98 datasets found
  1. Players Stats All CSGO Majors

    • kaggle.com
    zip
    Updated Jul 7, 2023
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    Matheus Nóbrega (2023). Players Stats All CSGO Majors [Dataset]. https://www.kaggle.com/datasets/matheusnbrega/players-stats-all-csgo-majors
    Explore at:
    zip(26790 bytes)Available download formats
    Dataset updated
    Jul 7, 2023
    Authors
    Matheus Nóbrega
    License

    https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

    Description

    The dataset includes essential player details such as name, nationality, team affiliation, maps played, rounds played, KD differential, KD ratio, rating, and event information from the biggest events of the CSGO esport.

    This dataset was obtained by scraping data from hltv.org. The scraping code used to collect the data can be found in the GitHub repository: https://github.com/matheusnobrega/major-scrapper.

  2. Major US Sports Venues Usage and Affiliations

    • kaggle.com
    zip
    Updated Jan 15, 2023
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    The Devastator (2023). Major US Sports Venues Usage and Affiliations [Dataset]. https://www.kaggle.com/datasets/thedevastator/major-us-sports-venues-usage-and-affiliations
    Explore at:
    zip(36399 bytes)Available download formats
    Dataset updated
    Jan 15, 2023
    Authors
    The Devastator
    Area covered
    United States
    Description

    Major US Sports Venues Usage and Affiliations

    Team, League, Conference and Population Usage Records

    By Homeland Infrastructure Foundation [source]

    About this dataset

    This dataset provides detailed information on major sport venues, along with their usage and affiliations. It includes data related to the National Association for Stock Car Auto Racing, Indy Racing League, Major League Soccer, Major League Baseball, National Basketball Association, Women's National Basketball Association, National Hockey League, National Football League, PGA Tour, NCAA Division 1 FBS Football, NCAA Division 1 Basketball and thoroughbred horse racing.* This dataset contains columns such as USE (which describes the type of use for the venue), TEAM (the team associated with the venue), LEAGUE (the league associated with the venue) , CONFERENCE (the conference associated with the venue), DIVISION (the division associated with the venue), INST_AFFIL(the institution affiliation associatedwith the venue), TRACK_TYPE(type of track at a specific point in time or over its complete life-cycle) as well as LENGTH_MILEGE ('length of track in milege') ROOF_TYPE(The type of roof covering used at a specific point in time or over its complete life-cycle) and plenty other variables. With this astounding range and quantity of data points -- spanning countries across different continents and leagues -- explore patterns in sports games you never even thought were possible!

    More Datasets

    For more datasets, click here.

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    How to use the dataset

    The MajorUS Sports Venues Usage and Affiliations dataset includes data on major sports venues from leagues including National Association for Stock Car Auto Racing (NASCAR), Indy Racing League (IRL), Major League Soccer (MLS), Major League Baseball (MLB), National Basketball Association (NBA), Women's National Basketball Association (WNBA), National Hockey League (NHL), National Football League(NFL), PGA Tour, NCAA Division 1 FBS Football, NCAA Division 1 Basketball, and thoroughbred horse racing. The columns provided include USE_, USE_POP, TEAM, LEAGUE,CONFERENCE,DIVISION ,INST_AFFIL,TRACK_TYPE. LENGTH_MI,ROOF_TYPESTADIUM_SH,`ADDDATAE , USEWEBSITE',and'COMMENTS'.

    The `USE~ column specifies the type of usage of each venue at which point can be college athletics or professional athletics. The corresponding column to this is the ‘USE~POP’ which informs you about how many people are using each venue for a particular sport at a given time. For example if there were 6 NHL games being played that day then USE~ would say “professional Athletics” while USE~POP would state “NNN” reflecting there were NNN people spectating those events collectively: The next column is TEAM which represents what team sponsors or manages each venue or what teams will be playing in them.

     Following on from TEAM is LEAGUE; here you can find out what league each team represents such as MLB, NBA etc… The next three columns CONFERENCE/DIVISION/INST ~ AFFIL provide more specific details as they blur into collegiate level as well where CONFERENCE indicates which conference they belong within their respective division: while INST ~ AFFIL states its affiliated school body e.g.: Southeastern Conference > University of Arkansas Razorbacks . Rounding up our overview these last three columns TRACK ~ TYPE/LENGTH
    

    Research Ideas

    • Analyzing the affiliations and usage of different sports venues to determine which teams or leagues have the most presence across a certain geographic area.
    • Comparing different stadiums within a given conference in terms of their roof type, track length, and stadium shape for optimal design features for new construction projects.
    • Placing sponsorships or advertisements within each sporting arena based on audience size, league popularity, and team affiliation within a given conference or division

    Acknowledgements

    If you use this dataset in your research, please credit the original authors. Data Source

    License

    License: Dataset copyright by authors - You are free to: - Share - copy and redistribute the material in any medium or format for any purpose, even commercially. - Adapt - remix, transform, and build upon the material for any purpose, even commercially. - You must: - Give appropriate credit - Provide a link to the license, and indicate if changes were made. - ShareAlike - You must distribute your contribut...

  3. d

    Major Sport Venues

    • catalog.data.gov
    • s.cnmilf.com
    Updated Nov 2, 2022
    + more versions
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    HIFLD (2022). Major Sport Venues [Dataset]. https://catalog.data.gov/dataset/major-sport-venues
    Explore at:
    Dataset updated
    Nov 2, 2022
    Dataset provided by
    HIFLD
    Description

    Homeland Infrastructure Foundation-Level Data (HIFLD) geospatial data sets containing information on Major Sport Venues.

  4. f

    Data_Sheet_1_Exploration and Strategy Analysis of Mental Health Education...

    • figshare.com
    pdf
    Updated Jun 16, 2023
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    Liang Liang; Yong Zheng; Qiluo Ge; Fengrui Zhang (2023). Data_Sheet_1_Exploration and Strategy Analysis of Mental Health Education for Students in Sports Majors in the Era of Artificial Intelligence.pdf [Dataset]. http://doi.org/10.3389/fpsyg.2021.762725.s001
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jun 16, 2023
    Dataset provided by
    Frontiers
    Authors
    Liang Liang; Yong Zheng; Qiluo Ge; Fengrui Zhang
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    This study aims to explore new educational strategies suitable for the mental health education of college students. Big data and artificial intelligence (AI) are combined to evaluate the mental health education of college students in sports majors. First, the research status on the mental health education of college students is introduced. The internet of things (IoT) on mental health education, a structure based on big data and convolutional neural network (CNN), is constructed. Next, the survey design and questionnaire survey are carried out. Finally, the questionnaire data are analyzed and compared with the mental health status under traditional education. The results show that the CNN model has good accuracy and ability to distinguish symptoms, so it can be applied to the existing psychological work in colleges. In the symptom comparison survey, under the traditional education and big data network, the number of college students with mild mental health problems is found to be 158 (84.9%) and 170 (91.4%), respectively. It indicates that the number of college students with moderate mental health problems decreases significantly. In the comparative investigation of the severity of mental problems, the number of students with normal mental health, subhealth, and serious mental health problems under the background of traditional mental health education is 125 (67.2%), 56 (30.1%), and 5 (2.7%), respectively. The mental health status of college students under the influence of big data networks on mental health education is better than that of traditional mental health education. There are 140 students with normal mental health, a year-on-year increase of 16.7%. In the comparative survey of specific mental disorders, students with obsessive-compulsive symptoms under traditional mental health education account for 22.0% of the total sample, having the largest proportion. In the subhealth psychological group under the big data network on mental health education, the number of hostile students decreases by 7, which is the psychological factor with the most obvious improvement. Hence, the proposed path of mental health education is feasible.

  5. Major U.S. sports leagues sponsorship revenue 2022

    • statista.com
    Updated Aug 1, 2023
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    Statista (2023). Major U.S. sports leagues sponsorship revenue 2022 [Dataset]. https://www.statista.com/statistics/1380768/sponsorship-revenue-sports-leagues-usa/
    Explore at:
    Dataset updated
    Aug 1, 2023
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2022
    Area covered
    Worldwide, United States
    Description

    Sponsorship revenue for the major sports leagues in the United States reaches into the millions of U.S. dollars every year. In the 2022 season, sponsorship revenue in the National Football League (NFL) stood at 1.88 billion U.S. dollars. The largest sponsorship category within the league was technology, followed by betting, lottery and gaming.

    Attendance at National Football League games

    The National Football League is the highest division of professional American Football in the United States. With 32 teams competing annually with the hopes of advancing to and winning the Super Bowl championship game, the league attracts millions of fans from across the country each year. Comparing the average per game attendance of the four major sports league in North America, the NFL attracted close to 70 thousand fans per game on average, ranking it higher than Major League Baseball, the National Basketball Association, and the National Hockey League in the 2022/23 season. Overall, the Dallas Cowboys welcomed the most attendees in the NFL on average in 2022.

    Fantasy sports in the U.S.

    One way for fans to engage with their favorite professional athletes is through fantasy sports, which involves the creation of a virtual team that tracks the performance of players and enables users to accumulate points after each game week. In 2022, the fantasy sports industry in the United States was worth an estimated 9.48 billion U.S. dollars. According to an August 2022 survey, ESPN’s platform ESPN Fantasy Sports was the most popular to use amongst fantasy football players in the United States. The survey also revealed some of the most important features of fantasy football platforms for users from the United States, with platform simplicity being very important for almost two thirds of respondents.

  6. C

    China CN: Activity Participation Rate: Major Activity Categories: Sports and...

    • ceicdata.com
    Updated Dec 15, 2024
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    CEICdata.com (2024). China CN: Activity Participation Rate: Major Activity Categories: Sports and Fitness [Dataset]. https://www.ceicdata.com/en/china/activity-participation-rate/cn-activity-participation-rate-major-activity-categories-sports-and-fitness
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2008 - Dec 1, 2024
    Area covered
    China
    Description

    China Activity Participation Rate: Major Activity Categories: Sports and Fitness data was reported at 49.600 % in 2024. This records an increase from the previous number of 30.900 % for 2018. China Activity Participation Rate: Major Activity Categories: Sports and Fitness data is updated yearly, averaging 30.900 % from Dec 2008 (Median) to 2024, with 3 observations. The data reached an all-time high of 49.600 % in 2024 and a record low of 27.000 % in 2008. China Activity Participation Rate: Major Activity Categories: Sports and Fitness data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s Business and Economic Survey – Table CN.OT: Activity Participation Rate.

  7. Sports Analytics Market Analysis North America, APAC, Europe, South America,...

    • technavio.com
    pdf
    Updated Jan 29, 2025
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    Technavio (2025). Sports Analytics Market Analysis North America, APAC, Europe, South America, Middle East and Africa - US, Canada, China, Germany, UK, India, Japan, France, Italy, South Korea - Size and Forecast 2025-2029 [Dataset]. https://www.technavio.com/report/sports-analytics-market-industry-analysis
    Explore at:
    pdfAvailable download formats
    Dataset updated
    Jan 29, 2025
    Dataset provided by
    TechNavio
    Authors
    Technavio
    License

    https://www.technavio.com/content/privacy-noticehttps://www.technavio.com/content/privacy-notice

    Time period covered
    2025 - 2029
    Description

    Snapshot img

    Sports Analytics Market Size 2025-2029

    The sports analytics market size is valued to increase USD 8.4 billion, at a CAGR of 28.5% from 2024 to 2029. Increase in adoption of cloud-based deployment solutions will drive the sports analytics market.

    Major Market Trends & Insights

    North America dominated the market and accounted for a 38% growth during the forecast period.
    By Type - Football segment was valued at USD 749.30 billion in 2023
    By Solution - Player analysis segment accounted for the largest market revenue share in 2023
    

    Market Size & Forecast

    Market Opportunities: USD 584.13 million
    Market Future Opportunities: USD 8403.30 million
    CAGR : 28.5%
    North America: Largest market in 2023
    

    Market Summary

    The market represents a dynamic and ever-evolving industry, driven by advancements in core technologies and applications. Notably, the increasing adoption of cloud-based deployment solutions and the growth in use of wearable devices are key market trends. These developments enable real-time data collection and analysis, enhancing team performance and fan engagement. However, the market faces challenges, such as limited potential for returns on investment.
    Despite this, the market continues to expand, with a recent study indicating that over 30% of sports organizations have adopted sports analytics. This underscores the market's potential to revolutionize the way sports are managed and enjoyed.
    

    What will be the Size of the Sports Analytics Market during the forecast period?

    Get Key Insights on Market Forecast (PDF) Request Free Sample

    How is the Sports Analytics Market Segmented and what are the key trends of market segmentation?

    The sports analytics industry research report provides comprehensive data (region-wise segment analysis), with forecasts and estimates in 'USD million' for the period 2025-2029, as well as historical data from 2019-2023 for the following segments.

    Type
    
      Football
      Cricket
      Hockey
      Tennis
      Others
    
    
    Solution
    
      Player analysis
      Team performance analysis
      Health assessment
      Fan engagement analysis
      Others
    
    
    Geography
    
      North America
    
        US
        Canada
    
    
      Europe
    
        France
        Germany
        Italy
        UK
    
    
      APAC
    
        China
        India
        Japan
        South Korea
    
    
      Rest of World (ROW)
    

    By Type Insights

    The football segment is estimated to witness significant growth during the forecast period.

    The market is experiencing significant growth, driven by the increasing demand for data-driven insights in football and other popular sports. According to recent reports, the market for sports analytics is currently expanding by approximately 18% annually, with a projected growth rate of around 21% in the coming years. This growth can be attributed to the integration of statistical modeling techniques, game outcome prediction, and physiological data into tactical decision support systems. Skill assessment metrics, win probability estimation, and wearable sensor data are increasingly being used to enhance performance and optimize training programs. Data visualization tools, data-driven coaching decisions, deep learning applications, and machine learning models are revolutionizing player workload management and predictive modeling algorithms.

    Request Free Sample

    The Football segment was valued at USD 749.30 billion in 2019 and showed a gradual increase during the forecast period.

    Three-dimensional motion analysis, recruiting optimization tools, sports data integration, and computer vision systems are transforming performance metrics dashboards and motion capture technology. Biomechanical analysis software, fatigue detection systems, talent identification systems, game strategy optimization, opponent scouting reports, athlete performance monitoring, video analytics platforms, real-time game analytics, and injury risk assessment are all integral components of the market. These technologies enable teams and organizations to make informed decisions, improve player performance, and reduce the risk of injuries. The ongoing evolution of sports analytics is set to continue, with new applications and innovations emerging in the field.

    Request Free Sample

    Regional Analysis

    North America is estimated to contribute 38% to the growth of the global market during the forecast period. Technavio's analysts have elaborately explained the regional trends and drivers that shape the market during the forecast period.

    See How Sports Analytics Market Demand is Rising in North America Request Free Sample

    The market in the North American region is experiencing significant growth due to technological advancements and increasing investments. In 2024, the US and Canada were major contributors to this expansion. The adoption of sports software is a driving factor, with a high emphasis on its use in American football, basketball, and baseball. Major sports leagues in the US are

  8. Z

    SLD: Sports Leagues Dataset

    • data-staging.niaid.nih.gov
    • data.niaid.nih.gov
    Updated Feb 18, 2020
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    Bastos, André A.; Salim, Matheus O.; Brandão, Wladmir C. (2020). SLD: Sports Leagues Dataset [Dataset]. https://data-staging.niaid.nih.gov/resources?id=zenodo_3256431
    Explore at:
    Dataset updated
    Feb 18, 2020
    Dataset provided by
    PUC Minas
    Authors
    Bastos, André A.; Salim, Matheus O.; Brandão, Wladmir C.
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The Sports Leagues Dataset (SLD) contains statistical data of the major professional sports leagues in the United States: NFL (National Football League), NBA (National Basketball Association), NHL (National Hockey League) and MLB (Major League Baseball). One collect five topics (Player Expenses, Player Salaries, Players Performance, Team Salaries, Team Valuation) of two dimensions (Finance and Performance) in different seasons (2000-2007) from three data sources (Forbes, Spotrac and Sports Reference).

    Please consider citing https://doi.org/10.5281/zenodo.3256432 if you found this dataset useful:

    [1] André Albino Bastos, Matheus de Oliveira Salim, Wladmir Cardoso Brandão. (2019). SLD: The Sports Leagues Dataset (Version 1.0) [Data set]. Zenodo.

  9. CSGO Major Stats 2017-2019

    • kaggle.com
    zip
    Updated Feb 29, 2020
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    Matheus de Oliveira (2020). CSGO Major Stats 2017-2019 [Dataset]. https://www.kaggle.com/mathdeoliveira/csgo-major-stats-20172019
    Explore at:
    zip(39423 bytes)Available download formats
    Dataset updated
    Feb 29, 2020
    Authors
    Matheus de Oliveira
    Description

    Context

    This dataset presents statistics from each match from CSGO Major. So, after match ended is generated statistics, like scoreboard for each map played, who team was the winner and loser and players stats, K/D, ADR, etc.

    Content

    What's inside is more than just rows and columns. Make it easy for others to get started by describing how you acquired the data and what time period it represents, too.

    The dataset consists of 75 columns, which are:

    Column NameDescription
    team1Team one who played the match
    team2Team two who played the match
    team_lost_scorescore of the team that lost
    team_won_scorescore of the team that won
    date_matchdate of the match
    event_namename of the event
    maps_infoinformations about the match
    map1_playedname of the map played
    team_winner_map1name of the team who won first map
    result_map1_played1score
    result_half_score_map1score of the half-time
    team_loser_map1name of the team who lost first map
    result_map1_played2score
    map2_playedname of the map played
    team_winner_map2name of the team who won second map if played, otherwise will be 'NotPlayed'
    result_map2_played1score
    result_half_score_map2score of the half-time
    team_loser_map2name of the team who lost second map, otherwise will be 'NotPlayed'
    result_map2_played2score
    map3_playedname of the map played
    team_winner_map3name of the team who won third map if played, otherwise will be 'NotPlayed'
    result_map3_played1score
    result_half_score_map3score of the half-time
    team_loser_map3name of the team who lost third map, otherwise will be 'NotPlayed'
    result_map3_played2score
    player1_team1name of the player one for team one
    kd_player1_team1KD (kill/death) for the player one for team one
    adr_player1_team1ADR (average damage per round) for the player one for team one
    kast_player1_team1KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player one for team one
    rating_player1_team1Rating for the player one for team one
    player2_team1name of the player two for team one
    kd_player2_team1KD (kill/death) for the player two for team one
    adr_player2_team1ADR (average damage per round) for the player two for team one
    kast_player2_team1KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player two for team one
    rating_player2_team1Rating for the player two for team one
    player3_team1name of the player three for team one
    kd_player3_team1KD (kill/death) for the player three for team one
    adr_player3_team1ADR (average damage per round) for the player three for team one
    kast_player3_team1KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player three for team one
    rating_player3_team1Rating for the player three for team one
    player4_team1name of the player four for team one
    kd_player4_team1KD (kill/death) for the player four for team one
    adr_player4_team1ADR (average damage per round) for the player four for team one
    kast_player4_team1KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player four for team one
    rating_player4_team1Rating for the player four for team one
    player5_team1name of the player five for team one
    kd_player5_team1KD (kill/death) for the player five for team one
    adr_player5_team1ADR (average damage per round) for the player five for team one
    kast_player5_team1KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player five for team one
    rating_player5_team1Rating for the player five for team one
    player1_team2name of the player one for team two
    kd_player1_team2KD (kill/death) for the player one for team two
    adr_player1_team2ADR (average damage per round) for the player one for team two
    kast_player1_team2KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player one for team two
    rating_player1_team2Rating for the player one for team two
    player2_team2name of the player two for team two
    kd_player2_team2KD (kill/death) for the player two for team two
    adr_player2_team2ADR (average damage per round) for the player two for team two
    kast_player2_team2KAST (percentage of rounds in which the player either had a kill, assist, survived or was traded) for the player two for team two
    rating_player2_team2Rating for the player two for team two
    player3_team2name of the player three for team two
    kd_player3_team2KD (kill/death) for the player three for team two
    adr_player3_team2ADR (average damage per round) for the player three for team two
    kast_player3_team2KAST (percentage of rounds in which the player either had a kill, assist, surviv...
  10. i

    Grant Giving Statistics for 49 Degrees North Winter Sports Foundation

    • instrumentl.com
    Updated Aug 20, 2021
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    (2021). Grant Giving Statistics for 49 Degrees North Winter Sports Foundation [Dataset]. https://www.instrumentl.com/990-report/49-degrees-north-winter-sportsfoundation
    Explore at:
    Dataset updated
    Aug 20, 2021
    Variables measured
    Total Assets
    Description

    Financial overview and grant giving statistics of 49 Degrees North Winter Sports Foundation

  11. Local media revenue share of major sports leagues North America 2023

    • statista.com
    Updated Feb 16, 2024
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    Statista (2024). Local media revenue share of major sports leagues North America 2023 [Dataset]. https://www.statista.com/statistics/1459430/local-media-revenue-share-major-sports-league/
    Explore at:
    Dataset updated
    Feb 16, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2023
    Area covered
    North America, United States
    Description

    In the 2023 season, roughly ** percent of the total revenue generated in the MLB was through local media. Meanwhile, only *** percent of the NFL's total revenue generated in that season was from local media.

  12. C

    China CN: Participants’ Average Daily Time Use: Major Activity Categories:...

    • ceicdata.com
    Updated Feb 15, 2025
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    CEICdata.com (2025). China CN: Participants’ Average Daily Time Use: Major Activity Categories: Sports and Fitness [Dataset]. https://www.ceicdata.com/en/china/participants-average-daily-time-use/cn-participants-average-daily-time-use-major-activity-categories-sports-and-fitness
    Explore at:
    Dataset updated
    Feb 15, 2025
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2008 - Dec 1, 2024
    Area covered
    China
    Description

    China Participants’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data was reported at 70.000 min in 2024. This records a decrease from the previous number of 101.000 min for 2018. China Participants’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data is updated yearly, averaging 86.000 min from Dec 2008 (Median) to 2024, with 3 observations. The data reached an all-time high of 101.000 min in 2018 and a record low of 70.000 min in 2024. China Participants’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s Business and Economic Survey – Table CN.OT: Participants’ Average Daily Time Use.

  13. Team sponsorship revenue share of major sports leagues North America 2024

    • statista.com
    Updated Apr 12, 2024
    + more versions
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    Statista (2024). Team sponsorship revenue share of major sports leagues North America 2024 [Dataset]. https://www.statista.com/statistics/1459427/team-sponsorship-revenue-share-sports-league/
    Explore at:
    Dataset updated
    Apr 12, 2024
    Dataset authored and provided by
    Statistahttp://statista.com/
    Time period covered
    2024
    Area covered
    North America
    Description

    In the 2024 season, roughly ** percent of the total revenue generated in the NHL was through team sponsorships. Meanwhile, only ** percent of the NFL's total revenue generated in that season was from sponsorships.

  14. C

    China CN: Residents’ Average Daily Time Use: Major Activity Categories:...

    • ceicdata.com
    Updated Dec 15, 2024
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    CEICdata.com (2024). China CN: Residents’ Average Daily Time Use: Major Activity Categories: Sports and Fitness [Dataset]. https://www.ceicdata.com/en/china/residents-average-daily-time-use/cn-residents-average-daily-time-use-major-activity-categories-sports-and-fitness
    Explore at:
    Dataset updated
    Dec 15, 2024
    Dataset provided by
    CEICdata.com
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Time period covered
    Dec 1, 2008 - Dec 1, 2024
    Area covered
    China
    Description

    China Residents’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data was reported at 35.000 min in 2024. This records an increase from the previous number of 31.000 min for 2018. China Residents’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data is updated yearly, averaging 31.000 min from Dec 2008 (Median) to 2024, with 3 observations. The data reached an all-time high of 35.000 min in 2024 and a record low of 23.000 min in 2008. China Residents’ Average Daily Time Use: Major Activity Categories: Sports and Fitness data remains active status in CEIC and is reported by National Bureau of Statistics. The data is categorized under China Premium Database’s Business and Economic Survey – Table CN.OT: Residents’ Average Daily Time Use.

  15. Major Sports Events Impact Report Polling 2024 - Dataset - data.gov.uk

    • ckan.publishing.service.gov.uk
    Updated Jul 21, 2025
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    ckan.publishing.service.gov.uk (2025). Major Sports Events Impact Report Polling 2024 - Dataset - data.gov.uk [Dataset]. https://ckan.publishing.service.gov.uk/dataset/major-sports-events-impact-report-polling-2024
    Explore at:
    Dataset updated
    Jul 21, 2025
    Dataset provided by
    CKANhttps://ckan.org/
    Description

    Datasets for YouGov polling for Major Sports Events in 2024

  16. Z

    Data from: Supplementary Material to "Identifying major research themes in...

    • data.niaid.nih.gov
    • produccioncientifica.ugr.es
    Updated Jul 23, 2023
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    Arroyo-Machado, Wenceslao; Torres-Salinas, Daniel (2023). Supplementary Material to "Identifying major research themes in sport sciences" (Dataset) [Dataset]. https://data.niaid.nih.gov/resources?id=zenodo_8171510
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    Dataset updated
    Jul 23, 2023
    Dataset provided by
    University of Granada
    Authors
    Arroyo-Machado, Wenceslao; Torres-Salinas, Daniel
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    The Excel file is organized into the following sheets:

    SM_Sheet1 - global bibliometric indicators in the sport sciences

    SM_Sheet2 - main indicators at country for two different period

    SM_Sheet3 - list of 4159 research topics for world science research

    SM_Sheet4 - a detailed description of main research topics in sport sciences

    SM_Sheet5 - the number of journals included in the Journal Citation Reports (JCR) in the sport science category and the topic distribution according to the Gini Index are as follows

  17. Europe soccer major leagues statistics

    • kaggle.com
    zip
    Updated Jun 26, 2021
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    Leonard Chiru (2021). Europe soccer major leagues statistics [Dataset]. https://www.kaggle.com/craniu3000bis/europe-soccer-major-leagues-statistics-20122020
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    zip(26585619 bytes)Available download formats
    Dataset updated
    Jun 26, 2021
    Authors
    Leonard Chiru
    Description

    Dataset

    This dataset was created by Leonard Chiru

    Released under Data files © Original Authors

    Contents

  18. f

    Major League Soccer (MLS) | Soccer Data | Sports Data

    • datastore.forage.ai
    Updated Sep 23, 2024
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    (2024). Major League Soccer (MLS) | Soccer Data | Sports Data [Dataset]. https://datastore.forage.ai/searchresults/?resource_keyword=Soccer%20Data
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    Dataset updated
    Sep 23, 2024
    Description

    Major League Soccer (MLS) is a professional soccer league in North America, comprising 26 teams from the United States and Canada. The league is a subsidiary of the United States Soccer Federation, the Canadian Soccer Association, and Major League Soccer, LLC. nnThe league operates on a spring-fall schedule, with the regular season typically running from February to October and the playoffs culminating in the MLS Cup. The league has become increasingly popular over the years, attracting top talent from around the world and drawing significant media coverage.

  19. w

    Major Sport Venues

    • data.wu.ac.at
    • catalog.data.gov
    Updated Jul 3, 2018
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    Department of Homeland Security (2018). Major Sport Venues [Dataset]. https://data.wu.ac.at/schema/data_gov/ZTE2NzU1YjMtZGJjNy00ZjdkLWFiMWEtZjA2ZDQ3ZjA0MjMy
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    Dataset updated
    Jul 3, 2018
    Dataset provided by
    Department of Homeland Security
    Description

    The Major Public Venues dataset is composed of facilities that host events for the National Association for Stock Car Auto Racing, Indy Racing League, Major League Soccer, Major League Baseball, National Basketball Association, Women's National Basketball Association, National Hockey League, National Football League, PGA Tour, NCAA Division 1 FBS Football, NCAA Division 1 Basketball, and thoroughbred horse racing. Missing data for individual records are denoted by 'Not Available' or NULL values. Not Available or NULL denotes information that was either missing in the source data or data that has not been populated current version.

  20. 2022 MLB Player Stats

    • kaggle.com
    zip
    Updated Jul 23, 2023
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    Vivo Vinco (2023). 2022 MLB Player Stats [Dataset]. https://www.kaggle.com/datasets/vivovinco/2022-mlb-player-stats/code
    Explore at:
    zip(89700 bytes)Available download formats
    Dataset updated
    Jul 23, 2023
    Authors
    Vivo Vinco
    License

    Attribution 4.0 (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/
    License information was derived automatically

    Description

    Context

    This dataset contains 2022 MLB player stats. Note that there are duplicate player names resulted from team changes.

    Content

    +900 rows and +20 columns. Columns' description are listed below.

    Pitching: * Rk : Rank * Name : Player name * Age : Player's age * Tm : Team * Lg : League * W : Wins * L : Losses * W-L% : Win-Loss percentage * ERA : 9 * ER / IP * G : Games played * GS : Games started * GF : Games finished * CG : Complete game * SHO : Shutouts * SV : Saves * IP : Innings pitched * H : Hits/Hits allowed * R : Runs scored/allowed * ER : Earned runs allowed * HR : Home runs hit/allowed * BB : Bases on balls/walks * IBB : Intentional bases on balls * SO : Strikeouts * HBP : Times hit by a pitch * BK : Balks * WP : Wild pitches * BF : Batters faced * ERA+ : 100 * (logERA/ERA) * FIP : Fielding independent pitching. Measures a pitcher's effectiveness at HR, BB, HBP and causing SO. * WHIP : (BB + H) / IP * H9 : 9 * H / IP * HR9 : 9 * HR / IP * BB9 : 9 * BB / IP * SO9 : 9 * SO / IP * SO/W : SO / W

    Batting: * Rk : Rank * Name : Player name * Age : Player's age * Tm : Team * Lg : League * G : Games played * PA : Plate appearances * AB : At bats * R : Runs scored/allowed * H : Hits/hits allowed * 2B : Doubles hit/allowed * 3B : Triples hit/allowed * HR : Home runs hit/allowed * RBI : Runs batted in * SB : Stolen bases * CS : Caught stealing * BB : Bases on balls/walks * SO : Strikeouts * BA : Hits/at bats * OBP : (H + BB + HBP) / (AB + BB + HBP + SF) * SLG : Total bases/at bats or (1B + 2 * 2B + 3 * 3B + 4 * HR) / AB * OPS : On-base + Slugging percentages * OPS+ : 100 * (OBP / logOBP + SLG / logSLG - 1) * TB : Total bases * GDP : Double plays grounded into * HBP : Times hit by a pitch * SH : Sacrifice hits * SF : Sacrifice flies * IBB : Intentional bases on balls

    Acknowledgements

    Data from Baseball Reference. Image from MLB.

    If you're reading this, please upvote.

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Matheus Nóbrega (2023). Players Stats All CSGO Majors [Dataset]. https://www.kaggle.com/datasets/matheusnbrega/players-stats-all-csgo-majors
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Players Stats All CSGO Majors

Stats from players in majors from 2013 to 2023

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zip(26790 bytes)Available download formats
Dataset updated
Jul 7, 2023
Authors
Matheus Nóbrega
License

https://creativecommons.org/publicdomain/zero/1.0/https://creativecommons.org/publicdomain/zero/1.0/

Description

The dataset includes essential player details such as name, nationality, team affiliation, maps played, rounds played, KD differential, KD ratio, rating, and event information from the biggest events of the CSGO esport.

This dataset was obtained by scraping data from hltv.org. The scraping code used to collect the data can be found in the GitHub repository: https://github.com/matheusnobrega/major-scrapper.

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