100+ datasets found
  1. Roblox games global DAU as of Q2 2025

    • statista.com
    Updated Nov 27, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Roblox games global DAU as of Q2 2025 [Dataset]. https://www.statista.com/statistics/1192573/daily-active-users-global-roblox/
    Explore at:
    Dataset updated
    Nov 27, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.

  2. Roblox games global DAU as of Q2 2025, by age group

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Roblox games global DAU as of Q2 2025, by age group [Dataset]. https://www.statista.com/statistics/1190309/daily-active-users-worldwide-roblox/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the second quarter of 2025, gaming company Roblox Corporation had 39.7 million daily active users of Roblox games under the age of 13. This figure is up from the previous year's daily active user count of 32.4 million in the same age group. The Roblox Corporation is a video game development company based in the United States and was founded in 2006.

  3. Roblox user distribution worldwide 2024, by age group

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Roblox user distribution worldwide 2024, by age group [Dataset]. https://www.statista.com/statistics/1190869/roblox-games-users-global-distribution-age/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 31, 2024
    Area covered
    Worldwide
    Description

    As of December 2024, gaming company Roblox Corporation reported that 20 percent of Roblox games users worldwide were aged from nine to 12 years. Additionally, 20 percent of Roblox games users were under the age of nine. Only 19 percent of Roblox audiences were aged 25 years and older. Roblox gamer demographics With more than four in ten Roblox gamers being 12 years old or younger, Roblox has managed to target a specific user demographic. In contrast, three-quarters of adult U.S. gamers aged 18 to 34 did not play Roblox games, and this share of non-usage only increased with age. Additionally, over half of Roblox users were male, and eight in ten of Roblox users signed up for the platform via mobile. Roblox engagement across the entire family In the fourth quarter of 2024, gamers aged 13 years and older generated 12 billion hours worth of engagement with Roblox games, compared to 6.6 billion hours by younger players. Among children in the United States, 21 percent of Roblox users spent more than ten hours per week on the gaming platform. Roblox games are also utilized as a family experience - among U.S. gamers who play Roblox and have kids who play Roblox, an October 2022 survey found that 27 percent of respondents spent six to ten hours per week playing with or watching their child play Roblox game experiences.

  4. Roblox games global DAU as of Q2 2025, by region

    • statista.com
    Updated Aug 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Roblox games global DAU as of Q2 2025, by region [Dataset]. https://www.statista.com/statistics/1192586/daily-active-users-global-roblox-region/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    As of the second quarter of 2025, gaming company Roblox Corporation had over 20.6 million daily active users of Roblox games in the United States and Canada. In the same quarter, there were 25.6 million daily active users in Europe. The Roblox Corporation is a video game developing company based in the United States and was founded in 2006.

  5. S

    Roblox Statistics 2025: User Engagement, Revenue Streams, and Global Reach

    • sqmagazine.co.uk
    Updated Oct 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    SQ Magazine (2025). Roblox Statistics 2025: User Engagement, Revenue Streams, and Global Reach [Dataset]. https://sqmagazine.co.uk/roblox-statistics/
    Explore at:
    Dataset updated
    Oct 1, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    Back in 2006, Roblox quietly launched as a niche platform for game creation. Fast-forward to 2025, and it has evolved into a sprawling digital universe that’s as much a social hub as it is a gaming experience. From pre-teens customizing avatars to college students building full-fledged games, Roblox isn't just...

  6. Roblox user distribution worldwide 2024, by platform

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Roblox user distribution worldwide 2024, by platform [Dataset]. https://www.statista.com/statistics/1190919/roblox-games-users-global-distribution-platform/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 31, 2024
    Area covered
    Worldwide
    Description

    As of December 2024, gaming company Roblox Corporation reported that 80 percent of Roblox game users signed up on a mobile device. In comparison, only three percent of Roblox games users accessed Roblox content primarily through consoles.

  7. m

    ROBLOX Player Activity Dataset

    • mmo-population.com
    csv, json
    Updated Sep 15, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    MMO Populations (2025). ROBLOX Player Activity Dataset [Dataset]. https://mmo-population.com/game/roblox
    Explore at:
    csv, jsonAvailable download formats
    Dataset updated
    Sep 15, 2025
    Dataset authored and provided by
    MMO Populations
    License

    https://mmo-population.com/termshttps://mmo-population.com/terms

    Time period covered
    Oct 1, 2023 - Nov 27, 2025
    Variables measured
    date, index, trend_pct, source_steam, model_version, source_reddit, source_twitch, confidence_pct, players_bridged, players_enhanced, and 1 more
    Description

    ROBLOX player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.

  8. Roblox user distribution worldwide 2024, by gender

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Roblox user distribution worldwide 2024, by gender [Dataset]. https://www.statista.com/statistics/1190922/roblox-games-users-global-distribution-gender/
    Explore at:
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 31, 2024
    Area covered
    Worldwide
    Description

    As of December 2024, gaming company Roblox Corporation reported that 52 percent of global Roblox game users were male. In comparison, women accounted for 39 percent of the online gaming company's user base.

  9. Roblox user distribution worldwide 2024, by geography

    • statista.com
    Updated Mar 25, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Roblox user distribution worldwide 2024, by geography [Dataset]. https://www.statista.com/statistics/1190914/roblox-games-users-global-distribution-geography/
    Explore at:
    Dataset updated
    Mar 25, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 31, 2024
    Area covered
    Worldwide
    Description

    As of December 2024, gaming company Roblox Corporation reported that 21 percent of Roblox games users were located in the United States and Canada. Additionally, 26 percent of Roblox games users were located in Europe.

  10. s

    Roblox games user engagement worldwide as of Q2 2025, by age group

    • statista.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista, Roblox games user engagement worldwide as of Q2 2025, by age group [Dataset]. https://www.statista.com/statistics/1190610/hours-engaged-users-worldwide-roblox/
    Explore at:
    Dataset authored and provided by
    Statista
    Area covered
    Worldwide
    Description

    In the second quarter of 2025, gaming company Roblox Corporation had seen approximately 9 billion hours worth of user engagement by Roblox games users under the age of 13. This is an increase from the 7.5 billion total hours worth of user engagement from the same user group in the previous quarter.

  11. Saudi Roblox's YouTube Channel Statistics

    • vidiq.com
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    vidIQ, Saudi Roblox's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCGj5e73Jx-5uEA5QbZPlrXQ/
    Explore at:
    Dataset authored and provided by
    vidIQ
    Time period covered
    Nov 1, 2025 - Dec 1, 2025
    Area covered
    Saudi Arabia, YouTube, SA
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for Saudi Roblox, featuring 767,000 subscribers and 446,990,169 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in SA. Track 613 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

  12. b

    Roblox Corporation Overview

    • bullfincher.io
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Bullfincher, Roblox Corporation Overview [Dataset]. https://bullfincher.io/companies/roblox-corporation/overview
    Explore at:
    Dataset authored and provided by
    Bullfincher
    License

    https://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy

    Description

    Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.

  13. Roblox games user engagement worldwide as of Q2 2025

    • statista.com
    Updated Aug 1, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Statista (2025). Roblox games user engagement worldwide as of Q2 2025 [Dataset]. https://www.statista.com/statistics/1192663/user-engagement-global-roblox-games/
    Explore at:
    Dataset updated
    Aug 1, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    During the second quarter of 2025, gaming company Roblox Corporation accumulated over 27.4 billion hours worth of global user engagement with Roblox games. This figure is up from 21.7 billion hours in the previous quarter.

  14. Roblox Games Dataset

    • kaggle.com
    zip
    Updated Oct 26, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Muhammad Daud Malik (2024). Roblox Games Dataset [Dataset]. https://www.kaggle.com/datasets/biggiefats/roblox-games-dataset
    Explore at:
    zip(40924 bytes)Available download formats
    Dataset updated
    Oct 26, 2024
    Authors
    Muhammad Daud Malik
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    This data was scraped from https://romonitorstats.com/ using a Python script.

    Rank: Rank of the game on the leaderboard, based on total current players.

    Name: Name of the game on Roblox.

    Active: How many active players were recorded as currently playing the game.

    Visits: How many total visits (playthroughs) the game has.

    Favourites: How many people favourited the game.

    Likes: How many likes the game has received.

    Dislikes: How many dislikes the game has received.

    Rating: The like-to-dislike ratio of the game.

  15. Roblox's YouTube Channel Statistics

    • vidiq.com
    + more versions
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    vidIQ, Roblox's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCjiPEaapiHbJMoAdi_L8fNA/
    Explore at:
    Dataset authored and provided by
    vidIQ
    Time period covered
    Nov 1, 2025 - Nov 26, 2025
    Area covered
    US
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for Roblox, featuring 6,580,000 subscribers and 354,192,271 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,163 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

  16. R

    Data from: Roblox Dataset

    • universe.roboflow.com
    zip
    Updated May 7, 2022
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    mammoz (2022). Roblox Dataset [Dataset]. https://universe.roboflow.com/mammoz-j70rp/roblox-7v0zt/dataset/13
    Explore at:
    zipAvailable download formats
    Dataset updated
    May 7, 2022
    Dataset authored and provided by
    mammoz
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Roblox Bounding Boxes
    Description

    Here are a few use cases for this project:

    1. Educational Tools: Develop interactive and engaging learning materials for children, helping them associate images of animals, objects, and numbers with their respective names, promoting early cognitive development.

    2. Gaming and Augmented Reality: Create a scavenger hunt or mobile-based game that requires players to locate and identify the various roblox classes in their real-world surroundings or within a virtual environment.

    3. Image Organization: Automatically categorize and organize a user's photo library based on the presence of different roblox classes in the images, making it easier for users to find and manage their collections.

    4. Social Media Enhancements: Develop a social media platform feature that uses the computer vision model to automatically generate relevant tags or captions, making it easier for users to discover and share images related to various roblox classes.

    5. Accessibility and Assistance: Integrate the computer vision model into assistive technologies to help visually impaired individuals identify the roblox classes within their surroundings, enabling them to better understand and navigate their environment.

  17. R

    Roblox Base Wars Aimbot Dataset

    • universe.roboflow.com
    zip
    Updated Oct 24, 2024
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Vintorez (2024). Roblox Base Wars Aimbot Dataset [Dataset]. https://universe.roboflow.com/vintorez/roblox-base-wars-aimbot
    Explore at:
    zipAvailable download formats
    Dataset updated
    Oct 24, 2024
    Dataset authored and provided by
    Vintorez
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Variables measured
    Enemy Bounding Boxes
    Description

    Roblox Base Wars Aimbot

    ## Overview
    
    Roblox Base Wars Aimbot is a dataset for object detection tasks - it contains Enemy annotations for 518 images.
    
    ## Getting Started
    
    You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
    
      ## License
    
      This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
    
  18. 3

    3D Social Gaming Platform Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Sep 24, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    Data Insights Market (2025). 3D Social Gaming Platform Report [Dataset]. https://www.datainsightsmarket.com/reports/3d-social-gaming-platform-531520
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Sep 24, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The 3D Social Gaming Platform market is poised for substantial growth, projected to reach a market size of approximately $12,500 million by 2025, with an estimated Compound Annual Growth Rate (CAGR) of 22.5% from 2019 to 2033. This robust expansion is primarily fueled by increasing digital adoption, the growing popularity of immersive gaming experiences, and the rising demand for interactive social platforms. The core drivers of this market include the widespread accessibility of high-speed internet, the continuous innovation in virtual reality (VR) and augmented reality (AR) technologies, and the increasing integration of gaming into broader social and entertainment ecosystems. As these technologies mature and become more affordable, they are opening new avenues for social interaction and community building, making 3D social gaming a compelling proposition for a diverse user base. The market is seeing a significant shift towards cloud-based solutions, offering scalability, accessibility, and enhanced user experiences, while on-premises solutions cater to specific enterprise needs and higher security requirements. The market segmentation reveals a strong presence in both the Computer and Mobile Phone application segments, reflecting the diverse platforms through which users access these experiences. While computer-based platforms offer more powerful and immersive graphics, mobile gaming continues to dominate in terms of user reach and accessibility. Emerging trends such as the metaverse, decentralized gaming (Web3), and the integration of AI-driven NPCs are expected to further propel market growth, fostering more dynamic and engaging virtual worlds. However, challenges such as high development costs, concerns around data privacy and security, and the need for significant hardware investments for premium experiences could temper the growth trajectory. Key players like Roblox Corporation and VRChat are at the forefront, continually innovating to capture market share and cater to the evolving preferences of a global audience seeking richer, more interactive digital social spaces. This report offers a comprehensive analysis of the burgeoning 3D Social Gaming Platform market, projecting a significant evolution from its foundational years (2019-2024) to an estimated value exceeding 150 million USD by the Base Year of 2025. The forecast period, 2025-2033, anticipates a dynamic expansion, driven by technological advancements and evolving user behaviors.

  19. United Roblox of Indonesia's YouTube Channel Statistics

    • vidiq.com
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    vidIQ, United Roblox of Indonesia's YouTube Channel Statistics [Dataset]. https://vidiq.com/youtube-stats/channel/UCFAuMKwQGt0PGd6wdm7bzuQ/
    Explore at:
    Dataset authored and provided by
    vidIQ
    Time period covered
    Nov 1, 2025 - Nov 29, 2025
    Area covered
    ID, Indonesia, YouTube
    Variables measured
    subscribers, video count, video views, engagement rate, upload frequency, estimated earnings
    Description

    Comprehensive YouTube channel statistics for United Roblox of Indonesia, featuring 1,180,000 subscribers and 584,020,692 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in ID. Track 4,262 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.

  20. c

    Gamers Roblox Price Prediction Data

    • coinbase.com
    Updated Nov 9, 2025
    Share
    FacebookFacebook
    TwitterTwitter
    Email
    Click to copy link
    Link copied
    Close
    Cite
    (2025). Gamers Roblox Price Prediction Data [Dataset]. https://www.coinbase.com/price-prediction/base-gamers-roblox-23f8
    Explore at:
    Dataset updated
    Nov 9, 2025
    Variables measured
    Growth Rate, Predicted Price
    Measurement technique
    User-defined projections based on compound growth. This is not a formal financial forecast.
    Description

    This dataset contains the predicted prices of the asset Gamers Roblox over the next 16 years. This data is calculated initially using a default 5 percent annual growth rate, and after page load, it features a sliding scale component where the user can then further adjust the growth rate to their own positive or negative projections. The maximum positive adjustable growth rate is 100 percent, and the minimum adjustable growth rate is -100 percent.

Share
FacebookFacebook
TwitterTwitter
Email
Click to copy link
Link copied
Close
Cite
Statista (2025). Roblox games global DAU as of Q2 2025 [Dataset]. https://www.statista.com/statistics/1192573/daily-active-users-global-roblox/
Organization logo

Roblox games global DAU as of Q2 2025

Explore at:
21 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Nov 27, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

As of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.

Search
Clear search
Close search
Google apps
Main menu