by segment

    • statista.com
    Updated Aug 29, 2025
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    Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
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    Dataset updated
    Aug 29, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2017 - Jul 2025
    Area covered
    United States
    Description

    In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

  2. d

    OAN Global Gaming Audience Data | Gamer Behavioral data for Programmatic...

    • datarade.ai
    Updated Jan 16, 2024
    + more versions
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    OAN (2024). OAN Global Gaming Audience Data | Gamer Behavioral data for Programmatic Campaigns | 500 Player Segments & 1B+ Unique TTD IDs per Month [Dataset]. https://datarade.ai/data-products/oan-global-gaming-audience-data-gamer-behavior-and-gaming-t-online-advertising-network
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    Dataset updated
    Jan 16, 2024
    Dataset authored and provided by
    OAN
    Area covered
    Aruba, Bulgaria, Finland, Northern Mariana Islands, Sweden, Belarus, American Samoa, Anguilla, Andorra, Luxembourg
    Description

    OAN helps you reach gamers across the world. Our gaming audience data offers categorized audience segments into gamer behavior and gaming trends. This powerful dataset provides a deep understanding of the gaming industry by delivering unique categories such as: demography, interest, hardware, spenders, genres and titles, e-sports fans and players.

    By understanding this data, businesses can make data-driven decisions to optimize their marketing strategies, game development, and monetization efforts.

    The Gaming Taxonomy contains a broad scope of Gaming related topics, based on the user's browser and mobile app activity through the last 30 days. There are also gamer audiences categorized by specific Hardware Products and Brands, based on the Intent of these devices' purchase. Furthermore, we offer segments for: - Virtual Reality - Interest in Gaming Subscriptions - Payments - Micropayments - Devices and Platforms.

    We also cover the area of E-sports Enthusiasts and Fandoms Members. In spirit of looking beyond simple game genres, we categorize Games according to their Themes (e.g. Historical), which are definitely important aspects of user experience and purchase decisions. Since Mobile Gaming is a very important part of the Gaming Industry, we distinct special Mobile Gaming segments, which are analogous to the ordinary Gaming segments, with additional categorizations of the Telecommunication Network Providers.

    Gaming audience data is just a part of all audience data we provide. We deliver millions of users’ profiles gathered globally and grouped into IAB-compliant segments. You can choose which target groups you want to reach. Contact us to check all the possibilities: team@oan.pl

    How you can use our data?

    There are two main areas where you can use our data: - Marketers - targeting online campaigns With our high-quality audience data, you can easily reach specific audiences across the world in programmatic campaigns. Show them personalized ads adjusted to their specific profiles. - Ad tech companies Enriching 1st party data or using our raw data by your own data science team.

  3. d

    Mobile Advertisement Identification database / MAIDs / Audience data / 10B+...

    • datarade.ai
    .csv
    Updated Sep 2, 2023
    + more versions
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    OAN (2023). Mobile Advertisement Identification database / MAIDs / Audience data / 10B+ profiles / global [US, Euro5, EMEA, APAC, LATAM] [Dataset]. https://datarade.ai/data-products/mobile-advertisement-identification-database-maids-audien-online-advertising-network
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    .csvAvailable download formats
    Dataset updated
    Sep 2, 2023
    Dataset authored and provided by
    OAN
    Area covered
    United States
    Description

    The Gaming Taxonomy contains a broad scope of Gaming related topics, based on the user's browser and mobile app activity through last 30 days. There are classical Demographic, Game Genre, Title and Studio segments. However, we provide also plenty of specific User Types, which contain e.g. Hardcore Gamers, Big Spenders or Parents of Gamers. There are also audiences categorized by specific Hardware Products and Brands, based on the Intent of these devices' purchase. Moreover, we offer segments for Virtual Reality, interest in Gaming Subscriptions, Payments, Micropayments, Devices and Platforms. We also cover the area of E-sports Enthusiasts and Fandoms Members. In spirit of looking beyond simple game genres, we categorize Games according to their Theme (e.g. Historical), which is definitely important aspects of user experience and purchase decisions. Since Mobile Gaming is a very important part of the Gaming Industry, we distinct special Mobile Gaming segments, which are analogous to the ordinary Gaming segments, with additional categorizations of the Telecommunication Network Providers.

    Our data base include millions of profiles divided into popular categories. You can choose which target groups you want to reach. Segments based on users' interests, purchase intentions or demography. Contact us to check all the possibilities: team@oan.pl

    How you can use our data?

    There are two main areas where you can use our data: • marketers - targeting online campaigns With our high-quality audience data, you can easily reach specific audiences across the world in programmatic campaigns. Show them personalized ads adjusted to their specific profiles. • ad tech companies - enriching 1st party data or using our raw data by your own data science team

    We are ready for a cookieless era. We already gather and provide non-cookie ID - for example Universal IDs, CTV IDs or Mobile IDs.

  4. o

    Mobile Advertisement Identification database / MAIDs / Audience data / 10B+...

    • data.oan.pl
    Updated Sep 18, 2024
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    OAN (2024). Mobile Advertisement Identification database / MAIDs / Audience data / 10B+ profiles / global [US, Euro5, EMEA, APAC, LATAM] [Dataset]. https://data.oan.pl/products/mobile-advertisement-identification-database-maids-audien-online-advertising-network
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    Dataset updated
    Sep 18, 2024
    Dataset authored and provided by
    OAN
    Area covered
    Cyprus, Slovenia, Bangladesh, Brazil, Togo, Norfolk Island, Congo, Namibia, United States, Syrian Arab Republic
    Description

    OAN provides audience data. We specialize in depth categories of gaming industry and deliver unique categories. But gaming data is just a part of all audience data we provide. We deliver millions of users’ profiles grouped into IAB-compliant segments.

    Segmented data and raw data

  5. Global consumer likelihood of buying limited edition video games 2024

    • statista.com
    Updated Jun 25, 2025
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    Statista Research Department (2025). Global consumer likelihood of buying limited edition video games 2024 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
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    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.

  6. E

    Minecraft Statistics – By Country, Demographic, Popularity and Traffic...

    • enterpriseappstoday.com
    Updated Apr 10, 2023
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    EnterpriseAppsToday (2023). Minecraft Statistics – By Country, Demographic, Popularity and Traffic Source [Dataset]. https://www.enterpriseappstoday.com/stats/minecraft-statistics.html
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    Dataset updated
    Apr 10, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.

  7. v

    NoSQL Database Market by Type (Key-Value Store, Document Database, Column...

    • verifiedmarketresearch.com
    Updated Sep 2, 2024
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    VERIFIED MARKET RESEARCH (2024). NoSQL Database Market by Type (Key-Value Store, Document Database, Column Based Store, Graph Database), Application (Data Storage, Mobile Apps, Web Apps, Data Analytics), End-User Industry (Retail, Gaming, IT), & Region for 2024-2031 [Dataset]. https://www.verifiedmarketresearch.com/product/nosql-database-market/
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    Dataset updated
    Sep 2, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    NoSQL Database Market size was valued at USD 7.43 Billion in 2024 and is projected to reach USD 60 Billion by 2031, growing at a CAGR of 30% during the forecast period from 2024 to 2031.

    Global NoSQL Database Market Drivers

    Big Data Management: The exponential growth of unstructured and semi-structured data necessitates flexible and scalable database solutions. Cloud Computing Adoption: The shift towards cloud-based applications and infrastructure is driving demand for NoSQL databases. Real-time Analytics: NoSQL databases excel at handling real-time data processing and analytics, making them suitable for applications like IoT and fraud detection.

    Global NoSQL Database Market Restraints

    Complexity and Management Challenges: NoSQL databases can be complex to manage and require specialized skills. Lack of Standardization: The absence of a standardized NoSQL query language can hinder data integration and migration.

  8. Z

    Cloud Mobile Backend as a Service (BaaS) Market By Application (Cloud...

    • zionmarketresearch.com
    pdf
    Updated Sep 24, 2025
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    Zion Market Research (2025). Cloud Mobile Backend as a Service (BaaS) Market By Application (Cloud Storage and Backup, Database Management, User Authentication, Push Notification, and Database Management), By Platform (Android and iOS), By Enterprise Size (Small and Medium-sized Enterprises and Large Enterprises), By Vertical (BFSI, Manufacturing, Gaming, IT & ITES, Healthcare, Pharmaceuticals, Media, Entertainment, and Telecommunications), And By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2024 - 2032 [Dataset]. https://www.zionmarketresearch.com/report/cloud-mobile-backend-as-a-service-market
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    pdfAvailable download formats
    Dataset updated
    Sep 24, 2025
    Dataset authored and provided by
    Zion Market Research
    License

    https://www.zionmarketresearch.com/privacy-policyhttps://www.zionmarketresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Global Cloud Mobile Backend as a Service (BaaS) Market size was $3.0 Billion in 2022 and is slated to hit $7.3 Billion by the end of 2030 with a CAGR of nearly 24.1%.

  9. m

    Enthusiast Gaming Holdings Inc - Change-To-Inventory

    • macro-rankings.com
    csv, excel
    Updated Sep 10, 2025
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    macro-rankings (2025). Enthusiast Gaming Holdings Inc - Change-To-Inventory [Dataset]. https://www.macro-rankings.com/markets/stocks/eglx-to/cashflow-statement/change-to-inventory
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    csv, excelAvailable download formats
    Dataset updated
    Sep 10, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    canada
    Description

    Change-To-Inventory Time Series for Enthusiast Gaming Holdings Inc. Enthusiast Gaming Holdings Inc., an integrated gaming entertainment company, engages in media and content, esports and entertainment, and subscription businesses in the United States, Canada, England and Wales, and internationally. The company owns and operates websites that contain news, reviews, videos, live streams, and other video-gaming related content, and casual games. It also operates Luminosity Gaming, an esports organization; and owns and manages teams that competes in Apex Legends, League of Legends, Rocket League, Marvel Rivals, Super Smash Bros: Ultimate, Super Smash Bros: Melee, Rivals of Aether II, Brawlhalla, Rainbow Six Siege, and Pokémon Unite games, as well as team content creators across social media platforms, such as YouTube and Twitch. In addition, the company owns and operates video game networking events; and hosts B2B and consumer mobile gaming events. Further, it offers membership subscription to its video gaming related website, such as The Sims Resource, TSR, Icy Veins, U.GG, and FFS. Enthusiast Gaming Holdings Inc. is headquartered in Toronto, Canada.

  10. m

    Taiwan Mobile Co Ltd - Tax-Provision

    • macro-rankings.com
    csv, excel
    Updated Aug 22, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Tax-Provision [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Income-Statement/Tax-Provision
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    csv, excelAvailable download formats
    Dataset updated
    Aug 22, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Tax-Provision Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  11. m

    Taiwan Mobile Co Ltd - Change-To-Inventory

    • macro-rankings.com
    csv, excel
    Updated Aug 10, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Change-To-Inventory [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Cashflow-Statement/Change-To-Inventory
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 10, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Change-To-Inventory Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  12. m

    Taiwan Mobile Co Ltd - Free-Cash-Flow-To-Equity

    • macro-rankings.com
    csv, excel
    Updated Aug 8, 2025
    + more versions
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Free-Cash-Flow-To-Equity [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Cashflow-Statement/Free-Cash-Flow-To-Equity
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 8, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Free-Cash-Flow-To-Equity Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  13. m

    Taiwan Mobile Co Ltd - Diluted-EPS

    • macro-rankings.com
    csv, excel
    Updated Aug 9, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Diluted-EPS [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Income-Statement/Diluted-EPS
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 9, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Diluted-EPS Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  14. m

    Taiwan Mobile Co Ltd - Other-Long-Term-Assets

    • macro-rankings.com
    csv, excel
    Updated Aug 23, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Other-Long-Term-Assets [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Balance-Sheet/Other-Long-Term-Assets
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    csv, excelAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Other-Long-Term-Assets Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  15. m

    Taiwan Mobile Co Ltd - Minority-Interest-Expense

    • macro-rankings.com
    csv, excel
    Updated Aug 24, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Minority-Interest-Expense [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Income-Statement/Minority-Interest-Expense
    Explore at:
    excel, csvAvailable download formats
    Dataset updated
    Aug 24, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Minority-Interest-Expense Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  16. m

    Taiwan Mobile Co Ltd - Dividends-Paid

    • macro-rankings.com
    csv, excel
    Updated Aug 23, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Dividends-Paid [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Cashflow-Statement/Dividends-Paid
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Dividends-Paid Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  17. m

    Capitalonline Data Service Co Ltd - Days-of-Sales-Outstanding

    • macro-rankings.com
    csv, excel
    Updated Aug 23, 2025
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    macro-rankings (2025). Capitalonline Data Service Co Ltd - Days-of-Sales-Outstanding [Dataset]. https://www.macro-rankings.com/Markets/Stocks/300846-SHE/Key-Financial-Ratios/Activity/Days-of-Sales-Outstanding
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    csv, excelAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Days-of-Sales-Outstanding Time Series for Capitalonline Data Service Co Ltd. Capitalonline Data Service Co., Ltd. provides cloud hosts and related services in China, the Americas, Europe, and the Asia Pacific. It offers cloud computing, artificial intelligence, and other products and services. The company also provides cloud and network integrated products, including elastic computing, global network, IDC services, data processing, and security, as well as storage, AWS cloud, database, safety, and big data and enterprise applications. In addition, it offers solutions, such as cloud connectivity, gaming, migration, and XR; e-commerce; mobile apps; online video; real estate; MaaS; digital twin; online education; CDS intelligent dispatch management platform; online games; and internet finance. The company provides its services to digital twins, artificial intelligence, industrial Internet, Internet of Vehicles, big data, education, finance, video, e-commerce, games, medical care, government, and other industries. The company was founded in 2005 and is headquartered in Beijing, China.

  18. m

    Capitalonline Data Service Co Ltd - Change-Receivables

    • macro-rankings.com
    csv, excel
    Updated Jul 30, 2025
    + more versions
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    macro-rankings (2025). Capitalonline Data Service Co Ltd - Change-Receivables [Dataset]. https://www.macro-rankings.com/markets/stocks/300846-she/cashflow-statement/change-receivables
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    csv, excelAvailable download formats
    Dataset updated
    Jul 30, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Change-Receivables Time Series for Capitalonline Data Service Co Ltd. Capitalonline Data Service Co., Ltd. provides cloud hosts and related services in China, the Americas, Europe, and the Asia Pacific. It offers cloud computing, artificial intelligence, and other products and services. The company also provides cloud and network integrated products, including elastic computing, global network, IDC services, data processing, and security, as well as storage, AWS cloud, database, safety, and big data and enterprise applications. In addition, it offers solutions, such as cloud connectivity, gaming, migration, and XR; e-commerce; mobile apps; online video; real estate; MaaS; digital twin; online education; CDS intelligent dispatch management platform; online games; and internet finance. The company provides its services to digital twins, artificial intelligence, industrial Internet, Internet of Vehicles, big data, education, finance, video, e-commerce, games, medical care, government, and other industries. The company was founded in 2005 and is headquartered in Beijing, China.

  19. m

    Taiwan Mobile Co Ltd - Change-In-Other-Working-Capital

    • macro-rankings.com
    csv, excel
    Updated Aug 23, 2025
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    macro-rankings (2025). Taiwan Mobile Co Ltd - Change-In-Other-Working-Capital [Dataset]. https://www.macro-rankings.com/Markets/Stocks/3045-TW/Cashflow-Statement/Change-In-Other-Working-Capital
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Aug 23, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    taiwan
    Description

    Change-In-Other-Working-Capital Time Series for Taiwan Mobile Co Ltd. Taiwan Mobile Co., Ltd. provides wireless communication services in Taiwan, the Republic of China, and internationally. The company operates through four segments: Telecommunications, Retail, Cable Television and Broadband, and Others. It offers mobile communication, mobile phones, and fixed-line services; e-commerce; wireless and fixed-line telecom services; digital TV subscriptions; cable broadband; TV home shopping; and integrated information and communication services. The company also provides pay TV and cable broadband services; travel, property insurance, and life insurance agency services; value-added services; information software services; and TV program provision. In addition, it is involved in building and operating BOT projects, call center services, telephone marketing activities, commissioned maintenance, film production, investment and retail, and the sale of mobile phones, accessories, and games. Further, the company offers data communication application development, cloud and information services, cable TV, wholesale and retail storefront sales, and gaming services. It also engages in branding agency, cosmetics, logistics, and transport businesses, as well as trading, industrial and commercial services, general investment, entrusted maintenance, cloud power palace service, and communication industries. It provides its products and services under the Taiwan Mobile, TWM Broadband, Taiwan Mobile Enterprise Services, and momo brands. Taiwan Mobile Co., Ltd. was incorporated in 1997 and is based in Taipei, Taiwan.

  20. m

    Capitalonline Data Service Co Ltd - Interest-Expense

    • macro-rankings.com
    csv, excel
    Updated Jul 25, 2025
    + more versions
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    macro-rankings (2025). Capitalonline Data Service Co Ltd - Interest-Expense [Dataset]. https://www.macro-rankings.com/markets/stocks/300846-she/income-statement/interest-expense
    Explore at:
    csv, excelAvailable download formats
    Dataset updated
    Jul 25, 2025
    Dataset authored and provided by
    macro-rankings
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    china
    Description

    Interest-Expense Time Series for Capitalonline Data Service Co Ltd. Capitalonline Data Service Co., Ltd. provides cloud hosts and related services in China, the Americas, Europe, and the Asia Pacific. It offers cloud computing, artificial intelligence, and other products and services. The company also provides cloud and network integrated products, including elastic computing, global network, IDC services, data processing, and security, as well as storage, AWS cloud, database, safety, and big data and enterprise applications. In addition, it offers solutions, such as cloud connectivity, gaming, migration, and XR; e-commerce; mobile apps; online video; real estate; MaaS; digital twin; online education; CDS intelligent dispatch management platform; online games; and internet finance. The company provides its services to digital twins, artificial intelligence, industrial Internet, Internet of Vehicles, big data, education, finance, video, e-commerce, games, medical care, government, and other industries. The company was founded in 2005 and is headquartered in Beijing, China.

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Statista (2025). Monthly revenue of the U.S. video game industry 2017-2025, by segment [Dataset]. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
Organization logo

Monthly revenue of the U.S. video game industry 2017-2025, by segment

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Dataset updated
Aug 29, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 2017 - Jul 2025
Area covered
United States
Description

In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars. Birth of the video game industry Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today. An ever-changing market However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.

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