9 datasets found
  1. Daily screen time of youth in France in 2024, by age

    • statista.com
    • ai-chatbox.pro
    Updated Jun 24, 2025
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    Statista (2025). Daily screen time of youth in France in 2024, by age [Dataset]. https://www.statista.com/statistics/1299876/daily-screen-time-youth-france/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 25, 2024 - Feb 2, 2024
    Area covered
    France
    Description

    As of 2024, 18 percent of French children aged between seven to 12 years old spent ***** hours or more on a screen outside of school. For teenagers aged 16 to 19 years old, that share explodes to reach ** percent that same year.

  2. Average daily time spent on social media worldwide 2012-2025

    • statista.com
    Updated Jun 19, 2025
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    Statista (2025). Average daily time spent on social media worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/433871/daily-social-media-usage-worldwide/
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    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    How much time do people spend on social media? As of 2025, the average daily social media usage of internet users worldwide amounted to 141 minutes per day, down from 143 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of 3 hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in the U.S. was just 2 hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively. People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general. During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.

  3. Daily time spent on mobile phones in the U.S. 2019-2024

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Daily time spent on mobile phones in the U.S. 2019-2024 [Dataset]. https://www.statista.com/statistics/1045353/mobile-device-daily-usage-time-in-the-us/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The average time spent daily on a phone, not counting talking on the phone, has increased in recent years, reaching a total of * hours and ** minutes as of April 2022. This figure was expected to reach around * hours and ** minutes by 2024.

  4. Share of time spent watching TV and digital video in the U.S. 2020-2026

    • statista.com
    • ai-chatbox.pro
    Updated Jun 23, 2025
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    Statista (2025). Share of time spent watching TV and digital video in the U.S. 2020-2026 [Dataset]. https://www.statista.com/statistics/186833/average-television-use-per-person-in-the-us-since-2002/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Estimates suggest that in 2026 U.S. adults will spend around ** percent of their time watching traditional TV each day. This figure has generally fallen in recent years and the downward trend is forecast to continue in the years to come. Screen time Although average daily time spent watching TV appears to be decreasing, this does not necessarily mean that people are spending less time in front of screens; this drop is likely due to an increasing amount of time spent with phones, tablets, and laptops. With on-demand streaming services such as Netflix gaining massive popularity, people can watch a huge range of programming whilst on the go, meaning that screen time is no longer limited to time spent at home in front of the TV. Young people around the world have been especially quick to adopt smartphone-based video streaming habits meaning that television screen time will likely fall even further in the future. Television in the U.S. As mentioned above, the way people are consuming their video entertainment content is rapidly changing in the United States. By 2028, estimates suggest that only **** million U.S. households will pay for traditional TV services, down from over ** million as of 2019. In order to compete for people’s business, cable and satellite providers must find a way to adapt in a way the meets the needs of today’s increasingly mobile consumers. Some are launching their own streaming services in a bid to tackle cord-cutting, most notably Comcast.

  5. Daily time spent using various media and devices Philippines Q3 2024, by...

    • statista.com
    • ai-chatbox.pro
    Updated Jun 17, 2025
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    Statista (2025). Daily time spent using various media and devices Philippines Q3 2024, by activity [Dataset]. https://www.statista.com/statistics/803812/daily-time-spent-using-online-media-by-activity-philippines/
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    Dataset updated
    Jun 17, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Philippines
    Description

    As of the third quarter of 2024, internet users in the Philippines spent an average of **** hours accessing the internet on various devices, according to a global survey. In terms of devices, most Filipinos have used their mobile phones to surf the web. Internet usage of Filipinos Being the population with the most time spent using the internet in the region, Filipino internet users have been taking advantage of the ease of communication and access to information and entertainment that the internet offers. Aside from just browsing the web, accessing social media has been popular among a large share of the Filipino population. As of the third quarter of 2023, Meta platforms such as Facebook and Instagram, along with TikTok, were the most used social media platforms in the country. These platforms were used to connect with friends and family, and to access news and information, stream video content, and find products and services to purchase. Level of internet security in the Philippines Since most activities have been digitalized, cybersecurity threats and online fraud have been a growing concern among internet users. In the Philippines, over ** million web threats have been detected in 2022. Among those who shop on social media, product fraud was identified as the most common fraud type, along with non-delivery of products or services and payment fraud. To address this, the national government amended its cybersecurity laws to ensure better security of internet users in the Philippines.

  6. Time spent with digital vs. traditional media in the U.S. 2011-2025

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Time spent with digital vs. traditional media in the U.S. 2011-2025 [Dataset]. https://www.statista.com/statistics/565628/time-spent-digital-traditional-media-usa/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The average daily time spent with digital media in the United States is expected to increase from *** minutes (seven hours and 19 minutes) in 2022 to close to ***** hours in 2025. Higher online media consumption in 2020 was partially attributed to the coronavirus outbreak. Impact of COVID-19 on media consumption In-home media consumption grew sharply in March 2020 in the first stages of the COVID-19 pandemic. More than ** percent of U.S. respondents reported spending more time watching shows and films on streaming services, and ** percent were reading books or listening to audiobooks more than usual. Despite predictions that this spike in media usage would fall after the initial implementation of shelter-in-place orders, consumers also continued spending more time with media in the summer of 2020. The same survey, held in July that year, also asked participants about their plans to continue with their increased media consumption after the pandemic has run its course. This garnered different responses, with only a handful of U.S. adults planning to carry on investing more time in most media activities. Again though, watching movies and shows on streaming platforms and reading or listening to books were the most popular options.

  7. Weekly gaming hours of adults in the U.S. 2024, by age group

    • statista.com
    • ai-chatbox.pro
    Updated Aug 15, 2024
    + more versions
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    Statista (2024). Weekly gaming hours of adults in the U.S. 2024, by age group [Dataset]. https://www.statista.com/statistics/202839/time-spent-playing-games-by-social-gamers-in-the-us/
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    Dataset updated
    Aug 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2023 - Jun 2024
    Area covered
    United States
    Description

    As of June 2024, 21 percent of U.S. adults aged 18 to 29 years spent six to ten hours per week playing video games. Overall, respondents from this age group were also more likely than others to be heavy gamers - a total of eight percent played video games more than 20 hours in an average week. In total, weekly gaming usage was more likely among younger adults in the United States.

  8. Leading media where children saw advertising in the U.S. 2024

    • statista.com
    Updated Dec 2, 2024
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    J. G. Navarro (2024). Leading media where children saw advertising in the U.S. 2024 [Dataset]. https://www.statista.com/topics/3980/children-and-media-in-the-us/
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    Dataset updated
    Dec 2, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    J. G. Navarro
    Area covered
    United States
    Description

    During a May 2024 online survey among children aged two to 12 in the United States, 53 percent reported seeing advertising on YouTube. TikTok followed, mentioned by 24 percent of respondents, while broadcast TV, Facebook, and mobile games tied for third, each with a 23-percent share.

  9. Video gamers in the United States 2024, by age

    • statista.com
    Updated Dec 2, 2024
    + more versions
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    Jessica Clement (2024). Video gamers in the United States 2024, by age [Dataset]. https://www.statista.com/topics/3980/children-and-media-in-the-us/
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    Dataset updated
    Dec 2, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Area covered
    United States
    Description

    As of June 2024, 28 percent of video gamers in the United States were aged 30 to 39 years, making this age group the biggest gamer demographic. Additionally, 24 percent of U.S. gaming audiences were aged 20 to 29 years.

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Statista (2025). Daily screen time of youth in France in 2024, by age [Dataset]. https://www.statista.com/statistics/1299876/daily-screen-time-youth-france/
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Daily screen time of youth in France in 2024, by age

Explore at:
Dataset updated
Jun 24, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Jan 25, 2024 - Feb 2, 2024
Area covered
France
Description

As of 2024, 18 percent of French children aged between seven to 12 years old spent ***** hours or more on a screen outside of school. For teenagers aged 16 to 19 years old, that share explodes to reach ** percent that same year.

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