100+ datasets found
  1. Box office market share of Sony in the U.S. & Canada 2000-2024

    • statista.com
    Updated Jan 31, 2025
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    Statista (2025). Box office market share of Sony in the U.S. & Canada 2000-2024 [Dataset]. https://www.statista.com/statistics/187306/box-office-market-share-of-sony-columbia-in-north-america-since-2000/
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    Dataset updated
    Jan 31, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Canada, United States
    Description

    In 2024, Sony accounted for 10.78 percent of the box office revenue in the United States and Canada, down from 10.78 percent a year earlier. Sony Pictures Entertainment runs Columbia and TriStar, among other movie studios, and belongs to Tokyo-based Sony Group Corporation. Meanwhile, Disney's share in the box office revenue of the U.S. and Canada went from 11.5 percent in 2020 to 25.8 percent in 2023.

  2. Sony proportion of sales by business segment 2019-2024

    • statista.com
    • abripper.com
    + more versions
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    Statista, Sony proportion of sales by business segment 2019-2024 [Dataset]. https://www.statista.com/statistics/279272/proportion-of-sonys-sales-by-business/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2024 around 36 percent of Sony's revenue was generated through the game and network service segment. Sony sales by segment - additional information Sony announced total revenue of 86.45 billion U.S. dollars in their 2023 financial year, the highest the figure has been since 2008. The Game and Network service is Sony's most profitable operation, recording revenues of around 28.5 billion U.S. dollars in the same financial year. Particularly, Sony is famous for their PlayStation series of home and handheld video game consoles and its accompanying services. Over the years, Sony's sales of such devices increased, with sales of PlayStation 5 reaching 56 million units in FY 2023 Sony is active also in the TV and digital camera markets, although the company's presence in such industries dropped. Indeed, LG and TCL led the LCD TV market in 2023, holding shares of almost 20 and 12 percent, respectively, leaving Sony behind. Similarly, sales of the company’s digital cameras have decreased steadily.

  3. Sony Group (SONY) Market Capitalization

    • capital.com
    Updated Nov 16, 2025
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    Capital.com (2025). Sony Group (SONY) Market Capitalization [Dataset]. https://capital.com/en-int/markets/shares/sony-corporation-share-price-1/market-cap
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    Dataset updated
    Nov 16, 2025
    Dataset provided by
    Capital.com
    Time period covered
    Jan 1, 2015 - Present
    Variables measured
    Market capitalization (USD)
    Measurement technique
    Outstanding shares multiplied by latest share price (SONY)
    Description

    Daily snapshot of Sony Group Corporation (ticker: SONY) market capitalization as displayed on Capital.com. The dataset helps users quickly see the company’s latest market value; the page shows headline market cap with explicit as-of dating and explains the standard calculation (outstanding shares × latest share price).

  4. Sony's share in the Taiwan smartphone market 2018-2024

    • statista.com
    Updated Jul 8, 2025
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    Statista (2025). Sony's share in the Taiwan smartphone market 2018-2024 [Dataset]. https://www.statista.com/statistics/955471/taiwan-sony-smartphone-market-share/
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    Dataset updated
    Jul 8, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Jan 2018 - Sep 2024
    Area covered
    Taiwan
    Description

    As of September 2024, the market share of Sony's smartphones in Taiwan was **** percent. Apple was the clear market leader, followed by Samsung. In the single-digit percentage points, many manufactures fight for market shares.

  5. T

    Connected Game Console Market Analysis by Product Type, Application, and...

    • futuremarketinsights.com
    html, pdf
    Updated Mar 12, 2025
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    Sudip Saha (2025). Connected Game Console Market Analysis by Product Type, Application, and Region through 2035 [Dataset]. https://www.futuremarketinsights.com/reports/connected-game-console-market
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    pdf, htmlAvailable download formats
    Dataset updated
    Mar 12, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    The global connected game console market is set to experience USD 25.5 billion in 2025. The industry is poised to register 15.1% CAGR from 2025 to 2035 and reach USD 105.6 billion by 2035.

    MetricsValues
    Industry Size (2025E)USD 25.5 billion
    Industry Value (2035F)USD 105.6 billion
    CAGR (2025 to 2035)15.1%

    Contract & Deal Analysis

    CompanySony Corporation
    Contract/Development DetailsSony announced plans to release a new version of its PlayStation console, featuring enhanced online connectivity and integration with cloud gaming services. This development aims to strengthen Sony's position in the industry.
    DateNovember 2024
    Contract Value (USD Million)Approximately USD 800 - USD 1,200
    Estimated Renewal Period4 - 6 years
    CompanyMicrosoft Corporation
    Contract/Development DetailsMicrosoft secured a partnership with a leading cloud service provider to enhance the online capabilities of its Xbox consoles. This collaboration focuses on improving streaming quality and expanding the range of available online services for Xbox users.
    DateJanuary 2025
    Contract Value (USD Million)Approximately USD 1,000 - USD 1,500
    Estimated Renewal Period5 - 7 years
    CompanyNintendo Co., Ltd.
    Contract/Development DetailsNintendo announced plans to release a new version of its Switch console, featuring enhanced online connectivity and integration with cloud gaming services. This development aims to strengthen Nintendo's position in the industry.
    DateDecember 2024
    Contract Value (USD Million)Approximately USD 600 - USD 900
    Estimated Renewal Period4 - 6 years

    Country-wise Analysis

    CountriesCAGR (%) (2025 to 2035)
    USA9.5%
    China10.1%
    Germany8.9%
    Japan9.2%
    India10.3%
    Australia8.7%

    Competitive Outlook

    Company NameEstimated Market Share (%)
    Sony Interactive Entertainment30-35%
    Microsoft Xbox25-30%
    Nintendo15-20%
    Google Stadia5-10%
    NVIDIA GeForce Now4-8%
    Other Companies (combined)15-20%
  6. T

    Sony | SNE - Market Capitalization

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Jun 14, 2016
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    TRADING ECONOMICS (2016). Sony | SNE - Market Capitalization [Dataset]. https://tradingeconomics.com/sne:us:market-capitalization
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    excel, xml, csv, jsonAvailable download formats
    Dataset updated
    Jun 14, 2016
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Dec 2, 2025
    Area covered
    United States
    Description

    Sony reported JPY174.45B in Market Capitalization this December of 2025, considering the latest stock price and the number of outstanding shares.Data for Sony | SNE - Market Capitalization including historical, tables and charts were last updated by Trading Economics this last December in 2025.

  7. H

    HDTV (High-definition Television) Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jun 19, 2025
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    Archive Market Research (2025). HDTV (High-definition Television) Report [Dataset]. https://www.archivemarketresearch.com/reports/hdtv-high-definition-television-530767
    Explore at:
    doc, pdf, pptAvailable download formats
    Dataset updated
    Jun 19, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming HDTV market trends! Learn about the driving forces, major players (Sony, Samsung, LG, etc.), and projected growth (CAGR) until 2033. Explore regional market shares and understand the future of high-definition television.

  8. Market share held by PlayStation India 2012-2024

    • statista.com
    Updated Feb 20, 2024
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    Statista (2024). Market share held by PlayStation India 2012-2024 [Dataset]. https://www.statista.com/statistics/1452032/india-playstation-market-share/
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    Dataset updated
    Feb 20, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    India
    Description

    PlayStation controlled nearly ** percent of the console operating system market in India in 2024. This was a steep decline compared to just two years prior, when it held almost ** percent. The Sony-owned console's position in the Indian market remained in flux owing to various factors such as its competitor Xbox gaining a foothold, the increasing popularity of mobile gaming, as well as the price of PlayStation products. Console versus mobile gaming The market size of the Indian gaming industry is predicted to stay on the growth path for the next few years. While revenue from the country’s game console market exhibited growth, mobile gaming was the clear winner of the market. Although game consoles are still well-used devices for video gaming in India, the majority of Indian gamers tend to favor the smartphone. Easy access to gaming and the affordability of smartphones have further catalyzed the trend.  Global gaming   The market value of console gaming on a global level shows a similar development as in India. The big three gaming companies Nintendo, Microsoft, and Sony make up almost ** percent of the video game market worldwide, with Sony leading among the three companies. This is not without the threat of Chinese digital giant Tencent’s success with mobile and online games. The hype of mobile games is not only tangible in India, but also makes up the main share of the worldwide game market revenue. Almost half of this revenue was generated by Asian countries.

  9. C

    Cambodia Internet Usage: Browser Market Share: All Platforms: Sony PS4

    • ceicdata.com
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    CEICdata.com, Cambodia Internet Usage: Browser Market Share: All Platforms: Sony PS4 [Dataset]. https://www.ceicdata.com/en/cambodia/internet-usage-browser-market-share/internet-usage-browser-market-share-all-platforms-sony-ps4
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    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Aug 30, 2024 - Dec 21, 2024
    Area covered
    Cambodia
    Description

    Cambodia Internet Usage: Browser Market Share: All Platforms: Sony PS4 data was reported at 0.010 % in 21 Dec 2024. This stayed constant from the previous number of 0.010 % for 20 Dec 2024. Cambodia Internet Usage: Browser Market Share: All Platforms: Sony PS4 data is updated daily, averaging 0.000 % from Mar 2024 (Median) to 21 Dec 2024, with 36 observations. The data reached an all-time high of 0.060 % in 10 Mar 2024 and a record low of 0.000 % in 16 Dec 2024. Cambodia Internet Usage: Browser Market Share: All Platforms: Sony PS4 data remains active status in CEIC and is reported by Statcounter Global Stats. The data is categorized under Global Database’s Cambodia – Table KH.SC.IU: Internet Usage: Browser Market Share.

  10. T

    Sony | 6758 - Market Capitalization

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Jun 24, 2017
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    TRADING ECONOMICS (2017). Sony | 6758 - Market Capitalization [Dataset]. https://tradingeconomics.com/6758:jp:market-capitalization
    Explore at:
    csv, excel, xml, jsonAvailable download formats
    Dataset updated
    Jun 24, 2017
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Dec 2, 2025
    Area covered
    Japan
    Description

    Sony reported JPY26.73T in Market Capitalization this December of 2025, considering the latest stock price and the number of outstanding shares.Data for Sony | 6758 - Market Capitalization including historical, tables and charts were last updated by Trading Economics this last December in 2025.

  11. T

    Sony | SNE - Stock Price | Live Quote | Historical Chart

    • tradingeconomics.com
    csv, excel, json, xml
    Updated May 27, 2017
    + more versions
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    TRADING ECONOMICS (2017). Sony | SNE - Stock Price | Live Quote | Historical Chart [Dataset]. https://tradingeconomics.com/sne:us
    Explore at:
    xml, excel, json, csvAvailable download formats
    Dataset updated
    May 27, 2017
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Dec 2, 2025
    Area covered
    United States
    Description

    Sony stock price, live market quote, shares value, historical data, intraday chart, earnings per share and news.

  12. N

    Next-generation Console Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Apr 9, 2025
    + more versions
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    Market Report Analytics (2025). Next-generation Console Report [Dataset]. https://www.marketreportanalytics.com/reports/next-generation-console-71963
    Explore at:
    ppt, doc, pdfAvailable download formats
    Dataset updated
    Apr 9, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The next-generation console gaming market is experiencing robust growth, driven by advancements in gaming technology, increasing internet penetration, and a surge in demand for immersive gaming experiences. The market, estimated at $50 billion in 2025, is projected to exhibit a Compound Annual Growth Rate (CAGR) of 15% from 2025 to 2033, reaching an estimated $150 billion by 2033. Key drivers include the release of high-performance consoles with improved graphics and processing power, the expansion of subscription-based gaming services offering extensive game libraries, and the growing popularity of esports, which further fuels demand for advanced gaming hardware. The market is segmented by application (home and commercial use) and type (home and handheld consoles). Home consoles currently dominate the market share, but handheld consoles are experiencing significant growth due to their portability and accessibility. Leading companies like Microsoft, Sony, and Nintendo are aggressively investing in research and development, focusing on innovative features such as virtual reality (VR) and augmented reality (AR) integration to enhance the gaming experience and maintain a competitive edge. Regional variations exist, with North America and Asia Pacific currently holding the largest market shares. However, emerging markets in regions like South America and Africa are demonstrating increasing potential, propelled by rising disposable incomes and improved digital infrastructure. While the market faces certain restraints like high console prices and competition from mobile gaming, the overall outlook remains positive, indicating significant future growth potential for next-generation console manufacturers and related businesses. Continued innovation in gaming technology, coupled with strategic marketing and expansion into new markets, will be pivotal to capitalizing on this expanding market opportunity.

  13. R

    Sony ILX-LR1 Market Research Report 2033

    • researchintelo.com
    csv, pdf, pptx
    Updated Sep 30, 2025
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    Research Intelo (2025). Sony ILX-LR1 Market Research Report 2033 [Dataset]. https://researchintelo.com/report/sony-ilx-lr1-market
    Explore at:
    pptx, csv, pdfAvailable download formats
    Dataset updated
    Sep 30, 2025
    Dataset authored and provided by
    Research Intelo
    License

    https://researchintelo.com/privacy-and-policyhttps://researchintelo.com/privacy-and-policy

    Time period covered
    2024 - 2033
    Area covered
    Global
    Description

    Sony ILX-LR1 Market Outlook



    According to our latest research, the Global Sony ILX-LR1 market size was valued at $185 million in 2024 and is projected to reach $512 million by 2033, expanding at a CAGR of 11.8% during 2024–2033. One of the primary factors fueling the growth of the Sony ILX-LR1 market globally is the rapid integration of high-resolution imaging solutions across diverse sectors such as industrial inspection, aerial imaging, and advanced surveillance. The Sony ILX-LR1, renowned for its compact, lightweight, and interchangeable lens capabilities, is increasingly favored for its ability to deliver professional-grade performance in demanding environments. As industries pursue automation and digital transformation, the demand for robust imaging tools like the ILX-LR1 is poised to accelerate, further supported by ongoing advancements in sensor technology and AI-powered image processing.



    Regional Outlook



    North America holds the largest share in the global Sony ILX-LR1 market, accounting for approximately 36% of total revenue in 2024. This dominance is attributed to the region’s mature industrial landscape, high adoption rates of automation, and a strong presence of leading technology integrators. The United States, in particular, is a key contributor due to its robust investments in industrial automation, precision agriculture, and security infrastructure. Favorable government policies that encourage digital transformation and innovation further bolster the market’s growth. Additionally, the presence of well-established distribution networks and early adoption of advanced imaging solutions by commercial and government sectors contribute to North America’s significant market share. Strategic collaborations between technology companies and increased R&D spending are expected to sustain this leadership position through the forecast period.



    In contrast, the Asia Pacific region is projected to be the fastest-growing market for the Sony ILX-LR1, with a remarkable CAGR of 14.2% during 2024–2033. This rapid growth is driven by the expanding industrial base in countries like China, Japan, South Korea, and India, where manufacturing modernization and smart infrastructure initiatives are gaining momentum. The proliferation of drones for aerial imaging, booming e-commerce, and heightened security needs in urban centers further accelerate demand. Governments across Asia Pacific are investing heavily in Industry 4.0, smart city projects, and surveillance networks, creating fertile ground for advanced imaging solutions. The region’s growing pool of skilled professionals and increasing awareness of the benefits of high-resolution imaging also play a crucial role in market expansion. Furthermore, local manufacturing capabilities and favorable trade policies are enabling quicker adoption and localization of Sony ILX-LR1 products.



    Emerging economies in Latin America and the Middle East & Africa are witnessing gradual adoption of the Sony ILX-LR1, albeit with certain challenges. While the market potential is significant due to increasing investments in infrastructure, security, and industrial automation, factors such as limited access to advanced technology, budget constraints, and regulatory hurdles can impede rapid uptake. However, localized demand for surveillance, agricultural monitoring, and environmental inspection is rising, especially as governments and businesses recognize the value of high-quality imaging in improving operational efficiency and safety. Policy reforms aimed at boosting digital transformation and international partnerships are expected to gradually overcome these barriers, paving the way for more widespread adoption of Sony ILX-LR1 solutions in these regions over the next decade.



    Report Scope





    Attributes Details
    Report Title Sony ILX-LR1 Market Research Report 2033
    By Product Type Camera Body, Camera Kits, Accessories
    By Application Industria

  14. G

    Global Blu-Ray Media and Devices Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Oct 21, 2025
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    Market Report Analytics (2025). Global Blu-Ray Media and Devices Market Report [Dataset]. https://www.marketreportanalytics.com/reports/global-blu-ray-media-and-devices-market-5989
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Oct 21, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the latest insights on the global Blu-ray media and devices market. This comprehensive analysis explores market size, growth trends, key players (Moser Baer, Panasonic, Sony, etc.), regional performance, and future projections to 2033. Learn how this niche market is navigating the digital streaming landscape.

  15. T

    TV Type Video Game Console Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jul 7, 2025
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    Archive Market Research (2025). TV Type Video Game Console Report [Dataset]. https://www.archivemarketresearch.com/reports/tv-type-video-game-console-674032
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Jul 7, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    Discover the booming TV-type video game console market! Explore its projected $35 billion+ value by 2033, driven by 8% CAGR, technological advancements, and esports growth. Learn about key players like Sony, Microsoft, and Nintendo, and regional market shares.

  16. H

    High-Performance Gaming Consoles Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Jun 1, 2025
    + more versions
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    Archive Market Research (2025). High-Performance Gaming Consoles Report [Dataset]. https://www.archivemarketresearch.com/reports/high-performance-gaming-consoles-250831
    Explore at:
    ppt, pdf, docAvailable download formats
    Dataset updated
    Jun 1, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The high-performance gaming console market is experiencing robust growth, driven by advancements in graphics processing, virtual reality (VR) integration, and the increasing demand for immersive gaming experiences. Let's assume a 2025 market size of $50 billion (a reasonable estimate given the significant presence of major players like Sony, Microsoft, and Nintendo) and a Compound Annual Growth Rate (CAGR) of 12% for the forecast period (2025-2033). This signifies a substantial expansion, projecting a market value exceeding $150 billion by 2033. Key drivers include the launch of new console generations with enhanced processing power and improved graphics capabilities, the rising popularity of esports, and continuous innovation in game design pushing the boundaries of realism and interactivity. The increasing accessibility of high-speed internet further fuels this growth, enabling seamless online multiplayer experiences and cloud gaming services. However, factors like the high cost of consoles and games, along with potential economic downturns, could act as restraints. Market segmentation reveals a strong demand across various demographic groups, with further potential for growth in emerging markets. The competitive landscape is dominated by established players like Sony, Microsoft, and Nintendo, each vying for market share through strategic partnerships, exclusive game titles, and technological advancements. Smaller players like Valve and Analogue are also contributing significantly through innovative approaches like PC gaming integration and retro-gaming console offerings. Regional analysis suggests North America and Europe as key markets, though Asia-Pacific is demonstrating significant growth potential due to rising disposable incomes and increasing internet penetration. Continued innovation, strategic collaborations, and successful marketing campaigns will be crucial for success in this dynamic and competitive market.

  17. U

    UHD 4K Blu-ray Player Report

    • datainsightsmarket.com
    doc, pdf, ppt
    Updated May 22, 2025
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    Data Insights Market (2025). UHD 4K Blu-ray Player Report [Dataset]. https://www.datainsightsmarket.com/reports/uhd-4k-blu-ray-player-898947
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    May 22, 2025
    Dataset authored and provided by
    Data Insights Market
    License

    https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The UHD 4K Blu-ray player market, while facing headwinds from streaming services, maintains a niche appeal driven by factors such as superior video and audio quality compared to compressed streaming formats. The market size in 2025 is estimated at $500 million, reflecting a steady but not explosive growth trajectory. A Compound Annual Growth Rate (CAGR) of 5% is projected from 2025 to 2033, indicating a gradual expansion driven by continued demand from enthusiasts prioritizing high-fidelity home entertainment. Key drivers include the availability of high-quality 4K Blu-ray discs and the release of new titles, particularly in genres like action and documentaries where superior visuals and sound are highly valued. Furthermore, technological advancements, such as improved disc-reading capabilities and integration with smart home systems, are expected to contribute to modest market growth. The market is segmented by application (school, home, commercial) and type (wired, wireless), with home use dominating the market share due to increasing disposable income and consumer preference for high-quality home entertainment. Leading players like Panasonic, Sony, and Samsung continue to refine their product offerings, emphasizing features such as HDR support and improved user interfaces. However, restraints such as the rising popularity of streaming services and the associated convenience factors present challenges. The increasing affordability of high-resolution streaming also exerts downward pressure on pricing. Geographic segmentation sees North America and Asia Pacific as the most significant regions, with growth opportunities within emerging markets dependent upon disposable income growth. The forecast period of 2025-2033 indicates continued, if moderate, expansion of the UHD 4K Blu-ray player market. While streaming continues to surge in popularity, the demand for physical media remains among a dedicated consumer base prioritizing superior audio-visual quality and ownership of content. The market’s evolution will likely involve increased integration with smart home technologies, further refining of disc-reading technologies, and a focus on value-added features such as enhanced user interfaces and superior audio processing capabilities to maintain competitiveness in the ever-evolving home entertainment landscape. Manufacturers will likely focus on niche market segments such as collectors and high-end audio-visual enthusiasts to maintain profitability. The competitive landscape remains dynamic, with established players continuing to innovate and potential for new entrants focused on specific market segments.

  18. Market share of console gaming market worldwide 2021-2022, by company

    • statista.com
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    Statista, Market share of console gaming market worldwide 2021-2022, by company [Dataset]. https://www.statista.com/statistics/1422309/console-gaming-market-share-worldwide/
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    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    Worldwide
    Description

    In 2022, Sony held ** percent of the console gaming market worldwide, while Microsoft held almost ** percent of the market, compared to just over ** percent and **** percent in 2021, respectively. Meanwhile, Nintendo's market share decreased in 2022 to **** percent from just over ** percent in 2021. The console gaming market includes hardware, console games content, and console subscriptions. Sony maintains a dominant position in the console market thanks to strong sales of its relatively high-priced PlayStation 5 hardware, the continual expansion of its service business, and significantly higher in-game monetization compared to its competitors.

  19. T

    Vendor Share Analysis for NFC Reader ICs Industry

    • futuremarketinsights.com
    html, pdf
    Updated Feb 11, 2025
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    Sudip Saha (2025). Vendor Share Analysis for NFC Reader ICs Industry [Dataset]. https://www.futuremarketinsights.com/reports/nfc-reader-ics-market-share-analysis
    Explore at:
    pdf, htmlAvailable download formats
    Dataset updated
    Feb 11, 2025
    Authors
    Sudip Saha
    License

    https://www.futuremarketinsights.com/privacy-policyhttps://www.futuremarketinsights.com/privacy-policy

    Time period covered
    2025 - 2035
    Area covered
    Worldwide
    Description

    Global Market Share by Key Players (2025)

    CategoryIndustry Share (%)
    Top 3 (NXP, Broadcom, STMicroelectronics)55%
    Rest of Top 5 (Infineon, Sony)20%
    Emerging Players (TI, Qualcomm, MediaTek)20%
    Niche Providers (Panasonic, Renesas, AMS)5%

    Tier-Wise Company Classification (2025)

    TierTier 1
    VendorsNXP, Broadcom, STMicroelectronics, Infineon, Sony
    Consolidated Market Share (%)55%
    TierTier 2
    VendorsTI, Qualcomm, MediaTek
    Consolidated Market Share (%)30%
    TierTier 3
    VendorsPanasonic, Renesas, AMS
    Consolidated Market Share (%)15%
  20. C

    Camera Technology Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 15, 2025
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    Archive Market Research (2025). Camera Technology Report [Dataset]. https://www.archivemarketresearch.com/reports/camera-technology-58363
    Explore at:
    pdf, ppt, docAvailable download formats
    Dataset updated
    Mar 15, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global camera technology market is booming, projected to reach [insert final year market size from chart data] by 2033, driven by advancements in image sensors, AI integration, and surging demand across automotive, healthcare, and consumer electronics. Explore market trends, key players (Sony, Samsung, OmniVision), and regional growth in this comprehensive analysis.

Share
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Link copied
Close
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Statista (2025). Box office market share of Sony in the U.S. & Canada 2000-2024 [Dataset]. https://www.statista.com/statistics/187306/box-office-market-share-of-sony-columbia-in-north-america-since-2000/
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Box office market share of Sony in the U.S. & Canada 2000-2024

Explore at:
Dataset updated
Jan 31, 2025
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Canada, United States
Description

In 2024, Sony accounted for 10.78 percent of the box office revenue in the United States and Canada, down from 10.78 percent a year earlier. Sony Pictures Entertainment runs Columbia and TriStar, among other movie studios, and belongs to Tokyo-based Sony Group Corporation. Meanwhile, Disney's share in the box office revenue of the U.S. and Canada went from 11.5 percent in 2020 to 25.8 percent in 2023.

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