100+ datasets found
  1. Daily entertainment screen time by children and teens in the U.S. 2021, by...

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Daily entertainment screen time by children and teens in the U.S. 2021, by gender [Dataset]. https://www.statista.com/statistics/1312622/average-daily-entertainment-screen-time-children-teens-us-gender/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 29, 2021 - Oct 25, 2021
    Area covered
    United States
    Description

    Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.

  2. Average screen time per day permitted by parents among children in the U.S....

    • statista.com
    Updated Jul 10, 2025
    + more versions
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    Statista (2025). Average screen time per day permitted by parents among children in the U.S. 2018 [Dataset]. https://www.statista.com/statistics/804161/average-amount-screen-time-children-usa/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 11, 2018 - Jan 16, 2018
    Area covered
    United States
    Description

    The statistic presents data on the average amount of screen time parents allow their child a day in the United States as of January 2018. During the survey, ** percent of respondents stated that they allowed their child *********** hours of screen time per day.

  3. Average daily screen time on digital devices among French people 2019, by...

    • statista.com
    Updated May 22, 2024
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    Statista (2024). Average daily screen time on digital devices among French people 2019, by age [Dataset]. https://www.statista.com/statistics/1023950/average-screen-time-smartphone-tablet-computer-by-age-france/
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    Dataset updated
    May 22, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 15, 2019 - May 16, 2019
    Area covered
    France
    Description

    This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day, in a survey from 2019. It shows that French people aged between 18 and 34 years old spent the most time on screens: in average, screen time in this age group amounted to 5 hours and 48 minutes per day.

  4. f

    Baseline Characteristics by Average Screen-Time.

    • figshare.com
    • datasetcatalog.nlm.nih.gov
    xls
    Updated May 30, 2023
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    Matthew A. Christensen; Laura Bettencourt; Leanne Kaye; Sai T. Moturu; Kaylin T. Nguyen; Jeffrey E. Olgin; Mark J. Pletcher; Gregory M. Marcus (2023). Baseline Characteristics by Average Screen-Time. [Dataset]. http://doi.org/10.1371/journal.pone.0165331.t001
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    xlsAvailable download formats
    Dataset updated
    May 30, 2023
    Dataset provided by
    PLOS ONE
    Authors
    Matthew A. Christensen; Laura Bettencourt; Leanne Kaye; Sai T. Moturu; Kaylin T. Nguyen; Jeffrey E. Olgin; Mark J. Pletcher; Gregory M. Marcus
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Baseline Characteristics by Average Screen-Time.

  5. Indian Kids Screentime 2025

    • kaggle.com
    Updated Jul 8, 2025
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    Ankush Panday (2025). Indian Kids Screentime 2025 [Dataset]. http://doi.org/10.34740/kaggle/dsv/12412513
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jul 8, 2025
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Ankush Panday
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This dataset simulates screen time patterns of 9712 Indian children aged 8 to 18 years, built using real-world trends and scientific studies conducted in India between 2023–2024. It combines urban and rural demographics, reflecting differences in device access, screen habits, and health outcomes.

    Screen time is broken down by:

    Age and gender

    Primary screen device (e.g., smartphone, TV)

    Time split between educational and recreational use

    Whether screen time exceeds Indian Academy of Pediatrics (IAP) guidelines

    Likely health impacts (e.g., poor sleep, eye strain, anxiety)

    📊 Background & Motivation In recent years, screen exposure among Indian children has surged, particularly post-COVID. Studies show:

    Adolescents average 4–5 hours/day on screens.

    Over 70% exceed the healthy recommended screen time.

    83% of rural teens report excessive usage.

    High screen time correlates with sleep problems, obesity risk, and anxiety.

  6. Children's screen time, 2 hours per day or less, by sex, household...

    • open.canada.ca
    • data.urbandatacentre.ca
    • +4more
    csv, html, xml
    Updated Jan 17, 2023
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    Statistics Canada (2023). Children's screen time, 2 hours per day or less, by sex, household population aged 6 to 17, 2015 Canadian Community Health Survey - Nutrition, Canada and provinces [Dataset]. https://open.canada.ca/data/en/dataset/55a4e3da-6726-4abb-a573-6d3bd5b02c08
    Explore at:
    xml, html, csvAvailable download formats
    Dataset updated
    Jan 17, 2023
    Dataset provided by
    Statistics Canadahttps://statcan.gc.ca/en
    License

    Open Government Licence - Canada 2.0https://open.canada.ca/en/open-government-licence-canada
    License information was derived automatically

    Area covered
    Canada
    Description

    This table contains 2376 series, with data for years 2015 - 2015 (not all combinations necessarily have data for all years). This table contains data described by the following dimensions (Not all combinations are available): Geography (11 items: Canada; Newfoundland and Labrador; Prince Edward Island; Nova Scotia; ...);  Age group (3 items: Total, 6 to 17 years; 6 to 11 years; 12 to 17 years);  Sex (3 items: Both sexes; Males; Females);  Children's screen time (3 items: Total population for the variable children's screen time; 2 hours or less of screen time per day; More than 2 hours of screen time per day);  Characteristics (8 items: Number of persons; Low 95% confidence interval, number of persons; High 95% confidence interval, number of persons; Coefficient of variation for number of persons; ...).

  7. U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic...

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic 2020 [Dataset]. https://www.statista.com/statistics/1189204/us-teens-children-screen-time-daily-coronavirus-before-during/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2020
    Area covered
    United States
    Description

    As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.

  8. Average daily screen time on digital devices among French people 2019, by...

    • statista.com
    Updated Jan 9, 2024
    + more versions
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    Statista (2024). Average daily screen time on digital devices among French people 2019, by occupation [Dataset]. https://www.statista.com/statistics/1023956/average-screen-time-smartphone-tablet-computer-by-profession-france/
    Explore at:
    Dataset updated
    Jan 9, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    May 15, 2019 - May 16, 2019
    Area covered
    France
    Description

    This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day in a survey from 2019, according to their socio-professional category. It shows that responding managers spent the most time on screens: 6 hours and 3 minutes per day in average.

  9. Average Daily Screen Time for Children

    • kaggle.com
    Updated Mar 24, 2025
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    AKshay (2025). Average Daily Screen Time for Children [Dataset]. https://www.kaggle.com/datasets/ak0212/average-daily-screen-time-for-children/versions/1
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Mar 24, 2025
    Dataset provided by
    Kaggle
    Authors
    AKshay
    License

    MIT Licensehttps://opensource.org/licenses/MIT
    License information was derived automatically

    Description

    This datas real-world trends in children's screen time usage. It includes data on educational, recreational, and total screen time for children aged 5 to 15 years, with breakdowns by gender (Male, Female, Other/Prefer not to say) and day type (Weekday, Weekend). The dataset follows expected behavioral patterns:

    Screen time increases with age (~1.5 hours/day at age 5 to 6+ hours/day at age 15).

    Recreational screen time dominates, making up 65–80% of total screen time.

    Weekend screen time is 20–30% higher than weekdays, with a larger increase for teenagers.

    Slight gender-based variations in recreational screen time.

    The dataset contains natural variability, ensuring realism, and the sample size decreases slightly with age (e.g., 500 respondents at age 5, 300 at age 15).

    This dataset is ideal for data analysis, visualization, and machine learning experiments related to children's digital habits. 🚀

  10. Total daily entertainment screen time among tweens and teens in the U.S....

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Total daily entertainment screen time among tweens and teens in the U.S. 2015-2021 [Dataset]. https://www.statista.com/statistics/1312086/total-daily-entertainment-screen-time-tweens-teens-us/
    Explore at:
    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    The total daily entertainment screen time of teens, 13 to 18 year olds, amounted to ***** hours and ** minutes in the United States in 2021. Nevertheless, this figure for teens show an increase from the figure recorded in 2015, when it amounted to *** hours and ** minutes.

  11. S

    Social Media Screen Time Statistics 2025: How Much Time Are We Spending...

    • sqmagazine.co.uk
    Updated Jul 22, 2025
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    SQ Magazine (2025). Social Media Screen Time Statistics 2025: How Much Time Are We Spending Online? [Dataset]. https://sqmagazine.co.uk/social-media-screen-time-statistics/
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    Dataset updated
    Jul 22, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    It starts with a familiar flick of the thumb. A notification pops up during breakfast, a reel plays in the background while brushing teeth, and before we know it, half the morning has disappeared into a scroll. This isn’t just anecdotal, it’s a digital behavior woven into the daily routine...

  12. Share of entertainment screen time activities in the U.S 2024, by age

    • statista.com
    Updated Jun 20, 2025
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    Statista (2025). Share of entertainment screen time activities in the U.S 2024, by age [Dataset]. https://www.statista.com/statistics/1281974/us-users-time-spent-on-selected-media-activities-age/
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    Dataset updated
    Jun 20, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2024
    Area covered
    United States
    Description

    According to a survey of media users in the United States fielded in December 2024, TV took up ** percent of time spent with entertainment screens by respondents over the age of 35 years. The surveyed Gen Z consumers spent ** percent of their entertainment screen time with TV, while they devoted ** percent of that time to gaming.

  13. Data_Sheet_1_Self-Reported Screen Time on Social Networking Sites Associated...

    • frontiersin.figshare.com
    pdf
    Updated Jun 12, 2023
    + more versions
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    Ningyuan Guo; Tzu Tsun Luk; Man Ping Wang; Sai Yin Ho; Daniel Yee Tak Fong; Alice Wan; Sophia Siu-chee Chan; Tai Hing Lam (2023). Data_Sheet_1_Self-Reported Screen Time on Social Networking Sites Associated With Problematic Smartphone Use in Chinese Adults: A Population-Based Study.PDF [Dataset]. http://doi.org/10.3389/fpsyt.2020.614061.s001
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    pdfAvailable download formats
    Dataset updated
    Jun 12, 2023
    Dataset provided by
    Frontiers Mediahttp://www.frontiersin.org/
    Authors
    Ningyuan Guo; Tzu Tsun Luk; Man Ping Wang; Sai Yin Ho; Daniel Yee Tak Fong; Alice Wan; Sophia Siu-chee Chan; Tai Hing Lam
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Background: Problematic smartphone use (PSU) has been associated with screen time in general, but little is known about the effect of different screen-based activities. We examined the associations of self-reported time spent on overall and specific screen-based activities with PSU and its addictive symptoms in Hong Kong Chinese adults.Methods: We analyzed data from 562 smartphone owners (56.5% female; 82.1% aged 25–64 years) in a population-based telephone survey in 2017. PSU was measured using Smartphone Addiction Scale-Short Version (range 10–60) which includes symptoms of daily-life disturbance, withdrawal, cyberspace-oriented relationship, overuse, and tolerance. Screen time was self-reported as average hours per day spent on the internet, online book/newspaper/magazine, online video, and social networking sites (SNS). Multivariable linear regression analyzed the associations of self-reported screen time with PSU severity and symptoms. Interaction effects of sex, age group, educational attainment, and monthly household income were examined.Results: Self-reported time spent on overall screen-based activities was associated with PSU severity (β = 1.35, 95% CI 0.15, 2.55) and withdrawal and overuse symptoms, after adjusting for sociodemographic and health-related variables. Independent association was observed for self-reported SNS time with PSU severity (β = 1.42, 95% CI 0.35, 2.49) and symptoms of withdrawal and cyberspace-oriented relationship, after mutually adjusting for time on other activities. The strongest association between self-reported SNS time and PSU severity was observed in younger than older adults (β = 4.36, 95% CI 2.58, 6.13; P for interaction = 0.004).Conclusions: The independent association of self-reported SNS time with PSU and core addictive symptoms highlighted the addiction potential of SNS use, particularly in younger users.

  14. f

    Table_1_Smartphone Use Time and Total Screen Time Among Students Aged 10–19...

    • frontiersin.figshare.com
    docx
    Updated Jun 6, 2023
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    Shaojie Liu; Yukun Lan; Bo Chen; Gengsheng He; Yingnan Jia (2023). Table_1_Smartphone Use Time and Total Screen Time Among Students Aged 10–19 and the Effects on Academic Stress: A Large Longitudinal Cohort Study in Shanghai, China.DOCX [Dataset]. http://doi.org/10.3389/fpubh.2022.869218.s001
    Explore at:
    docxAvailable download formats
    Dataset updated
    Jun 6, 2023
    Dataset provided by
    Frontiers
    Authors
    Shaojie Liu; Yukun Lan; Bo Chen; Gengsheng He; Yingnan Jia
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Area covered
    Shanghai, China
    Description

    ObjectiveThis study aimed to assess smartphone use time and total screen time among students aged 10–19 in Shanghai, China, and examine their effects on academic stress.MethodsBaseline and follow-up surveys were conducted in December 2017 and December 2018, respectively, using a cohort study design with 1,771 participants. Questionnaire surveys and physical examinations of participants were conducted by trained investigators and professional school physicians, respectively. The self-administered questionnaire mainly covered demographic information, academic stress, smartphone use time, total screen time, and other lifestyle behaviors.ResultsThe average smartphone use time of primary, middle, and high school students was 0.76 ± 0.90, 1.34 ± 1.29, and 2.39 ± 1.66 h/day, respectively; total screen time was 2.60 ± 2.63, 2.65 ± 3.39, and 3.52 ± 2.7 h/day, respectively (P < 0.001). The academic stress scores of primary, middle, and high school students were 9.25 ± 3.96, 11.97 ± 4.58, and 15.06 ± 5.10 (out of 30), respectively. The smartphone use time and total screen time were positively associated with academic stress score, with β values of 0.307 (95% CI: 0.164–0.450) and 0.171 (95% CI: 0.088–0.255), respectively. The longer the smartphone use time and total screen time, the higher the risk of abnormal academic stress, with OR values of 1.199 (95% CI: 1.103–1.303) and 1.104 (95% CI: 1.056–1.154), respectively. After stratifying by grade group, positive associations between smartphone use time or total screen time and abnormal academic stress were observed in primary and middle school students; for high school students; however, only smartphone use time had a positive association.ConclusionsThis study confirmed that the academic stress is widespread among students aged 10–19 in Shanghai, China. From a public health perspective, smartphone use time and total screen time should therefore be restricted for reducing academic stress and preventing related problems among adolescents in Shanghai, China, in school, family, and other environments.

  15. Mobile phone usage

    • kaggle.com
    Updated Jun 27, 2025
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    Memoona Qaiser (2025). Mobile phone usage [Dataset]. https://www.kaggle.com/datasets/memoonaqaiser/mobile-phone-usage/code
    Explore at:
    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jun 27, 2025
    Dataset provided by
    Kagglehttp://kaggle.com/
    Authors
    Memoona Qaiser
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    "Mobile phone usage is a global phenomenon, with billions of people worldwide using smartphones for communication, entertainment, and information. Average daily screen time varies across countries, with some nations spending over 5 hours per day on their devices."

  16. Daily hours spent on mobile per user APAC 2020-2023, by country

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). Daily hours spent on mobile per user APAC 2020-2023, by country [Dataset]. https://www.statista.com/statistics/1380416/apac-daily-mobile-usage-hours-per-user-by-country/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Asia, APAC
    Description

    In 2023, users in Indonesia spent on average **** hours a day on their mobile phones, marking an increase from approximately *** hours in 2020. Mobile users in Thailand and India had the second and third highest daily screen times among the selected countries, averaging **** and **** hours, respectively. With the exception of Indonesia and South Korea, all the surveyed APAC countries saw an increase in mobile screen times over the previous year.

  17. Hours of screen time allowed for children in the U.S. 2022, by employment

    • statista.com
    Updated Jul 9, 2025
    + more versions
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    Statista (2025). Hours of screen time allowed for children in the U.S. 2022, by employment [Dataset]. https://www.statista.com/statistics/1341272/hours-screen-time-allowed-us-children-by-employment/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Sep 1, 2022 - Sep 27, 2022
    Area covered
    United States
    Description

    According to a survey of parents in the United States conducted in September 2022, besides time granted for homework and educational purposes, ** percent of respondents who are currently employed reported allowing their children to use digital devices between *** and *** hours per day. The same number of respondents who are currently employed reported allowing children to have between *** and *** hours of daily screen time. Approximately ** percent of unemployed respondents reported granting over ***** hours of daily engagement with digital devices for their children.

  18. Daily time spent using phones in the U.S. 2023, by generation

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Daily time spent using phones in the U.S. 2023, by generation [Dataset]. https://www.statista.com/statistics/1178640/daily-phone-screen-time-by-gen-us/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2023
    Area covered
    United States
    Description

    According to a 2023 survey conducted in the United States, Gen Z respondents were spending the most time using their phones, over *** hours a day. By contrast, Baby Boomers recorded a daily screen time of roughly ***** hours and ** minutes.  Many users feel addicted to smartphones As technology’s role in our everyday life increases, consumers tend to spend more and more time using electronic devices, whether it is for working and studying on laptops and tablets, watching TV or scrolling social media on smartphones. As a consequence, many users across all generations feel somewhat addicted to smartphones. According to a 2023 survey conducted in the United States, Gen Z users felt addicted to such devices the most, followed by Millennials. Taking a step back and nostalgia for early 2000s How can we combat the overwhelming urge to stay connected and take a step back from our always-on reality? In an effort to reduce screen time, many users, especially those in Gen Z, are expressing a sense of nostalgia for early 2000s technology, particularly dumb phones and wired headphones. For instance, during a 2024 survey in the United States, ** percent of Gen Z respondents stated they would be interested in purchasing dumb phones, followed by ** percent of Millennials - a trend that might involve more users in the future.

  19. f

    Time spent playing outside and screen time of children at each time point...

    • figshare.com
    xls
    Updated Jun 2, 2023
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    Phillipp Schwarzfischer; Dariusz Gruszfeld; Piotr Socha; Veronica Luque; Ricardo Closa-Monasterolo; Déborah Rousseaux; Melissa Moretti; Alice ReDionigi; Elvira Verduci; Berthold Koletzko; Veit Grote (2023). Time spent playing outside and screen time of children at each time point and the average over all time points. [Dataset]. http://doi.org/10.1371/journal.pone.0229708.t002
    Explore at:
    xlsAvailable download formats
    Dataset updated
    Jun 2, 2023
    Dataset provided by
    PLOS ONE
    Authors
    Phillipp Schwarzfischer; Dariusz Gruszfeld; Piotr Socha; Veronica Luque; Ricardo Closa-Monasterolo; Déborah Rousseaux; Melissa Moretti; Alice ReDionigi; Elvira Verduci; Berthold Koletzko; Veit Grote
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Time spent playing outside and screen time of children at each time point and the average over all time points.

  20. Description of the digital screen exposure questionnaire (DSEQ) items and...

    • plos.figshare.com
    xls
    Updated May 31, 2023
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    Nimran Kaur; Madhu Gupta; Tanvi Kiran; Prahbhjot Malhi; Sandeep Grover (2023). Description of the digital screen exposure questionnaire (DSEQ) items and constructs. [Dataset]. http://doi.org/10.1371/journal.pone.0253313.t001
    Explore at:
    xlsAvailable download formats
    Dataset updated
    May 31, 2023
    Dataset provided by
    PLOShttp://plos.org/
    Authors
    Nimran Kaur; Madhu Gupta; Tanvi Kiran; Prahbhjot Malhi; Sandeep Grover
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Description of the digital screen exposure questionnaire (DSEQ) items and constructs.

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Statista (2025). Daily entertainment screen time by children and teens in the U.S. 2021, by gender [Dataset]. https://www.statista.com/statistics/1312622/average-daily-entertainment-screen-time-children-teens-us-gender/
Organization logo

Daily entertainment screen time by children and teens in the U.S. 2021, by gender

Explore at:
Dataset updated
Jun 20, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Time period covered
Sep 29, 2021 - Oct 25, 2021
Area covered
United States
Description

Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.

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