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Youtube social network and ground-truth communities Dataset information Youtube is a video-sharing web site that includes a social network. In the Youtube social network, users form friendship each other and users can create groups which other users can join. We consider such user-defined groups as ground-truth communities. This data is provided by Alan Mislove et al.
We regard each connected component in a group as a separate ground-truth community. We remove the ground-truth communities which have less than 3 nodes. We also provide the top 5,000 communities with highest quality which are described in our paper. As for the network, we provide the largest connected component.
more info : https://snap.stanford.edu/data/com-Youtube.html
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This dataset is structured as a graph, where nodes represent users and edges capture their interactions, including tweets, retweets, replies, and mentions. Each node provides detailed user attributes, such as unique ID, follower and following counts, and verification status, offering insights into each user's identity, role, and influence in the mental health discourse. The edges illustrate user interactions, highlighting engagement patterns and types of content that drive responses, such as tweet impressions. This interconnected structure enables sentiment analysis and public reaction studies, allowing researchers to explore engagement trends and identify the mental health topics that resonate most with users.
The dataset consists of three files: 1. Edges Data: Contains graph data essential for social network analysis, including fields for UserID (Source), UserID (Destination), Post/Tweet ID, and Date of Relationship. This file enables analysis of user connections without including tweet content, maintaining compliance with Twitter/X’s data-sharing policies. 2. Nodes Data: Offers user-specific details relevant to network analysis, including UserID, Account Creation Date, Follower and Following counts, Verified Status, and Date Joined Twitter. This file allows researchers to examine user behavior (e.g., identifying influential users or spam-like accounts) without direct reference to tweet content. 3. Twitter/X Content Data: This file contains only the raw tweet text as a single-column dataset, without associated user identifiers or metadata. By isolating the text, we ensure alignment with anonymization standards observed in similar published datasets, safeguarding user privacy in compliance with Twitter/X's data guidelines. This content is crucial for addressing the research focus on mental health discourse in social media. (References to prior Data in Brief publications involving Twitter/X data informed the dataset's structure.)
Cristiano Ronaldo has one of the most popular Instagram accounts as of April 2024.
The Portuguese footballer is the most-followed person on the photo sharing app platform with 628 million followers. Instagram's own account was ranked first with roughly 672 million followers.
How popular is Instagram?
Instagram is a photo-sharing social networking service that enables users to take pictures and edit them with filters. The platform allows users to post and share their images online and directly with their friends and followers on the social network. The cross-platform app reached one billion monthly active users in mid-2018. In 2020, there were over 114 million Instagram users in the United States and experts project this figure to surpass 127 million users in 2023.
Who uses Instagram?
Instagram audiences are predominantly young – recent data states that almost 60 percent of U.S. Instagram users are aged 34 years or younger. Fall 2020 data reveals that Instagram is also one of the most popular social media for teens and one of the social networks with the biggest reach among teens in the United States.
Celebrity influencers on Instagram
Many celebrities and athletes are brand spokespeople and generate additional income with social media advertising and sponsored content. Unsurprisingly, Ronaldo ranked first again, as the average media value of one of his Instagram posts was 985,441 U.S. dollars.
MuMiN is a misinformation graph dataset containing rich social media data (tweets, replies, users, images, articles, hashtags), spanning 21 million tweets belonging to 26 thousand Twitter threads, each of which have been semantically linked to 13 thousand fact-checked claims across dozens of topics, events and domains, in 41 different languages, spanning more than a decade.
MuMiN fills a gap in the existing misinformation datasets in multiple ways:
By having a large amount of social media information which have been semantically linked to fact-checked claims on an individual basis. By featuring 41 languages, enabling evaluation of multilingual misinformation detection models. By featuring both tweets, articles, images, social connections and hashtags, enabling multimodal approaches to misinformation detection.
MuMiN features two node classification tasks, related to the veracity of a claim:
Claim classification: Determine the veracity of a claim, given its social network context. Tweet classification: Determine the likelihood that a social media post to be fact-checked is discussing a misleading claim, given its social network context.
To use the dataset, see the "Getting Started" guide and tutorial at the MuMiN website.
As of April 2024, around 16.5 percent of global active Instagram users were men between the ages of 18 and 24 years. More than half of the global Instagram population worldwide was aged 34 years or younger.
Teens and social media
As one of the biggest social networks worldwide, Instagram is especially popular with teenagers. As of fall 2020, the photo-sharing app ranked third in terms of preferred social network among teenagers in the United States, second to Snapchat and TikTok. Instagram was one of the most influential advertising channels among female Gen Z users when making purchasing decisions. Teens report feeling more confident, popular, and better about themselves when using social media, and less lonely, depressed and anxious.
Social media can have negative effects on teens, which is also much more pronounced on those with low emotional well-being. It was found that 35 percent of teenagers with low social-emotional well-being reported to have experienced cyber bullying when using social media, while in comparison only five percent of teenagers with high social-emotional well-being stated the same. As such, social media can have a big impact on already fragile states of mind.
As of January 2024, #love was the most used hashtag on Instagram, being included in over two billion posts on the social media platform. #Instagood and #instagram were used over one billion times as of early 2024.
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The dynamic face-to-face interaction networks represent the interactions that happen during discussions between a group of participants playing the Resistance game. This dataset contains networks extracted from 62 games. Each game is played by 5-8 participants and lasts between 45--60 minutes. We extract dynamically evolving networks from the free-form discussions using the ICAF algorithm. The extracted networks are used to characterize and detect group deceptive behavior using the DeceptionRank algorithm.
The networks are weighted, directed and temporal. Each node represents a participant. At each 1/3 second, a directed edge from node u to v is weighted by the probability of participant u looking at participant v or the laptop. Additionally, we also provide a binary version where an edge from u to v indicates participant u looks at participant v (or the laptop).
Stanford Network Analysis Platform (SNAP) is a general purpose, high performance system for analysis and manipulation of large networks. Graphs consists of nodes and directed/undirected/multiple edges between the graph nodes. Networks are graphs with data on nodes and/or edges of the network.
The core SNAP library is written in C++ and optimized for maximum performance and compact graph representation. It easily scales to massive networks with hundreds of millions of nodes, and billions of edges. It efficiently manipulates large graphs, calculates structural properties, generates regular and random graphs, and supports attributes on nodes and edges. Besides scalability to large graphs, an additional strength of SNAP is that nodes, edges and attributes in a graph or a network can be changed dynamically during the computation.
SNAP was originally developed by Jure Leskovec in the course of his PhD studies. The first release was made available in Nov, 2009. SNAP uses a general purpose STL (Standard Template Library)-like library GLib developed at Jozef Stefan Institute. SNAP and GLib are being actively developed and used in numerous academic and industrial projects.
This repository contains network graphs and network metadata from Moviegalaxies, a website providing network graph data from about 773 films (1915–2012). The data includes individual network graph data in Graph Exchange XML Format and descriptive statistics on measures such as clustering coefficient, degree, density, diameter, modularity, average path length, the total number of edges, and the total number of nodes.
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Tiktok network graph with 5,638 nodes and 318,986 unique links, representing up to 790,599 weighted links between labels, using Gephi network analysis software.
Source of:
Peña-Fernández, Simón, Larrondo-Ureta, Ainara, & Morales-i-Gras, Jordi. (2022). Current affairs on TikTok. Virality and entertainment for digital natives. Profesional De La Información, 31(1), 1–12. https://doi.org/10.5281/zenodo.5962655
Abstract:
Since its appearance in 2018, TikTok has become one of the most popular social media platforms among digital natives because of its algorithm-based engagement strategies, a policy of public accounts, and a simple, colorful, and intuitive content interface. As happened in the past with other platforms such as Facebook, Twitter, and Instagram, various media are currently seeking ways to adapt to TikTok and its particular characteristics to attract a younger audience less accustomed to the consumption of journalistic material. Against this background, the aim of this study is to identify the presence of the media and journalists on TikTok, measure the virality and engagement of the content they generate, describe the communities created around them, and identify the presence of journalistic use of these accounts. For this, 23,174 videos from 143 accounts belonging to media from 25 countries were analyzed. The results indicate that, in general, the presence and impact of the media in this social network are low and that most of their content is oriented towards the creation of user communities based on viral content and entertainment. However, albeit with a lesser presence, one can also identify accounts and messages that adapt their content to the specific characteristics of TikTok. Their virality and engagement figures illustrate that there is indeed a niche for current affairs on this social network.
As of January 2024, Instagram was slightly more popular with men than women, with men accounting for 50.6 percent of the platform’s global users. Additionally, the social media app was most popular amongst younger audiences, with almost 32 percent of users aged between 18 and 24 years.
Instagram’s Global Audience
As of January 2024, Instagram was the fourth most popular social media platform globally, reaching two billion monthly active users (MAU). This number is projected to keep growing with no signs of slowing down, which is not a surprise as the global online social penetration rate across all regions is constantly increasing.
As of January 2024, the country with the largest Instagram audience was India with 362.9 million users, followed by the United States with 169.7 million users.
Who is winning over the generations?
Even though Instagram’s audience is almost twice the size of TikTok’s on a global scale, TikTok has shown itself to be a fierce competitor, particularly amongst younger audiences. TikTok was the most downloaded mobile app globally in 2022, generating 672 million downloads. As of 2022, Generation Z in the United States spent more time on TikTok than on Instagram monthly.
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Gen Z and Millennials are the biggest social media users of all age groups.
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The results might surprise you when looking at internet users that are active on social media in each country.
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Description. This is the data used in the experiment of the following conference paper:
N. Arınık, R. Figueiredo, and V. Labatut, “Signed Graph Analysis for the Interpretation of Voting Behavior,” in International Conference on Knowledge Technologies and Data-driven Business - International Workshop on Social Network Analysis and Digital Humanities, Graz, AT, 2017, vol. 2025. ⟨hal-01583133⟩
Source code. The code source is accessible on GitHub: https://github.com/CompNet/NetVotes
Citation. If you use the data or source code, please cite the above paper.
@InProceedings{Arinik2017, author = {Arınık, Nejat and Figueiredo, Rosa and Labatut, Vincent}, title = {Signed Graph Analysis for the Interpretation of Voting Behavior}, booktitle = {International Conference on Knowledge Technologies and Data-driven Business - International Workshop on Social Network Analysis and Digital Humanities}, year = {2017}, volume = {2025}, series = {CEUR Workshop Proceedings}, address = {Graz, AT}, url = {http://ceur-ws.org/Vol-2025/paper_rssna_1.pdf},}
Details.
----------------------# COMPARISON RESULTSThe 'material-stats' folder contains all the comparison results obtained for Ex-CC and ILS-CC. The csv files associated with plots are also provided.The folder structure is as follows:* material-stats/** execTimePerf: The plot shows the execution time of Ex-CC and ILS-CC based on randomly generated complete networks of different size.** graphStructureAnalysis: The plots show the weights and links statistics for all instances.** ILS-CC-vs-Ex-CC: The folder contains 4 different comparisons between Ex-CC and ILS-CC: Imbalance difference, number of detected clusters, difference of the number of detected clusters, NMI (Normalized Mutual Information)
----------------------Funding: Agorantic FR 3621, FMJH Program Gaspard Monge in optimization and operation research (Project 2015-2842H)
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56.8% of the world’s total population is active on social media.
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Name | Type | Nodes | Edges | Description |
---|---|---|---|---|
soc-Epinions1 | Directed | 75,879 | 508,837 | Who-trusts-whom network of Epinions.com |
soc-LiveJournal1 | Directed | 4,847,571 | 68,993,773 | LiveJournal online social network |
soc-Pokec | Directed | 1,632,803 | 30,622,564 | Pokec online social network |
soc-Slashdot0811 | Directed | 77,360 | 905,468 | Slashdot social network from November 2008 |
soc-Slashdot0922 | Directed | 82,168 | 948,464 | Slashdot social network from February 2009 |
soc-sign-bitcoin-otc | Weighted, Signed, Directed, Temporal | 5,881 | 35,592 | Bitcoin OTC web of trust network |
soc-sign-bitcoin-alpha | Weighted, Signed, Directed, Temporal | 3,783 | 24,186 | Bitcoin Alpha web of trust network |
As of April 2024, Bahrain was the country with the highest Instagram audience reach with 95.6 percent. Kazakhstan also had a high Instagram audience penetration rate, with 90.8 percent of the population using the social network. In the United Arab Emirates, Turkey, and Brunei, the photo-sharing platform was used by more than 85 percent of each country's population.
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https://snap.stanford.edu/data/com-Youtube.html
Dataset information
Youtube (http://www.youtube.com/) is a video-sharing web site that includes
a social network. In the Youtube social network, users form friendship each
other and users can create groups which other users can join. We consider
such user-defined groups as ground-truth communities. This data is provided
by Alan Mislove et al.
(http://socialnetworks.mpi-sws.org/data-imc2007.html)
We regard each connected component in a group as a separate ground-truth
community. We remove the ground-truth communities which have less than 3
nodes. We also provide the top 5,000 communities with highest quality
which are described in our paper (http://arxiv.org/abs/1205.6233). As for
the network, we provide the largest connected component.
Network statistics
Nodes 1,134,890
Edges 2,987,624
Nodes in largest WCC 1134890 (1.000)
Edges in largest WCC 2987624 (1.000)
Nodes in largest SCC 1134890 (1.000)
Edges in largest SCC 2987624 (1.000)
Average clustering coefficient 0.0808
Number of triangles 3056386
Fraction of closed triangles 0.002081
Diameter (longest shortest path) 20
90-percentile effective diameter 6.5
Community statistics
Number of communities 8,385
Average community size 13.50
Average membership size 0.10
Source (citation)
J. Yang and J. Leskovec. Defining and Evaluating Network Communities based
on Ground-truth. ICDM, 2012. http://arxiv.org/abs/1205.6233
Files
File Description
com-youtube.ungraph.txt.gz Undirected Youtube network
com-youtube.all.cmty.txt.gz Youtube communities
com-youtube.top5000.cmty.txt.gz Youtube communities (Top 5,000)
The graph in the SNAP data set is 1-based, with nodes numbered 1 to
1,157,827.
In the SuiteSparse Matrix Collection, Problem.A is the undirected Youtube
network, a matrix of size n-by-n with n=1,134,890, which is the number of
unique user id's appearing in any edge.
Problem.aux.nodeid is a list of the node id's that appear in the SNAP data
set. A(i,j)=1 if person nodeid(i) is friends with person nodeid(j). The
node id's are the same as the SNAP data set (1-based).
C = Problem.aux.Communities_all is a sparse matrix of size n by 16,386
which represents the communities in the com-youtube.all.cmty.txt file.
The kth line in that file defines the kth community, and is the column
C(:,k), where C(i,k)=1 if person ...
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https://snap.stanford.edu/data/sx-askubuntu.html
Dataset information
This is a temporal network of interactions on the stack exchange web site
Ask Ubuntu (http://askubuntu.com/). There are three different types of
interactions represented by a directed edge (u, v, t):
user u answered user v's question at time t (in the graph sx-askubuntu-a2q)
user u commented on user v's question at time t (in the graph
sx-askubuntu-c2q) user u commented on user v's answer at time t (in the
graph sx-askubuntu-c2a)
The graph sx-askubuntu contains the union of these graphs. These graphs
were constructed from the Stack Exchange Data Dump. Node ID numbers
correspond to the 'OwnerUserId' tag in that data dump.
Dataset statistics (sx-askubuntu)
Nodes 159,316
Temporal Edges 964,437
Edges in static graph 596,933
Time span 2613 days
Dataset statistics (sx-askubuntu-a2q)
Nodes 137,517
Temporal Edges 280,102
Edges in static graph 262,106
Time span 2613 days
Dataset statistics (sx-askubuntu-c2q)
Nodes 79,155
Temporal Edges 327,513
Edges in static graph 198,852
Time span 2047 days
Dataset statistics (sx-askubuntu-c2a)
Nodes 75,555
Temporal Edges 356,822
Edges in static graph 178,210
Time span 2418 days
Source (citation)
Ashwin Paranjape, Austin R. Benson, and Jure Leskovec. "Motifs in Temporal
Networks." In Proceedings of the Tenth ACM International Conference on Web
Search and Data Mining, 2017.
Files
File Description
sx-askubuntu.txt.gz All interactions
sx-askubuntu-a2q.txt.gz Answers to questions
sx-askubuntu-c2q.txt.gz Comments to questions
sx-askubuntu-c2a.txt.gz Comments to answers
Data format
SRC DST UNIXTS
where edges are separated by a new line and
SRC: id of the source node (a user)
TGT: id of the target node (a user)
UNIXTS: Unix timestamp (seconds since the epoch)
...
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326 graphs
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We’ve been operating our social network for 10 years and decided to share some data.
https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
Youtube social network and ground-truth communities Dataset information Youtube is a video-sharing web site that includes a social network. In the Youtube social network, users form friendship each other and users can create groups which other users can join. We consider such user-defined groups as ground-truth communities. This data is provided by Alan Mislove et al.
We regard each connected component in a group as a separate ground-truth community. We remove the ground-truth communities which have less than 3 nodes. We also provide the top 5,000 communities with highest quality which are described in our paper. As for the network, we provide the largest connected component.
more info : https://snap.stanford.edu/data/com-Youtube.html