Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically
This is a collection of datasets used for research in the field of Temporal Networks
We have first used these datasets in the following publication:
O.Kostakis, N.Tatti, A.Gionis, "Discovering recurrent activity in temporal networks", Data Mining and Knowledge Discovery, Special Issue in Sports Analytics, 2016.
In summary, this collection contains three different datasets. The first is data about all matches in the 1996-'97 English Premier League. The second dataset contains a temporal network corresponding to team-passing activity of a handball team. Finally, the third dataset contains play-by-play information for 1101 basketball matches of the 2014-'15 NBA season. Within each folder, you will find a separate README file for each dataset.
Disclaimer:
We do not claim to have produced or own the data. We do not claim the correctness of the data.
We provide the data only for reasons related to Research, including but not limited to research reproducibility.
https://dataintelo.com/privacy-and-policyhttps://dataintelo.com/privacy-and-policy
The global sports graphics market size was valued at approximately USD 3.5 billion in 2023 and is projected to reach around USD 7.2 billion by 2032, growing at a compound annual growth rate (CAGR) of 8.5% during the forecast period. This remarkable growth is driven by several factors, including technological advancements, increasing consumer engagement in sports, and a surge in digital advertising. As the global sports industry continues to flourish, the need for innovative graphics to enhance viewer experience and communication is on the rise, further propelling the expansion of the sports graphics market.
One of the primary growth factors for the sports graphics market is the rapid advancement in digital technology. With the proliferation of high-definition displays and the increasing popularity of augmented reality (AR) and virtual reality (VR), sports organizations are investing heavily in sophisticated graphics solutions to create an immersive viewing experience. Such innovations are not only transforming the way audiences consume sports content but also enabling broadcasters and advertisers to deliver targeted and interactive content, significantly boosting viewer engagement and satisfaction.
Another significant driver of growth in the sports graphics market is the increasing emphasis on enhancing fan engagement and experience. Sports teams, leagues, and broadcasters are continuously seeking new ways to captivate their audiences and differentiate themselves from competitors. In this regard, dynamic and visually appealing sports graphics play a crucial role by offering real-time data visualization, player statistics, and interactive elements that enrich the overall viewer experience. This trend is particularly evident in live events and sports broadcasts, where visually engaging graphics are used to maintain viewer interest and increase retention rates.
Moreover, the rise of social media and digital streaming platforms has opened new avenues for sports graphics applications. With more sports content being consumed online, there is a growing demand for graphics that are optimized for digital platforms. This includes graphics designed for mobile devices, social media campaigns, and on-demand streaming services. The ability to deliver visually appealing and information-rich content across multiple platforms is becoming increasingly important for sports organizations and advertisers, contributing to the growth of the sports graphics market.
From a regional perspective, the North American market is anticipated to hold a significant share of the global sports graphics market. This can be attributed to the presence of major sports leagues, such as the NFL, NBA, and MLB, which are significant consumers of sports graphics solutions. Furthermore, the technological infrastructure and consumer base in North America support the adoption of advanced graphics technologies. Meanwhile, the Asia Pacific region is expected to exhibit the highest growth rate, driven by rising investments in sports events and infrastructure, as well as increasing penetration of digital media platforms.
The sports graphics market can be segmented by component into software and services. The software segment encompasses tools and platforms that facilitate the creation and management of sports graphics, while the services segment includes support, maintenance, and consultation services aimed at optimizing the use of these software solutions. The software component of the sports graphics market is expected to dominate throughout the forecast period, as the demand for cutting-edge graphic design tools and automation solutions continues to escalate. One of the key reasons for this dominance is the increasing complexity of graphic design requirements in sports broadcasting and advertising.
Software solutions for sports graphics have evolved significantly, incorporating advanced features such as real-time data integration, 3D visualization, and automated workflows. These solutions empower sports organizations, broadcasters, and advertisers to create highly engaging and customized graphics that cater to specific audience preferences. The growing emphasis on data-driven content delivery has further augmented the demand for software solutions that can seamlessly integrate with existing broadcast and digital platforms, thereby streamlining operations and enhancing productivity. As a result, software providers are continually expanding their capabilities to include AI and machine learning functionalities that enable the creation of dynamic graphics tailored to
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Gambia Imports of toys, games, sports requisites from Venezuela was US$2.86 Thousand during 2015, according to the United Nations COMTRADE database on international trade. Gambia Imports of toys, games, sports requisites from Venezuela - data, historical chart and statistics - was last updated on July of 2025.
There are millions of sports fans across the United States, from those religiously following an NFL team to avid tennis fans or those who watch every Formula One Grand Prix. During an April 2023 survey in the United States, 44 percent of male respondents stated that they were avid sports fans. Meanwhile, this figure was just 15 percent among female respondents.
National Football League fans in the U.S.
Football is a widely enjoyed sport in the United States, as is evident from the millions of fans who tune in to watch their favorite teams compete every Monday night. The sport enjoys a diverse viewer demographic, with more than two thirds of white, Hispanic, and Black participants in an online survey identifying as either an avid or casual fan of football in January 2023. The survey also investigated the level of interest in the NFL in the U.S. broken down by gender, with a significantly larger share of men identifying as avid fans of the sport than women.
Women’s professional sports fans in the U.S.
Women’s professional sports viewership in the U.S. has grown significantly in recent years, helped at least partially by tournament victories across a wide range of sporting categories. When asked about the reason behind their interest in women’s sport in the U.S., nearly a third of respondents highlighted international events such as the Olympics and the FIFA World Cup as primary motivators for their interest. Meanwhile, when asked about the role of advertisers in promoting the growth of women’s sport in the U.S., more than half of survey participants believed that media agencies had a responsibility to do so.
Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically
The chart provides an insightful analysis of the estimated sales amounts for Sports stores across various platforms. Custom Cart stands out, generating a significant portion of sales with an estimated amount of $119.80B, which is 33.11% of the total sales in this category. Following closely, Shopify accounts for $99.83B in sales, making up 27.60% of the total. WooCommerce also shows notable performance, contributing $48.01B to the total sales, representing 13.27%. This data highlights the sales dynamics and the varying impact of each platform on the Sports market.
There are millions of sports fans across the United States, from religiously following an NFL team to being avid tennis fans or watching every Formula One Grand Prix. During an April 2023 survey in the United States, 37 percent of respondents aged 35 to 44 stated that they were avid sports fans. This figure dropped to 17 percent among respondents aged 65 and older.
The National Football League (NFL) was the most watched sports league in the United States in 2023. Viewers watched a combined 974.7 billion minutes of football action across the 284 televised games between November 2022 and November 2023. Meanwhile, Major League Baseball (MLB) ranked second with a little less than 330 billion combined minutes from viewers.
How much does a Super Bowl ad cost?
The price of running an ad during the Super Bowl has tripled over the past two decades. In 2024, advertisers paid an average of seven million U.S. dollars to air a 30-second commercial during the Super Bowl LVI broadcast. The renowned sporting event is highly anticipated each year and is watched by millions around the world. In the U.S., the 2024 edition of the Super Bowl was watched by over 123 million Americans.
How many people watch the World Series?
Unlike the Super Bowl, MLB World Series TV viewership experienced an overall decrease over the past two decades. The games of the 2023 World Series, in which the Texas Rangers achieved a five-game series win over the Arizona Diamondbacks, were watched by around nine million viewers. This shows a considerable drop from the previous year, when nearly 12 million people tuned in to see the Houston Astros win the Commissioner’s Trophy.
In 2023, around **** million people in the U.S. watched live sports on digital platforms, outpacing the number of traditional pay TV sports viewers for the first time. While the digital sports viewership is forecast to continue to grow in the upcoming years, traditional television is becoming increasingly unpopular to watch this kind of content.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
Streaming platforms have spent millions of dollars to win rights for sports events.
https://www.datainsightsmarket.com/privacy-policyhttps://www.datainsightsmarket.com/privacy-policy
The sports graphics market, encompassing design and production for apparel, stadiums, and digital platforms, is experiencing robust growth. While precise market size figures were not provided, considering the involvement of numerous companies—from smaller regional players like Rappahannock Sport & Graphics to larger entities such as Dynamite Graphics and Total Sports Graphics—and the ongoing expansion of professional and amateur sports globally, a conservative estimate for the 2025 market size would be around $500 million. This is driven by several factors. The increasing popularity of esports and the rise of social media platforms have created a surge in demand for high-quality graphics, impacting everything from team logos and merchandise to immersive fan experiences. Technological advancements, such as improved printing techniques and the use of virtual and augmented reality, are further fueling innovation and market expansion. The trend towards personalized and customized sports apparel also contributes significantly to market growth. Potential restraints include fluctuating economic conditions that could affect discretionary spending on sports-related merchandise and the need for companies to adapt to ever-changing digital trends. Segmentation is likely based on type of graphics (e.g., apparel printing, stadium signage, digital assets) and target market (professional sports, college sports, amateur leagues). The forecast period of 2025-2033 promises continued expansion. Assuming a CAGR of 5% (a reasonable estimate for a growing market experiencing technological disruption), the market could reach approximately $700 million by 2033. Strategic partnerships between graphics companies and sporting organizations are likely to increase, fostering innovative marketing and branding solutions. The market’s future success will hinge on the ability of companies to adopt advanced technologies, offer customized solutions, and meet the evolving demands of a digitally-savvy sports fan base. Competitive analysis within the segment reveals a blend of established players and smaller, specialized firms, indicating a market ripe for both consolidation and niche innovation. Regional analysis, though not detailed here, would likely reflect stronger growth in regions with burgeoning sports markets and high digital penetration.
https://www.cognitivemarketresearch.com/privacy-policyhttps://www.cognitivemarketresearch.com/privacy-policy
Global Sports Graphics market size 2025 is $4588.43 Million whereas according out published study it will reach to $8840.54 Million by 2033. Sports Graphics market will be growing at a CAGR of 8.543% during 2025 to 2033.
https://www.marketresearchintellect.com/privacy-policyhttps://www.marketresearchintellect.com/privacy-policy
Learn more about Market Research Intellect's Sports Graphics Market Report, valued at USD 5.2 billion in 2024, and set to grow to USD 9.8 billion by 2033 with a CAGR of 8.6% (2026-2033).
Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically
Our data sheds light on the distribution of Sports stores across different online platforms. WooCommerce leads with a substantial number of stores, holding 104.54K stores, which accounts for 35.09% of the total in this category. Shopify follows with 71.85K stores, making up 24.12% of the Sports market. Meanwhile, Custom Cart offers a significant presence as well, with 30.9K stores, or 10.37% of the total. This chart gives a clear picture of how stores within the Sports sector are spread across these key platforms.
https://www.archivemarketresearch.com/privacy-policyhttps://www.archivemarketresearch.com/privacy-policy
Market Overview The global sports graphics market is projected to reach a value of over $XX million by 2033, registering a CAGR of XX% during the forecast period (2025-2033). The market is primarily driven by the increasing demand for personalized and customized sports apparel, accessories, and promotional products. Growing participation in sports and fitness activities, as well as rising disposable income, are further propelling market growth. Key trends in the market include the adoption of digital printing technologies, the use of environmentally friendly materials, and the emergence of e-commerce platforms. Competitive Landscape and Regional Analysis The sports graphics market is highly competitive, with a presence of both large and small players. Some of the prominent companies in the market include Dynamite Graphics, Sports Graphics, Total Sports Graphics, and Prairie Graphics Sportswear. North America is the largest regional market, followed by Europe. Asia Pacific is expected to witness significant growth in the coming years due to the increasing popularity of sports in the region.
Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
License information was derived automatically
This dataset shows the Principal statistics of sports and recreation activity by states, 2015Source: Department of Statistics, Malaysia
https://www.verifiedmarketresearch.com/privacy-policy/https://www.verifiedmarketresearch.com/privacy-policy/
Sports Graphics Market size was valued at USD 2,805.64 Million in 2023 and is projected to reach USD 4,347.04 Million by 2031, growing at a CAGR of 6.5% during the forecast period 2024-2031.
Global Sports Graphics Market Drivers
Rising Popularity of Sports: The increasing viewership and participation in sports globally is driving demand for sports graphics. This includes not just traditional sports like football, cricket, and basketball but also emerging sports and eSports. Technological Advancements: Innovations in graphics technology, such as augmented reality (AR), virtual reality (VR), and advanced visualization techniques, enhance the viewing experience for fans and spectators, thus driving the market for sophisticated sports graphics.
Global Sports Graphics Market Restraints
The sports graphics market can face several restraints that may impact its growth and development. Below are some of the common market restraints:
High Costs of Technology and Equipment: The initial investment required for high-quality graphics software and hardware can be substantial. Smaller companies or teams may struggle to afford the latest technology, limiting their ability to compete. Rapid Technological Advancements: The pace at which technology evolves can be a double-edged sword. Companies may find it challenging to keep up with the latest trends and innovations, leading to potential obsolescence of current solutions or services.
The global revenue in the 'Sports Equipment' segment of the toys & hobby market was forecast to continuously increase between 2025 and 2029 by in total 44.3 billion U.S. dollars (+24.3 percent). After the ninth consecutive increasing year, the revenue is estimated to reach 226.59 billion U.S. dollars and therefore a new peak in 2029. Find more information concerning the United States and Mexico. The Statista Market Insights cover a broad range of additional markets.
Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically
This chart provides a detailed overview of the number of Sports online retailers by Monthly Views. Most Sports stores' Monthly Views are 100 to 1K, there are 51.79K stores, which is 28.91% of total. In second place, 48.94K stores' Monthly Views are Less than 100, which is 27.32% of total. Meanwhile, 46.22K stores' Monthly Views are 1K to 10K, which is 25.81% of total. This breakdown reveals insights into Sports stores distribution, providing a comprehensive picture of the performance and efficient of online retailer.
Social media is playing an ever-increasing role in the world of professional sports, with many fans engaging online during games, or even using social media platforms to watch the action. During a global survey in April 2023, around ** percent of Gen Z respondents (aged 18 to 27 years old) stated that they preferred to watch sports on social media platforms.
https://electroiq.com/privacy-policyhttps://electroiq.com/privacy-policy
Sports Tourism Statistics: Sports tourism is a special type of tourism where a visitor either watches sporting events as a spectator or takes part in them. In today's globalized world, economies have recognized the importance of sports tourism and have made substantial investments.
By examining sports tourism statistics, we can explore its significance and understand why it has become a crucial part of any nation's economy."
Attribution-NonCommercial 4.0 (CC BY-NC 4.0)https://creativecommons.org/licenses/by-nc/4.0/
License information was derived automatically
This is a collection of datasets used for research in the field of Temporal Networks
We have first used these datasets in the following publication:
O.Kostakis, N.Tatti, A.Gionis, "Discovering recurrent activity in temporal networks", Data Mining and Knowledge Discovery, Special Issue in Sports Analytics, 2016.
In summary, this collection contains three different datasets. The first is data about all matches in the 1996-'97 English Premier League. The second dataset contains a temporal network corresponding to team-passing activity of a handball team. Finally, the third dataset contains play-by-play information for 1101 basketball matches of the 2014-'15 NBA season. Within each folder, you will find a separate README file for each dataset.
Disclaimer:
We do not claim to have produced or own the data. We do not claim the correctness of the data.
We provide the data only for reasons related to Research, including but not limited to research reproducibility.