100+ datasets found
  1. Tabletop roleplaying game participation level in the U.S. 2022

    • statista.com
    Updated Jul 13, 2022
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    Statista (2022). Tabletop roleplaying game participation level in the U.S. 2022 [Dataset]. https://www.statista.com/statistics/1317828/tabletop-roleplaying-game-participation-level-us/
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    Dataset updated
    Jul 13, 2022
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 22, 2022 - Apr 24, 2022
    Area covered
    United States
    Description

    A survey conducted in April 2022 examined the frequency of tabletop roleplaying game participation in the United States. The majority of respondents, ** percent, stated that they never played tabletop roleplaying games. Meanwhile, **** percent of respondents stated that they played tabletop roleplaying games once a week or more.

  2. v

    Global Role Playing Games Market Size By Platform, By Distribution Channel,...

    • verifiedmarketresearch.com
    Updated Jul 18, 2024
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    VERIFIED MARKET RESEARCH (2024). Global Role Playing Games Market Size By Platform, By Distribution Channel, By Player Demographics, By Geographic Scope And Forecast [Dataset]. https://www.verifiedmarketresearch.com/product/role-playing-games-market/
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    Dataset updated
    Jul 18, 2024
    Dataset authored and provided by
    VERIFIED MARKET RESEARCH
    License

    https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/

    Time period covered
    2024 - 2031
    Area covered
    Global
    Description

    Role Playing Games Market size was valued at USD 23.21 Billion in 2023 and is projected to reach USD 316.3 Billion by 2031, growing at a CAGR of 16.2% during the forecast period 2024-2031.Global Role Playing Games Market DriversTechnological Advancements: Innovations in graphics, virtual reality (VR), and augmented reality (AR) are enhancing the gaming experience, making RPGs more immersive and appealing to players.Growing Popularity of E-Sports: The rise of e-sports has increased interest in competitive and cooperative RPGs, attracting both casual and professional gamers to the genre.Increased Smartphone Penetration: The widespread use of smartphones and mobile devices has made RPGs more accessible, allowing players to enjoy these games on-the-go.Expanding Gaming Community: The growth of online gaming communities and social platforms enables players to connect, collaborate, and compete, fostering a sense of community and driving RPG engagement.Rise of Freemium and Microtransaction Models: The freemium model, where games are free to play but offer in-game purchases, has expanded the RPG market by attracting a larger audience and generating revenue through microtransactions.Cultural Acceptance of Gaming: Increasing acceptance of gaming as a mainstream form of entertainment is driving the popularity of RPGs across various demographics.Rich Storytelling and Immersive Worlds: RPGs are known for their deep narratives and expansive worlds, attracting players who seek engaging and immersive experiences.Customization and Personalization: The ability to customize characters and gameplay experiences appeals to players' desire for personalization, enhancing their connection to the game.Cross-Platform Play: The development of cross-platform capabilities allows players on different devices to interact and play together, broadening the potential player base for RPGs.Regular Updates and DLC: The continuous release of updates, downloadable content (DLC), and expansions keeps games fresh and engaging, encouraging long-term player investment.

  3. b

    Role-Playing Games Revenue and Usage Statistics (2025)

    • businessofapps.com
    Updated Aug 1, 2023
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    Business of Apps (2023). Role-Playing Games Revenue and Usage Statistics (2025) [Dataset]. https://www.businessofapps.com/data/role-playing-games-market/
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    Dataset updated
    Aug 1, 2023
    Dataset authored and provided by
    Business of Apps
    License

    Attribution-NonCommercial-NoDerivs 4.0 (CC BY-NC-ND 4.0)https://creativecommons.org/licenses/by-nc-nd/4.0/
    License information was derived automatically

    Description

    Mobile role-playing games (RPGs) share much of their mechanics with traditional tabletop role-playing games, such as Dungeons and Dragons and Call of Cthulhu. In both forms, players are able to...

  4. PC (Microsoft Windows) role-playing (RPG) game releases in Japan 2010-2025

    • statista.com
    Updated Nov 14, 2025
    + more versions
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    Statista (2025). PC (Microsoft Windows) role-playing (RPG) game releases in Japan 2010-2025 [Dataset]. https://www.statista.com/statistics/1625248/pc-microsoft-windows-roleplaying-rpg-game-releases-japan/
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    Dataset updated
    Nov 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    In 2024, the number of PC (Microsoft Windows) role-playing (RPG) game releases in Japan was modeled to be **. Between 2010 and 2024, the figure dropped by **, though the decline followed an uneven course rather than a steady trajectory.

  5. RPG gaming app audiences in select countries 2019, by gender

    • statista.com
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    Statista, RPG gaming app audiences in select countries 2019, by gender [Dataset]. https://www.statista.com/statistics/1224506/rpg-gaming-app-audiences-select-countries/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2019 - Dec 2019
    Area covered
    Worldwide
    Description

    As of December 2019, mobile RPG gaming audiences was made up of mostly men. In the United Kingdom, ** percent of mobile RPG gamers were men. In comparison, South Korea's ** percent of female gaming audiences was the biggest share of female players among the observed countries.

  6. f

    Participant demographics for veterinarians (n = 15) in role-play...

    • datasetcatalog.nlm.nih.gov
    • plos.figshare.com
    Updated Mar 3, 2017
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    Bard, Alison M.; Roe, Emma J.; Main, David C. J.; Reyher, Kristen K.; Whay, Helen R.; Haase, Anne M. (2017). Participant demographics for veterinarians (n = 15) in role-play interactions. [Dataset]. https://datasetcatalog.nlm.nih.gov/dataset?q=0001810307
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    Dataset updated
    Mar 3, 2017
    Authors
    Bard, Alison M.; Roe, Emma J.; Main, David C. J.; Reyher, Kristen K.; Whay, Helen R.; Haase, Anne M.
    Description

    Participant demographics for veterinarians (n = 15) in role-play interactions.

  7. i

    Grant Giving Statistics for Pittsburgh Roleplaying Organization

    • instrumentl.com
    Updated May 18, 2022
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    (2022). Grant Giving Statistics for Pittsburgh Roleplaying Organization [Dataset]. https://www.instrumentl.com/990-report/pittsburgh-roleplaying-organization
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    Dataset updated
    May 18, 2022
    Area covered
    Pittsburgh
    Variables measured
    Total Assets
    Description

    Financial overview and grant giving statistics of Pittsburgh Roleplaying Organization

  8. Console role-playing (RPG) game releases in North America 2010-2025

    • statista.com
    Updated Nov 14, 2025
    + more versions
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    Statista (2025). Console role-playing (RPG) game releases in North America 2010-2025 [Dataset]. https://www.statista.com/statistics/1625587/console-roleplaying-rpg-game-releases-north-america/
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    Dataset updated
    Nov 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    North America
    Description

    The number of console role-playing (RPG) game releases in North America was modeled to stand at ** in 2024. Between 2010 and 2024, the number of releases rose by **, though the increase followed an uneven trajectory rather than a consistent upward trend.

  9. D

    Tabletop Role-playing Games Market Research Report 2033

    • dataintelo.com
    csv, pdf, pptx
    Updated Oct 1, 2025
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    Dataintelo (2025). Tabletop Role-playing Games Market Research Report 2033 [Dataset]. https://dataintelo.com/report/tabletop-role-playing-games-market
    Explore at:
    pptx, pdf, csvAvailable download formats
    Dataset updated
    Oct 1, 2025
    Dataset authored and provided by
    Dataintelo
    License

    https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy

    Time period covered
    2024 - 2032
    Area covered
    Global
    Description

    Tabletop Role-playing Games Market Outlook



    According to our latest research, the global tabletop role-playing games market size reached USD 2.38 billion in 2024, reflecting robust interest and sustained growth in this dynamic industry. The market is expected to expand at a CAGR of 8.7% from 2025 to 2033, projecting a value of USD 5.06 billion by 2033. This upward trajectory is driven by a growing global community of enthusiasts, increased mainstream acceptance, and innovative product offerings that continue to attract new players and retain long-term fans. The surge in digital content and online communities has further accelerated market growth, reinforcing the importance of both physical and digital engagement in the evolving landscape of tabletop role-playing games.




    One of the primary growth factors for the tabletop role-playing games market is the rising mainstream popularity of fantasy and science fiction genres, fueled by blockbuster movies, streaming series, and video games. The integration of pop culture references and intellectual properties into tabletop RPGs has broadened their appeal beyond traditional hobbyists, attracting diverse demographics. Additionally, the emergence of celebrity gamers and live-streamed gaming sessions on platforms like Twitch and YouTube has significantly increased visibility and interest, encouraging new entrants to explore the hobby. The accessibility of starter kits and simplified rulebooks has also made it easier for beginners to join, further expanding the market base.




    Another significant driver is the increased focus on social interaction and collaborative storytelling, which has become especially relevant in the post-pandemic world. As people seek meaningful ways to connect offline, tabletop role-playing games offer a unique blend of creativity, teamwork, and escapism. Game publishers have responded by introducing inclusive storylines, diverse characters, and modular game systems that cater to a wide array of interests and cultural backgrounds. The proliferation of community-driven content, such as user-created campaigns and homebrew rules, has also contributed to sustained engagement and repeat purchases, bolstering market growth.




    Technological advancements and the integration of digital tools have further enhanced the tabletop role-playing games market. Virtual tabletops, mobile apps, and augmented reality features are now commonplace, allowing players to enjoy immersive experiences both in-person and remotely. These innovations have not only expanded the market’s reach but also enabled publishers to introduce new forms of monetization, such as digital expansion packs and subscription-based content. The synergy between physical and digital elements ensures that the market remains adaptable to changing consumer preferences, supporting long-term growth and resilience against market disruptions.




    Regionally, North America continues to dominate the tabletop role-playing games market, accounting for the largest share in 2024, followed closely by Europe and the Asia Pacific. The North American market benefits from a well-established gaming culture, a large number of specialty stores, and a vibrant community of content creators. Europe’s rich tradition of board gaming and increasing interest in fantasy media contribute to its steady growth, while the Asia Pacific region is experiencing rapid expansion due to rising disposable incomes, urbanization, and a burgeoning youth population. Latin America and the Middle East & Africa are also witnessing gradual adoption, supported by growing internet penetration and cultural exchange.



    Game Type Analysis



    The game type segment in the tabletop role-playing games market is highly diversified, encompassing genres such as fantasy, science fiction, horror, historical, superhero, and others. Fantasy RPGs remain the most dominant, capturing a significant market share due to the enduring popularity of iconic franchises like Dungeons & Dragons and Pathfinder. The fantasy genre’s appeal lies in its rich world-building, imaginative storytelling, and the ability to create expansive universes that captivate players across generations. Publishers frequently release new modules, campaign settings, and character options, ensuring continued engagement and driving repeat purchases among dedicated fans.




    Science fiction RPGs are gaining ground, propelled by the success of

  10. S

    Global Tabletop Role-Playing Game (TTRPG) Market Competitive Landscape...

    • statsndata.org
    excel, pdf
    Updated Oct 2025
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    Stats N Data (2025). Global Tabletop Role-Playing Game (TTRPG) Market Competitive Landscape 2025-2032 [Dataset]. https://www.statsndata.org/report/tabletop-role-playing-game-ttrpg-market-9685
    Explore at:
    pdf, excelAvailable download formats
    Dataset updated
    Oct 2025
    Dataset authored and provided by
    Stats N Data
    License

    https://www.statsndata.org/how-to-orderhttps://www.statsndata.org/how-to-order

    Area covered
    Global
    Description

    The Tabletop Role-Playing Game (TTRPG) market has evolved dramatically over the past few decades, emerging as a vibrant community of storytellers and strategists engaging in immersive gameplay experiences. Initially characterized by traditional pen-and-paper formats, the industry has diversified to include a plethor

  11. Mobile role-playing (RPG) game releases worldwide 2010-2025

    • statista.com
    Updated Nov 14, 2025
    + more versions
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    Statista (2025). Mobile role-playing (RPG) game releases worldwide 2010-2025 [Dataset]. https://www.statista.com/statistics/1625934/mobile-roleplaying-rpg-game-releases-worldwide/
    Explore at:
    Dataset updated
    Nov 14, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The number of mobile role-playing (RPG) game releases worldwide was modeled to be ** in 2024. Between 2010 and 2024, the number of releases rose by **, though the increase followed an uneven trajectory rather than a consistent upward trend.

  12. R

    Role Playing Detective Game Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Jun 5, 2025
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    Data Insights Market (2025). Role Playing Detective Game Report [Dataset]. https://www.datainsightsmarket.com/reports/role-playing-detective-game-1452924
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Jun 5, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The role-playing detective game market, currently valued at $5,015 million in 2025, is experiencing robust growth, projected to expand at a compound annual growth rate (CAGR) of 12.6% from 2025 to 2033. This surge is fueled by several key factors. The increasing popularity of immersive entertainment experiences, coupled with the rise of digital platforms facilitating online gameplay and virtual interactions, are major drivers. Furthermore, the inherent social aspect of these games, encouraging teamwork and strategic thinking, resonates strongly with a broad demographic, from casual players to dedicated enthusiasts. The market's segmentation likely includes variations based on game complexity, platform (online vs. tabletop), and target audience (e.g., families, adults, professionals). Competitive pressures are evident, with established players like The Murder Mystery Company and emerging companies like Jiutu Thinking vying for market share through innovation in game mechanics, storytelling, and technological integration. The market's growth is also likely influenced by trends in escape room popularity and the broader appeal of mystery-solving entertainment. Potential restraints could include the development of competing entertainment options and the need to continually innovate to maintain player engagement. The forecasted market size demonstrates a considerable expansion opportunity. Extrapolating the CAGR, the market size is estimated to reach approximately $12,000 million by 2033. Given the current players and the potential for international expansion, new market entrants are likely to emerge, especially those focusing on niche segments or innovative gameplay. Companies will need to adapt to changing consumer preferences and technological advancements to maintain a competitive edge. Developing engaging storylines, utilizing enhanced interactive technology, and catering to diverse preferences will be critical success factors in this dynamic market. Regional analysis, while not provided, would likely reveal variations in growth rates due to differing levels of disposable income, internet penetration, and cultural preferences for interactive entertainment.

  13. w

    Global Massively Multiplayer Online Role-Playing Game Market Research...

    • wiseguyreports.com
    Updated Oct 14, 2025
    + more versions
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    (2025). Global Massively Multiplayer Online Role-Playing Game Market Research Report: By Game Genre (Fantasy, Science Fiction, Historical, Horror), By Platform (PC, Console, Mobile), By Revenue Model (Subscription-Based, Free-to-Play, One-Time Purchase), By User Demographics (Children, Teenagers, Adults) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/massively-multiplayer-online-role-playing-game-market
    Explore at:
    Dataset updated
    Oct 14, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Oct 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202427.8(USD Billion)
    MARKET SIZE 202529.0(USD Billion)
    MARKET SIZE 203545.0(USD Billion)
    SEGMENTS COVEREDGame Genre, Platform, Revenue Model, User Demographics, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSPlayer engagement strategies, In-game purchases, Cross-platform compatibility, Technological advancements, E-sports integration
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDRiot Games, Square Enix, Sony Interactive Entertainment, Electronic Arts, Perfect World Entertainment, Cult of the Lamb, Mythical Games, Bandai Namco Entertainment, Nexon, NCSoft, Tencent, Activision, Epic Games, Blizzard Entertainment, Smilegate, ZeniMax Media, Wargaming
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESCross-platform gaming integration, VR and AR enhancements, In-game purchase monetization, Expanding mobile gaming audience, Enhanced social interaction features
    COMPOUND ANNUAL GROWTH RATE (CAGR) 4.5% (2025 - 2035)
  14. T

    Tabletop Role-Playing Game (TRPG) Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jun 7, 2025
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    Archive Market Research (2025). Tabletop Role-Playing Game (TRPG) Report [Dataset]. https://www.archivemarketresearch.com/reports/tabletop-role-playing-game-trpg-267984
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Jun 7, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Tabletop Role-Playing Game (TRPG) market is booming, projected to reach $2.7B by 2033 with an 8% CAGR. Discover key trends, leading companies (Wizards of the Coast, Chaosium, White Wolf), and regional market insights in this comprehensive analysis. Explore the growth drivers and challenges shaping this exciting industry.

  15. w

    Global WEB Game Market Research Report: By Game Genre (Action, Strategy,...

    • wiseguyreports.com
    Updated Sep 15, 2025
    + more versions
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    (2025). Global WEB Game Market Research Report: By Game Genre (Action, Strategy, Role-playing, Puzzle, Simulation), By Platform Type (Browser-based, Mobile, Desktop, Console), By Monetization Model (Free-to-Play, Premium, Subscription, In-App Purchases), By User Demographics (Children, Teenagers, Adults, Seniors) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/web-game-market
    Explore at:
    Dataset updated
    Sep 15, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Sep 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 202443.9(USD Billion)
    MARKET SIZE 202548.0(USD Billion)
    MARKET SIZE 2035115.0(USD Billion)
    SEGMENTS COVEREDGame Genre, Platform Type, Monetization Model, User Demographics, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSincreasing internet penetration, rising mobile gaming demand, strong social interaction features, evolving monetization strategies, growing esports popularity
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDActivision Blizzard, Valve Corporation, Riot Games, ChatGPT Games, Paradox Interactive, Bandai Namco Entertainment, Tencent, Sony, Microsoft, Epic Games, Zynga, Square Enix, Supercell, Niantic, Electronic Arts, Nexon
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESMobile optimization trends, Rise of casual gaming, Integration of VR/AR technology, Growing global internet access, Expansion of eSports and streaming
    COMPOUND ANNUAL GROWTH RATE (CAGR) 9.2% (2025 - 2035)
  16. i

    Grant Giving Statistics for American Association Of Real Estate Owners Rpg...

    • instrumentl.com
    Updated Jul 31, 2022
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    (2022). Grant Giving Statistics for American Association Of Real Estate Owners Rpg Inc [Dataset]. https://www.instrumentl.com/990-report/american-association-of-real-estate-owners-rpg-inc
    Explore at:
    Dataset updated
    Jul 31, 2022
    Variables measured
    Total Assets, Total Giving
    Description

    Financial overview and grant giving statistics of American Association Of Real Estate Owners Rpg Inc

  17. Massive Multiplayer Online Role-Playing Game (MMORPG) Market Analysis, Size,...

    • technavio.com
    pdf
    Updated Apr 9, 2025
    + more versions
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    Technavio (2025). Massive Multiplayer Online Role-Playing Game (MMORPG) Market Analysis, Size, and Forecast 2025-2029: APAC (Australia, China, India, Japan, South Korea), North America (US and Canada), Europe (Germany, UK), South America (Brazil), and Middle East and Africa [Dataset]. https://www.technavio.com/report/massive-multiplayer-online-role-playing-game-mmorpg-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Apr 9, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Area covered
    United States
    Description

    Snapshot img

    Massive Multiplayer Online Role-Playing Game Market Size 2025-2029

    The massive multiplayer online role-playing game (MMORPG) market size is forecast to increase by USD 9.55 billion at a CAGR of 10.7% between 2024 and 2029.

    The market is experiencing significant growth, driven by the increasing internet penetration and mobile connectivity worldwide. This trend enables a larger player base to access these games, leading to a more expansive and engaged community. Additionally, the rise of cross-platform gaming allows players to enjoy their favorite titles across multiple devices, enhancing the overall gaming experience. However, market growth is not without challenges. High development and maintenance costs, due to the complex nature of MMORPGs, pose a significant barrier to entry for new players. To capitalize on market opportunities and navigate these challenges effectively, companies must focus on cost optimization through efficient development processes and strategic partnerships. To address these challenges, game developers are investing in advanced technologies like artificial intelligence, cloud gaming, and peer-to-peer networking to improve connectivity and reduce latency.
    Furthermore, investing in innovative features, such as virtual economies and social networking, can differentiate offerings and attract and retain players. The MMORPG market presents significant growth potential for companies that can effectively navigate development costs and offer innovative features to meet the evolving demands of a global player base.
    

    What will be the Size of the Massive Multiplayer Online Role-Playing Game (MMORPG) Market during the forecast period?

    Request Free Sample

    Game developers focus on server infrastructure, network latency, and game optimization, including procedural generation and crafting systems. Content updates, guild wars, faction warfare, and set bonuses keep the player-driven economy thriving. Game programmers, testers, and producers collaborate to deliver experiences, addressing performance issues and implementing clan systems and territory control. World building and game marketing via social media and advertising further enhance the market's growth and direction.
    

    How is this Massive Multiplayer Online Role-Playing Game (MMORPG) Industry segmented?

    The massive multiplayer online role-playing game (MMORPG) industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Device
    
      Mobile
      Tablet
      Others
    
    
    Type
    
      Fantasy MMORPGs
      Sci-Fi MMORPGs
      Sandbox MMORPGs
      Battle Royale/MMO Hybrids
    
    
    Geography
    
      APAC
    
        Australia
        China
        India
        Japan
        South Korea
    
    
      North America
    
        US
        Canada
    
    
      Europe
    
        Germany
        UK
    
    
      South America
    
        Brazil
    
    
      Middle East and Africa
    

    By Device Insights

    The mobile segment is estimated to witness significant growth during the forecast period. Mobile Massive Multiplayer Online Role-Playing Games (MMORPGs) have gained significant traction in the global market, fueled by the widespread use of smartphones, enhanced mobile hardware capabilities, and the emergence of 5G connectivity. These games provide the essential elements of conventional MMORPGs, including character development, real-time social interaction, open-world exploration, and community systems, within the portable and convenient mobile device ecosystem. This expansion has attracted a broader demographic, including casual and younger gamers, who can now engage with MMORPGs without the requirement for expensive consoles or high-performance PCs. Key features of mobile MMORPGs include sound design, game culture, and professional gamers in persistent worlds, skill trees, game balancing, non-fungible tokens (NFTs), augmented reality (AR), game events, player-versus-player (PvP), player-versus-environment (PvE), competitive gaming, live streaming, social media engagement, level design, player retention, virtual worlds, fan conventions, virtual reality (VR), fan communities, content marketing, artificial intelligence (AI), game economy, user acquisition, blockchain technology, mobile gaming, user-generated content, gameplay mechanics, monetization strategies, in-game advertising, game development, in-game currency, game design, game mods, subscription models, and role-playing game.

    Success stories like Lineage 2: Revolution, Black Desert Mobile, Genshin Impact, and Ragnarok M: Eternal Love demonstrate the potential of mobile platforms to deliver high-quality, MMO experiences, underscoring the market's growth potential.

    Get a glance at the market report of share of various segments Request Free Sample

    The Mobile segment was valued at USD 5.48 billion in 2019 and showed a gradual increase during the forecast period.

    Regi

  18. w

    Global WeChat Mini Program Game Market Research Report: By Game Type (Casual...

    • wiseguyreports.com
    Updated Sep 15, 2025
    + more versions
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    (2025). Global WeChat Mini Program Game Market Research Report: By Game Type (Casual Games, Puzzle Games, Action Games, Role Playing Games, Simulation Games), By User Demographics (Children, Teenagers, Young Adults, Adults, Seniors), By Monetization Model (Free-to-Play, Subscription-Based, In-App Purchases, Ad-Supported), By User Engagement Level (Casual Users, Regular Users, Hardcore Users) and By Regional (North America, Europe, South America, Asia Pacific, Middle East and Africa) - Forecast to 2035 [Dataset]. https://www.wiseguyreports.com/reports/wechat-mini-program-game-market
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    Dataset updated
    Sep 15, 2025
    License

    https://www.wiseguyreports.com/pages/privacy-policyhttps://www.wiseguyreports.com/pages/privacy-policy

    Time period covered
    Sep 25, 2025
    Area covered
    Global
    Description
    BASE YEAR2024
    HISTORICAL DATA2019 - 2023
    REGIONS COVEREDNorth America, Europe, APAC, South America, MEA
    REPORT COVERAGERevenue Forecast, Competitive Landscape, Growth Factors, and Trends
    MARKET SIZE 20244.96(USD Billion)
    MARKET SIZE 20255.49(USD Billion)
    MARKET SIZE 203515.0(USD Billion)
    SEGMENTS COVEREDGame Type, User Demographics, Monetization Model, User Engagement Level, Regional
    COUNTRIES COVEREDUS, Canada, Germany, UK, France, Russia, Italy, Spain, Rest of Europe, China, India, Japan, South Korea, Malaysia, Thailand, Indonesia, Rest of APAC, Brazil, Mexico, Argentina, Rest of South America, GCC, South Africa, Rest of MEA
    KEY MARKET DYNAMICSRapid user growth, Integration of e-commerce, Social sharing features, Enhanced user engagement, Diverse game genres
    MARKET FORECAST UNITSUSD Billion
    KEY COMPANIES PROFILEDNetEase, Seasun Games, Bilibili, Fengyun, miHoYo, Tencent, FunPlus, Krafton, CocoaFox, X.D. Network, ByteDance, Lilith Games, Efun Company, Giant Network, Nexon
    MARKET FORECAST PERIOD2025 - 2035
    KEY MARKET OPPORTUNITIESCross-platform integration potential, Expanding user base globally, Enhanced monetization strategies, Innovative game design trends, Social engagement features expansion
    COMPOUND ANNUAL GROWTH RATE (CAGR) 10.6% (2025 - 2035)
  19. f

    Data from: Creative Conflict: Reacting to the Past Roleplaying Games in the...

    • tandf.figshare.com
    docx
    Updated Nov 21, 2025
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    Chad Curtis (2025). Creative Conflict: Reacting to the Past Roleplaying Games in the Introductory Statistics Classroom [Dataset]. http://doi.org/10.6084/m9.figshare.30329956.v2
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    docxAvailable download formats
    Dataset updated
    Nov 21, 2025
    Dataset provided by
    Taylor & Francis
    Authors
    Chad Curtis
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Reacting to the Past is a game-based pedagogy in which students take on roles in a broader historical conflict with elements of game fiction, competition, and collaboration. This paper introduces two Reacting to the Past games developed for introductory statistics courses: “The Cigarette Century”: Tobacco and Lung Cancer, 1964-1965 and Cholera! at the Pump: Contagionism, Miasma Theory and Sanitation, London 1854. Both games are used to teach specific statistical content including measures of risk, data visualization, and hypothesis testing while also using historical context and real datasets to emphasize statistical thinking and provide relevance. Reacting to the Past games as high impact practices are strongly in alignment with the 2016 GAISE recommendations including conceptual understanding, use of real data, and active learning. Both games were implemented in an “Applied Statistics for the Biological Sciences” course at a public four-year university. Students enrolled in the course (N = 115 over five semesters from Spring 2023 to Spring 2025) were primarily juniors or seniors (63%) and Biology or Human Health Science majors (75%). Assessment of performance in the games is based on portfolios that include scaffolded background research, posters presentations, labs, and reflections. Course evaluations show students generally found the games to be fun, interactive, and effective at teaching statistical thinking, although some students struggled with historical language, workload, and complexity of the projects. Both the Cigarette Century and Cholera 1854 games and additional games are available through the Reacting Consortium by instructor subscription ($25-$150 annually, income-based). The student-facing game books discussed in this paper are reproduced in the Supplementary Materials with permission from the authors and publisher. In addition, full game materials for Cigarette Century and Cholera 1854 are available at no cost on the Reacting website for one month following the publication of this article in a Journal’s Issue.

  20. R

    RPG Games Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated Aug 3, 2025
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    Data Insights Market (2025). RPG Games Report [Dataset]. https://www.datainsightsmarket.com/reports/rpg-games-1884478
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    pdf, ppt, docAvailable download formats
    Dataset updated
    Aug 3, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The Role-Playing Game (RPG) market is experiencing robust growth, driven by increasing popularity of both digital and tabletop RPGs. The market's expansion is fueled by several key factors. Firstly, the rise of digital distribution platforms and subscription services has made RPGs more accessible than ever before. Secondly, the increasing popularity of streaming and online gaming communities fosters engagement and encourages new players. Thirdly, the innovative designs and compelling narratives of modern RPGs attract a broader demographic, transcending traditional gamer stereotypes. While the precise market size for 2025 is unavailable, a reasonable estimate, considering the involvement of major players like Nintendo, Activision Blizzard, and others, coupled with the strong growth of the broader gaming market, would place it around $25 billion USD. Assuming a conservative Compound Annual Growth Rate (CAGR) of 10% over the forecast period (2025-2033), the market is projected to exceed $60 billion USD by 2033. However, the market faces certain restraints. Competition among established publishers and the emergence of new independent developers create a dynamic and potentially volatile environment. Maintaining player engagement and innovating to prevent market saturation are continuous challenges. Furthermore, the increasing development costs of high-quality RPGs, particularly for complex digital titles, can impact profitability. Nevertheless, the continuous expansion of the gaming market, coupled with strategic adaptations by publishers to address evolving consumer preferences and technological advancements, suggests a sustained period of growth for the RPG sector. Segment analysis shows strong performance in both console and PC digital RPGs, with continued growth projected for mobile and tabletop RPGs, fueled by a growing fanbase of casual players.

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Statista (2022). Tabletop roleplaying game participation level in the U.S. 2022 [Dataset]. https://www.statista.com/statistics/1317828/tabletop-roleplaying-game-participation-level-us/
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Tabletop roleplaying game participation level in the U.S. 2022

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Dataset updated
Jul 13, 2022
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Apr 22, 2022 - Apr 24, 2022
Area covered
United States
Description

A survey conducted in April 2022 examined the frequency of tabletop roleplaying game participation in the United States. The majority of respondents, ** percent, stated that they never played tabletop roleplaying games. Meanwhile, **** percent of respondents stated that they played tabletop roleplaying games once a week or more.

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