100+ datasets found
  1. Can I Play It? (CIPI) Dataset

    • zenodo.org
    Updated Jun 27, 2024
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    Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra (2024). Can I Play It? (CIPI) Dataset [Dataset]. http://doi.org/10.5281/zenodo.8037327
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    Dataset updated
    Jun 27, 2024
    Dataset provided by
    Zenodohttp://zenodo.org/
    Authors
    Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra
    Description

    Can I Play It? (CIPI) dataset from Combining piano performance dimensions for score difficulty classification

    Description

    Overview

    Predicting the difficulty of playing a musical score plays a pivotal role in structuring and exploring score collections, with significant implications for music education. The automatic difficulty classification of piano scores, however, remains an unsolved challenge. This is largely due to the scarcity of annotated data and the inherent subjectiveness in the annotation process. The "Can I Play It?" (CIPI) dataset represents a substantial step forward in this domain, providing a machine-readable collection of piano scores paired with difficulty annotations from the esteemed Henle Verlag.

    Dataset Creation

    The CIPI dataset is meticulously assembled by aligning public domain scores with their corresponding difficulty labels sourced from Henle Verlag. This initial pairing was subsequently reviewed and refined by an expert pianist to ensure accuracy and reliability. The dataset is structured to facilitate easy access and interpretation, making it a valuable resource for researchers and educators alike.

    Contributions and Findings

    Our work makes two primary contributions to the field of score difficulty classification. Firstly, we address the critical issue of data scarcity, introducing the CIPI dataset to the academic community. Secondly, we delve into various input representations derived from score information, utilizing pre-trained machine learning models tailored for piano fingering and expressiveness. These models draw inspiration from musicological definitions of performance, offering nuanced insights into score difficulty.

    Through extensive experimentation, we demonstrate that an ensemble approach—combining outputs from multiple classifiers—yields superior results compared to individual classifiers. This highlights the diverse facets of difficulty captured by different representations. Our comprehensive experiments lay a robust foundation for future endeavors in score difficulty classification, and our best-performing model reports a balanced accuracy of 39.5% and a median square error of 1.1 across the nine difficulty levels introduced in this study.

    Access and Usage

    The CIPI dataset, along with the associated code and models, is made publicly available to ensure reproducibility and to encourage further research in this domain. Users are encouraged to reference this resource in their work and to contribute to its ongoing development.

    Citation

    Ramoneda, P., Jeong, D., Eremenko, V., Tamer, N. C., Miron, M., & Serra, X. (2024). Combining Piano Performance Dimensions for Score Difficulty Classification. Expert Systems with Applications, 238, 121776. DOI: 10.1016/j.eswa.2023.121776

    @article{Ramoneda2024,
    author = {Pedro Ramoneda and Dasaem Jeong and Vsevolod Eremenko and Nazif Can Tamer and Marius Miron and Xavier Serra},
    title = {Combining Piano Performance Dimensions for Score Difficulty Classification},
    journal = {Expert Systems with Applications},
    volume = {238},
    pages = {121776},
    year = {2024},
    doi = {10.1016/j.eswa.2023.121776},
    url = {https://doi.org/10.1016/j.eswa.2023.121776}
    }

    Contact

    pedro.ramoneda@upf.edu

    xavier.serra@upf.edu

  2. NBA WNBA play-by-play and shots data

    • kaggle.com
    zip
    Updated Jun 26, 2025
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    Vladislav Shufinskiy (2025). NBA WNBA play-by-play and shots data [Dataset]. https://www.kaggle.com/datasets/brains14482/nba-playbyplay-and-shotdetails-data-19962021
    Explore at:
    zip(1683596108 bytes)Available download formats
    Dataset updated
    Jun 26, 2025
    Authors
    Vladislav Shufinskiy
    License

    Apache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
    License information was derived automatically

    Description

    Description

    NBA anba WNBA dataset is a large-scale play-by-play and shot-detail dataset covering both NBA and WNBA games, collected from multiple public sources (e.g., official league APIs and stats sites). It provides every in-game event—from period starts, jump balls, fouls, turnovers, rebounds, and field-goal attempts through free throws—along with detailed shot metadata (shot location, distance, result, assisting player, etc.).

    Also you can download dataset from github or GoogleDrive

    Tutorials

    1. NBA play-by-play dataset R example

    I will be grateful for ratings and stars on github, but the best gratitude is use of dataset for your projects.

    Useful links:

    Motivation

    I made this dataset because I want to simplify and speed up work with play-by-play data so that researchers spend their time studying data, not collecting it. Due to the limits on requests on the NBA and WNBA website, and also because you can get play-by-play of only one game per request, collecting this data is a very long process.

    Using this dataset, you can reduce the time to get information about one season from a few hours to a couple of seconds and spend more time analyzing data or building models.

    I also added play-by-play information from other sources: pbpstats.com, data.nba.com, cdnnba.com. This data will enrich information about the progress of each game and hopefully add opportunities to do interesting things.

    Contact Me

    If you have any questions or suggestions about the dataset, you can write to me in a convenient channel for you:

  3. R

    Play Dataset

    • universe.roboflow.com
    zip
    Updated May 4, 2025
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    Play (2025). Play Dataset [Dataset]. https://universe.roboflow.com/play-bcjhv/play-6de5i/dataset/4
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    zipAvailable download formats
    Dataset updated
    May 4, 2025
    Dataset authored and provided by
    Play
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Basket Makes Polygons
    Description

    Play

    ## Overview
    
    Play is a dataset for instance segmentation tasks - it contains Basket Makes annotations for 4,881 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  4. Google Play Store Apps

    • kaggle.com
    Updated Feb 3, 2019
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    Lavanya (2019). Google Play Store Apps [Dataset]. https://www.kaggle.com/lava18/google-play-store-apps/home
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 3, 2019
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Lavanya
    License

    Attribution-ShareAlike 4.0 (CC BY-SA 4.0)https://creativecommons.org/licenses/by-sa/4.0/
    License information was derived automatically

    Description

    [ADVISORY] IMPORTANT

    Instructions for citation:

    If you use this dataset anywhere in your work, kindly cite as the below: L. Gupta, "Google Play Store Apps," Feb 2019. [Online]. Available: https://www.kaggle.com/lava18/google-play-store-apps

    Context

    While many public datasets (on Kaggle and the like) provide Apple App Store data, there are not many counterpart datasets available for Google Play Store apps anywhere on the web. On digging deeper, I found out that iTunes App Store page deploys a nicely indexed appendix-like structure to allow for simple and easy web scraping. On the other hand, Google Play Store uses sophisticated modern-day techniques (like dynamic page load) using JQuery making scraping more challenging.

    Content

    Each app (row) has values for catergory, rating, size, and more.

    Acknowledgements

    This information is scraped from the Google Play Store. This app information would not be available without it.

    Inspiration

    The Play Store apps data has enormous potential to drive app-making businesses to success. Actionable insights can be drawn for developers to work on and capture the Android market!

  5. Mexico: share of children who play video games online 2018-2021

    • statista.com
    Updated Dec 12, 2023
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    Statista (2023). Mexico: share of children who play video games online 2018-2021 [Dataset]. https://www.statista.com/statistics/748473/mexico-share-children-play-video-games-online/
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    Dataset updated
    Dec 12, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Mexico
    Description

    A survey conducted at the end of 2020 and beginning of 2021 in Mexico found that 75 percent of video gaming children aged 7 and older said they played video games on the internet. This represents an increase of 39 percentage points in comparison to the previous measurement when only 36 of the children responding to the survey claimed to play online.

  6. U.S. play to earn game awareness 2024, by age group

    • statista.com
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    Statista, U.S. play to earn game awareness 2024, by age group [Dataset]. https://www.statista.com/statistics/1371971/play-to-earn-aware-usa-age/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 22, 2024 - Mar 29, 2024
    Area covered
    United States
    Description

    According to March 2024 survey, about seven in ten adults in the United States were not aware of play to earn games. These are the games that allow users to earn cryptocurrency through gameplay. The age group most aware of such online games was 18 to 34-year-olds, with 50 percent of respondents in this age group stating that they knew of these games.

  7. h

    NBA_PLAY_BY_PLAY_DATA_2023

    • huggingface.co
    Updated Feb 25, 2023
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    Faraz Jawed (2023). NBA_PLAY_BY_PLAY_DATA_2023 [Dataset]. https://huggingface.co/datasets/farazjawed/NBA_PLAY_BY_PLAY_DATA_2023
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Feb 25, 2023
    Authors
    Faraz Jawed
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    Source of the data: Sportsradar API (https://developer.sportradar.com/docs/read/basketball/NBA_v8)

      NBA Play-by-Play Data Extraction and Analysis
    
    
    
    
    
      Overview
    

    This project aims to retrieve play-by-play data for NBA matches in the 2023 season using the Sportradar API. The play-by-play data is fetched from the API, saved into JSON files, and then used to extract relevant features for analysis and other applications. The extracted data is saved in Parquet files for easy access… See the full description on the dataset page: https://huggingface.co/datasets/farazjawed/NBA_PLAY_BY_PLAY_DATA_2023.

  8. U.S. video gamers who play with others online or in person 2020-2025

    • statista.com
    Updated Jun 16, 2025
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    Statista (2025). U.S. video gamers who play with others online or in person 2020-2025 [Dataset]. https://www.statista.com/statistics/1340241/us-video-gaming-with-others/
    Explore at:
    Dataset updated
    Jun 16, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Video gaming is a popular way for gamers to connect with friends and family. A February 2025 survey found that 72 percent of gamers in the United States played with others online or in person, up from 65 percent of U.S. gamers who did so in 2020. According to U.S. gamers, friends are the most popular group of people to play online with.

  9. h

    messengers-reviews-google-play

    • huggingface.co
    Updated Sep 19, 2023
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    Training Data (2023). messengers-reviews-google-play [Dataset]. https://huggingface.co/datasets/TrainingDataPro/messengers-reviews-google-play
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Sep 19, 2023
    Authors
    Training Data
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Reviews on Messengers Dataset - Review dataset

    The Reviews on Messengers Dataset is a comprehensive collection of 200 the most recent customer reviews on 6 messengers obtained from the popular app store, Google Play. See the list of the apps below. This dataset encompasses reviews written in 5 different languages: English, French, German, Italian, Japanese.

      💴 For Commercial Usage: To discuss your requirements, learn about the price and buy the dataset, leave a request… See the full description on the dataset page: https://huggingface.co/datasets/TrainingDataPro/messengers-reviews-google-play.
    
  10. R

    Game Play Analysis Dataset

    • universe.roboflow.com
    zip
    Updated Apr 8, 2024
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    MAS Game Play Analysis (2024). Game Play Analysis Dataset [Dataset]. https://universe.roboflow.com/mas-game-play-analysis-yrnu5/game-play-analysis
    Explore at:
    zipAvailable download formats
    Dataset updated
    Apr 8, 2024
    Dataset authored and provided by
    MAS Game Play Analysis
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Batter Fielder Umpire Keeper Bal Bounding Boxes
    Description

    Game Play Analysis

    ## Overview
    
    Game Play Analysis is a dataset for object detection tasks - it contains Batter Fielder Umpire Keeper Bal annotations for 1,244 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  11. Number of monthly Google Play app releases worldwide 2019-2025

    • statista.com
    Updated Jun 19, 2025
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    Statista (2025). Number of monthly Google Play app releases worldwide 2019-2025 [Dataset]. https://www.statista.com/statistics/1020956/android-app-releases-worldwide/
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    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2019 - May 2025
    Area covered
    Worldwide
    Description

    In April 2025, approximately ** thousand mobile apps were released through the Google Play Store. This figure indicates a notable decrease compared to the previous examined period. In the measured period, the highest number of app releases via Google Play Store was recorded in March 2019, with over *** thousand apps released.

  12. u

    Children, Technology and Play (CTAP) Survey

    • zivahub.uct.ac.za
    • figshare.com
    pdf
    Updated Mar 8, 2020
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    Dick Ngambi; Karin Murris (2020). Children, Technology and Play (CTAP) Survey [Dataset]. http://doi.org/10.25375/uct.11950107.v1
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    pdfAvailable download formats
    Dataset updated
    Mar 8, 2020
    Dataset provided by
    University of Cape Town
    Authors
    Dick Ngambi; Karin Murris
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The School of Education at the University of Cape Town (UCT) investigated children’s learning through digital play. The aim of the study was to explore the intersection between child play, technology, creativity and learning among children aged between 3 and 11 years. The study also identified skills and dispositions children develop through both digital and non-digital play. The data shared emerged from a survey of parents of children in the stated age group, with particular reference to the parents views on children's play practices, including time parents spent playing with their children, concerns parents had on time children spend playing on various technologies, types of play children in South Africa engaged in and the concerns of parents when children played with some electronic devices. The following data files are shared:SA - Survey - Children, Technology and Play (CTAP) - Google Forms.pdfDescriptive Stats 2020.1.9 -Children Technology and Play SURVEY.xlsxParent Survey RAW PUBLIC DATA 2020.2.29 - Children Technology and Play Project.xlsxParent Survey RAW PUBLIC DATA 2020.2.29 - Children Technology and Play Project.csvParent Survey REPORT DATA 2020.2.29 - Children Technology and Play Project.xlsxParent Survey REPORT DATA 2020.2.29 - Children Technology and Play Project.csvParent Survey RAW and REPORT DATA SYNTAX 2020.2.29 - Children Technology and Play Project.spsNOTE: This survey was adapted from Marsh, J. Stjerne Thomsen, B., Parry, B., Scott, F. Bishop, J.C., Bannister, C., Driscoll, A., Margary, T., Woodgate, A., (2019) Children, Technology and Play. UK Survey Questions. LEGO Foundation.

  13. Leading Google Play app categories 2016-2020, by download volume

    • statista.com
    Updated Dec 10, 2024
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    Statista (2024). Leading Google Play app categories 2016-2020, by download volume [Dataset]. https://www.statista.com/statistics/256772/most-popular-app-categories-in-the-google-play-store/
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    Dataset updated
    Dec 10, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The statistic shows the most popular app categories in the Google Play store ranked by number of downloads. In the second quarter of 2020, entertainment apps were the third-most popular category with 1.21 billion downloads during the measured period. Gaming apps were ranked first with 10.35 billion app downloads.

  14. p

    Trends in Reading and Language Arts Proficiency (2011-2022): Fair Play...

    • publicschoolreview.com
    Updated Sep 13, 2018
    + more versions
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    Public School Review (2018). Trends in Reading and Language Arts Proficiency (2011-2022): Fair Play Elementary School vs. Missouri vs. Fair Play R-II School District [Dataset]. https://www.publicschoolreview.com/fair-play-elementary-school-profile
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    Dataset updated
    Sep 13, 2018
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Missouri, Fair Play R-II School District
    Description

    This dataset tracks annual reading and language arts proficiency from 2011 to 2022 for Fair Play Elementary School vs. Missouri and Fair Play R-II School District

  15. p

    Trends in Total Students (1987-2023): Fair Play Elementary School

    • publicschoolreview.com
    Updated Sep 13, 2018
    + more versions
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    Public School Review (2018). Trends in Total Students (1987-2023): Fair Play Elementary School [Dataset]. https://www.publicschoolreview.com/fair-play-elementary-school-profile
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    Dataset updated
    Sep 13, 2018
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset tracks annual total students amount from 1987 to 2023 for Fair Play Elementary School

  16. p

    Trends in Diversity Score (1993-2023): Fair Play Elementary School vs....

    • publicschoolreview.com
    Updated Sep 13, 2018
    + more versions
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    Public School Review (2018). Trends in Diversity Score (1993-2023): Fair Play Elementary School vs. Missouri vs. Fair Play R-II School District [Dataset]. https://www.publicschoolreview.com/fair-play-elementary-school-profile
    Explore at:
    Dataset updated
    Sep 13, 2018
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Missouri, Fair Play R-II School District
    Description

    This dataset tracks annual diversity score from 1993 to 2023 for Fair Play Elementary School vs. Missouri and Fair Play R-II School District

  17. o

    Data from: Video game play is positively correlated with well being

    • osf.io
    Updated Mar 4, 2021
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    Niklas Johannes; Matti Vuorre; Andrew Przybylski (2021). Video game play is positively correlated with well being [Dataset]. http://doi.org/10.17605/OSF.IO/CJD6Z
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    Dataset updated
    Mar 4, 2021
    Dataset provided by
    Center For Open Science
    Authors
    Niklas Johannes; Matti Vuorre; Andrew Przybylski
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    People have never played more video games and many stakeholders are worried that this activity might be bad for players. So far, research has not had adequate data to test whether these worries are justified and if policymakers should act to regulate video game play time. We attempt to provide much-needed evidence with adequate data. Whereas previous research had to rely on self-reported play behaviour, we collaborated with two games companies, Electronic Arts and Nintendo of America, to obtain players’ actual play behaviour. We surveyed players of Plants vs. Zombies: Battle for Neighborville and Animal Crossing: New Horizons for their well-being, motivations, and need satisfaction during play and merged their responses with telemetry data (i.e., logged game play). Contrary to many fears that excessive game time will lead to addiction and poor mental health, we found a small positive relation between game play and well-being. Need satisfaction and motivations during play did not interact with game time but were instead independently related to well-being. Our results advance the field in two important ways. First, we show that collaborations with industry partners can be done to high academic standards in an ethical and transparent fashion. Second, we deliver much-needed evidence to policymakers on the link between play and mental health.

  18. G

    Nevada Great Basin Play Fairway Analysis - Reports & Appendices

    • gdr.openei.org
    • data.openei.org
    • +2more
    image_document
    Updated Oct 28, 2015
    + more versions
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    James Faulds; Nick Hinz; Craig dePolo; William Hammond; Corne Kreemer; Lisa Shevenell; Mark Coolbaugh; John Queen; Drew Siler; Charles Visser; Phil Wannamaker; James Faulds; Nick Hinz; Craig dePolo; William Hammond; Corne Kreemer; Lisa Shevenell; Mark Coolbaugh; John Queen; Drew Siler; Charles Visser; Phil Wannamaker (2015). Nevada Great Basin Play Fairway Analysis - Reports & Appendices [Dataset]. https://gdr.openei.org/submissions/756
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    image_documentAvailable download formats
    Dataset updated
    Oct 28, 2015
    Dataset provided by
    USDOE Office of Energy Efficiency and Renewable Energy (EERE), Renewable Power Office. Geothermal Technologies Program (EE-4G)
    Geothermal Data Repository
    Nevada Bureau of Mines and Geology
    Authors
    James Faulds; Nick Hinz; Craig dePolo; William Hammond; Corne Kreemer; Lisa Shevenell; Mark Coolbaugh; John Queen; Drew Siler; Charles Visser; Phil Wannamaker; James Faulds; Nick Hinz; Craig dePolo; William Hammond; Corne Kreemer; Lisa Shevenell; Mark Coolbaugh; John Queen; Drew Siler; Charles Visser; Phil Wannamaker
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Great Basin, Nevada
    Description

    This project focused on defining geothermal play fairways and development of a detailed geothermal potential map of a large transect across the Great Basin region (96,000 km2), with the primary objective of facilitating discovery of commercial-grade, blind geothermal fields (i.e. systems with no surface hot springs or fumaroles) and thereby accelerating geothermal development in this promising region. Data included in this submission consists of: structural settings (target areas, recency of faulting, slip and dilation potential, slip rates, quality), regional-scale strain rates, earthquake density and magnitude, gravity data, temperature at 3 km depth, permeability models, favorability models, degree of exploration and exploration opportunities, data from springs and wells, transmission lines and wilderness areas, and published maps and theses for the Nevada Play Fairway area.

  19. d

    Hawaii Play Fairway Analysis: Deformation Data, Hawaii Island

    • catalog.data.gov
    • data.openei.org
    • +2more
    Updated Jan 20, 2025
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    University of Hawaii (2025). Hawaii Play Fairway Analysis: Deformation Data, Hawaii Island [Dataset]. https://catalog.data.gov/dataset/hawaii-play-fairway-analysis-deformation-data-hawaii-island-14860
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    Dataset updated
    Jan 20, 2025
    Dataset provided by
    University of Hawaii
    Area covered
    Island of Hawai'i, Hawaii
    Description

    GPS-derived Horizontal Velocities on the Hawaii island, provided by James Foster of the Pacific GPS Facility.

  20. p

    Trends in Total Classroom Teachers (2007-2023): Wonderland Of Play Head...

    • publicschoolreview.com
    Updated Nov 15, 2022
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    Public School Review (2022). Trends in Total Classroom Teachers (2007-2023): Wonderland Of Play Head Start [Dataset]. https://www.publicschoolreview.com/wonderland-of-play-head-start-profile
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    Dataset updated
    Nov 15, 2022
    Dataset authored and provided by
    Public School Review
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This dataset tracks annual total classroom teachers amount from 2007 to 2023 for Wonderland Of Play Head Start

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Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra (2024). Can I Play It? (CIPI) Dataset [Dataset]. http://doi.org/10.5281/zenodo.8037327
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Can I Play It? (CIPI) Dataset

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3 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 27, 2024
Dataset provided by
Zenodohttp://zenodo.org/
Authors
Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra; Pedro Ramoneda; Dasaem Jeong; Vsevolod Eremenko; Nazif Can Tamer; Marius Miron; Xavier Serra
Description

Can I Play It? (CIPI) dataset from Combining piano performance dimensions for score difficulty classification

Description

Overview

Predicting the difficulty of playing a musical score plays a pivotal role in structuring and exploring score collections, with significant implications for music education. The automatic difficulty classification of piano scores, however, remains an unsolved challenge. This is largely due to the scarcity of annotated data and the inherent subjectiveness in the annotation process. The "Can I Play It?" (CIPI) dataset represents a substantial step forward in this domain, providing a machine-readable collection of piano scores paired with difficulty annotations from the esteemed Henle Verlag.

Dataset Creation

The CIPI dataset is meticulously assembled by aligning public domain scores with their corresponding difficulty labels sourced from Henle Verlag. This initial pairing was subsequently reviewed and refined by an expert pianist to ensure accuracy and reliability. The dataset is structured to facilitate easy access and interpretation, making it a valuable resource for researchers and educators alike.

Contributions and Findings

Our work makes two primary contributions to the field of score difficulty classification. Firstly, we address the critical issue of data scarcity, introducing the CIPI dataset to the academic community. Secondly, we delve into various input representations derived from score information, utilizing pre-trained machine learning models tailored for piano fingering and expressiveness. These models draw inspiration from musicological definitions of performance, offering nuanced insights into score difficulty.

Through extensive experimentation, we demonstrate that an ensemble approach—combining outputs from multiple classifiers—yields superior results compared to individual classifiers. This highlights the diverse facets of difficulty captured by different representations. Our comprehensive experiments lay a robust foundation for future endeavors in score difficulty classification, and our best-performing model reports a balanced accuracy of 39.5% and a median square error of 1.1 across the nine difficulty levels introduced in this study.

Access and Usage

The CIPI dataset, along with the associated code and models, is made publicly available to ensure reproducibility and to encourage further research in this domain. Users are encouraged to reference this resource in their work and to contribute to its ongoing development.

Citation

Ramoneda, P., Jeong, D., Eremenko, V., Tamer, N. C., Miron, M., & Serra, X. (2024). Combining Piano Performance Dimensions for Score Difficulty Classification. Expert Systems with Applications, 238, 121776. DOI: 10.1016/j.eswa.2023.121776

@article{Ramoneda2024,
author = {Pedro Ramoneda and Dasaem Jeong and Vsevolod Eremenko and Nazif Can Tamer and Marius Miron and Xavier Serra},
title = {Combining Piano Performance Dimensions for Score Difficulty Classification},
journal = {Expert Systems with Applications},
volume = {238},
pages = {121776},
year = {2024},
doi = {10.1016/j.eswa.2023.121776},
url = {https://doi.org/10.1016/j.eswa.2023.121776}
}

Contact

pedro.ramoneda@upf.edu

xavier.serra@upf.edu

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