A survey conducted during the third quarter of 2024 showed that more than ** percent of internet users in Japan used smartphones to access the internet. Personal laptop or desktop computers were used by about *** out of ten respondents.
According to a survey conducted between January and February 2024, around ** percent of respondents in Hong Kong said they used smartphone for accessing news. About ** percent of respondents had shared news on social media, messengers, or email.
Smartphones and laptops are the top two devices for online shopping in the UK, with ** and ** percent of online shoppers using them for online purchases, respectively. The survey was conducted among ***** online shoppers in the UK, in September 20223.
A 2023 survey conducted in Indonesia revealed that a vast majority of respondents claimed that they mostly use mobile devices to play video games, reaching approximately 87.6 percent. Meanwhile, only around 2.56 percent of survey participants reported playing video games on desktops.
According to a survey by Rakuten Insight in January 2025, ** percent of Thai respondents stated that they used mobile phones to play online games. The survey also explored the popularity of online gaming genres and it revealed that role-playing games were the most popular online games genre.
A 2025 survey conducted in the United States revealed that **** percent of respondents owned a smartphone, while around **** percent of them claimed to have a tablet. By contrast, only **** percent of respondents said to have a smart home device. Consumer electronics (CE) is flourishing in the U.S. Offering a wide range of home and personal devices for communication and entertainment purposes, the consumer electronics market is one of the major technology industries in the world, including in the United States. In the North American country, the CE market is forecast to generate revenues of almost *** billion U.S. dollars in 2024, a value expected to increase in the coming years. The industry encompasses many segments, including smartphones, TVs, wearables, and extended reality (XR) devices. Smartphones are the most popular devices among consumers, with the number of unit shipments expected to reach over *** million in 2024. Apple at the top of the American CE market Because of its many submarkets, numerous companies are part of the consumer electronics industry worldwide. In the United States, the tech giants Apple and Samsung rule over the market. For instance, Apple commanded over half of the American smartphone market in 2024, while Samsung accounted for less than one-third. Similarly, Apple dominates the American tablet industry, with Samsung and Amazon holding lower shares of the market.
The displayed data on the most popular smart home device providers shows a country comparison from the Statista Consumer Insights. In the United States in 2024, the most owned smart home brand for the categories building safety / security, comfort and lighting and energy management was Samsung. Some ** percent of U.S. respondents who owned smart home devices in those segments owned a device from Samsung, as of March 2024. Access millions of exclusive survey results with Statista Consumer Insights.
According to a survey conducted in Singapore from the end of January to February in 2024, ** percent of respondents indicated that they access their news through smartphones. In comparison, ** percent of respondents use their tablets to access the latest news.
According to a survey conducted in Malaysia from the end of January to February in 2024, ** percent of respondents indicated that they access their news through smartphones. In comparison, ** percent of Malaysian respondents use tablets to get the latest news.
According to a survey conducted on gaming in Indonesia in 2021, mobile phones were the most popular devices used for playing video games. On a zero to four scale, with four signifying that the device is used most of the time, mobile phones had a score of ***. The least popular device for gaming, tablets, had a score of *** out of four.
According to a survey on Netflix usage conducted in May 2023 in South Korea, around 43 percent of respondents answered that they used smart TVs to watch content on Netflix. Mobile phones came in second, at a respondent share of close to 30 percent.
This graph presents the most popular devices used by French aged between 15 and 25 years old for reading e-books, in a survey from 2018. It shows that 58 percent of the respondents stated using their smartphone for reading an electronic book.
According to a survey on gaming conducted in Vietnam in 2021, mobile phone was the most used device for gaming among the respondents, with a usage scale of *** out of 4 points. Computer ranked as the second-most popular device for games, having a scale of ***.
In a world where people are constantly on the move and seeking new forms of entertainment to make their journeys go faster, mobile video gaming is bigger than ever. During a July to August 2022 survey, mobile phones were the most used devices for gaming worldwide, while the fewest gamers used VR headsets as their device of choice.
In 2021, the largest share of online shoppers in Belarus made their latest purchase from a web page on a smartphone, at ** percent. Furthermore, roughly ********* of respondents used mobile apps to buy goods and services on the internet.
The statistic presents the most common devices used to stream or download music or radio in the United States in 2017. During the survey, 73 percent of respondents stated that they used mobile devices to stream or download music or radio.
As of the third quarter of 2024, around ** percent of global users accessed the internet via mobile phones, while **** percent reported doing so via smartphones. By comparison, internet access via laptop or desktop computer was reported by almost **** percent of respondents. Additionally, smart wrists were common among ** percent of the respondents. Online video consumption In 2023, texting and watching online videos were among the most popular activities for smartphone users worldwide. By the first quarter of 2024, ** percent of internet users globally were watching online videos monthly. TikTok is a prime example of this trend, as it became the platform where U.S. adults spent more daily time than on any other social media app as of June 2023. Gaming and live-streaming Video game streaming has become a leading trend in watched video content, accounting for ** percent of online reach by the fourth quarter of 2024. This growth is driven mostly by the shift from single player to multiplayer gaming. For example, the multiplayer game Grand Theft Auto V was the most-watched game, with over *** million monthly watch hours across live-streaming platforms in June 2024. On Twitch alone, gamers watched over *** billion hours of live-streamed content in the first quarter of 2024.
In 2023, the most owned consumer electronics device by households in the United States was the smartphone, recording a 98 percent ownership rate that year. Television followed, with 87 percent of households in the North American country owning such a device.
According to a survey conducted in Japan from January to March 2019, more than ** percent of respondents aged 10 to 29 years old played video games on smartphones in the last twelve months. About half of respondents played games on home consoles. The survey was conducted with a focus on gaming disorders. Gaming disorders were recognized by the World Health Organization (WHO) as a medical condition in May 2019.
According to a survey of parents and children in the United Kingdom (UK) conducted between October and December 2023, 97 percent of children between 16 and 17 years old were using their mobile phones to go online, while only 28 percent of respondents from this age group were using desktop computers for the same purpose. The survey found that tablets were the most popular devices used to navigate the web among children between five and seven years old.
A survey conducted during the third quarter of 2024 showed that more than ** percent of internet users in Japan used smartphones to access the internet. Personal laptop or desktop computers were used by about *** out of ten respondents.