34 datasets found
  1. Pokémon GO all-time IAP revenue worldwide 2016-2025

    • statista.com
    Updated Jul 15, 2025
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    Statista (2025). Pokémon GO all-time IAP revenue worldwide 2016-2025 [Dataset]. https://www.statista.com/statistics/882474/pokemon-go-all-time-player-spending/
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    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 year to date, Pokémon GO in-app purchase revenues surpassed 297.44 million U.S. dollars worldwide. The AR game's most profitable year was 2020, when many gamers discovered the title during the COVID-19 pandemic. Pokémon Go: a global phenomenon Pokémon Go took the world by storm in 2016. Within a week of its release on July 19, the mobile app had been downloaded over ten million times worldwide, indicating the enormous hype surrounding the launch of Nintendo’s first venture into mobile gaming. The location-based augmented reality (AR) game involves catching, training, and battling virtual creatures (Pokémon) in real-world locations via smartphone. While the initial Pokémon craze has slowly faded, the game still enjoys millions of active users around the world and the Asia-Pacific region, in particular. Player spending increases in a quest to catch ’em all Pokémon Go ranks among the leading free-to-play (FTP) gaming titles worldwide, generating over four billion U.S. dollars in lifetime IAP revenue. While both app download and usage are free, the game uses a freemium business model that supports in-app purchases. Users can buy additional Pokéballs or other in-game items to level up and increase their chances of becoming a successful virtual Pokémon trainer. In order to maintain players’ interest and participation, developer Niantic continues to expand the game by introducing new features and characters like popular franchise antagonists Team Rocket..

  2. Annual revenue from Pokémon GO worldwide 2016-2025 YTD, by region

    • statista.com
    Updated Jul 15, 2025
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    Statista (2025). Annual revenue from Pokémon GO worldwide 2016-2025 YTD, by region [Dataset]. https://www.statista.com/statistics/665623/revenue-from-pokemon-go-global-region/
    Explore at:
    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 year to date, mobile gaming title Pokémon GO generated more than 113 million U.S. dollars through in-app purchases across markets in Asia-Pacific. The Americas were ranked first with more than 136 million U.S. dollars in annual app revenues.

  3. Annual revenue from Pokémon GO in the U.S. 2016-2024, by platform

    • statista.com
    Updated Jan 9, 2025
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    Statista (2025). Annual revenue from Pokémon GO in the U.S. 2016-2024, by platform [Dataset]. https://www.statista.com/statistics/664985/revenue-from-pokemon-go-usa-android-apple/
    Explore at:
    Dataset updated
    Jan 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2020, mobile gaming title Pokémon GO had its biggest year yet, with a total of 356 million U.S. dollars worth of in-app purchases (IAP) revenues by gamers in the United States. The majority of Pokémon GO revenues are generated via Google Play. However, in 2024, the iOS Store for iPhone and iPad generated more IAP revenues for the AR hit, amounting to a total of 145.2 million U.S. dollars.

  4. Monthly app revenue of Pokémon GO in Japan 2024

    • statista.com
    Updated Jul 11, 2025
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    Statista (2025). Monthly app revenue of Pokémon GO in Japan 2024 [Dataset]. https://www.statista.com/statistics/1343661/japan-pokemon-go-monthly-app-revenue/
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    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2024 - Dec 2024
    Area covered
    Japan
    Description

    The gaming app "Pokémon GO" generated a monthly app revenue of about ***** million U.S. dollars in Japan in December 2024. The total app revenue during that year reached almost ***** million dollars. The location-based augmented reality (AR) game was developed by Niantic, Inc. and released in 2016.

  5. Annual mobile revenue of Niantic 2015-2025 YTD

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Annual mobile revenue of Niantic 2015-2025 YTD [Dataset]. https://www.statista.com/statistics/1255744/niantic-annual-app-revenue/
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    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2025 to date, mobile gaming company Niantic generated over 344 million U.S. dollars in IAP revenues. The most popular mobile gaming titles published by Niantic include the mobile AR hit Pokémon GO and Harry Potter: Wizards Unite. Pokémon GO's impact on Niantic's company revenue cannot be overstated — in 2015, in-app revenues amounted to a comparatively low 840 thousand U.S. dollars.

  6. S

    Pokémon Go Statistics And Facts (2025)

    • sci-tech-today.com
    Updated Jun 26, 2025
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    Sci-Tech Today (2025). Pokémon Go Statistics And Facts (2025) [Dataset]. https://www.sci-tech-today.com/stats/pokemon-go-statistics-updated/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Pokémon Go Statistics: Pokémon Go, launched in July 2016, has maintained a significant global presence in the mobile gaming industry. As of February 2025, the game boasts an estimated 115 million active players worldwide. In 2024, Pokémon Go generated approximately USD 545 million in revenue, contributing to a cumulative lifetime revenue exceeding USD 8 billion. The game's popularity is evident in its global reach, with over 691 million downloads recorded by the end of 2024. The United States leads in revenue generation, accounting for 38% of the total, followed by Japan at 31%.

    In 2024, Pokémon Go Fest events in cities like New York, Madrid, and Sendai attracted over 1.2 million participants, collectively generating more than USD 200 million in economic impact. These figures underscore Pokémon Go's enduring appeal and its ability to engage a vast, global player base through innovative augmented reality experiences.

  7. Monthly Pokémon Go revenue in Poland 2022-2023

    • statista.com
    Updated Jul 11, 2025
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    Statista (2025). Monthly Pokémon Go revenue in Poland 2022-2023 [Dataset]. https://www.statista.com/statistics/1279950/poland-pokemon-go-revenue/
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    Dataset updated
    Jul 11, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2022 - Dec 2023
    Area covered
    Poland
    Description

    Pokémon Go is an augmented reality mobile game developed and published by Niantic in collaboration with Nintendo. The mobile gaming app generated the highest revenue in Poland in August 2023, amounting to over *** thousand U.S. dollars.

  8. Monthly Pokémon GO app revenue in Belgium 2016-2020

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Monthly Pokémon GO app revenue in Belgium 2016-2020 [Dataset]. https://www.statista.com/statistics/977379/monthly-pokemon-go-app-revenue-in-belgium/
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    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 1, 2016 - Oct 31, 2020
    Area covered
    Belgium
    Description

    According to figures provided by Airnow, the net revenue made on Pokémon GO in Belgium was highest right after the app was launched. The app still generates revenue since those months, with peaks between June and September. The source defines net revenue as the revenue made with in-app purchases after the stores (Apple App Store and Google Play Store) received their share.Pokémon GO was launched in the summer of 2016 and for a time became one of the world's most played mobile games. Developer Niantic allows players to "catch" the popular Japanese pocket monsters from Nintendo in outside real world locations using augmented reality.

  9. Monthly Pokémon GO app revenue in the Netherlands 2016-2021

    • statista.com
    Updated May 20, 2025
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    Statista (2025). Monthly Pokémon GO app revenue in the Netherlands 2016-2021 [Dataset]. https://www.statista.com/statistics/977322/monthly-pokemon-go-app-revenue-in-the-netherlands/
    Explore at:
    Dataset updated
    May 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jul 2016 - Feb 2021
    Area covered
    Netherlands
    Description

    According to figures provided by Airnow, the net revenue made on Pokémon GO in the Netherlands was highest right after the app was launched. The app still generates revenue since those months, with peaks between June and September. The source defines net revenue as the revenue made with in-app purchases after the stores (Apple App Store and Google Play Store) received their share.Pokémon GO was launched in the summer of 2016 and for a time became one of the world's most played mobile games. Developer Niantic allows players to "catch" the popular Japanese pocket monsters from Nintendo in outside real world locations using augmented reality.

  10. M

    Mobile Handset Game Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 6, 2025
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    Archive Market Research (2025). Mobile Handset Game Report [Dataset]. https://www.archivemarketresearch.com/reports/mobile-handset-game-48834
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    doc, ppt, pdfAvailable download formats
    Dataset updated
    Mar 6, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The mobile handset game market is experiencing robust growth, driven by increasing smartphone penetration, advancements in mobile technology, and the rising popularity of casual and competitive gaming. The market, valued at approximately $100 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching an estimated market size of $350 billion by 2033. This expansion is fueled by several key factors. The diversification of game genres, including location-based games like Pokémon Go, augmented reality (AR) titles, and the persistent appeal of multiplayer online battle arenas (MOBAs) continues to attract a broad demographic. Further driving growth is the continuous innovation in game mechanics, improved graphics, and enhanced monetization strategies. While potential restraints include concerns regarding in-app purchases and screen time addiction, the overall market trajectory remains strongly positive, particularly among younger age demographics. The significant regional variations in market penetration present opportunities for expansion into under-served markets, particularly in developing economies with rapidly increasing smartphone adoption rates. The segmentation of the market by game type and player age is crucial for understanding specific growth dynamics. Multiplayer mobile games consistently dominate, benefiting from the social aspect of gaming. Augmented reality games show promise for significant growth, while location-based games, while initially highly popular, will likely experience steadier, more consistent growth in the years ahead. The demographic breakdown indicates substantial revenue from the 12-40 age group, though there are also opportunities for targeted marketing and game development to engage older and younger age groups. Key players such as Tencent, NetEase, and Supercell maintain significant market share due to their established brands and successful game franchises. However, the mobile gaming landscape remains dynamic, with emerging studios constantly challenging the dominance of established players. Understanding these market segments and regional variations is crucial for effective investment and strategic planning within the mobile gaming industry.

  11. M

    Mobile Handset Game Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 10, 2025
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    Data Insights Market (2025). Mobile Handset Game Report [Dataset]. https://www.datainsightsmarket.com/reports/mobile-handset-game-1949728
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    May 10, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The mobile handset gaming market is a dynamic and rapidly expanding sector, projected for significant growth over the next decade. While precise market size figures for 2025 are unavailable, considering the industry's historical performance and current trends, a reasonable estimation places the 2025 market value at approximately $150 billion. This substantial valuation is driven by several factors including the increasing affordability and accessibility of smartphones globally, the continuous innovation in game design (augmented reality, multiplayer features, location-based gameplay), and the rising engagement with mobile gaming across diverse age demographics. The market exhibits strong segmentation, with the 12-18 and 19-40 year-old age groups representing significant consumer bases. Popular game genres like location-based games (e.g., Pokémon Go) and multiplayer online battle arenas (MOBAs) are key growth drivers, while factors such as increasing competition and evolving consumer preferences pose challenges. The market's robust growth is expected to continue across various regions, with North America, Asia-Pacific, and Europe leading the charge. However, growth will not be uniform; emerging markets in Africa and South America will likely witness accelerated growth fueled by increasing smartphone penetration. The forecast period (2025-2033) anticipates a Compound Annual Growth Rate (CAGR) of approximately 12%, signifying consistent expansion. This growth trajectory is underpinned by ongoing technological advancements, the emergence of new gaming platforms and monetization strategies, and the continued expansion of the mobile gaming audience. Key players like Tencent, NetEase, and Supercell will maintain their significant market share, but the competitive landscape remains fiercely contested, with smaller developers and innovative studios vying for recognition. To maintain market dominance, established companies must adapt quickly to technological changes, understand evolving consumer preferences, and cultivate engaging and innovative game experiences to sustain market leadership and capture the attention of increasingly discerning mobile gamers. Further segmentation opportunities exist within specific demographics and game genres, offering targeted growth opportunities for those companies that successfully tailor their products to these specific market niches.

  12. Top-grossing iOS mobile gaming apps in the U.S. 2021, ranked by daily...

    • statista.com
    Updated Feb 13, 2024
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    Statista (2024). Top-grossing iOS mobile gaming apps in the U.S. 2021, ranked by daily revenue [Dataset]. https://www.statista.com/statistics/263988/top-grossing-mobile-ios-gaming-apps-ranked-by-daily-revenue/
    Explore at:
    Dataset updated
    Feb 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    Mobile gaming has become a huge industry, with successful game developers in line to generate millions from their mobile games. In March 2021, Roblox was the top grossing iPhone gaming app in the United States, generating daily revenues of over 3.09 million U.S. dollars. Second-ranked Candy Crush Saga grossed approximately 2.03 million U.S. dollars per day. Pokémon GO was ranked seventh with a daily gross of more than 463,000 U.S. dollars

    Pokémon GO - a global phenomenon
    Pokémon GO is a massively multiplayer location-based mobile video game which uses augmented reality. The project is jointly created by The Pokémon Company and Niantic and has been available since July 2016 on the iOS and Android platforms. Just like in the video game series, the goal is to capture Pokémon and battle it out against other trainers. In 2020, Pokémon GO player spending hit 916.5 million U.S. dollars worldwide, which was the mobile app’s most profitable year since launching in 2016, when it grossed approximately 588.77 million U.S. dollars. The location-based augmented reality (AR) game involves catching, training, and battling virtual creatures (Pokémon) in real-world locations via smartphone. While the initial Pokémon craze has slowly faded, the game still enjoys growing numbers of active users around the world and in the Asia-Pacific region in particular.

    Online app stores
    With individual gaming apps generating millions of dollars of revenue on a daily basis, it is no surprise that app stores are also raking in the revenue. In the second quarter of 2020, Google Play Store recorded gross revenues of 7.7 billion U.S. dollars from mobile games, up from 6.9 billion generated in the previous quarter. The numbers for Apple's App Store were even more impressive, with revenue from mobile games on its iOS platform reaching 33.2 billion U.S. dollars worldwide in 2018. Interestingly, despite Apple's App Store leading the way in terms of revenue, Google Play recorded significantly more mobile game downloads in 2018. A total of 38.3 billion mobile games were downloaded globally across both app stores in that year, out of which the vast majority, 29.4 billion downloads in total, were attributed to Google Play.

  13. Gaming apps global average revenue per user 2022

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Gaming apps global average revenue per user 2022 [Dataset]. https://www.statista.com/statistics/1371773/mobile-gaming-apps-arpu-global/
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    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of September 2022, the mobile version of popular battle royale game PUBG saw the highest average revenue per user (ARPU) worldwide among gaming apps, with users generating approximately **** U.S. dollars on the platform. The Roblox platform ranked second, with users generating approximately ** U.S. dollars on average, while Pokémon Go ranked third with an ARPU of around ** U.S. dollars as of the examined period.

  14. A

    Augmented Reality Gaming Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 8, 2025
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    Data Insights Market (2025). Augmented Reality Gaming Report [Dataset]. https://www.datainsightsmarket.com/reports/augmented-reality-gaming-187385
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    May 8, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Augmented Reality (AR) gaming market is experiencing rapid growth, driven by advancements in mobile technology, increasing smartphone penetration, and the rising popularity of immersive gaming experiences. The market, estimated at $15 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 25% from 2025 to 2033, reaching an estimated $80 billion by 2033. This significant expansion is fueled by several key drivers. Firstly, the continuous improvement in AR hardware, such as Head Mounted Displays (HMDs) and handheld devices, is leading to more realistic and engaging gaming experiences. Secondly, the increasing accessibility of AR technology through smartphones is democratizing access to AR games, broadening the user base considerably. Thirdly, the development of innovative game mechanics and storylines specifically designed for AR platforms is enhancing user engagement and driving adoption. Finally, the integration of AR gaming with social media and online communities fosters a collaborative and competitive environment that boosts user retention. The market is segmented by application (commercial and home use) and device type (HMD, handheld, and spatial displays), with the handheld segment currently dominating due to its accessibility and affordability. However, certain restraints hinder the market's full potential. High initial investment costs associated with AR hardware and software development can limit market penetration, especially in developing economies. Furthermore, concerns about data privacy and security related to AR applications, coupled with technological limitations like battery life and processing power in some devices, pose challenges. Despite these challenges, the market's positive trajectory is expected to continue. Strategic partnerships between game developers, hardware manufacturers, and technology companies are crucial for addressing these limitations and accelerating AR gaming market growth. The geographic distribution is broad, with North America and Europe representing substantial market shares initially, while Asia Pacific is projected to experience the fastest growth due to its burgeoning tech-savvy population and increasing mobile gaming adoption. Key players like Niantic (Pokémon Go), Qualcomm, and others are shaping the future of AR gaming through continuous innovation and expansion.

  15. M

    Mobile Application Market Report

    • promarketreports.com
    doc, pdf, ppt
    Updated Jan 16, 2025
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    Pro Market Reports (2025). Mobile Application Market Report [Dataset]. https://www.promarketreports.com/reports/mobile-application-market-8914
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Jan 16, 2025
    Dataset authored and provided by
    Pro Market Reports
    License

    https://www.promarketreports.com/privacy-policyhttps://www.promarketreports.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The size of the Mobile Application Market was valued at USD 285.96 Billion in 2023 and is projected to reach USD 698.16 Billion by 2032, with an expected CAGR of 13.60% during the forecast period. The mobile application market has experienced remarkable growth over the past decade, driven by rapid technological advancements and the widespread adoption of smartphones. This market encompasses a diverse range of apps across categories such as gaming, productivity, health, entertainment, and e-commerce, catering to both individual and business needs. The proliferation of app stores like Google Play and the Apple App Store has made it easier for developers to reach a global audience, while increasing internet penetration and affordable mobile devices have expanded user bases. Emerging technologies, such as artificial intelligence, augmented reality, and 5G connectivity, are reshaping app functionalities, offering enhanced user experiences and real-time interactions. Additionally, the growing preference for subscription-based models and in-app purchases has significantly contributed to revenue generation. As mobile apps continue to play a crucial role in various industries, businesses are leveraging them to improve customer engagement and streamline operations. With the rising demand for innovative and customized applications, the mobile app market is set to remain a dynamic and competitive space, presenting significant opportunities for developers and enterprises worldwide.Mobile Application Market Concentration & CharacteristicsThe mobile application market is highly concentrated, with a few major players dominating the market share. These players include Apple, Google, Amazon, Microsoft, and Samsung. The market is characterized by innovation and rapid technological advancements, with new technologies and features being introduced on a regular basis. Regulations and product substitutes also play a significant role in shaping the market landscape. End-user concentration is high in certain segments, such as banking and retail, where mobile applications have become essential for day-to-day operations.Key Mobile Application Market Trends HighlightedIncreased adoption of mobile devices and the proliferation of mobile internet connectivity.Rising demand for mobile applications across various industries, including banking, retail, and healthcare.Growing popularity of mobile gaming and the rise of esports.Advancements in mobile technology, such as augmented reality (AR) and virtual reality (VR).Increased focus on app security and data privacy.Key Region or Country & Segment to Dominate the MarketRegion: North America is the largest market for mobile applications due to high smartphone penetration and a large user base.Country: China is a major market for mobile applications, with a large number of smartphone users and a growing app economy.Segment: Gaming is the largest segment of the mobile application market, driven by the popularity of mobile games such as Candy Crush and Pokémon Go.Mobile Application Market Product InsightsCategories:Gaming: Mobile games are highly popular and generate significant revenue.Non-Gaming: Non-gaming applications include productivity, social media, and communication tools.Platform:iOS: Apple's iOS platform is known for its user-friendly interface and high-quality apps.Android: Google's Android platform is open source and offers a wide range of apps.Windows: Microsoft's Windows platform is primarily used on tablets and laptops.End-User:Banking: Mobile banking applications provide convenience and security for customers.Retail: Mobile retail applications offer online shopping and loyalty programs.Airlines: Mobile airline applications allow users to book flights, check-in, and receive updates.Media: Mobile media applications include news, entertainment, and streaming services.Education: Mobile education applications provide educational resources and online learning opportunities.Transport: Mobile transport applications assist users with navigation, ride-sharing, and public transportation.Hotels & Restaurants: Mobile hotel and restaurant applications offer booking, loyalty programs, and food delivery services.Government: Mobile government applications provide citizen services and access to information.Report Coverage & DeliverablesThis comprehensive mobile application market research report covers the following market segmentations:Categories: Gaming and Non-GamingPlatform: iOS, Android, Windows, and OthersEnd-User: Banking, Retail, Airlines, Media, Education, Transport, Hotels & Restaurants, GovernmentDriving Forces: What's Propelling the Mobile Application MarketRising smartphone penetrationTechnological advancementsIncreasing demand for convenience and efficiencyGrowing popularity of mobile gamingExpansion of mobile payment systemsChallenges and Restraints in Mobile Application MarketApp security and data privacy concernsLack of skilled app developersCompetition from web-based applicationsLimited monetization options for non-gaming appsEmerging Trends in Mobile Application MarketAugmented reality (AR) and virtual reality (VR)Artificial intelligence (AI)Blockchain technologyMobile health (mHealth)Wearable devicesGrowth Catalysts in Mobile Application IndustryGovernment initiatives to promote mobile app developmentInvestments in mobile infrastructure and connectivityPartnership between app developers and device manufacturersKey Companies in the Mobile Application Market IncludeAppleGoogleAmazonMicrosoftSamsungAppinventivHyperlink InfoSystemDesignliMercury DevelopmentWonderment AppsWebClues InfotechNaked DevelopmentApptunixTheAppLabbEchoinnovate ITPrismetricTrango TechLight IT GlobalApp MaistersNMG TechnologiesRecent Developments in Mobile ApplicationAcquisition of Incapptic Connect GmbH by Mobileiron Inc.Acquisition of AppSheet by Google LLCGrowing investments in mobile game developmentRise of mobile e-commerce applicationsIncreasing use of mobile applications in healthcare and education Recent developments include: In May 2020, a mobile app development company, Incapptic Connect GmbH has been acquired by Mobilelron Inc. It will help in deploying and developing a secure base for application development. In January 2020, a provider of a no-code development platform, AppSheet had been acquired by Google LLC. It will help in developing software for applications. Various companies like EA Sports, Ubisoft, and Gameloft are investing huge sums for the development of high graphic games that will be playable on smartphones as well. The development in the mobile application market has resulted in the growing usage of applications in various sectors like the banking sector, government sector, retail sector, hotel & restaurant sector, education sector, and airlines sector. The largest market share in the global mobile application in the global market is held by the North American region owing to the presence of a large number of mobile users. , This global mobile application market research report contains factors that drive the growth of the mobile application market in the global market along with the factors that restrict its growth in the global market. The opportunities available for the growth of the mobile application market during the forecasted period are mentioned. The impact of COVID 19 on the sales revenue of the mobile application market all across the globe is mentioned. The future growth during the forecasted period is estimated and mentioned.. Key drivers for this market are: App security and data privacy concerns Lack of skilled app developers Competition from web-based applications Limited monetization options for non-gaming apps. Potential restraints include: App security and data privacy concerns Lack of skilled app developers Competition from web-based applications Limited monetization options for non-gaming apps. Notable trends are: Augmented reality (AR) and virtual reality (VR) Artificial intelligence (AI) Blockchain technology Mobile health (mHealth) Wearable devices.

  16. c

    Mobile Augmented Reality 3D Camera Market is Growing at Compound Annual...

    • cognitivemarketresearch.com
    pdf,excel,csv,ppt
    Updated Jan 18, 2024
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    Cognitive Market Research (2024). Mobile Augmented Reality 3D Camera Market is Growing at Compound Annual Growth Rate (CAGR) of 31.80% from 2023 to 2030. [Dataset]. https://www.cognitivemarketresearch.com/mobile-augmented-reality-3d-camera-market-report
    Explore at:
    pdf,excel,csv,pptAvailable download formats
    Dataset updated
    Jan 18, 2024
    Dataset authored and provided by
    Cognitive Market Research
    License

    https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy

    Time period covered
    2021 - 2033
    Area covered
    Global
    Description

    According to Cognitive Market Research, the global mobile augmented reality 3D camera market size was USD XX million in 2023 and will expand at a compound annual growth rate (CAGR) of 31.80% from 2023 to 2030.

    The demand for mobile augmented reality 3D cameras is rising due to improvements in the capabilities of mobile devices, the rising use of augmented reality across several industries, and the exponential growth of augmented reality games and entertainment apps.
    Demand for target cameras remains higher because improved object tracking and interaction are made possible with the help of target cameras in mobile augmented reality 3D cameras.
    The medical category held the highest medical and microscopes market revenue share in 2023.
    The North American mobile augmented reality 3D camera market will continue to lead, whereas the Asia-Pacific mobile augmented reality 3D camera market will experience the most substantial growth until 2030.
    

    Rapid Growth in the Gaming and Amusement Industry Drive Market Output

    The market is being driven by the increasing use of augmented reality 3D cameras in gaming and amusement apps, providing users with more immersive experiences. One example of how augmented reality could increase user engagement is in mobile 3D games like Pokémon GO. and the consumers' increasing need for more engaging and immersive digital experiences. These are further driving forces in the industry to propel the demand for the mobile augmented reality 3D cameras market during the forecast period.

    For instance, in November 2023, Matterport, Inc., a leading 3D digital twin platform for the built world, and Belden, Inc., a well-known network infrastructure and digitization solutions, partnered to provide facilities management with connectivity solutions made possible by 3D digital twins. These technologies will address the demands for broadband, smart buildings, and industrial automation.

    Source-matterport.com/news/matterport-and-belden-enter-global-alliance-to-digitize-built-environments

    Market Dynamics for the Mobile Augmented Reality 3D Camera Market

    High Cost of Cutting-edge Technology Restricts Market Growth
    

    Mobile augmented reality 3D cameras, particularly more sophisticated models, can be costly to create and manufacture. In price-sensitive markets, this high cost can prevent widespread adoption. They rely on complicated technology that faces persistent accuracy, power consumption, and depth sensing issues. One finds that these technological constraints negatively impact performance and user experience. The potential for new mobile augmented reality 3D camera expansion is limited in certain locations where the market is already saturated with similar technologies. This factor hampered the market growth in the coming years.

    Impact of COVID–19 on the Mobile Augmented Reality 3D Camera Market

    The mobile augmented reality 3D camera market has been greatly affected by the COVID-19 outbreak. The pandemic's impact on online gaming has spurred the need for mobile augmented reality 3D cameras. Mobile augmented reality 3D game apps' popularity has skyrocketed due to the availability of these apps’ 3D visualization features in real-time surroundings. The pandemic has had a beneficial long-term impact due to the innovation and digital revolution it spurred. The market is projected to continue rising. What is Mobile Augmented Reality 3D Camera?

    Mobile augmented reality (AR) 3D cameras allow users to superimpose digital content onto their real-world surroundings using their mobile device's camera. The technique has recently started to gain popularity because of the abundance of powerful mobile devices equipped with integrated Graphics processing units and multi-core CPUs. Mobile augmented reality 3D camera technology is propelling mobile devices with high-tech 3D cameras in high demand due to the widespread use of augmented reality technology in various industries. There is a rising demand for high-end hardware components to improve user experiences in augmented reality applications as they gain popularity. One of the main factors fueling this expansion is the ever-increasing quality of the cameras of mobile devices. Smartphone makers try to stand out in a crowded market by including mobile AR 3D cameras. This is in response to consumers' growing demand for augmented reality (AR) games that go beyond the s...

  17. Leading iPhone gaming apps in Sweden 2025, by revenue

    • statista.com
    Updated Jul 15, 2025
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    Statista (2025). Leading iPhone gaming apps in Sweden 2025, by revenue [Dataset]. https://www.statista.com/statistics/690830/leading-iphone-games-apple-app-store-revenue-sweden/
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    Dataset updated
    Jul 15, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2025
    Area covered
    Sweden
    Description

    In June 2025, Pokémon Go was the top grossing gaming app for iPhone in Sweden. The AR game generated more than ******* U.S. dollars in revenues from iPhone users. Candy Crush Saga was the second-most grossing gaming app title with approximately ******* U.S. dollars in revenue during that month.

  18. Leading iPhone gaming apps in Norway 2022, by revenue

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Leading iPhone gaming apps in Norway 2022, by revenue [Dataset]. https://www.statista.com/statistics/695999/leading-iphone-games-apple-app-store-revenue-norway/
    Explore at:
    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2022
    Area covered
    Norway
    Description

    In September 2022, Candy Crush Saga was the top grossing gaming app for iPhone in Norway. The match-3 game generated more than *** thousand U.S. dollars in revenues from iPhone users. Pokémon GO was the second-most grossing gaming app title with approximately ** thousand U.S. dollars in revenue during that month.

  19. Most successful Pokémon video games worldwide 2025

    • statista.com
    Updated May 13, 2025
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    Statista (2025). Most successful Pokémon video games worldwide 2025 [Dataset]. https://www.statista.com/statistics/1072224/pokemon-unit-sales-worldwide/
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    Dataset updated
    May 13, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Mar 2025
    Area covered
    Worldwide
    Description

    With a global sales volume of over ***** million units, Pokémon Red/Green/Blue was the franchise’s best-selling video game worldwide as of December 2024. The first full Pokémon game release on Nintendo Switch, Pokémon Sword/Shield, came in second place with **** million units. Pokémon Scarlet/Violet, the most recent series entry for Nintendo's current Switch console, has sold approximately ***** million units worldwide. Pokémon: a global success story Pokémon is an immensely popular Japanese video gaming series published by Nintendo and The Pokémon Company, centering around an ever-expanding universe of fictional creatures that players can collect, train, and battle. Since launching its first generation of console games on Nintendo’s Game Boy back in 1996, Pokémon has grown to become one of the world’s most successful gaming franchises with over 480 million Pokémon games sold as of May 2023. Pokémon is also one of the most persistent brand names in the gaming industry, with its Red/Green/Blue Version placing among the five best-selling console games of all time in 2023 - 27 years after its release. Venturing into the mobile games market While Pokémon has been a household name for console gaming for several decades, the franchise ventured into the world of mobile gaming for the first time in 2016. With the launch of Pokémon GO, a location-based augmented reality (AR) mobile version of the original hit gaming series, the franchise adapted to the latest trends in the video game market that center around the growing popularity and profitability of mobile games. Pokémon GO is one of the top-grossing mobile gaming titles worldwide.

  20. Mobile games with the highest revenue in first year of launch September 2021...

    • statista.com
    Updated Nov 7, 2022
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    Statista (2022). Mobile games with the highest revenue in first year of launch September 2021 [Dataset]. https://www.statista.com/statistics/1271006/mobile-games-first-year-highest-revenue/
    Explore at:
    Dataset updated
    Nov 7, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2021
    Area covered
    Worldwide
    Description

    As of September 2021, Genshin Impact became a leading mobile game worldwide by player spending. In its first year alone, after launching in September 2020, it reached a revenue of two billion U.S. dollars. The game with the second highest revenue reached within its opening year, following its launch in June 2017, was Lineage M, with 1.2 billion U.S. dollars. Pokémon Go, with a revenue of 1.1 billion U.S. dollars, was the third highest earner in its first year, after having launched in July 2016 .

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Statista (2025). Pokémon GO all-time IAP revenue worldwide 2016-2025 [Dataset]. https://www.statista.com/statistics/882474/pokemon-go-all-time-player-spending/
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Pokémon GO all-time IAP revenue worldwide 2016-2025

Explore at:
13 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jul 15, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In 2025 year to date, Pokémon GO in-app purchase revenues surpassed 297.44 million U.S. dollars worldwide. The AR game's most profitable year was 2020, when many gamers discovered the title during the COVID-19 pandemic. Pokémon Go: a global phenomenon Pokémon Go took the world by storm in 2016. Within a week of its release on July 19, the mobile app had been downloaded over ten million times worldwide, indicating the enormous hype surrounding the launch of Nintendo’s first venture into mobile gaming. The location-based augmented reality (AR) game involves catching, training, and battling virtual creatures (Pokémon) in real-world locations via smartphone. While the initial Pokémon craze has slowly faded, the game still enjoys millions of active users around the world and the Asia-Pacific region, in particular. Player spending increases in a quest to catch ’em all Pokémon Go ranks among the leading free-to-play (FTP) gaming titles worldwide, generating over four billion U.S. dollars in lifetime IAP revenue. While both app download and usage are free, the game uses a freemium business model that supports in-app purchases. Users can buy additional Pokéballs or other in-game items to level up and increase their chances of becoming a successful virtual Pokémon trainer. In order to maintain players’ interest and participation, developer Niantic continues to expand the game by introducing new features and characters like popular franchise antagonists Team Rocket..

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