62 datasets found
  1. i

    Mobile vs Desktop Usage Statistics 2025

    • innersparkcreative.com
    html
    Updated Sep 3, 2025
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    Inner Spark Creative (2025). Mobile vs Desktop Usage Statistics 2025 [Dataset]. https://www.innersparkcreative.com/news/mobile-vs-desktop-usage-statistics-2025-verified
    Explore at:
    htmlAvailable download formats
    Dataset updated
    Sep 3, 2025
    Dataset authored and provided by
    Inner Spark Creative
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Verified dataset of 2025 device usage: share of global web traffic, mobile commerce share of transactions, US daily time spent, app vs web breakdown, and tablet decline.

  2. Device market in India over last 15 years

    • kaggle.com
    zip
    Updated Aug 11, 2024
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    Michal Bogacz (2024). Device market in India over last 15 years [Dataset]. https://www.kaggle.com/datasets/michau96/device-market-in-india-over-last-15-years
    Explore at:
    zip(3675 bytes)Available download formats
    Dataset updated
    Aug 11, 2024
    Authors
    Michal Bogacz
    License

    Attribution-ShareAlike 3.0 (CC BY-SA 3.0)https://creativecommons.org/licenses/by-sa/3.0/
    License information was derived automatically

    Area covered
    India
    Description

    Context

    It is no secret that mobile devices are increasingly taking over the market at the expense of stationary equipment and many forgotten tablets. Trends change over time and the data collected helps us understand them. So let's look at the share of these three sections in the most populous country in the world, which is India.

    Content

    The database saved in .csv form contains 4 columns. The first column contains the date (YYYY-MM) from the measurement period. Each subsequent column contains the percentage of market share in mobile, desktop and tablet markets, given as a percentage, rounded to 2 decimal places (if the share is less than 0.5%, the value 0 remains, even though it may constitute a very small percentage of the share). We have a total of 180 rows, i.e. full 15 years of data for each month.

    Source

    The database comes from the statcounter website and is available under the CC BY-SA 3.0 license, which allows you to copy, use and distribute the data also for commercial purposes after citing the source.

    Photo by Andrew Neel on Unsplash

  3. Smartphone Usage Dataset

    • kaggle.com
    zip
    Updated Oct 28, 2025
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    Prince Rajak (2025). Smartphone Usage Dataset [Dataset]. https://www.kaggle.com/datasets/prince7489/smartphone-usage-dataset
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    zip(875 bytes)Available download formats
    Dataset updated
    Oct 28, 2025
    Authors
    Prince Rajak
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This dataset captures random yet realistic smartphone usage behavior of 50 users, including their daily screen time, app opens, primary app category, notifications received, and battery usage. It can be used for mobile analytics, user behavior research, productivity improvement studies, and predictive modeling.

  4. f

    Table 1_When the phone’s away, people use their computer to play: distance...

    • datasetcatalog.nlm.nih.gov
    • frontiersin.figshare.com
    Updated Mar 28, 2025
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    Heitmayer, Maxi (2025). Table 1_When the phone’s away, people use their computer to play: distance to the smartphone reduces device usage but not overall distraction and task fragmentation during work.docx [Dataset]. https://datasetcatalog.nlm.nih.gov/dataset?q=0002068443
    Explore at:
    Dataset updated
    Mar 28, 2025
    Authors
    Heitmayer, Maxi
    Description

    The smartphone helps workers balance the demands of their professional and personal lives but can also be a distraction, affecting productivity, wellbeing, and work-life balance. Drawing from insights on the impact of physical environments on object engagement, this study examines how the distance between the smartphone and the user influences interactions in work contexts. Participants (N = 22) engaged in two 5h knowledge work sessions on the computer, with the smartphone placed outside their immediate reach during one session. Results show that limited smartphone accessibility led to reduced smartphone use, but participants shifted non-work activities to the computer and the time they spent on work and leisure activities overall remained unchanged. These findings suggest that discussions on smartphone disruptiveness in work contexts should consider the specific activities performed, challenging narratives of ‘smartphone addiction’ and ‘smartphone overuse’ as the cause of increased disruptions and lowered work productivity.

  5. t

    COMPUTERS AND INTERNET USE - DP02_PIN_T - Dataset - CKAN

    • portal.tad3.org
    Updated Nov 17, 2024
    + more versions
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    (2024). COMPUTERS AND INTERNET USE - DP02_PIN_T - Dataset - CKAN [Dataset]. https://portal.tad3.org/dataset/computers-and-internet-use--dp02_pin_t
    Explore at:
    Dataset updated
    Nov 17, 2024
    License

    Attribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
    License information was derived automatically

    Description

    SELECTED SOCIAL CHARACTERISTICS IN THE UNITED STATES COMPUTERS AND INTERNET USE - DP02 Universe - Total households Survey-Program - American Community Survey 5-year estimates Years - 2020, 2021, 2022 The 2008 Broadband Improvement Act mandated the collection of data about computer and internet use. As a result, three questions were added to the 2013 American Community Survey (ACS) to measure these topics. The computer use question asked if anyone in the household owned or used a computer and included four response categories for a desktop or laptop, a smartphone, a tablet or other portable wireless computer, and some other type of computer. Respondents selected a checkbox for “Yes” or “No” for each response category. Respondents could select all categories that applied. Question asked if any member of the household has access to the internet. “Access” refers to whether or not someone in the household uses or can connect to the internet, regardless of whether or not they pay for the service. If a respondent answers “Yes, by paying a cell phone company or Internet service provider”, they are asked to select the type of internet service.

  6. e

    Internet and Computer use, London

    • data.europa.eu
    unknown
    + more versions
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    Office for National Statistics, Internet and Computer use, London [Dataset]. https://data.europa.eu/data/datasets/internet-and-computer-use-london
    Explore at:
    unknownAvailable download formats
    Dataset authored and provided by
    Office for National Statistics
    Area covered
    London
    Description

    Statistics of how many adults access the internet and use different types of technology covering:

    home internet access

    how people connect to the web

    how often people use the web/computers

    whether people use mobile devices

    whether people buy goods over the web

    whether people carried out specified activities over the internet

    For more information see the ONS website and the UKDS website.

  7. RICO dataset

    • kaggle.com
    zip
    Updated Dec 1, 2021
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    Onur Gunes (2021). RICO dataset [Dataset]. https://www.kaggle.com/datasets/onurgunes1993/rico-dataset
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    zip(6703669364 bytes)Available download formats
    Dataset updated
    Dec 1, 2021
    Authors
    Onur Gunes
    Description

    Context

    Data-driven models help mobile app designers understand best practices and trends, and can be used to make predictions about design performance and support the creation of adaptive UIs. This paper presents Rico, the largest repository of mobile app designs to date, created to support five classes of data-driven applications: design search, UI layout generation, UI code generation, user interaction modeling, and user perception prediction. To create Rico, we built a system that combines crowdsourcing and automation to scalably mine design and interaction data from Android apps at runtime. The Rico dataset contains design data from more than 9.3k Android apps spanning 27 categories. It exposes visual, textual, structural, and interactive design properties of more than 66k unique UI screens. To demonstrate the kinds of applications that Rico enables, we present results from training an autoencoder for UI layout similarity, which supports query-by-example search over UIs.

    Content

    Rico was built by mining Android apps at runtime via human-powered and programmatic exploration. Like its predecessor ERICA, Rico’s app mining infrastructure requires no access to — or modification of — an app’s source code. Apps are downloaded from the Google Play Store and served to crowd workers through a web interface. When crowd workers use an app, the system records a user interaction trace that captures the UIs visited and the interactions performed on them. Then, an automated agent replays the trace to warm up a new copy of the app and continues the exploration programmatically, leveraging a content-agnostic similarity heuristic to efficiently discover new UI states. By combining crowdsourcing and automation, Rico can achieve higher coverage over an app’s UI states than either crawling strategy alone. In total, 13 workers recruited on UpWork spent 2,450 hours using apps on the platform over five months, producing 10,811 user interaction traces. After collecting a user trace for an app, we ran the automated crawler on the app for one hour.

    Acknowledgements

    UNIVERSITY OF ILLINOIS AT URBANA-CHAMPAIGN https://interactionmining.org/rico

    Inspiration

    The Rico dataset is large enough to support deep learning applications. We trained an autoencoder to learn an embedding for UI layouts, and used it to annotate each UI with a 64-dimensional vector representation encoding visual layout. This vector representation can be used to compute structurally — and often semantically — similar UIs, supporting example-based search over the dataset. To create training inputs for the autoencoder that embed layout information, we constructed a new image for each UI capturing the bounding box regions of all leaf elements in its view hierarchy, differentiating between text and non-text elements. Rico’s view hierarchies obviate the need for noisy image processing or OCR techniques to create these inputs.

  8. Mobile Application Usage Survey

    • kaggle.com
    zip
    Updated Mar 15, 2025
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    Fatima Tu Zahra (2025). Mobile Application Usage Survey [Dataset]. https://www.kaggle.com/datasets/fatimatuzahra355/mobile-application-usage-survey/discussion
    Explore at:
    zip(34524 bytes)Available download formats
    Dataset updated
    Mar 15, 2025
    Authors
    Fatima Tu Zahra
    Description

    This dataset captures detailed responses from a survey conducted to understand the mobile application usage patterns among various demographics. With 222 respondents, the data spans a range of topics including app usage hours, types of apps used, factors influencing app downloads, social media engagement, and the impact of design on app preference.

    This dataset is ideal for analyzing:

    Mobile app usage trends across different demographics. Factors influencing app download decisions. The relationship between app features and user satisfaction. Social media platform preferences and usage time. This data can be useful for app developers, marketers, and researchers interested in mobile app usage and trends.

  9. Phone Price Predict 2020-2024

    • kaggle.com
    zip
    Updated Dec 10, 2024
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    Jerowai (2024). Phone Price Predict 2020-2024 [Dataset]. https://www.kaggle.com/datasets/jerowai/phone-price-predict-2020-2024
    Explore at:
    zip(1002 bytes)Available download formats
    Dataset updated
    Dec 10, 2024
    Authors
    Jerowai
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Dataset Overview This dataset provides a curated, example-based snapshot of selected Samsung smartphones released (or expected to be released) between 2020 and 2024. It includes various technical specifications such as camera details, processor type, RAM, internal storage, display size, GPU, battery capacity, operating system, and pricing. Note that these values are illustrative and may not reflect actual market data.

    What’s Inside?

    Phone Name & Release Year: Quickly reference the time frame and model. Camera Specs: Understand the rear camera configurations (e.g., “108+10+10+12 MP”) and compare imaging capabilities across models. Processor & GPU: Gain insights into the performance capabilities by checking the processor and graphics chip. Memory & Storage: Review RAM and internal storage options (e.g., “8 GB RAM” and “128 GB Internal Storage”). Display & Battery: Compare screen sizes (from 6.1 to over 7 inches) and battery capacities (e.g., 5000 mAh) to gauge device longevity and usability. Operating System: Note the Android version at release. Price (USD): Examine relative pricing trends over the years. How to Use This Dataset

    Exploratory Data Analysis (EDA): Use Python libraries like Pandas and Matplotlib to explore pricing trends over time, changes in camera configurations, or the evolution of battery capacities.

    Example: df.groupby('Release Year')['Price (USD)'].mean().plot(kind='bar') can show how average prices have fluctuated year to year. Feature Comparison & Filtering: Easily filter models based on specs. For instance, query phones with at least 8 GB RAM and a 5000 mAh battery to identify devices suitable for power users.

    Example: df[(df['RAM (GB)'] >= 8) & (df['Battery Capacity (mAh)'] >= 5000)] Machine Learning & Predictive Analysis: Although this dataset is example-based and not suitable for precise forecasting, you could still practice predictive modeling. For example, create a simple regression model to predict price based on features like RAM and display size.

    Example: Train a regression model (e.g., LinearRegression in scikit-learn) to see if increasing RAM or battery capacity correlates with higher prices. Comparing Release Trends: Investigate how flagship and mid-range specifications have evolved. See if there’s a noticeable shift towards larger displays, bigger batteries, or higher camera megapixels over the years.

    Recommended Tools & Libraries

    Python & Pandas: For data cleaning, manipulation, and initial analysis. Matplotlib & Seaborn: For creating visualizations to understand trends and distributions. scikit-learn: For modeling and basic predictive tasks, if you choose to use these example values as a training ground. Jupyter Notebooks or Kaggle Kernels: For interactive analysis and iterative exploration. Disclaimer This dataset is a synthetic, illustrative example and may not match real-world specifications, prices, or release timelines. It’s intended for learning, experimentation, and demonstration of various data analysis and machine learning techniques rather than as a factual source.

  10. E-Commerce Customer Behavior & Sales Analysis -TR

    • kaggle.com
    zip
    Updated Oct 29, 2025
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    UmutUygurr (2025). E-Commerce Customer Behavior & Sales Analysis -TR [Dataset]. https://www.kaggle.com/datasets/umuttuygurr/e-commerce-customer-behavior-and-sales-analysis-tr
    Explore at:
    zip(138245 bytes)Available download formats
    Dataset updated
    Oct 29, 2025
    Authors
    UmutUygurr
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    🛒 E-Commerce Customer Behavior and Sales Dataset 📊 Dataset Overview This comprehensive dataset contains 5,000 e-commerce transactions from a Turkish online retail platform, spanning from January 2023 to March 2024. The dataset provides detailed insights into customer demographics, purchasing behavior, product preferences, and engagement metrics.

    🎯 Use Cases This dataset is perfect for:

    Customer Segmentation Analysis: Identify distinct customer groups based on behavior Sales Forecasting: Predict future sales trends and patterns Recommendation Systems: Build product recommendation engines Customer Lifetime Value (CLV) Prediction: Estimate customer value Churn Analysis: Identify customers at risk of leaving Marketing Campaign Optimization: Target customers effectively Price Optimization: Analyze price sensitivity across categories Delivery Performance Analysis: Optimize logistics and shipping 📁 Dataset Structure The dataset contains 18 columns with the following features:

    Order Information Order_ID: Unique identifier for each order (ORD_XXXXXX format) Date: Transaction date (2023-01-01 to 2024-03-26) Customer Demographics Customer_ID: Unique customer identifier (CUST_XXXXX format) Age: Customer age (18-75 years) Gender: Customer gender (Male, Female, Other) City: Customer city (10 major Turkish cities) Product Information Product_Category: 8 categories (Electronics, Fashion, Home & Garden, Sports, Books, Beauty, Toys, Food) Unit_Price: Price per unit (in TRY/Turkish Lira) Quantity: Number of units purchased (1-5) Transaction Details Discount_Amount: Discount applied (if any) Total_Amount: Final transaction amount after discount Payment_Method: Payment method used (5 types) Customer Behavior Metrics Device_Type: Device used for purchase (Mobile, Desktop, Tablet) Session_Duration_Minutes: Time spent on website (1-120 minutes) Pages_Viewed: Number of pages viewed during session (1-50) Is_Returning_Customer: Whether customer has purchased before (True/False) Post-Purchase Metrics Delivery_Time_Days: Delivery duration (1-30 days) Customer_Rating: Customer satisfaction rating (1-5 stars) 📈 Key Statistics Total Records: 5,000 transactions Date Range: January 2023 - March 2024 (15 months) Average Transaction Value: ~450 TRY Customer Satisfaction: 3.9/5.0 average rating Returning Customer Rate: 60% Mobile Usage: 55% of transactions 🔍 Data Quality ✅ No missing values ✅ Consistent formatting across all fields ✅ Realistic data distributions ✅ Proper data types for all columns ✅ Logical relationships between features 💡 Sample Analysis Ideas Customer Segmentation with K-Means Clustering

    Segment customers based on spending, frequency, and recency Sales Trend Analysis

    Identify seasonal patterns and peak shopping periods Product Category Performance

    Compare revenue, ratings, and return rates across categories Device-Based Behavior Analysis

    Understand how device choice affects purchasing patterns Predictive Modeling

    Build models to predict customer ratings or purchase amounts City-Level Market Analysis

    Compare market performance across different cities 🛠️ Technical Details File Format: CSV (Comma-Separated Values) Encoding: UTF-8 File Size: ~500 KB Delimiter: Comma (,) 📚 Column Descriptions Column Name Data Type Description Example Order_ID String Unique order identifier ORD_001337 Customer_ID String Unique customer identifier CUST_01337 Date DateTime Transaction date 2023-06-15 Age Integer Customer age 35 Gender String Customer gender Female City String Customer city Istanbul Product_Category String Product category Electronics Unit_Price Float Price per unit 1299.99 Quantity Integer Units purchased 2 Discount_Amount Float Discount applied 129.99 Total_Amount Float Final amount paid 2469.99 Payment_Method String Payment method Credit Card Device_Type String Device used Mobile Session_Duration_Minutes Integer Session time 15 Pages_Viewed Integer Pages viewed 8 Is_Returning_Customer Boolean Returning customer True Delivery_Time_Days Integer Delivery duration 3 Customer_Rating Integer Satisfaction rating 5 🎓 Learning Outcomes By working with this dataset, you can learn:

    Data cleaning and preprocessing techniques Exploratory Data Analysis (EDA) with Python/R Statistical analysis and hypothesis testing Machine learning model development Data visualization best practices Business intelligence and reporting 📝 Citation If you use this dataset in your research or project, please cite:

    E-Commerce Customer Behavior and Sales Dataset (2024) Turkish Online Retail Platform Data (2023-2024) Available on Kaggle ⚖️ License This dataset is released under the CC0: Public Domain license. You are free to use it for any purpose.

    🤝 Contribution Found any issues or have suggestions? Feel free to provide feedback!

    📞 Contact For questions or collaborations, please reach out through Kaggle.

    Happy Analyzing! 🚀

    Keywords: e-c...

  11. 201 Hours - English(North America) Scripted Monologue Smartphone and PC...

    • nexdata.ai
    Updated Nov 21, 2023
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    Nexdata (2023). 201 Hours - English(North America) Scripted Monologue Smartphone and PC speech dataset [Dataset]. https://www.nexdata.ai/datasets/speechrecog/33
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    Dataset updated
    Nov 21, 2023
    Dataset authored and provided by
    Nexdata
    Area covered
    North America
    Variables measured
    Format, Country, Speaker, Language, Accuracy Rate, Content category, Recording device, Recording condition, Language(Region) Code, Features of annotation
    Description

    English(North America) Scripted Monologue Smartphone and PC speech dataset, collected from monologue based on given scripts, covering common expressions. Transcribed with text content and other attributes. Our dataset was collected from extensive and diversify speakers(302 North American), geographicly speaking, enhancing model performance in real and complex tasks.Quality tested by various AI companies. We strictly adhere to data protection regulations and privacy standards, ensuring the maintenance of user privacy and legal rights throughout the data collection, storage, and usage processes, our datasets are all GDPR, CCPA, PIPL complied.

  12. f

    Data_Sheet_1_Problematic Use of Mobile Phones in Australia…Is It Getting...

    • figshare.com
    • frontiersin.figshare.com
    docx
    Updated May 31, 2023
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    Oscar Oviedo-Trespalacios; Sonali Nandavar; James David Albert Newton; Daniel Demant; James G. Phillips (2023). Data_Sheet_1_Problematic Use of Mobile Phones in Australia…Is It Getting Worse?.docx [Dataset]. http://doi.org/10.3389/fpsyt.2019.00105.s001
    Explore at:
    docxAvailable download formats
    Dataset updated
    May 31, 2023
    Dataset provided by
    Frontiers
    Authors
    Oscar Oviedo-Trespalacios; Sonali Nandavar; James David Albert Newton; Daniel Demant; James G. Phillips
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Australia
    Description

    Rapid technological innovations over the past few years have led to dramatic changes in today's mobile phone technology. While such changes can improve the quality of life of its users, problematic mobile phone use can result in its users experiencing a range of negative outcomes such as anxiety or, in some cases, engagement in unsafe behaviors with serious health and safety implications such as mobile phone distracted driving. The aims of the present study are two-fold. First, this study investigated the current problem mobile phone use in Australia and its potential implications for road safety. Second, based on the changing nature and pervasiveness of mobile phones in Australian society, this study compared data from 2005 with data collected in 2018 to identify trends in problem mobile phone use in Australia. As predicted, the results demonstrated that problem mobile phone use in Australia increased from the first data collected in 2005. In addition, meaningful differences were found between gender and age groups in this study, with females and users in the 18–25 year-old age group showing higher mean Mobile Phone Problem Use Scale (MPPUS) scores. Additionally, problematic mobile phone use was linked with mobile phone use while driving. Specifically, participants who reported high levels of problem mobile phone use, also reported handheld and hands-free mobile phone use while driving.

  13. Data from: Dark Side Of Social Media

    • kaggle.com
    zip
    Updated Jul 8, 2024
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    Muhammad Roshan Riaz (2024). Dark Side Of Social Media [Dataset]. https://www.kaggle.com/datasets/muhammadroshaanriaz/time-wasters-on-social-media/code
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    zip(36893 bytes)Available download formats
    Dataset updated
    Jul 8, 2024
    Authors
    Muhammad Roshan Riaz
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    Time-Wasters on Social Media Dataset Overview The "Time-Wasters on Social Media" dataset offers a detailed look into user behavior and engagement with social media platforms. It captures various attributes that can help analyze the impact of social media on users' time and productivity. This dataset is valuable for researchers, marketers, and social scientists aiming to understand the nuances of social media consumption.

    This dataset was generated using synthetic data techniques with the help of NumPy and pandas. The data is artificially created to simulate real-world social media usage patterns for research and analysis purposes.

    Columns Description UserID: A unique identifier assigned to each user. Age: The age of the user. Gender: The gender of the user. Location: The geographical location of the user. Income: The annual income of the user. Debt: Tells If the is in Debt or Not. Owns Property: Indicates whether the user owns any property (Yes/No). Profession: The profession or job title of the user. Demographics: Additional demographic information about the user (Rural or Urban Life). Platform: The social media platform used by the user (e.g., Facebook, Instagram, TikTok). Total Time Spent: The total time the user has spent on the platform. Number of Sessions: The number of sessions the user has had on the platform. Video ID: A unique identifier for each video watched. Video Category: The category of the video watched (e.g., Entertainment, Gaming, Pranks, Vlog). Video Length: The length of the video watched. Engagement: The engagement level of the user with the video (e.g., Likes, Comments). Importance Score: A score representing the perceived importance of the video to the user. Time Spent On Video: The amount of time the user spent watching the video. Number of Videos Watched: The total number of videos watched by the user. Scroll Rate: The rate at which the user scrolls through content. Frequency: How frequently the user logs into the platform. Productivity Loss: The amount of productivity lost due to time spent on social media. Satisfaction: The satisfaction level of the user with the content consumed. Watch Reason: The reason why the user watched the video (e.g., Entertainment, Information). DeviceType: The type of device used to access the platform (e.g., Mobile, Desktop). OS: The operating system of the device used. Watch Time: The specific time of day when the user watched the video. Self Control: The user's self-assessed level of self-control while using the platform. Addiction Level: The user's self-assessed level of addiction to social media. Current Activity: The activity the user was engaged in before using the platform. ConnectionType: The type of internet connection used by the user (e.g., Wi-Fi, Mobile Data).

    Usage This dataset can be utilized to:

    Analyze patterns in social media usage. Understand demographic differences in platform engagement. Examine the impact of social media on productivity. Develop strategies to improve user engagement and satisfaction. Study the correlation between social media usage and various demographic factors.

  14. m

    COVID-19 Android apps data set

    • data.mendeley.com
    Updated May 4, 2020
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    Arvind Mahindru (2020). COVID-19 Android apps data set [Dataset]. http://doi.org/10.17632/k4rt99sfbt.1
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    Dataset updated
    May 4, 2020
    Authors
    Arvind Mahindru
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This data set consist of Android apps which are developed during the current time when the whole world face the pandemic situation. Cybercriminals are developing malware-infected apps on a regular basis and upload them to different repositories.

  15. MI-BMPI: Motor Imagery Brain--Mobil Phone Interface Dataset

    • zenodo.org
    • data.niaid.nih.gov
    bin
    Updated Jun 4, 2025
    + more versions
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    Çağatay Murat Yılmaz; Çağatay Murat Yılmaz; Cemal Köse; Cemal Köse (2025). MI-BMPI: Motor Imagery Brain--Mobil Phone Interface Dataset [Dataset]. http://doi.org/10.21203/rs.3.rs-4268007/v1
    Explore at:
    binAvailable download formats
    Dataset updated
    Jun 4, 2025
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Çağatay Murat Yılmaz; Çağatay Murat Yılmaz; Cemal Köse; Cemal Köse
    License

    Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
    License information was derived automatically

    Description

    This dataset contains two significant mobile gestures for brain-mobile phone interfaces (BMPIs: (i) motor imagery of tapping on the screen of a mobile device and (ii) motor imagery of swiping down with a thumb on the screen of a mobile device. The raw EEG signals were recorded using the Emotiv EPOC Flex (Model 1.0) headset with saline-based sensors and Emotiv Pro (2.5.1.227) software. The sampling rate is 128 Hz. Each epoch contains 3.5 s signals. The first 1 s signal is recorded before the MI task starts (5 s to 6 s interval in the timing plan), and the next 2.5 s signal is recorded during the MI execution (6 s to 8.5 s interval in the timing plan). Please refer to the reference study below for details.

    The file names are constructed as follows. For example, taking "D01_s1" and "D01" in the file name refers to subject "01", and "s1" refers to session 1 ("s2" refers to session 2). The label data is given in a separate folder in Matlab format.

    The data is provided in two different forms for use (the desired is preferable):

    The set_files folder contains the data prepared for import in EEGLAB. EEGLAB must be installed, and the set files must be imported to access the data. The data is in epoched format in 3D (channels, sample_points, trials). With the EEGLAB interface, all the data can be accessed, and EEGLAB functions can be executed. Also, the EEG variable, which is built after importing the *.set file, contains all the information about the experiment. With the EEG.data variable, epoched data in the dimensions (channels, sample_points, trials) can be accessed.

    The mat_files folder contains data in mat file format. In these files, epoched data is stored in a 3-D array of size (channels, sample_points, trials). You can access the data as follows. For example, all data from the first session of subject D01 can be retrieved as follows. Load the mat file with the load('D01_s1.mat') code, and access the data using the EEG variable in the workspace. For instance, 13x448 x101 sized epoched data (channels, sample_points, trials) can be retrieved with the command EEG.data. Other information about the experiments and subjects is also included in the fields of the EEG variable.

    This research was supported by the Turkish Scientific and Research Council (TUBITAK) under project number 119E397.

    The following article can be cited in academic studies as follow.

    Yilmaz, C.M., Yilmaz, B.H. & Kose, C. MI-BMPI motor imagery brain–mobile phone dataset and performance evaluation of voting ensembles utilizing QPDM. Neural Comput & Applic 37, 4679–4696 (2025). https://doi.org/10.1007/s00521-024-10917-5

    Permission must be obtained for use in commercial studies.

    This dataset is licensed under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.

  16. Z

    Robot@Home2, a robotic dataset of home environments

    • data.niaid.nih.gov
    • data-staging.niaid.nih.gov
    • +1more
    Updated Apr 4, 2024
    + more versions
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    Ambrosio-Cestero, Gregorio; Ruiz-Sarmiento, José Raul; González-Jiménez, Javier (2024). Robot@Home2, a robotic dataset of home environments [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_3901563
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    Dataset updated
    Apr 4, 2024
    Dataset provided by
    Universitiy of Málaga
    University of Málaga
    Authors
    Ambrosio-Cestero, Gregorio; Ruiz-Sarmiento, José Raul; González-Jiménez, Javier
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The Robot-at-Home dataset (Robot@Home, paper here) is a collection of raw and processed data from five domestic settings compiled by a mobile robot equipped with 4 RGB-D cameras and a 2D laser scanner. Its main purpose is to serve as a testbed for semantic mapping algorithms through the categorization of objects and/or rooms.

    This dataset is unique in three aspects:

    The provided data were captured with a rig of 4 RGB-D sensors with an overall field of view of 180°H. and 58°V., and with a 2D laser scanner.

    It comprises diverse and numerous data: sequences of RGB-D images and laser scans from the rooms of five apartments (87,000+ observations were collected), topological information about the connectivity of these rooms, and 3D reconstructions and 2D geometric maps of the visited rooms.

    The provided ground truth is dense, including per-point annotations of the categories of the objects and rooms appearing in the reconstructed scenarios, and per-pixel annotations of each RGB-D image within the recorded sequences

    During the data collection, a total of 36 rooms were completely inspected, so the dataset is rich in contextual information of objects and rooms. This is a valuable feature, missing in most of the state-of-the-art datasets, which can be exploited by, for instance, semantic mapping systems that leverage relationships like pillows are usually on beds or ovens are not in bathrooms.

    Robot@Home2

    Robot@Home2, is an enhanced version aimed at improving usability and functionality for developing and testing mobile robotics and computer vision algorithms. It consists of three main components. Firstly, a relational database that states the contextual information and data links, compatible with Standard Query Language. Secondly,a Python package for managing the database, including downloading, querying, and interfacing functions. Finally, learning resources in the form of Jupyter notebooks, runnable locally or on the Google Colab platform, enabling users to explore the dataset without local installations. These freely available tools are expected to enhance the ease of exploiting the Robot@Home dataset and accelerate research in computer vision and robotics.

    If you use Robot@Home2, please cite the following paper:

    Gregorio Ambrosio-Cestero, Jose-Raul Ruiz-Sarmiento, Javier Gonzalez-Jimenez, The Robot@Home2 dataset: A new release with improved usability tools, in SoftwareX, Volume 23, 2023, 101490, ISSN 2352-7110, https://doi.org/10.1016/j.softx.2023.101490.

    @article{ambrosio2023robotathome2,title = {The Robot@Home2 dataset: A new release with improved usability tools},author = {Gregorio Ambrosio-Cestero and Jose-Raul Ruiz-Sarmiento and Javier Gonzalez-Jimenez},journal = {SoftwareX},volume = {23},pages = {101490},year = {2023},issn = {2352-7110},doi = {https://doi.org/10.1016/j.softx.2023.101490},url = {https://www.sciencedirect.com/science/article/pii/S2352711023001863},keywords = {Dataset, Mobile robotics, Relational database, Python, Jupyter, Google Colab}}

    Version historyv1.0.1 Fixed minor bugs.v1.0.2 Fixed some inconsistencies in some directory names. Fixes were necessary to automate the generation of the next version.v2.0.0 SQL based dataset. Robot@Home v1.0.2 has been packed into a sqlite database along with RGB-D and scene files which have been assembled into a hierarchical structured directory free of redundancies. Path tables are also provided to reference files in both v1.0.2 and v2.0.0 directory hierarchies. This version has been automatically generated from version 1.0.2 through the toolbox.v2.0.1 A forgotten foreign key pair have been added.v.2.0.2 The views have been consolidated as tables which allows a considerable improvement in access time.v.2.0.3 The previous version does not include the database. In this version the database has been uploaded.v.2.1.0 Depth images have been updated to 16-bit. Additionally, both the RGB images and the depth images are oriented in the original camera format, i.e. landscape.

  17. d

    Swash Web Browsing Clickstream Data - 1.5M Worldwide Users - GDPR Compliant

    • datarade.ai
    .csv, .xls
    Updated Jun 27, 2023
    + more versions
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    Swash (2023). Swash Web Browsing Clickstream Data - 1.5M Worldwide Users - GDPR Compliant [Dataset]. https://datarade.ai/data-products/swash-blockchain-bitcoin-and-web3-enthusiasts-swash
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    .csv, .xlsAvailable download formats
    Dataset updated
    Jun 27, 2023
    Dataset authored and provided by
    Swash
    Area covered
    Monaco, Belarus, Jamaica, India, Latvia, Uzbekistan, Saint Vincent and the Grenadines, Jordan, Liechtenstein, Russian Federation
    Description

    Unlock the Power of Behavioural Data with GDPR-Compliant Clickstream Insights.

    Swash clickstream data offers a comprehensive and GDPR-compliant dataset sourced from users worldwide, encompassing both desktop and mobile browsing behaviour. Here's an in-depth look at what sets us apart and how our data can benefit your organisation.

    User-Centric Approach: Unlike traditional data collection methods, we take a user-centric approach by rewarding users for the data they willingly provide. This unique methodology ensures transparent data collection practices, encourages user participation, and establishes trust between data providers and consumers.

    Wide Coverage and Varied Categories: Our clickstream data covers diverse categories, including search, shopping, and URL visits. Whether you are interested in understanding user preferences in e-commerce, analysing search behaviour across different industries, or tracking website visits, our data provides a rich and multi-dimensional view of user activities.

    GDPR Compliance and Privacy: We prioritise data privacy and strictly adhere to GDPR guidelines. Our data collection methods are fully compliant, ensuring the protection of user identities and personal information. You can confidently leverage our clickstream data without compromising privacy or facing regulatory challenges.

    Market Intelligence and Consumer Behaviuor: Gain deep insights into market intelligence and consumer behaviour using our clickstream data. Understand trends, preferences, and user behaviour patterns by analysing the comprehensive user-level, time-stamped raw or processed data feed. Uncover valuable information about user journeys, search funnels, and paths to purchase to enhance your marketing strategies and drive business growth.

    High-Frequency Updates and Consistency: We provide high-frequency updates and consistent user participation, offering both historical data and ongoing daily delivery. This ensures you have access to up-to-date insights and a continuous data feed for comprehensive analysis. Our reliable and consistent data empowers you to make accurate and timely decisions.

    Custom Reporting and Analysis: We understand that every organisation has unique requirements. That's why we offer customisable reporting options, allowing you to tailor the analysis and reporting of clickstream data to your specific needs. Whether you need detailed metrics, visualisations, or in-depth analytics, we provide the flexibility to meet your reporting requirements.

    Data Quality and Credibility: We take data quality seriously. Our data sourcing practices are designed to ensure responsible and reliable data collection. We implement rigorous data cleaning, validation, and verification processes, guaranteeing the accuracy and reliability of our clickstream data. You can confidently rely on our data to drive your decision-making processes.

  18. i

    Wireless Datasets

    • impactcybertrust.org
    Updated Jan 21, 2019
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    External Data Source (2019). Wireless Datasets [Dataset]. http://doi.org/10.23721/100/1478817
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    Dataset updated
    Jan 21, 2019
    Authors
    External Data Source
    Description

    Research on wireless networks and mobile computing benefits from access to data from real networks and real mobile users. Data captured from production wireless networks help us understand how real users, applications, and devices use real networks under real conditions. CRAWDAD archives data sets relevant to a variety of measurement purposes, including:
    Computer malware
    Human behavior modeling
    Localization
    Nework diagnosis
    Network performance analysis
    Network security
    Network simulation
    Routing protocols
    Routing protocols for Disruption Tolerant Neworks (DTNS)
    Social Network Analysis ; crawdad@crawdad.org

  19. m

    Annotated Terms of Service of 100 Online Platforms

    • data.mendeley.com
    Updated Dec 12, 2023
    + more versions
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    Przemyslaw Palka (2023). Annotated Terms of Service of 100 Online Platforms [Dataset]. http://doi.org/10.17632/dtbj87j937.3
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    Dataset updated
    Dec 12, 2023
    Authors
    Przemyslaw Palka
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The dataset contains information about the contents of 100 Terms of Service (ToS) of online platforms. The documents were analyzed and evaluated from the point of view of the European Union consumer law. The main results have been presented in the table titled "Terms of Service Analysis and Evaluation_RESULTS." This table is accompanied by the instruction followed by the annotators, titled "Variables Definitions," allowing for the interpretation of the assigned values. In addition, we provide the raw data (analyzed ToS, in the folder "Clear ToS") and the annotated documents (in the folder "Annotated ToS," further subdivided).

    SAMPLE: The sample contains 100 contracts of digital platforms operating in sixteen market sectors: Cloud storage, Communication, Dating, Finance, Food, Gaming, Health, Music, Shopping, Social, Sports, Transportation, Travel, Video, Work, and Various. The selected companies' main headquarters span four legal surroundings: the US, the EU, Poland specifically, and Other jurisdictions. The chosen platforms are both privately held and publicly listed and offer both fee-based and free services. Although the sample cannot be treated as representative of all online platforms, it nevertheless accounts for the most popular consumer services in the analyzed sectors and contains a diverse and heterogeneous set.

    CONTENT: Each ToS has been assigned the following information: 1. Metadata: 1.1. the name of the service; 1.2. the URL; 1.3. the effective date; 1.4. the language of ToS; 1.5. the sector; 1.6. the number of words in ToS; 1.7–1.8. the jurisdiction of the main headquarters; 1.9. if the company is public or private; 1.10. if the service is paid or free. 2. Evaluative Variables: remedy clauses (2.1– 2.5); dispute resolution clauses (2.6–2.10); unilateral alteration clauses (2.11–2.15); rights to police the behavior of users (2.16–2.17); regulatory requirements (2.18–2.20); and various (2.21–2.25). 3. Count Variables: the number of clauses seen as unclear (3.1) and the number of other documents referred to by the ToS (3.2). 4. Pull-out Text Variables: rights and obligations of the parties (4.1) and descriptions of the service (4.2)

    ACKNOWLEDGEMENT: The research leading to these results has received funding from the Norwegian Financial Mechanism 2014-2021, project no. 2020/37/K/HS5/02769, titled “Private Law of Data: Concepts, Practices, Principles & Politics.”

  20. D

    Data from: MPIIPrivacEye

    • darus.uni-stuttgart.de
    Updated Nov 30, 2022
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    Andreas Bulling (2022). MPIIPrivacEye [Dataset]. http://doi.org/10.18419/DARUS-3286
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Nov 30, 2022
    Dataset provided by
    DaRUS
    Authors
    Andreas Bulling
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Dataset funded by
    JST CREST research grant, Japan
    Description

    First-person video dataset recorded in daily life situations of 17 participants, annotated by themselves for privacy sensitivity. The dataset of Steil et al. contains more than 90 hours of data recorded continuously from 20 participants (six females, aged 22-31) over more than four hours each. Participants were students with different backgrounds and subjects with normal or corrected- to-normal vision. During the recordings, participants roamed a university campus and performed their everyday activities, such as meeting people, eating, or working as they normally would on any day at the university. To obtain some data from multiple, and thus also “privacy-sensitive”, places on the university campus, participants were asked to not stay in one place for more than 30 minutes. Participants were further asked to stop the recording after about one and a half hours so that the laptop’s battery packs could be changed and the eye tracker re-calibrated. This yielded three recordings of about 1.5 hours per participant. Participants regularly interacted with a mobile phone provided to them and were also encouraged to use their own laptop, desktop computer, or music player if desired. The dataset thus covers a rich set of representative real-world situations, including sensitive environments and tasks.

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Inner Spark Creative (2025). Mobile vs Desktop Usage Statistics 2025 [Dataset]. https://www.innersparkcreative.com/news/mobile-vs-desktop-usage-statistics-2025-verified

Mobile vs Desktop Usage Statistics 2025

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htmlAvailable download formats
Dataset updated
Sep 3, 2025
Dataset authored and provided by
Inner Spark Creative
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

Verified dataset of 2025 device usage: share of global web traffic, mobile commerce share of transactions, US daily time spent, app vs web breakdown, and tablet decline.

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