6 datasets found
  1. Virtual Goods and Currencies Open Data Set

    • figshare.com
    zip
    Updated May 30, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Vili Lehdonvirta; Eino Joas (2023). Virtual Goods and Currencies Open Data Set [Dataset]. http://doi.org/10.6084/m9.figshare.4231727.v1
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 30, 2023
    Dataset provided by
    Figsharehttp://figshare.com/
    Authors
    Vili Lehdonvirta; Eino Joas
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Selling virtual goods and currencies to consumers has grown into a major revenue model in digital games and online services. The Virtual Goods and Currencies Data Set is a freely available data set that describes the prices and other attributes of 11,289 virtual goods and currencies. The data set is drawn from 59 game titles on mobile, social media, and PC platforms.

  2. b

    Apple App Store Statistics (2025)

    • businessofapps.com
    Updated May 16, 2023
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Business of Apps (2023). Apple App Store Statistics (2025) [Dataset]. https://www.businessofapps.com/data/apple-app-store-statistics/
    Explore at:
    Dataset updated
    May 16, 2023
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Key Apple App Store StatisticsApple App Store App and Game RevenueApple App Store Gaming App RevenueApple App Store App RevenueApple App Store App and Game DownloadsApple App Store Game...

  3. Genshin Impact IAP revenue worldwide 2020-2025

    • statista.com
    Updated Jul 3, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Genshin Impact IAP revenue worldwide 2020-2025 [Dataset]. https://www.statista.com/statistics/1208573/genshin-impact-player-spending-app/
    Explore at:
    Dataset updated
    Jul 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 2020 - May 2025
    Area covered
    Worldwide
    Description

    Published in September 2020, Genshin Impact has quickly shot up the rank among the top-grossing mobile games worldwide. In May 2025, the mobile app generated approximately 27.7 million U.S. dollars in in-app purchases. The open-world action RPG title uses a gacha game monetization system and is available for several platforms and claims the title of the fastest gaming app to reach 5 billion U.S. dollars in global player spending. Anime-style open world online games Inspired by Genshin’s success story, many other app publishers have tried to recapture the game’s success. Chinese app developers, in particular, have been homing in on the anime-style open world fantasy genre, though none of these releases have managed to reach Genshin’s level of impact. Tower of Fantasy, developed by Hotta Studio, was published in December 2021, making it one of the earlier entries of the genre. Not putting all its eggs in one basket, Genshin publisher miHoYo also released another game with similar mechanics to GI, the space fantasy RPG Honkai: Star Rail. While not reaching Genshin’s runaway financial success, Honkai: Star Rail has managed to prove itself a financial success in its own right. In May 2024, Kuro Games released the highly anticipated Wuthering Waves. Wuthering Waves’ mobile app accumulated over 20 million U.S. dollars in IAP revenues within 10 days of release, showing that gaming audiences are still hungry for open world online games. The success of online anime RPGs is not guaranteed Despite the popularity of the genre, games in this segment are not automatically poised for success. Japanese publisher Bandai Namco also created an anime MMORPG, Blue Protocol. Originally planned for a worldwide multi-platform release with Amazon as a global publisher in 2023, the game received a Japan-only launch in the summer of 2023, the Korean launch was moved to 2024 and then infinitely paused. Despite a strong launch, the game has fizzled out and Japanese gamers have criticized Blue Protocol for the lack of engaging features, bugs, and lack of serious content updates, highlighting Bandai’s inability to tap into the genre and keep up with online gaming trends despite its status as an AAA-level video gaming company.

  4. Global consumer likelihood of buying limited edition video games 2024

    • statista.com
    Updated Jun 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista Research Department (2025). Global consumer likelihood of buying limited edition video games 2024 [Dataset]. https://www.statista.com/topics/3436/gaming-monetization/
    Explore at:
    Dataset updated
    Jun 25, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    A global consumer survey conducted in March 2024 found that 18 percent of respondents were more likely to buy a video game if it was advertised as a collector or limited edition. However, 45 percent of respondents stated that they were not interested in limited edition releases.

  5. b

    App Downloads Data (2025)

    • businessofapps.com
    Updated Sep 1, 2017
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Business of Apps (2017). App Downloads Data (2025) [Dataset]. https://www.businessofapps.com/data/app-statistics/
    Explore at:
    Dataset updated
    Sep 1, 2017
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    App Download Key StatisticsApp and Game DownloadsiOS App and Game DownloadsGoogle Play App and Game DownloadsGame DownloadsiOS Game DownloadsGoogle Play Game DownloadsApp DownloadsiOS App...

  6. E

    Minecraft Statistics – By Country, Demographic, Popularity and Traffic...

    • enterpriseappstoday.com
    Updated Apr 10, 2023
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    EnterpriseAppsToday (2023). Minecraft Statistics – By Country, Demographic, Popularity and Traffic Source [Dataset]. https://www.enterpriseappstoday.com/stats/minecraft-statistics.html
    Explore at:
    Dataset updated
    Apr 10, 2023
    Dataset authored and provided by
    EnterpriseAppsToday
    License

    https://www.enterpriseappstoday.com/privacy-policyhttps://www.enterpriseappstoday.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Minecraft Statistics: The reports say that the gaming industry is expected to reach $431.87 billion by the year 2030. Since technological developments, not only there are laptops and PCs which are gaming-oriented but mobile devices have become compatible with many advanced games today. The recent release of the Harry Potter game ‘ Hogwarts Legacy is already doing its magic on the muggle world. These Minecraft Statistics include insights from various aspects that provide light on why Minecraft is one of the best games today. Editor’s Choice In Minecraft, 24 hours of the game is 20 minutes in real life. As of January 2023, the recorded number of players is 173.5 million. On average, 110,000 concurrent viewers are found on Twitch. Revenue generated from mobile downloads excluding in-game transactions counts for up to 41% of total Minecraft revenue. The Chinese edition of Minecraft has been downloaded more than 400 million times. To heal the players’ health healing potions have been used more than 1.1 billion times. Before launching Minecraft, the game was almost named a ‘Cave Game’. The game sometimes misspells its name by changing the order of words ‘C’ and ‘E’ with ‘Minecraft’. During the initial years of the pandemic, the database of total players increased by more than 14 million. The average age of a player is 24 years.

  7. Not seeing a result you expected?
    Learn how you can add new datasets to our index.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Vili Lehdonvirta; Eino Joas (2023). Virtual Goods and Currencies Open Data Set [Dataset]. http://doi.org/10.6084/m9.figshare.4231727.v1
Organization logo

Virtual Goods and Currencies Open Data Set

Explore at:
zipAvailable download formats
Dataset updated
May 30, 2023
Dataset provided by
Figsharehttp://figshare.com/
Authors
Vili Lehdonvirta; Eino Joas
License

Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically

Description

Selling virtual goods and currencies to consumers has grown into a major revenue model in digital games and online services. The Virtual Goods and Currencies Data Set is a freely available data set that describes the prices and other attributes of 11,289 virtual goods and currencies. The data set is drawn from 59 game titles on mobile, social media, and PC platforms.

Search
Clear search
Close search
Google apps
Main menu