10 datasets found
  1. Roblox Corporation global revenue as of Q1 2025

    • statista.com
    Updated May 5, 2025
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    Statista (2025). Roblox Corporation global revenue as of Q1 2025 [Dataset]. https://www.statista.com/statistics/1190638/quarterly-revenue-roblox-corporation/
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    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the first quarter of 2025, gaming company Roblox Corporation generated total revenues of nearly 1.04 billion U.S. dollars. This figure is up from the previous quarter's revenue peak of 988 million U.S. dollars. The company generates almost all of its revenue through the sales of their virtual currency, “Robux,” which players can use to purchase virtual items sold by the Roblox developer and creator community on the platform.

  2. T

    Roblox | RBLX - Sales Revenues

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Mar 15, 2025
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    TRADING ECONOMICS (2025). Roblox | RBLX - Sales Revenues [Dataset]. https://tradingeconomics.com/rblx:us:sales
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    csv, json, excel, xmlAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Jul 2, 2025
    Area covered
    United States
    Description

    Roblox reported $1.21B in Sales Revenues for its fiscal quarter ending in March of 2025. Data for Roblox | RBLX - Sales Revenues including historical, tables and charts were last updated by Trading Economics this last July in 2025.

  3. Roblox Corporation global net bookings as of Q1 2025

    • statista.com
    Updated May 6, 2025
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    Statista (2025). Roblox Corporation global net bookings as of Q1 2025 [Dataset]. https://www.statista.com/statistics/1376963/quarterly-bookings-roblox-corporation-worldwide/
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    Dataset updated
    May 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the first quarter of 2025, gaming company Roblox Corporation generated total net bookings of over 1.3 billion U.S. dollars. This figure is down from the previous quarter's bookings of 1.36 million U.S. dollars. Bookings are defined as revenue plus the change in deferred revenue during the period and other non-cash adjustments. Roblox generates almost all of its bookings through the sales of its virtual currency, "Robux," which players can use to purchase virtual items sold by the Roblox developer and creator community on the platform.

  4. Roblox games global DAU as of Q1 2025

    • statista.com
    Updated May 5, 2025
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    Statista (2025). Roblox games global DAU as of Q1 2025 [Dataset]. https://www.statista.com/statistics/1192573/daily-active-users-global-roblox/
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    Dataset updated
    May 5, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the first quarter of 2025, gaming company Roblox Corporation had over 97.8 million daily active users of Roblox games worldwide. This figure represents a 26 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.

  5. k

    Roblox's (RBLX) Revenue Growth to Outpace Costs, Analysts Predict (Forecast)...

    • kappasignal.com
    Updated May 2, 2025
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    KappaSignal (2025). Roblox's (RBLX) Revenue Growth to Outpace Costs, Analysts Predict (Forecast) [Dataset]. https://www.kappasignal.com/2025/05/robloxs-rblx-revenue-growth-to-outpace.html
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    Dataset updated
    May 2, 2025
    Dataset authored and provided by
    KappaSignal
    License

    https://www.kappasignal.com/p/legal-disclaimer.htmlhttps://www.kappasignal.com/p/legal-disclaimer.html

    Description

    This analysis presents a rigorous exploration of financial data, incorporating a diverse range of statistical features. By providing a robust foundation, it facilitates advanced research and innovative modeling techniques within the field of finance.

    Roblox's (RBLX) Revenue Growth to Outpace Costs, Analysts Predict

    Financial data:

    • Historical daily stock prices (open, high, low, close, volume)

    • Fundamental data (e.g., market capitalization, price to earnings P/E ratio, dividend yield, earnings per share EPS, price to earnings growth, debt-to-equity ratio, price-to-book ratio, current ratio, free cash flow, projected earnings growth, return on equity, dividend payout ratio, price to sales ratio, credit rating)

    • Technical indicators (e.g., moving averages, RSI, MACD, average directional index, aroon oscillator, stochastic oscillator, on-balance volume, accumulation/distribution A/D line, parabolic SAR indicator, bollinger bands indicators, fibonacci, williams percent range, commodity channel index)

    Machine learning features:

    • Feature engineering based on financial data and technical indicators

    • Sentiment analysis data from social media and news articles

    • Macroeconomic data (e.g., GDP, unemployment rate, interest rates, consumer spending, building permits, consumer confidence, inflation, producer price index, money supply, home sales, retail sales, bond yields)

    Potential Applications:

    • Stock price prediction

    • Portfolio optimization

    • Algorithmic trading

    • Market sentiment analysis

    • Risk management

    Use Cases:

    • Researchers investigating the effectiveness of machine learning in stock market prediction

    • Analysts developing quantitative trading Buy/Sell strategies

    • Individuals interested in building their own stock market prediction models

    • Students learning about machine learning and financial applications

    Additional Notes:

    • The dataset may include different levels of granularity (e.g., daily, hourly)

    • Data cleaning and preprocessing are essential before model training

    • Regular updates are recommended to maintain the accuracy and relevance of the data

  6. Leading iPad gaming app publishers in Canada 2025, by revenue

    • statista.com
    • ai-chatbox.pro
    Updated Feb 3, 2025
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    Statista (2025). Leading iPad gaming app publishers in Canada 2025, by revenue [Dataset]. https://www.statista.com/statistics/691526/leading-ipad-games-publishers-canada-revenue/
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    Dataset updated
    Feb 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Canada
    Description

    In January 2025, Roblox Corporation was the top gaming app publisher for iPad in Canada with approximately 1.9 million U.S. dollars in app revenues. Second-ranked King generated 1.2 million U.S. dollars in gaming app revenues through the Apple App Store in the measured period.

  7. Leading iPad gaming app publishers worldwide 2025, by revenue

    • statista.com
    Updated Feb 3, 2025
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    Statista (2025). Leading iPad gaming app publishers worldwide 2025, by revenue [Dataset]. https://www.statista.com/statistics/691530/leading-ipad-games-publishers-global-revenue/
    Explore at:
    Dataset updated
    Feb 3, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    Worldwide
    Description

    In January 2025, Shenzhen Tencent Tianyou Technology Ltd was the top gaming app publisher for iPad worldwide, with approximately 33.3 million U.S. dollars in app revenues. Second-ranked Roblox Corporation generated 28.1 million U.S. dollars in gaming app revenues through the Apple App Store in the measured period.

  8. Leading iPad gaming apps in the UK 2025, by revenue

    • statista.com
    Updated Feb 21, 2025
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    Statista (2025). Leading iPad gaming apps in the UK 2025, by revenue [Dataset]. https://www.statista.com/statistics/1215884/leading-mobile-games-ipad-gb-revenue/
    Explore at:
    Dataset updated
    Feb 21, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2025
    Area covered
    United Kingdom
    Description

    In January 2025, Roblox was the top-grossing gaming app for iPad in the United Kingdom. The creative gaming platform title generated more than 2.24 million U.S. dollars in revenues from iPad users. Candy Crush Saga was the second-most-grossing gaming app title with approximately 857,000 U.S. dollars in revenue during that month.

  9. Leading iPad gaming apps in Canada 2025, by revenue

    • statista.com
    Updated Mar 6, 2025
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    Statista (2025). Leading iPad gaming apps in Canada 2025, by revenue [Dataset]. https://www.statista.com/statistics/691469/leading-mobile-games-ipad-canada-revenue/
    Explore at:
    Dataset updated
    Mar 6, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2025
    Area covered
    Canada
    Description

    In February 2025, Roblox was the top-grossing gaming app for iPad in Canada. The creative sandbox game generated more than 1.5 million U.S. dollars in revenues from iPad users. Candy Crush Saga was the second-most-grossing gaming app title with approximately 885,000 U.S. dollars in revenue during that month.

  10. Leading iPad gaming apps worldwide 2025, by revenue

    • statista.com
    Updated Mar 27, 2025
    + more versions
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    Statista (2025). Leading iPad gaming apps worldwide 2025, by revenue [Dataset]. https://www.statista.com/statistics/697660/leading-ipad-mobile-games-global-revenue/
    Explore at:
    Dataset updated
    Mar 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 2025
    Area covered
    Worldwide
    Description

    In February 2025, Roblox was the top-grossing gaming app for iPad worldwide. The creative gaming platform title generated more than 21.7 million U.S. dollars in revenues from iPad users. Candy Crush Saga was the second-most-grossing gaming app title with approximately 9.9 million U.S. dollars in revenue during that month.

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Statista (2025). Roblox Corporation global revenue as of Q1 2025 [Dataset]. https://www.statista.com/statistics/1190638/quarterly-revenue-roblox-corporation/
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Roblox Corporation global revenue as of Q1 2025

Explore at:
Dataset updated
May 5, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

In the first quarter of 2025, gaming company Roblox Corporation generated total revenues of nearly 1.04 billion U.S. dollars. This figure is up from the previous quarter's revenue peak of 988 million U.S. dollars. The company generates almost all of its revenue through the sales of their virtual currency, “Robux,” which players can use to purchase virtual items sold by the Roblox developer and creator community on the platform.

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