According to a survey on online gaming conducted by Rakuten Insight in January 2025, about ** percent of the respondents from Hong Kong aged between 16 to 24 years stated that they had played online games. The same survey found that about ** percent of gamers from Hong Kong played online games every day.
According to a survey conducted by Rakuten Insight in the Philippines in ************, free-to-play games were the leading type of games played by both male and female gamers. Meanwhile, one-time purchase or paid games were the least popular game types.
In a survey of online gaming by Rakuten Insight in January 2025, ** percent of Indonesian respondents aged between 16 and 24 years old stated that they usually played free-to-play online games. The same survey found that a large portion of Indonesian gamers played online games daily.
Counter-Strike 2 was the most popular game on Steam in July 2025. The tactical first-person shooter game racked up an impressive 917,677 average concurrent players per week, which was more than competing titles Dota 2, PUBG: BATTLEGROUNDS, and Marvel Rivals did. What is Steam? Steam is one of the top-grossing digital gaming content platforms worldwide. Initially created by Valve Corporation to update games such as Counter-Strike in 2003, the service has since expanded to include games from third-party developers and publishers. The platform also offers multiplayer gaming, digital rights management, social networking, and video streaming services, drawing millions of users from around the world each day. In 2023, the number of peak concurrent Steam users hit 33 million, gaining roughtly three million users per year. Counter Strike strikes again Counter-Strike 2 is a multiplayer first-person shooter game that pits two teams of terrorists and counter-terrorists against each other in different objective-based game modes. As the fifth game in the top-rated Counter-Strike series, CS2 was released as a direct successor to Counter-Strike: Global Offensive. The game was released in 2023 as an updated version of CS:GO. In 2024, Counter-Strike 2 came third in the ranking of most played games on Steam at more than 1.7 million peak concurrent players.
China, the world’s second-largest economy, is already home to one of the largest gaming populations in the world, a number reaching *** million in 2024. However, the growth rate of gamers in China was expected to stagnate over the coming few years, given the existing challenges of improving internet access in rural regions. Online gaming in China China has become one of the world’s largest and most rapidly growing online gaming markets. Forecasts indicate that the annual average revenue per user (ARPU) in video games would pass the ** U.S. dollar mark by 2028. As of October 2024, over ** percent of Chinese internet users had engaged in online gaming. With an internet user base of *** billion in China, online gaming still possesses a massive market potential that is yet to be unlocked. Mobile gaming on the rise Mobile games have overtaken PC-online games as the largest sector in the Chinese online gaming market. Driven mainly by smartphone and other handheld device sales, the Chinese mobile game market has grown exponentially. In 2024, the mobile gaming market in China reach *** billion yuan with a year-over-year growth rate at **** percent. Tencent, one of the leading Chinese internet players, has been dominating the online gaming market in China. Other major online game companies in China include NetEase, miHoYo, and ** Interactive Entertainment.
In a survey of online gaming by Rakuten Insight in January 2025, ** percent of Indonesian respondents stated that they played online games daily. The same survey found that a large portion of Indonesian gamers usually played online games on their phones.
Action role-playing game Black Myth: Wukong topped the 2024 list for peak number of concurrent players on the online gaming platform Steam, with 2.4 million peak concurrent players. The action-adventure game Palworld, which was released in January 2024, was ranked second. Is Steam keeping pace with the console giants? The fight for supremacy between PC and console gamers is an eternal one. However, it seems that Steam, the main online PC gaming platform, can still keep up with the console giants. In January 2023, Steam registered a record 33 million simultaneous users at peak time, impressive considering the figure stood at 27.4 million just two years before. One of the main advantages of Steam is the staggering library of games available to users, and it appears that players are not afraid of splashing the cash to play their favorite games. Battle of the Battle Royale games While PlayerUnknown’s Battlegrounds reigns supreme in the Steam universe, it has stiff competition in the form of its battle royale brother, Fortnite. First released in July 2017, and not available on Steam, free-to-play Fortnite very quickly amassed millions of players and soon became a worldwide hit. Having scooped the award for Best Multiplayer Game at The Game Awards 2018, Epic Games’ smash hit shows no signs of slowing down. But with new players, such as Apex Legends, constantly entering the game, will Fortnite and PlayerUnknown’s Battlegrounds be able to hold on to their loyal fan bases?
In a survey on online gaming conducted by Rakuten Insight in January 2025, ** percent of respondents stated that they played online games. Many Indonesian online gamers valued the ease of access to such games, and this was predicted to remain as their main preference in the years to come. The preferences of Indonesian gamers Convenience and accessibility are some of the key factors when it comes to online gaming. As mobile devices and mobile internet data are getting more affordable, most gamers in Indonesia preferred mobile phones as their favorite device to play games online. Besides, games that implemented a free-to-play payment structure has also been cited as the most frequently played online games, since they completely remove the barrier of entry for prospective gamers. The future of online gaming With the growing number of smartphone users, online mobile gaming may continue to dominate the Indonesian gaming market. The relatively high prices for PC components, as well as the lack of next-generation console availability, may further strengthen the popularity of online mobile gaming in the country. Meanwhile, other alternatives such as live streaming game services without consoles may take time to gain a strong foothold in Indonesia, as the costs are a barrier for many gamers from subscribing to the service.
Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 72 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with.
Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 66 percent of gamers in the United States played with friends either online or in person. Additionally, 21 percent of gamers said they played video games with their spouse or partner.
As of June 2023, approximately *** million people in China had played online games. This represented a penetration rate of ** percent.
A global gamer survey during the third quarter of 2024 found that **** percent of respondents had played the shooter games, making it the most popular gaming genre. In second place were action adventure games, with **** percent of respondents stating they had played an action adventure game in the past year.
Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. Despite its popularity, the anonymous nature of online gaming leaves some gamers open to harassment and negative experiences. During an August 2023 survey in the United States, 67 percent of respondents stated that they had been called offensive names while playing video games. Overall, 76 percent of responding gamers had encountered online harassment, down from 83 percent two years prior.
A 2024 survey found that ** percent of children in the United Kingdom aged 13 to 15 years played online games such as Fortnite or Minecraft. Online gaming among children has been increasing in popularity over the recent years and made a huge jump during the COVID-19 pandemic.
According to a survey on online gaming conducted by Rakuten Insight in January 2025, ** percent of the online gamers from Taiwan usually played free online games. The same survey found that ** percent of the Taiwanese gamers engaged in online gaming on a daily basis.
In 2023, the global online PC gaming market was worth **** billion U.S. dollars and is projected to decline to ** billion U.S. dollars in 2028. PC gaming growth is projected to slow in the next few years due to consumer uptake of console gaming.
A September to November 2023 survey found that 80 percent UK gamers aged 16 to 24 years played games online. More than half of gamers aged up to 44 years had ever played games online, and 69 percent of gamers in the United Kingdom had every played online games with or against other players.
In January 2025, ************** was the leading PC game title based on number of monthly active users (MAU) worldwide. Battle royale game ******** placed second, and simulator heavyweight ********* was ranked third.
India recorded about *** million online gamers in the year 2024. This was a seven percent growth from the previous year and is likely to reach over *** million by 2025. About *** million of these gamers reportedly paid for online games that year.
In a survey of online gaming by Rakuten Insight in January 2025, ** percent of Singaporean respondents aged between 16 and 24 years old stated that they played online games daily. The same survey found that a large portion of Singaporean gamers usually played online games on their phones.
According to a survey on online gaming conducted by Rakuten Insight in January 2025, about ** percent of the respondents from Hong Kong aged between 16 to 24 years stated that they had played online games. The same survey found that about ** percent of gamers from Hong Kong played online games every day.