Facebook
TwitterBased on certain given features, we need to predict the status of football match, which consists of two categories won and lost.
Data columns (total 15 columns): # Column
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Twitterhttps://www.mordorintelligence.com/terms-and-conditionshttps://www.mordorintelligence.com/terms-and-conditions
Complete dataset included in the full report. Detailed tables, regional splits, forecasts, and methodologies are available with purchase.
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
'sports' is a dataset for classification tasks - it contains Cards annotations for 707 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Sports is a dataset for object detection tasks - it contains Head annotations for 223 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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Twitterhttps://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/
This dataset was created by Vallabh Kulkarni
Released under CC0: Public Domain
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
## Overview
Analyze Sports is a dataset for object detection tasks - it contains Analyze Sports annotations for 905 images.
## Getting Started
You can download this dataset for use within your own projects, or fork it into a workspace on Roboflow to create your own model.
## License
This dataset is available under the [CC BY 4.0 license](https://creativecommons.org/licenses/CC BY 4.0).
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TwitterApache License, v2.0https://www.apache.org/licenses/LICENSE-2.0
License information was derived automatically
This dataset contains information about various sports products scraped from an e-commerce website. The data was collected using web scraping techniques with Python's BeautifulSoup library.
Each row in the dataset represents a unique product and includes the following features:
The dataset covers a wide range of sports products across multiple categories like Cricket, Football, Hockey, Volleyball, Basketball, Badminton, Tennis, Table Tennis, Squash, Roller Skates, Boxing, Carrom, Swimming, and Chess.
This dataset can be useful for various exploratory data analysis, price comparison, discount pattern analysis, and other e-commerce related data science projects.
Note: Please respect the terms of service of the website from which the data was scraped. The data is provided for educational purposes only.
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Twitterhttps://www.mordorintelligence.com/terms-and-conditionshttps://www.mordorintelligence.com/terms-and-conditions
Complete dataset included in the full report. Detailed tables, regional splits, forecasts, and methodologies are available with purchase.
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Twitterhttps://www.imarcgroup.com/privacy-policyhttps://www.imarcgroup.com/privacy-policy
The global fantasy sports market size was valued at USD 28.95 Billion in 2024. Looking forward, IMARC Group estimates the market to reach USD 67.03 Billion by 2033, exhibiting a CAGR of 9.29% during 2025-2033. North America currently dominates the market, holding a significant fantasy sports market share of over 35.0% in 2024. The market is driven by increasing smartphone penetration, growing internet accessibility, rising sports awareness, and user engagement through gamification.
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Report Attribute
|
Key Statistics
|
|---|---|
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Base Year
| 2024 |
|
Forecast Years
| 2025-2033 |
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Historical Years
| 2019-2024 |
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Market Size in 2024
| USD 28.95 Billion |
|
Market Forecast in 2033
| USD 67.03 Billion |
| Market Growth Rate 2025-2033 | 9.29% |
IMARC Group provides an analysis of the key trends in each sub-segment of the global fantasy sports market report, along with forecasts at the global, regional and country level from 2025-2033. Our report has categorized the market based on sports type, platform and demographics.
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Twitterhttps://www.mordorintelligence.com/terms-and-conditionshttps://www.mordorintelligence.com/terms-and-conditions
Complete dataset included in the full report. Detailed tables, regional splits, forecasts, and methodologies are available with purchase.
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TwitterRanked dataset of the most active venture capital funds and angel investors investing in India Sports startups, by number of investments. Updated monthly from the Shizune investor database (since 2020); includes deal counts, funding stages, round sizes, and lead/follow rates.
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TwitterThe Sports-1M dataset is licensed under Creative Commons 3.0 and contains 1,133,158 video URLs which have been annotated automatically with 487 Sports labels using the YouTube Topics API. To download the dataset, check out our GitHub Repository, or simply use:
$ git clone https://github.com/gtoderici/sports-1m-dataset.git
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TwitterAttribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
# CombatSports - Download in different formats here...
https://universe.roboflow.com/combatsports/combatsports-merge-attempt/dataset/2
Provided by a Roboflow - Created By Evan Quinn
License: Public Domain
CombatSports - Merge Attempt - v2 2025-01-08 10:52pm
==============================
This dataset was exported via roboflow.com on January 8, 2025 at 10:54 PM GMT
Roboflow is an end-to-end computer vision platform that helps you
* collaborate with your team on computer vision projects
* collect & organize images
* understand and search unstructured image data
* annotate, and create datasets
* export, train, and deploy computer vision models
* use active learning to improve your dataset over time
For state of the art Computer Vision training notebooks you can use with this dataset,
visit https://github.com/roboflow/notebooks
To find over 100k other datasets and pre-trained models, visit https://universe.roboflow.com
The dataset includes 7757 images.
Combat-sports-O4g1 are annotated in YOLO v5 PyTorch format.
The following pre-processing was applied to each image:
* Auto-orientation of pixel data (with EXIF-orientation stripping)
* Resize to 640x640 (Stretch)
* Auto-contrast via contrast stretching
The following augmentation was applied to create 3 versions of each source image:
* Randomly crop between 0 and 15 percent of the image
* Random rotation of between -3 and +3 degrees
* Random shear of between -6° to +6° horizontally and -3° to +3° vertically
* Random brigthness adjustment of between -3 and +3 percent
* Random exposure adjustment of between -9 and +9 percent
* Random Gaussian blur of between 0 and 2 pixels
* Salt and pepper noise was applied to 0.15 percent of pixels
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Twitterhttps://market.us/privacy-policy/https://market.us/privacy-policy/
Sports Technology Market size is expected to be worth around USD 105.6 Bn by 2033, from USD 18.7 Bn in 2023, growing at a CAGR of 18.9%
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TwitterDuring a November 2025 survey, it was found that the sport with the largest fanbase in the United States was professional football. In total, ** percent of adults in the U.S. said they were fans of the sport. Meanwhile, ** percent of the U.S. general public said they followed baseball.
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Executive Summary of Sports Sponsorship Market The global sports sponsorship market is experiencing robust growth, driven by the expanding influence of media and the universal appeal of sports. As brands increasingly seek to connect with consumers on an emotional level, sports provide a powerful platform for building loyalty and awareness. The market's trajectory is shaped by the proliferation of digital streaming services, which have created new, valuable inventory for sponsors. There's a notable shift from passive logo placement to active, data-driven engagement strategies, leveraging social media and interactive technologies. Emerging sectors like fintech, cryptocurrency, and technology are becoming major players, diversifying the sponsorship landscape. Furthermore, the rise of esports and women's sports is opening up new, highly engaged demographics for brands to target, ensuring sustained market expansion in the coming years.
Key strategic insights from our comprehensive analysis reveal:
The transition to digital platforms is paramount. Sponsorship success is no longer just about stadium visibility but about creating engaging digital content and leveraging social media to reach a global, mobile-first audience. New sponsorship categories, particularly from the technology, cryptocurrency, and online betting sectors, are injecting significant capital into the market, challenging traditional sponsor dominance and creating more competitive rights negotiations. There is an increasing demand for measurable returns on investment (ROI). Sponsors are heavily relying on data analytics to track key performance indicators, from brand sentiment to direct sales conversions, making data-driven decision-making a critical component of sponsorship strategy.
Strategic Recommendations for Manufacturers To maximize ROI in the competitive sports sponsorship landscape, brands should adopt a multi-faceted, digitally-led strategy. Prioritize partnerships that offer rich digital and social media activation rights, enabling direct and continuous engagement with the fan base beyond the live event. Leverage data analytics tools from the outset to identify properties that align with target demographics and to establish clear KPIs for performance measurement. Brands should also consider diversifying their portfolio to include emerging properties like esports or women's sports, which often provide higher engagement levels and a less cluttered environment. Finally, build authenticity by embracing purpose-driven partnerships, aligning with sports entities on social or environmental initiatives to resonate more deeply with modern consumers. Market Dynamics of Sports Sponsorship Market
Key Drivers for Sports Sponsorship Market
Rising Popularity of Sports to Increase the Demand Globally: Sports have a global appeal, with major events like the FIFA World Cup, the Olympics, and the Super Bowl drawing millions of viewers worldwide. According to the National Bureau of Statistics of China, the sports industry in China reached a total output of 3,300.8 billion yuan and an added value of 1,309.2 billion yuan in 2022. Compared to 2021, the industry's total output grew by 5.9 percent, while its added value increased by 6.9 percent. This growing viewership and engagement are driving brands to invest in sports sponsorships to connect with diverse audiences. As sports gain traction in emerging markets like Asia-Pacific and Africa, sponsors are seizing new opportunities to engage with previously untapped audiences. https://www.stats.gov.cn/english/PressRelease/202401/t20240115_1946566.html
Large Number of Sporting Events to Propel Market Growth: The sports sponsorship industry fuels the growing global popularity of sports and the increasing number of viewers for various sporting events. According to the latest report, The Ormax Sports Audience Report: 2024, India's sports audience is an impressive 678 million. Cricket, football, and kabaddi lead in popularity, with audience figures of 612 million, 305 million, and 280 million, respectively. This data comes from the largest sports research conducted in India between November 2023 and January 2024, involving 12,000 participants from both urban and rural areas. Sports are played globally across a range of disciplines, with numerous associations and governing bodies organizing major events where athletes and teams compete. Key annual events include the UEFA Champions League, the Super Bowl, tenni...
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TwitterThe first iteration of the Sport and Recreation Spatial web-portal (released December 2012) contains data from the following sources: Exercise, Recreation and Sport Survey (ERASS)-Australian Sports Commission (ACS) Data is displayed on the map includes the annual surveys from 2001-2010, and is mapped nationally. The ERASS survey was a joint initiative of the Australian Sports Commission and State and Territory Departments of Sport and Recreation. The ERASS survey involves data from Australian's aged 15 years or over. This data includes information the frequency, duration, nature and type of activities participated in by persons aged 15 years and over for exercise, recreation or sport during the 12 months prior to interview. It includes information on different activities for participants and does not include coaching, umpiring, or being a spectator. Census population data- ABS Census region population data (State, SA4, LGA and postcode) is used to calculate participation rates and population estimates for region samples. Socio-Economic Indexes for Areas (SEIFA) -ABS Sport and Recreation Facility and Infrastructure data - Victoria -Sport and Recreation Victoria A comprehensive list of all sport and recreation facilities in Victoria (Coming soon). Victorian State Sporting Association Participation data - State sporting associations This includes annual data of sport participants, coaches and umpires for the following sports:
AFL Basketball Bowls Cricket Hockey Netball Soccer Tennis
This data is being mapped at a Victorian state level. Where available the particpant, coach and umpire data includes information on individuals' sport identification codes, date of birth, sex, resident postcode, club name, and sport participation program or level of coach and umpire accreditation. This data will be mapped in the near future.
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Twitterhttps://crehq.com/data-license/https://crehq.com/data-license/
Hibbett Sports location dataset — 30 locations in Ohio. Part of CREHQ's multi-unit intelligence platform covering retail, restaurant, financial services, and healthcare brands. Licensed access via enterprise API or dataset purchase. Training on CREHQ data is not permitted.
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The Youth Sports Software Market was valued at USD 2.64 Billion in 2025 and is projected to grow to USD 5 Billion by 2035, at a CAGR of 6.6%. Youth Sports Software Market Overview: Youth Sports Software Market Overview: The Youth Sports Software Market Size was valued at 2,480 USD Million in 2024. The Youth Sports Software Market is expected to grow from 2,640 USD Million in 2025 to 5 USD Billion by 2035. The Youth Sports Software Market CAGR (growth rate) is expected to be around 6.6% during the forecast period (2025 - 2035). Key Youth Sports Software Market Trends Highlighted The Global Youth Sports Software Market is witnessing significant trends driven by various factors. The increasing participation of children in organized sports and the growing emphasis on physical fitness are crucial market drivers. With the rise of health awareness among parents and communities, there is a strong push towards utilizing technology to enhance youth sports programs. Innovations in software applications, which streamline team management, scheduling, communication, and performance tracking, have become essential for sports organizations aiming to engage young athletes effectively. Additionally, opportunities to be explored include the development of more interactive and engaging software solutions that cater specifically to the needs of youth sports programs.The integration of features such as gamification, virtual training sessions, and real-time analytics is attracting interest from both local sports clubs and larger organizations. These advancements not only help improve performance but also make sports more enjoyable for young participants. In recent times, there has been a notable trend toward adopting cloud-based solutions within the Global Youth Sports Software Market. This shift allows for better data management and accessibility, facilitating more efficient communication among coaches, players, and parents. Furthermore, the impact of social media on youth engagement cannot be overlooked, as sports organizations use these platforms to promote events and foster community among participants.As the market evolves, it demonstrates a commitment to leveraging technology to meet the needs of an increasingly digital-savvy youth population, ultimately fostering a healthier and more active generation. Source: Primary Research, Secondary Research, WGR Database and Analyst Review Youth Sports Software Market Segment Insights: Youth Sports Software Market Regional Insights The Regional segment of the Global Youth Sports Software Market is characterized by distinct valuations and trends that reflect various strengths and opportunities. North America dominates this sector, with a significant valuation of 1,200 USD Million in 2024, expected to increase to 2,250 USD Million in 2035, highlighting its leading role in market growth. Europe is showing steady expansion, driven by a growing emphasis on youth sports and increasing investments in digital sports infrastructure. The Asia-Pacific (APAC) region is gradually increasing its market presence with a favorable demographic shift towards youth engagement in sports technology.South America reflects a moderate increase, benefiting from rising interest in youth sports programs, while the MEA (Middle East and Africa) is experiencing a gradual rise in adoption of sports software solutions, albeit at a slower pace compared to other regions. The collective data suggests that regions are leveraging varying factors such as technology advancements and youth participation levels, contributing to the overall dynamics of the Global Youth Sports Software Market. . Source: Primary Research, Secondary Research, WGR Database and Analyst Review • North America : The Youth Sports Software Market in North America is driven by increasing youth participation in organized sports and the adoption of AIoT technologies for performance tracking. The growing trend towards data-driven coaching is supported by policies such as the Every Kid Sports initiative, encouraging youth engagement and inclusivity. • Europe : Europe's Youth Sports Software Market benefits from hig
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Twitterhttps://rascasse.com/terms/https://rascasse.com/terms/
Sports audience profile for United States.
Facebook
TwitterBased on certain given features, we need to predict the status of football match, which consists of two categories won and lost.
Data columns (total 15 columns): # Column