57 datasets found
  1. Average daily time spent on social media worldwide 2012-2025

    • statista.com
    Updated Jun 19, 2025
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    Statista (2025). Average daily time spent on social media worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/433871/daily-social-media-usage-worldwide/
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    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    How much time do people spend on social media? As of 2025, the average daily social media usage of internet users worldwide amounted to 141 minutes per day, down from 143 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of 3 hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in the U.S. was just 2 hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively. People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general. During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.

  2. UK children daily time on selected social media apps 2024

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). UK children daily time on selected social media apps 2024 [Dataset]. https://www.statista.com/statistics/1124962/time-spent-by-children-on-social-media-uk/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United Kingdom
    Description

    In 2024, children in the United Kingdom spent an average of *** minutes per day on TikTok. This was followed by Instagram, as children in the UK reported using the app for an average of ** minutes daily. Children in the UK aged between four and 18 years also used Facebook for ** minutes a day on average in the measured period. Mobile ownership and usage among UK children In 2021, around ** percent of kids aged between eight and 11 years in the UK owned a smartphone, while children aged between five and seven having access to their own device were approximately ** percent. Mobile phones were also the second most popular devices used to access the web by children aged between eight and 11 years, as tablet computers were still the most popular option for users aged between three and 11 years. Children were not immune to the popularity acquired by short video format content in 2020 and 2021, spending an average of ** minutes per day engaging with TikTok, as well as over ** minutes on the YouTube app in 2021. Children data protection In 2021, ** percent of U.S. parents and ** percent of UK parents reported being slightly concerned with their children’s device usage habits. While the share of parents reporting to be very or extremely concerned was considerably smaller, children are considered among the most vulnerable digital audiences and need additional attention when it comes to data and privacy protection. According to a study conducted during the first quarter of 2022, ** percent of children’s apps hosted in the Google Play Store and ** percent of apps hosted in the Apple App Store transmitted users’ locations to advertisers. Additionally, ** percent of kids’ apps were found to collect persistent identifiers, such as users’ IP addresses, which could potentially lead to Children’s Online Privacy Protection Act (COPPA) violations in the United States. In the United Kingdom, companies have to take into account several obligations when considering online environments for children, including an age-appropriate design and avoiding sharing children’s data.

  3. Daily screen media use among American children in 2020

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Daily screen media use among American children in 2020 [Dataset]. https://www.statista.com/statistics/1284561/daily-screen-time-children-use-united-states/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 18, 2020 - Mar 13, 2020
    Area covered
    United States
    Description

    In 2020, almost a quarter of American children spent more than **** hours using screen daily. About the same amount did not use any screen media over that same period of time. In 2021, more than half of American children of all ages spent more than ***** hours watching online content outside of homework.

  4. m

    Data from: Screen use, sleep duration, daytime somnolence, and academic...

    • dacytar.mincyt.gob.ar
    • ri.conicet.gov.ar
    • +2more
    Updated Sep 28, 2023
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    Consejo Nacional de Investigaciones Científicas y Técnicas (2023). Screen use, sleep duration, daytime somnolence, and academic failure in school-aged adolescents [Dataset]. https://dacytar.mincyt.gob.ar/ver/CONICETDig_307e770cd7eced23978042bec4a27925
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    Dataset updated
    Sep 28, 2023
    Dataset provided by
    Consejo Nacional de Investigaciones Científicas y Técnicas
    CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
    Description

    We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed.

  5. U.S. children daily time spent on select social media apps 2024

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). U.S. children daily time spent on select social media apps 2024 [Dataset]. https://www.statista.com/statistics/1301888/us-time-spent-by-children-on-social-media-apps/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    United States
    Description

    In 2024, children in the United States spent an average of *** minutes per day on ******. ********* ranked second, with young users engaging with the popular video messaging app for approximately ** minutes per day. By comparison, children in the United States spent ** minutes on average on *********, while the ****** mobile app only saw approximately ***** minutes of daily usage by children and teens in the country.

  6. E

    Social Media Mental Health Statistics By Negative Effects, Self-Esteem,...

    • electroiq.com
    Updated Jul 2, 2025
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    Electro IQ (2025). Social Media Mental Health Statistics By Negative Effects, Self-Esteem, Impact, and Cyberbullying [Dataset]. https://electroiq.com/stats/social-media-mental-health-statistics/
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    Dataset updated
    Jul 2, 2025
    Dataset authored and provided by
    Electro IQ
    License

    https://electroiq.com/privacy-policyhttps://electroiq.com/privacy-policy

    Time period covered
    2022 - 2032
    Area covered
    Global
    Description

    Introduction

    Social Media Mental Health Statistics: Social media has many uses, but it often causes the most harm to younger users. Teens face significant mental health issues due to social media, and the COVID-19 pandemic made things worse by increasing screen time and social media use. This created more opportunities for teens to encounter online problems, worsening the situation.

    Teens also use social media to find communities and interest groups, watch live streams, and support good causes. It’s important to US teens that they feel welcome and safe online. Despite some problems, social media offers many chances for connection and entertainment. We shall shed more light on the Social Media Mental Health Statistics through this article.

  7. U.S. teens average time spent on social networks per day 2023

    • statista.com
    Updated Apr 7, 2025
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    Statista (2025). U.S. teens average time spent on social networks per day 2023 [Dataset]. https://www.statista.com/statistics/1451257/us-teens-hours-spent-social-networks-per-day/
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    Dataset updated
    Apr 7, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 26, 2023 - Jul 17, 2023
    Area covered
    United States, North America
    Description

    According to a 2023 survey conducted in the United States, teenagers spent an average of 4.8 hours every day on social media platforms. Girls spent 5.3 hours on social networks daily, compared to 4.4 hours for boys. YouTube and TikTok were the most popular online networks among those aged 13 to 19, with 1.9 and 1.5 hours of average daily engagement, respectively. The most used platform for girls was TikTok, while the most used platform for boys was YouTube. Are teens constantly connected to social media? YouTube, TikTok, Instagram and Snapchat are the most attractive and time-consuming platforms for young internet users. A survey conducted in the U.S. in 2023 found that 62 percent of teenagers were almost constantly connected to Instagram, and 17 percent were almost constantly connected to TikTok. Overall, 71 percent of teens used YouTube daily, and 47 percent used Snapchat daily. Furthermore, YouTube had a 93 percent reach among American teens in 2023, down from 95 percent in 2022. Teens and their internet devices For younger generations especially, social media is mostly accessed via mobile devices, and almost all teenagers in the United States have smartphone access. A 2023 survey conducted in the U.S. found that 92 percent of teens aged 13 to 14 years had access to a smartphone at home, as well as 97 percent of those aged 15 to 17. Additionally, U.S. girls were slightly more likely than their male counterparts to have access to a smartphone.

  8. Impact of Digital Habits on Mental Health

    • kaggle.com
    Updated Jun 14, 2025
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    Shahzad Aslam (2025). Impact of Digital Habits on Mental Health [Dataset]. https://www.kaggle.com/datasets/zeesolver/mental-health
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    Jun 14, 2025
    Dataset provided by
    Kaggle
    Authors
    Shahzad Aslam
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    Context

    This dataset explores the relationship between digital behavior and mental well-being among 100,000 individuals. It records how much time people spend on screens, use of social media (including TikTok), and how these habits may influence their sleep, stress, and mood levels.

    It includes six numerical features, all clean and ready for analysis, making it ideal for machine learning tasks like regression or classification. The data enables researchers and analysts to investigate how modern digital lifestyles may impact mental health indicators in measurable ways.

    Dataset Applications

    • Quantify how screen‑time, TikTok use, or multi‑platform engagement statistically relate to stress, sleep loss, and mood.
    • Train regression or classification models that forecast stress level or mood score from real‑time digital‑usage metrics.
    • Feed user‑specific data into recommender systems that suggest screen‑time caps or bedtime routines to improve mental health.
    • Provide evidence for guidelines on youth screen‑time limits and platform moderation based on observed stress‑sleep trade‑offs.
    • Serve as a teaching dataset for EDA, feature engineering, and model evaluation in data‑science or psychology curricula.
    • Evaluate app interventions (e.g., screen‑time nudges) by comparing predicted versus actual post‑intervention stress or mood shifts.
    • Cluster individuals into digital‑behavior personas (e.g., “heavy late‑night scrollers”) to tailor mental‑health resources.
    • Generate synthetic time‑series scenarios (what‑if reductions in TikTok hours) to estimate downstream impacts on sleep and stress.
    • Use engineered features (ratio of TikTok hours to total screen‑time, etc.) in broader wellbeing models that include diet or exercise data.
    • Assess whether mental‑health prediction models remain accurate and unbiased across different screen‑time or platform‑use segments. # Column Descriptions
    • screen_time_hours – Daily total screen usage in hours across all devices.
    • social_media_platforms_used – Number of different social media platforms used per day.
    • hours_on_TikTok – Time spent on TikTok daily, in hours.
    • sleep_hours – Average number of sleep hours per night.
    • stress_level – Stress intensity reported on a scale from 1 (low) to 10 (high).
    • mood_score – Self-rated mood on a scale from 2 (poor) to 10 (excell # Inspiration This dataset was inspired by growing concerns about how screen time and social media affect mental health. It enables analysis of the links between digital habits, stress, sleep, and mood—encouraging data-driven solutions for healthier online behavior and emotional well-being. # Ethically Mined Data: This dataset has been ethically mined and synthetically generated without collecting any personally identifiable information. All values are artificial but statistically realistic, allowing safe use in academic, research, and public health projects while fully respecting user privacy and data ethics.
  9. U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic...

    • statista.com
    Updated Jun 15, 2020
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    Statista (2020). U.S. kids & teens with 4hrs+ screen time before and during COVID-19 pandemic 2020 [Dataset]. https://www.statista.com/statistics/1189204/us-teens-children-screen-time-daily-coronavirus-before-during/
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    Dataset updated
    Jun 15, 2020
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 2020
    Area covered
    United States
    Description

    As of June 2020, ** percent of parents to U.S. teens aged 14 to 17 years stated that their kids were spending more than four hours per day on electronic devices since the start of the COVID-19 pandemic. Only ** percent of responding parents stated that their teens had used electronic devices daily for more than four hours before the COVID-19 pandemic. Overall, the pandemic triggered a rise in the use of electronic devices among American children under 13 and teenagers with screentime now double that of what it used to be across all age groups. YouTube, Netflix and Instagram dominateIn an ongoing survey between 2015 and 2020 it was reported that the most popular video platforms among teens in the U.S. were Netflix and YouTube, and the pandemic has done little to shift that. Cable TV viewership continued to decline throughout 2020, while Hulu rose in popularity during this time. Meanwhile, despite a slight drop in viewership Netflix and YouTube retained their positions as the top two video services after the onset of the pandemic. YouTube and Instagram were also named the most popular social media channels among teens and young adults, as of the third quarter of 2020. Due to their booming popularity, it is no wonder that advertisers have been increasingly targeting these networks, with social media add spend having been on the rise each year since 2017. The biggest growth surge has come from mobile advertising, while spend on desktop advertising has remained nearly the same. Texting and phone calls most preferred during lockdownAs most of the world entered lockdown during the peak of the Coronavirus pandemic in April 2020, teens in the U.S. were asked which technologies they had used to virtually connect with friends and family during this time. 'Texting' was the most preferred method, named by over ** percent followed by phone calls. Meanwhile, video chat and social media came in third.

  10. Social Media vs Productivity

    • kaggle.com
    Updated May 15, 2025
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    Mahdi Mashayekhi (2025). Social Media vs Productivity [Dataset]. https://www.kaggle.com/datasets/mahdimashayekhi/social-media-vs-productivity/code
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    CroissantCroissant is a format for machine-learning datasets. Learn more about this at mlcommons.org/croissant.
    Dataset updated
    May 15, 2025
    Dataset provided by
    Kaggle
    Authors
    Mahdi Mashayekhi
    License

    Attribution-NonCommercial-ShareAlike 4.0 (CC BY-NC-SA 4.0)https://creativecommons.org/licenses/by-nc-sa/4.0/
    License information was derived automatically

    Description

    📊 Social Media vs Productivity — Realistic Behavioral Dataset (30,000 Users)

    This dataset explores how daily digital habits — including social media usage, screen time, and notification exposure — relate to individual productivity, stress, and well-being.

    🔍 What’s Inside?

    The dataset contains 30,000 real-world-style records simulating behavioral patterns of people with various jobs, social habits, and lifestyle choices. The goal is to understand how different digital behaviors correlate with perceived and actual productivity.

    🧠 Why This Dataset is Valuable

    • Designed for real-world ML workflows
      Includes missing values, noise, and outliers — ideal for practicing data cleaning and preprocessing.

    • 🔗 High correlation between target features
      The perceived_productivity_score and actual_productivity_score are strongly correlated, making this dataset suitable for experiments in feature selection and multicollinearity.

    • 🛠️ Feature Engineering playground
      Use this dataset to practice feature scaling, encoding, binning, interaction terms, and more.

    • 🧪 Perfect for EDA, regression & classification
      You can model productivity, stress, or satisfaction based on behavior patterns and digital exposure.

    🧾 Columns & Feature Info

    Column NameDescription
    ageAge of the individual (18–65 years)
    genderGender identity: Male, Female, or Other
    job_typeEmployment sector or status (IT, Education, Student, etc.)
    daily_social_media_timeAverage daily time spent on social media (hours)
    social_platform_preferenceMost-used social platform (Instagram, TikTok, Telegram, etc.)
    number_of_notificationsNumber of mobile/social notifications per day
    work_hours_per_dayAverage hours worked each day
    perceived_productivity_scoreSelf-rated productivity score (scale: 0–10)
    actual_productivity_scoreSimulated ground-truth productivity score (scale: 0–10)
    stress_levelCurrent stress level (scale: 1–10)
    sleep_hoursAverage hours of sleep per night
    screen_time_before_sleepTime spent on screens before sleeping (hours)
    breaks_during_workNumber of breaks taken during work hours
    uses_focus_appsWhether the user uses digital focus apps (True/False)
    has_digital_wellbeing_enabledWhether Digital Wellbeing is activated (True/False)
    coffee_consumption_per_dayNumber of coffee cups consumed per day
    days_feeling_burnout_per_monthNumber of burnout days reported per month
    weekly_offline_hoursTotal hours spent offline each week (excluding sleep)
    job_satisfaction_scoreSatisfaction with job/life responsibilities (scale: 0–10)

    📌 Notes

    • Contains NaN values in critical columns (productivity, sleep, stress) for data imputation tasks
    • Includes outliers in media usage, coffee intake, and notification count
    • Target columns are strongly correlated for multicollinearity testing
    • Multi-purpose: regression, classification, clustering, visualization

    💡 Use Cases

    • Exploratory Data Analysis (EDA)
    • Feature engineering pipelines
    • Machine learning model benchmarking
    • Statistical hypothesis testing
    • Burnout and mental health prediction projects

    📥 Bonus

    👉 Sample notebook coming soon with data cleaning, visualization, and productivity prediction!

  11. Monthly time spent on major social media in Hong Kong 2024

    • statista.com
    Updated Jun 23, 2025
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    Statista (2025). Monthly time spent on major social media in Hong Kong 2024 [Dataset]. https://www.statista.com/statistics/1453409/hong-kong-monthly-time-spent-on-major-social-media-platforms/
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    Dataset updated
    Jun 23, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Nov 2024
    Area covered
    Hong Kong
    Description

    Hong Kong internet users spent an average of *** hour ** minutes each day on social media, according to a 2024 digital usage survey. YouTube gained the highest attention with monthly usage time averaging ** hours and ** minutes per user, which means that users spent about ** minutes a day on the platform. Facebook came in second with ** hours and ** minutes in the monthly screen time, down by ***** hours. Instagram, on the other hand, up by *** hour to ** hours and ** minutes.

  12. d

    Data for: Digital Addiction

    • search.dataone.org
    • dataverse.harvard.edu
    Updated Jan 12, 2024
    + more versions
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    Allcott, Hunt; Gentzkow, Matthew; Song, Lena (2024). Data for: Digital Addiction [Dataset]. http://doi.org/10.7910/DVN/GN636M
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    Dataset updated
    Jan 12, 2024
    Dataset provided by
    Harvard Dataverse
    Authors
    Allcott, Hunt; Gentzkow, Matthew; Song, Lena
    Description

    Many have argued that digital technologies such as smartphones and social media are addictive. We develop an economic model of digital addiction and estimate it using a randomized experiment. Temporary incentives to reduce social media use have persistent effects, suggesting social media are habit forming. Allowing people to set limits on their future screen time substantially reduces use, suggesting self-control problems. Additional evidence suggests people are inattentive to habit formation and partially unaware of self-control problems. Looking at these facts through the lens of our model suggests that self-control problems cause 31 percent of social media use.

  13. S

    How Does Social Media Affect Sleep Statistics 2025: Shocking Usage Data You...

    • sqmagazine.co.uk
    Updated Jul 22, 2025
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    SQ Magazine (2025). How Does Social Media Affect Sleep Statistics 2025: Shocking Usage Data You Need to Know [Dataset]. https://sqmagazine.co.uk/how-does-social-media-affect-sleep-statistics/
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    Dataset updated
    Jul 22, 2025
    Dataset authored and provided by
    SQ Magazine
    License

    https://sqmagazine.co.uk/privacy-policy/https://sqmagazine.co.uk/privacy-policy/

    Time period covered
    Jan 1, 2024 - Dec 31, 2025
    Area covered
    Global
    Description

    At 2:13 a.m., Ellie turned off her phone after endlessly scrolling through Instagram Reels. This wasn’t the first time she traded sleep for screen time, and like millions of others, she would wake up tired, groggy, and mentally foggy. In 2025, this silent epidemic of sleep disruption linked to social...

  14. Daily time spent using various media and devices in Indonesia Q3 2024, by...

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Daily time spent using various media and devices in Indonesia Q3 2024, by activity [Dataset]. https://www.statista.com/statistics/803524/daily-time-spent-using-online-media-by-activity-indonesia/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Indonesia
    Description

    As of the third quarter of 2024, Indonesians spent an average of around ***** hours and ** minutes on the internet. Meanwhile, they spent an average of ***** hours and ***** minutes on social media every day. These figures show how the internet has been well incorporated into the daily activities of the population in the country. Internet accessibility in Indonesia  Indonesia has emerged as one of the largest online markets in Asia. The majority of the Indonesians were mobile internet users. This may be due to the affordability and user-friendliness of the mobile devices that are available in the Indonesian market. Embracing the online world The accessibility and affordability of internet data plans made it easier for Indonesians to be more active on social media. As of the third quarter of 2024, Whatsapp and Instagram were the leading social networks in terms of user penetration in Indonesia. In addition, streaming music and podcasts are among the most popular online activities in the country.

  15. Daily screen media use among American toddlers in 2020

    • statista.com
    Updated Jul 9, 2025
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    Statista (2025). Daily screen media use among American toddlers in 2020 [Dataset]. https://www.statista.com/statistics/1285007/daily-screen-time-toddlers-use-united-states/
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    Dataset updated
    Jul 9, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Feb 18, 2020 - Mar 13, 2020
    Area covered
    United States
    Description

    According to the source, American children under two years spent an average time of ** minutes per day consuming media on screen. However, the actual screen time varied considerably among this group: whereas ** percent of children did not consume any media on screen, almost one third (** percent) spent more than one hour with screen media.

  16. d

    Cyberbullying Classification

    • search.dataone.org
    Updated Sep 24, 2024
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    Chowdhury, Shovan (2024). Cyberbullying Classification [Dataset]. http://doi.org/10.7910/DVN/XQJZSY
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    Dataset updated
    Sep 24, 2024
    Dataset provided by
    Harvard Dataverse
    Authors
    Chowdhury, Shovan
    Description

    As social media usage becomes increasingly prevalent in every age group, a vast majority of citizens rely on this essential medium for day-to-day communication. Social media’s ubiquity means that cyberbullying can effectively impact anyone at any time or anywhere, and the relative anonymity of the internet makes such personal attacks more difficult to stop than traditional bullying. On April 15th, 2020, UNICEF issued a warning in response to the increased risk of cyberbullying during the COVID-19 pandemic due to widespread school closures, increased screen time, and decreased face-to-face social interaction. The statistics of cyberbullying are outright alarming: 36.5% of middle and high school students have felt cyberbullied and 87% have observed cyberbullying, with effects ranging from decreased academic performance to depression to suicidal thoughts. In light of all of this, this dataset contains more than 47000 tweets labelled according to the class of cyberbullying: Age; Ethnicity; Gender; Religion; Other type of cyberbullying; Not cyberbullying The data has been balanced in order to contain ~8000 of each class. Trigger Warning These tweets either describe a bullying event or are the offense themselves, therefore explore it to the point where you feel comfortable.

  17. U.S. awareness and use of screen and social media time limiting apps 2023

    • statista.com
    Updated Jun 24, 2025
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    Statista (2025). U.S. awareness and use of screen and social media time limiting apps 2023 [Dataset]. https://www.statista.com/statistics/1458298/us-apps-for-limiting-screen-time-use/
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    Dataset updated
    Jun 24, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jun 14, 2023 - Jun 15, 2023
    Area covered
    United States
    Description

    According to a survey conducted among consumers in the United States in June 2023, ** percent of respondents reported not being interested in using an app or an app extension to limit the time they spent on social media. In comparison, less than *** in ** respondents reported they were using one. Similarly, intended usage interested only *** in ** U.S. respondents as of the examined period.

  18. Daily time spent with the media in Malaysia Q3 2024, by type

    • statista.com
    Updated Jun 26, 2025
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    Statista (2025). Daily time spent with the media in Malaysia Q3 2024, by type [Dataset]. https://www.statista.com/statistics/803614/daily-time-spent-using-online-media-by-activity-malaysia/
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    Dataset updated
    Jun 26, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Malaysia
    Description

    As of the third quarter of 2024, the average daily time spent using the internet on mobile phones among people in Malaysia was around **** hours and ** minutes. By comparison, people spent around *** hours and ** minutes on social media every day. These numbers signified the importance of being present on the internet among Malaysians. Internet accessibility in Malaysia Presumably for convenience reasons, almost every internet user in Malaysia preferred accessing the internet on their smartphone. The upward trend of population coverage of 4G LTE mobile network in the country since 2016 may have contributed to this preference. Besides, Malaysia is one of the countries with the highest rates of mobile internet penetration in Asia. Main activities on the internet Malaysia has shown significant improvement in its internet infrastructure in recent years, which has allowed the internet users in the country to be more active online. The internet usage in Malaysia has mostly revolved around personal purposes, such as participating in social networks. As of January 2024, Malaysia recorded around ** million active social media users. A 2020 survey revealed that every internet user in Malaysia had about 9.6 social media accounts on average.

  19. Daily time spent using phones in the U.S. 2023, by generation

    • statista.com
    Updated Jul 10, 2025
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    Statista (2025). Daily time spent using phones in the U.S. 2023, by generation [Dataset]. https://www.statista.com/statistics/1178640/daily-phone-screen-time-by-gen-us/
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    Dataset updated
    Jul 10, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Dec 2023
    Area covered
    United States
    Description

    According to a 2023 survey conducted in the United States, Gen Z respondents were spending the most time using their phones, over *** hours a day. By contrast, Baby Boomers recorded a daily screen time of roughly ***** hours and ** minutes.  Many users feel addicted to smartphones As technology’s role in our everyday life increases, consumers tend to spend more and more time using electronic devices, whether it is for working and studying on laptops and tablets, watching TV or scrolling social media on smartphones. As a consequence, many users across all generations feel somewhat addicted to smartphones. According to a 2023 survey conducted in the United States, Gen Z users felt addicted to such devices the most, followed by Millennials. Taking a step back and nostalgia for early 2000s How can we combat the overwhelming urge to stay connected and take a step back from our always-on reality? In an effort to reduce screen time, many users, especially those in Gen Z, are expressing a sense of nostalgia for early 2000s technology, particularly dumb phones and wired headphones. For instance, during a 2024 survey in the United States, ** percent of Gen Z respondents stated they would be interested in purchasing dumb phones, followed by ** percent of Millennials - a trend that might involve more users in the future.

  20. Share of screen time dedicated to media activities in the U.S. 2020-2021

    • statista.com
    Updated Jul 18, 2025
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    Statista (2025). Share of screen time dedicated to media activities in the U.S. 2020-2021 [Dataset]. https://www.statista.com/statistics/1307876/breakdown-screen-time-leisure-media-activities-us/
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    Dataset updated
    Jul 18, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    United States
    Description

    In 2021, American consumers spend less screen-based leisure time watching television and movies than in the previous year. On the other hand, gaming and watching online videos were on the rise with ** and ** percent of screen time respectively over that same period of time. Social media and e-books consumption remained consistent in 2020 and in 2021 in the United States.

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Statista (2025). Average daily time spent on social media worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/433871/daily-social-media-usage-worldwide/
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Average daily time spent on social media worldwide 2012-2025

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Dataset updated
Jun 19, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

How much time do people spend on social media? As of 2025, the average daily social media usage of internet users worldwide amounted to 141 minutes per day, down from 143 minutes in the previous year. Currently, the country with the most time spent on social media per day is Brazil, with online users spending an average of 3 hours and 49 minutes on social media each day. In comparison, the daily time spent with social media in the U.S. was just 2 hours and 16 minutes. Global social media usageCurrently, the global social network penetration rate is 62.3 percent. Northern Europe had an 81.7 percent social media penetration rate, topping the ranking of global social media usage by region. Eastern and Middle Africa closed the ranking with 10.1 and 9.6 percent usage reach, respectively. People access social media for a variety of reasons. Users like to find funny or entertaining content and enjoy sharing photos and videos with friends, but mainly use social media to stay in touch with current events friends. Global impact of social mediaSocial media has a wide-reaching and significant impact on not only online activities but also offline behavior and life in general. During a global online user survey in February 2019, a significant share of respondents stated that social media had increased their access to information, ease of communication, and freedom of expression. On the flip side, respondents also felt that social media had worsened their personal privacy, increased a polarization in politics and heightened everyday distractions.

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