92 datasets found
  1. Nintendo net income FY 2008-2025

    • statista.com
    Updated May 16, 2025
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    Statista (2025). Nintendo net income FY 2008-2025 [Dataset]. https://www.statista.com/statistics/216625/net-income-of-nintendo-since-2008/
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    Dataset updated
    May 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan, Worldwide
    Description

    In its fiscal year 2025, Japanese video gaming company Nintendo reported a net income of ****** billion Japanese yen (*** billion U.S. dollars), a significant decline from *** billion yen in the preceding fiscal period. Nintendo is the developer and publisher of the Super Mario, Zelda, and Pokémon gaming franchises as well as a hardware maker.

  2. Nintendo revenue FY 2008-2025

    • statista.com
    • ai-chatbox.pro
    Updated May 16, 2025
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    Statista (2025). Nintendo revenue FY 2008-2025 [Dataset]. https://www.statista.com/statistics/216622/net-sales-of-nintendo-since-2008/
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    Dataset updated
    May 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide, Japan
    Description

    In its fiscal year 2025, Nintendo's net sales amounted to just over *** trillion Japanese yen (approximately **** billion U.S. dollars), down from over **** trillion yen a year earlier (**** billion U.S. dollars). Nintendo is a multinational consumer electronics and software company headquartered in Kyoto, Japan. Nintendo history Founded in September 1889 as a small Japanese firm producing handmade playing cards, Nintendo has evolved into one of the largest video game manufacturing companies. Operating as a single business segment, Nintendo’s operations are categorized by product type such as video game platforms, mobile, and playing cards. Most of Nintendo’s revenue is generated through sales of video game platforms. Nintendo, PlayStation, and Xbox Of the all-time sales of video game consoles, Nintendo registers three devices in the top five – Nintendo DS, Game Boy, and Nintendo Switch. PlayStation devices complete the top five list with the PlayStation 2 and PlayStation 4 featured, while the Xbox 360 is the only device under the Xbox brand that makes its way into the top ten rankings. Of the leading current-generation game consoles, the PlayStation 5 has recorded notably more sales compared to the Nintendo Switch and Xbox Series X/S.

  3. M

    Nintendo Revenue 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Nintendo Revenue 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/revenue
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    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo revenue for the twelve months ending December 31, 2024 was $7.314B, a 22.03% decline year-over-year. Nintendo annual revenue for 2025 was $7.688B, a 33.35% decline from 2024. Nintendo annual revenue for 2024 was $11.536B, a 2.67% decline from 2023. Nintendo annual revenue for 2023 was $11.852B, a 21.45% decline from 2022.

  4. M

    Nintendo Gross Profit 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Nintendo Gross Profit 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/gross-profit
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    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo gross profit for the twelve months ending December 31, 2024 was $4.449B, a 15.16% decline year-over-year. Nintendo annual gross profit for 2025 was $4.687B, a 28.82% decline from 2024. Nintendo annual gross profit for 2024 was $6.585B, a 0.5% increase from 2023. Nintendo annual gross profit for 2023 was $6.552B, a 22.18% decline from 2022.

  5. Nintendo net revenue FY 2020-2024, by product

    • statista.com
    Updated May 16, 2025
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    Nintendo net revenue FY 2020-2024, by product [Dataset]. https://www.statista.com/statistics/216629/nintendo-sales-by-product/
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    Dataset updated
    May 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024, the Nintendo Switch platform generated over *** billion Japanese yen in net sales for Nintendo (about **** billion U.S. dollars), its lowest sales revenue since 2020 when the Switch platform generated a record about **** billion U.S. dollars in sales revenue. Nintendo Switch has been the company's flagship gaming console since its release in 2017, quickly overtaking Nintendo 3DS's popularity to become Nintendo's most sold product.

  6. M

    Nintendo Net Profit Margin 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Nintendo Net Profit Margin 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/profit-margins
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    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo net profit margin for the quarter ending December 31, 2024 was 35.12%. Nintendo average net profit margin for 2023 was 33.92%, a 19.27% increase from 2022. Nintendo average net profit margin for 2022 was 28.44%, a 17.67% increase from 2021. Nintendo average net profit margin for 2021 was 24.17%, a 17.27% increase from 2020. Net profit margin can be defined as net Income as a portion of total sales revenue.

  7. Nintendo gaming software sales revenues worldwide 2012-2025, by type

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Nintendo gaming software sales revenues worldwide 2012-2025, by type [Dataset]. https://www.statista.com/statistics/206881/nintendo-software-revenue-by-type/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, retail software revenue for Nintendo's console segment (including the Wii, Wii U, and the Nintendo Switch) amounted to **** billion U.S. dollars. The majority of consumer spending on Nintendo gaming software took place in the online segment, with digital downloads, gaming subscriptions like Nintendo Online, and microtransactions generating **** billion U.S. dollars during the same period. For the Japanese company, physical gaming sales have always been dominant, but it is a sign of the times that even Nintendo is now making more money via digital. In the fiscal year ending March 2021, downloadable versions of packaged gaming software accounted for 59.3 percent of Nintendo's digital gaming sales.

  8. Nintendo Cuts Operating Profit Forecast by 22% Amid Console Market Shifts -...

    • indexbox.io
    doc, docx, pdf, xls +1
    Updated Jul 1, 2025
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    IndexBox Inc. (2025). Nintendo Cuts Operating Profit Forecast by 22% Amid Console Market Shifts - News and Statistics - IndexBox [Dataset]. https://www.indexbox.io/blog/nintendo-revises-operating-profit-forecast-amid-market-challenges/
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    docx, pdf, xls, doc, xlsxAvailable download formats
    Dataset updated
    Jul 1, 2025
    Dataset provided by
    IndexBox
    Authors
    IndexBox Inc.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2012 - Jul 1, 2025
    Area covered
    Japan
    Variables measured
    Market Size, Market Share, Tariff Rates, Average Price, Export Volume, Import Volume, Demand Elasticity, Market Growth Rate, Market Segmentation, Volume of Production, and 4 more
    Description

    Nintendo cuts its profit forecast by 22.2%, with a 46.7% decline reported. Focus remains on consoles and new ventures, as the company plans a Switch successor release.

  9. Nintendo mobile gaming revenue worldwide 2024, by title

    • statista.com
    Updated Nov 18, 2024
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    Statista (2024). Nintendo mobile gaming revenue worldwide 2024, by title [Dataset]. https://www.statista.com/statistics/1097680/nintendo-games-players-spending/
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    Dataset updated
    Nov 18, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2024
    Area covered
    Worldwide
    Description

    Nintendo generated more than 1.5 billion U.S. dollars lifetime revenue from mobile games as of November 2024, with Fire Emblem Heroes ranking first with 879 million U.S. dollars in IAP spending as of the measured period. Second-ranked Mario Kart Tour saw 267 million U.S. dollars in lifetime player spend. Despite being a prolific gaming company with many strong first-party title releases for its gaming consoles, Nintendo has not managed to translate its success to mobile. Dragalia Lost, which was launched in 2018 as a new mobile-exclusive IP, shut down in November 2022.

  10. M

    Nintendo Net Income/Loss 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Nintendo Net Income/Loss 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/net-income-loss
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    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo net income/loss for the twelve months ending December 31, 2024 was $0M, a 0% increase year-over-year. Nintendo annual net income/loss for 2025 was $2.457B, a 47.68% decline from 2024. Nintendo annual net income/loss for 2024 was $4.697B, a 5.65% increase from 2023. Nintendo annual net income/loss for 2023 was $4.446B, a 25.93% decline from 2022.

  11. eCommerce Revenue Analytics: nintendo.nl

    • ecommercedb.com
    Updated Nov 4, 2022
    + more versions
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    ECDB (2022). eCommerce Revenue Analytics: nintendo.nl [Dataset]. https://ecommercedb.com/store/nintendo.nl
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    Dataset updated
    Nov 4, 2022
    Dataset provided by
    Authors
    ECDB
    Area covered
    Netherlands
    Description

    The online revenue of nintendo.nl amounted to US$11m in 2024. Discover eCommerce insights, including sales development, shopping cart size, and many more.

  12. Microsoft, Nintendo, and Sony global console gaming software revenue...

    • statista.com
    Updated Jun 25, 2025
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    Statista (2025). Microsoft, Nintendo, and Sony global console gaming software revenue 2021-2025 [Dataset]. https://www.statista.com/statistics/269744/microsoft-nintendo-sony-global-console-gaming-software-revenue/
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    At the end of 2020, both Sony and Microsoft saw the releases of their latest gaming consoles, the PlayStation 5 and the Xbox series S/X respectively. As such, gaming software sales for the companies increased in 2021 and are expected to fully take off in 2022 when the initial limited availability of the consoles has been overcome. Due to the popularity of the Nintendo Switch (2016 release), Nintendo's console gaming software revenue amounted to over ** billion U.S. dollars in 2020, as the console gained a significant boost in popularity due to the COVID-19 pandemic.

  13. Nintendo Australia Pty Ltd - Company Profile

    • ibisworld.com
    Updated Apr 30, 2020
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    IBISWorld (2020). Nintendo Australia Pty Ltd - Company Profile [Dataset]. https://www.ibisworld.com/australia/company/nintendo-australia-pty-ltd/9031
    Explore at:
    Dataset updated
    Apr 30, 2020
    Dataset authored and provided by
    IBISWorld
    License

    https://www.ibisworld.com/about/termsofuse/https://www.ibisworld.com/about/termsofuse/

    Time period covered
    2022
    Description

    Nintendo Australia is a Proprietary Company that generates the majority of its income from the Toy and Sporting Goods Wholesaling industry.

  14. M

    Nintendo EBITDA Margin 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jul 31, 2025
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    MACROTRENDS (2025). Nintendo EBITDA Margin 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/ebitda-margin
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo ebitda margin for the quarter ending December 31, 2024 was 34.89%. Nintendo average ebitda margin for 2023 was 38.11%, a 12.06% decline from 2022. Nintendo average ebitda margin for 2022 was 34.01%, a 7.52% increase from 2021. Nintendo average ebitda margin for 2021 was 31.63%, a 22.41% increase from 2020. Ebitda margin can be defined as earnings before interest, taxes, depreciation and amortization as a portion of total revenue.

  15. Nintendo gaming hardware sales revenues worldwide 2012-2025

    • statista.com
    Updated Jul 1, 2025
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    Statista (2025). Nintendo gaming hardware sales revenues worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/1260233/nintendo-gaming-hardware-revenue-global/
    Explore at:
    Dataset updated
    Jul 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, Nintendo's consoles Wii, Wii U, and Switch's gaming hardware revenue amounted to *** billion U.S. dollars. The revenue from hardware sales is forecast to decline in the following years, with no new Nintendo console announcements since the launch of Switch in 2017.

  16. Nintendo annual digital game sales share 2018-2025

    • ai-chatbox.pro
    • statista.com
    Updated Jun 5, 2025
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    Jessica Clement (2025). Nintendo annual digital game sales share 2018-2025 [Dataset]. https://www.ai-chatbox.pro/?_=%2Ftopics%2F8260%2Fconsole-gaming%2F%23XgboD02vawLOoy1kVeMeNBgR8xI%3D
    Explore at:
    Dataset updated
    Jun 5, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Jessica Clement
    Description

    In the fiscal year ending March 2025, Nintendo generated approximately 53.2 percent of its gaming software revenue via digital unit sales. This includes sales of downloadable versions of packaged software, download-only software, add-on content and Nintendo Switch Online. During the measured period, digital sales amounted to 326 billion yen.

  17. M

    Nintendo EBIT 2010-2024 | NTDOY

    • macrotrends.net
    csv
    Updated Jun 30, 2025
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    MACROTRENDS (2025). Nintendo EBIT 2010-2024 | NTDOY [Dataset]. https://www.macrotrends.net/stocks/charts/NTDOY/nintendo/ebit
    Explore at:
    csvAvailable download formats
    Dataset updated
    Jun 30, 2025
    Dataset authored and provided by
    MACROTRENDS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    2010 - 2025
    Area covered
    United States
    Description

    Nintendo EBIT for the quarter ending December 31, 2024 was $0M, a 100% decline year-over-year. Nintendo 2025 EBIT was 1.865B, a 48.9% decline from 2024. Nintendo 2024 EBIT was 3.65B, a 2.22% decline from 2023. Nintendo 2023 EBIT was 3.732B, a 29.25% decline from 2022. EBIT can be defined as earnings before interest and taxes.

  18. Nintendo gaming software sales revenues worldwide 2012-2025

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Nintendo gaming software sales revenues worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/200072/nintendo-console-gaming-software-revenue-global/
    Explore at:
    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2020, Nintendo's console gaming software revenues for Wii, Wii U, and the Nintendo Switch amounted to approximately ***** billion U.S. dollars, ranking second behind Sony's PlayStation revenue. Nintendo's gaming software sales are estimated to increase until 2022, before setting up for a decline. This projected decease in revenue is due to the phasing out of older Nintendo systems, as well as the lifecycle of the Nintendo Switch console. The Switch is part of the eighth generation of gaming consoles, and whereas Sony's PlayStation and Microsoft's Xbox have had their ninth generation consoles launched in fall 2020, the Switch is still going strong as-is and Nintendo so far has only announced an OLED model upgrade but no true sucessor model.

  19. C

    Console Game Report

    • marketresearchforecast.com
    doc, pdf, ppt
    Updated Apr 14, 2025
    + more versions
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    Market Research Forecast (2025). Console Game Report [Dataset]. https://www.marketresearchforecast.com/reports/console-game-535120
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Apr 14, 2025
    Dataset authored and provided by
    Market Research Forecast
    License

    https://www.marketresearchforecast.com/privacy-policyhttps://www.marketresearchforecast.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global console gaming market is a dynamic and rapidly evolving industry, projected to experience significant growth over the next decade. While precise figures for market size and CAGR are unavailable in the provided data, leveraging industry reports and knowledge, a reasonable estimation can be made. Assuming a current market size (2025) of approximately $50 billion (a conservative estimate considering the popularity of gaming and the success of recent console releases) and a CAGR of 5% (a figure reflective of past growth rates adjusted for potential market saturation), the market is poised for considerable expansion. Key drivers include the continuous release of innovative hardware, such as next-generation consoles with enhanced graphics and processing power, the increasing popularity of esports, and the growth of subscription-based gaming services, which are making console gaming more accessible. Furthermore, the rising adoption of cloud gaming technologies offers the potential to expand the market further by reducing the need for high-end hardware. However, potential restraints include the ongoing global economic uncertainty which may impact consumer spending, the rising costs of game development, and competition from mobile and PC gaming platforms. Market segmentation reveals strong demand across various platforms, with PlayStation, Xbox, and Nintendo Switch dominating, and the "Others" category encompassing less prominent contenders. The Individuals and Families User segment represents the largest consumer base, while Competitive Game is a significant driver of growth, fueled by rising esports viewership and participation. Geographical analysis indicates North America and Europe as major markets, with considerable potential for growth in Asia-Pacific regions like China and India as gaming cultures develop and internet penetration increases. Leading companies like Sony, Microsoft, Nintendo, and Electronic Arts are vying for market share through strategic partnerships, exclusive titles, and innovative game development. Continued success will hinge on adaptability, the ability to innovate, and consistent delivery of high-quality, engaging content to cater to the evolving needs and preferences of gamers across different demographics and regions.

  20. T

    Triple-A Large Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 19, 2025
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    Data Insights Market (2025). Triple-A Large Games Report [Dataset]. https://www.datainsightsmarket.com/reports/triple-a-large-games-1403791
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    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Triple-A video game market, encompassing large-scale, high-budget titles, is a dynamic and lucrative sector. While precise market size figures are unavailable, considering industry reports placing the overall gaming market at hundreds of billions of dollars annually and the significant portion held by Triple-A titles, a conservative estimate for the 2025 market size would be $75 billion. This sector's substantial growth is driven by several key factors. Technological advancements, such as enhanced graphics and immersive gameplay experiences, consistently attract new players and retain existing ones. The rising popularity of esports and live streaming platforms also fuels demand, increasing both game sales and in-game purchases. Furthermore, the ongoing expansion of mobile gaming, particularly with the release of high-quality, AAA-style games on mobile platforms, broadens the market's reach and accessibility. However, challenges persist. Development costs for AAA games are astronomically high, leading to financial risks for publishers. Competition is fierce, with established giants like Electronic Arts, Ubisoft, and Activision Blizzard vying for market share alongside increasingly competitive independent studios. Finally, fluctuations in consumer spending and the evolving preferences of gamers require publishers to constantly adapt and innovate. The forecast period of 2025-2033 anticipates continued growth, albeit perhaps at a slightly moderated pace compared to previous years. A conservative Compound Annual Growth Rate (CAGR) of 8% seems plausible given the aforementioned factors. This implies a market size exceeding $130 billion by 2033, driven by continued innovation, expanding player bases across various platforms (consoles, PC, mobile), and the ongoing success of established franchises. Regional market shares will likely continue to be dominated by North America and Europe, but growth in Asian markets, particularly in rapidly developing economies, is expected to accelerate, significantly impacting future market dynamics and offering substantial opportunities for game developers and publishers. Segmentation within the market will remain significant, with categories like action-adventure, role-playing games (RPGs), and first-person shooters (FPS) continuing to be key revenue generators.

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Statista (2025). Nintendo net income FY 2008-2025 [Dataset]. https://www.statista.com/statistics/216625/net-income-of-nintendo-since-2008/
Organization logo

Nintendo net income FY 2008-2025

Explore at:
Dataset updated
May 16, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Japan, Worldwide
Description

In its fiscal year 2025, Japanese video gaming company Nintendo reported a net income of ****** billion Japanese yen (*** billion U.S. dollars), a significant decline from *** billion yen in the preceding fiscal period. Nintendo is the developer and publisher of the Super Mario, Zelda, and Pokémon gaming franchises as well as a hardware maker.

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