Facebook
TwitterHow many people use social media?
Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.
Who uses social media?
Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.
How much time do people spend on social media?
Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.
What are the most popular social media platforms?
Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.
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TwitterCristiano Ronaldo has one of the most popular Instagram accounts as of April 2024.
The Portuguese footballer is the most-followed person on the photo sharing app platform with 628 million followers. Instagram's own account was ranked first with roughly 672 million followers.
How popular is Instagram?
Instagram is a photo-sharing social networking service that enables users to take pictures and edit them with filters. The platform allows users to post and share their images online and directly with their friends and followers on the social network. The cross-platform app reached one billion monthly active users in mid-2018. In 2020, there were over 114 million Instagram users in the United States and experts project this figure to surpass 127 million users in 2023.
Who uses Instagram?
Instagram audiences are predominantly young – recent data states that almost 60 percent of U.S. Instagram users are aged 34 years or younger. Fall 2020 data reveals that Instagram is also one of the most popular social media for teens and one of the social networks with the biggest reach among teens in the United States.
Celebrity influencers on Instagram
Many celebrities and athletes are brand spokespeople and generate additional income with social media advertising and sponsored content. Unsurprisingly, Ronaldo ranked first again, as the average media value of one of his Instagram posts was 985,441 U.S. dollars.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset is a preview of a bigger dataset. My Telegram bot will answer your queries for more data and also allow you to contact me.
When Dating apps like Tinder were becoming viral, people wanted to have the best profile in order to get more matches and more potential encounters. Unlike other previous dating platforms, those new ones emphasized on the mutuality of attraction before allowing any two people to get in touch and chat. This made it all the more important to create the best profile in order to get the best first impression.
Parallel to that, we Humans have always been in awe before charismatic and inspiring people. The more charismatic people tend to be followed and listened to by more people. Through their metrics such as the number of friends/followers, social networks give some ways of "measuring" the potential charisma of some people.
In regard to all that, one can then think: - what makes a great user profile ? - how to make the best first impression in order to get more matches (and ultimately find love, or new friendships) ? - what makes a person charismatic ? - how do charismatic people present themselves ?
In order to try and understand those different social questions, I decided to create a dataset of user profile informations using the social network Lovoo when it came out. By using different methodologies, I was able to gather user profile data, as well as some usually unavailable metrics (such as the number of profile visits).
The dataset contains user profile infos of users of the website Lovoo.
The dataset was gathered during spring 2015 (april, may). At that time, Lovoo was expanding in european countries (among others), while Tinder was trending both in America and in Europe. At that time the iOS version of the Lovoo app was in version 3.
The dataset references pictures (field pictureId) of user profiles. These pictures are also available for a fraction of users but have not been uploaded and should be asked separately.
The idea when gathering the profile pictures was to determine whether some correlations could be identified between a profile picture and the reputation or success of a given profile. Since first impression matters, a sound hypothesis to make is that the profile picture might have a great influence on the number of profile visits, matches and so on. Do not forget that only a fraction of a user's profile is seen when browsing through a list of users.
https://s1.dmcdn.net/v/BnWkG1M7WuJDq2PKP/x480" alt="App preview of browsing profiles">
In order to gather the data, I developed a set of tools that would save the data while browsing through profiles and doing searches. Because of this approach (and the constraints that forced me to develop this approach) I could only gather user profiles that were recommended by Lovoo's algorithm for 2 profiles I created for this purpose occasion (male, open to friends & chats & dates). That is why there are only female users in the dataset. Another work could be done to fetch similar data for both genders or other age ranges.
Regarding the number of user profiles It turned out that the recommendation algorithm always seemed to output the same set of user profiles. This meant Lovoo's algorithm was probably heavily relying on settings like location (to recommend more people nearby than people in different places or countries) and maybe cookies. This diminished the number of different user profiles that would be presented and included in the dataset.
As mentioned in the introduction, there are a lot of questions we can answer using a dataset such as this one. Some questions are related to - popularity, charisma - census and demographic studies. - Statistics about the interest of people joining dating apps (making friends, finding someone to date, finding true love, ...). - Detecting influencers / potential influencers and studying them
Previously mentioned: - what makes a great user profile ? - how to make the best first impression in order to get more matches (and ultimately find love, or new friendships) ? - what makes a person charismatic ? - how do charismatic people present themselves ?
Other works: - A starter analysis is available on my data.world account, made using a SQL query. Another file has been created through that mean on the dataset page. - The kaggle version of the dataset might contain a starter kernel.
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TwitterAttribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
License information was derived automatically
Researcher(s): Alexandros Mokas, Eleni Kamateri
Supervisor: Ioannis Tsampoulatidis
This repository contains 3 social media datasets:
2 Post-processing datasets: These datasets contain post-processing data extracted from the analysis of social media posts collected for two different use cases during the first two years of the Deepcube project. More specifically, these include:
1 Annotated dataset: An additional anottated dataset was created that contains post-processing data along with annotations of Twitter posts collected for UC2 for the years 2010-2022. More specifically, it includes:
For every social media post retrieved from Twitter and Instagram, a preprocessing step was performed. This involved a three-step analysis of each post using the appropriate web service. First, the location of the post was automatically extracted from the text using a location extraction service. Second, the images included in the post were analyzed using a concept extraction service, which identified and provided the top ten concepts that best described the image. These concepts included items such as "person," "building," "drought," "sun," and so on. Finally, the sentiment expressed in the post's text was determined by using a sentiment analysis service. The sentiment was classified as either positive, negative, or neutral.
After the social media posts were preprocessed, they were visualized using the Social Media Web Application. This intuitive, user-friendly online application was designed for both expert and non-expert users and offers a web-based user interface for filtering and visualizing the collected social media data. The application provides various filtering options, an interactive map, a timeline, and a collection of graphs to help users analyze the data. Moreover, this application provides users with the option to download aggregated data for specific periods by applying filters and clicking the "Download Posts" button. This feature allows users to easily extract and analyze social media data outside of the web application, providing greater flexibility and control over data analysis.
The dataset is provided by INFALIA.
INFALIA, being a spin-off of the CERTH institute and a partner of a research EU project, releases this dataset containing Tweets IDs and post pre-processing data for the sole purpose of enabling the validation of the research conducted within the DeepCube. Moreover, Twitter Content provided in this dataset to third parties remains subject to the Twitter Policy, and those third parties must agree to the Twitter Terms of Service, Privacy Policy, Developer Agreement, and Developer Policy (https://developer.twitter.com/en/developer-terms) before receiving this download.
Facebook
TwitterThe global number of Facebook users was forecast to continuously increase between 2023 and 2027 by in total 391 million users (+14.36 percent). After the fourth consecutive increasing year, the Facebook user base is estimated to reach 3.1 billion users and therefore a new peak in 2027. Notably, the number of Facebook users was continuously increasing over the past years. User figures, shown here regarding the platform Facebook, have been estimated by taking into account company filings or press material, secondary research, app downloads and traffic data. They refer to the average monthly active users over the period and count multiple accounts by persons only once.The shown data are an excerpt of Statista's Key Market Indicators (KMI). The KMI are a collection of primary and secondary indicators on the macro-economic, demographic and technological environment in up to 150 countries and regions worldwide. All indicators are sourced from international and national statistical offices, trade associations and the trade press and they are processed to generate comparable data sets (see supplementary notes under details for more information).
Facebook
TwitterResearcher(s): Alexandros Mokas, Eleni Kamateri Supervisor: Ioannis Tsampoulatidis This dataset contains the post-processing of the social media data collected for two different use cases during the first two years of the Deepcube project. More specifically, it contains two sub-datasets, including: The UC2 dataset containing the post-processing of the Twitter data collected for the DeepCube use case (UC2) dealing with the climate induced migration in Africa. This dataset contains in total 5,695,253 social media posts collected from the Twitter platform, based on the initial version of search criteria relevant to UC2 (defined by Universitat De Valencia), focused on the regions of Ethiopia and Somalia and started from 26 June, 2021 till March, 2023. The UC5 dataset containing the post-processing of the Twitter and Instagram data collected for the DeepCube use case (UC5) related to the sustainable and environmentally-friendly tourism. This dataset contains in total 58,143 social media posts collected from the Twitter and Instagram platform (12,881 collected from Twitter and 45,262 collected from Instagram), based on the initial version of search criteria relevant to UC5 (defined by MURMURATION SAS), focused on the regions of Brasil and started from 26 June, 2021 till March, 2023. For every social media post retrieved from Twitter and Instagram, a preprocessing step was performed. This involved a three-step analysis of each post using the appropriate web service. First, the location of the post was automatically extracted from the text using a location extraction service. Second, the images included in the post were analyzed using a concept extraction service, which identified and provided the top ten concepts that best described the image. These concepts included items such as "person," "building," "drought," "sun," and so on. Finally, the sentiment expressed in the post's text was determined by using a sentiment analysis service. The sentiment was classified as either positive, negative, or neutral. After the social media posts were preprocessed, they were visualized using the Social Media Web Application. This intuitive, user-friendly online application was designed for both expert and non-expert users and offers a web-based user interface for filtering and visualizing the collected social media data. The application provides various filtering options, an interactive map, a timeline, and a collection of graphs to help users analyze the data. Moreover, this application provides users with the option to download aggregated data for specific periods by applying filters and clicking the "Download Posts" button. This feature allows users to easily extract and analyze social media data outside of the web application, providing greater flexibility and control over data analysis. The dataset is provided by INFALIA. INFALIA, being a spin-off of the CERTH institute and a partner of a research EU project, releases this dataset containing Tweets IDs and post pre-processing data for the sole purpose of enabling the validation of the research conducted within the DeepCube. Moreover, Twitter Content provided in this dataset to third parties remains subject to the Twitter Policy, and those third parties must agree to the Twitter Terms of Service, Privacy Policy, Developer Agreement, and Developer Policy (https://developer.twitter.com/en/developer-terms) before receiving this download. License: Creative Commons Attribution 4.0 International
Facebook
TwitterAs of January 2024, Instagram was slightly more popular with men than women, with men accounting for 50.6 percent of the platform’s global users. Additionally, the social media app was most popular amongst younger audiences, with almost 32 percent of users aged between 18 and 24 years.
Instagram’s Global Audience
As of January 2024, Instagram was the fourth most popular social media platform globally, reaching two billion monthly active users (MAU). This number is projected to keep growing with no signs of slowing down, which is not a surprise as the global online social penetration rate across all regions is constantly increasing.
As of January 2024, the country with the largest Instagram audience was India with 362.9 million users, followed by the United States with 169.7 million users.
Who is winning over the generations?
Even though Instagram’s audience is almost twice the size of TikTok’s on a global scale, TikTok has shown itself to be a fierce competitor, particularly amongst younger audiences. TikTok was the most downloaded mobile app globally in 2022, generating 672 million downloads. As of 2022, Generation Z in the United States spent more time on TikTok than on Instagram monthly.
Facebook
TwitterHow much time do people spend on social media?
As of 2024, the average daily social media usage of internet users worldwide amounted to 143 minutes per day, down from 151 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of three hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in
the U.S. was just two hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively.
People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general.
During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.
Facebook
TwitterThis dataset encompasses social media exposure to sponsored posts, collected from over 150,000 triple-opt-in first-party U.S. Daily Active Users (DAU). Use it for measurement, attribution or brand lift surveying. Platforms covered include Facebook, TikTok, X, Instagram and YouTube.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
The file anonymized_app_data.csv contains a sample of smartphone app-fingerprints from 20,000 randomly selected individuals, collected in May 2016.Each record in the table corresponds to a (user, app) pair, and reveals that a given app was used at least once by a given user during May 2016. The table contains the following field:user_id : hashed user idapp_id: hashed id the smartphone app The data accompanies the publication: "Temporal and Cultural Limits of Privacy in Smartphone App Usage"
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
About the NUDA DatasetMedia bias is a multifaceted problem, leading to one-sided views and impacting decision-making. A way to address bias in news articles is to automatically detect and indicate it through machine-learning methods. However, such detection is limited due to the difficulty of obtaining reliable training data. To facilitate the data-gathering process, we introduce NewsUnravel, a news-reading web application leveraging an initially tested feedback mechanism to collect reader feedback on machine-generated bias highlights within news articles. Our approach augments dataset quality by significantly increasing inter-annotator agreement by 26.31% and improving classifier performance by 2.49%. As the first human-in-the-loop application for media bias, NewsUnravel shows that a user-centric approach to media bias data collection can return reliable data while being scalable and evaluated as easy to use. NewsUnravel demonstrates that feedback mechanisms are a promising strategy to reduce data collection expenses, fluidly adapt to changes in language, and enhance evaluators' diversity.
General
This dataset was created through user feedback on automatically generated bias highlights on news articles on the website NewsUnravel made by ANON. Its goal is to improve the detection of linguistic media bias for analysis and to indicate it to the public. Support came from ANON. None of the funders played any role in the dataset creation process or publication-related decisions.
The dataset consists of text, namely biased sentences with binary bias labels (processed, biased or not biased) as well as metadata about the article. It includes all feedback that was given. The single ratings (unprocessed) used to create the labels with correlating User IDs are included.
For training, this dataset was combined with the BABE dataset. All data is completely anonymous. Some sentences might be offensive or triggering as they were taken from biased or more extreme news sources. The dataset does not identify sub-populations or can be considered sensitive to them, nor is it possible to identify individuals.
Description of the Data Files
This repository contains the datasets for the anonymous NewsUnravel submission. The tables contain the following data:
NUDAdataset.csv: the NUDA dataset with 310 new sentences with bias labelsStatistics.png: contains all Umami statistics for NewsUnravel's usage dataFeedback.csv: holds the participantID of a single feedback with the sentence ID (contentId), the bias rating, and provided reasonsContent.csv: holds the participant ID of a rating with the sentence ID (contentId) of a rated sentence and the bias rating, and reason, if givenArticle.csv: holds the article ID, title, source, article metadata, article topic, and bias amount in %Participant.csv: holds the participant IDs and data processing consent
Collection Process
Data was collected through interactions with the Feedback Mechanism on NewsUnravel. A news article was displayed with automatically generated bias highlights. Each highlight could be selected, and readers were able to agree or disagree with the automatic label. Through a majority vote, labels were generated from those feedback interactions. Spammers were excluded through a spam detection approach.
Readers came to our website voluntarily through posts on LinkedIn and social media as well as posts on university boards. The data collection period lasted for one week, from March 4th to March 11th (2023). The landing page informed them about the goal and the data processing. After being informed, they could proceed to the article overview.
So far, the dataset has been used on top of BABE to train a linguistic bias classifier, adopting hyperparameter configurations from BABE with a pre-trained model from Hugging Face.The dataset will be open source. On acceptance, a link with all details and contact information will be provided. No third parties are involved.
The dataset will not be maintained as it captures the first test of NewsUnravel at a specific point in time. However, new datasets will arise from further iterations. Those will be linked in the repository. Please cite the NewsUnravel paper if you use the dataset and contact us if you're interested in more information or joining the project.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
Instagram is an American photo and video sharing social networking service founded in 2010 by Kevin Systrom and Mike Krieger, and later acquired by American company Facebook Inc., now known as Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can be shared publicly or with preapproved followers. Users can browse other users' content by tag and location, view trending content, like photos, and follow other users to add their content to a personal feed.
Instagram network is very much used to influence people (the users followers) in a particular way for a specific issue - which can impact the order in some ways.
| Columns | Description |
|---|---|
| rank | Rank of the Influencer |
| channel_info | Username of the Instagrammer |
| influence_score | Influence score of the users |
| posts | Number of posts they have made so far |
| followers | Number of followers of the user |
| avg_likes | Average likes on instagrammer posts |
| 60_day_eng_rate | Last 60 days engagement rate of instagrammer as faction of engagements they have done so far |
| new_post_avg_like | Average likes they have on new posts |
| total_likes | Total likes the user has got on their posts. (in Billion) |
| country | Country or region of origin of the user |
Facebook
TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Please cite the following paper when using this dataset: N. Thakur, “MonkeyPox2022Tweets: The first public Twitter dataset on the 2022 MonkeyPox outbreak,” Preprints, 2022, DOI: 10.20944/preprints202206.0172.v2
Abstract The world is currently facing an outbreak of the monkeypox virus, and confirmed cases have been reported from 28 countries. Following a recent “emergency meeting”, the World Health Organization just declared monkeypox a global health emergency. As a result, people from all over the world are using social media platforms, such as Twitter, for information seeking and sharing related to the outbreak, as well as for familiarizing themselves with the guidelines and protocols that are being recommended by various policy-making bodies to reduce the spread of the virus. This is resulting in the generation of tremendous amounts of Big Data related to such paradigms of social media behavior. Mining this Big Data and compiling it in the form of a dataset can serve a wide range of use-cases and applications such as analysis of public opinions, interests, views, perspectives, attitudes, and sentiment towards this outbreak. Therefore, this work presents MonkeyPox2022Tweets, an open-access dataset of Tweets related to the 2022 monkeypox outbreak that were posted on Twitter since the first detected case of this outbreak on May 7, 2022. The dataset is compliant with the privacy policy, developer agreement, and guidelines for content redistribution of Twitter, as well as with the FAIR principles (Findability, Accessibility, Interoperability, and Reusability) principles for scientific data management.
Data Description The dataset consists of a total of 255,363 Tweet IDs of the same number of tweets about monkeypox that were posted on Twitter from 7th May 2022 to 23rd July 2022 (the most recent date at the time of dataset upload). The Tweet IDs are presented in 6 different .txt files based on the timelines of the associated tweets. The following provides the details of these dataset files. • Filename: TweetIDs_Part1.txt (No. of Tweet IDs: 13926, Date Range of the Tweet IDs: May 7, 2022 to May 21, 2022) • Filename: TweetIDs_Part2.txt (No. of Tweet IDs: 17705, Date Range of the Tweet IDs: May 21, 2022 to May 27, 2022) • Filename: TweetIDs_Part3.txt (No. of Tweet IDs: 17585, Date Range of the Tweet IDs: May 27, 2022 to June 5, 2022) • Filename: TweetIDs_Part4.txt (No. of Tweet IDs: 19718, Date Range of the Tweet IDs: June 5, 2022 to June 11, 2022) • Filename: TweetIDs_Part5.txt (No. of Tweet IDs: 47718, Date Range of the Tweet IDs: June 12, 2022 to June 30, 2022) • Filename: TweetIDs_Part6.txt (No. of Tweet IDs: 138711, Date Range of the Tweet IDs: July 1, 2022 to July 23, 2022)
The dataset contains only Tweet IDs in compliance with the terms and conditions mentioned in the privacy policy, developer agreement, and guidelines for content redistribution of Twitter. The Tweet IDs need to be hydrated to be used.
Facebook
TwitterAs of April 2024, almost 32 percent of global Instagram audiences were aged between 18 and 24 years, and 30.6 percent of users were aged between 25 and 34 years. Overall, 16 percent of users belonged to the 35 to 44 year age group.
Instagram users
With roughly one billion monthly active users, Instagram belongs to the most popular social networks worldwide. The social photo sharing app is especially popular in India and in the United States, which have respectively 362.9 million and 169.7 million Instagram users each.
Instagram features
One of the most popular features of Instagram is Stories. Users can post photos and videos to their Stories stream and the content is live for others to view for 24 hours before it disappears. In January 2019, the company reported that there were 500 million daily active Instagram Stories users. Instagram Stories directly competes with Snapchat, another photo sharing app that initially became famous due to it’s “vanishing photos” feature.
As of the second quarter of 2021, Snapchat had 293 million daily active users.
Facebook
TwitterIn order to develop appropriate tools (e.g. a mobile app) we explored through a participant survey the issues such as the kinds of media coverage that engage and inform voters, whether and how this varies by subgroups such as generation, and the aspects of campaigns that contribute to more positive views of the political process. As part of ExpoNet's objectives to understand news and information exposure in the contemporary environment, we worked to to enhancing the quality of representative democracy through giving better access to citizens to quality information and the tools necessary to evaluate the news they consumed. By providing information about the nature and quality of traditional and new media election coverage over time and its impact on individuals, our research will offer pointers towards how to mobilize informed engagement with campaigns and in elections. The advent of Web 2.0 - the second generation of the World Wide Web, that allows users to interact, collaborate, create and share information online, in virtual communities - has radically changed the media environment, the types of content the public is exposed to as well as the exposure process itself. Individuals are faced with a wider range of options (from social and traditional media), new patterns of exposure (socially mediated and selective), and alternate modes of content production (e.g. user-generated content). In order to understand change (and stability) in opinions and behaviour, it is necessary to measure to what information a person has been exposed. The measures social scientists have traditionally used to capture information exposure usually rely on self-reports of newspaper reading and television news broadcast viewing. These measures do not take into account that individuals browse and share diverse information from social and traditional media on a wide range of platforms. According to the OECD's Global Science Forum 2013 report, social scientists' inability to anticipate the Arab Spring was partly due to a failure to understand 'the new ways in which humans communicate' via social media and the ways they are exposed to information. And social media's mixed record for predicting the results of recent UK elections suggests better tools and a unified methodology are needed to analyze and extract political meaning from this new type of data. We argue that a new set of tools, which models exposure as a network and incorporates both social and traditional media sources, is needed in the social sciences to understand media exposure and its effects in the age of digital information. Whether one is consuming the news online or producing/consuming information on social media, the fundamental dynamic of consuming public affairs news involves formation of ties between users and media content by a variety of means (e.g. browsing, social sharing, search). Online media exposure is then a process of network formation that links sources and consumers of content via their interactions, requiring a network perspective for its proper understanding. We propose a set of scalable network-oriented tools to 1) extract, analyse, and measure media content in the age of "big media data", 2) model the linkages between consumers and producers of media content in complex information networks, and 3) understand co-development of network structures with consumer attitudes/behaviours. In order to develop and validate these tools, we bring together an interdisciplinary and international team of researchers at the interface of social science and computer science. Expertise in network analysis, text mining, statistical methods and media analysis will be combined to test innovative methodologies in three case studies including information dynamics in the 2015 British election and opinion formation on climate change. Developing a set of sophisticated network and text analysis tools is not enough, however. We also seek to build national capacity in computational methods for the analysis of online 'big' data. The survey responses were collected from an online panel run by Dynata. There are 1802 respondents across a range of responses to attitudes and practices of using social media. Demographic variables have also been included. Like other companies where online samples can be purchased, Dynata uses invitations of all types including e-mail invitations, phone alerts, banners and messaging on panel community sites to include people with a diversity of motivations to take part in research. Respondents are paid for completing surveys. In terms of quality control, Dynata checks for duplicate participants by evaluating variables such as email address, matches across several demographic data, and device-related data through use of digital fingerprint technology. Participants are then directed to our survey, programmed in Qualtrics, that is hosted on a server at the University of Exeter in order to comply with data protection and privacy guidelines.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
Instagram is an American photo and video sharing social networking service founded in 2010 by Kevin Systrom and Mike Krieger, and later acquired by Facebook Inc.. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can be shared publicly or with preapproved followers. Users can browse other users' content by tag and location, view trending content, like photos, and follow other users to add their content to a personal feed.
Instagram network is very much used to influence people (the users followers) in a particular way for a specific issue - which can impact the order in some ways.
Facebook
TwitterDuring a 2024 survey among marketers worldwide, around 86 percent reported using Facebook for marketing purposes. Instagram and LinkedIn followed, respectively mentioned by 79 and 65 percent of the respondents.
The global social media marketing segment
According to the same study, 59 percent of responding marketers intended to increase their organic use of YouTube for marketing purposes throughout that year. LinkedIn and Instagram followed with similar shares, rounding up the top three social media platforms attracting a planned growth in organic use among global marketers in 2024. Their main driver is increasing brand exposure and traffic, which led the ranking of benefits of social media marketing worldwide.
Social media for B2B marketing
Social media platform adoption rates among business-to-consumer (B2C) and business-to-business (B2B) marketers vary according to each subsegment's focus. While B2C professionals prioritize Facebook and Instagram – both run by Meta, Inc. – due to their popularity among online audiences, B2B marketers concentrate their endeavors on Microsoft-owned LinkedIn due to its goal to connect people and companies in a corporate context.
Facebook
TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
Prior works have noted that existing public traces on anomaly detection and bottleneck localization in microservices applications only contain single, severe bottlenecks that are not representative of real-world scenarios. When such a bottleneck is introduced, the resulting latency increases by an order of magnitude (100x), making it trivial to detect that single bottleneck using a simple grid search or threshold-based approaches.
To create a more realistic dataset that includes traces with multiple bottlenecks at different intensities, we carefully benchmarked the social networking application under different interference intensities and duration of interference. We chose intensities and duration values that degrade the application performance but do not cause any faults or errors that can be trivially detected. We induced interference on different VMs at different times and also simultaneously. A single VM could be induced with different types of interference (e.g., CPU and memory), resulting in the hosted microservices experiencing a mixture of interference patterns. The resulting dataset consists of around 40 million request traces along with corresponding time series of CPU, memory, I/O, and network metrics. The dataset also includes application, VM, and Kubernetes logs.
A detailed description of the files is provided in the Data Explorer section. Please reach out to gagan at cs dot stonybrook dot edu if you have any questions or concerns.
If you find the dataset useful, please cite our WWW'24 paper "GAMMA: Graph Neural Network-Based Multi-Bottleneck Localization for Microservices Applications." Citation format (bibtex):
author = {Somashekar, Gagan and Dutt, Anurag and Adak, Mainak and Lorido Botran, Tania and Gandhi, Anshul},
title = {GAMMA: Graph Neural Network-Based Multi-Bottleneck Localization for Microservices Applications.},
year = {2024},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3589334.3645665},
doi = {10.1145/3589334.3645665},
booktitle = {Proceedings of the ACM Web Conference 2024},
location = {Singapore},
series = {WWW '24}
}```
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TwitterMyDigitalFootprint (MDF) is a novel large-scale dataset composed of smartphone embedded sensors data, physical proximity information, and Online Social Networks interactions aimed at supporting multimodal context-recognition and social relationships modelling in mobile environments. The dataset includes two months of measurements and information collected from the personal mobile devices of 31 volunteer users by following the in-the-wild data collection approach: the data has been collected in the users' natural environment, without limiting their usual behaviour. Existing public datasets generally consist of a limited set of context data, aimed at optimising specific application domains (human activity recognition is the most common example). On the contrary, the dataset contains a comprehensive set of information describing the user context in the mobile environment.
The complete analysis of the data contained in MDF has been presented in the following publication:
https://www.sciencedirect.com/science/article/abs/pii/S1574119220301383?via%3Dihub
The full anonymised dataset is contained in the folder MDF. Moreover, in order to demonstrate the efficacy of MDF, there are three proof of concept context-aware applications based on different machine learning tasks:
For the sake of reproducibility, the data used to evaluate the proof-of-concept applications are contained in the folders link-prediction, context-recognition, and cars, respectively.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Cost-of-Goods-Sold-Including-Depreciation-and-Amortization Time Series for Weibo Corp. Weibo Corporation, through its subsidiaries, operates as a social media platform for people to create, discover, and distribute content in the People's Republic of China. It operates through two segments, Advertising and Marketing Services; and Value-Added Services. The company offers discovery products to help users discover content on its platform; self-expression products that enable its users to express themselves on its platform; and social products to promote social interaction between users on its platform. It also provides advertising and marketing solutions, such as social display advertisements; and promoted marketing offerings, such as Fans Headline, Fans Headline, Weibo Express, and promoted feeds, as well as promoted trends and search products that appear alongside user's trends discovery and search behaviors. In addition, the company offers products, such as trends, search, video/live streaming, and editing tools; content customization, copyright contents pooling, and user interaction development; and search list recommendation, trends list recommendation, and Weibo app opening advertisements. Further, it provides back-end management, traffic support, and product services for better displaying and promotion of its account and content; an open application platform that allows users to log into third-party applications with their Weibo account for sharing third-party content on its platform; and Weibo Wallet, a product that enables platform partners to conduct interest generation activities on Weibo, such as handing out red envelops and coupons. It serves ordinary people, celebrities, opinion leaders, and other public figures or influencers, as well as media outlets, businesses, government agencies, charities, and other organizations. The company was formerly known as T.CN Corporation and changed its name to Weibo Corporation in 2012. The company was founded in 2009 and is based in Beijing, the People's Republic of China.
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TwitterHow many people use social media?
Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.
Who uses social media?
Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.
How much time do people spend on social media?
Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.
What are the most popular social media platforms?
Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.