A January 2024 survey in the United States revealed that almost 56 percent of NBA fans who attended or watched games were Caucasian. Meanwhile, 21.1 percent of NBA fans were Hispanic.
A January 2024 survey in the United States revealed that almost 60 percent of NBA fans who attended or watched games were male. Meanwhile, just over 40 percent of NBA fans were female.
The National Basketball Association is a professional basketball league for men with 30 teams competing against each other in the United States. A survey conducted in March 2023 in the United States showed that 40 percent of black respondents had no interest in the NBA.
An average of **** million viewers tuned in to watch NBA regular season games across ABC, ESPN and TNT in the 2024/25 season. This marked a slight decline in the number of viewers from the previous season.
The National Basketball Association is a professional basketball league for men with 30 teams competing against each other in the United States. A survey conducted in March 2023 in the United States showed that 63 percent of respondents aged 65 and older had no interest in the NBA.
This dataset contains detailed NBA player statistics for both the regular season and playoffs, including per-game performance metrics and advanced analytics such as Player Efficiency Rating (PER). The dataset is useful for basketball analytics, machine learning projects, and statistical research on player performance.
Basic Information
Player
: Name of the player Age
: Player's age in the season Team
: Team abbreviation Pos
: Position played (e.g., PG, SG, SF, PF, C) Season Type
: Indicates whether stats are from Regular Season or Playoffs Per-Game Statistics
G
: Games played GS
: Games started MP
: Minutes played per game FG
, FGA
, FG%
: Field goals made, attempted, and percentage 3P
, 3PA
, 3P%
: Three-pointers made, attempted, and percentage 2P
, 2PA
, 2P%
: Two-pointers made, attempted, and percentage FT
, FTA
, FT%
: Free throws made, attempted, and percentage ORB
, DRB
, TRB
: Offensive, defensive, and total rebounds per game AST
: Assists per game STL
: Steals per game BLK
: Blocks per game TOV
: Turnovers per game PF
: Personal fouls per game PTS
: Points per game Advanced Metrics
PER
: Player Efficiency Rating, a metric that measures per-minute performance while adjusting for pace This dataset is ideal for:
✅ Basketball analytics (player comparisons, efficiency analysis)
✅ Machine learning projects (predicting player performance, clustering player roles)
✅ Data visualization (trends in player stats, team comparisons)
A January 2024 survey in the United States revealed that over one quarter of NBA fans who attended or watched games were aged between 35 and 49. Meanwhile, just over seven percent of NBA fans were aged between 13 and 17.
The games of the 2024 NBA Finals had an average TV rating of 5.8. The 2024 championships were contested between the Boston Celtics and the Dallas Mavericks and saw the Celtics win 4-1 to claim their record-breaking 18th NBA title in franchise history.
The National Basketball Association is a professional basketball league for men with 30 teams competing against each other in the United States. A survey conducted in March 2023 in the United States showed that 63 percent of female respondents had no interest in the NBA.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
The dataset contains data for each of the players who have interacted with the NBA during a specific period of time (last season) and collects all the accumulated statistics. In addition, it summarizes the performance of each player through the rest of the data by means of the player efficiency rating (PER) variable, a metric that takes into account all the data extracted from a player.
The dataset contains data for each of the players who have interacted with the NBA during a specific period of time (last season) and collects all the accumulated statistics.
In addition, it summarizes the performance of each player through the rest of the data by means of the player efficiency rating (PER) variable, a metric that takes into account all the data extracted from a player.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
The database contains several datasets and files with NBA statistical data spanning four seasons (2015-2016 to 2018-2019). These datasets were procured from the Basketball Reference database (https://www.basketball-reference.com/), a publicly accessible source of NBA data.
The main file, `dat.cleaned.csv`, includes the Win/Loss records for all thirty NBA teams, along with box scores and advanced statistics. The data captured over the four seasons correspond to about 4,920 regular-season games. A distinguishing feature of this dataset is the repeated measurements per player within a team across the seasons. However, it's important to note that these repeated measurements are not independent, necessitating the use of hierarchical modelling to properly handle the data.
Two sets of additional text files (`per_2017.txt`, `per_2018.txt`, `rpm_2017.txt`, `rpm_2018.txt`) provide specific metrics for player performance. The 'PER' files contain the Athlete Efficiency Rating (PER) for the years 2017 and 2018. The 'RPM' files contain the ESPN-developed score called Real Plus-Minus (RPM) for the same years.
However, potential biases or limitations within the datasets should be acknowledged. For instance, the Basketball Reference website might not include data from some matches or may exclude certain variables, potentially affecting the quality and accuracy of the dataset.
The graph shows the average TV ratings of selected National Basketball Association games / events in 2018. An estimated 3.5 percent of all U.S. households tuned in to at least five cumulative minutes of the NBA All-Star Game in 2018.
https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This dataset opens the door to the intricacies of the 2023 NBA season, offering a profound understanding of the art of scoring in professional basketball. Within its comprehensive analysis, it showcases the remarkable prowess of 3 players LeBron James, James Harden, and Stephen Curry—true icons of the sport. Delve deep into the strategic brilliance that defines these players' shooting trends, performance metrics, and unwavering precision on the court. Whether you're a passionate basketball enthusiast or a data-driven analyst, this dataset provides a unique and invaluable window into the mastery of these legendary athletes and the ever-evolving game of basketball.
Column Names | Description |
---|---|
Top | The vertical position on the court where the shot was taken. |
Left | The horizontal position on the court where the shot was taken. |
Date | The date when the shot was taken. (e.g., Oct 18, 2022) |
Qtr | The quarter in which the shot was attempted, typically represented as "1st Qtr," "2nd Qtr," etc. |
Time Remaining | The time remaining in the quarter when the shot was attempted, typically displayed as minutes and seconds (e.g., 09:26). |
Result | Indicates whether the shot was successful, with "TRUE" for a made shot and "FALSE" for a missed shot. |
Shot Type | Describes the type of shot attempted, such as a "2" for a two-point shot or "3" for a three-point shot. |
Distance (ft) | The distance in feet from the hoop to where the shot was taken. |
Lead | Indicates whether the team was leading when the shot was attempted, with "TRUE" for a lead and "FALSE" for no lead. |
LeBron Team Score | The team's score (in points) when the shot was taken. |
Opponent Team Score | The opposing team's score (in points) when the shot was taken. |
Opponent | The abbreviation for the opposing team (e.g., GSW for Golden State Warriors). |
Team | The abbreviation for LeBron James's team (e.g., LAL for Los Angeles Lakers). |
Season | The season in which the shots were taken, indicated as the year (e.g., 2023). |
Color | Represents the color code associated with the shot, which may indicate shot outcomes or other characteristics (e.g., "red" or "green"). |
Data Scientists and Analysts: Employ advanced statistical analysis to uncover hidden patterns and insights in the shooting trends of LeBron James, James Harden, and Stephen Curry.
Basketball Researchers and Analysts: Evaluate the impact of shooting techniques and performance on game outcomes.
NBA Coaches and Officials: Utilize the dataset to study the strengths and weaknesses of individual players, enabling more targeted coaching and defensive strategies.
Sports Journalists and Commentators: Access detailed statistics to enhance game commentary and provide viewers with deeper insights into player performance.
Basketball Enthusiasts and Fans: Gain a new perspective on the game by exploring the shooting trends and performance of their favorite players.
The 2024 NBA Finals were watched by an average of 11.3 million viewers in the United States. This marked a decline from the previous year when over 11.6 million viewers tuned in to watch the Denver Nuggets beat the Miami Heat 4-1.
How did the 2024 Finals play out? The 2024 championship series was contested between the Dallas Mavericks, champions of the Western Conference, and the Boston Celtics, winners of the Eastern Conference. The Celtics emerged victorious in the best-of-seven playoff, seeing the franchise move into the outright lead at the top of the list of NBA championship title winners. On their way to their record-breaking 18th title, the Celtics' Jaylen Brown also won his first NBA Finals MVP. However, Brown still has some way to go to make the list of players with the most NBA Finals MVP awards.
How did viewership compare to other major US sporting events? In 2024, NBA Finals viewership was only a fraction of the number of viewers of the Super Bowl in the U.S., with the latter exceeding 123 million that year. However, when compared with the average TV viewership of the World Series, it was apparent that the NBA Finals were not alone in experiencing a declining number of TV viewers in recent years, with viewership for the World Series dropping from a high of 23.4 million in 2016 to 9.11 million in 2023.
Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
License information was derived automatically
Comprehensive box score statistics and player performance metrics from the Lakers vs Grizzlies game including points, rebounds, assists, field goal percentages, plus-minus ratings, and advanced statistics.
https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy
The global sporting events market is experiencing significant growth, with a market size that was valued at approximately $600 billion in 2023 and is projected to reach around $900 billion by 2032, reflecting a CAGR of 4.5%. This robust growth is driven by an array of factors including the increasing popularity of sports among a global audience, advancements in digital technology that enhance fan engagement, and the rising investment in sports infrastructure across various regions. The expanding reach of sports through digital platforms and live streaming services has made sporting events more accessible than ever before, fostering a larger fan base and, consequently, greater revenue opportunities.
The growing globalization of sports, where international events are becoming more frequent and accessible, significantly propels market growth. Major sporting events like the Olympics, FIFA World Cup, and regional tournaments attract massive global audiences, translating into substantial revenue through diverse streams such as broadcasting rights and sponsorships. Technological advancements are also revolutionizing the way audiences engage with sports, with innovations like virtual and augmented reality enhancing the viewing experience. Additionally, the integration of data analytics in sports helps in improving team performances and in tailoring strategies to enhance fan engagement, further driving the market expansion.
Another substantial growth factor is the rising investment in sports infrastructure. Governments and private entities are increasingly investing in the development of new stadiums and renovation of existing facilities to attract major events. This trend is particularly evident in developing countries, where hosting international sports events is seen as a means to boost tourism and enhance the country's global image. Moreover, the proliferation of sports leagues and tournaments in these regions is generating numerous opportunities for market participants. Such investments not only improve the quality of sporting events but also contribute to the economic development of the host locations, thereby driving the overall market growth.
The commercialization of sports is an essential factor influencing the market's growth trajectory. Sports have become a lucrative industry, attracting investments from corporations looking to tap into the extensive visibility that sports offer. Sponsorship and advertising opportunities remain abundant, with brands keen to associate their image with popular sports events to reach a broad audience. This commercial interest has led to increased monetization opportunities within the sports industry, which is further propelled by the emergence of eSports as a competitive and financially rewarding segment. The inclusion of eSports in mainstream sporting events is expanding the traditional sports market, engaging younger demographics and tech-savvy audiences.
Regionally, North America continues to dominate the sporting events market owing to its established sporting culture and infrastructure. The region boasts several major sports leagues like the NFL, NBA, and MLB, which attract large audiences and generate substantial revenue from broadcasting and sponsorship deals. The Asia Pacific region, however, is emerging as a significant market player, driven by a growing middle class and increasing disposable income. The enthusiasm for sports such as cricket, football, and basketball is on the rise, along with the popularity of eSports, positioning the region as a key growth area. Europe continues to hold a strong position thanks to its rich sporting history and hosting of major events like the UEFA Champions League, while Latin America and the Middle East & Africa are showing promising growth due to rising sports participation and infrastructure development.
The sporting events market is broadly categorized into team sports, individual sports, and eSports. Team sports, which include popular games like football, basketball, and cricket, dominate the market owing to their massive global fan base and extensive media coverage. These sports have a long-standing tradition and enjoy immense popularity across various continents, contributing significantly to the revenue generated from ticket sales, broadcasting, and sponsorships. The collaborative nature of team sports fosters community spirit and regional loyalty, which translates into sustained audience engagement and financial support from local businesses and global corporations alike.
Individual sports, such as tennis, golf, and ath
The global brand licensing market for sports, valued at $22.71 billion in 2025, is projected to experience steady growth, with a compound annual growth rate (CAGR) of 2.6% from 2025 to 2033. This growth is fueled by several key factors. The increasing popularity of professional and collegiate sports globally, coupled with a rising consumer demand for branded merchandise, is a significant driver. Furthermore, strategic partnerships between sports leagues, teams, and licensing companies are creating innovative product lines and expanding distribution channels, particularly through e-commerce. The apparel segment, encompassing jerseys, apparel, and accessories, currently dominates the market, followed by consumer packaged goods (CPGs) like food and beverages featuring team branding. The "novelties" segment, encompassing collectibles and other branded items, also exhibits consistent growth. Geographic expansion into emerging markets in Asia-Pacific and South America contributes to market expansion. However, challenges such as economic fluctuations, counterfeiting, and the evolving preferences of younger demographics necessitate adaptive licensing strategies and robust brand protection mechanisms. The North American market, led by the major professional leagues (NFL, NBA, MLB, NHL, etc.), holds the largest market share, reflecting the region's high sports viewership and strong consumer spending habits. However, Europe and Asia-Pacific are emerging as significant growth regions, driven by increasing media coverage, rising disposable incomes, and the expansion of popular sports leagues into these territories. The College Sports segment, while currently smaller than other sports, offers considerable potential due to strong fan loyalty and the diversification of merchandise offerings tailored to university teams and school spirit. Future growth will depend on factors such as league popularity, successful marketing campaigns, effective brand management, and technological advancements to enhance consumer engagement through interactive digital experiences and personalized merchandise.
The NBA All-Star game is an annual basketball exhibition game contested between the Eastern Conference and Western Conference All-Stars. The 24 players featured in the game are selected through a voting process among fans, players, and media. The 2025 All-Star game was watched by 4.72 million viewers, which was a decrease of 13 percent from the 5.4 million viewers who tuned into the previous year's game.
First held in 1947, the National Basketball Association (NBA) Draft is an annual pre-season event through which teams in the league select recruits from a pool of college and professional men's basketball players. The 2024 NBA Draft was shown on ESPN and ABC in the United States and attracted a record-high average of 4.41 million viewers.
A January 2024 survey in the United States revealed that almost 56 percent of NBA fans who attended or watched games were Caucasian. Meanwhile, 21.1 percent of NBA fans were Hispanic.