100+ datasets found
  1. Number of global social network users 2017-2028

    • statista.com
    • de.statista.com
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    Stacy Jo Dixon, Number of global social network users 2017-2028 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    How many people use social media?

                  Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.
    
                  Who uses social media?
                  Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
                  when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.
    
                  How much time do people spend on social media?
                  Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.
    
                  What are the most popular social media platforms?
                  Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.
    
  2. Average daily time spent on social media worldwide 2012-2024

    • statista.com
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    Stacy Jo Dixon, Average daily time spent on social media worldwide 2012-2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    How much time do people spend on social media?

                  As of 2024, the average daily social media usage of internet users worldwide amounted to 143 minutes per day, down from 151 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of three hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in
                  the U.S. was just two hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively.
                  People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general.
                  During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.
    
  3. S

    How Does Social Media Affect Sleep Statistics 2025: Shocking Usage Data You...

    • sqmagazine.co.uk
    Updated Oct 7, 2025
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    SQ Magazine (2025). How Does Social Media Affect Sleep Statistics 2025: Shocking Usage Data You Need to Know [Dataset]. https://sqmagazine.co.uk/how-does-social-media-affect-sleep-statistics/
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    Dataset updated
    Oct 7, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    At 2:13 a.m., Ellie turned off her phone after endlessly scrolling through Instagram Reels. This wasn’t the first time she traded sleep for screen time, and like millions of others, she would wake up tired, groggy, and mentally foggy. In 2025, this silent epidemic of sleep disruption linked to social...

  4. Global social media subscriptions comparison 2023

    • statista.com
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    Stacy Jo Dixon, Global social media subscriptions comparison 2023 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    Social media companies are starting to offer users the option to subscribe to their platforms in exchange for monthly fees. Until recently, social media has been predominantly free to use, with tech companies relying on advertising as their main revenue generator. However, advertising revenues have been dropping following the COVID-induced boom. As of July 2023, Meta Verified is the most costly of the subscription services, setting users back almost 15 U.S. dollars per month on iOS or Android. Twitter Blue costs between eight and 11 U.S. dollars per month and ensures users will receive the blue check mark, and have the ability to edit tweets and have NFT profile pictures. Snapchat+, drawing in four million users as of the second quarter of 2023, boasts a Story re-watch function, custom app icons, and a Snapchat+ badge.

  5. S

    Social Media Marketing Statistics By Facts and Trends (2025)

    • sci-tech-today.com
    Updated Oct 10, 2025
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    Sci-Tech Today (2025). Social Media Marketing Statistics By Facts and Trends (2025) [Dataset]. https://www.sci-tech-today.com/stats/social-media-marketing-statistics/
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    Dataset updated
    Oct 10, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Social media marketing statistics: You are trying to find where your customers are spending their attention, and the answer isn't a billboard on the highway or a primetime TV spot. It’s right here, in their pocket, on a vibrant screen, where the content changes every second.

    This year, social media marketing is the single largest theatre for customer discovery, communication, and, most critically, conversion. For every serious marketer, brand manager, or business owner, understanding the latest social media marketing statistics isn't just about knowledge; it’s about having the technical, data-driven roadmap to an estimated $276.7 billion in global ad spend.

    The landscape is a high-stakes, high-speed game. Algorithms are constantly being optimized by artificial intelligence, consumer trust is being changed by authenticity, and a massive shift to in-app purchasing is changing the very concept of a store.

    This is the time of precision marketing, where success is measured in basis points, not broad strokes. I’d like to deliver the most detailed, information-based article on the current state of social media marketing, providing the benchmarks that set the standard for the industry. So, let's dive deep into the numbers that are making the marketing playbook in 2025. Let’s get started,

  6. Global social network penetration 2019-2028

    • statista.com
    • de.statista.com
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    Stacy Jo Dixon, Global social network penetration 2019-2028 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    The global social media penetration rate in was forecast to continuously increase between 2024 and 2028 by in total 11.6 (+18.19 percent). After the ninth consecutive increasing year, the penetration rate is estimated to reach 75.31 and therefore a new peak in 2028. Notably, the social media penetration rate of was continuously increasing over the past years.

  7. Leading social media usage reasons worldwide 2024

    • statista.com
    • de.statista.com
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    Stacy Jo Dixon, Leading social media usage reasons worldwide 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    A global survey conducted in the third quarter of 2024 found that the main reason for using social media was to keep in touch with friends and family, with over 50.8 percent of social media users saying this was their main reason for using online networks. Overall, 39 percent of social media users said that filling spare time was their main reason for using social media platforms, whilst 34.5 percent of respondents said they used it to read news stories. Less than one in five users were on social platforms for the reason of following celebrities and influencers.

                  The most popular social network
    
                  Facebook dominates the social media landscape. The world's most popular social media platform turned 20 in February 2024, and it continues to lead the way in terms of user numbers. As of February 2025, the social network had over three billion global users. YouTube, Instagram, and WhatsApp follow, but none of these well-known brands can surpass Facebook’s audience size.
                  Moreover, as of the final quarter of 2023, there were almost four billion Meta product users.
    
                  Ever-evolving social media usage
    
                  The utilization of social media remains largely gratuitous; however, companies have been encouraging users to become paid subscribers to reduce dependence on advertising profits. Meta Verified entices users by offering a blue verification badge and proactive account protection, among other things. X (formerly Twitter), Snapchat, and Reddit also offer users the chance to upgrade their social media accounts for a monthly free.
    
  8. Social media as a news outlet worldwide 2024

    • statista.com
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    Amy Watson, Social media as a news outlet worldwide 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Amy Watson
    Description

    During a 2024 survey, 77 percent of respondents from Nigeria stated that they used social media as a source of news. In comparison, just 23 percent of Japanese respondents said the same. Large portions of social media users around the world admit that they do not trust social platforms either as media sources or as a way to get news, and yet they continue to access such networks on a daily basis.

                  Social media: trust and consumption
    
                  Despite the majority of adults surveyed in each country reporting that they used social networks to keep up to date with news and current affairs, a 2018 study showed that social media is the least trusted news source in the world. Less than 35 percent of adults in Europe considered social networks to be trustworthy in this respect, yet more than 50 percent of adults in Portugal, Poland, Romania, Hungary, Bulgaria, Slovakia and Croatia said that they got their news on social media.
    
                  What is clear is that we live in an era where social media is such an enormous part of daily life that consumers will still use it in spite of their doubts or reservations. Concerns about fake news and propaganda on social media have not stopped billions of users accessing their favorite networks on a daily basis.
                  Most Millennials in the United States use social media for news every day, and younger consumers in European countries are much more likely to use social networks for national political news than their older peers.
                  Like it or not, reading news on social is fast becoming the norm for younger generations, and this form of news consumption will likely increase further regardless of whether consumers fully trust their chosen network or not.
    
  9. S

    Social Media Algorithm Impact Statistics 2025: How Engagement Just Changed...

    • sqmagazine.co.uk
    Updated Aug 12, 2025
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    SQ Magazine (2025). Social Media Algorithm Impact Statistics 2025: How Engagement Just Changed Forever [Dataset]. https://sqmagazine.co.uk/social-media-algorithm-impact-statistics/
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    Dataset updated
    Aug 12, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    Social media algorithms now shape the information we see. In 2025, over 5.4 billion people will engage with personalized feeds daily, each tailored by complex models that sort, amplify, or bury content based on real-time behavior. These algorithms affect everything from advertising campaigns to political messaging, and even how quickly...

  10. s

    YouTube Usage

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). YouTube Usage [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    YouTube gets an average of 14.3 billion total worldwide visits every month.

  11. S

    Social Media Screen Time Statistics 2025: How Much Time Are We Spending...

    • sqmagazine.co.uk
    Updated Oct 2, 2025
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    SQ Magazine (2025). Social Media Screen Time Statistics 2025: How Much Time Are We Spending Online? [Dataset]. https://sqmagazine.co.uk/social-media-screen-time-statistics/
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    Dataset updated
    Oct 2, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    It starts with a familiar flick of the thumb. A notification pops up during breakfast, a reel plays in the background while brushing teeth, and before we know it, half the morning has disappeared into a scroll. This isn’t just anecdotal, it’s a digital behavior woven into the daily routine...

  12. s

    Twitter Users

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Twitter Users [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The average Twitter user spends 5.1 hours per month on the platform.

  13. Planned changes in use of selected social media for organic marketing...

    • statista.com
    • de.statista.com
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    Christopher Ross, Planned changes in use of selected social media for organic marketing worldwide 2024 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Christopher Ross
    Description

    During a January 2024 global survey among marketers, nearly 60 percent reported plans to increase their organic use of YouTube for marketing purposes in the following 12 months. LinkedIn and Instagram followed, respectively mentioned by 57 and 56 percent of the respondents intending to use them more. According to the same survey, Facebook was the most important social media platform for marketers worldwide.

  14. s

    TikTok Users

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). TikTok Users [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Users spend an average of 19.6 hours per month on TikTok alone. This works out to be approximately 39 minutes per day.

  15. S

    FOMO Statistics By Demographics, Social Media, Mental Health And Trends...

    • sci-tech-today.com
    Updated Aug 14, 2025
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    Sci-Tech Today (2025). FOMO Statistics By Demographics, Social Media, Mental Health And Trends (2025) [Dataset]. https://www.sci-tech-today.com/stats/fomo-statistics/
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    Dataset updated
    Aug 14, 2025
    Dataset authored and provided by
    Sci-Tech Today
    License

    https://www.sci-tech-today.com/privacy-policyhttps://www.sci-tech-today.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    FOMO statistics: If you’ve ever scrolled through Instagram at midnight and suddenly felt like your entire life is boring compared to everyone else’s… (I do). Well, you’ve met FOMO. Short for “Fear of Missing Out,†it’s not just a feeling; it’s a measurable, trackable thing.

    And that’s where these FOMO statistics come in. These stats don’t just tell us how common it is; they reveal how it shapes the way we think, spend money, and even sleep. The truth is, FOMO has been studied for years, and the data behind it is honestly shocking.

    From how many people lose sleep over it, to how often it makes us pull out our wallets, the numbers show that FOMO has gone from a social quirk to a full-blown cultural driver. In this article, we’re diving deep into the most detailed FOMO statistics you’ll find anywhere, covering its origins, how it works, who it hits hardest, and just how much it’s costing us in time, money, and peace of mind, literally everything. Let’s get started.

  16. s

    Snapchat Demographics

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Snapchat Demographics [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Snapchat has a reach into 75% of the millenial and Gen Z audience.

  17. U.S. Facebook data requests from government agencies 2013-2023

    • statista.com
    • de.statista.com
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    Stacy Jo Dixon, U.S. Facebook data requests from government agencies 2013-2023 [Dataset]. https://www.statista.com/topics/1164/social-networks/
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    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Stacy Jo Dixon
    Description

    Facebook received 73,390 user data requests from federal agencies and courts in the United States during the second half of 2023. The social network produced some user data in 88.84 percent of requests from U.S. federal authorities. The United States accounts for the largest share of Facebook user data requests worldwide.

  18. s

    Snapchat Users

    • searchlogistics.com
    Updated Apr 1, 2025
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    (2025). Snapchat Users [Dataset]. https://www.searchlogistics.com/learn/statistics/social-media-user-statistics/
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    Dataset updated
    Apr 1, 2025
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Snapchat now boasts over 319 million daily active users. That means it’s one of the most engaging platforms. Snapchat currently has a total user base of 800 million.

  19. F

    Social Media Management Market Size, Share, Growth Analysis Report By...

    • fnfresearch.com
    pdf
    Updated Nov 23, 2025
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    Facts and Factors (2025). Social Media Management Market Size, Share, Growth Analysis Report By End-Users (Travel & Hospitality, Manufacturing, Media & Entertainment, IT & Telecom, Healthcare And Life Sciences, Government & Public Sector, Consumer Goods, BFSI, And Others), By Applications (Risk Management, Fraud Detection, Competitor Intelligence, Customer Experience Management, Sales & Marketing Management, And Others), By Organization Sizes (Large Enterprises And Small-Medium Enterprises), By Components (Services And Solutions), And By Region - Global Industry Insights, Overview, Comprehensive Analysis, Trends, Statistical Research, Market Intelligence, Historical Data and Forecast 2024 – 2032 [Dataset]. https://www.fnfresearch.com/social-media-management-market
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Nov 23, 2025
    Dataset authored and provided by
    Facts and Factors
    License

    https://www.fnfresearch.com/privacy-policyhttps://www.fnfresearch.com/privacy-policy

    Time period covered
    2022 - 2030
    Area covered
    Global
    Description

    Social media management market size was estimated at $18.65 Bn in 2023 & is predicted to grow $100.89 Bn by 2032, at CAGR of 20.63% during 2024 - 2032

  20. YouGamble 2018: US Data

    • services.fsd.tuni.fi
    zip
    Updated Sep 2, 2025
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    Oksanen, Atte; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina (2025). YouGamble 2018: US Data [Dataset]. http://doi.org/10.60686/t-fsd3591
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    zipAvailable download formats
    Dataset updated
    Sep 2, 2025
    Dataset provided by
    Finnish Social Science Data Archive
    Authors
    Oksanen, Atte; Kaakinen, Markus; Sirola, Anu; Savolainen, Iina
    Area covered
    United States
    Description

    This survey charted the gambling, social media usage and subjective well-being of young people aged 15-25 years in the United States. The study was conducted as part of the "Problem Gambling and Social Media: Social Psychological Study on Youth Behaviour in Online Gaming Communities" research project. The aim of the project was to analyse how young social media users evaluate, adopt and share gambling-related online content and how online group processes affect their gambling and gambling-related attitudes. FSD's holdings also include two other datasets that were collected using a nearly identical questionnaire (FSD3399 and FSD3400). Data for the research project have been collected in Finland, the United States, Spain, and South Korea. First, the respondents were asked which social media services they used (e.g. Facebook, YouTube, Instagram, discussion forums, online casinos) and how often. Topics that the respondents discussed on gambling-related social media were charted more closely, and they were asked, for example, whether the discussion usually related to instructions or tips on gambling or to problem gambling and recovering from problem gambling. Some questions on the respondents' social media activity were also presented, for instance, how often they saw gambling-related advertising online, how often they changed their most important social media passwords, and how often they uploaded pictures of themselves on social media. The respondents were asked whether they had ever been harassed online or had been the victim of a crime on the Internet in the past three years (e.g. defamation, identity theft, fraud, sexual harassment). The respondents' identity bubbles on social media were surveyed by using the IBR scale (Identity Bubble Reinforcement Scale). The respondents were asked, for instance, whether they thought they could be themselves on social media and whether they only interacted with people similar to them on social media. Additionally, the CIUS scale (Compulsive Internet Use) was used to examine problems related to Internet use. Questions focused on, for example, whether the respondents found it difficult to stop using the Internet when they were online, whether people close to them said they should use the Internet less, and whether they felt restless, frustrated or irritated when they couldn't use the Internet. In the next section of the questionnaire, the respondents were randomly assigned to two groups for a vignette experiment. Respondents in the test group were told they belong to Group C because they had answered the earlier questions in a similar manner to others in the group. Those in the control group were given no information on the group. The respondents were presented with different gambling-related social media scenarios, and they were asked to evaluate the contents of the gambling-related messages by "liking" or "disliking" the message or by not reacting to it at all. Each respondent was shown four different gambling messages with different contents. Three factors were manipulated in the scenarios (2x2x2 design): expressed stance of the message on gambling (positive or negative), narrative perspective of the message (experience-driven first-person narration or fact-driven third-person narration) and majority opinion of other respondents on the message (positively or negatively biased distribution of likes or dislikes). For Group C, the majority opinion was seemingly provided by other Group C members, whereas for the control group the majority opinion was seemingly provided by other respondents. Additionally, the respondents' attitudes towards the message were surveyed with statements regarding, for instance, how likely they would find the message interesting or share it on social media. Next, the respondents' attitudes towards gambling were charted by using the ATGS scale (Attitudes Towards Gambling Scale). They were asked, for example, whether people should have the right to gamble whenever they want, whether most people who gamble do so sensibly and whether it would be better if gambling was banned altogether. The respondents' gambling habits were examined by using the SOGS scale (South Oaks Gambling Screen), and they were asked, for instance, which types of gambling they had done in the past 12 months (played slot machines, visited an online casino, bet on lotteries etc.), whether the people close to them had gambling problems, and whether they had borrowed money to gamble or to pay gambling debts. In addition, the respondents' alcohol consumption was surveyed with a few questions from the AUDITC scale (The Alcohol Use Disorders Identification Test), and they were asked whether they had used various drugs for recreational purposes (e.g. cannabis, LSD, amphetamine, opioids) and which online resources they had used to purchases these drugs (e.g. Facebook, Instagram, Craigslist). The respondents' subjective well-being and social relationships were examined next. The respondents were asked how happy they were in general and how satisfied they were with their economic situation and life in general. They were also asked how well the single statement "I have high self-esteem" from the SISE scale (Single-item Self-esteem Scale) described them. The three statements on lacking companionship, feeling left out and feeling isolated from the LONE scale (Three-item Loneliness Scale) were also included in the survey. Feelings of belonging to different groups or communities (e.g. family, friends, neighbourhood, parish/religious community) were charted, and the 12-item GHQ scale (General Health Questionnaire) was used to survey the respondents' recent mental health. Questions included, for example, whether the respondents had been able to concentrate on what they were doing, had felt they couldn't overcome their difficulties, and had been losing confidence in themselves. Finally, the respondents' sense of control over the events in their lives was examined with the MASTERY scale (Sense of Mastery Scale), with questions focusing on, for instance, whether they thought they had little control over the things that happen to them and whether they often felt helpless in dealing with the problems of life. The respondents' impulsivity was surveyed by using the EIS scale (Eysenck Impulsivity Scale) and their willingness to delay gratification was surveyed with the GRATIF scale (Delay of Gratification). Background variables included the respondent's gender, age, country of birth (own and parents') level of education, type of municipality of residence, household composition, disposable income, possible financial problems, and economic activity and occupational status.

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Stacy Jo Dixon, Number of global social network users 2017-2028 [Dataset]. https://www.statista.com/topics/1164/social-networks/
Organization logo

Number of global social network users 2017-2028

Explore at:
Dataset provided by
Statistahttp://statista.com/
Authors
Stacy Jo Dixon
Description

How many people use social media?

              Social media usage is one of the most popular online activities. In 2024, over five billion people were using social media worldwide, a number projected to increase to over six billion in 2028.

              Who uses social media?
              Social networking is one of the most popular digital activities worldwide and it is no surprise that social networking penetration across all regions is constantly increasing. As of January 2023, the global social media usage rate stood at 59 percent. This figure is anticipated to grow as lesser developed digital markets catch up with other regions
              when it comes to infrastructure development and the availability of cheap mobile devices. In fact, most of social media’s global growth is driven by the increasing usage of mobile devices. Mobile-first market Eastern Asia topped the global ranking of mobile social networking penetration, followed by established digital powerhouses such as the Americas and Northern Europe.

              How much time do people spend on social media?
              Social media is an integral part of daily internet usage. On average, internet users spend 151 minutes per day on social media and messaging apps, an increase of 40 minutes since 2015. On average, internet users in Latin America had the highest average time spent per day on social media.

              What are the most popular social media platforms?
              Market leader Facebook was the first social network to surpass one billion registered accounts and currently boasts approximately 2.9 billion monthly active users, making it the most popular social network worldwide. In June 2023, the top social media apps in the Apple App Store included mobile messaging apps WhatsApp and Telegram Messenger, as well as the ever-popular app version of Facebook.
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