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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.
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TwitterIn the second quarter of 2025, gaming company Roblox Corporation had 39.7 million daily active users of Roblox games under the age of 13. This figure is up from the previous year's daily active user count of 32.4 million in the same age group. The Roblox Corporation is a video game development company based in the United States and was founded in 2006.
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Twitterhttps://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/
Back in 2006, Roblox quietly launched as a niche platform for game creation. Fast-forward to 2025, and it has evolved into a sprawling digital universe that’s as much a social hub as it is a gaming experience. From pre-teens customizing avatars to college students building full-fledged games, Roblox isn't just...
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TwitterDuring the second quarter of 2025, gaming company Roblox Corporation accumulated over 27.4 billion hours worth of global user engagement with Roblox games. This figure is up from 21.7 billion hours in the previous quarter.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 20 percent of Roblox games users worldwide were aged from nine to 12 years. Additionally, 20 percent of Roblox games users were under the age of nine. Only 19 percent of Roblox audiences were aged 25 years and older. Roblox gamer demographics With more than four in ten Roblox gamers being 12 years old or younger, Roblox has managed to target a specific user demographic. In contrast, three-quarters of adult U.S. gamers aged 18 to 34 did not play Roblox games, and this share of non-usage only increased with age. Additionally, over half of Roblox users were male, and eight in ten of Roblox users signed up for the platform via mobile. Roblox engagement across the entire family In the fourth quarter of 2024, gamers aged 13 years and older generated 12 billion hours worth of engagement with Roblox games, compared to 6.6 billion hours by younger players. Among children in the United States, 21 percent of Roblox users spent more than ten hours per week on the gaming platform. Roblox games are also utilized as a family experience - among U.S. gamers who play Roblox and have kids who play Roblox, an October 2022 survey found that 27 percent of respondents spent six to ten hours per week playing with or watching their child play Roblox game experiences.
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
9,734 rows x 16 columns
You can implementation given in the GitHub to webscrape a current version. See the commit history to see other implementation. This dataset contains detailed information about 9,734 Roblox games, including their creators, popularity metrics, genres, and additional metadata. The data was web-scraped using C#, and you can find the full implementation along with commit history on GitHub (link below).
The data was collected through web scraping using C#. The implementation can be found on GitHub, where you can explore the commit history to see different iterations and improvements of the web scraper.
https://github.com/jansencruz23/roblox-webscraper-csharp
If you have any questions or suggestions, feel free to leave a comment! 🚀
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TwitterIn the second quarter of 2025, gaming company Roblox Corporation had seen approximately 9 billion hours worth of user engagement by Roblox games users under the age of 13. This is an increase from the 7.5 billion total hours worth of user engagement from the same user group in the previous quarter.
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TwitterComprehensive YouTube channel statistics for Roblox, featuring 6,580,000 subscribers and 354,192,271 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,163 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterComprehensive YouTube channel statistics for United Roblox of Indonesia, featuring 1,180,000 subscribers and 584,020,692 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in ID. Track 4,262 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterComprehensive YouTube channel statistics for Saudi Roblox, featuring 767,000 subscribers and 446,990,169 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in SA. Track 613 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterComprehensive YouTube channel statistics for Layla Roblox, featuring 12,700,000 subscribers and 5,079,707,490 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in CA. Track 1,670 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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Twitterhttps://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy
Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 80 percent of Roblox game users signed up on a mobile device. In comparison, only three percent of Roblox games users accessed Roblox content primarily through consoles.
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TwitterComprehensive YouTube channel statistics for Reckless - Roblox, featuring 1,640,000 subscribers and 120,480,304 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 129 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 20.6 million daily active users of Roblox games in the United States and Canada. In the same quarter, there were 25.6 million daily active users in Europe. The Roblox Corporation is a video game developing company based in the United States and was founded in 2006.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Here are a few use cases for this project:
Educational Tools: Develop interactive and engaging learning materials for children, helping them associate images of animals, objects, and numbers with their respective names, promoting early cognitive development.
Gaming and Augmented Reality: Create a scavenger hunt or mobile-based game that requires players to locate and identify the various roblox classes in their real-world surroundings or within a virtual environment.
Image Organization: Automatically categorize and organize a user's photo library based on the presence of different roblox classes in the images, making it easier for users to find and manage their collections.
Social Media Enhancements: Develop a social media platform feature that uses the computer vision model to automatically generate relevant tags or captions, making it easier for users to discover and share images related to various roblox classes.
Accessibility and Assistance: Integrate the computer vision model into assistive technologies to help visually impaired individuals identify the roblox classes within their surroundings, enabling them to better understand and navigate their environment.
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Twitterhttps://mmo-population.com/termshttps://mmo-population.com/terms
ROBLOX player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Total-Cash-From-Operating-Activities Time Series for Roblox Corp. Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore 3D experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Total-Long-Term-Liabilities Time Series for Roblox Corp. Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore 3D experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.
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TwitterComprehensive YouTube channel statistics for B3lla Roblox, featuring 627,000 subscribers and 299,310,720 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 463 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
Facebook
TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.