100+ datasets found
  1. U.S. video gaming audiences 2023, by generation

    • statista.com
    • ai-chatbox.pro
    Updated Oct 29, 2024
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    Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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    Dataset updated
    Oct 29, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Oct 23, 2023 - Oct 31, 2023
    Area covered
    United States
    Description

    Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

  2. Most popular video game genres worldwide Q3 2024, by age group

    • statista.com
    • ai-chatbox.pro
    Updated Feb 26, 2025
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    Statista (2025). Most popular video game genres worldwide Q3 2024, by age group [Dataset]. https://www.statista.com/statistics/1263585/top-video-game-genres-worldwide-by-age/
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    Dataset updated
    Feb 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the third quarter of 2024, shooter and action adventure games were the two most popular video game genres across the globe. Shooter games ranked as the most-played gaming genre for age groups 16 to 54 years old. Action-adventure were the second-most popular game genre, ranking second across the majority of age groups. Online users aged 16 to 24 years were the only age group to have battle royale games in their top gaming genres, whereas older age groups also played online board games. Shooter games – most-played across all age groups Shooter video games are a type of action video game where the goal is almost entirely on defeating the character's enemies using firearms or other long-range weapons given to the player. Players can usually find in-game items such as ammunition and health packs or weapon upgrades during their session. Shooters are available on virtually all gaming platforms and can be played individually as a single-player, or in a multiplayer environment. Many shooter games are played competitively. A very popular type of shooter game are first-person shooters (FPS), where players experience everything through their character’s eyes in a first-person perspective while moving through a 3D space. Popular first-person shooters include the best-selling Call of Duty series, as well as Counter-Strike: Global Offensive, Doom, Quake, Team Fortress 2, and Halo. Action adventures – a wide-ranging genre Action adventures are also one of the most popular game genres, and players have a large variety of games to choose from. An action adventure game can be defined as a game with a mix of elements from action games (real-time interactions with the environment, physical and conceptual challenges) and adventure games (puzzles). The story that the player experiences is enacted rather than narrated. Popular action adventure games include The Legend of Zelda series, the Grand Theft Auto franchise, God of War, the Tom Raider series, as well as survival horror games like the Resident Evil series, or Metroidvania games.

  3. Most played video games among boys aged 11-12 years in Norway 2020

    • statista.com
    Updated May 9, 2022
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    Statista (2022). Most played video games among boys aged 11-12 years in Norway 2020 [Dataset]. https://www.statista.com/statistics/1121576/most-played-video-games-among-boys-aged-11-12-years-in-norway/
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    Dataset updated
    May 9, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2019 - Jan 2020
    Area covered
    Norway
    Description

    What are the most played video games among Norwegian boys aged 11 to 12 years? Over half of boys interviewed stated to play the royal battle game Fortnite most in 2020. The sandbox game Minecraft was second most popular. Other popular video games among boys in this age group included FIFA, the gaming app Roblox, and Grand Theft Auto (GTA).

  4. Favorite video game genres among older gamers in the U.S. 2022

    • statista.com
    Updated May 10, 2023
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    Statista (2023). Favorite video game genres among older gamers in the U.S. 2022 [Dataset]. https://www.statista.com/statistics/557147/favorite-video-game-genres-seniors-usa/
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    Dataset updated
    May 10, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 23, 2022 - Jul 13, 2022
    Area covered
    United States
    Description

    A July 2022 survey of U.S. gamers aged 50-plus found that puzzle and logic games were the most popular video game genre among respondents in that age bracket. Card and tile games ranked second, with 69 percent of respondents stating that they typically played video games like that.

  5. b

    Mobile Game Demographics Data (2025)

    • businessofapps.com
    Updated Nov 21, 2024
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    Business of Apps (2024). Mobile Game Demographics Data (2025) [Dataset]. https://www.businessofapps.com/data/mobile-game-demographics-data/
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    Dataset updated
    Nov 21, 2024
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Key Mobile Game Demographics StatisticsMobile Game Age Demographics by CategoryGame Gender Demographics by CategoryGames are the most popular app category on both app stores, accounting for about 59...

  6. Weekly gaming hours of adults in the U.S. 2024, by age group

    • statista.com
    • ai-chatbox.pro
    Updated Aug 15, 2024
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    Statista (2024). Weekly gaming hours of adults in the U.S. 2024, by age group [Dataset]. https://www.statista.com/statistics/202839/time-spent-playing-games-by-social-gamers-in-the-us/
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    Dataset updated
    Aug 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2023 - Jun 2024
    Area covered
    United States
    Description

    As of June 2024, 21 percent of U.S. adults aged 18 to 29 years spent six to ten hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers - a total of eight percent played video games more than 20 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States.

  7. D

    Online Multiplayer Video Game Market Report | Global Forecast From 2025 To...

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Online Multiplayer Video Game Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-online-multiplayer-video-game-market
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    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Online Multiplayer Video Game Market Outlook



    In 2023, the global market size for online multiplayer video games is valued at approximately $60 billion and is projected to reach around $120 billion by 2032, growing at a Compound Annual Growth Rate (CAGR) of 7.5%. This growth is driven by several factors, including technological advancements, increasing internet penetration, and the rise of competitive gaming and eSports platforms.



    One of the significant growth factors in the online multiplayer video game market is the rapid advancement in technology. The evolution of high-speed internet and the advent of 5G technology have significantly reduced latency issues, allowing for smoother and more immersive gaming experiences. Additionally, the development of advanced gaming hardware and software has greatly enhanced the visual and performance aspects of these games, driving more players to engage in online multiplayer gaming. Furthermore, the increasing use of artificial intelligence (AI) and machine learning in designing and managing gaming environments and experiences has significantly boosted market growth.



    Another critical factor contributing to the growth of this market is the rising popularity of eSports and competitive gaming. The global eSports audience is expanding, with millions of viewers tuning in to watch professional gamers compete. This surge in viewership has not only increased the player base but also attracted significant investments from sponsors and advertisers, further fueling the market's expansion. Additionally, the social aspects of online multiplayer games, where players can connect, interact, and compete with others globally, contribute to their growing popularity and engagement levels.



    The increasing penetration of smartphones and mobile devices is another pivotal factor driving the market growth. The accessibility and convenience of mobile gaming have broadened the player demographics, attracting a diverse range of age groups and geographical regions. Mobile multiplayer games offer the advantage of playing on-the-go, leading to higher engagement levels and increased in-game spending. Furthermore, the proliferation of app stores and digital distribution platforms has made it easier for developers to reach a global audience, further expanding the market.



    Massive Multiplayer Online (MMO) Games have played a pivotal role in shaping the landscape of the online multiplayer video game market. These games, characterized by their vast virtual worlds and large player bases, offer unique social and collaborative experiences. Players from around the globe can interact, form alliances, and compete in real-time, creating dynamic and ever-evolving gaming environments. The appeal of MMO games lies in their ability to provide endless content and community-driven gameplay, which keeps players engaged over long periods. As technology continues to advance, the potential for more immersive and expansive MMO experiences grows, further driving the market's growth and attracting new players.



    Regionally, the Asia Pacific region is expected to dominate the market, driven by a large population of gamers and high internet penetration rates. North America and Europe are also significant markets, with robust infrastructure and a strong presence of key industry players. The Middle East & Africa and Latin America are emerging markets, showing potential for substantial growth due to increasing internet access and rising disposable incomes. These regions are expected to witness higher CAGRs compared to more mature markets.



    Game Type Analysis



    The online multiplayer video game market is segmented by game type into First-Person Shooter (FPS), Role-Playing Games (RPG), Real-Time Strategy (RTS), Sports, and others. Each game type caters to different player preferences and offers unique gaming experiences. First-Person Shooter games are immensely popular due to their immersive gameplay and dynamic action sequences. Titles like Call of Duty and Counter-Strike have garnered large player bases and have significant influence in the eSports arena. The appeal of FPS games lies in their fast-paced action and competitive nature, making them a staple in the online multiplayer genre.



    Role-Playing Games (RPGs) constitute another major segment within the online multiplayer market. Games such as World of Warcraft and Final Fantasy XIV have created expansive virtual worlds where players can immerse themselve

  8. UK gaming reach 2013-2024, by age group and gender

    • ai-chatbox.pro
    • statista.com
    Updated Jun 3, 2025
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    Jessica Clement (2025). UK gaming reach 2013-2024, by age group and gender [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstudy%2F134518%2Fesports-market-in-the-united-kingdom%2F%23XgboD02vawLZsmJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Jun 3, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United Kingdom
    Description

    A September to November 2024 survey of UK adults aged 16 years and older found that 85 percent of respondents aged between 16 and 24 years played video games, down from a 92 percent gaming penetration among the same age group in 2020. Overall, gaming uptake increased in 2020 due to the global COVID-19 pandemic. Video games industry in the UK In 2023, consumers in the United Kingdom spent over 3.16 billion British pounds on digital and online games. In regard to the annual contribution of the video games industry to the UK Gross Domestic Product, it amounted to 3.68 billion British pounds in 2023. Mobile games The popularity of mobile gaming increased over the last decade and overtook games consoles and TV for the first time in 2014. As of 2024, approximately 34 percent of UK adults reported playing games on their mobile phone, the highest rate ever reported. The most downloaded gaming apps in the UK include puzzle and casual titles such as Supermarket Simulator and Block Blast.

  9. s

    Americans Are The Most Active Minecraft Players

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Americans Are The Most Active Minecraft Players [Dataset]. https://www.searchlogistics.com/learn/statistics/minecraft-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Minecraft is a truly global game with players from all over the world. But the United States has the most players with 21.21% of daily usage recorded coming from the US alone.

  10. Arcade Game App Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Sep 22, 2024
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    Dataintelo (2024). Arcade Game App Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/arcade-game-app-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Sep 22, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Arcade Game App Market Outlook



    In 2023, the global arcade game app market size was estimated at USD 7.2 billion and is forecasted to reach USD 15.6 billion by 2032, growing at a CAGR of 8.5% from 2024 to 2032. The primary growth factors driving this market include the proliferation of smartphones, advancements in mobile technology, and the increasing popularity of mobile gaming among various age groups.



    One of the key growth factors for the arcade game app market is the widespread adoption of smartphones and tablets. With the increasing penetration of these devices, more users have access to a wide array of arcade games at their fingertips. This accessibility is further enhanced by improvements in mobile internet infrastructure, which allows for seamless downloading and playing of games. Moreover, the continual advancement in mobile hardware capabilities ensures that users can enjoy high-quality gaming experiences that were previously only possible on dedicated gaming consoles or PCs.



    Another significant growth driver is the evolving demographic of gamers. Unlike in the past, gaming is no longer restricted to children and teenagers; adults are now a substantial and growing segment of the gaming population. This shift is fueled by the increasing complexity and diversity of games that appeal to a broader audience. Arcade games, in particular, benefit from their nostalgic appeal while also offering modern twists and features that keep them relevant. As a result, the market for arcade game apps is expanding to include various age groups, thereby driving overall market growth.



    The rise of social gaming is also contributing to the growth of the arcade game app market. Many arcade games now incorporate social features that allow players to interact with friends or players around the world. These features include leaderboards, multiplayer modes, and social media integration, which enhance the gaming experience and increase user engagement. The social aspect of gaming encourages continuous play and contributes to higher retention rates, which in turn boosts the market.



    From a regional perspective, North America and Asia Pacific are the leading markets for arcade game apps. North America benefits from its advanced technological infrastructure and high disposable income levels, enabling widespread adoption of mobile games. The Asia Pacific region, on the other hand, is witnessing a surge in mobile gaming due to its large population, increasing smartphone penetration, and growing internet accessibility. Regions like Europe and Latin America are also experiencing growth, albeit at a slightly slower pace, driven by similar factors. The Middle East & Africa, while currently a smaller market, is expected to see significant growth in the coming years due to improving technological infrastructure and increasing interest in mobile gaming.



    Game Type Analysis



    The arcade game app market is segmented by game type into categories such as Action, Adventure, Puzzle, Racing, Sports, and Others. Action games are among the most popular categories, attracting millions of players worldwide. These games typically involve fast-paced gameplay, requiring quick reflexes and strategic thinking. The appeal of action games lies in their ability to provide an adrenaline rush and a sense of accomplishment, making them a favorite among both casual and hardcore gamers. Popular action arcade games include titles like "Subway Surfers" and "Temple Run," which have garnered massive followings and continue to generate significant revenue.



    Adventure games are another important segment within the arcade game app market. These games often feature rich storylines, immersive environments, and complex characters, offering a more narrative-driven experience compared to other arcade games. Adventure games appeal to players who enjoy exploring virtual worlds and unraveling intricate plots. The success of games like "Clash of Clans" and "Minecraft" illustrates the strong demand for adventure-themed arcade games. The growing popularity of these games is also driving innovation in game design, with developers increasingly focusing on creating more engaging and interactive experiences.



    Puzzle games are particularly popular among casual gamers due to their simple mechanics and accessibility. These games often involve solving various challenges or puzzles, making them perfect for short, casual gaming sessions. The success of games like "Candy Crush Saga" and "Angry Birds" has demonstrated the significant revenue potential

  11. Click To Play Games Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Jan 7, 2025
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    Dataintelo (2025). Click To Play Games Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/click-to-play-games-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Jan 7, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Click To Play Games Market Outlook



    The Click To Play Games market size is anticipated to witness substantial growth, with the market reaching approximately $48 billion in 2023 and projected to surge to $108 billion by 2032, expanding at a CAGR of 9.4%. This robust growth can be accredited to the increasing penetration of smartphones, advancements in gaming technologies, and the growing popularity of casual and mobile gaming among diverse age groups.



    One of the primary growth drivers of the Click To Play Games market is the widespread adoption of smartphones and the subsequent rise in mobile gaming. The ubiquitous presence of smartphones has made gaming more accessible and convenient, leading to a surge in the number of casual gamers. This trend is particularly pronounced in emerging markets where affordable smartphones have democratized access to gaming. Additionally, the continuous advancements in mobile technology, such as enhanced graphics, faster processors, and better connectivity, have significantly improved the gaming experience, thereby attracting more users to mobile platforms.



    Another significant factor propelling the market growth is the innovation in gaming content and the diversity of games available. The gaming industry has evolved to cater to a wide range of preferences, from casual games that require minimal time investment to more complex strategy games. The development of engaging and interactive game content has helped in retaining users and driving higher user engagement. Furthermore, the integration of social features in games, such as multiplayer modes and social sharing options, has enhanced the interactive experience, making gaming a communal activity rather than a solitary one.



    The increasing investment in and development of cloud gaming platforms also play a crucial role in the market's growth. Cloud gaming eliminates the need for high-end hardware, allowing users to stream games directly to their devices. This has made high-quality gaming more accessible and has opened up new opportunities for game developers to reach a broader audience. Companies are continually exploring ways to leverage cloud technology to provide seamless and immersive gaming experiences, which is expected to drive market expansion over the forecast period.



    In the evolving landscape of mobile gaming, one of the challenges that developers face is the integration of monetization strategies that do not disrupt the user experience. Pop Up Ads In Game have become a common approach to generating revenue, especially in free-to-play models. These ads, when implemented thoughtfully, can provide a steady income stream without significantly detracting from the gaming experience. Developers are increasingly focusing on creating non-intrusive ad formats that blend seamlessly with gameplay, ensuring that players remain engaged and satisfied. By offering rewards or incentives for interacting with ads, developers can enhance the value proposition for players, making the presence of ads more acceptable and even beneficial in some cases.



    Regionally, Asia Pacific is expected to dominate the Click To Play Games market, driven by countries like China, Japan, and South Korea, where gaming is hugely popular. China, in particular, is a significant contributor to the market due to its large population of gamers and the strong presence of leading gaming companies. The North American market is also poised for substantial growth, with the U.S. being a key player due to its advanced technological infrastructure and high disposable income. Europe is expected to see steady growth, while emerging markets in Latin America and the Middle East & Africa are anticipated to witness accelerated growth due to increasing internet penetration and smartphone adoption.



    Game Type Analysis



    The Click To Play Games market encompasses a variety of game types, including casual games, strategy games, puzzle games, adventure games, and others. Casual games, which are typically easy to play and require minimal time investment, form a significant segment of this market. Their widespread appeal across different age groups and demographics has made them immensely popular. Games like Candy Crush Saga and Angry Birds have set precedents in this category, demonstrating how simplicity and engaging gameplay can attract millions of players worldwide. This segment continues to grow as more developers create new and innovative casual gaming experiences.



    Strategy g

  12. Share of video gamers in Russia 2021, by game type and age

    • ai-chatbox.pro
    • statista.com
    Updated Jan 10, 2024
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    Statista Research Department (2024). Share of video gamers in Russia 2021, by game type and age [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F9500%2Fgen-z-and-media-consumption-in-selected-markets-in-europe%2F%23XgboD02vawLYpGJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Jan 10, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    Among Russian video gamers aged from 16 to 29 years, the majority played online games more often than offline games, according to a survey from July 2021. To compare, among those between 30 and 44 years old, 40 percent of respondents played online and offline games with the same frequency. In the age category of 60 years and older, offline games were the most popular.

  13. Video gamers in the United States 2024, by age

    • statista.com
    Updated Aug 15, 2024
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    Statista (2024). Video gamers in the United States 2024, by age [Dataset]. https://www.statista.com/forecasts/1277856/video-game-users-age-market-usa
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    Dataset updated
    Aug 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2023 - Jun 2024
    Area covered
    United States
    Description

    As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.

  14. s

    Minecraft User Statistics & Demographics

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Minecraft User Statistics & Demographics [Dataset]. https://www.searchlogistics.com/learn/statistics/minecraft-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The game has attracted a diverse group of players ranging from young children all the way through to older adults. Here’s the full breakdown of Minecraft user statistics.

  15. Digital Gaming Market Report | Global Forecast From 2025 To 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Dec 3, 2024
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    Dataintelo (2024). Digital Gaming Market Report | Global Forecast From 2025 To 2033 [Dataset]. https://dataintelo.com/report/global-digital-gaming-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Dec 3, 2024
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Digital Gaming Market Outlook



    The global digital gaming market size is projected to grow significantly, with an estimated CAGR of 11.5% from 2024 to 2032. In 2023, the market was valued at approximately $210 billion and is forecasted to reach $540 billion by 2032, driven by technological advancements, increasing internet penetration, and the growing appeal of gaming across diverse demographics. This expansive growth is largely attributed to the widespread adoption of mobile devices and an increase in the number of gamers worldwide, which has spurred unprecedented demand for a variety of gaming experiences.



    One of the principal growth factors of the digital gaming market is the rapid advancement in technology, particularly in mobile and cloud gaming. The proliferation of smartphones and tablets has made gaming accessible to a vast audience, dissolving the barriers of location and hardware limitations. With more sophisticated graphics processing capabilities and improved internet connectivity, developers are able to create more immersive and engaging gaming experiences. This is further enhanced by the rise of cloud gaming platforms, which allow users to stream games directly without the need for high-end gaming consoles or PCs. This shift towards mobile and cloud-based gaming is not only democratizing access but also expanding the overall market size.



    Another significant contributor to market growth is the increasing popularity of eSports and live streaming, which is transforming gaming into a spectator sport. Professional gaming tournaments are attracting millions of viewers, generating substantial revenue through advertising, sponsorships, and media rights. Platforms like Twitch and YouTube Gaming have become pivotal in this transformation, offering gamers a platform to showcase their skills and monetizing their content through subscriber donations and advertising. This democratization of content creation and consumption is fostering a vibrant community around gaming, driving engagement and attracting investment from tech giants and traditional media companies alike.



    The growing diversity of the gamer demographic is also fueling market expansion. Gaming is no longer confined to a specific age group or gender; it spans across all demographics, with significant growth observed in female gamers and older age groups. Casual gaming has become a popular pastime, facilitated by easy-to-play mobile games that cater to a wide range of interests and skill levels. Additionally, social gaming, which allows interaction among players, has seen a surge, particularly during the COVID-19 pandemic when people sought virtual interaction. This shift is compelling developers to produce a broader array of game genres and styles to cater to this diverse audience, further boosting market value.



    Regionally, Asia Pacific remains a dominant player in the digital gaming market, thanks to its large population, high mobile penetration, and a strong culture of gaming. Countries such as China, Japan, and South Korea are leading in terms of both consumption and production of digital games, with China alone accounting for a significant portion of global gaming revenue. North America's market is also robust, driven by technological innovations and a strong base of professional gamers. In Europe, the market is buoyed by a high adoption rate of consoles and a growing interest in eSports. Meanwhile, regions like Latin America and the Middle East & Africa are emerging markets, where increasing internet penetration and mobile device usage are creating new opportunities for growth.



    Device Type Analysis



    The digital gaming market is primarily segmented by device type into PC, console, and mobile platforms, each contributing uniquely to the market dynamics. The PC gaming segment has long been a staple in the gaming industry, offering high-performance capabilities that appeal to hard-core gamers who seek superior graphics and processing power. PC games are typically associated with strategy, simulation, and massively multiplayer online genres that offer complex narratives and expansive worlds. The flexibility of upgrading hardware components like graphics cards and CPUs makes PCs a preferred choice for gamers looking for cutting-edge gaming experiences. However, the segment faces challenges from the growing popularity of mobile gaming, which is increasingly capturing the casual gaming market.



    Console gaming, historically dominated by companies like Sony, Microsoft, and Nintendo, continues to be a significant force in the digital gaming market. The release of next-generation consoles with enhanced ca

  16. Share of mobile gamers South Korea 2023, by age group

    • ai-chatbox.pro
    • statista.com
    Updated Mar 18, 2025
    + more versions
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    Statista (2025). Share of mobile gamers South Korea 2023, by age group [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F1073825%2Fsouth-korea-share-of-mobile-gamers-by-age-group%2F%23XgboD02vawLbpWJjSPEePEUG%2FVFd%2Bik%3D
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    Dataset updated
    Mar 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 8, 2023 - Jul 13, 2023
    Area covered
    South Korea
    Description

    According to a survey conducted in South Korea in 2023, around 70 percent of teenage respondents stated that they played mobile games. A majority of people in all age groups except for those aged 50 years and older used their phones to play games. In South Korea, mobile gaming is the most popular form of gaming.

  17. U.S. daily time spent playing games 2023, by age

    • statista.com
    • ai-chatbox.pro
    Updated Jul 22, 2024
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    Statista (2024). U.S. daily time spent playing games 2023, by age [Dataset]. https://www.statista.com/statistics/789835/average-daily-time-playing-games-us-by-age/
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    Dataset updated
    Jul 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    United States
    Description

    On average, people aged 15 to 24 years in the United States spent almost 58 minutes per day playing games in 2023. People in this age group spent more time on average playing games than any other age group in 2023.

  18. C

    Steam Statistics By Release, Sale, Demographics, Usage, Operating System,...

    • coolest-gadgets.com
    Updated Apr 14, 2025
    + more versions
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    Coolest Gadgets (2025). Steam Statistics By Release, Sale, Demographics, Usage, Operating System, Revenue And Facts [Dataset]. https://www.coolest-gadgets.com/steam-statistics/
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    Dataset updated
    Apr 14, 2025
    Dataset authored and provided by
    Coolest Gadgets
    License

    https://www.coolest-gadgets.com/privacy-policyhttps://www.coolest-gadgets.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Steam Statistics: Steam, a digital distribution platform developed by Valve, has revolutionized the way we experience video games. Originally designed to distribute Valve's titles, Steam has grown into a massive online marketplace for PC games, offering a vast library of titles from indie developers to AAA studios.

    This Steam Statistics will explore Steam's impact on the gaming industry by various segments. One of Steam's most significant advantages is its convenience. Users can purchase, download, and play games directly from the platform, eliminating the need for physical discs.

  19. v

    Global Mobile Games Market Size By Game Type, By Revenue Model, By Platform,...

    • verifiedmarketresearch.com
    Updated Jul 23, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Mobile Games Market Size By Game Type, By Revenue Model, By Platform, By Age Group, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/mobile-games-market/
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    Dataset updated
    Jul 23, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Description

    Mobile Games Market size was valued at USD 100.54 Billion in 2024 and is projected to reach USD 170.14 Billion by 2031, growing at a CAGR of 11.24 % during the forecast period 2024-2031.

    Global Mobile Games Market Drivers

    The market drivers for the Mobile Games Market can be influenced by various factors. These may include:

    Increasing Smartphone Penetration: The widespread adoption of smartphones globally has significantly expanded the user base for mobile games.

    Advancements in Mobile Technology: Improvements in mobile hardware, such as powerful processors and high-resolution displays, enhance the gaming experience, attracting more users.

    Availability of High-Speed Internet: The proliferation of 4G and 5G networks has enabled seamless online gaming experiences, including multiplayer games and live streaming.

    Freemium and In-App Purchase Models: The freemium model, where games are free to play with optional in-app purchases, has proven highly effective in monetizing mobile games.

    Diverse Game Genres: The availability of a wide range of game genres caters to varied interests, drawing a diverse audience.

    Social and Casual Gaming: The popularity of casual and social games, which are easy to play and often integrated with social media, drives engagement and user retention.

    Increased Screen Time: The rise in screen time, particularly during the COVID-19 pandemic, has boosted mobile gaming as a popular form of entertainment.

    Innovative Game Development: Continuous innovation in game design, graphics, and user engagement strategies keeps the market dynamic and appealing.

    Expanding Gamer Demographics: The increasing number of female gamers and older age groups participating in mobile gaming expands the market.

  20. Video gaming frequency among older gamers in the U.S. 2022

    • ai-chatbox.pro
    • statista.com
    Updated May 10, 2023
    + more versions
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    Statista (2023). Video gaming frequency among older gamers in the U.S. 2022 [Dataset]. https://www.ai-chatbox.pro/?_=%2Fstatistics%2F556783%2Fgaming-frequency-seniors-usa%2F%23XgboD02vawLKoDs%2BT%2BQLIV8B6B4Q9itA
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    Dataset updated
    May 10, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 23, 2022 - Jul 13, 2022
    Area covered
    United States
    Description

    According to a July 2022 survey of U.S. gamers aged 50 years and above, approximately half of respondents played video games on a daily basis. Additionally, more than two in ten gamers in this age bracket played video games several times per week.

Share
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Statista (2024). U.S. video gaming audiences 2023, by generation [Dataset]. https://www.statista.com/statistics/189582/age-of-us-video-game-players/
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U.S. video gaming audiences 2023, by generation

Explore at:
131 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Oct 29, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Oct 23, 2023 - Oct 31, 2023
Area covered
United States
Description

Video gaming is no longer a hobby exclusively enjoyed by the young. As generations have grown up with video games a normal part of life, the age of the average gamer also increases. During a 2023 survey, 25 percent of video game players still come from the 27 to 42 years age demographic, and 19 percent are 59 years and older. Time spent gaming In 2023, Americans aged between 15 to 19 years spent 98.4 minutes on gaming or leisurely computer use during an average day. The age demographic which devoted the least amount of time to gaming was the 55 to 64 years category. Members of this age demographic spent an average of just 17.4 minutes playing on the computer during an average day.

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