As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.
In 2020, almost a quarter of American children spent more than **** hours using screen daily. About the same amount did not use any screen media over that same period of time. In 2021, more than half of American children of all ages spent more than ***** hours watching online content outside of homework.
An August 2020 survey revealed that 23 percent of parents in the United States were very concerned about the amount of time their child(ren) spent on digital devices during the COVID-19 outbreak. Additionally, 33 percent of U.S. parents were somewhat concerned about the amount of screen time their children had.
During an August 2020 survey, ** percent of responding parents from the United States reported to having lowered their standards for what they deem as appropriate screen time for their children due to the coronavirus pandemic. Additionally, ** percent of U.S. parents wished they had better ways to monitor their children's screen time.
In 2023, users in Indonesia spent on average **** hours a day on their mobile phones, marking an increase from approximately *** hours in 2020. Mobile users in Thailand and India had the second and third highest daily screen times among the selected countries, averaging **** and **** hours, respectively. With the exception of Indonesia and South Korea, all the surveyed APAC countries saw an increase in mobile screen times over the previous year.
Introduction: Screentime is ubiquitous with children and parents concerned and anxious about its effect on the well-being of their children. This project uses the 2020 data from the National Survey of Children’s Health (NSCH) to determine if there is a correlation between the amount of weekday screentime in children ages 17 and younger and reported instances of mental health treatment and mental health treatment needed. Objectives: The primary objective of this project is to determine if there is a correlation between screentime and the mental health of children, ages 17 and younger. Methods: This project utilizes 2020 data from the NSCH, specifically the survey information collected about children ages 17 and younger on screentime, mental health professional treatment, and age of the child. Screentime refers to weekday time spent in front of a TV, computer, cellphone, or other electronic device watching programs, playing games, accessing the internet or using social media. After analyzing the three aforementioned variables, the percentage of mental health treatment occurrences by age group per screen time category indicates whether there is a correlation between children’s screentime and their mental health. Results: Preschool-aged (0-5 years old) children who spent 2 hours per weekday in front of a screen had the highest occurrence of mental health treatment, doubling the other categories of screentime. In school-aged (6-13 years old) children, there is a rise in mental health treatment needed as screentime increases. In adolescent (14-17 years old) children, there is a significant increase in the occurrence of mental health treatment as screentime increases, where 60% of adolescents who require mental health treatment spent four or more hours in front of a screen. Conclusions: There is a correlation between increased screentime and the occurrence of mental health treatment in children, particularly with the Adolescent (14-17 years old) age group.
In 2021, American consumers spend less screen-based leisure time watching television and movies than in the previous year. On the other hand, gaming and watching online videos were on the rise with ** and ** percent of screen time respectively over that same period of time. Social media and e-books consumption remained consistent in 2020 and in 2021 in the United States.
According to a survey of parents in the United States conducted in September 2022, besides time granted for homework and educational purposes, ** percent of respondents reported allowing their children to use digital devices between *** or *** hours per day. In comparison, ** percent of respondents reporting to allow their children between ***** and **** hours of screen time per day, while ***** percent of respondents reported allowing their children over *** hours of daily screen time.
Abstract: this dataset contain data from a research conducted during the Italian lockdown due to COVID-19 (March-May 2020). Lockdown due to Covid-19 pandemic brought deep changes to the daily lives of children with Autism Spectrum Disorder (ASD), greatly increasing their amount of time spent at home. Parents of children with ASD filled an online survey. A cohort of 243 parents of children with ASD (2-15 years old) completed an original online survey regarding the child’s screen time and the modification of the ASD symptomatology during lockdown to investigate the relationship between them. This data investigated the relation between ASD symptoms modification during lockdown and the amount of time spent with the screen by the children.
Methods: The data were analyzed with Pycharm (Python language). Descriptive and Spearman correlation statistics were computed on the original survey data. The variables expressed on a Likert scale were transformed into dichotomous variable in order to d...
According to the source, American children under two years spent an average time of ** minutes per day consuming media on screen. However, the actual screen time varied considerably among this group: whereas ** percent of children did not consume any media on screen, almost one third (** percent) spent more than one hour with screen media.
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IntroductionThe COVID-19 pandemic and the preventive measures led to a change in the health behaviour among the population. Medical students were particularly affected by this. Previous studies primarily focused on few health behaviours, were mostly conducted in 2020–2021, and did not assess the persistence of these behaviours post-pandemic.MethodsA combined cross-sectional and longitudinal approach were applied to examine changes in physical activity, screen time, sleep duration and consumption of unhealthy foods, alcohol and of tobacco. Data from Medical Students at the Technical University of Dresden were collected online as part of the multicenter study “Medical Student Health Survey” in 2020 and 2022. Descriptive and inferential statistical methods were applied.ResultsMedical students (N = 575) reported reduced physical activity and increased screen time due to the COVID-19 pandemic, citing lockdown and changed habits as main reasons. Longitudinal analysis of medical students (N = 66) between 2020 and 2022 revealed increased physical activity (p = 0.018) and decreased unhealthy food consumption (p = 0.009) after the end of the pandemic. Screen time, sleep duration and consumption of alcohol and of tobacco products remained unchanged. Changes in health behaviours were not intercorrelated.DiscussionThe COVID-19 pandemic led to change in health behaviour of medical students. However, intra-pandemic changes differing from pre-post pandemic changes and interindividual variations in health behaviour change were found. The rise in physical activity, the decreased consumption of unhealthy foods, and the low tobacco use reflect a health-aware cohort. The findings should inform the development of future preventive measures and further research is needed to understand the sustainability and broader impact of these health behaviour changes.
In 2023, almost half of the surveyed parents in Canada reported enforcing weekday limits for their children's screen time, while 32 scheduled screen time limits for their kids. Additionally, 19 percent of parents said they collect their children's devices for the same purpose.
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Tämä aineisto on Suomen osa kansainvälisestä International iPreschooler Surveillance Study Among Asians and otheRs (IISSAAR) -tutkimushankkeen aineistosta. Kyselyaineisto on kerätty 2-6-vuotiaiden lasten huoltajilta, ja se kattaa muuttujat lasten ja heidän huoltajiensa digitaalisen median käytöstä, lasten ei-digitaalisista ajanvietteistä sekä lasten ja heidän huoltajiensa taustatiedoista. Poikkileikkausaineisto on kerätty 56 kunnassa vuosina 2019, 2020 ja 2021 (n = 13 104). Lapset ja nuoret käyttävät paljon digitaalista mediaa. Tietoa päiväkoti-ikäisten lasten digitaalisen median käytön laajuudesta ei ole. Tutkimuksen tarkoituksena on tarkastella päiväkoti-ikäisten lasten digitaalisen median käyttöä ja sen yhteyttä digitaaliseen ja ei-digitaaliseen käyttäytymiseen, fyysiseen leikkiin sekä uneen päiväkotiajan ulkopuolella arkisin ja viikonloppuisin eri puolilla Suomea, osana kansainvälistä tutkimusta. Löydöksiä peilataan Maailman terveysjärjestö WHO:n 24 tunnin suosituksiin, jotka koskevat päiväkoti-ikäisten lasten fyysistä aktiivisuutta, paikallaanoloa (mukaan lukien digimedian käyttö) ja unta. Tuloksia verrataan Suomen ja Aasian maiden sisällä ja välillä. Aineisto voi toimia pohjana päiväkoti-ikäisten ruutumedian käyttöä, liikuntaa ja unta koskevien suositusten kehittämiseen sekä alaan liittyvään lisätutkimukseen.
Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.
The British Preschool-Children's Play Survey, 2023, was designed to correspond in part with the British Children's Play Survey, conducted in 2020 (see SN 8793). The questions focused on children's play, screen time and mental health. For play, caregivers reported the time children spent playing in seven locations and the corresponding adventure levels. Caregivers then also reported the amount of time their child spent on screens for recreational and educational purposes and completed measures of their children's affect and mental health, as well as their own mental health. Data were collected via a survey conducted with a nationally representative sample of 1,166 parents/caregivers of children aged 2-4 years (52% male; 88% White), living in Britain.
As social media usage becomes increasingly prevalent in every age group, a vast majority of citizens rely on this essential medium for day-to-day communication. Social media’s ubiquity means that cyberbullying can effectively impact anyone at any time or anywhere, and the relative anonymity of the internet makes such personal attacks more difficult to stop than traditional bullying. On April 15th, 2020, UNICEF issued a warning in response to the increased risk of cyberbullying during the COVID-19 pandemic due to widespread school closures, increased screen time, and decreased face-to-face social interaction. The statistics of cyberbullying are outright alarming: 36.5% of middle and high school students have felt cyberbullied and 87% have observed cyberbullying, with effects ranging from decreased academic performance to depression to suicidal thoughts. In light of all of this, this dataset contains more than 47000 tweets labelled according to the class of cyberbullying: Age; Ethnicity; Gender; Religion; Other type of cyberbullying; Not cyberbullying The data has been balanced in order to contain ~8000 of each class. Trigger Warning These tweets either describe a bullying event or are the offense themselves, therefore explore it to the point where you feel comfortable.
According to the source, more than two-thirds of Poles declared that the time they spent in front of a computer screen has increased compared to March 2020, the time before the coronavirus (COVID-19) pandemic. As of March 2021, a total of 47 percent of Poles spent at least three hours more using a computer device daily as compared to the previous year.
For further information about the coronavirus (COVID-19) pandemic, please visit our dedicated Facts and Figures page.
According to a survey 2020, around **** percent of boys aged between 10 and 14 years watched more than *** hours of screen time per day, and **** percent of girls in the same age group did the same. Among the respondents aged between **** and nine years, around ** percent of boys and around **** percent of girls watched more than *** hours screen time per day.
Increasing numbers of children are growing up interacting with screens on devices. In 2020, a majority of parents of a child aged 11 or younger (71 percent) are concerned that their child might ever spend too much time in front of screen. Moreover, 40 percent are somewhat concerned and 31 percent are very concerned. Just 28 percent are not as concerned about their children's screen time.
During a 2020 survey of parents in the United States, it was found that children eight years and younger spent 105 minutes a day watching TV, DVDs, or videos. According to respondents, 32 minutes a day was spent reading or being read to. Meanwhile, total screen time for children eight years and younger was 144 minutes a day.
As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.