86 datasets found
  1. Sony revenue 2007-2023

    • statista.com
    Updated Jun 7, 2024
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    Statista (2024). Sony revenue 2007-2023 [Dataset]. https://www.statista.com/statistics/279269/total-revenue-of-sony-since-2008/
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    Dataset updated
    Jun 7, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The global revenue earned by Sony fluctuated between 2007 and 2023. In FY2023, Sony recorded revenue of over 86.8 billion U.S. dollars.

    Sony corporation global revenue – additional information

    Founded in 1946 in Tokyo, Japan, Sony Corporation is one of the largest international conglomerates in Japan alongside Panasonic, Hitachi and Toshiba. Sony is responsible for a number of significant innovations, for example the Walkman in 1979. Nowadays its diverse business focuses on electronics, games, financial services and entertainment. In FY2023, the net income of Sony amounted to approximately 6.5 billion U.S. dollars.

    Sony's most profitable segment is Game and Network services. In FY2023, over 32 percent of Sony’s sales had been achieved through mobile communications.

    In the competitive field of television,Sony has been one of the key market players for a long time. However, it is Samsung that leads the market, followed by LG and TCL.

  2. Sony Corporation's net income 2007-2023

    • statista.com
    Updated Jun 7, 2024
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    Sony Corporation's net income 2007-2023 [Dataset]. https://www.statista.com/statistics/279271/net-income-of-sony-since-2008/
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    Dataset updated
    Jun 7, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In its 2023 financial year, Sony Corporation reported a net income of around 6.5 billion U.S. dollars. The company’s gaming and network services segment has become its highest earner, accounting for a significant portion of Sony’s overall revenue.

    Sony

    A true conglomerate, Sony owns and operates businesses across a big variety of industries, with everything from consumer electronics to record labels falling under the company’s corporate umbrella. Sony employs over 100,000 workers and spends billions of dollars each year in research and development, as it continues to expand and retain its place as one of Japans biggest companies.

    Consumer electronics

    Over the past few decades, consumer electronic devices have become an increasingly integral part of people’s daily life across the globe. As a major producer of gaming consoles, televisions, and digital cameras, Sony is well positioned to take advantage of this trend.

  3. Sales and revenue of Sony worldwide by business segment 2011-2023

    • statista.com
    Updated Sep 6, 2024
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    Statista (2024). Sales and revenue of Sony worldwide by business segment 2011-2023 [Dataset]. https://www.statista.com/statistics/297533/sony-sales-worldwide-by-business-segment/
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    Dataset updated
    Sep 6, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Revenue generated from Sony’s game and network services amounted to 28.5 billion U.S. dollars in the company’s 2023 fiscal year, making it Sony’s largest business segment. Other major business segments include Music and Pictures services, which brought in 10.8 and 9.7 billion U.S. dollars respectively in the same fiscal year. Overall, Sony’s revenue reached around 86.4 billion U.S. dollars in that year, making it one of the 100 largest companies worldwide.

    Diverse businesses

    Headquartered in the Minato District of Tokyo, Sony is a multinational conglomerate corporation with businesses across industries. Different generations of Sony’s PlayStation consoles are among the best-selling game consoles worldwide. For example, PlayStation 2 sold 158.7 million units across its lifetime, making it the most popular video game console ever. Sony is also the leader in the music publishing industry, having a market share of almost 25 percent in 2022.

  4. Annual revenue of Sony Corporation's music segment 2008-2024

    • statista.com
    Updated Sep 9, 2024
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    Annual revenue of Sony Corporation's music segment 2008-2024 [Dataset]. https://www.statista.com/statistics/235116/revenue-of-sony-corporations-music-segment/
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    Dataset updated
    Sep 9, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In fiscal year that ended on March 31, 2024, Sony Corporation generated 10.69 billion U.S. dollars in revenue from its music segment, slightly up from the 10.35 billion recorded in the previous year. Sony Music is among the leader music publishers in the world, with its main competitors being Warner Chappell and Universal Music.

  5. Sony Corporation: music revenue source 2019-2024

    • statista.com
    Updated Oct 10, 2024
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    Statista (2024). Sony Corporation: music revenue source 2019-2024 [Dataset]. https://www.statista.com/statistics/314357/sony-corporation-music-revenue-source/
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    Dataset updated
    Oct 10, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    Apr 2018 - Mar 2024
    Area covered
    Worldwide
    Description

    In the fiscal year 2024, which ran from April 2023 to March 2024, Sony generated 2.16 billion U.S. dollars from its music publishing segment and seven billion dollars from recorded music. Meanwhile, visual media and platform revenue accounted for 1.3 billion dollars that year.

  6. T

    Sony | SNE - Gross Profit On Sales

    • tradingeconomics.com
    csv, excel, json, xml
    Updated Dec 15, 2024
    + more versions
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    TRADING ECONOMICS (2024). Sony | SNE - Gross Profit On Sales [Dataset]. https://tradingeconomics.com/sne:us:gross-profit-on-sales
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    xml, json, excel, csvAvailable download formats
    Dataset updated
    Dec 15, 2024
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Mar 26, 2025
    Area covered
    United States
    Description

    Sony reported JPY1.67T in Gross Profit on Sales for its fiscal quarter ending in December of 2024. Data for Sony | SNE - Gross Profit On Sales including historical, tables and charts were last updated by Trading Economics this last March in 2025.

  7. Sony proportion of sales by business segment 2019-2023

    • statista.com
    Updated Jun 7, 2024
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    Statista (2024). Sony proportion of sales by business segment 2019-2023 [Dataset]. https://www.statista.com/statistics/279272/proportion-of-sonys-sales-by-business/
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    Dataset updated
    Jun 7, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In 2023 almost one third of Sony's revenue was generated through the game an network service segment.

    Sony sales by segment - additional information

    Sony announced total revenue of 86.8 billion U.S. dollars in their 2023 financial year, the highest the figure has been since 2008. The Game and Network service is Sony's most profitable operation, recording revenues of around 28.5 billion U.S. dollars in the same financial year. Particularly, Sony is famous for their PlayStation series of home and handheld video game consoles and its accompanying services. Over the years, Sony's sales of such devices increased, with sales of PlayStation 5 reaching almost 21 million units in FY 2023

    Sony is active also in the TV and digital camera markets, although the company's presence in such industries dropped. Indeed, LG and TCL led the LCD TV market in 2023, holding shares of almost 20 and 12 percent, respectively, leaving Sony behind. Similarly, sales of the company’s digital cameras have decreased steadily.

  8. Sony Group's sales FY 2023, by segment

    • statista.com
    Updated May 24, 2024
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    Statista (2024). Sony Group's sales FY 2023, by segment [Dataset]. https://www.statista.com/statistics/912734/sony-sales-by-segment/
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    Dataset updated
    May 24, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The game and network services segment of Sony Group Corporation generated sales of approximately 4.27 trillion Japanese yen in fiscal year 2023. It was the largest segment of the company, followed by the entertainment, technology and services segment.

  9. Revenue of Sony's electronics products & solutions segment 2023, by category...

    • statista.com
    Updated Jun 6, 2024
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    Statista (2024). Revenue of Sony's electronics products & solutions segment 2023, by category [Dataset]. https://www.statista.com/statistics/1172662/sonys-electronics-by-category/
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    Dataset updated
    Jun 6, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    The audio & video category of Sony's electronics products & solutions (EP&S) segment amassed revenues of close to 412 billion Japanese yen in the company's 2022 fiscal year. Sony's EP&S segment has seen its net sales increase over the previous year.

  10. T

    Sony | SNE - Employees Total Number

    • tradingeconomics.com
    • cdn.tradingeconomics.com
    csv, excel, json, xml
    Updated Mar 15, 2022
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    TRADING ECONOMICS (2022). Sony | SNE - Employees Total Number [Dataset]. https://tradingeconomics.com/sne:us:employees
    Explore at:
    json, csv, xml, excelAvailable download formats
    Dataset updated
    Mar 15, 2022
    Dataset authored and provided by
    TRADING ECONOMICS
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Jan 1, 2000 - Mar 27, 2025
    Area covered
    United States
    Description

    Sony reported 108.9K in Employees for its fiscal year ending in March of 2022. Data for Sony | SNE - Employees Total Number including historical, tables and charts were last updated by Trading Economics this last March in 2025.

  11. Sony PlayStation gaming hardware sales revenues worldwide 2012-2025

    • statista.com
    Updated Feb 13, 2024
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    Statista (2024). Sony PlayStation gaming hardware sales revenues worldwide 2012-2025 [Dataset]. https://www.statista.com/statistics/1260245/sony-gaming-hardware-revenue-global/
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    Dataset updated
    Feb 13, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    Sony's PlayStation series 3, 4, and 5's gaming hardware revenue amounted to 6.4 billion U.S. dollars in the year 2022. With the launch of PlayStation 5 in November 2020, the revenue from hardware sales is forecast to increase in the following years.

  12. Sony game and network services: net sales as of FY Q3 2024, by segment

    • statista.com
    Updated Feb 17, 2025
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    Statista (2025). Sony game and network services: net sales as of FY Q3 2024, by segment [Dataset]. https://www.statista.com/statistics/1202169/sony-net-sales-gaming-services-segment-quarter/
    Explore at:
    Dataset updated
    Feb 17, 2025
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Worldwide
    Description

    In the third quarter of the company's fiscal year 2024, Sony Corporation generated approximately 784 billion yen through game software sales. Add-on content such as in-game currency, in-game items and expansion packages accounted for the biggest share of gaming software sales for the quarter but did not surpass hardware sales in the measured period.

  13. G

    Gaming Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 19, 2025
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    Market Report Analytics (2025). Gaming Market Report [Dataset]. https://www.marketreportanalytics.com/reports/gaming-market-12966
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    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    China
    Variables measured
    Market Size
    Description

    The global gaming market, valued at $47.71 billion in 2025, is projected to experience robust growth, exhibiting a compound annual growth rate (CAGR) of 8.04% from 2025 to 2033. This expansion is driven by several key factors. The increasing accessibility of mobile gaming, coupled with the rise of esports and competitive gaming, fuels significant market expansion. Technological advancements, such as improved graphics processing units (GPUs) and virtual reality (VR) / augmented reality (AR) integration, continuously enhance the gaming experience, attracting a wider audience. Furthermore, the ongoing development and release of high-quality gaming titles across various platforms, including mobile, consoles, and PCs, contribute to sustained growth. The market's segmentation across casual and professional gaming, along with mobile, console, online, and offline platforms, highlights diverse consumer preferences, influencing development and marketing strategies within the industry. Strong player bases within established gaming communities further encourage engagement and spending. The competitive landscape is characterized by a mix of established industry giants like Tencent, Sony, and Microsoft, alongside agile independent developers and publishers. The geographical distribution of the market is likely skewed towards regions with high internet penetration and disposable income, with China potentially holding a substantial market share. However, growth is anticipated across various regions as internet access and smartphone ownership become more widespread. While challenges exist, such as market saturation in some segments and the need to adapt to evolving consumer preferences, the overall outlook for the gaming market remains positive, fueled by continuous innovation and the enduring popularity of interactive entertainment. The robust growth projection suggests significant investment opportunities and further expansion within this dynamic sector over the next decade.

  14. Sony Group's picture business operating income FY 2016-2023

    • statista.com
    Updated May 14, 2024
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    Statista (2024). Sony Group's picture business operating income FY 2016-2023 [Dataset]. https://www.statista.com/statistics/912878/sony-operating-income-picture-segment/
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    Dataset updated
    May 14, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The pictures segment of Sony Group Corporation generated an operating income of 117.7 billion Japanese yen in fiscal year 2023, which was a decrease of more than 1.5 billion yen compared to the previous fiscal year. The segment includes motion pictures, television productions, and the media networks business.

  15. Amazon operating income 2014-2024, by segment

    • wwwexpressvpn.online
    • statista.com
    • +1more
    Updated Feb 24, 2025
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    Statista Research Department (2025). Amazon operating income 2014-2024, by segment [Dataset]. https://www.wwwexpressvpn.online/?_=%2Ftopics%2F846%2Famazon%2F%23lVgs5tSWCYQ9pCR9vWNtE%2BNYy1xmOOzu
    Explore at:
    Dataset updated
    Feb 24, 2025
    Dataset provided by
    Statistahttp://statista.com/
    Authors
    Statista Research Department
    Description

    In 2024, the annual operating income of Amazon’s Web Services (AWS) business amounted to approximately 24.9 billion U.S. dollars, up from the previous year. Despite being primarily known as an online retailer, the company's cloud business AWS generated the most operating profit out of all the key operations segments. Being one of the main cloud providers, AWS counts several big tech groups among its spenders – from Netflix to Adobe, and from Sony to X. Amazon’s most challenging business As figures on annual operating income show, Amazon reported negative profit in the international segment over the last three financial years. According to the company itself, this is mainly related to the higher financial risks that running a business brings internationally. Outside of North America, Amazon must comply with multiple government regulations and legal systems, compete with other players, and manage logistics operations where transport infrastructure is still lacking. Amazon’s issues in India Together with China, India is one of the most challenging markets for Amazon. Here, Amazon’s revenue has increased to nearly 222 billion Indian rupees – roughly 2.6 billion U.S. dollars. The consumer base has grown, and Amazon has managed to outdo other competitors in the Indian market. However, the activity of e-commerce giant has been under the scrutiny of institutions and trade unions due to the poor conditions of warehouse workers in Amazon’s facilities.

  16. O

    Online Gaming Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 19, 2025
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    Market Report Analytics (2025). Online Gaming Market Report [Dataset]. https://www.marketreportanalytics.com/reports/online-gaming-market-12969
    Explore at:
    doc, ppt, pdfAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global online gaming market, valued at $77.34 billion in 2025, is projected to experience robust growth, exhibiting a Compound Annual Growth Rate (CAGR) of 14.55% from 2025 to 2033. This expansion is driven by several key factors. The increasing accessibility of high-speed internet, coupled with the proliferation of smartphones and affordable gaming devices, has broadened the player base significantly. Furthermore, the continuous evolution of game genres, incorporating innovative features such as virtual reality (VR) and augmented reality (AR) technologies, has enhanced player engagement and satisfaction. The rise of esports, with its significant viewership and lucrative prize pools, further fuels market growth. Popular game genres such as action, adventure, and puzzle games continue to dominate the market, across platforms including PC, consoles, and mobile. However, the market also faces challenges, including concerns around gaming addiction and the need for robust regulatory frameworks to address potential issues like in-app purchases and data privacy. Regional growth varies, with North America and Asia-Pacific currently leading the market, although emerging markets in South America and Africa show significant potential for future expansion. The competitive landscape is dominated by established players like Tencent, Activision Blizzard, and Sony, alongside innovative independent developers. The sustained growth trajectory of the online gaming market is predicated on several enduring trends. The increasing integration of social features within games fosters community building and prolonged engagement. Subscription-based models and in-game purchases are key revenue generators, providing consistent income streams for developers. Cloud gaming's expansion promises to democratize access to high-quality gaming experiences, regardless of device capabilities. Furthermore, advancements in artificial intelligence (AI) are enhancing game design, leading to more immersive and personalized gameplay. However, challenges remain, such as maintaining a balance between monetization strategies and player experience. The industry faces increasing pressure to address concerns around responsible gaming and to promote ethical practices throughout the value chain. Successful companies will need to adapt swiftly to evolving technological advancements and shifting player preferences, ensuring they stay at the forefront of the competitive landscape.

  17. Sony Group's operating income FY 2023, by segment

    • statista.com
    Updated May 14, 2024
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    Statista (2024). Sony Group's operating income FY 2023, by segment [Dataset]. https://www.statista.com/statistics/912798/sony-operating-income-by-segment/
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    Dataset updated
    May 14, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The music segment of Sony Group Corporation generated an operating income of more than 301 billion Japanese yen in fiscal year 2023. A breakdown of the company's sales by segment shows that game and network services constituted the leading segment in terms of sales during that year.

  18. G

    Game Publisher Report

    • archivemarketresearch.com
    doc, pdf, ppt
    Updated Mar 14, 2025
    + more versions
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    Archive Market Research (2025). Game Publisher Report [Dataset]. https://www.archivemarketresearch.com/reports/game-publisher-57362
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    ppt, doc, pdfAvailable download formats
    Dataset updated
    Mar 14, 2025
    Dataset authored and provided by
    Archive Market Research
    License

    https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global game publisher market is a dynamic and rapidly expanding sector, projected to reach a substantial market size. While the exact figures for market size and CAGR are not provided, we can make reasonable inferences based on industry trends. Considering the prominent companies listed and the diverse geographic regions included in the study (North America, Europe, Asia-Pacific, Middle East & Africa, and South America), a conservative estimate places the 2025 market size at approximately $200 billion USD, with a Compound Annual Growth Rate (CAGR) of around 8% during the forecast period of 2025-2033. This growth is fueled by several key drivers, including the increasing popularity of mobile gaming, the rise of esports, the expansion of cloud gaming services, and the continued innovation in game development technologies. The market is segmented by both distribution channels (online and offline) and gaming platforms (PC, mobile, TV, and other). The dominance of mobile gaming is expected to continue, driving significant revenue for publishers. However, the growth of PC and cloud gaming presents promising opportunities for expansion. Geographic distribution shows significant market concentration in North America and Asia-Pacific, although growth is anticipated across all regions, driven by increasing internet penetration and smartphone adoption. The competitive landscape is characterized by a mix of large established publishers like Tencent, Sony, and Microsoft, and smaller, rapidly growing independent studios. While the market faces certain restraints such as increasing development costs and intense competition, these are likely to be offset by the overall positive growth trends. The forecast period (2025-2033) indicates a continued expansion of the market, driven by technological advancements, evolving consumer preferences, and the emergence of new gaming platforms and business models. The significant presence of major players like Tencent and Sony underscores the consolidation and strategic investments within the industry. The diversification across game platforms and distribution channels offers avenues for further growth and innovative product development. Understanding the regional variations in market share and growth is crucial for targeted marketing and investment strategies. The continued expansion of esports and the growing prevalence of mobile gaming suggest that the market is likely to witness further consolidation and strategic acquisitions in the coming years.

  19. Sony Group's financial service segment sales FY 2016-2023

    • statista.com
    Updated May 15, 2024
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    Statista (2024). Sony Group's financial service segment sales FY 2016-2023 [Dataset]. https://www.statista.com/statistics/913183/sony-sales-financial-service-segment/
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    Dataset updated
    May 15, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Area covered
    Japan
    Description

    The financial services segment of Sony Group Corporation generated sales of 1.77 trillion Japanese yen in fiscal year 2023. This was an increase of about 880 billion yen compared to the previous year.

  20. R

    Recorded Music Market Report

    • marketreportanalytics.com
    doc, pdf, ppt
    Updated Mar 19, 2025
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    Market Report Analytics (2025). Recorded Music Market Report [Dataset]. https://www.marketreportanalytics.com/reports/recorded-music-market-12942
    Explore at:
    pdf, doc, pptAvailable download formats
    Dataset updated
    Mar 19, 2025
    Dataset authored and provided by
    Market Report Analytics
    License

    https://www.marketreportanalytics.com/privacy-policyhttps://www.marketreportanalytics.com/privacy-policy

    Time period covered
    2025 - 2033
    Area covered
    Global
    Variables measured
    Market Size
    Description

    The global recorded music market, valued at $25.06 billion in 2025, is experiencing robust growth, projected to expand at a compound annual growth rate (CAGR) of 20.6% from 2025 to 2033. This significant expansion is driven by several key factors. The rise of streaming platforms has democratized music access, leading to increased consumption and revenue generation for artists and labels. Simultaneously, the resurgence of vinyl records and the growth of digital downloads cater to diverse consumer preferences, broadening the market appeal. Technological advancements, such as high-resolution audio streaming and immersive audio experiences, further enhance the listening experience and fuel market growth. Furthermore, effective marketing strategies leveraging social media and targeted advertising campaigns have proven successful in driving engagement and boosting sales. The market is segmented into digital, physical, and other formats, with digital music dominating the revenue share due to its convenience and widespread accessibility. Major players like Universal Music Group, Sony Music, and Warner Music Group hold significant market share, but a growing number of independent labels and artists are also contributing to the market's dynamism. Geographical growth varies, with North America and Europe currently leading, but the Asia-Pacific region is expected to exhibit strong growth potential in the coming years due to its increasing digital penetration and rising disposable incomes. Despite this positive outlook, challenges remain, including concerns about artist compensation in the streaming model and copyright infringement. Navigating these challenges will be crucial for maintaining the market's sustainable growth trajectory. The future of the recorded music market hinges on innovation and adaptation. Continued investment in new technologies, such as artificial intelligence for music creation and personalized listening experiences, will be vital in maintaining consumer interest. Strategic partnerships between streaming platforms, artists, and labels are essential to ensure fair compensation and foster creative collaboration. Effective anti-piracy measures are also crucial in safeguarding the interests of all stakeholders. Moreover, expansion into emerging markets and the cultivation of new revenue streams, such as branded content and music-related merchandise, will be pivotal for long-term growth. The industry's ability to embrace these changes will directly influence its success and overall market valuation in the years to come. Careful monitoring of consumer trends and technological advancements will be crucial for navigating this dynamic landscape.

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Statista (2024). Sony revenue 2007-2023 [Dataset]. https://www.statista.com/statistics/279269/total-revenue-of-sony-since-2008/
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Sony revenue 2007-2023

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2 scholarly articles cite this dataset (View in Google Scholar)
Dataset updated
Jun 7, 2024
Dataset authored and provided by
Statistahttp://statista.com/
Area covered
Worldwide
Description

The global revenue earned by Sony fluctuated between 2007 and 2023. In FY2023, Sony recorded revenue of over 86.8 billion U.S. dollars.

Sony corporation global revenue – additional information

Founded in 1946 in Tokyo, Japan, Sony Corporation is one of the largest international conglomerates in Japan alongside Panasonic, Hitachi and Toshiba. Sony is responsible for a number of significant innovations, for example the Walkman in 1979. Nowadays its diverse business focuses on electronics, games, financial services and entertainment. In FY2023, the net income of Sony amounted to approximately 6.5 billion U.S. dollars.

Sony's most profitable segment is Game and Network services. In FY2023, over 32 percent of Sony’s sales had been achieved through mobile communications.

In the competitive field of television,Sony has been one of the key market players for a long time. However, it is Samsung that leads the market, followed by LG and TCL.

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