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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.
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TwitterIn the second quarter of 2025, gaming company Roblox Corporation had 39.7 million daily active users of Roblox games under the age of 13. This figure is up from the previous year's daily active user count of 32.4 million in the same age group. The Roblox Corporation is a video game development company based in the United States and was founded in 2006.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 20 percent of Roblox games users worldwide were aged from nine to 12 years. Additionally, 20 percent of Roblox games users were under the age of nine. Only 19 percent of Roblox audiences were aged 25 years and older. Roblox gamer demographics With more than four in ten Roblox gamers being 12 years old or younger, Roblox has managed to target a specific user demographic. In contrast, three-quarters of adult U.S. gamers aged 18 to 34 did not play Roblox games, and this share of non-usage only increased with age. Additionally, over half of Roblox users were male, and eight in ten of Roblox users signed up for the platform via mobile. Roblox engagement across the entire family In the fourth quarter of 2024, gamers aged 13 years and older generated 12 billion hours worth of engagement with Roblox games, compared to 6.6 billion hours by younger players. Among children in the United States, 21 percent of Roblox users spent more than ten hours per week on the gaming platform. Roblox games are also utilized as a family experience - among U.S. gamers who play Roblox and have kids who play Roblox, an October 2022 survey found that 27 percent of respondents spent six to ten hours per week playing with or watching their child play Roblox game experiences.
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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 20.6 million daily active users of Roblox games in the United States and Canada. In the same quarter, there were 25.6 million daily active users in Europe. The Roblox Corporation is a video game developing company based in the United States and was founded in 2006.
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Twitterhttps://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/
Back in 2006, Roblox quietly launched as a niche platform for game creation. Fast-forward to 2025, and it has evolved into a sprawling digital universe that’s as much a social hub as it is a gaming experience. From pre-teens customizing avatars to college students building full-fledged games, Roblox isn't just...
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 80 percent of Roblox game users signed up on a mobile device. In comparison, only three percent of Roblox games users accessed Roblox content primarily through consoles.
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Twitterhttps://mmo-population.com/termshttps://mmo-population.com/terms
ROBLOX player activity dataset from MMO Populations, combining monthly enhanced players and 30-day daily estimates generated from public signals.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 52 percent of global Roblox game users were male. In comparison, women accounted for 39 percent of the online gaming company's user base.
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TwitterAs of December 2024, gaming company Roblox Corporation reported that 21 percent of Roblox games users were located in the United States and Canada. Additionally, 26 percent of Roblox games users were located in Europe.
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TwitterIn the second quarter of 2025, gaming company Roblox Corporation had seen approximately 9 billion hours worth of user engagement by Roblox games users under the age of 13. This is an increase from the 7.5 billion total hours worth of user engagement from the same user group in the previous quarter.
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TwitterComprehensive YouTube channel statistics for Saudi Roblox, featuring 767,000 subscribers and 446,990,169 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in SA. Track 613 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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Twitterhttps://bullfincher.io/privacy-policyhttps://bullfincher.io/privacy-policy
Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.
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TwitterDuring the second quarter of 2025, gaming company Roblox Corporation accumulated over 27.4 billion hours worth of global user engagement with Roblox games. This figure is up from 21.7 billion hours in the previous quarter.
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This data was scraped from https://romonitorstats.com/ using a Python script.
Rank: Rank of the game on the leaderboard, based on total current players.
Name: Name of the game on Roblox.
Active: How many active players were recorded as currently playing the game.
Visits: How many total visits (playthroughs) the game has.
Favourites: How many people favourited the game.
Likes: How many likes the game has received.
Dislikes: How many dislikes the game has received.
Rating: The like-to-dislike ratio of the game.
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TwitterComprehensive YouTube channel statistics for Roblox, featuring 6,580,000 subscribers and 354,192,271 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in US. Track 1,163 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Here are a few use cases for this project:
Educational Tools: Develop interactive and engaging learning materials for children, helping them associate images of animals, objects, and numbers with their respective names, promoting early cognitive development.
Gaming and Augmented Reality: Create a scavenger hunt or mobile-based game that requires players to locate and identify the various roblox classes in their real-world surroundings or within a virtual environment.
Image Organization: Automatically categorize and organize a user's photo library based on the presence of different roblox classes in the images, making it easier for users to find and manage their collections.
Social Media Enhancements: Develop a social media platform feature that uses the computer vision model to automatically generate relevant tags or captions, making it easier for users to discover and share images related to various roblox classes.
Accessibility and Assistance: Integrate the computer vision model into assistive technologies to help visually impaired individuals identify the roblox classes within their surroundings, enabling them to better understand and navigate their environment.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Roblox Base Wars Aimbot is a dataset for object detection tasks - it contains Enemy annotations for 518 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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Twitterhttps://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy
The 3D Social Gaming Platform market is poised for substantial growth, projected to reach a market size of approximately $12,500 million by 2025, with an estimated Compound Annual Growth Rate (CAGR) of 22.5% from 2019 to 2033. This robust expansion is primarily fueled by increasing digital adoption, the growing popularity of immersive gaming experiences, and the rising demand for interactive social platforms. The core drivers of this market include the widespread accessibility of high-speed internet, the continuous innovation in virtual reality (VR) and augmented reality (AR) technologies, and the increasing integration of gaming into broader social and entertainment ecosystems. As these technologies mature and become more affordable, they are opening new avenues for social interaction and community building, making 3D social gaming a compelling proposition for a diverse user base. The market is seeing a significant shift towards cloud-based solutions, offering scalability, accessibility, and enhanced user experiences, while on-premises solutions cater to specific enterprise needs and higher security requirements. The market segmentation reveals a strong presence in both the Computer and Mobile Phone application segments, reflecting the diverse platforms through which users access these experiences. While computer-based platforms offer more powerful and immersive graphics, mobile gaming continues to dominate in terms of user reach and accessibility. Emerging trends such as the metaverse, decentralized gaming (Web3), and the integration of AI-driven NPCs are expected to further propel market growth, fostering more dynamic and engaging virtual worlds. However, challenges such as high development costs, concerns around data privacy and security, and the need for significant hardware investments for premium experiences could temper the growth trajectory. Key players like Roblox Corporation and VRChat are at the forefront, continually innovating to capture market share and cater to the evolving preferences of a global audience seeking richer, more interactive digital social spaces. This report offers a comprehensive analysis of the burgeoning 3D Social Gaming Platform market, projecting a significant evolution from its foundational years (2019-2024) to an estimated value exceeding 150 million USD by the Base Year of 2025. The forecast period, 2025-2033, anticipates a dynamic expansion, driven by technological advancements and evolving user behaviors.
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TwitterComprehensive YouTube channel statistics for United Roblox of Indonesia, featuring 1,180,000 subscribers and 584,020,692 total views. This dataset includes detailed performance metrics such as subscriber growth, video views, engagement rates, and estimated revenue. The channel operates in the Gaming category and is based in ID. Track 4,262 videos with daily and monthly performance data, including view counts, subscriber changes, and earnings estimates. Analyze growth trends, engagement patterns, and compare performance against similar channels in the same category.
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TwitterThis dataset contains the predicted prices of the asset Gamers Roblox over the next 16 years. This data is calculated initially using a default 5 percent annual growth rate, and after page load, it features a sliding scale component where the user can then further adjust the growth rate to their own positive or negative projections. The maximum positive adjustable growth rate is 100 percent, and the minimum adjustable growth rate is -100 percent.
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TwitterAs of the second quarter of 2025, gaming company Roblox Corporation had over 111.8 million daily active users of Roblox games worldwide. This figure represents a 41 percent increase from the corresponding quarter of the previous year. Roblox DAU has grown significantly since the beginning of 2020, when the global COVID-19 pandemic started to spread. Since then, the company has managed to retain and even increase its newly won audiences. Who are the Roblox users? Due to its colorful look and popularity among young gaming audiences, Roblox is often perceived as being just for children. Up until mid-2021, this was correct, as up until that point, the majority of Roblox gamers were aged 13 years or under. However, as of the first quarter of 2025, about 61 million Roblox gamers are aged 13 years or above, compared to 29.7 million younger users. According to the company, Roblox’s fastest-growing demographic are users aged 17 to 24 years, highlighting the platform’s efforts in attracting a wider audience. Building a Roblox for the future... is easier said than done Roblox generates nearly all of its revenues via sales of its own digital currency, Robux. The aging up of its audience is a vital factor in Roblox’s continued monetization strategy, as children under 13 years are not an addressable ad audience. Subsequently, in order to expand its advertising business to diversify its revenue streams, Roblox needs a bigger addressable ad audience. This is particularly relevant in context with Roblox’s metaverse ambitions which aim to foster stronger relationships with brands in the digital advertising space.However, by trying to tap into older gaming audiences, Roblox puts itself into direct competition with other online gaming developers that focus on the 13+ audience. Additionally, the company has been criticized for insufficient content moderation and user safety features, which have led to users experiencing inappropriate content or in-game harassment on the Roblox gaming platform.