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TwitterTown RPG Brookhaven was the most popular Roblox game of all time, with over 69 billion visits as of July 2025. Second-ranked, anime-inspirited Blox Fruits amassed 52.9 billion visits, respectively. Smash hit Grow a Garden was released in March 2025 and has been breaking user records since its release. The farming simulator already ranked sixth among the most-visited Roblox games of all time, three months after release. Grow a Garden was the fastest experience on Roblox to reach one billion total visits on the platform, a feat the game achieved in its first 33 days. What is Roblox? Roblox is a free-to-play (F2P) online gaming platform that offers user-generated gaming content and other immersive virtual experiences. Initially released for PC in 2006, the platform is now also available for mobile devices and Xbox One and draws millions of players from across the globe each day. The daily user count for Roblox games reached 88.9 million active players during the third quarter of 2024, and user engagement on Roblox is high. A new social hangout in times of COVID-19 While online games are the beating heart of the Roblox platform, and over half of U.S. kids and teens under the age of 16 played the game by mid-2020, the service has also branched out into other forms of online entertainment. For example, Roblox recently introduced private virtual spaces for users to hold meetups, social gatherings, and even birthday parties amid national lockdowns. Young audiences also flock to the platform for virtual concerts and fan meetups as Roblox continues to evolve its live music event portfolio.
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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.
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TwitterAs of January 2025, the United States accounted for 56 percent of global player spending on the Roblox mobile gaming app. Users in the United Kingdom generated five percent of player spending in the preceding 30 days. Roblox is one of the most popular mobile gaming apps worldwide.
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
9,734 rows x 16 columns
You can implementation given in the GitHub to webscrape a current version. See the commit history to see other implementation. This dataset contains detailed information about 9,734 Roblox games, including their creators, popularity metrics, genres, and additional metadata. The data was web-scraped using C#, and you can find the full implementation along with commit history on GitHub (link below).
The data was collected through web scraping using C#. The implementation can be found on GitHub, where you can explore the commit history to see different iterations and improvements of the web scraper.
https://github.com/jansencruz23/roblox-webscraper-csharp
If you have any questions or suggestions, feel free to leave a comment! 🚀
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ROBLOX player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.
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TwitterIn the second quarter of 2025, gaming company Roblox Corporation had 39.7 million daily active users of Roblox games under the age of 13. This figure is up from the previous year's daily active user count of 32.4 million in the same age group. The Roblox Corporation is a video game development company based in the United States and was founded in 2006.
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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 20.6 million daily active users of Roblox games in the United States and Canada. In the same quarter, there were 25.6 million daily active users in Europe. The Roblox Corporation is a video game developing company based in the United States and was founded in 2006.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This data was scraped from https://romonitorstats.com/ using a Python script.
Rank: Rank of the game on the leaderboard, based on total current players.
Name: Name of the game on Roblox.
Active: How many active players were recorded as currently playing the game.
Visits: How many total visits (playthroughs) the game has.
Favourites: How many people favourited the game.
Likes: How many likes the game has received.
Dislikes: How many dislikes the game has received.
Rating: The like-to-dislike ratio of the game.
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TwitterData collected from Roblox games front page from 1/22/2022 to 5/2/2022. Data is pulled from Most-Popular, Engaging, and Up-and-Coming sections. Data points collected include:
[Date,Active Users,Favorites,Total Visits,Date Created,Last Updated,Server Size,Genre,Title,Creator,gameID,Category,URL,Description]
If you'd like to use the script used here to collect your own data, you can find the repo here: https://github.com/databitio/Roblox_Games_Webscraper
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 80 percent of Roblox game users signed up on a mobile device. In comparison, only three percent of Roblox games users accessed Roblox content primarily through consoles.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 20 percent of Roblox games users worldwide were aged from nine to 12 years. Additionally, 20 percent of Roblox games users were under the age of nine. Only 19 percent of Roblox audiences were aged 25 years and older. Roblox gamer demographics With more than four in ten Roblox gamers being 12 years old or younger, Roblox has managed to target a specific user demographic. In contrast, three-quarters of adult U.S. gamers aged 18 to 34 did not play Roblox games, and this share of non-usage only increased with age. Additionally, over half of Roblox users were male, and eight in ten of Roblox users signed up for the platform via mobile. Roblox engagement across the entire family In the fourth quarter of 2024, gamers aged 13 years and older generated 12 billion hours worth of engagement with Roblox games, compared to 6.6 billion hours by younger players. Among children in the United States, 21 percent of Roblox users spent more than ten hours per week on the gaming platform. Roblox games are also utilized as a family experience - among U.S. gamers who play Roblox and have kids who play Roblox, an October 2022 survey found that 27 percent of respondents spent six to ten hours per week playing with or watching their child play Roblox game experiences.
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License information was derived automatically
Mobile games make up the majority of video games released each year, with thousands of new additions to the Apple App Store and Google Play Store every year. By the mid-2010s, mobile games had...
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The online gaming platform market is experiencing robust growth, driven by increasing smartphone penetration, faster internet speeds, and the rising popularity of esports. The market's size in 2025 is estimated at $200 billion, exhibiting a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033. This significant expansion is fueled by several key factors. The accessibility of mobile gaming, coupled with the development of innovative game formats and the rise of cloud gaming, has broadened the user base considerably. Furthermore, the increasing integration of social features within online gaming platforms fosters engagement and community building, further driving market growth. The competitive landscape, featuring established players like Twitch and YouTube alongside emerging platforms like Skillz and MPL, ensures continuous innovation and the development of diverse gaming experiences. However, challenges remain, including regulatory hurdles in certain markets, concerns around in-app purchases and potential addiction, and the need for robust cybersecurity measures to protect user data. Despite these challenges, the long-term outlook for the online gaming platform market remains exceptionally positive. The continued expansion of mobile gaming into underserved regions, the growing adoption of virtual reality (VR) and augmented reality (AR) technologies within gaming, and the increasing investment in esports are all expected to contribute to sustained growth over the forecast period. The diversification of gaming genres and the emergence of new platforms offering unique features will also play a crucial role in shaping the market's future trajectory. The strategic partnerships between gaming platforms and technology companies, further enhancing functionalities and accessibility, will further solidify the market's expansion. This sustained growth indicates considerable investment opportunities for stakeholders across the entire online gaming ecosystem.
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The Metaverse Game Engine market is experiencing explosive growth, projected to reach $125.5 million in 2025 and exhibiting a remarkable Compound Annual Growth Rate (CAGR) of 21.6% from 2025 to 2033. This surge is fueled by several key factors. The increasing popularity of immersive gaming experiences, coupled with advancements in virtual reality (VR) and augmented reality (AR) technologies, are driving demand for sophisticated game engines capable of rendering realistic and interactive Metaverse environments. The expansion of the Metaverse itself, with platforms like Roblox and Meta's initiatives attracting millions of users, creates a significant need for robust and scalable engine solutions. Furthermore, the increasing accessibility of development tools and the growing number of skilled developers are contributing to the market's expansion. Competition among major players like Unity, Epic Games (Unreal Engine), Roblox, and Meta, along with emerging contenders, fosters innovation and drives down costs, further accelerating market penetration. The market segmentation reveals significant opportunities across different engine types (2D and 3D) and application areas (PC games, mobile games, and other emerging applications within the Metaverse). While PC games currently hold a substantial market share, the mobile gaming segment is anticipated to experience rapid growth due to the increasing prevalence of smartphones and improved mobile processing power. The geographical distribution is diverse, with North America and Europe holding significant market shares initially, but the Asia-Pacific region is expected to witness substantial growth driven by the burgeoning gaming communities in countries like China and India. Challenges remain, however, including the need for improved interoperability between different Metaverse platforms and the development of robust security protocols to address potential vulnerabilities within virtual environments. Despite these challenges, the long-term outlook for the Metaverse Game Engine market remains extremely positive, promising significant returns for investors and developers alike.
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TwitterIn 2024, the creative gaming platform Roblox was the most popular game app among children aged 4 to 18 years old in the United Kingdom. Children spent an average of 129 minutes per day on Roblox, ahead of second-ranked Minecraft with 38 minutes.
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The 3D Social Gaming Platform market is poised for substantial growth, projected to reach a market size of approximately $12,500 million by 2025, with an estimated Compound Annual Growth Rate (CAGR) of 22.5% from 2019 to 2033. This robust expansion is primarily fueled by increasing digital adoption, the growing popularity of immersive gaming experiences, and the rising demand for interactive social platforms. The core drivers of this market include the widespread accessibility of high-speed internet, the continuous innovation in virtual reality (VR) and augmented reality (AR) technologies, and the increasing integration of gaming into broader social and entertainment ecosystems. As these technologies mature and become more affordable, they are opening new avenues for social interaction and community building, making 3D social gaming a compelling proposition for a diverse user base. The market is seeing a significant shift towards cloud-based solutions, offering scalability, accessibility, and enhanced user experiences, while on-premises solutions cater to specific enterprise needs and higher security requirements. The market segmentation reveals a strong presence in both the Computer and Mobile Phone application segments, reflecting the diverse platforms through which users access these experiences. While computer-based platforms offer more powerful and immersive graphics, mobile gaming continues to dominate in terms of user reach and accessibility. Emerging trends such as the metaverse, decentralized gaming (Web3), and the integration of AI-driven NPCs are expected to further propel market growth, fostering more dynamic and engaging virtual worlds. However, challenges such as high development costs, concerns around data privacy and security, and the need for significant hardware investments for premium experiences could temper the growth trajectory. Key players like Roblox Corporation and VRChat are at the forefront, continually innovating to capture market share and cater to the evolving preferences of a global audience seeking richer, more interactive digital social spaces. This report offers a comprehensive analysis of the burgeoning 3D Social Gaming Platform market, projecting a significant evolution from its foundational years (2019-2024) to an estimated value exceeding 150 million USD by the Base Year of 2025. The forecast period, 2025-2033, anticipates a dynamic expansion, driven by technological advancements and evolving user behaviors.
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The Metaverse Game Engine market is experiencing rapid growth, projected to reach $494.3 million in 2025. While the provided CAGR is missing, considering the burgeoning Metaverse and gaming industries, a conservative estimate would place the Compound Annual Growth Rate (CAGR) between 25% and 35% for the forecast period of 2025-2033. This significant growth is fueled by several key drivers. The increasing popularity of Metaverse platforms, coupled with advancements in game engine technology (including improved rendering capabilities, physics engines, and VR/AR integration), are attracting substantial investments and fostering innovation. The rising demand for immersive and interactive gaming experiences across PC, mobile, and other platforms is further fueling market expansion. Market segmentation reveals a strong presence of both 2D and 3D game engines, catering to diverse game development needs. While the precise breakdown between segments is unavailable, it's reasonable to assume 3D game engines currently hold a larger market share due to the visually rich nature of Metaverse experiences. Key players like Unity, Epic Games (Unreal Engine), Roblox, and Meta are driving competition and technological advancements, shaping the landscape through continuous updates and feature additions. However, challenges remain, including the high development costs associated with Metaverse game creation and the need for robust infrastructure to support immersive experiences. Despite these challenges, the long-term prospects for the Metaverse Game Engine market remain exceptionally positive. The continuing integration of blockchain technology, enabling decentralized game economies and NFTs, presents new revenue streams and possibilities. Furthermore, the expansion of 5G and improved internet connectivity globally will facilitate wider access to Metaverse experiences, further boosting market growth. Regional analysis indicates strong demand across North America and Europe, driven by established game development ecosystems and high technological adoption rates. However, Asia-Pacific is poised for significant expansion given the massive growth in mobile gaming and increasing internet penetration in key markets like India and China. This presents opportunities for game engine providers to adapt their solutions to meet the unique demands of these emerging markets. Sustained investment in research and development alongside collaborations within the gaming ecosystem will be key to navigating the evolving technological landscape and capitalizing on the market’s immense potential.
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The Metaverse Interactive Experience market is experiencing explosive growth, projected to reach $248.5 million in 2025 and exhibiting a remarkable Compound Annual Growth Rate (CAGR) of 120.5%. This rapid expansion is fueled by several key drivers. Firstly, the increasing adoption of advanced technologies such as Virtual Reality (VR) and Augmented Reality (AR) is creating immersive and engaging experiences, attracting a wider audience. Secondly, the growing popularity of gaming and interactive entertainment, coupled with the increasing accessibility of high-speed internet, is further propelling market growth. Finally, significant investments from major tech companies like Roblox, Microsoft, Meta, Epic Games, and others are fostering innovation and expanding the market's capabilities. The market is segmented by various factors including device type (VR headsets, AR glasses, smartphones), application (gaming, social media, education, e-commerce), and user demographics (age, location, interests). However, challenges remain, including the high cost of VR/AR equipment, concerns about data privacy and security, and the need for improved user experience and content development to maintain sustained growth. Looking ahead to 2033, the market is poised for continued expansion, driven by ongoing technological advancements and the increasing integration of the metaverse into various aspects of daily life. The entry of new players and the development of innovative applications will contribute to this growth. While regulatory hurdles and potential technological limitations could act as restraints, the overall outlook remains highly positive. The significant market penetration of major technology companies underscores the potential for disruption and widespread adoption. Continued development of engaging content and improvements in hardware accessibility will be crucial to realizing the full potential of this burgeoning market. Geographical expansion, particularly into emerging markets with high internet penetration rates, presents significant opportunities for growth.
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The 3D social gaming platform market is experiencing robust growth, driven by the increasing popularity of immersive experiences and the expanding adoption of virtual and augmented reality technologies. The market, estimated at $5 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching an estimated $15 billion by 2033. This expansion is fueled by several key factors, including advancements in game engines and graphics capabilities, resulting in more realistic and engaging virtual worlds. The rising demand for social interaction within gaming environments, particularly amongst younger demographics, is also a significant driver. Furthermore, the integration of metaverse concepts and the increasing availability of affordable VR/AR headsets are accelerating market penetration. Leading companies like Roblox, Linden Lab, and VRChat are at the forefront of innovation, continually enhancing their platforms with new features and content to attract and retain users. The market is segmented based on platform (PC, mobile, VR/AR), game genre (social simulation, adventure, etc.), and region, with North America and Europe currently holding the largest market shares. However, despite the rapid growth, the market faces certain challenges. The high cost of developing and maintaining high-quality 3D environments can be a barrier to entry for smaller developers. Furthermore, concerns about data privacy, user safety, and the potential for addiction need to be addressed to ensure sustainable growth. Technological limitations, such as the need for powerful hardware and stable internet connectivity to support seamless immersive experiences, also present hurdles. Overcoming these challenges through collaborative industry efforts and the development of more accessible technologies will be crucial for the continued expansion of the 3D social gaming platform market. The future success hinges on delivering innovative gameplay, fostering strong community engagement, and continuously enhancing the overall user experience across various platforms and devices.
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TwitterIn August 2024, Roblox was the most popular core gaming app on iOS with approximately 37 million daily active users (DAU). Honor of Kings ranked second with more than 28 million DAU.
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TwitterTown RPG Brookhaven was the most popular Roblox game of all time, with over 69 billion visits as of July 2025. Second-ranked, anime-inspirited Blox Fruits amassed 52.9 billion visits, respectively. Smash hit Grow a Garden was released in March 2025 and has been breaking user records since its release. The farming simulator already ranked sixth among the most-visited Roblox games of all time, three months after release. Grow a Garden was the fastest experience on Roblox to reach one billion total visits on the platform, a feat the game achieved in its first 33 days. What is Roblox? Roblox is a free-to-play (F2P) online gaming platform that offers user-generated gaming content and other immersive virtual experiences. Initially released for PC in 2006, the platform is now also available for mobile devices and Xbox One and draws millions of players from across the globe each day. The daily user count for Roblox games reached 88.9 million active players during the third quarter of 2024, and user engagement on Roblox is high. A new social hangout in times of COVID-19 While online games are the beating heart of the Roblox platform, and over half of U.S. kids and teens under the age of 16 played the game by mid-2020, the service has also branched out into other forms of online entertainment. For example, Roblox recently introduced private virtual spaces for users to hold meetups, social gatherings, and even birthday parties amid national lockdowns. Young audiences also flock to the platform for virtual concerts and fan meetups as Roblox continues to evolve its live music event portfolio.