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Introduction
Average Screen Time Statistics: In the modern digital era, screens have become integral to the way people work, study, communicate, and consume entertainment, with average screen time rising steadily due to rapid technological adoption, the expansion of streaming and social media platforms, and the increasing prevalence of remote work and online learning.
Analyzing these statistics is vital for sectors such as technology, healthcare, education, advertising, and policy-making, as they provide insights into consumer behavior while drawing attention to issues like eye strain, declining productivity, and mental health challenges.
This report explores the most recent global and regional patterns, demographic variations, and key drivers of screen usage, delivering evidence-based insights to support strategic planning, informed policy decisions, and initiatives aimed at fostering healthier digital habits.
As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.
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It starts with a familiar flick of the thumb. A notification pops up during breakfast, a reel plays in the background while brushing teeth, and before we know it, half the morning has disappeared into a scroll. This isn’t just anecdotal, it’s a digital behavior woven into the daily routine...
According to a survey of media users in the United States fielded in December 2024, TV took up ** percent of time spent with entertainment screens by respondents over the age of 35 years. The surveyed Gen Z consumers spent ** percent of their entertainment screen time with TV, while they devoted ** percent of that time to gaming.
The total daily entertainment screen time of teens, 13 to 18 year olds, amounted to ***** hours and ** minutes in the United States in 2021. Nevertheless, this figure for teens show an increase from the figure recorded in 2015, when it amounted to *** hours and ** minutes.
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This table contains 2376 series, with data for years 2015 - 2015 (not all combinations necessarily have data for all years). This table contains data described by the following dimensions (Not all combinations are available): Geography (11 items: Canada; Newfoundland and Labrador; Prince Edward Island; Nova Scotia; ...); Age group (3 items: Total, 6 to 17 years; 6 to 11 years; 12 to 17 years); Sex (3 items: Both sexes; Males; Females); Children's screen time (3 items: Total population for the variable children's screen time; 2 hours or less of screen time per day; More than 2 hours of screen time per day); Characteristics (8 items: Number of persons; Low 95% confidence interval, number of persons; High 95% confidence interval, number of persons; Coefficient of variation for number of persons; ...).
In 2020, almost a quarter of American children spent more than **** hours using screen daily. About the same amount did not use any screen media over that same period of time. In 2021, more than half of American children of all ages spent more than ***** hours watching online content outside of homework.
According to a survey of parents in the United States conducted in September 2022, besides time granted for homework and educational purposes, ** percent of respondents who work fully in-person allowed over ***** hours of screen time to their children daily. In comparison, approximately *** in ** percent of respondents who worked fully or partially in remote allowed over ***** hours of daily engagement with digital devices.
Female teens aged 13 to 18 years had an average daily entertainment screen time of ***** hours and *** minutes in the United States in 2021. In comparison, male tweens had an average screen time of *** hours and ** minutes.
The statistic presents data on the average amount of screen time parents allow their child a day in the United States as of January 2018. During the survey, ** percent of respondents stated that they allowed their child *********** hours of screen time per day.
According to a 2023 survey conducted in the United States, Gen Z respondents were spending the most time using their phones, over *** hours a day. By contrast, Baby Boomers recorded a daily screen time of roughly ***** hours and ** minutes. Many users feel addicted to smartphones As technology’s role in our everyday life increases, consumers tend to spend more and more time using electronic devices, whether it is for working and studying on laptops and tablets, watching TV or scrolling social media on smartphones. As a consequence, many users across all generations feel somewhat addicted to smartphones. According to a 2023 survey conducted in the United States, Gen Z users felt addicted to such devices the most, followed by Millennials. Taking a step back and nostalgia for early 2000s How can we combat the overwhelming urge to stay connected and take a step back from our always-on reality? In an effort to reduce screen time, many users, especially those in Gen Z, are expressing a sense of nostalgia for early 2000s technology, particularly dumb phones and wired headphones. For instance, during a 2024 survey in the United States, ** percent of Gen Z respondents stated they would be interested in purchasing dumb phones, followed by ** percent of Millennials - a trend that might involve more users in the future.
According to a survey conducted in the United States, around 80 percent of parents took action to manage the screen time of their children. Around 57 percent of parents who actively managed the screen time of their children preferred to do so by setting time limits, while around 53 percent encouraged offline hobbies. Meanwhile, 34 percent of parents that set screen time boundaries did so through parental control apps.
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Internal consistency and reliability of questions measuring duration, frequency, patterns, and content of screen-time usage among children.
As of 2024, 18 percent of French children aged between seven to 12 years old spent ***** hours or more on a screen outside of school. For teenagers aged 16 to 19 years old, that share explodes to reach ** percent that same year.
From July 2021 to December 2023, over *****of the teenagers aged 12 to 17 surveyed in the United States had a screen time of * hours or more on a daily basis. Meanwhile, only ***** percent of the teenagers reported to have daily screen time of less than *** hour.
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Mean ratings of the content and face validation by experts of the digital screen exposure questionnaire.
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Audiobooks Statistics:Â The audiobooks industry has experienced significant growth in recent years, reflecting a shift in how audiences consume literature. In 2024, U.S. audiobook sales reached USD 2 billion, marking a 9% increase from the previous year. This surge aligns with the finding that 52% of U.S. adults, approximately 137 million individuals, have listened to an audiobook.
The popularity of audiobooks is further evidenced by listening habits. In 2024, 38% of American adults reported listening to an audiobook, up from 35% in 2023. Among avid listeners, the average number of audiobooks consumed annually increased to 6.8 titles, compared to 6.3 in the previous year.
Subscription services have played a pivotal role in this growth. In 2024, 63% of audiobook listeners subscribed to at least one service, a slight increase from 62% in 2023. Additionally, library borrowing remains significant, with 235 million audiobooks borrowed in 2023, representing a 23% increase from the prior year.
Children's engagement with audiobooks is notable; 53% of audiobook listeners with children reported that their kids also listen to audiobooks. Furthermore, 77% of these parents cited audiobooks as a beneficial alternative to screen time. In the United Kingdom, the audiobook market saw a 17% increase in downloads from 2022 to 2023, with revenue rising by 24% to £206 million. Globally, the audiobook market expanded from USD 4.2 billion in 2022 to USD 8.6 billion in 2025, indicating a compound annual growth rate of 25.7%.
These statistics underscore the growing acceptance and integration of audiobooks into daily life, highlighting their role in the evolving landscape of literary consumption. Listen to exciting books without needing a screen, and even get things done at work all at the same time! We'll delve into the latest Audiobook Statistics, uncovering the fascinating trends that illuminate listener preferences and the booming industry's trajectory.
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The Digital Detox Solutions market has emerged as a vital segment within the wellness industry, addressing the growing concern of excessive screen time and its detrimental effects on mental health and social interactions. With the ubiquitous presence of digital devices in our daily lives, individuals are increasingl
According to a survey of parents in the United States conducted between August and September 2022, ** percent of respondents reported limiting by time per day their children's screen time. In comparison, ** percent of parents reported only allowing their children to use digital devices for educational purposes during weekdays, while ** percent of respondents reported not limiting their kids' screen time.
This graph displays the screen time that French people spend in average on digital screens (smartphone, tablet or computer) per day, in a survey from 2019. It shows that French people aged between 18 and 34 years old spent the most time on screens: in average, screen time in this age group amounted to 5 hours and 48 minutes per day.
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Introduction
Average Screen Time Statistics: In the modern digital era, screens have become integral to the way people work, study, communicate, and consume entertainment, with average screen time rising steadily due to rapid technological adoption, the expansion of streaming and social media platforms, and the increasing prevalence of remote work and online learning.
Analyzing these statistics is vital for sectors such as technology, healthcare, education, advertising, and policy-making, as they provide insights into consumer behavior while drawing attention to issues like eye strain, declining productivity, and mental health challenges.
This report explores the most recent global and regional patterns, demographic variations, and key drivers of screen usage, delivering evidence-based insights to support strategic planning, informed policy decisions, and initiatives aimed at fostering healthier digital habits.