100+ datasets found
  1. Online gaming penetration in the United Kingdom (UK) 2024, by age group

    • statista.com
    • abripper.com
    Updated Nov 27, 2025
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    Statista (2025). Online gaming penetration in the United Kingdom (UK) 2024, by age group [Dataset]. https://www.statista.com/statistics/301350/online-gaming-in-the-uk-by-age/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 30, 2024 - Nov 17, 2024
    Area covered
    United Kingdom
    Description

    A September to November 2023 survey found that 80 percent UK gamers aged 16 to 24 years played games online. More than half of gamers aged up to 44 years had ever played games online, and 69 percent of gamers in the United Kingdom had every played online games with or against other players.

  2. Online gaming penetration in the United Kingdom (UK) 2017-2024

    • statista.com
    • abripper.com
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    Statista, Online gaming penetration in the United Kingdom (UK) 2017-2024 [Dataset]. https://www.statista.com/statistics/301331/online-gaming-in-the-uk/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    A September to November 2024 survey found that over six in ten gamers in the United Kingdom ever played games online. This represents an unchanged reach in online gaming from the previous year. Online gaming has always enjoyed popularity among UK gamers but gained a whole new relevance during the COVID-19 pandemic.

  3. Online gaming penetration in the United Kingdom (UK) 2017-2024, by gender

    • statista.com
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    Statista, Online gaming penetration in the United Kingdom (UK) 2017-2024, by gender [Dataset]. https://www.statista.com/statistics/301361/online-gaming-by-gender-in-the-uk/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    A September to November 2024 survey found that 69 percent of male UK gamers ever played games online. The online gaming reach among female gamers in the United Kingdom was 57 percent, up from 23 percent in 2018. In the most recently measured period, young people were most likely to play games online, with online gaming penetration among those aged 16 to 24 standing at 82 percent.

  4. Share of online gamers Indonesia 2025

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Share of online gamers Indonesia 2025 [Dataset]. https://www.statista.com/statistics/1116224/indonesia-share-of-online-gamers/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Indonesia
    Description

    In a survey on online gaming conducted by Rakuten Insight in January 2025, ** percent of respondents stated that they played online games. Many Indonesian online gamers valued the ease of access to such games, and this was predicted to remain as their main preference in the years to come. The preferences of Indonesian gamers Convenience and accessibility are some of the key factors when it comes to online gaming. As mobile devices and mobile internet data are getting more affordable, most gamers in Indonesia preferred mobile phones as their favorite device to play games online. Besides, games that implemented a free-to-play payment structure has also been cited as the most frequently played online games, since they completely remove the barrier of entry for prospective gamers. The future of online gaming With the growing number of smartphone users, online mobile gaming may continue to dominate the Indonesian gaming market. The relatively high prices for PC components, as well as the lack of next-generation console availability, may further strengthen the popularity of online mobile gaming in the country. Meanwhile, other alternatives such as live streaming game services without consoles may take time to gain a strong foothold in Indonesia, as the costs are a barrier for many gamers from subscribing to the service.

  5. States with the highest revenue from online casino games and poker in the...

    • statista.com
    Updated Dec 10, 2024
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    Statista Research Department (2024). States with the highest revenue from online casino games and poker in the U.S. 2024 [Dataset]. https://www.statista.com/topics/9667/online-gambling-in-the-united-states/
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    Dataset updated
    Dec 10, 2024
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Area covered
    United States
    Description

    In 2024, the states with the highest revenue from iGaming were Pennsylvania and Michigan, generating 2.71 and 2.44 billion U.S. dollars in gaming revenue, respectively. Meanwhile, iGaming revenue in New Jersey totaled 2.39 billion U.S. dollars.

  6. Frequency of online gaming India 2025, by age

    • statista.com
    Updated Feb 1, 2002
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    Statista (2002). Frequency of online gaming India 2025, by age [Dataset]. https://www.statista.com/statistics/1118612/india-frequency-of-online-gaming-by-age/
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    Dataset updated
    Feb 1, 2002
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    India
    Description

    As per the results of ************ survey on online gaming in India by Rakuten Insight, a majority of respondents played games daily. This share was highest among respondents between 25 and 34 years old.

  7. Online gaming market revenue worldwide 2017-2030

    • statista.com
    Updated Aug 15, 2025
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    Statista (2025). Online gaming market revenue worldwide 2017-2030 [Dataset]. https://www.statista.com/forecasts/240987/global-online-games-revenue
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    Dataset updated
    Aug 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The revenue in the 'Online Games' segment of the media market worldwide was modeled to stand at ************* U.S. dollars in 2024. Between 2017 and 2024, the revenue rose by ************* U.S. dollars, though the increase followed an uneven trajectory rather than a consistent upward trend. The revenue will steadily rise by ************ U.S. dollars over the period from 2024 to 2030, reflecting a clear upward trend.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Online Games.

  8. Online gaming among children in the United Kingdom (UK) 2015-2024, by age

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Online gaming among children in the United Kingdom (UK) 2015-2024, by age [Dataset]. https://www.statista.com/statistics/274427/online-gaming-among-children-in-the-uk-by-age-group/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United Kingdom
    Description

    A 2024 survey found that ** percent of children in the United Kingdom aged 13 to 15 years played online games such as Fortnite or Minecraft. Online gaming among children has been increasing in popularity over the recent years and made a huge jump during the COVID-19 pandemic.

  9. Online gaming market revenue in Turkey 2017-2030

    • statista.com
    Updated Aug 16, 2025
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    Statista (2025). Online gaming market revenue in Turkey 2017-2030 [Dataset]. https://www.statista.com/forecasts/1445502/turkey-revenue-of-online-games-industry
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    Dataset updated
    Aug 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Türkiye
    Description

    The revenue in the 'Online Games' segment of the media market in Turkey was modeled to stand at ************** U.S. dollars in 2024. Following a continuous upward trend, the revenue has risen by ************ U.S. dollars since 2017. Between 2024 and 2030, the revenue will rise by ************* U.S. dollars, continuing its consistent upward trajectory.Further information about the methodology, more market segments, and metrics can be found on the dedicated Market Insights page on Online Games.

  10. Leading genres for online gaming Indonesia 2025

    • statista.com
    Updated Sep 9, 2022
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    Statista (2022). Leading genres for online gaming Indonesia 2025 [Dataset]. https://www.statista.com/statistics/1116317/indonesia-leading-online-gaming-genres/
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    Dataset updated
    Sep 9, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Indonesia
    Description

    In a survey of online gaming by Rakuten Insight in January 2025, ** percent of Indonesian respondents stated that they played role-playing games, including massive multiplayer role-playing games. The same survey found that a large portion of Indonesian gamers played online games daily.

  11. Key social aspects of online video games 2021

    • statista.com
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    Statista, Key social aspects of online video games 2021 [Dataset]. https://www.statista.com/statistics/1235068/online-gaming-social-aspects/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2021
    Area covered
    Worldwide
    Description

    A 2021 survey of gaming audiences found that the social side of gaming was very important to many gamers. Overall, 84 percent respondents agreed that video games helped them connect with others who had similar interests. Additionally, 80 percent of responding gamers reported that video games helped them to meet new people.

  12. Penetration rate of online games in Hong Kong 2025, by age group

    • statista.com
    Updated Mar 15, 2025
    + more versions
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    Statista (2025). Penetration rate of online games in Hong Kong 2025, by age group [Dataset]. https://www.statista.com/statistics/1118511/hong-kong-penetration-rate-of-online-games-by-age-group/
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    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Hong Kong
    Description

    According to a survey on online gaming conducted by Rakuten Insight in January 2025, about ** percent of the respondents from Hong Kong aged between 16 to 24 years stated that they had played online games. The same survey found that about ** percent of gamers from Hong Kong played online games every day.

  13. Breakdown of online gamers Malaysia 2025, by age group

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Breakdown of online gamers Malaysia 2025, by age group [Dataset]. https://www.statista.com/statistics/1117575/malaysia-age-breakdown-of-online-gamers/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Malaysia
    Description

    In a survey of online gaming by Rakuten Insight in January 2025, ** percent of Malaysian respondents who were aged between 16 and 24 years old stated that they played online games. The same survey found that a large portion of Malaysian gamers played online games daily.

  14. Share of online gamers Thailand 2025, by age

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Share of online gamers Thailand 2025, by age [Dataset]. https://www.statista.com/statistics/1116685/thailand-online-gamers-share-by-age/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Thailand
    Description

    According to a survey by Rakuten Insight in January 2025, around ** percent of Thai respondents aged between 16 to 24 years stated that they played online games. The survey also explored the frequency of online gaming and it revealed that almost half of the Thai respondents played online games daily.

  15. Harassment faced while playing video games in the U.S. 2019-2023

    • statista.com
    Updated Apr 28, 2025
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    Statista (2025). Harassment faced while playing video games in the U.S. 2019-2023 [Dataset]. https://www.statista.com/statistics/1133182/harassment-online-video-games/
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    Dataset updated
    Apr 28, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 4, 2023 - Aug 17, 2023
    Area covered
    United States
    Description

    Video gaming is no longer just a hobby of teenagers - thanks to developments in gaming technology and the accessibility of many games, the activity has become very popular among both genders and young and old alike. Despite its popularity, the anonymous nature of online gaming leaves some gamers open to harassment and negative experiences. During an August 2023 survey in the United States, 67 percent of respondents stated that they had been called offensive names while playing video games. Overall, 76 percent of responding gamers had encountered online harassment, down from 83 percent two years prior.

  16. Online PC gaming market value worldwide 2011-2028

    • statista.com
    Updated Jun 25, 2025
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    Statista (2025). Online PC gaming market value worldwide 2011-2028 [Dataset]. https://www.statista.com/statistics/292516/pc-online-game-market-value-worldwide/
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    Dataset updated
    Jun 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023, the global online PC gaming market was worth **** billion U.S. dollars and is projected to decline to ** billion U.S. dollars in 2028. PC gaming growth is projected to slow in the next few years due to consumer uptake of console gaming.

  17. Market size of online gaming industry in India 2011-2026

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Market size of online gaming industry in India 2011-2026 [Dataset]. https://www.statista.com/statistics/795281/india-market-size-of-gaming-industry/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    The online gaming industry across India was valued at around *** billion Indian rupees in the year 2024, marking a fall from about *** billion rupees in the previous year. The sector was expected to be worth over *** billion Indian rupees by 2026, indicating a compound annual growth of around **** percent.

  18. Online gaming penetration rate among men in Japan 2024, by age group

    • statista.com
    Updated Nov 27, 2025
    + more versions
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    Statista (2025). Online gaming penetration rate among men in Japan 2024, by age group [Dataset]. https://www.statista.com/statistics/1499820/japan-share-of-online-gamers-among-men-by-age-group/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Aug 2024
    Area covered
    Japan
    Description

    According to a survey that was conducted in Japan in August 2024, **** percent of male teenage internet users played online games. The survey showed that a majority of respondents below the age of ** were online gamers.

  19. Frequency of online gaming APAC 2025, by country

    • statista.com
    Updated May 12, 2025
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    Statista (2025). Frequency of online gaming APAC 2025, by country [Dataset]. https://www.statista.com/statistics/1612402/apac-online-gaming-frequency-by-country/
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    Dataset updated
    May 12, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 19, 2025 - Jan 31, 2025
    Area covered
    Asia, APAC
    Description

    According to a survey by Rakuten Insight in January 2025, about ** percent of respondents from Japan stated that they played online games daily. In comparison, around ** percent of respondents from China answered that they played online games three to six days a week.

  20. Number of online game users in China 2014-H1 2025

    • statista.com
    Updated Nov 27, 2025
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    Statista (2025). Number of online game users in China 2014-H1 2025 [Dataset]. https://www.statista.com/statistics/310280/china-online-game-user-number/
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    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    China
    Description

    As of June 2025, approximately *** million people in China had played online games. This represented a penetration rate of ** percent.

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Statista (2025). Online gaming penetration in the United Kingdom (UK) 2024, by age group [Dataset]. https://www.statista.com/statistics/301350/online-gaming-in-the-uk-by-age/
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Online gaming penetration in the United Kingdom (UK) 2024, by age group

Explore at:
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Sep 30, 2024 - Nov 17, 2024
Area covered
United Kingdom
Description

A September to November 2023 survey found that 80 percent UK gamers aged 16 to 24 years played games online. More than half of gamers aged up to 44 years had ever played games online, and 69 percent of gamers in the United Kingdom had every played online games with or against other players.

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