100+ datasets found
  1. Can I Play It? (CIPI) Dataset

    • zenodo.org
    Updated Jun 27, 2024
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    Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra (2024). Can I Play It? (CIPI) Dataset [Dataset]. http://doi.org/10.5281/zenodo.8037327
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    Dataset updated
    Jun 27, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra
    Description

    Can I Play It? (CIPI) dataset from Combining piano performance dimensions for score difficulty classification

    Description

    Overview

    Predicting the difficulty of playing a musical score plays a pivotal role in structuring and exploring score collections, with significant implications for music education. The automatic difficulty classification of piano scores, however, remains an unsolved challenge. This is largely due to the scarcity of annotated data and the inherent subjectiveness in the annotation process. The "Can I Play It?" (CIPI) dataset represents a substantial step forward in this domain, providing a machine-readable collection of piano scores paired with difficulty annotations from the esteemed Henle Verlag.

    Dataset Creation

    The CIPI dataset is meticulously assembled by aligning public domain scores with their corresponding difficulty labels sourced from Henle Verlag. This initial pairing was subsequently reviewed and refined by an expert pianist to ensure accuracy and reliability. The dataset is structured to facilitate easy access and interpretation, making it a valuable resource for researchers and educators alike.

    Contributions and Findings

    Our work makes two primary contributions to the field of score difficulty classification. Firstly, we address the critical issue of data scarcity, introducing the CIPI dataset to the academic community. Secondly, we delve into various input representations derived from score information, utilizing pre-trained machine learning models tailored for piano fingering and expressiveness. These models draw inspiration from musicological definitions of performance, offering nuanced insights into score difficulty.

    Through extensive experimentation, we demonstrate that an ensemble approach—combining outputs from multiple classifiers—yields superior results compared to individual classifiers. This highlights the diverse facets of difficulty captured by different representations. Our comprehensive experiments lay a robust foundation for future endeavors in score difficulty classification, and our best-performing model reports a balanced accuracy of 39.5% and a median square error of 1.1 across the nine difficulty levels introduced in this study.

    Access and Usage

    The CIPI dataset, along with the associated code and models, is made publicly available to ensure reproducibility and to encourage further research in this domain. Users are encouraged to reference this resource in their work and to contribute to its ongoing development.

    Citation

    Ramoneda, P., Jeong, D., Eremenko, V., Tamer, N. C., Miron, M., & Serra, X. (2024). Combining Piano Performance Dimensions for Score Difficulty Classification. Expert Systems with Applications, 238, 121776. DOI: 10.1016/j.eswa.2023.121776

    @article{Ramoneda2024,
    author = {Pedro Ramoneda and Dasaem Jeong and Vsevolod Eremenko and Nazif Can Tamer and Marius Miron and Xavier Serra},
    title = {Combining Piano Performance Dimensions for Score Difficulty Classification},
    journal = {Expert Systems with Applications},
    volume = {238},
    pages = {121776},
    year = {2024},
    doi = {10.1016/j.eswa.2023.121776},
    url = {https://doi.org/10.1016/j.eswa.2023.121776}
    }

    Contact

    pedro.ramoneda@upf.edu

    xavier.serra@upf.edu

  2. NBA WNBA play-by-play and shots data

    • kaggle.com
    zip
    Updated Jun 26, 2025
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    Vladislav Shufinskiy (2025). NBA WNBA play-by-play and shots data [Dataset]. https://www.kaggle.com/datasets/brains14482/nba-playbyplay-and-shotdetails-data-19962021
    Explore at:
    zip(1683596108 bytes)Available download formats
    Dataset updated
    Jun 26, 2025
    Authors
    Vladislav Shufinskiy
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Description

    NBA anba WNBA dataset is a large-scale play-by-play and shot-detail dataset covering both NBA and WNBA games, collected from multiple public sources (e.g., official league APIs and stats sites). It provides every in-game event—from period starts, jump balls, fouls, turnovers, rebounds, and field-goal attempts through free throws—along with detailed shot metadata (shot location, distance, result, assisting player, etc.).

    Also you can download dataset from github or GoogleDrive

    Tutorials

    1. NBA play-by-play dataset R example

    I will be grateful for ratings and stars on github, but the best gratitude is use of dataset for your projects.

    Useful links:

    Motivation

    I made this dataset because I want to simplify and speed up work with play-by-play data so that researchers spend their time studying data, not collecting it. Due to the limits on requests on the NBA and WNBA website, and also because you can get play-by-play of only one game per request, collecting this data is a very long process.

    Using this dataset, you can reduce the time to get information about one season from a few hours to a couple of seconds and spend more time analyzing data or building models.

    I also added play-by-play information from other sources: pbpstats.com, data.nba.com, cdnnba.com. This data will enrich information about the progress of each game and hopefully add opportunities to do interesting things.

    Contact Me

    If you have any questions or suggestions about the dataset, you can write to me in a convenient channel for you:

  3. FER-PLAY database

    • zenodo.org
    bin
    Updated Jun 14, 2024
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    Zenodo (2024). FER-PLAY database [Dataset]. http://doi.org/10.5281/zenodo.11654776
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    binAvailable download formats
    Dataset updated
    Jun 14, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Apr 24, 2024
    Description

    The database contains information of 61 different value chains on circular bio-based fertilisers derived from 7 secondary raw materials. This database undergoes periodic revisions. Find the most updated version on https://fer-play.eu/resources/#1675863959450-3b58785e-842e

  4. R

    Game Play Analysis Dataset

    • universe.roboflow.com
    zip
    Updated Apr 8, 2024
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    MAS Game Play Analysis (2024). Game Play Analysis Dataset [Dataset]. https://universe.roboflow.com/mas-game-play-analysis-yrnu5/game-play-analysis
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    zipAvailable download formats
    Dataset updated
    Apr 8, 2024
    Dataset authored and provided by
    MAS Game Play Analysis
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Batter Fielder Umpire Keeper Bal Bounding Boxes
    Description

    Game Play Analysis

    ## Overview
    
    Game Play Analysis is a dataset for object detection tasks - it contains Batter Fielder Umpire Keeper Bal annotations for 1,244 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  5. b

    Google Play Store Statistics (2025)

    • businessofapps.com
    Updated Jul 31, 2025
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    Business of Apps (2025). Google Play Store Statistics (2025) [Dataset]. https://www.businessofapps.com/data/google-play-statistics/
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    Dataset updated
    Jul 31, 2025
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Key Google Play StatisticsGoogle Play App and Game RevenueGoogle Play Gaming App RevenueGoogle Play App RevenueGoogle Play App and Game DownloadsGoogle Play Game DownloadsGoogle Play App...

  6. NFL Play Statistics dataset (primary)

    • kaggle.com
    zip
    Updated Apr 10, 2020
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    Todd Steussie (2020). NFL Play Statistics dataset (primary) [Dataset]. https://www.kaggle.com/toddsteussie/nfl-play-statistics-dataset-2004-to-present
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    zip(114377428 bytes)Available download formats
    Dataset updated
    Apr 10, 2020
    Authors
    Todd Steussie
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    NFL is one of the most popular sports in the world. Many of us are stat geeks who understanding not what just happened but also who and why. This NFL dataset provides a comprehensive view of NFL games, statistics, participation, the annual NFL combine, and the NFL draft. The dataset includes NFL play data from 2004 to the present.

    This NFL dataset provides play-by-play data from the 2004 to 2019 seasons. Dataset also includes play and participation information for players, coaches, and game officials. Additional data tables included in this file includes NFL Draft from 1989 to present, NFL Combine 1999 to present, NFL rosters from 1998 to present, NFL schedules, stadium information and much more. The granularity of NFL statistics varies by NFL season. The current version of NFL statistics has been collected since 2012. All information sources used to create this dataset are from publically accessible websites and the NFL GSIS dataset.

    All information sources used to create this dataset are from publically accessible websites and NFL documentation. Although my current life is focused on data science, this project has a special place in my heart, since it links my previous profession in the NFL with my current passion for data analysis.

  7. Mexico: share of children who play video games online 2018-2021

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Mexico: share of children who play video games online 2018-2021 [Dataset]. https://www.statista.com/statistics/748473/mexico-share-children-play-video-games-online/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Mexico
    Description

    A survey conducted at the end of 2020 and beginning of 2021 in Mexico found that ** percent of video gaming children aged 7 and older said they played video games on the internet. This represents an increase of ** percentage points in comparison to the previous measurement when only ** of the children responding to the survey claimed to play online.

  8. Dry Shale Gas Production Estimates by Play

    • catalog.data.gov
    • res1catalogd-o-tdatad-o-tgov.vcapture.xyz
    • +1more
    Updated Jul 6, 2021
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    U.S. Energy Information Administration (2021). Dry Shale Gas Production Estimates by Play [Dataset]. https://catalog.data.gov/dataset/dry-shale-gas-production-estimates-by-play
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    Dataset updated
    Jul 6, 2021
    Dataset provided by
    Energy Information Administrationhttp://www.eia.gov/
    Description

    Estimated monthly production derived from state administrative data. Data are back to January 2000.

  9. G

    Tularosa Basin Play Fairway Analysis Data and Models

    • gdr.openei.org
    • data.openei.org
    • +3more
    archive
    Updated Jul 11, 2017
    + more versions
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    Greg Nash; Greg Nash (2017). Tularosa Basin Play Fairway Analysis Data and Models [Dataset]. http://doi.org/10.15121/1369076
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    archiveAvailable download formats
    Dataset updated
    Jul 11, 2017
    Dataset provided by
    Energy and Geoscience Institute at the University of Utah
    Geothermal Data Repository
    USDOE Office of Energy Efficiency and Renewable Energy (EERE), Renewable Power Office. Geothermal Technologies Program (EE-4G)
    Authors
    Greg Nash; Greg Nash
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Tularosa Basin
    Description

    This submission includes raster datasets for each layer of evidence used for weights of evidence analysis as well as the deterministic play fairway analysis (PFA). Data representative of heat, permeability and groundwater comprises some of the raster datasets. Additionally, the final deterministic PFA model is provided along with a certainty model. All of these datasets are best used with an ArcGIS software package, specifically Spatial Data Modeler.

  10. R

    Football Play Pre Post Snap Dataset

    • universe.roboflow.com
    zip
    Updated Aug 6, 2025
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    University of Michigan (2025). Football Play Pre Post Snap Dataset [Dataset]. https://universe.roboflow.com/university-of-michigan-28vnm/football-play-pre-post-snap
    Explore at:
    zipAvailable download formats
    Dataset updated
    Aug 6, 2025
    Dataset authored and provided by
    University of Michigan
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Football Plays
    Description

    Football Play Pre Post Snap

    ## Overview
    
    Football Play Pre Post Snap is a dataset for classification tasks - it contains Football Plays annotations for 1,432 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  11. h

    NBA_PLAY_BY_PLAY_DATA_2023

    • huggingface.co
    Updated Feb 25, 2023
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    Faraz Jawed (2023). NBA_PLAY_BY_PLAY_DATA_2023 [Dataset]. https://huggingface.co/datasets/farazjawed/NBA_PLAY_BY_PLAY_DATA_2023
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 25, 2023
    Authors
    Faraz Jawed
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Source of the data: Sportsradar API (https://developer.sportradar.com/docs/read/basketball/NBA_v8)

      NBA Play-by-Play Data Extraction and Analysis
    
    
    
    
    
      Overview
    

    This project aims to retrieve play-by-play data for NBA matches in the 2023 season using the Sportradar API. The play-by-play data is fetched from the API, saved into JSON files, and then used to extract relevant features for analysis and other applications. The extracted data is saved in Parquet files for easy access… See the full description on the dataset page: https://huggingface.co/datasets/farazjawed/NBA_PLAY_BY_PLAY_DATA_2023.

  12. w

    Nevada Great Basin Play Fairway Analysis Regional Data AllLgSl_er.zip

    • data.wu.ac.at
    zip
    Updated Mar 6, 2018
    + more versions
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    HarvestMaster (2018). Nevada Great Basin Play Fairway Analysis Regional Data AllLgSl_er.zip [Dataset]. https://data.wu.ac.at/schema/geothermaldata_org/NjQ0YjViMDItMDg1NS00NjRkLWFjMWYtZWU3MjIxOTczYWRm
    Explore at:
    zipAvailable download formats
    Dataset updated
    Mar 6, 2018
    Dataset provided by
    HarvestMaster
    Area covered
    67e419a52669e6c017f134b4a9aac0fe3ae14f46
    Description

    This project focused on defining geothermal play fairways and development of a detailed geothermal potential map of a large transect across the Great Basin region (96,000 km2), with the primary objective of facilitating discovery of commercial-grade, blind geothermal fields (i.e. systems with no surface hot springs or fumaroles) and thereby accelerating geothermal development in this promising region. Data included in this submission consists of: structural settings (target areas, recency of faulting, slip and dilation potential, slip rates, quality), regional-scale strain rates, earthquake density and magnitude, gravity data, temperature at 3 km depth, permeability models, favorability models, degree of exploration and exploration opportunities, data from springs and wells, transmission lines and wilderness areas, and published maps and theses for the Nevada Play Fairway area. Play Fairway Analysis Model Layer - Error of Quaternary fault slip rate distribution model

  13. o

    Data from: Video game play is positively correlated with well being

    • osf.io
    Updated Mar 4, 2021
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    Niklas Johannes; Matti Vuorre; Andrew Przybylski (2021). Video game play is positively correlated with well being [Dataset]. http://doi.org/10.17605/OSF.IO/CJD6Z
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    Dataset updated
    Mar 4, 2021
    Dataset provided by
    Center For Open Science
    Authors
    Niklas Johannes; Matti Vuorre; Andrew Przybylski
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    People have never played more video games and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether these worries are justified and if policymakers should act to regulate video game play time. We attempt to provide much-needed evidence with adequate data. Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players’ actual play behaviour. We surveyed players of Plants vs. Zombies: Battle for Neighborville and Animal Crossing: New Horizons for their well-being, motivations, and need satisfaction during play and merged their responses with telemetry data (i.e., logged game play). Contrary to many fears that excessive game time will lead to addiction and poor mental health, we found a small positive relation between game play and well-being. Need satisfaction and motivations during play did not interact with game time but were instead independently related to well-being. Our results advance the field in two important ways. First, we show that collaborations with industry partners can be done to high academic standards in an ethical and transparent fashion. Second, we deliver much-needed evidence to policymakers on the link between play and mental health.

  14. u

    Children, Technology and Play (CTAP) Survey

    • zivahub.uct.ac.za
    • figshare.com
    pdf
    Updated Mar 8, 2020
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    Dick Ngambi; Karin Murris (2020). Children, Technology and Play (CTAP) Survey [Dataset]. http://doi.org/10.25375/uct.11950107.v1
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    pdfAvailable download formats
    Dataset updated
    Mar 8, 2020
    Dataset provided by
    University of Cape Town
    Authors
    Dick Ngambi; Karin Murris
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The School of Education at the University of Cape Town (UCT) investigated children’s learning through digital play. The aim of the study was to explore the intersection between child play, technology, creativity and learning among children aged between 3 and 11 years. The study also identified skills and dispositions children develop through both digital and non-digital play. The data shared emerged from a survey of parents of children in the stated age group, with particular reference to the parents views on children's play practices, including time parents spent playing with their children, concerns parents had on time children spend playing on various technologies, types of play children in South Africa engaged in and the concerns of parents when children played with some electronic devices. The following data files are shared:SA - Survey - Children, Technology and Play (CTAP) - Google Forms.pdfDescriptive Stats 2020.1.9 -Children Technology and Play SURVEY.xlsxParent Survey RAW PUBLIC DATA 2020.2.29 - Children Technology and Play Project.xlsxParent Survey RAW PUBLIC DATA 2020.2.29 - Children Technology and Play Project.csvParent Survey REPORT DATA 2020.2.29 - Children Technology and Play Project.xlsxParent Survey REPORT DATA 2020.2.29 - Children Technology and Play Project.csvParent Survey RAW and REPORT DATA SYNTAX 2020.2.29 - Children Technology and Play Project.spsNOTE: This survey was adapted from Marsh, J. Stjerne Thomsen, B., Parry, B., Scott, F. Bishop, J.C., Bannister, C., Driscoll, A., Margary, T., Woodgate, A., (2019) Children, Technology and Play. UK Survey Questions. LEGO Foundation.

  15. R

    Just Play Bot V2 Dataset

    • universe.roboflow.com
    zip
    Updated May 31, 2024
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    wild forest (2024). Just Play Bot V2 Dataset [Dataset]. https://universe.roboflow.com/wild-forest/just-play-bot-v2/dataset/1
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 31, 2024
    Dataset authored and provided by
    wild forest
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Carre Bounding Boxes
    Description

    Just Play Bot V2

    ## Overview
    
    Just Play Bot V2 is a dataset for object detection tasks - it contains Carre annotations for 887 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  16. U.S. play to earn game awareness 2024, by age group

    • statista.com
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    Statista, U.S. play to earn game awareness 2024, by age group [Dataset]. https://www.statista.com/statistics/1371971/play-to-earn-aware-usa-age/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to March 2024 survey, about seven in ten adults in the United States were not aware of play to earn games. These are the games that allow users to earn cryptocurrency through gameplay. The age group most aware of such online games was 18 to 34-year-olds, with 50 percent of respondents in this age group stating that they knew of these games.

  17. v

    Nevada Great Basin Play Fairway Analysis - Reports & Appendices

    • res1catalogd-o-tdatad-o-tgov.vcapture.xyz
    • data.openei.org
    • +4more
    Updated Jan 20, 2025
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    Nevada Bureau of Mines and Geology (2025). Nevada Great Basin Play Fairway Analysis - Reports & Appendices [Dataset]. https://res1catalogd-o-tdatad-o-tgov.vcapture.xyz/dataset/nevada-great-basin-play-fairway-analysis-reports-appendices-3788b
    Explore at:
    Dataset updated
    Jan 20, 2025
    Dataset provided by
    Nevada Bureau of Mines and Geology
    Area covered
    Great Basin, Nevada
    Description

    This project focused on defining geothermal play fairways and development of a detailed geothermal potential map of a large transect across the Great Basin region (96,000 km2), with the primary objective of facilitating discovery of commercial-grade, blind geothermal fields (i.e. systems with no surface hot springs or fumaroles) and thereby accelerating geothermal development in this promising region. Data included in this submission consists of: structural settings (target areas, recency of faulting, slip and dilation potential, slip rates, quality), regional-scale strain rates, earthquake density and magnitude, gravity data, temperature at 3 km depth, permeability models, favorability models, degree of exploration and exploration opportunities, data from springs and wells, transmission lines and wilderness areas, and published maps and theses for the Nevada Play Fairway area.

  18. p

    Trends in Total Classroom Teachers (2007-2023): Wonderland Of Play Head...

    • publicschoolreview.com
    Updated Nov 15, 2022
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    Public School Review (2022). Trends in Total Classroom Teachers (2007-2023): Wonderland Of Play Head Start [Dataset]. https://www.publicschoolreview.com/wonderland-of-play-head-start-profile
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    Dataset updated
    Nov 15, 2022
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset tracks annual total classroom teachers amount from 2007 to 2023 for Wonderland Of Play Head Start

  19. d

    Hawaii Play Fairway Analysis: Gravity Model

    • catalog.data.gov
    • gdr.openei.org
    • +3more
    Updated Jan 20, 2025
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    University of Hawaii (2025). Hawaii Play Fairway Analysis: Gravity Model [Dataset]. https://catalog.data.gov/dataset/hawaii-play-fairway-analysis-gravity-model-12fb1
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    Dataset updated
    Jan 20, 2025
    Dataset provided by
    University of Hawaii
    Area covered
    Hawaii
    Description

    Gravity model for the state of Hawaii. Data is from the following source: Flinders, A.F., Ito, G., Garcia, M.O., Sinton, J.M., Kauahikaua, J.P., and Taylor, B., 2013, Intrusive dike complexes, cumulate cores, and the extrusive growth of Hawaiian volcanoes: Geophysical Research Letters, v. 40, p. 3367-3373, doi:10.1002/grl.50633.

  20. d

    Final Report - Cascades/Aleutians Play Fairway Project

    • catalog.data.gov
    • gdr.openei.org
    • +2more
    Updated Jan 20, 2025
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    ATLAS Geosciences Inc (2025). Final Report - Cascades/Aleutians Play Fairway Project [Dataset]. https://catalog.data.gov/dataset/final-report-cascades-aleutians-play-fairway-project-9e745
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    Dataset updated
    Jan 20, 2025
    Dataset provided by
    ATLAS Geosciences Inc
    Area covered
    Aleutian Islands
    Description

    Final Report describing data collection, evaluation, modeling and analysis. Ranking of Cascade and Aleutian volcanic centers for geothermal potential.

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Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra (2024). Can I Play It? (CIPI) Dataset [Dataset]. http://doi.org/10.5281/zenodo.8037327
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Can I Play It? (CIPI) Dataset

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3 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 27, 2024
Dataset provided by
Zenodohttp://zenodo.org/
Authors
Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra
Description

Can I Play It? (CIPI) dataset from Combining piano performance dimensions for score difficulty classification

Description

Overview

Predicting the difficulty of playing a musical score plays a pivotal role in structuring and exploring score collections, with significant implications for music education. The automatic difficulty classification of piano scores, however, remains an unsolved challenge. This is largely due to the scarcity of annotated data and the inherent subjectiveness in the annotation process. The "Can I Play It?" (CIPI) dataset represents a substantial step forward in this domain, providing a machine-readable collection of piano scores paired with difficulty annotations from the esteemed Henle Verlag.

Dataset Creation

The CIPI dataset is meticulously assembled by aligning public domain scores with their corresponding difficulty labels sourced from Henle Verlag. This initial pairing was subsequently reviewed and refined by an expert pianist to ensure accuracy and reliability. The dataset is structured to facilitate easy access and interpretation, making it a valuable resource for researchers and educators alike.

Contributions and Findings

Our work makes two primary contributions to the field of score difficulty classification. Firstly, we address the critical issue of data scarcity, introducing the CIPI dataset to the academic community. Secondly, we delve into various input representations derived from score information, utilizing pre-trained machine learning models tailored for piano fingering and expressiveness. These models draw inspiration from musicological definitions of performance, offering nuanced insights into score difficulty.

Through extensive experimentation, we demonstrate that an ensemble approach—combining outputs from multiple classifiers—yields superior results compared to individual classifiers. This highlights the diverse facets of difficulty captured by different representations. Our comprehensive experiments lay a robust foundation for future endeavors in score difficulty classification, and our best-performing model reports a balanced accuracy of 39.5% and a median square error of 1.1 across the nine difficulty levels introduced in this study.

Access and Usage

The CIPI dataset, along with the associated code and models, is made publicly available to ensure reproducibility and to encourage further research in this domain. Users are encouraged to reference this resource in their work and to contribute to its ongoing development.

Citation

Ramoneda, P., Jeong, D., Eremenko, V., Tamer, N. C., Miron, M., & Serra, X. (2024). Combining Piano Performance Dimensions for Score Difficulty Classification. Expert Systems with Applications, 238, 121776. DOI: 10.1016/j.eswa.2023.121776

@article{Ramoneda2024,
author = {Pedro Ramoneda and Dasaem Jeong and Vsevolod Eremenko and Nazif Can Tamer and Marius Miron and Xavier Serra},
title = {Combining Piano Performance Dimensions for Score Difficulty Classification},
journal = {Expert Systems with Applications},
volume = {238},
pages = {121776},
year = {2024},
doi = {10.1016/j.eswa.2023.121776},
url = {https://doi.org/10.1016/j.eswa.2023.121776}
}

Contact

pedro.ramoneda@upf.edu

xavier.serra@upf.edu

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