As of the first quarter of 2025, gaming company Roblox Corporation had over 97.8 million daily active users of Roblox games worldwide. This figure represents a 26 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.
As of December 2024, gaming company Roblox Corporation reported that 80 percent of Roblox game users signed up on a mobile device. In comparison, only three percent of Roblox games users accessed Roblox content primarily through consoles.
As of December 2024, gaming company Roblox Corporation reported that 20 percent of Roblox games users worldwide were aged from nine to 12 years. Additionally, 20 percent of Roblox games users were under the age of nine. Only 19 percent of Roblox audiences were aged 25 years and older. Roblox gamer demographics With more than four in ten Roblox gamers being 12 years old or younger, Roblox has managed to target a specific user demographic. In contrast, three-quarters of adult U.S. gamers aged 18 to 34 did not play Roblox games, and this share of non-usage only increased with age. Additionally, over half of Roblox users were male, and eight in ten of Roblox users signed up for the platform via mobile. Roblox engagement across the entire family In the fourth quarter of 2024, gamers aged 13 years and older generated 12 billion hours worth of engagement with Roblox games, compared to 6.6 billion hours by younger players. Among children in the United States, 21 percent of Roblox users spent more than ten hours per week on the gaming platform. Roblox games are also utilized as a family experience - among U.S. gamers who play Roblox and have kids who play Roblox, an October 2022 survey found that 27 percent of respondents spent six to ten hours per week playing with or watching their child play Roblox game experiences.
As of the first quarter of 2025, gaming company Roblox Corporation had over 19.7 million daily active users of Roblox games in the United States and Canada. In the same quarter, there were 23.6 million daily active users in Europe. The Roblox Corporation is a video game developing company based in the United States, and was founded in 2006.
In the first quarter of 2025, gaming company Roblox Corporation had over 36 million daily active users of Roblox games under the age of 13. This figure is up from the previous year's daily active user count of 32 million in the same age group. The Roblox Corporation is a video game development company based in the United States and was founded in 2006.
As of December 2024, gaming company Roblox Corporation reported that 52 percent of global Roblox game users were male. In comparison, women accounted for 39 percent of the online gaming company's user base.
MIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically
🧑💻 Roblox Player Dataset
A structured dataset containing anonymized public information about Roblox users — great for social analysis, engagement modeling, or community visualization!
Most acurate so far 89% accuracy (more data is only updated when accuracy is met)
📦 Overview
Each record represents a unique Roblox user, including data about their profile, social stats, and group activity.
🔑 Fields
Field Description
User ID Unique… See the full description on the dataset page: https://huggingface.co/datasets/ZelonPrograms/Roblox-2025-New-Dataset.
MIT Licensehttps://opensource.org/licenses/MIT
License information was derived automatically
Roblox User Dataset
Warning: Not all data may be collected correctly. Users should be aware of this limitation when utilizing the dataset. All of this was scraped, without permision of the users or company. This dataset contains information about Roblox users, including their user ID, username, display name, account status, and social metrics.
Dataset Overview
user_id: Unique identifier for the user username: The username of the user display_name: The display name of the… See the full description on the dataset page: https://huggingface.co/datasets/ZelonPrograms/RobloxUsersData.
During the first quarter of 2025, gaming company Roblox Corporation accumulated over 21.7 billion hours worth of global user engagement with Roblox games. This figure is up from 18.7 billion hours in the previous quarter.
Roblox Player Profile Dataset
Overview
This dataset contains player profile data scraped from the Roblox platform. It includes various attributes that provide insights into user accounts, allowing for analyses, modeling, and research into Roblox's user base.
Dataset Details
Format: CSV File Name: roblox_player_data.csv Number of Entries: [10]
Fields
Column Name Description
user_id Unique identifier for the user
username Roblox username… See the full description on the dataset page: https://huggingface.co/datasets/ZelonPrograms/RobloxUsers.
As of January 2025, the United States accounted for 56 percent of global player spending on the Roblox mobile gaming app. Users in the United Kingdom generated five percent of player spending in the preceding 30 days. Roblox is one of the most popular mobile gaming apps worldwide.
CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
License information was derived automatically
This dataset provides insights into public perception of the Roblox application over several months. It contains reviews and ratings extracted directly from the app's Google Store page. Roblox is a widely recognised online game platform and game creation system, originally developed by Roblox Corporation and launched in 2006. The platform enables users to program their own games and engage with games created by others, primarily utilising the Lua programming language. The platform experienced significant growth in the latter half of the 2010s, with this expansion notably accelerating during the COVID-19 pandemic.
index
: An internal sequential identifier for each record.review_id
: A unique identifier assigned to each review.pseudo_author_id
: An identifier for the author of the review.author_name
: The name associated with the review's author.review_text
: The literal content of the user's review.review_rating
: The numerical rating given by the user for the app.review_likes
: The number of 'likes' or upvotes received by a particular review.author_app_version
: The specific version of the Roblox app installed on the user's device when the review was submitted.review_timestamp
: The date and time, in UTC, when the review was posted.The dataset is presented in a tabular format and comprises approximately 320,000 user reviews. The reviews include detailed information such as unique identifiers for the review and author, the author's name, the full text of the review, the rating provided, the number of likes received, the app version at the time of review, and a timestamp for when the review was made. A significant proportion of the reviews are high-rated, with many users assigning a five-star rating to the application.
This dataset is ideal for various analytical applications, including: * Extracting user sentiments and identifying general trends in user feedback over time. * Determining which versions of the application received the most positive or negative feedback. * Employing topic modelling techniques to pinpoint common issues or 'pain points' within the application. * Gaining a clear understanding of the public's perception of the Roblox app's performance and features.
The data originates from the Google Store and reflects a global scope of user reviews. The time period covered by the reviews spans from 31st May 2023 to 18th November 2023. There is no specific demographic segmentation beyond being users of the Roblox app on the Google platform.
CC0
Original Data Source: 320K Roblox App Google Store Reviews
The Ultimate List of Roblox Characters You Should Explore
Roblox is a dynamic platform that allows users to create and immerse themselves in a variety of virtual worlds, each populated by a distinct character. Roblox's vast selection of characters, which includes anything from daring heroes to humorous villains, is a big lure for users of all ages. Each character has unique characteristics, tales, and visual styles, which add depth and excitement to the game experience. This article will… See the full description on the dataset page: https://huggingface.co/datasets/robloxcharacters/list-of-roblox-characters.
CC0 1.0 Universal Public Domain Dedicationhttps://creativecommons.org/publicdomain/zero/1.0/
License information was derived automatically
## Overview
Roblox Player Detector is a dataset for object detection tasks - it contains Players annotations for 301 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [Public Domain license](https://creativecommons.org/licenses/Public Domain).
In the first of 2025, gaming company Roblox Corporation had seen approximately 7.5 billion hours worth of user engagement by Roblox games users under the age of 13. This is an increase from the 6.6 billion total hours worth of user engagement from the same user group in the previous quarter.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Rbx_player is a dataset for object detection tasks - it contains Roblox Players annotations for 675 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
As of December 2024, gaming company Roblox Corporation reported that 21 percent of Roblox games users were located in the United States and Canada. Additionally, 26 percent of Roblox games users were located in Europe.
https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy
The Metaverse Game Engine market is experiencing explosive growth, projected to reach $125.5 million in 2025 and exhibiting a remarkable Compound Annual Growth Rate (CAGR) of 21.6% from 2025 to 2033. This surge is fueled by several key factors. The increasing popularity of immersive gaming experiences, coupled with advancements in virtual reality (VR) and augmented reality (AR) technologies, are driving demand for sophisticated game engines capable of rendering realistic and interactive Metaverse environments. The expansion of the Metaverse itself, with platforms like Roblox and Meta's initiatives attracting millions of users, creates a significant need for robust and scalable engine solutions. Furthermore, the increasing accessibility of development tools and the growing number of skilled developers are contributing to the market's expansion. Competition among major players like Unity, Epic Games (Unreal Engine), Roblox, and Meta, along with emerging contenders, fosters innovation and drives down costs, further accelerating market penetration. The market segmentation reveals significant opportunities across different engine types (2D and 3D) and application areas (PC games, mobile games, and other emerging applications within the Metaverse). While PC games currently hold a substantial market share, the mobile gaming segment is anticipated to experience rapid growth due to the increasing prevalence of smartphones and improved mobile processing power. The geographical distribution is diverse, with North America and Europe holding significant market shares initially, but the Asia-Pacific region is expected to witness substantial growth driven by the burgeoning gaming communities in countries like China and India. Challenges remain, however, including the need for improved interoperability between different Metaverse platforms and the development of robust security protocols to address potential vulnerabilities within virtual environments. Despite these challenges, the long-term outlook for the Metaverse Game Engine market remains extremely positive, promising significant returns for investors and developers alike.
Town RPG Brookhaven was the most popular Roblox game of all time, with over 67 billion visits as of June 2025. Second-ranked, anime-inspirited Blox Fruits amassed 52.4 billion visits, respectively. Smash hit Grow a Garden was released in March 2025 and has been breaking user records since its release. The farming simulator already ranked ninth among the most-visited Roblox games of all time, three months after release. What is Roblox? Roblox is a free-to-play (F2P) online gaming platform that offers user-generated gaming content and other immersive virtual experiences. Initially released for PC in 2006, the platform is now also available for mobile devices and Xbox One and draws millions of players from across the globe each day. The daily user count for Roblox games reached 88.9 million active players during the third quarter of 2024, and user engagement on Roblox is high. A new social hangout in times of COVID-19 While online games are the beating heart of the Roblox platform, and over half of U.S. kids and teens under the age of 16 played the game by mid-2020, the service has also branched out into other forms of online entertainment. For example, Roblox recently introduced private virtual spaces for users to hold meetups, social gatherings, and even birthday parties amid national lockdowns. Young audiences also flock to the platform for virtual concerts and fan meetups as Roblox continues to evolve its live music event portfolio.
Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
License information was derived automatically
Mobile games make up the majority of video games released each year, with thousands of new additions to the Apple App Store and Google Play Store every year. By the mid-2010s, mobile games had...
As of the first quarter of 2025, gaming company Roblox Corporation had over 97.8 million daily active users of Roblox games worldwide. This figure represents a 26 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.