A global study found that 55 percent of news avoiders were interested in positive news stories, making this the most interesting type of news for these consumers. News providing solutions or explaining a situation was also popular, whereas big stories of the day were deemed the least interesting.
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Surprising Instagram Marketing Statistics: Instagram has solidified its position as a pivotal platform for digital marketing, boasting over 2.4 billion monthly active users globally as of 2024. India leads with approximately 362.9 million users, followed by the United States with around 158.4 million. The platform's visual-centric features, including Stories and Reels, have significantly contributed to its widespread adoption. Notably, over 400 million users engage with Instagram Stories daily
In terms of advertising, Instagram's influence is substantial. Brands are projected to invest over USD 10 billion in Instagram ads in 2024. This surge is attributed to the platform's high engagement rates and its ability to connect businesses with a diverse audience. Furthermore, Instagram is anticipated to generate more than half of Meta Platforms' advertising revenue in the U.S. by 2025, driven by improved monetization strategies and the growing popularity of short-form videos like Reels.
User engagement on Instagram remains robust. U.S. adults spend an average of 33.1 minutes per day on the platform, reflecting its integral role in daily digital consumption. Additionally, 60% of users discover new products through Instagram, underscoring its effectiveness as a tool for brand discovery and consumer influence.
Given these Instagram Marketing statistics, Instagram continues to be an essential platform for businesses aiming to enhance their online presence and engage with a global audience.
A 2024 survey on children's news consumption in the United Kingdom found that music was the most interesting news topic for girls aged 12 to 15 years old, with 59 percent saying that they found it interesting to read, watch, or listen to news about music, singers, and musicians. Interest in news topics often varied according to gender: boys were keener on news about science and technology or sports than their female counterparts, whereas girls were more likely to enjoy news about fashion and beauty or celebrities and famous people.
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Surprising Pokémon Statistics: Pokémon games are some of the most popular video games in the world. Players can catch, train, and battle creatures called Pokémon. The first game was released in 1996, and since then, the franchise has become a huge global hit. These games are available on different consoles and mobile devices, attracting players of all ages.
With millions of users and dollars in revenue, Pokémon continues to be a strong force in gaming, entertainment, and pop culture. In 2024, new game releases, mobile game updates, and strong fan support keep driving its success worldwide.
Presentation by Jeremy Wojdak made as part of the "Bringing Research Data to the Ecology Classroom: Opportunities, Barriers, and Next Steps” Session at the Ecological Society of America annual meeting, August 8th, 2017, Portland Oregon
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This dataset is about book subjects. It has 4 rows and is filtered where the books is The little book of shocking food facts. It features 10 columns including number of authors, number of books, earliest publication date, and latest publication date.
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Word of Mouth Statistics: WOM, or word-of-mouth advertising, is one of the oldest forms of marketing introduced in the history of humanity. It is defined as customers talking to each other regarding their experience or consumption of a given product or service. Such word of mouth is more likely to be accepted as it is based on experience and is hence more likely to be effective than the traditional advertising method.
In the year 2024, that is not the case, as word-of-mouth statistics marketing is still very much alive and reaching its peak at the age and time when most people enjoy making their views known through the internet in social networks, Reviews, and discussion boards. Here are some interesting facts and figures regarding word-of-mouth marketing in 2025.
A survey conducted in the United Kingdom (UK) in early 2024 on children's news consumption found that music was the most popular news topic among children aged 12 to 15 years old, with 49 percent of all respondents saying that they were interested in news about music, singers, and musicians. Respondents aged 15 years were more interested in news about music than their younger peers and also among the most keen to read about serious events happening nationally and internationally, whilst 12-year-olds were more engaged with environmental news than older teens.
This statistic shows the results of a survey conducted in Finland on opinions on the most interesting social media phenomena among social media professionals as of January 2018. According to the survey, algorithms were the most interesting thing happening in the social media in 2018, according to 29 percent of the social media professionals, followed by videos with 25 percent. The least interesting social media phenomenon was the adoption of the new General Data Protection Regulation Law in the EU, with five percent of the respondents.
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Metaverse Statistics: The Metaverse is rapidly evolving into a significant digital frontier, with approximately 700 million monthly active users worldwide in 2025. This expansive virtual ecosystem offers diverse experiences, including gaming, social interaction, and commerce. Notably, 80% of Metaverse users are under the age of 16, highlighting its strong appeal among younger demographics
In terms of technological infrastructure, the number of augmented reality (AR)-capable devices is projected to reach 1.73 billion by 2024, a significant increase from 440 million in 2019. Additionally, shipments of extended reality (XR) headsets are expected to surpass 105 million by 2025
User engagement within the Metaverse is substantial, with an average spending of USD 328 per user across various platforms. This indicates a robust virtual economy, particularly in sectors like gaming and digital fashion. Platforms such as Roblox, which boast over 900 million downloads, exemplify the Metaverse's widespread adoption.
Looking ahead, the Metaverse's growth trajectory suggests it will continue to reshape digital interaction, commerce, and entertainment, solidifying its role as a central component of the online experience. Let's explore some interesting statistics to grasp the current state of this virtual landscape.
The graph shows which news topics African-Americans were passionate about in the United States as of February 2014. With a share of 18 percent, 'politics and government' was placed at the top of the list, whereas Health care issues or civil rights seemed the least important, ranking at one percent share.
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Comcast has been a market leader in the telecommunications industry for over half a century. These days, its expansion ventures include TV, broadband, voice, and security. However, Comcast and Xfinity are bound by market trends. Here are some interesting statistics and facts about Xfinity, analyzing its past, present, and future....
A May 2023 study analyzed the most interesting art investment products according to wealth managers worldwide. Overall, 77 percent of respondents mentioned direct investment products. Meanwhile, just one in ten respondents was interested in non-fungible tokens (NFTs) as investment products.
This dataset reflects reported incidents of crime that have occurred in the City of Chicago over the past year, minus the most recent seven days of data. Data is extracted from the Chicago Police Department's CLEAR (Citizen Law Enforcement Analysis and Reporting) system. In order to protect the privacy of crime victims, addresses are shown at the block level only and specific locations are not identified. Should you have questions about this dataset, you may contact the Research & Development Division of the Chicago Police Department at 312.745.6071 or RandD@chicagopolice.org. Disclaimer: These crimes may be based upon preliminary information supplied to the Police Department by the reporting parties that have not been verified. The preliminary crime classifications may be changed at a later date based upon additional investigation and there is always the possibility of mechanical or human error. Therefore, the Chicago Police Department does not guarantee (either expressed or implied) the accuracy, completeness, timeliness, or correct sequencing of the information and the information should not be used for comparison purposes over time. The Chicago Police Department will not be responsible for any error or omission, or for the use of, or the results obtained from the use of this information. All data visualizations on maps should be considered approximate and attempts to derive specific addresses are strictly prohibited.
The Chicago Police Department is not responsible for the content of any off-site pages that are referenced by or that reference this web page other than an official City of Chicago or Chicago Police Department web page. The user specifically acknowledges that the Chicago Police Department is not responsible for any defamatory, offensive, misleading, or illegal conduct of other users, links, or third parties and that the risk of injury from the foregoing rests entirely with the user. Any use of the information for commercial purposes is strictly prohibited. The unauthorized use of the words "Chicago Police Department," "Chicago Police," or any colorable imitation of these words or the unauthorized use of the Chicago Police Department logo is unlawful. This web page does not, in any way, authorize such use. Data is updated daily.
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A meticulously compiled dataset providing deep insights into the global fitness industry in 2025. This dataset covers high-demand topics such as the exponential growth of fitness clubs, emerging trends in boutique fitness studios, skyrocketing online fitness training statistics, the flourishing fitness equipment market, and changing consumer behavior and expenditure patterns in the fitness sector.
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Meta Statistics: As a marketer, it's important to understand the social media platforms you're using. Knowing who uses each platform can help you decide where to spend your time and marketing budget. Plus, it's interesting to learn more about the platforms we use every day, both personally and for work. In this article, we've gathered some key meta-statistics for 2025.
Meta business statistics will provide you with key details about who your potential customers are, what they like, how they act online, and what their spending habits are.
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Browse the most interesting pieces of data and statistics from around the world of WordPress. Use them whenever you’re working on a new article, blog post, infographic, or whatever else you have in store.
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1) PremierLeaguePlayersDataset: This dataset includes statistics ranging from general information such as the goals and assists in a season, to more precise statistics like key passes and dribble attempts. It also includes the player of the year for a given season. Interesting predictive analysis could be done with this attribute. This dataset ranges from the 02/03 season, to the 20/21 season.
2) League Standings: This dataset includes the final standings of a given season. The data ranges from the 10/11 season, to the 20/21. The attributes are the same you may find on the official Premier League site or Sky Sports site (where the data actually comes from)
3) Full Dataset: This dataset merges the two datasets described above. For a given player and season, you have the final ranking of his team. An interesting analysis would be to see the players involvement in the teams goals.
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Normative learning theories dictate that we should preferentially attend to informative sources, but only up to the point that our limited learning systems can process their content. Humans, including infants, show this predicted strategic deployment of attention. Here we demonstrate that rhesus monkeys, much like humans, attend to events of moderate surprisingness over both more and less surprising events. They do this in the absence of any specific goal or contingent reward, indicating that the behavioral pattern is spontaneous. We suggest this U-shaped attentional preference represents an evolutionarily preserved strategy for guiding intelligent organisms toward material that is maximally useful for learning.
This year, from January 1 to December 28, a total of 111 papers were submitted to Journal of Educational Evaluation for Health Professions (JEEHP). Of these 111 papers, 88 were regarded as unsuitable because they did not follow the instructions for manuscript preparation for JEEHP, and some of the papers were eventually rejected or were resubmitted after revision. So far, 34 papers have been published this year, and 21 are in the processing stage. The acceptance rate is currently 27.4%, which is lower than the acceptance rate for 2016.
A global study found that 55 percent of news avoiders were interested in positive news stories, making this the most interesting type of news for these consumers. News providing solutions or explaining a situation was also popular, whereas big stories of the day were deemed the least interesting.