100+ datasets found
  1. Developers population worldwide 2018-2024

    • statista.com
    Updated Nov 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Developers population worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/627312/worldwide-developer-population/
    Explore at:
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global developer population is expected to reach 28.7 million people by 2024, an increase of 3.2 million from the number seen in 2020. According to the source, much of this growth is expected to occur in China, where the growth rate is between six percent to eight percent heading up to 2023. How much do software developers earn in the U.S.? Software developers work within a wide array of specialties, honing their skills in different programming languages, techniques, or in disciplines such as design. The average salary of U.S.-based designers working in software development reached 108 thousand U.S. dollars as of June 2021, while this figure climbs to 165 thousand U.S. dollars for engineering managers. Salaries are highly dependent on location, however, with an entry-level developer working in the San Francisco/Bay area earning an average of 44.79 percent more than their counterparts starting out in Austin. JavaScript and HTML/CSS still the most widely used languages While programming languages continue to emerge or fall out of favor, JavaScript and HTML/CSS are mainstays of the coding landscape. In a global survey of software developers, over 60 percent of respondents reported using JavaScript, and HTML/CSS. SQL, Python, and Java rounded out the top five.

  2. Most used programming languages among developers worldwide 2025

    • statista.com
    Updated Nov 19, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Most used programming languages among developers worldwide 2025 [Dataset]. https://www.statista.com/statistics/793628/worldwide-developer-survey-most-used-languages/
    Explore at:
    Dataset updated
    Nov 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 29, 2025 - Jun 23, 2025
    Area covered
    Worldwide
    Description

    As of 2025, JavaScript and HTML/CSS are the most commonly used programming languages among software developers around the world, with more than 66 percent of respondents stating that they used JavaScript and just around 61.9 percent using HTML/CSS. Python, SQL, and Bash/Shell rounded out the top five most widely used programming languages around the world. Programming languages At a very basic level, programming languages serve as sets of instructions that direct computers on how to behave and carry out tasks. Thanks to the increased prevalence of, and reliance on, computers and electronic devices in today’s society, these languages play a crucial role in the everyday lives of people around the world. An increasing number of people are interested in furthering their understanding of these tools through courses and bootcamps, while current developers are constantly seeking new languages and resources to learn to add to their skills. Furthermore, programming knowledge is becoming an important skill to possess within various industries throughout the business world. Job seekers with skills in Python, R, and SQL will find their knowledge to be among the most highly desirable data science skills and likely assist in their search for employment.

  3. Stack Overflow Developer Survey Dataset

    • kaggle.com
    zip
    Updated Jan 8, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Palvinder (2024). Stack Overflow Developer Survey Dataset [Dataset]. https://www.kaggle.com/datasets/palvinder2006/stackoverflow
    Explore at:
    zip(9459089 bytes)Available download formats
    Dataset updated
    Jan 8, 2024
    Authors
    Palvinder
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Overview The Stack Overflow Developer Survey Dataset represents one of the most trusted and comprehensive sources of information about the global developer community. Collected by Stack Overflow through its annual survey, the dataset provides insights into the demographics, preferences, habits, and career paths of developers.

    This dataset is frequently used for: - Analyzing trends in programming languages, tools, and technologies. - Understanding developer job satisfaction, compensation, and work environments. - Studying global and regional differences in developer demographics and experience.

    The data has of two CSV files, "survey_results_public" that consist of data and "survey_results_schema" that describes each column in detail.

    Data Dictionary: All the details are in "survey_results_schema.csv"

    Features of the Stack Overflow Developer Survey Dataset

    Demographic & Background Information - Respondent: A unique identifier for each survey participant. - MainBranch: Describes whether the respondent is a professional developer, student, hobbyist, etc. - Country: The country where the respondent lives. - Age: The respondent's age. - Gender: The gender identity of the respondent. - Ethnicity: Ethnic background (when available). - EdLevel: The highest level of formal education completed. - UndergradMajor: The respondent's undergraduate major. - Hobbyist: Indicates whether the person codes as a hobby (Yes/No).

    Employment & Professional Experience - Employment: Employment status (full-time, part-time, unemployed, student, etc.). - DevType: Types of developer roles the respondent identifies with (e.g., Web Developer, Data Scientist). - YearsCode: Number of years the respondent has been coding. - YearsCodePro: Number of years coding professionally. - JobSat: Job satisfaction level. - CareerSat: Career satisfaction level. - WorkWeekHrs: Approximate hours worked per week. - RemoteWork: Whether the respondent works remotely and how frequently.

    Compensation - CompTotal: Total compensation in USD (including salary, bonuses, etc.). - CompFreq: Frequency of compensation (e.g., yearly, monthly).

    Learning & Education - LearnCode: How the respondent first learned to code (e.g., online courses, university). - LearnCodeOnline: Online resources used (e.g., YouTube, freeCodeCamp). - LearnCodeCoursesCert: Whether the respondent has taken online courses or earned certifications.

    Technology & Tools - LanguageHaveWorkedWith: Programming languages the respondent has used. - LanguageWantToWorkWith: Languages the respondent is interested in learning or using more. - DatabaseHaveWorkedWith: Databases the respondent has experience with. - PlatformHaveWorkedWith: Platforms used (e.g., Linux, AWS, Android). - OpSys: The operating system used most often. - NEWCollabToolsHaveWorkedWith: Collaboration tools used (e.g., Slack, Teams, Zoom). - NEWStuck: How often the respondent feels stuck when coding. - ToolsTechHaveWorkedWith: Frameworks and technologies respondents have worked with.

    Online Presence & Community - SOAccount: Whether the respondent has a Stack Overflow account. - SOPartFreq: How often the respondent participates on Stack Overflow. - SOVisitFreq: Frequency of visiting Stack Overflow. - SOComm: Whether the respondent feels welcome in the Stack Overflow community. - OpenSourcer: Level of involvement in open-source contributions.

    Opinions & Preferences - WorkChallenge: Challenges faced at work (e.g., unclear requirements, unrealistic expectations). - JobFactors: Important job factors (e.g., salary, work-life balance, technologies used). - MentalHealth: Questions on how mental health affects or is affected by their job.

  4. Developer gender distribution worldwide 2024

    • statista.com
    Updated Nov 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Developer gender distribution worldwide 2024 [Dataset]. https://www.statista.com/statistics/1446245/worldwide-developer-gender-distribution/
    Explore at:
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2023 - Jan 2024
    Area covered
    Worldwide
    Description

    In 2024, a global developer survey revealed that approximately ** percent of the developers identified as male, while the share of female developers globally stood at around ** percent. This majority representation of males in the developer community underscores the historical trend of male dominance in the tech industry and highlights the challenges and barriers that women may face in entering or advancing in this field.

  5. Stack Overflow Developer Survey 2023

    • kaggle.com
    zip
    Updated Feb 18, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Mahdi Zare (2024). Stack Overflow Developer Survey 2023 [Dataset]. https://www.kaggle.com/datasets/mahdialfred/stack-overflow-developer-survey-2023/discussion
    Explore at:
    zip(21448761 bytes)Available download formats
    Dataset updated
    Feb 18, 2024
    Authors
    Mahdi Zare
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This report is based on a survey of 89,184 software developers from 185 countries around the world. This is the number of responses we consider “qualified” for analytical purposes based on consenting to share their information in this survey and finishing all the required questions; approximately 2,000 responses were not included in this analysis. https://survey.stackoverflow.co/2023/#developer-profile

  6. Developer Stress Simulation Dataset

    • kaggle.com
    zip
    Updated Jan 11, 2026
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Muhammad Abubakr Siddique (2026). Developer Stress Simulation Dataset [Dataset]. https://www.kaggle.com/datasets/mabubakrsiddiq/developer-stress-simulation-dataset
    Explore at:
    zip(7984 bytes)Available download formats
    Dataset updated
    Jan 11, 2026
    Authors
    Muhammad Abubakr Siddique
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    This dataset simulates the stress levels of software developers under various real-world conditions. It includes a mix of workload 💼, personal habits 🛌☕, project deadlines ⏳, code complexity 💻, and interruptions 📞 that influence stress. The data is intentionally non-linear and realistic 🔄, reflecting how stress does not grow uniformly but depends on interactions between multiple factors.

    Features 📝:

    • Hours_Worked: Number of hours worked per day ⏰
    • Sleep_Hours: Average sleep per night 🛌
    • Bugs: Number of bugs assigned or reported 🐞
    • Deadline_Days: Days left until project deadline ⏳
    • Coffee_Cups: Daily caffeine consumption ☕
    • Meetings: Weekly number of meetings 🗓️
    • Interruptions: Average interruptions per hour 📞
    • Experience_Years: Developer experience level (Junior 👶, Mid 🧑‍💻, Senior 👨‍💻)
    • Code_Complexity: Complexity of code being worked on (Low 🟢, Medium 🟡, High 🔴)
    • Remote_Work: Whether the developer works remotely (Yes 🏡, No 🏢)
    • Stress_Level: Simulated stress score (0–100 😰–😎)

    Use Cases 💡:

    • Predicting developer stress levels for mental health analytics 🧠
    • Testing machine learning algorithms on non-linear, realistic datasets 🤖
    • Visualizing relationships between work patterns and stress 📊
    • Educational use for feature engineering, non-linear modeling, and categorical data handling 🎓

    Notes 📝:

    • Data is fully synthetic; no personal information is included 🔒
  7. Dynamic World V1

    • developers.google.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Google, Dynamic World V1 [Dataset]. http://doi.org/10.1038/s41597-022-01307-4
    Explore at:
    Dataset provided by
    Googlehttp://google.com/
    World Resources Institute
    Time period covered
    Jun 27, 2015 - Mar 28, 2026
    Area covered
    Earth
    Description

    Dynamic World is a 10m near-real-time (NRT) Land Use/Land Cover (LULC) dataset that includes class probabilities and label information for nine classes. Dynamic World predictions are available for the Sentinel-2 L1C collection from 2015-06-27 to present. The revisit frequency of Sentinel-2 is between 2-5 days depending on latitude. Dynamic World predictions are generated for Sentinel-2 L1C images with CLOUDY_PIXEL_PERCENTAGE <= 35%. Predictions are masked to remove clouds and cloud shadows using a combination of S2 Cloud Probability, Cloud Displacement Index, and Directional Distance Transform. Images in the Dynamic World collection have names matching the individual Sentinel-2 L1C asset names from which they were derived, e.g: ee.Image('COPERNICUS/S2/20160711T084022_20160711T084751_T35PKT') has a matching Dynamic World image named: ee.Image('GOOGLE/DYNAMICWORLD/V1/20160711T084022_20160711T084751_T35PKT'). All probability bands except the "label" band collectively sum to 1. To learn more about the Dynamic World dataset and see examples for generating composites, calculating regional statistics, and working with the time series, see the Introduction to Dynamic World tutorial series. Given Dynamic World class estimations are derived from single images using a spatial context from a small moving window, top-1 "probabilities" for predicted land covers that are in-part defined by cover over time, like crops, can be comparatively low in the absence of obvious distinguishing features. High-return surfaces in arid climates, sand, sunglint, etc may also exhibit this phenomenon. To select only pixels that confidently belong to a Dynamic World class, it is recommended to mask Dynamic World outputs by thresholding the estimated "probability" of the top-1 prediction.

  8. Stack Overflow Developer Survey 2022

    • kaggle.com
    zip
    Updated Mar 19, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Shiva (2023). Stack Overflow Developer Survey 2022 [Dataset]. https://www.kaggle.com/datasets/imshiva10/stack-overflow-developer-survey-2022/suggestions
    Explore at:
    zip(12764231 bytes)Available download formats
    Dataset updated
    Mar 19, 2023
    Authors
    Shiva
    License

    Attribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
    License information was derived automatically

    Description

    Stack Overflow Developer Survey 2022

    The dataset is created and maintained by Stack Overflow, a popular online community for programmers to share knowledge and collaborate on coding projects.

    The dataset contains survey responses from developers around the world on various topics related to their programming experience, including their demographics, education, employment status, programming languages, tools and technologies, job satisfaction, and career expectations.

    The data was collected through an online survey hosted on the Stack Overflow website between January and February 2022. The survey was available in multiple languages and targeted developers worldwide. The dataset contains over 200 columns and includes both categorical and numerical data. Some of the key features include:

    Demographics:

    • Respondent: Unique identifier for each survey respondent
    • Age: Age of the survey respondent
    • Gender: Gender of the survey respondent
    • Country: Country of residence of the survey respondent
    • Education: Highest level of education completed by the survey respondent
    • Years of coding experience: Number of years of coding experience of the survey respondent

    Employment:

    • Employment: Employment status of the survey respondent
    • Job Satisfaction: Level of job satisfaction of the survey respondent
    • Salary: Annual salary of the survey respondent
    • Company Size: Size of the company the survey respondent works for

    Programming Languages and Technologies:

    • LanguageWorkedWith: Programming languages used by the survey respondent
    • DatabaseWorkedWith: Databases used by the survey respondent
    • FrameworkWorkedWith: Frameworks used by the survey respondent
    • PlatformWorkedWith: Platforms used by the survey respondent
    • IDE: Integrated development environments used by the survey respondent

    Career Development:

    • CareerSatisfaction: Level of career satisfaction of the survey respondent
    • Professional Development: Opportunities for professional development for the survey respondent
    • JobSearchStatus: Current job search status of the survey respondent
    • WorkLifeBalance: Work-life balance of the survey respondent

    The dataset is available in CSV format and can be easily loaded into various data analysis tools and programming languages, such as Python and R.

    The dataset contains 57,579 observations, which represents the number of survey responses collected.

    The dataset can be used for various purposes, including data analysis, machine learning, and statistical modeling. It can help researchers and developers gain insights into the current state of the programming industry, identify trends, and make data-driven decisions.

    Yes, some data pre-processing may be required depending on the specific analysis or research question. This may include handling missing data, data cleaning, and feature selection.

    Yes, ethical considerations should be taken into account when working with any dataset. It is important to ensure that the privacy and anonymity of the survey respondents are maintained and that the data is used in a responsible and ethical manner. Additionally, some countries may have specific laws and regulations regarding the collection and use of personal data, so it is important to be aware of these considerations.

  9. Another SO Developer Survey

    • kaggle.com
    zip
    Updated Jul 12, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Marília Prata (2024). Another SO Developer Survey [Dataset]. https://www.kaggle.com/datasets/mpwolke/stackoverflow-developer-survey-2021
    Explore at:
    zip(9616003 bytes)Available download formats
    Dataset updated
    Jul 12, 2024
    Authors
    Marília Prata
    Description

    "Survey of 83,439 software developers from 181 countries around the world conducted from May 25 2021 to June 15 2021"

    https://data.world/technology/stack-overflow-developer-survey/workspace/file?filename=2021-survey_results_public.csv

  10. Game developer distribution worldwide 2021, by region

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Game developer distribution worldwide 2021, by region [Dataset]. https://www.statista.com/statistics/453785/game-developer-region-distribution-worldwide/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 15, 2021 - Apr 12, 2021
    Area covered
    Worldwide
    Description

    An early 2021 survey of global game developers found that 39 percent of respondents were working in the United States, followed by Canada with 12 percent. Finland and Sweden were the top-ranked locations for game developers in Europe, accounting for eight and six percent of respondents respectively.

  11. Cross-platform mobile frameworks used by developers globally 2019-2023

    • statista.com
    Updated Nov 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Cross-platform mobile frameworks used by developers globally 2019-2023 [Dataset]. https://www.statista.com/statistics/869224/worldwide-software-developer-working-hours/
    Explore at:
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Flutter is the most popular cross-platform mobile framework used by global developers, according to a 2023 developer survey. Based on the survey, 46 percent of software developers used Flutter. On the whole, roughly one third of mobile developers use cross-platform technologies or frameworks; the rest of mobile developers use native tools. Cross-platform mobile frameworks Simply put, cross-platform mobile frameworks are used to generate an app that is accessible through a large number of various end devices. A single code is used across multiple platforms for easy portability, and in the end the cost of software development is kept low. With cross-platform mobile frameworks, there is the possibility of maximum exposure to the target audience. For example, a single app can target both iOS and Android platforms, which maximizes the app’s reach. App developers In 2022, there were 26.4 million software developers worldwide. The number of developers is expected to grow in the coming years, especially due to the rise of app and web development in the growing digital age. Of the various kinds of software developers, mobile developers are among the lowest on the developer pay scale. Mobile developers on average make an annual salary of over 124,000 U.S. dollars, while engineering managers are the highest-paid software developers with an annual average salary of 96,000 U.S. dollars.

  12. Stack Overflow 2018 Developer Survey

    • kaggle.com
    zip
    Updated May 15, 2018
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stack Overflow (2018). Stack Overflow 2018 Developer Survey [Dataset]. https://www.kaggle.com/stackoverflow/stack-overflow-2018-developer-survey
    Explore at:
    zip(20557459 bytes)Available download formats
    Dataset updated
    May 15, 2018
    Dataset authored and provided by
    Stack Overflowhttp://stackoverflow.com/
    License

    http://opendatacommons.org/licenses/dbcl/1.0/http://opendatacommons.org/licenses/dbcl/1.0/

    Description

    Context

    Each year, we at Stack Overflow ask the developer community about everything from their favorite technologies to their job preferences. This year marks the eighth year we’ve published our Annual Developer Survey results—with the largest number of respondents yet. Over 100,000 developers took the 30-minute survey in January 2018.

    This year, we covered a few new topics ranging from artificial intelligence to ethics in coding. We also found that underrepresented groups in tech responded to our survey at even lower rates than we would expect from their participation in the workforce. Want to dive into the results yourself and see what you can learn about salaries or machine learning or diversity in tech? We look forward to seeing what you find!

    Content

    This 2018 Developer Survey results are organized on Kaggle in two tables:

    survey_results_public contains the main survey results, one respondent per row and one column per question

    survey_results_schema contains each column name from the main results along with the question text corresponding to that column

    There are 98,855 responses in this public data release. These responses are what we consider “qualified” for analytical purposes based on completion and time spent on the survey and included at least one non-PII question. Approximately 20,000 responses were started but not included here because respondents did not answer enough questions, or only answered questions with personally identifying information. Of the qualified responses, 67,441 completed the entire survey.

    Acknowledgements

    Massive, heartfelt thanks to all Stack Overflow contributors and lurking developers of the world who took part in the survey this year. We value your generous participation more than you know.

    Inspiration

    At Stack Overflow, we put developers first and want all developers to feel welcome and included on our site. Can we use our annual survey to understand what kinds of users are less likely to identify as part of our community, participate, or feel kinship with fellow developers? Check out our blog post for more details.

  13. d

    WebAutomation Employee Data | Github Developer Profiles | Global 40M+...

    • datarade.ai
    .json, .csv
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Webautomation, WebAutomation Employee Data | Github Developer Profiles | Global 40M+ Developer Records | Explore Developer Repositories, Contributions and more [Dataset]. https://datarade.ai/data-products/webautomation-github-developer-profiles-dataset-global-webautomation
    Explore at:
    .json, .csvAvailable download formats
    Dataset authored and provided by
    Webautomation
    Area covered
    Montserrat, Paraguay, Uruguay, Falkland Islands (Malvinas), Ukraine, Canada, Guadeloupe, Suriname, Greenland, Estonia
    Description

    Extensive Developer Coverage: Our employee dataset includes a diverse range of developer profiles from GitHub, spanning various skill levels, industries, and expertise. Access information on developers from all corners of the software development world.

    Developer Profiles: Explore detailed developer profiles, including user bios, locations, company affiliations, and skills. Understand developer backgrounds, experiences, and areas of expertise.

    Repositories and Contributions: Access information about the repositories created by developers and their contributions to open-source projects. Analyze the projects they've worked on, their coding activity, and the impact they've made on the developer community.

    Programming Languages: Gain insights into the programming languages that developers are proficient in. Identify skilled developers in specific programming languages that align with your project needs.

    Customizable Data Delivery: The dataset is available in flexible formats, such as CSV, JSON, or API integration, allowing seamless integration with your existing data infrastructure. Customize the data to meet your specific research and analysis requirements.

  14. Stack Overflow 2019 Developers Survey

    • kaggle.com
    zip
    Updated Jul 11, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Stack Overflow (2023). Stack Overflow 2019 Developers Survey [Dataset]. https://www.kaggle.com/datasets/stackoverflow/stack-overflow-2019-developers-survey
    Explore at:
    zip(19226439 bytes)Available download formats
    Dataset updated
    Jul 11, 2023
    Dataset authored and provided by
    Stack Overflowhttp://stackoverflow.com/
    Description

    Description:

    The enclosed data set is the full, cleaned results of the 2019 Stack Overflow Developer Survey. Free response submissions and personally identifying information have been removed from the results to protect the privacy of respondents. There are three files besides this README:

    1. survey_results_public.csv - CSV file with main survey results, one respondent per row and one column per answer
    2. survey_results_schema.csv - CSV file with survey schema, i.e., the questions that correspond to each column name
    3. so_survey_2019.pdf - PDF file of survey instrument

    The survey was fielded from January 23 to February 14, 2019. The median time spent on the survey for qualified responses was 23.3 minutes.

    Respondents were recruited primarily through channels owned by Stack Overflow. The top 5 sources of respondents were onsite messaging, blog posts, email lists, Meta posts, banner ads, and social media posts. Since respondents were recruited in this way, highly engaged users on Stack Overflow were more likely to notice the links for the survey and click to begin it.

    As an incentive, respondents who finished the survey could opt in to a "Census" badge if they completed the survey.

    You can find the official published results online.

    Find previous survey results online, as well.

    Legal:

    This database - The Public 2019 Stack Overflow Developer Survey Results - is made available under the Open Database License (ODbL): http://opendatacommons.org/licenses/odbl/1.0/. Any rights in individual contents of the database are licensed under the Database Contents License: http://opendatacommons.org/licenses/dbcl/1.0/

    TLDR: You are free to share, adapt, and create derivative works from The Public 2019 Stack Overflow Developer Survey Results as long as you attribute Stack Overflow, keep the database open (if you redistribute it), and continue to share-alike any adapted database under the ODbl.

    Acknowledgment:

    Massive, heartfelt thanks to all Stack Overflow contributors and lurking developers of the world who took part in the survey this year. We value your generous participation more than you know.

  15. Software development operating system distribution globally 2018 to 2023

    • statista.com
    Updated Nov 28, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Software development operating system distribution globally 2018 to 2023 [Dataset]. https://www.statista.com/statistics/869211/worldwide-software-development-operating-system/
    Explore at:
    Dataset updated
    Nov 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Most software developers worldwide report the use of Windows operating system as their preferred development environment, as of 2021. Apple’s macOS was the second preferred operating system, followed by Linux. What is software development?   Software development refers to the process of creating, designing, and supporting software. It includes all the computer activities involved between the conception to the final manifestation of software. These activities are usually planned and put into stages in a logical order called the software development life cycle (SDLC). The software industry is an integral part of the IT market as the creative engine of the ever-involving market, and tech companies spend relentlessly on the development of new software products and the improvement of current ones. As such, software developers are well paid for their work. Programming languages & salary   The increasing demand for software developers is set to see their total population increase from over 20 million in 2018 to close to 29 million in 2024. Among a good deal of different programming language options, JavaScript is the most widely used programming language by software developers worldwide. Languages such as Erlang, however, which brings in the highest wages with averages of over 100,000 U.S. dollars per year as opposed to the 60,000 U.S. dollars earned on average by Java developers.

  16. VGChartz (Games Dataset)

    • kaggle.com
    zip
    Updated Jan 23, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Simon Garanin (2024). VGChartz (Games Dataset) [Dataset]. https://www.kaggle.com/datasets/gsimonx37/vgchartz/code
    Explore at:
    zip(1351159 bytes)Available download formats
    Dataset updated
    Jan 23, 2024
    Authors
    Simon Garanin
    License

    https://www.gnu.org/licenses/gpl-3.0.htmlhttps://www.gnu.org/licenses/gpl-3.0.html

    Description

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F15126770%2Fb5be9743b224eed4a579ad0566c6cfa6%2Fheader.jpg?generation=1706017258113980&alt=media" alt="">

    Data obtained using a program from the site vgchartz.com.

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F15126770%2Fe7672b2b6da2ed0212f6023bc969097c%2Fdata_1.jpg?generation=1706017300688615&alt=media" alt="">

    "Founded in 2005 by Brett Walton, VGChartz (Video Game Charts) is a business intelligence and research firm and publisher of the VGChartz.com websites. As an industry research firm, VGChartz publishes video game hardware estimates every week and hosts an ever-expanding game database with over 55,000 titles listed, featuring up-to-date shipment information and legacy sales data. The VGChartz.com website provides consumers with a range of content from news and sales features, to reviews and articles, to social networking and a community forum." - from the site vgchartz.com.

    https://www.googleapis.com/download/storage/v1/b/kaggle-user-content/o/inbox%2F15126770%2Fa099c58fc8cb25b8e26989f05fe58488%2Fdata_2.jpg?generation=1706017370390411&alt=media" alt="">

    "Since the end of 2018 VGChartz no longer produces estimates for software sales. This is because the high digital market share for software was making it both more difficult to produce reliable retail estimates and also making those estimates increasingly unrepresentative of the wider performance of the games in question. As a result, on the software front we now only record official shipment/sales data, where such data is made available by developers and publishers. The legacy data remains on the site for those who are interested in browsing through it." - from the site vgchartz.com.

    What can you do with the data set?

    If you are new to data analytics, try answering the following questions: - in what year did the active growth in the number of video games produced begin? What year was the most successful from this point of view? What can you conclude if you look at the number of video games released by country? - on what day and month were the largest number of video games released? What could be the reason for this pattern? - is there a dependence of the number of copies sold on the ratings of critics or users? - which gaming platforms, publishers and developers are the most common (the largest number of video games have been released over time)? - which gaming platforms, publishers and developers have the largest number of video game copies sold (over all time, the total number of copies sold was the largest)?

    If you have enough experience, try solving a regression problem. Train a model that can predict the number of copies sold of video games: - what signs can be used to prevent leakage of the target variable? - how do outliers affect the quality of the model? - which metric should be chosen to evaluate the model? - can adding new data improve the predictive ability of the model? - does the trained model have signs of heteroscedasticity of the residuals? How does this affect the predictive ability of the model? What can you do?

    Field descriptions:

    The data contains the following fields: 1. name – name of the video game. 2. date - release date of the video game. 3. platform - gaming platform (All – all gaming platforms, Series – all video game series). 4. publisher – publisher. 5. developers - developer. 6. shipped - the number of copies sent (relevant for records with the values All and Series in the platform field). 7. total - total number of copies sold (millions of copies). 8. america - number of copies sold in America (millions of copies). 9. europe - number of copies sold in Europe (millions of copies). 10. japan - number of copies sold in Japan (millions of copies). 11. other - other sales in the world. 12. vgc - rating VGChartz.com. 13. critic - critics' assessment. 14. user - user rating.

    Found an error or inaccuracy in the data?

    This dataset is the result of painstaking work. After collection and systematization, the data is checked for integrity and correctness. If you notice an error or inaccuracy in the data, or have a suggestion on how to improve the data set, please let me know.

    You can look at working with data in my github repository.

  17. GIBS API for Developers

    • data.nasa.gov
    • datasets.ai
    • +2more
    Updated Mar 31, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    nasa.gov (2025). GIBS API for Developers [Dataset]. https://data.nasa.gov/dataset/gibs-api-for-developers
    Explore at:
    Dataset updated
    Mar 31, 2025
    Dataset provided by
    NASAhttp://nasa.gov/
    Description

    API using Global Imagery Browse Services (GIBS) designed to deliver global, full-resolution satellite imagery to users in a highly responsive manner, enabling interactive exploration of the Earth.

  18. Z

    Sample of Developer Contributions by Gender

    • data.niaid.nih.gov
    • zenodo.org
    Updated Nov 22, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Guarnera, Heather; Torres, Leilani; Collard, Michael; Garcia, Amber (2024). Sample of Developer Contributions by Gender [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_14204471
    Explore at:
    Dataset updated
    Nov 22, 2024
    Authors
    Guarnera, Heather; Torres, Leilani; Collard, Michael; Garcia, Amber
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Two sets of 100k anonymized software developers from World of Code after applying the name-to-gender inference tool Wiki-Gendersort and quantifying each developer's number of contributions by commit, project, files; files are classified into 116 sub-categories according to language or development file type (e.g., programming, scripting, or markdown languages such as C, C++, Python, JavaScript, Assembly, HTML; build files such as Dockerfiles, CMake, etc; configuration files; documentation files such as README and Markdown; and libraries. One sample is stratified (50/50 split between male and female developers), and one sample is representative of the population. Wiki-Gendersort outputs M (male), F (female), UNK (unknown), INI (initialis), or UNI (unisex). The scripts used to generate the data set can be found on GitHub.

  19. stackoverflow survey

    • kaggle.com
    zip
    Updated Mar 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Jhotika Raja (2025). stackoverflow survey [Dataset]. https://www.kaggle.com/datasets/jhotika/stackoverflow-survey
    Explore at:
    zip(6967786 bytes)Available download formats
    Dataset updated
    Mar 27, 2025
    Authors
    Jhotika Raja
    Description

    Developer Survey Insights

    About the Dataset

    This dataset provides a deep dive into the experiences, skills, and preferences of developers worldwide. It includes details on programming languages, tools, databases, and more—making it a valuable resource for anyone looking to analyze trends in software development.

    Here’s a breakdown of the key columns:

    ResponseId – Unique ID for each respondent.

    MainBranch – How respondents identify in the tech industry (e.g., professional developer, hobbyist).

    CodingActivities – Types of coding activities they engage in (e.g., hobby projects, open-source contributions).

    **EdLevel **– Highest level of education attained.

    LearnCode – How they learned to code (books, online courses, work experience, etc.).

    YearsCode – Total years of coding experience.

    DevType – Their developer role(s) (e.g., backend, frontend, full-stack).

    **Country **– Country of residence.

    LanguageHaveWorkedWith – Programming languages they’ve used.

    LanguageWantToWorkWith – Languages they’re interested in learning.

    DatabaseHaveWorkedWith – Databases they’ve worked with.

    DatabaseWantToWorkWith – Databases they want to explore.

    PlatformHaveWorkedWith – Cloud or development platforms they’ve used.

    WebframeHaveWorkedWith – Web frameworks they have experience with.

    WebframeWantToWorkWith – Frameworks they want to work with in the future.

    MiscTechHaveWorkedWith – Other technologies they’ve used.

    ToolsTechHaveWorkedWith – Developer tools they currently use.

    **ToolsTechWantToWorkWith **– Tools they’d like to try.

    **NEWCollabToolsHaveWorkedWith **– Collaboration tools they’ve worked with.

    NEWCollabToolsWantToWorkWith – Collaboration tools they’re interested in.

    OpSysProfessionalUse – Operating systems they use for work.

    AISearchHaveWorkedWith – AI-powered search tools they’ve used.

    Why Use This Dataset?

    1. Tech Trends: Identify popular languages, tools, and platforms.

    2. Global Insights: Compare developer preferences across countries.

    3. Career & Learning Paths: Explore how experience, education, and tool choices shape a developer’s career.

  20. c

    The global game developer market size will be USD 415.2 million in 2024.

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Dec 23, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Cognitive Market Research (2025). The global game developer market size will be USD 415.2 million in 2024. [Dataset]. https://www.cognitivemarketresearch.com/game-developer-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Dec 23, 2025
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2022 - 2034
    Area covered
    Global
    Description

    Key strategic insights from our comprehensive analysis reveal:

    The Asia-Pacific region is poised to be the fastest-growing market, driven by its massive mobile gaming population and increasing disposable income, with countries like China, Japan, and India being pivotal to this expansion.
    North America, particularly the United States, will maintain its position as the largest market, accounting for a significant share of global revenue, supported by a strong console and PC gaming culture and high consumer spending.
    Emerging technologies such as cloud gaming, VR/AR, and AI are becoming critical drivers of innovation and revenue, compelling developers to invest in these areas to maintain a competitive edge and create more immersive experiences.
    

    Global Market Overview & Dynamics of Game Developer Market Analysis The global game developer market is on a steady growth trajectory, projected to expand from $1233.31 million in 2021 to $1804.01 million by 2033, at a CAGR of 3.2%. This growth is fueled by the universal appeal of gaming, increased accessibility across various platforms, and continuous technological innovation. The market is characterized by a dynamic interplay of established giants and agile indie developers, all competing for player engagement. Key dynamics shaping the industry include the proliferation of mobile gaming, the rise of esports, and the adoption of new monetization models like Games as a Service (GaaS). Global Game Developer Market Drivers

    Increasing Smartphone Penetration and Mobile Gaming: The widespread availability of powerful smartphones has made gaming accessible to a global audience, driving demand for a vast array of mobile games and creating significant opportunities for developers.
    Rise of Cloud Gaming and Streaming Platforms: Services like Xbox Cloud Gaming and GeForce NOW are lowering the hardware barrier for high-end gaming, expanding the potential player base and allowing developers to reach users on multiple devices seamlessly.
    Growing Popularity of Esports and Live Streaming: The professionalization of competitive gaming and the popularity of platforms like Twitch and YouTube Gaming have created a vibrant ecosystem that boosts player engagement and provides new revenue streams for developers through sponsorships and media rights.
    

    Global Game Developer Market Trends

    Adoption of VR/AR and Immersive Technologies: Developers are increasingly experimenting with Virtual and Augmented Reality to create more engaging and immersive gaming experiences, pushing the boundaries of interactive entertainment.
    Focus on Games as a Service (GaaS): A shift from one-time game sales to a continuous revenue model through subscriptions, in-game purchases, and regular content updates is becoming a dominant trend, fostering long-term player communities.
    Cross-Platform Development and Play: The demand for a seamless gaming experience across PC, console, and mobile devices is driving the trend of cross-platform development, allowing players to connect and compete regardless of their chosen hardware.
    

    Global Game Developer Market Restraints

    High Development Costs and Long Cycles: The creation of high-quality, AAA-title games requires substantial financial investment and multi-year development cycles, posing significant risks and barriers to entry for smaller studios.
    Intense Market Competition and Discoverability Issues: The market is heavily saturated with new game releases, making it challenging for developers to gain visibility and stand out amidst the competition, especially on crowded digital storefronts.
    Evolving Regulatory Scrutiny: Governments worldwide are increasing their oversight on issues like loot boxes (perceived as gambling), data privacy, and in-game content, creating a complex and shifting regulatory landscape for developers to navigate.
    

    Strategic Recommendations for Manufacturers To succeed in the competitive game developer market, companies should focus on a multi-pronged strategy. Firstly, diversification into high-growth emerging markets in Africa, the Middle East, and Southeast Asia is crucial to tap into new player bases with rising disposable incomes. Secondly, investing in and integrating next-generation technologies like procedural content generation using AI, cloud-native game development, and VR/AR will be key to creating innovative products and gaining a competitive advantage. Finally, developers should adopt flexible moneti...

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2025). Developers population worldwide 2018-2024 [Dataset]. https://www.statista.com/statistics/627312/worldwide-developer-population/
Organization logo

Developers population worldwide 2018-2024

Explore at:
29 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 28, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

The global developer population is expected to reach 28.7 million people by 2024, an increase of 3.2 million from the number seen in 2020. According to the source, much of this growth is expected to occur in China, where the growth rate is between six percent to eight percent heading up to 2023. How much do software developers earn in the U.S.? Software developers work within a wide array of specialties, honing their skills in different programming languages, techniques, or in disciplines such as design. The average salary of U.S.-based designers working in software development reached 108 thousand U.S. dollars as of June 2021, while this figure climbs to 165 thousand U.S. dollars for engineering managers. Salaries are highly dependent on location, however, with an entry-level developer working in the San Francisco/Bay area earning an average of 44.79 percent more than their counterparts starting out in Austin. JavaScript and HTML/CSS still the most widely used languages While programming languages continue to emerge or fall out of favor, JavaScript and HTML/CSS are mainstays of the coding landscape. In a global survey of software developers, over 60 percent of respondents reported using JavaScript, and HTML/CSS. SQL, Python, and Java rounded out the top five.

Search
Clear search
Close search
Google apps
Main menu